if (global.weapon == 47) script_execute(scr_recover, argument0 + 4); else script_execute(scr_recover, argument0); global.item[8] = recovered; global.flag[260] = 1; if (maxedout == 1) global.item[8] = 9999; script_execute(scr_writetext, 11, "x", 0, 0);