if (global.weapon == 3 || global.weapon == 13 || global.weapon == 14 || global.weapon == 51 || global.weapon == 52) instance_create(global.idealborder[0] + 6, global.idealborder[2] + 6, obj_target); if (global.weapon == 25 || global.weapon == 49 || global.weapon == 47 || global.weapon == 45) instance_create(global.idealborder[0] + 6, global.idealborder[2] + 6, obj_shoetargettest);