onscreen = 0; if (x > (view_xview[view_current] - argument0) && x < (view_xview[view_current] + view_wview[view_current] + argument0)) { if (y < (view_hview[view_current] + view_yview[view_current] + argument1) && y > (view_yview[view_current] - argument1)) onscreen = 1; }