if (saved == 1) { x = save_x; y = save_y; image_index = save_index; sprite_index = save_sprite; image_blend = save_blend; image_xscale = save_xscale; image_yscale = save_yscale; image_angle = save_angle; hspeed = save_hspeed; vspeed = save_vspeed; speed = save_speed; direction = save_direction; }