if (global.weapon == 14 && global.inbattle == 1 && global.flag[78] == 1) global.at = 8 + (global.lv * 2); if (argument0 >= 0) global.item[argument0] = global.weapon; global.weapon = argument1; if (global.weapon == 3) global.wstrength = 0; if (global.weapon == 13) global.wstrength = 3; if (global.weapon == 14) global.wstrength = 5; if (global.weapon == 25) global.wstrength = 7; if (global.weapon == 45) global.wstrength = 2; if (global.weapon == 47) global.wstrength = 10; if (global.weapon == 49) global.wstrength = 12; if (global.weapon == 51) global.wstrength = 15; if (global.weapon == 52) global.wstrength = 99; if (global.armor == 48) global.wstrength += 5; if (global.armor == 64) global.wstrength += 10; script_execute(scr_itemnameb); script_execute(scr_itemname);