if (alarm[5] > 0) { if (global.monster[0] == 1) { if (global.monsterinstance[0].alarm[5] > alarm[5]) alarm[5] = global.monsterinstance[0].alarm[5]; } if (global.monster[1] == 1) { if (global.monsterinstance[1].alarm[5] > alarm[5]) alarm[5] = global.monsterinstance[1].alarm[5]; } if (global.monster[2] == 1) { if (global.monsterinstance[2].alarm[5] > alarm[5]) alarm[5] = global.monsterinstance[2].alarm[5]; } }