var b = argument0; var c = argument1; a += 3; for (var i = 0; i < 40; i += 2) { a += 1; var xx = x + (sin(a / b) * c); for (var g = 0; g < 4; g++) { var yy = y + i; for (var f = 0; f < 8; f++) { draw_sprite_part(sprite_index, image_index, 0, i, sprite_width, 2, xx, yy); yy += 40; } xx += 100; } }