dogcheck = 0; if (global.currentroom == room_ruins7A) dogcheck = 1; if (global.currentroom == room_ruins8) dogcheck = 1; if (global.currentroom == room_ruins10) dogcheck = 1; if (global.currentroom == room_ruins15B) dogcheck = 1; if (global.currentroom == room_ruins11) dogcheck = 1; if (global.currentroom == room_ruins12A) dogcheck = 1; if (global.currentroom == room_ruins12B) dogcheck = 1; if (global.currentroom == room_ruins15A) dogcheck = 1; if (global.currentroom == room_ruins15C) dogcheck = 1; if (global.currentroom == room_ruins16) dogcheck = 1; if (global.currentroom == room_ruins19) dogcheck = 1; if (global.currentroom == room_ruins18OLD) dogcheck = 1; if (global.currentroom == room_ruins15E) dogcheck = 1; if (global.currentroom == room_ruins17) dogcheck = 1; if (global.currentroom == room_torielroom) dogcheck = 1; if (global.currentroom == room_torhouse2) dogcheck = 1; if (global.currentroom == room_basement2) dogcheck = 1; if (global.currentroom == room_basement1) dogcheck = 1; if (global.currentroom == room_basement3) dogcheck = 1; if (global.currentroom == room_basement4) dogcheck = 1; if (global.currentroom == room_tundra1) dogcheck = 1; if (global.currentroom == room_ruinsexit) dogcheck = 1; if (global.currentroom == room_tundra2) dogcheck = 1; if (global.currentroom == room_tundra7) dogcheck = 1; if (global.currentroom == room_tundra3A) dogcheck = 1; if (global.currentroom == room_tundra5) dogcheck = 1; if (global.currentroom == room_tundra6) dogcheck = 1; if (global.currentroom == room_tundra6A) dogcheck = 1; if (global.currentroom == room_tundra_spaghetti) dogcheck = 1; if (global.currentroom == room_tundra_snowpuzz) dogcheck = 1; if (global.currentroom == room_tundra_xoxopuzz) dogcheck = 1; if (global.currentroom == room_tundra_lesserdog) dogcheck = 1; if (global.currentroom == room_tundra_randoblock) dogcheck = 1; if (global.currentroom == room_tundra_grillby) dogcheck = 1; if (global.currentroom == room_tundra_iceentrance) dogcheck = 1; if (global.currentroom == room_tundra_iceexit_new) dogcheck = 1; if (global.currentroom == room_tundra_iceexit) dogcheck = 1; if (global.currentroom == room_tundra_poffzone) dogcheck = 1; if (global.currentroom == room_tundra_town2) dogcheck = 1; if (global.currentroom == room_tundra_dangerbridge) dogcheck = 1; if (global.currentroom == room_tundra_sanshouse) dogcheck = 1; if (global.currentroom == room_tundra_paproom) dogcheck = 1; if (global.currentroom == room_tundra_sansroom) dogcheck = 1; if (global.currentroom == room_tundra_sansroom_dark) dogcheck = 1; if (global.currentroom == room_tundra_sansbasement) dogcheck = 1; if (global.currentroom == room_fogroom) dogcheck = 1; if (global.currentroom == room_water1) dogcheck = 1; if (global.currentroom == room_water3) dogcheck = 1; if (global.currentroom == room_water3A) dogcheck = 1; if (global.currentroom == room_water6) dogcheck = 1; if (global.currentroom == room_water8) dogcheck = 1; if (global.currentroom == room_water_bridgepuzz1) dogcheck = 1; if (global.currentroom == room_water7) dogcheck = 1; if (global.currentroom == room_water9) dogcheck = 1; if (global.currentroom == room_water12) dogcheck = 1; if (global.currentroom == room_water11) dogcheck = 1; if (global.currentroom == room_water_savepoint1) dogcheck = 1; if (global.currentroom == room_water_nicecream) dogcheck = 1; if (global.currentroom == room_water14) dogcheck = 1; if (global.currentroom == room_water_onionsan) dogcheck = 1; if (global.currentroom == room_water21) dogcheck = 1; if (global.currentroom == room_water_bird) dogcheck = 1; if (global.currentroom == room_water_shoe) dogcheck = 1; if (global.currentroom == room_water_piano) dogcheck = 1; if (global.currentroom == room_water_dogroom) dogcheck = 1; if (global.currentroom == room_water_statue) dogcheck = 1; if (global.currentroom == room_fire10A_old) dogcheck = 1; if (global.currentroom == room_water_trashsavepoint) dogcheck = 1; if (global.currentroom == room_water_trashzone2) dogcheck = 1; if (global.currentroom == room_water_prewaterfall) dogcheck = 1; if (global.currentroom == room_water_waterfall) dogcheck = 1; if (global.currentroom == room_water_undynebridgeend) dogcheck = 1; if (global.currentroom == room_water_undynebridge) dogcheck = 1; if (global.currentroom == room_water_trashzone1) dogcheck = 1; if (global.currentroom == room_water_waterfall3) dogcheck = 1; if (global.currentroom == room_water_undyneyard) dogcheck = 1; if (global.currentroom == room_water_undynehouse) dogcheck = 1; if (global.currentroom == room_water_blookyard) dogcheck = 1; if (global.currentroom == room_water_shop) dogcheck = 1; if (global.currentroom == room_water_hapstablook) dogcheck = 1; if (global.currentroom == room_fire_core_center) dogcheck = 1; if (global.currentroom == room_water_farm) dogcheck = 1; if (global.currentroom == room_water_prebird) dogcheck = 1; if (global.currentroom == room_water_temvillage) dogcheck = 1; if (global.currentroom == room_water_undynefinal2) dogcheck = 1; if (global.currentroom == room_water18) dogcheck = 1; if (global.currentroom == room_water_undynefinal) dogcheck = 1; if (global.currentroom == room_water16) dogcheck = 1; if (global.currentroom == room_water_undynefinal3) dogcheck = 1; if (global.currentroom == room_fire1) dogcheck = 1; if (global.currentroom == room_fire2) dogcheck = 1; if (global.currentroom == room_fire_prelab) dogcheck = 1; if (global.currentroom == room_fire_dock) dogcheck = 1; if (global.currentroom == 365) dogcheck = 1; if (global.currentroom == room_fire3) dogcheck = 1; if (global.currentroom == room_fire_restaurant) dogcheck = 1; if (global.currentroom == room_fire_hoteldoors) dogcheck = 1; if (global.currentroom == room_fire_lasers1) dogcheck = 1; if (global.currentroom == room_fire6A) dogcheck = 1; if (global.currentroom == room_fire7) dogcheck = 1; if (global.currentroom == room_fire8) dogcheck = 1; if (global.currentroom == room_fire_shootguy_2) dogcheck = 1; if (global.currentroom == room_fire9) dogcheck = 1; if (global.currentroom == room_fire_shootguy_1) dogcheck = 1; if (global.currentroom == room_fire_turn) dogcheck = 1; if (global.currentroom == room_fire_cookingshow) dogcheck = 1; if (global.currentroom == room_fire_savepoint1) dogcheck = 1; if (global.currentroom == room_fire_hotdog) dogcheck = 1; if (global.currentroom == room_fire_elevator_r1) dogcheck = 1; if (global.currentroom == room_fire_elevator_r2) dogcheck = 1; if (global.currentroom == room_fire_walkandbranch) dogcheck = 1; if (global.currentroom == room_fire_sorry) dogcheck = 1; if (global.currentroom == room_fire_apron) dogcheck = 1; if (global.currentroom == room_fire10) dogcheck = 1; if (global.currentroom == 366) dogcheck = 1; if (global.currentroom == room_fire_mewmew2) dogcheck = 1; if (global.currentroom == room_fire_coreview2) dogcheck = 1; if (global.currentroom == room_fire_newsreport) dogcheck = 1; if (global.currentroom == room_fire10_old) dogcheck = 1; if (global.currentroom == room_fire_elevator_l2) dogcheck = 1; if (global.currentroom == room_fire_elevator_l3) dogcheck = 1; if (global.currentroom == room_fire_walkandbranch2) dogcheck = 1; if (global.currentroom == room_fire_conveyorlaser) dogcheck = 1; if (global.currentroom == room_fire_shootguy_3) dogcheck = 1; if (global.currentroom == room_fire_preshootguy4) dogcheck = 1; if (global.currentroom == room_fire_shootguy_4) dogcheck = 1; if (global.currentroom == room_fire_savepoint2) dogcheck = 1; if (global.currentroom == room_fire_spider) dogcheck = 1; if (global.currentroom == room_fire_pacing) dogcheck = 1; if (global.currentroom == room_water_temvillage) dogcheck = 1; if (global.currentroom == room_fire_operatest) dogcheck = 1; if (global.currentroom == room_fire_multitile) dogcheck = 1; if (global.currentroom == 362) dogcheck = 1; if (global.currentroom == room_fire_core1) dogcheck = 1; if (global.currentroom == room_fire_hotelfront_1) dogcheck = 1; if (global.currentroom == room_fire_hotellobby) dogcheck = 1; if (global.currentroom == room_fire_hotelbed) dogcheck = 1; if (global.currentroom == room_fire_precore) dogcheck = 1; if (global.currentroom == room_fire_core2) dogcheck = 1; if (global.currentroom == room_fire_core3) dogcheck = 1; if (global.currentroom == room_fire_core4) dogcheck = 1; if (global.currentroom == room_fire_core5) dogcheck = 1; if (global.currentroom == room_fire_core_freebattle) dogcheck = 1; if (global.currentroom == room_fire_core_premett) dogcheck = 1; if (global.currentroom == room_fire_core_laserfun) dogcheck = 1; if (global.currentroom == room_fire_core_bridge) dogcheck = 1; if (global.currentroom == room_basement2_final) dogcheck = 1; if (global.currentroom == room_fire_core_topleft) dogcheck = 1; if (global.currentroom == room_fire_core_left) dogcheck = 1; if (global.currentroom == room_fire_core_metttest) dogcheck = 1; if (global.currentroom == room_fire_elevator_l1) dogcheck = 1; if (global.currentroom == room_fire_core_top) dogcheck = 1; if (global.currentroom == room_asghouse3) dogcheck = 1; if (global.currentroom == room_basement4_final) dogcheck = 1; if (global.currentroom == room_castle_coffins1) dogcheck = 1; if (global.currentroom == room_castle_hook) dogcheck = 1; if (global.currentroom == 364) dogcheck = 1; if (global.currentroom == room_asghouse2) dogcheck = 1; if (global.currentroom == room_fire_core_treasureleft) dogcheck = 1; if (global.currentroom == room_lastruins_corridor) dogcheck = 1; if (global.currentroom == room_fire_finalelevator) dogcheck = 1; if (global.currentroom == room_castle_precastle) dogcheck = 1; if (global.currentroom == room_asrielroom_final) dogcheck = 1; if (global.currentroom == room_kitchen_final) dogcheck = 1; if (global.currentroom == room_asgoreroom) dogcheck = 1; if (global.currentroom == room_castle_front) dogcheck = 1; if (global.currentroom == room_castle_finalshoehorn) dogcheck = 1; if (global.currentroom == room_asghouse1) dogcheck = 1; if (global.currentroom == room_basement1_final) dogcheck = 1; if (global.currentroom == room_fire_core_warrior) dogcheck = 1; if (global.currentroom == 370) dogcheck = 1; if (global.currentroom == room_fire_core_topright) dogcheck = 1; if (global.currentroom == room_fire_core_bottomright) dogcheck = 1; if (global.currentroom == room_castle_throneroom) dogcheck = 1; if (global.currentroom == room_castle_prebarrier) dogcheck = 1; if (global.currentroom == room_castle_barrier) dogcheck = 1; if (global.currentroom == room_castle_exit) dogcheck = 1; if (global.currentroom == room_castle_elevatorout) dogcheck = 1; if (global.currentroom == room_undertale_end) dogcheck = 1; if (global.currentroom == room_castle_trueexit) dogcheck = 1; if (global.currentroom == room_outsideworld) dogcheck = 1; if (global.currentroom == room_fire_labelevator) dogcheck = 1; if (global.currentroom == room_truelab_elevatorinside) dogcheck = 1; if (global.currentroom == room_truelab_elevator) dogcheck = 1; if (global.currentroom == room_truelab_hall1) dogcheck = 1; if (global.currentroom == room_truelab_hub) dogcheck = 1; if (global.currentroom == room_truelab_hall2) dogcheck = 1; if (global.currentroom == room_truelab_operatingroom) dogcheck = 1; if (global.currentroom == room_truelab_redlever) dogcheck = 1; if (global.currentroom == room_truelab_bedroom) dogcheck = 1; if (global.currentroom == room_truelab_mirror) dogcheck = 1; if (global.currentroom == room_truelab_bluelever) dogcheck = 1; if (global.currentroom == room_truelab_hall3) dogcheck = 1; if (global.currentroom == room_truelab_determination) dogcheck = 1; if (global.currentroom == room_truelab_cooler) dogcheck = 1; if (global.currentroom == room_truelab_greenlever) dogcheck = 1; if (global.currentroom == room_truelab_fan) dogcheck = 1; if (global.currentroom == room_truelab_castle_elevator) dogcheck = 1; if (global.currentroom == room_truelab_prepower) dogcheck = 1; if (global.currentroom == room_truelab_power) dogcheck = 1; if (global.currentroom == room_gaster) dogcheck = 1; if (global.currentroom == room_ice_dog) dogcheck = 1; if (global.currentroom == room_floweyx) dogcheck = 1; if (global.currentroom == room_fire_core_final) dogcheck = 1; if (global.currentroom == room_fire_elevator) dogcheck = 1; if (global.currentroom == room_f_phrase) dogcheck = 1; if (global.currentroom == room_settings) dogcheck = 1; if (global.currentroom == room_f_start) dogcheck = 1; if (global.currentroom == room_f_intro) dogcheck = 1; if (global.currentroom == room_f_room) dogcheck = 1; if (global.currentroom == room_water_fakehallway) dogcheck = 1; if (global.currentroom == room_mysteryman) dogcheck = 1; if (global.currentroom == room_soundtest) dogcheck = 1; if (global.currentroom == TESTROOM) dogcheck = 1; if (global.currentroom == room_water_redacted) dogcheck = 1; if (global.currentroom == room_water13) dogcheck = 1; if (global.currentroom == room_overworld3) dogcheck = 1; if (global.currentroom == bullettest) dogcheck = 1; if (global.currentroom == room_end_castroll) dogcheck = 1; if (global.currentroom == room_end_highway) dogcheck = 1; if (global.currentroom == room_end_beach) dogcheck = 1; if (global.currentroom == room_end_metta) dogcheck = 1; if (global.currentroom == room_end_school) dogcheck = 1; if (global.currentroom == room_end_mtebott) dogcheck = 1; if (global.currentroom == room_creditsdodger) dogcheck = 1; if (global.currentroom == room_end_myroom) dogcheck = 1; if (global.currentroom == room_end_theend) dogcheck = 1; if (global.currentroom == room_spritecheck) dogcheck = 1; if (global.currentroom == room_goodbyeasriel) dogcheck = 1; if (global.currentroom == room_asrielmemory) dogcheck = 1; if (global.currentroom == room_monsteralign_test) dogcheck = 1; if (global.currentroom == room_battle) dogcheck = 1; if (global.currentroom == room_floweybattle) dogcheck = 1; if (global.currentroom == room_fastbattle) dogcheck = 1; if (global.currentroom == room_storybattle) dogcheck = 1; if (global.currentroom == room_gameover) dogcheck = 1; if (global.currentroom == room_shop1) dogcheck = 1; if (global.currentroom == room_shop2) dogcheck = 1; if (global.currentroom == room_shop3) dogcheck = 1; if (global.currentroom == room_shop4) dogcheck = 1; if (global.currentroom == room_shop5) dogcheck = 1; if (global.currentroom == room_riverman_transition) dogcheck = 1; if (global.currentroom == room_papdate) dogcheck = 1; if (global.currentroom == room_adate) dogcheck = 1; if (global.currentroom == room_flowey_regret) dogcheck = 1; if (global.currentroom == room_empty) dogcheck = 1; if (global.currentroom == room_flowey_endchoice) dogcheck = 1; if (global.currentroom == 363) dogcheck = 1; if (global.currentroom == room_emptywhite) dogcheck = 1; if (global.currentroom == room_emptyblack) dogcheck = 1; if (global.currentroom == room_water20) dogcheck = 1; dogcheck = 1; if (dogcheck == 0) room_goto(room_of_dog);