for (i = 0; i < argument3; i += 1) { bone = instance_create(900, 900, obj_bonewall); bone.y = global.idealborder[3] - argument0; bone.hspeed = argument1; bone.x = 320 - (argument2 * argument1); if (bone.x < 320) bone.x -= i * 15; if (bone.x > 320) bone.x += i * 15; }