b = argument0; c = argument1; d = argument2; a += 1; for (i = 0; i < sprite_height; i += 1) { a += 1; draw_sprite_part_ext(sprite_index, image_index, 0, i, sprite_width, 1 * sin(a) * d, x + (sin(a / b) * c), y + (i * 2), 2, 2, c_white, image_alpha); }