global.text_data_en = ds_map_create(); ds_map_add(global.text_data_en, "item_name_0", " "); ds_map_add(global.text_data_en, "item_name_1", "Monster Candy"); ds_map_add(global.text_data_en, "item_name_2", "Croquet Roll"); ds_map_add(global.text_data_en, "item_name_3", "Stick"); ds_map_add(global.text_data_en, "item_name_4", "Bandage"); ds_map_add(global.text_data_en, "item_name_5", "Rock Candy"); ds_map_add(global.text_data_en, "item_name_6", "Pumpkin Rings"); ds_map_add(global.text_data_en, "item_name_7", "Spider Donut"); ds_map_add(global.text_data_en, "item_name_8", "Stoic Onion"); ds_map_add(global.text_data_en, "item_name_9", "Ghost Fruit"); ds_map_add(global.text_data_en, "item_name_10", "Spider Cider"); ds_map_add(global.text_data_en, "item_name_11", "Butterscotch Pie"); ds_map_add(global.text_data_en, "item_name_12", "Faded Ribbon"); ds_map_add(global.text_data_en, "item_name_13", "Toy Knife"); ds_map_add(global.text_data_en, "item_name_14", "Tough Glove"); ds_map_add(global.text_data_en, "item_name_15", "Manly Bandanna"); ds_map_add(global.text_data_en, "item_name_16", "Snowman Piece"); ds_map_add(global.text_data_en, "item_name_17", "Nice Cream"); ds_map_add(global.text_data_en, "item_name_18", "Puppydough Icecream"); ds_map_add(global.text_data_en, "item_name_19", "Bisicle"); ds_map_add(global.text_data_en, "item_name_20", "Unisicle"); ds_map_add(global.text_data_en, "item_name_21", "Cinnamon Bun"); ds_map_add(global.text_data_en, "item_name_22", "Temmie Flakes"); ds_map_add(global.text_data_en, "item_name_23", "Abandoned Quiche"); ds_map_add(global.text_data_en, "item_name_24", "Old Tutu"); ds_map_add(global.text_data_en, "item_name_25", "Ballet Shoes"); ds_map_add(global.text_data_en, "item_name_26", "Punch Card"); ds_map_add(global.text_data_en, "item_name_27", "Annoying Dog"); ds_map_add(global.text_data_en, "item_name_28", "Dog Salad"); ds_map_add(global.text_data_en, "item_name_29", "Dog Residue"); ds_map_add(global.text_data_en, "item_name_30", "Dog Residue"); ds_map_add(global.text_data_en, "item_name_31", "Dog Residue"); ds_map_add(global.text_data_en, "item_name_32", "Dog Residue"); ds_map_add(global.text_data_en, "item_name_33", "Dog Residue"); ds_map_add(global.text_data_en, "item_name_34", "Dog Residue"); ds_map_add(global.text_data_en, "item_name_35", "Astronaut Food"); ds_map_add(global.text_data_en, "item_name_36", "Instant Noodles"); ds_map_add(global.text_data_en, "item_name_37", "Crab Apple"); ds_map_add(global.text_data_en, "item_name_38", "Hot Dog...?"); ds_map_add(global.text_data_en, "item_name_39", "Hot Cat"); ds_map_add(global.text_data_en, "item_name_40", "Glamburger"); ds_map_add(global.text_data_en, "item_name_41", "Sea Tea"); ds_map_add(global.text_data_en, "item_name_42", "Starfait"); ds_map_add(global.text_data_en, "item_name_43", "Legendary Hero"); ds_map_add(global.text_data_en, "item_name_44", "Cloudy Glasses"); ds_map_add(global.text_data_en, "item_name_45", "Torn Notebook"); ds_map_add(global.text_data_en, "item_name_46", "Stained Apron"); ds_map_add(global.text_data_en, "item_name_47", "Burnt Pan"); ds_map_add(global.text_data_en, "item_name_48", "Cowboy Hat"); ds_map_add(global.text_data_en, "item_name_49", "Empty Gun"); ds_map_add(global.text_data_en, "item_name_50", "Heart Locket"); ds_map_add(global.text_data_en, "item_name_51", "Worn Dagger"); ds_map_add(global.text_data_en, "item_name_52", "Real Knife"); ds_map_add(global.text_data_en, "item_name_53", "The Locket"); ds_map_add(global.text_data_en, "item_name_54", "Bad Memory"); ds_map_add(global.text_data_en, "item_name_55", "Dream"); ds_map_add(global.text_data_en, "item_name_56", "Undyne's Letter"); ds_map_add(global.text_data_en, "item_name_57", "Undyne Letter EX"); ds_map_add(global.text_data_en, "item_name_58", "Popato Chisps"); ds_map_add(global.text_data_en, "item_name_59", "Junk Food"); ds_map_add(global.text_data_en, "item_name_60", "Mystery Key"); ds_map_add(global.text_data_en, "item_name_61", "Face Steak"); ds_map_add(global.text_data_en, "item_name_62", "Hush Puppy"); ds_map_add(global.text_data_en, "item_name_63", "Snail Pie"); ds_map_add(global.text_data_en, "item_name_64", "temy armor"); ds_map_add(global.text_data_en, "item_nameb_0", ""); ds_map_add(global.text_data_en, "item_nameb_1", "MnstrCndy"); ds_map_add(global.text_data_en, "item_nameb_2", "CroqtRoll"); ds_map_add(global.text_data_en, "item_nameb_3", "Stick"); ds_map_add(global.text_data_en, "item_nameb_4", "Bandage"); ds_map_add(global.text_data_en, "item_nameb_5", "RockCandy"); ds_map_add(global.text_data_en, "item_nameb_6", "PunkRings"); ds_map_add(global.text_data_en, "item_nameb_7", "SpidrDont"); ds_map_add(global.text_data_en, "item_nameb_8", "StocOnoin"); ds_map_add(global.text_data_en, "item_nameb_9", "GhostFrut"); ds_map_add(global.text_data_en, "item_nameb_10", "SpidrCidr"); ds_map_add(global.text_data_en, "item_nameb_11", "ButtsPie"); ds_map_add(global.text_data_en, "item_nameb_12", "Ribbon"); ds_map_add(global.text_data_en, "item_nameb_13", "Toy Knife"); ds_map_add(global.text_data_en, "item_nameb_14", "TuffGlove"); ds_map_add(global.text_data_en, "item_nameb_15", "Mandanna"); ds_map_add(global.text_data_en, "item_nameb_16", "SnowPiece"); ds_map_add(global.text_data_en, "item_nameb_17", "NiceCream"); ds_map_add(global.text_data_en, "item_nameb_18", "PDIceCram"); ds_map_add(global.text_data_en, "item_nameb_19", "Bisicle"); ds_map_add(global.text_data_en, "item_nameb_20", "Unisicle"); ds_map_add(global.text_data_en, "item_nameb_21", "CinnaBun"); ds_map_add(global.text_data_en, "item_nameb_22", "TemFlakes"); ds_map_add(global.text_data_en, "item_nameb_23", "Ab Quiche"); ds_map_add(global.text_data_en, "item_nameb_24", "Old Tutu"); ds_map_add(global.text_data_en, "item_nameb_25", "BallShoes"); ds_map_add(global.text_data_en, "item_nameb_26", "PunchCard"); ds_map_add(global.text_data_en, "item_nameb_27", "Annoy Dog"); ds_map_add(global.text_data_en, "item_nameb_28", "Dog Salad"); ds_map_add(global.text_data_en, "item_nameb_29", "DogResidu"); ds_map_add(global.text_data_en, "item_nameb_30", "DogResidu"); ds_map_add(global.text_data_en, "item_nameb_31", "DogResidu"); ds_map_add(global.text_data_en, "item_nameb_32", "DogResidu"); ds_map_add(global.text_data_en, "item_nameb_33", "DogResidu"); ds_map_add(global.text_data_en, "item_nameb_34", "DogResidu"); ds_map_add(global.text_data_en, "item_nameb_35", "AstroFood"); ds_map_add(global.text_data_en, "item_nameb_36", "InstaNood"); ds_map_add(global.text_data_en, "item_nameb_37", "CrabApple"); ds_map_add(global.text_data_en, "item_nameb_38", "Hot Dog"); ds_map_add(global.text_data_en, "item_nameb_39", "Hot Cat"); ds_map_add(global.text_data_en, "item_nameb_40", "GlamBurg"); ds_map_add(global.text_data_en, "item_nameb_41", "Sea Tea"); ds_map_add(global.text_data_en, "item_nameb_42", "Starfait"); ds_map_add(global.text_data_en, "item_nameb_43", "Leg.Hero"); ds_map_add(global.text_data_en, "item_nameb_44", "ClodGlass"); ds_map_add(global.text_data_en, "item_nameb_45", "TornNotbo"); ds_map_add(global.text_data_en, "item_nameb_46", "StainApro"); ds_map_add(global.text_data_en, "item_nameb_47", "Burnt Pan"); ds_map_add(global.text_data_en, "item_nameb_48", "CowboyHat"); ds_map_add(global.text_data_en, "item_nameb_49", "Empty Gun"); ds_map_add(global.text_data_en, "item_nameb_50", "<--Locket"); ds_map_add(global.text_data_en, "item_nameb_51", "WornDG"); ds_map_add(global.text_data_en, "item_nameb_52", "RealKnife"); ds_map_add(global.text_data_en, "item_nameb_53", "TheLocket"); ds_map_add(global.text_data_en, "item_nameb_54", "BadMemory"); ds_map_add(global.text_data_en, "item_nameb_55", "LastDream"); ds_map_add(global.text_data_en, "item_nameb_56", "UndynLetr"); ds_map_add(global.text_data_en, "item_nameb_57", "UndynLtrX"); ds_map_add(global.text_data_en, "item_nameb_58", "PT Chisps"); ds_map_add(global.text_data_en, "item_nameb_59", "Junk Food"); ds_map_add(global.text_data_en, "item_nameb_60", "MystryKey"); ds_map_add(global.text_data_en, "item_nameb_61", "FaceSteak"); ds_map_add(global.text_data_en, "item_nameb_62", "HushPupe"); ds_map_add(global.text_data_en, "item_nameb_63", "Snail Pie"); ds_map_add(global.text_data_en, "item_nameb_64", "Temmie AR"); ds_map_add(global.text_data_en, "item_names_0", ""); ds_map_add(global.text_data_en, "item_names_1", "MnstrCndy"); ds_map_add(global.text_data_en, "item_names_2", "CroqtRoll"); ds_map_add(global.text_data_en, "item_names_3", "Stick"); ds_map_add(global.text_data_en, "item_names_4", "Bandage"); ds_map_add(global.text_data_en, "item_names_5", "RockCandy"); ds_map_add(global.text_data_en, "item_names_6", "PmknRings"); ds_map_add(global.text_data_en, "item_names_7", "SpdrDonut"); ds_map_add(global.text_data_en, "item_names_8", "Onion"); ds_map_add(global.text_data_en, "item_names_9", "GhstFruit"); ds_map_add(global.text_data_en, "item_names_10", "SpdrCider"); ds_map_add(global.text_data_en, "item_names_11", "Pie"); ds_map_add(global.text_data_en, "item_names_12", "Ribbon"); ds_map_add(global.text_data_en, "item_names_13", "Toy Knife"); ds_map_add(global.text_data_en, "item_names_14", "Glove"); ds_map_add(global.text_data_en, "item_names_15", "Bandanna"); ds_map_add(global.text_data_en, "item_names_16", "SnowPiece"); ds_map_add(global.text_data_en, "item_names_17", "NiceCream"); ds_map_add(global.text_data_en, "item_names_18", "Ice Cream"); ds_map_add(global.text_data_en, "item_names_19", "Bisicle"); ds_map_add(global.text_data_en, "item_names_20", "Popsicle"); ds_map_add(global.text_data_en, "item_names_21", "C. Bun"); ds_map_add(global.text_data_en, "item_names_22", "TemFlakes"); ds_map_add(global.text_data_en, "item_names_23", "Quiche"); ds_map_add(global.text_data_en, "item_names_24", "Tutu"); ds_map_add(global.text_data_en, "item_names_25", "Shoes"); ds_map_add(global.text_data_en, "item_names_26", "PunchCard"); ds_map_add(global.text_data_en, "item_names_27", "Dog"); ds_map_add(global.text_data_en, "item_names_28", "Dog Salad"); ds_map_add(global.text_data_en, "item_names_29", "D.Residue"); ds_map_add(global.text_data_en, "item_names_30", "D.Residue"); ds_map_add(global.text_data_en, "item_names_31", "D.Residue"); ds_map_add(global.text_data_en, "item_names_32", "D.Residue"); ds_map_add(global.text_data_en, "item_names_33", "D.Residue"); ds_map_add(global.text_data_en, "item_names_34", "D.Residue"); ds_map_add(global.text_data_en, "item_names_35", "Astr.Food"); ds_map_add(global.text_data_en, "item_names_36", "I.Noodles"); ds_map_add(global.text_data_en, "item_names_37", "CrabApple"); ds_map_add(global.text_data_en, "item_names_38", "Hot Dog"); ds_map_add(global.text_data_en, "item_names_39", "Hot Cat"); ds_map_add(global.text_data_en, "item_names_40", "G. Burger"); ds_map_add(global.text_data_en, "item_names_41", "Sea Tea"); ds_map_add(global.text_data_en, "item_names_42", "Starfait"); ds_map_add(global.text_data_en, "item_names_43", "L. Hero"); ds_map_add(global.text_data_en, "item_names_44", "Glasses"); ds_map_add(global.text_data_en, "item_names_45", "Notebook"); ds_map_add(global.text_data_en, "item_names_46", "Apron"); ds_map_add(global.text_data_en, "item_names_47", "Burnt Pan"); ds_map_add(global.text_data_en, "item_names_48", "CowboyHat"); ds_map_add(global.text_data_en, "item_names_49", "Empty Gun"); ds_map_add(global.text_data_en, "item_names_50", "H. Locket"); ds_map_add(global.text_data_en, "item_names_51", "W. Dagger"); ds_map_add(global.text_data_en, "item_names_52", "RealKnife"); ds_map_add(global.text_data_en, "item_names_53", "TheLocket"); ds_map_add(global.text_data_en, "item_names_54", "BadMemory"); ds_map_add(global.text_data_en, "item_names_55", "LastDream"); ds_map_add(global.text_data_en, "item_names_56", "Letter"); ds_map_add(global.text_data_en, "item_names_57", "Letter"); ds_map_add(global.text_data_en, "item_names_58", "Chips"); ds_map_add(global.text_data_en, "item_names_59", "Junk Food"); ds_map_add(global.text_data_en, "item_names_60", "Key"); ds_map_add(global.text_data_en, "item_names_61", "Steak"); ds_map_add(global.text_data_en, "item_names_62", "HushPuppy"); ds_map_add(global.text_data_en, "item_names_63", "Snail Pie"); ds_map_add(global.text_data_en, "item_names_64", "Tem.Armor"); ds_map_add(global.text_data_en, "item_desc_0_0", "* If you are reading this,& I messed up somehow./%"); ds_map_add(global.text_data_en, "item_desc_1_0", '* "Monster Candy" - Heals 10 HP&* Has a distinct,^1 & non-licorice flavor./%'); ds_map_add(global.text_data_en, "item_desc_2_0", '* "Croquet Roll" - Heals 15 HP&* Fried dough traditionally& served with a mallet./%'); ds_map_add(global.text_data_en, "item_desc_3_0", '* "Stick" - Weapon AT 0&* Its bark is worse than& its bite./%'); ds_map_add(global.text_data_en, "item_desc_4_0", '* "Bandage" - Heals 10 HP&* It has already been used& several times./%'); ds_map_add(global.text_data_en, "item_desc_5_0", '* "Rock Candy" - Heals 1 HP&* Here is a recipe to make& this at home:/'); ds_map_add(global.text_data_en, "item_desc_5_1", "* 1. Find a rock/%"); ds_map_add(global.text_data_en, "item_desc_6_0", '* "Pumpkin Rings" - Heals 8 HP&* A small pumpkin cooked& like onion rings./%'); ds_map_add(global.text_data_en, "item_desc_7_0", '* "Spider Donut" - Heals 12 HP&* A donut made with Spider& Cider in the batter./%'); ds_map_add(global.text_data_en, "item_desc_8_0", '* "Stoic Onion" - Heals 5 HP&* Even eating it raw^1, the& tears just won' + "'" + 't come./%'); ds_map_add(global.text_data_en, "item_desc_9_0", '* "Ghost Fruit" - Heals 16 HP&* If eaten^1, it will never& pass to the other side./%'); ds_map_add(global.text_data_en, "item_desc_10_0", '* "Spider Cider" - Heals 24 HP&* Made with whole spiders^1,& not just the juice./%'); ds_map_add(global.text_data_en, "item_desc_11_0", '* "Butterscotch Pie" - All HP&* Butterscotch-cinnamon& pie^1, one slice./%'); ds_map_add(global.text_data_en, "item_desc_12_0", "* " + '"' + "Faded Ribbon" + '"' + " - Armor DF 3&* If you're cuter^1, monsters& won't hit you as hard./%"); ds_map_add(global.text_data_en, "item_desc_13_0", '* "Toy Knife" - Weapon AT 3&* Made of plastic.&* A rarity nowadays./%'); ds_map_add(global.text_data_en, "item_desc_14_0", '* "Tough Glove" - Weapon AT 5&* A worn pink leather glove^1.&* For five-fingered folk./%'); ds_map_add(global.text_data_en, "item_desc_15_0", '* "Manly Bandanna" - Armor DF 7&* It has seen some wear.&* It has abs drawn on it./%'); ds_map_add(global.text_data_en, "item_desc_16_0", '* "Snowman Piece" - Heals 45 HP&* Please take this to the& ends of the earth./%'); ds_map_add(global.text_data_en, "item_desc_17_0", '* "Nice Cream" - Heals 15 HP&* Instead of a joke,^1 the& wrapper says something nice./%'); ds_map_add(global.text_data_en, "item_desc_18_0", '* "Puppydough Icecream"&* Heals 28 HP^1.&* Made by young pups./%'); ds_map_add(global.text_data_en, "item_desc_19_0", '* "Bisicle" - Heals 11 HP&* It' + "'" + 's a two-pronged popsicle^1,& so you can eat it twice./%'); ds_map_add(global.text_data_en, "item_desc_20_0", "* " + '"' + "Unisicle" + '"' + " - Heals 11 HP&* It's a SINGLE-pronged popsicle^1.&* Wait^1, that's just normal.../%"); ds_map_add(global.text_data_en, "item_desc_21_0", '* "Cinnamon Bunny" - Heals 22 HP&* A cinnamon roll in the shape& of a bunny./%%'); ds_map_add(global.text_data_en, "item_desc_22_0", '* "Temmie Flakes" - Heals 2 HP&* It' + "'" + 's just torn up pieces& of colored construction paper./%%'); ds_map_add(global.text_data_en, "item_desc_23_0", '* "Abandoned Quiche" Heals 34 HP&* A psychologically damaged& spinach egg pie./%%"'); ds_map_add(global.text_data_en, "item_desc_24_0", '* "Old Tutu" - Armor DF 10&* Finally^1, a protective piece& of armor./%%'); ds_map_add(global.text_data_en, "item_desc_25_0", '* "Ballet Shoes" - Wpn AT 7&* These used shoes make you& feel incredibly dangerous./%%'); ds_map_add(global.text_data_en, "item_desc_26_0", '* "Punch Card" - Battle Item&* Use to make punching attacks& stronger in one battle./'); ds_map_add(global.text_data_en, "item_desc_26_1", "* Use outside of battle to& look at the card./%%"); ds_map_add(global.text_data_en, "item_desc_27_0", '* "Annoying Dog" - Dog&* A little white dog^1.&* It' + "'" + 's fast asleep.../%%'); ds_map_add(global.text_data_en, "item_desc_28_0", '* "Dog Salad" - Heals ?? HP&* Recovers HP.&* (Hit Poodles.)/%%'); ds_map_add(global.text_data_en, "item_desc_29_0", '* "Dog Residue" - Dog Item&* Shiny trail left& behind by a dog./%%'); ds_map_add(global.text_data_en, "item_desc_30_0", '* "Dog Residue" - Dog Item&* Dog-shaped husk shed& from a dog' + "'" + 's carapace./%%'); ds_map_add(global.text_data_en, "item_desc_31_0", '* "Dog Residue" - Dog Item&* Dirty dishes left& unwashed by a dog./%%'); ds_map_add(global.text_data_en, "item_desc_32_0", '* "Dog Residue" - Dog Item&* Glowing crystals secreted& by a dog./%%'); ds_map_add(global.text_data_en, "item_desc_33_0", '* "Dog Residue" - Dog Item&* Jigsaw puzzle left& unfinished by a dog./%%'); ds_map_add(global.text_data_en, "item_desc_34_0", '* "Dog Residue" - Dog Item&* Web spun by a dog& to ensnare prey./%%'); ds_map_add(global.text_data_en, "item_desc_35_0", '* "Astronaut Food" Heals 21 HP&* For feeding a pet& astronaut./%%'); ds_map_add(global.text_data_en, "item_desc_36_0", '* "Instant Noodles" Heals HP&* Comes with everything you& need for a quick meal!/%%'); ds_map_add(global.text_data_en, "item_desc_37_0", '* "Crab Apple" Heals 18 HP&* An aquatic fruit that& resembles a crustacean./%%'); ds_map_add(global.text_data_en, "item_desc_38_0", '* "Hot Dog...?" Heals 20 HP&* The "meat" is made of something& called a "water sausage."/%%'); ds_map_add(global.text_data_en, "item_desc_39_0", '* "Hot Cat" Heals 21 HP&* Like a hot dog^1, but with& little cat ears on the end./%%'); ds_map_add(global.text_data_en, "item_desc_40_0", '* "Glamburger" Heals 27 HP&* A hamburger made of edible& glitter and sequins./%%'); ds_map_add(global.text_data_en, "item_desc_41_0", '* "Sea Tea" Heals 10 HP&* Made from glowing marshwater.&* Increases SPEED for one battle./%%'); ds_map_add(global.text_data_en, "item_desc_42_0", '* "Starfait" Heals 14 HP&* A sweet treat made of& sparkling stars./%%'); ds_map_add(global.text_data_en, "item_desc_43_0", '* "Legendary Hero" Heals 40 HP&* Sandwich shaped like a sword.&* Increases ATTACK when eaten./%%'); ds_map_add(global.text_data_en, "item_desc_44_0", '* "Cloudy Glasses" - Armor DF 6&* Glasses marred with wear.&* Increases INV by 9./'); ds_map_add(global.text_data_en, "item_desc_44_1", "* (After you get hurt by an& attack^1, you stay invulnerable& for longer.)/%%"); ds_map_add(global.text_data_en, "item_desc_45_0", '* "Torn Notebook" - Weapon AT 2&* Contains illegible scrawls.&* Increases INV by 6./%'); ds_map_add(global.text_data_en, "item_desc_45_1", "* (After you get hurt by an& attack^1, you stay invulnerable& for longer.)/%%"); ds_map_add(global.text_data_en, "item_desc_46_0", '* "Stained Apron" - Armor DF 11&* Heals 1 HP every other& turn./%'); ds_map_add(global.text_data_en, "item_desc_47_0", '* "Burnt Pan" - Weapon AT 10&* Damage is rather consistent.&* Consumable items heal 4 more HP./%'); ds_map_add(global.text_data_en, "item_desc_48_0", '* "Cowboy Hat" - Armor DF 12&* This battle-worn hat makes you& want to grow a beard./'); ds_map_add(global.text_data_en, "item_desc_48_1", "* It also raises ATTACK by 5./%"); ds_map_add(global.text_data_en, "item_desc_49_0", '* "Empty Gun" - Weapon AT 12&* An antique revolver^1.&* It has no ammo./'); ds_map_add(global.text_data_en, "item_desc_49_1", "* Must be used precisely, or& damage will be low./%"); ds_map_add(global.text_data_en, "item_desc_50_0", '* "Heart Locket" - Armor DF 15&* It says "Best Friends Forever."/%'); ds_map_add(global.text_data_en, "item_desc_51_0", '* "Worn Dagger" - Weapon AT 15&* Perfect for cutting plants& and vines./%'); ds_map_add(global.text_data_en, "item_desc_52_0", '* "Real Knife" - Weapon AT 99&* Here we are!/%'); ds_map_add(global.text_data_en, "item_desc_53_0", '* "The Locket" - Armor DF 99&* You can feel it beating./%'); ds_map_add(global.text_data_en, "item_desc_54_0", '* "Bad Memory" Hurts 1 HP&* ?????/%%'); ds_map_add(global.text_data_en, "item_desc_55_0", '* "Dream" Heals 12 HP&* The goal of "Determination."/%%'); ds_map_add(global.text_data_en, "item_desc_56_0", '* "Undyne' + "'" + 's Letter" - Unique&* Letter written for Dr.& Alphys./%%'); ds_map_add(global.text_data_en, "item_desc_57_0", "* " + '"' + "Undyne's Letter EX" + '"' + " - Unique&* It has DON'T DROP IT& written on it./%%"); ds_map_add(global.text_data_en, "item_desc_58_0", '* "Popato Chisps" Heals 13 HP&* Regular old popato chisps./%%'); ds_map_add(global.text_data_en, "item_desc_59_0", '* "Junk Food" Heals 17 HP&* Food that was probably& once thrown away./%%'); ds_map_add(global.text_data_en, "item_desc_60_0", '* "Mystery Key" Unique&* It is too bent to fit on& your keychain./%%'); ds_map_add(global.text_data_en, "item_desc_61_0", '* "Face Steak" Heals 60 HP&* Huge steak in the shape& of Mettaton' + "'" + 's face./'); ds_map_add(global.text_data_en, "item_desc_61_1", "* (You don't feel like it's& made of real meat...)/%%"); ds_map_add(global.text_data_en, "item_desc_62_0", '* "Hush Puppy" Heals 65 HP&* This wonderful spell will stop& a dog from casting magic./%%'); ds_map_add(global.text_data_en, "item_desc_63_0", '* "Snail Pie" - Heals Some HP&* An acquired taste./%%'); ds_map_add(global.text_data_en, "item_desc_64_0", '* "temy armor" - Armor DF 20&* The things you can do with& a college education!/'); ds_map_add(global.text_data_en, "item_desc_64_1", "* Raises ATTACK when worn^1.&* Recovers HP every other turn^1.&* INV up slightly./%%"); ds_map_add(global.text_data_en, "monstername_1", "TestFroggit"); ds_map_add(global.text_data_en, "monstername_2", "Dummy"); ds_map_add(global.text_data_en, "monstername_3", "Froggit"); ds_map_add(global.text_data_en, "monstername_4", "Froggit"); ds_map_add(global.text_data_en, "monstername_5", "Whimsun"); ds_map_add(global.text_data_en, "monstername_6", "Moldsmal"); ds_map_add(global.text_data_en, "monstername_7", "Migosp"); ds_map_add(global.text_data_en, "monstername_8", "Vegetoid"); ds_map_add(global.text_data_en, "monstername_9", "Loox"); ds_map_add(global.text_data_en, "monstername_10", "Toriel"); ds_map_add(global.text_data_en, "monstername_11", "Napstablook"); ds_map_add(global.text_data_en, "monstername_12", "Moldsmal"); ds_map_add(global.text_data_en, "monstername_13", "Doggo"); ds_map_add(global.text_data_en, "monstername_14", "Lesser Dog"); ds_map_add(global.text_data_en, "monstername_15", "Dogamy"); ds_map_add(global.text_data_en, "monstername_16", "Dogaressa"); ds_map_add(global.text_data_en, "monstername_17", "Greater Dog"); ds_map_add(global.text_data_en, "monstername_18", "Snowdrake"); ds_map_add(global.text_data_en, "monstername_18b", "Chilldrake"); ds_map_add(global.text_data_en, "monstername_19", "Ice Cap"); ds_map_add(global.text_data_en, "monstername_20", "Ice"); ds_map_add(global.text_data_en, "monstername_21", "Jerry"); ds_map_add(global.text_data_en, "monstername_22", "Gyftrot"); ds_map_add(global.text_data_en, "monstername_23", "Aaron"); ds_map_add(global.text_data_en, "monstername_24", "Temmie"); ds_map_add(global.text_data_en, "monstername_25", "Papyrus"); ds_map_add(global.text_data_en, "monstername_26", "Moldsmal"); ds_map_add(global.text_data_en, "monstername_26b", "Moldbygg"); ds_map_add(global.text_data_en, "monstername_28", "Woshua"); ds_map_add(global.text_data_en, "monstername_29", "Shyren"); ds_map_add(global.text_data_en, "monstername_30", "Agent"); ds_map_add(global.text_data_en, "monstername_31", "Mad Dummy"); ds_map_add(global.text_data_en, "monstername_32", "Undyne"); ds_map_add(global.text_data_en, "monstername_33", "Mettaton"); ds_map_add(global.text_data_en, "monstername_34", "RG 01"); ds_map_add(global.text_data_en, "monstername_35", "RG 02"); ds_map_add(global.text_data_en, "monstername_36", "Tsunderplane"); ds_map_add(global.text_data_en, "monstername_37", "Vulkin"); ds_map_add(global.text_data_en, "monstername_38", "Pyrope"); ds_map_add(global.text_data_en, "monstername_39", "Muffet"); ds_map_add(global.text_data_en, "monstername_40", "Mettaton"); ds_map_add(global.text_data_en, "monstername_41", "Undyne"); ds_map_add(global.text_data_en, "monstername_42", "Madjick"); ds_map_add(global.text_data_en, "monstername_43", "Knight Knight"); ds_map_add(global.text_data_en, "monstername_44", "Final Froggit"); ds_map_add(global.text_data_en, "monstername_45", "Astigmatism"); ds_map_add(global.text_data_en, "monstername_46", "Whimsalot"); ds_map_add(global.text_data_en, "monstername_47", "Bomb"); ds_map_add(global.text_data_en, "monstername_47a", "Annoying Dog"); ds_map_add(global.text_data_en, "monstername_47b", "Extremely Agile Glass& Of Water"); ds_map_add(global.text_data_en, "monstername_47c", "Script Bomb"); ds_map_add(global.text_data_en, "monstername_47d", "Basket Bomb"); ds_map_add(global.text_data_en, "monstername_47e", "Present Bomb"); ds_map_add(global.text_data_en, "monstername_47f", "Game Bomb"); ds_map_add(global.text_data_en, "monstername_48", "RG 03"); ds_map_add(global.text_data_en, "monstername_49", "RG 04"); ds_map_add(global.text_data_en, "monstername_50", "Mettaton"); ds_map_add(global.text_data_en, "monstername_51", "Mettaton EX"); ds_map_add(global.text_data_en, "monstername_52", "Asgore"); ds_map_add(global.text_data_en, "monstername_53", "Lemon Bread"); ds_map_add(global.text_data_en, "monstername_54", ","); ds_map_add(global.text_data_en, "monstername_54b", "Reaper Bird"); ds_map_add(global.text_data_en, "monstername_55", "Amalgamate"); ds_map_add(global.text_data_en, "monstername_56", " "); ds_map_add(global.text_data_en, "monstername_56b", "Memoryhead"); ds_map_add(global.text_data_en, "monstername_57", "Amalgamate"); ds_map_add(global.text_data_en, "monstername_57b", "Endogeny"); ds_map_add(global.text_data_en, "monstername_58", "Lost Soul"); ds_map_add(global.text_data_en, "monstername_59", "Lost Soul"); ds_map_add(global.text_data_en, "monstername_60", "Lost Soul"); ds_map_add(global.text_data_en, "monstername_61", "Lost Soul"); ds_map_add(global.text_data_en, "monstername_62", "Lost Soul"); ds_map_add(global.text_data_en, "monstername_63", "Lost Soul"); ds_map_add(global.text_data_en, "monstername_64", "Monster Kid"); ds_map_add(global.text_data_en, "monstername_65", "Undyne the Undying"); ds_map_add(global.text_data_en, "monstername_66", "Glad Dummy"); ds_map_add(global.text_data_en, "monstername_67", "Mettaton NEO"); ds_map_add(global.text_data_en, "monstername_68", "Sans"); ds_map_add(global.text_data_en, "monstername_70", "Final Froggit"); ds_map_add(global.text_data_en, "monstername_71", "Astigmatism"); ds_map_add(global.text_data_en, "monstername_72", "Whimsalot"); ds_map_add(global.text_data_en, "monstername_73", "Migospel"); ds_map_add(global.text_data_en, "monstername_74", "Moldessa"); ds_map_add(global.text_data_en, "monstername_75", "Parsnik"); ds_map_add(global.text_data_en, "monstername_76", "Glyde"); ds_map_add(global.text_data_en, "monstername_80", "So Sorry"); ds_map_add(global.text_data_en, "monstername_81", "Doodlebog"); ds_map_add(global.text_data_en, "monstername_99", "Asriel Dreemurr"); ds_map_add(global.text_data_en, "monstername_100", "Asriel"); ds_map_add(global.text_data_en, "monstername_666", "Gaster"); ds_map_add(global.text_data_en, "phonename_201", "Say Hello"); ds_map_add(global.text_data_en, "phonename_202", "Puzzle Help"); ds_map_add(global.text_data_en, "phonename_203", "About Yourself"); ds_map_add(global.text_data_en, "phonename_204", 'Call Her "Mom"'); ds_map_add(global.text_data_en, "phonename_205", "Flirt"); ds_map_add(global.text_data_en, "phonename_206", "Toriel's Phone"); ds_map_add(global.text_data_en, "phonename_210", "Papyrus's Phone"); ds_map_add(global.text_data_en, "phonename_210b", "Papyrus and Undyne"); ds_map_add(global.text_data_en, "phonename_220", "Dimensional Box A"); ds_map_add(global.text_data_en, "phonename_221", "Dimensional Box B"); ds_map_add(global.text_data_en, "yes", "Yes"); ds_map_add(global.text_data_en, "no", "No"); ds_map_add(global.text_data_en, "SCR_TEXT_55", " "); ds_map_add(global.text_data_en, "SCR_TEXT_61", "\Y "); ds_map_add(global.text_data_en, "SCR_TEXT_62", "\p "); ds_map_add(global.text_data_en, "SCR_TEXT_99", "* You bid a quiet farewell& to the \[I]."); ds_map_add(global.text_data_en, "SCR_TEXT_100", "* You put the \[I]& on the ground and gave it a& little pat."); ds_map_add(global.text_data_en, "SCR_TEXT_102", "* You threw the \[I]& on the ground like the piece& of trash it is."); ds_map_add(global.text_data_en, "SCR_TEXT_103", "* You abandoned the & \[I]."); ds_map_add(global.text_data_en, "SCR_TEXT_104", "* The \[I] was& thrown away."); ds_map_add(global.text_data_en, "SCR_TEXT_111", " * I'm outta here."); ds_map_add(global.text_data_en, "SCR_TEXT_112", " * I've got better to do."); ds_map_add(global.text_data_en, "SCR_TEXT_113", " * Escaped..."); ds_map_add(global.text_data_en, "SCR_TEXT_114", " * Don't slow me down."); ds_map_add(global.text_data_en, "SCR_TEXT_121", " * Ran away with \[1] EXP& and \[2] GOLD."); ds_map_add(global.text_data_en, "SCR_TEXT_127", "* (The shadow of the ruins& looms above^1, filling you with& determination.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_128", "* (HP fully restored.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_129", "* (Playfully crinkling through& the leaves fills you with& determination.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_130", "* (HP fully restored.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_131", "* (Knowing the mouse might one& day leave its hole and& get the cheese...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_132", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_133", "* (Seeing such a cute^1, tidy& house in the RUINS gives& you determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_134", "* Determination./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_135", "* (The cold atmosphere of a& new land... it fills you& with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_136", "* (The convenience of that& lamp still fills you& with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_137", "* (Knowing the mouse might one& day find a way to heat& up the spaghetti...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_138", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_140", "* (Knowing that dog will& never give up trying to& make the perfect snowdog...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_141", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_142", "* (Snow can always be broken& down and rebuilt into& something more useful.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_143", "* (This simple fact fills& you with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_144", "* (The sight of such a friendly& town fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_145", "* (The sound of rushing water& fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_146", "* (A feeling of dread hangs& over you...^1)&* (But you stay determined.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_147", "* (Knowing the mouse might one& day extract the cheese from& the mystical crystal...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_148", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_150", "* (The sound of muffled rain& on the cavetop...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_151", "* (The serene sound of a& distant music box...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_152", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_153", "* (The feeling of your socks& squishing as you step& gives you determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_156", "* (The waterfall here seems& to flow from the& ceiling of the cavern...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_157", "* (Occasionally^1, a piece of& trash will flow& through...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_158", "* (... and fall into the& bottomless abyss below.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_159", "* (Viewing this endless& cycle of worthless& garbage...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_160", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_161", "* (Partaking in worthless& garbage fills you& with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_164", "* (You feel a calming& tranquility^1. You're filled& with determination...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_165", "* (You feel..^1. something.)&* (You're filled with& detemmienation.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_168", "* (The wind is howling^1.&* You're filled with& determination...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_169", "* (The howling wind is& now a breeze^1. This gives& you determination...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_170", "* (The wind has stopped^1.&* You're filled with& determination...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_174", "* (Seeing such a strange& laboratory in a place like& this...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_175", "* (You're filled with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_180", "* (The wooshing sound of steam& and cogs..^1. it fills you& with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_184", "* (An ominous structure looms& in the distance...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_185", "* (You're filled with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_187", "* (Knowing the mouse might one& day hack the computerized& safe and get the cheese...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_188", "* (It fills you with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_191", "* (A huge structure lies north.^1)&* (You're filled with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_195", "* (The relaxing atmosphere& of this hotel..^1. it fills& you with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_199", "* (The air is filled with& the smell of ozone..^1. it fills& you with determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_203", "* (Behind this door must be& the elevator to the King's& castle.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_204", "* (You're filled with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_208", "* (The smell of cobwebs fills& the air...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_209", "* (You're filled with& determination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_242", "* You leave the Quiche on the& ground and tell it you'll& be right back./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_246", "* Use the box?& & Yes No \C "); ds_map_add(global.text_data_en, "SCR_TEXT_247", " "); ds_map_add(global.text_data_en, "SCR_TEXT_248", " "); ds_map_add(global.text_data_en, "SCR_TEXT_270", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_275", "* You have no items^1.&* You put a little time into& the box./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_276", "* You have no items^1.&* You put a little effort& into the box./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_277", "* You have no items^1.&* You put a little feeling& into the box./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_282", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_291", "\W* Howdy^2!&* I'm\Y FLOWEY\W.^2 &* \YFLOWEY\W the \YFLOWER\W!/"); ds_map_add(global.text_data_en, "SCR_TEXT_292", "* Hmmm.../"); ds_map_add(global.text_data_en, "SCR_TEXT_293", "* You're new to the& UNDERGROUND^2, aren'tcha?/"); ds_map_add(global.text_data_en, "SCR_TEXT_294", "* Golly^1, you must be& so confused./"); ds_map_add(global.text_data_en, "SCR_TEXT_295", "* Someone ought to teach& you how things work& around here!/"); ds_map_add(global.text_data_en, "SCR_TEXT_296", "* I guess little old me& will have to do./"); ds_map_add(global.text_data_en, "SCR_TEXT_297", "* Ready^2?&* Here we go!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_301", "\E2* This way./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_302", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_306", "\E2* Welcome to your new& home^1, innocent one./"); ds_map_add(global.text_data_en, "SCR_TEXT_307", "* Allow me to educate you& in the operation of the& RUINS./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_311", "\E2* The RUINS are full of& puzzles./"); ds_map_add(global.text_data_en, "SCR_TEXT_312", "* Ancient fusions between & diversions and doorkeys./"); ds_map_add(global.text_data_en, "SCR_TEXT_313", "* One must solve them& to move from room to& room./"); ds_map_add(global.text_data_en, "SCR_TEXT_314", "* Please adjust yourself to the sight of them./%"); ds_map_add(global.text_data_en, "SCR_TEXT_318", "\E2* To make progress here,^1 & you will need to trigger& several switches./"); ds_map_add(global.text_data_en, "SCR_TEXT_319", "* Do not worry,^1 I have & labelled the ones that& you need to flip./%"); ds_map_add(global.text_data_en, "SCR_TEXT_322", "* Do not worry,^1 I have & labelled the ones that& you need to flip./"); ds_map_add(global.text_data_en, "SCR_TEXT_323", "* ... eh^1?&* It seems that the& labelling has worn away./"); ds_map_add(global.text_data_en, "SCR_TEXT_324", "* Oh dear./"); ds_map_add(global.text_data_en, "SCR_TEXT_325", "* This might be far more& challenging than I& anticipated.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_330", "\E2* The first switch is over& on the wall./%"); ds_map_add(global.text_data_en, "SCR_TEXT_334", "\E1* Do you need some help..^1?&* Press the switch on the wall./"); ds_map_add(global.text_data_en, "SCR_TEXT_335", "\E0* Come on^1, you can do it!/%"); ds_map_add(global.text_data_en, "SCR_TEXT_339", "\E2* Go on^1, press the switch& on the left./%"); ds_map_add(global.text_data_en, "SCR_TEXT_342", "\E2* I believe it was& the switch on the& left./%"); ds_map_add(global.text_data_en, "SCR_TEXT_347", "\E1* You do know which way& left is^1, do you not?/"); ds_map_add(global.text_data_en, "SCR_TEXT_348", "\E0* Press the switch that I& labelled for you./%"); ds_map_add(global.text_data_en, "SCR_TEXT_352", "\E1* You do know which way& left is^1, do you not?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_357", "\E1* You are very curious,^1 & are you not?/"); ds_map_add(global.text_data_en, "SCR_TEXT_358", "\E1* Please understand.^2 & \E0I only want the best& for you./%"); ds_map_add(global.text_data_en, "SCR_TEXT_362", "\E0* Splendid!^2 &* I am proud of you,^1 & little one./"); ds_map_add(global.text_data_en, "SCR_TEXT_363", "* Let us move to the& next room./%"); ds_map_add(global.text_data_en, "SCR_TEXT_367", "\E1* As a human living in& the UNDERGROUND,^1 & monsters may attack you./"); ds_map_add(global.text_data_en, "SCR_TEXT_368", "\E2* You will need to be& prepared for this& situation./"); ds_map_add(global.text_data_en, "SCR_TEXT_369", "\E0* However, worry not!^2 &* The process is simple./"); ds_map_add(global.text_data_en, "SCR_TEXT_370", "\E2* When you encounter a & monster,^1 you will enter& a FIGHT./"); ds_map_add(global.text_data_en, "SCR_TEXT_371", "* While you are in a& FIGHT^1, strike up a& friendly conversation./"); ds_map_add(global.text_data_en, "SCR_TEXT_372", "\E2* Stall for time.& I will come to resolve& the conflict./"); ds_map_add(global.text_data_en, "SCR_TEXT_373", "\E2* Practice talking to& the dummy./%"); ds_map_add(global.text_data_en, "SCR_TEXT_379", "\E1* Ahh,^1 the dummies are& not for fighting!^2 &* They are for talking!/"); ds_map_add(global.text_data_en, "SCR_TEXT_380", "* We do not want to hurt& anybody, do we...?^2 \E0 &* Come now./%"); ds_map_add(global.text_data_en, "SCR_TEXT_384", "\E0* Ah,^1 very good!^2 &* You are very good./%"); ds_map_add(global.text_data_en, "SCR_TEXT_388", "\E1* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_389", "\E1* ... you ran away.../"); ds_map_add(global.text_data_en, "SCR_TEXT_390", "\E0* Truthfully^1, that was& not a poor choice./"); ds_map_add(global.text_data_en, "SCR_TEXT_391", "\E0* It is better to& avoid conflict& whenever possible./"); ds_map_add(global.text_data_en, "SCR_TEXT_392", "\E1* That..^1. however^1, is& only a dummy^2.&* It cannot harm you./"); ds_map_add(global.text_data_en, "SCR_TEXT_393", "\E1* It is made of cotton^1.&* It has no desire& for revenge.../"); ds_map_add(global.text_data_en, "SCR_TEXT_394", "\E0* Nevermind^2.&* Stay close to me and& I will keep you safe./%"); ds_map_add(global.text_data_en, "SCR_TEXT_398", "\E3* ^1.^1.^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_399", "\E4* ^1.^1.^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_400", "\E0* The next room awaits./%"); ds_map_add(global.text_data_en, "SCR_TEXT_405", "\E2* Practice talking to& the dummy./"); ds_map_add(global.text_data_en, "SCR_TEXT_406", "\E1* You can say anything..^2.\E2 &* I do not think the dummy& will be bothered./%"); ds_map_add(global.text_data_en, "SCR_TEXT_411", "\E0* Do you need some& ideas for conversation& topics?/"); ds_map_add(global.text_data_en, "SCR_TEXT_412", "* Well^1, I often start with& a simple 'how do you& do...'/"); ds_map_add(global.text_data_en, "SCR_TEXT_413", "* You could ask them about& their favorite books.../"); ds_map_add(global.text_data_en, "SCR_TEXT_414", "* Jokes can be useful for& 'breaking the ice.'/"); ds_map_add(global.text_data_en, "SCR_TEXT_415", "* Listen to this one.../"); ds_map_add(global.text_data_en, "SCR_TEXT_416", "* What did the skeleton& tile his roof with?/"); ds_map_add(global.text_data_en, "SCR_TEXT_417", "* ... SHIN-gles!/"); ds_map_add(global.text_data_en, "SCR_TEXT_418", "\E1* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_419", "\E0* Well^1, I thought it& was amusing./%"); ds_map_add(global.text_data_en, "SCR_TEXT_423", "\E2* Practice talking to& the dummy./"); ds_map_add(global.text_data_en, "SCR_TEXT_424", "\E1* You can say anything..^2.\E0 &* The dummy will not& be bothered./%"); ds_map_add(global.text_data_en, "SCR_TEXT_428", "\E1* There is another puzzle& in this room.../"); ds_map_add(global.text_data_en, "SCR_TEXT_429", "\E0* I wonder if you can& solve it?/%"); ds_map_add(global.text_data_en, "SCR_TEXT_433", "\E1* This is the puzzle^1,& but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_434", "\E0* Here^1, take my hand& for a moment./%"); ds_map_add(global.text_data_en, "SCR_TEXT_438", "\E1* Puzzles seem a little& too dangerous for& now./%"); ds_map_add(global.text_data_en, "SCR_TEXT_442", ".../%"); ds_map_add(global.text_data_en, "SCR_TEXT_446", "\E2* Greetings,^1 my child^2.&* Do not worry^1, I did& not leave you./"); ds_map_add(global.text_data_en, "SCR_TEXT_447", "\E0* I was merely behind this& pillar the whole time./"); ds_map_add(global.text_data_en, "SCR_TEXT_448", "* Thank you for trusting& me./"); ds_map_add(global.text_data_en, "SCR_TEXT_449", "\E2* However^1, there was an& important reason for& this exercise./"); ds_map_add(global.text_data_en, "SCR_TEXT_450", "* ... to test your& independence./"); ds_map_add(global.text_data_en, "SCR_TEXT_451", "\E1* I must attend to some& business^1, and you must& stay alone for a while./"); ds_map_add(global.text_data_en, "SCR_TEXT_452", "\E0* Please remain here^2.&*\E1 It's dangerous to& explore by yourself./"); ds_map_add(global.text_data_en, "SCR_TEXT_453", "\E0* I have an idea^2.&* I will give you a& CELL PHONE./"); ds_map_add(global.text_data_en, "SCR_TEXT_454", "* If you have a need for& anything^1, just call./"); ds_map_add(global.text_data_en, "SCR_TEXT_455", "\E1* Be good^1, alright?/%"); ds_map_add(global.text_data_en, "SCR_TEXT_459", "\E0* You have done& excellently thus& far^1, my child./"); ds_map_add(global.text_data_en, "SCR_TEXT_460", "\E2* However... I have a& difficult request to ask& of you./"); ds_map_add(global.text_data_en, "SCR_TEXT_461", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_462", "* I would like you to walk& to the end of the room& by yourself./"); ds_map_add(global.text_data_en, "SCR_TEXT_463", "\E1* Forgive me for this./%"); ds_map_add(global.text_data_en, "SCR_TEXT_467", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_468", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_469", "* Hello?&* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_470", "* For no reason in& particular...&* Which do you prefer?/"); ds_map_add(global.text_data_en, "SCR_TEXT_471", "* Cinnamon or& butterscotch?& Cinnamon Bscotch \C"); ds_map_add(global.text_data_en, "SCR_TEXT_472", " "); ds_map_add(global.text_data_en, "SCR_TEXT_490", "* Oh^1, I see.&* Thank you very much!/"); ds_map_add(global.text_data_en, "SCR_TEXT_491", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_492", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_493", "* /"); ds_map_add(global.text_data_en, "SCR_TEXT_497", "* It's a fishing rod affixed& to the ground.../"); ds_map_add(global.text_data_en, "SCR_TEXT_498", "* Reel it in?& & Yes No \C "); ds_map_add(global.text_data_en, "SCR_TEXT_499", " "); ds_map_add(global.text_data_en, "SCR_TEXT_511", "* All that's attached to& the end is a photo of a& weird-looking monster.../"); ds_map_add(global.text_data_en, "SCR_TEXT_512", "* (Call Me!& Here's my number!)/"); ds_map_add(global.text_data_en, "SCR_TEXT_513", "* You decide not to call./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_516", "* All that's attached to& the end is a note./"); ds_map_add(global.text_data_en, "SCR_TEXT_517", "* (Nevermind^1, guys!)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_522", "* You leave it alone./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_529", "* I shouldn't have given myself& away so easily.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_533", "* Did you just...&* Consume the part of me& I had given you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_534", "* In front of my very eyes!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_535", "* I have no words for you..^1.&* Begone!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_540", "* Thank you for taking care& of me.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_545", "* Huh^1? Again...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_546", "* I'm sorry..^1. if I give you& any more^1, there will be& nothing left of me./"); ds_map_add(global.text_data_en, "SCR_TEXT_547", "* I suppose it is true^1.&* Travelling beyond our limits& is but a fantasy./"); ds_map_add(global.text_data_en, "SCR_TEXT_548", "* It's no different for& anyone else./"); ds_map_add(global.text_data_en, "SCR_TEXT_549", "* All of monsterkind& are doomed to stay& underground^1, forever.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_554", '* How am I doing^1?&* By "I" I mean the piece& of me I gave you.../'); ds_map_add(global.text_data_en, "SCR_TEXT_559", "* Huh^1? You lost it...^1?&* ... I suppose I can give& you another piece.../"); ds_map_add(global.text_data_en, "SCR_TEXT_563", "* You don't have any room^1?&* OK..^1. I understand I am not& a priority for you^1, then./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_567", "* Please be careful this& time./"); ds_map_add(global.text_data_en, "SCR_TEXT_568", "* (You got the Snowman& Piece.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_576", "* Hello^1.&* I am a snowman./"); ds_map_add(global.text_data_en, "SCR_TEXT_577", "* I want to see the world..^1.&* But I cannot move./"); ds_map_add(global.text_data_en, "SCR_TEXT_578", "* If you would be so kind^1,& traveller^1, please.../"); ds_map_add(global.text_data_en, "SCR_TEXT_579", "* Take a piece of me and& bring it very far away.& Yes No \C "); ds_map_add(global.text_data_en, "SCR_TEXT_580", " "); ds_map_add(global.text_data_en, "SCR_TEXT_590", "* It seems you do not& have enough room for me./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_593", "* Thank you... good luck!/"); ds_map_add(global.text_data_en, "SCR_TEXT_594", "* (You got the Snowman& Piece.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_600", "* I see^1.&* Good journey^1, then./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_605", "SANS!!^1!&THAT DIDN'T DO&ANYTHING!/"); ds_map_add(global.text_data_en, "SCR_TEXT_606", "SANS!!^1!&THEY DIDN'T EVEN&LOOK AT IT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_608", "* whoops./"); ds_map_add(global.text_data_en, "SCR_TEXT_609", "* i knew i should have& used today's crossword& instead./"); ds_map_add(global.text_data_en, "SCR_TEXT_611", "WHAT!^1?&CROSSWORD!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_612", "I CAN'T BELIEVE&YOU SAID THAT!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_613", "IN MY OPINION.../"); ds_map_add(global.text_data_en, "SCR_TEXT_614", "\E3JUNIOR JUMBLE&IS EASILY THE&HARDEST./"); ds_map_add(global.text_data_en, "SCR_TEXT_616", "* what^1? really^1, dude^1?&* that easy-peasy word& scramble?/"); ds_map_add(global.text_data_en, "SCR_TEXT_617", "\E1* that's for baby bones./"); ds_map_add(global.text_data_en, "SCR_TEXT_619", "UN^1. BELIEVABLE./"); ds_map_add(global.text_data_en, "SCR_TEXT_620", "\E0HUMAN!!^1!&SOLVE THIS DISPUTE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_621", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_622", "* (Which is harder?)& & Jumble Crossword \C "); ds_map_add(global.text_data_en, "SCR_TEXT_623", " "); ds_map_add(global.text_data_en, "SCR_TEXT_631", "HA^1! HA^1! YES!/"); ds_map_add(global.text_data_en, "SCR_TEXT_632", "HUMANS MUST BE&VERY INTELLIGENT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_633", "IF THEY ALSO FIND&JUNIOR JUMBLE&SO DIFFICULT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_634", "NYEH^1! HEH^1! HEH HEH!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_639", "YOU TWO ARE WEIRD!/"); ds_map_add(global.text_data_en, "SCR_TEXT_640", "\E3CROSSWORDS ARE SO&EASY./"); ds_map_add(global.text_data_en, "SCR_TEXT_641", "IT'S THE SAME&SOLUTION EVERY&TIME./"); ds_map_add(global.text_data_en, "SCR_TEXT_642", '\E0I JUST FILL ALL&THE BOXES IN WITH&THE LETTER "Z".../'); ds_map_add(global.text_data_en, "SCR_TEXT_643", "BECAUSE EVERY TIME&I LOOK AT A&CROSSWORD.../"); ds_map_add(global.text_data_en, "SCR_TEXT_644", "ALL I CAN DO IS&SNORE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_645", "NYEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_654", "* Hello^1!&* Would you like some& Nice Cream?/"); ds_map_add(global.text_data_en, "SCR_TEXT_655", "* It's the frozen treat& that warms your heart!/"); ds_map_add(global.text_data_en, "SCR_TEXT_656", "* Now just 15G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_657", " "); ds_map_add(global.text_data_en, "SCR_TEXT_661", " %"); ds_map_add(global.text_data_en, "SCR_TEXT_662", "* Nice Cream^1!&* It's the frozen treat& that warms your heart!/"); ds_map_add(global.text_data_en, "SCR_TEXT_663", "* Now just 15G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_664", " "); ds_map_add(global.text_data_en, "SCR_TEXT_682", "* Here you go^1!&* Have a super-duper day^1!&* (You got the Nice Cream.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_684", "* Huh^1?&* You don't have enough& money.../"); ds_map_add(global.text_data_en, "SCR_TEXT_685", "* I wish I could make& Nice Cream for free.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_688", "* It looks like you're& holding too much stuff^1!&* Oh well!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_691", "* Well then..^1.&* Tell your friends.../"); ds_map_add(global.text_data_en, "SCR_TEXT_692", "* There's ice cream..^1.&* Out in the middle of& the woods.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_704", "* Hello^1!&* Would you like some& Nice Cream?/"); ds_map_add(global.text_data_en, "SCR_TEXT_705", "* It's the frozen treat& that warms your heart!/"); ds_map_add(global.text_data_en, "SCR_TEXT_706", "* Now just 25G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_707", " "); ds_map_add(global.text_data_en, "SCR_TEXT_711", " %"); ds_map_add(global.text_data_en, "SCR_TEXT_712", "* Nice Cream^1!&* It's the frozen treat& that warms your heart!/"); ds_map_add(global.text_data_en, "SCR_TEXT_713", "* Now just 25G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_714", " "); ds_map_add(global.text_data_en, "SCR_TEXT_721", "* Hey^1, you have an umbrella^1,& just like my cart.../"); ds_map_add(global.text_data_en, "SCR_TEXT_722", "* Such solidarity^1!&* I have no choice but to& give you a deal!/"); ds_map_add(global.text_data_en, "SCR_TEXT_723", "* Discount Ice Cream! 15G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_724", " "); ds_map_add(global.text_data_en, "SCR_TEXT_728", " %"); ds_map_add(global.text_data_en, "SCR_TEXT_729", "* Umbrella solidarity!^1?&* I guess I have to give& you a deal.../"); ds_map_add(global.text_data_en, "SCR_TEXT_730", "* Discount Ice Cream! 15G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_731", " "); ds_map_add(global.text_data_en, "SCR_TEXT_736", "* Hey^1!&* You have 3 Punch Cards!/"); ds_map_add(global.text_data_en, "SCR_TEXT_737", "* How about redeeming them& for some Nice Cream!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_738", "* It's free!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_739", " "); ds_map_add(global.text_data_en, "SCR_TEXT_777", "* Super^1! Here you go^1!&* Your Card's in the box!&* (You got the Nice Cream.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_779", "* Huh^1? No money^1?&* Sorry^1, I can't give it to& you for free./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_781", "* Huh^1? You can't afford it& even with the discount^1?&* I.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_784", "* It looks like you're& holding too much stuff^1!&* Oh well!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_803", "* Here^1! A free Nice Cream^1!&* (You lost 3 cards and got& a Nice Cream.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_809", "* Well then..^1.&* Tell your friends.../"); ds_map_add(global.text_data_en, "SCR_TEXT_810", "* There's ice cream..^1.&* Hidden in the depths of a& watery cavern.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_815", "* i've been thinking& about selling treats& too./"); ds_map_add(global.text_data_en, "SCR_TEXT_816", "* want some fried snow^1?&* it's just 5G.& Buy No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_817", " "); ds_map_add(global.text_data_en, "SCR_TEXT_823", "* did i say 5G^1?&* i meant 50G^1.& Buy No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_824", " "); ds_map_add(global.text_data_en, "SCR_TEXT_828", "* you're right./"); ds_map_add(global.text_data_en, "SCR_TEXT_829", "* i should charge way& more than that./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_836", "* really^1?&* how about 5000G?& Buy No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_837", " "); ds_map_add(global.text_data_en, "SCR_TEXT_841", "* you're right./"); ds_map_add(global.text_data_en, "SCR_TEXT_842", "* that's still too low./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_849", "* 50000G^1.&* that's my final offer.& Buy No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_850", " "); ds_map_add(global.text_data_en, "SCR_TEXT_854", "* i have to pay for& the raw materials& somehow./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_861", "* what^1?&* you don't have the& money?/"); ds_map_add(global.text_data_en, "SCR_TEXT_862", "* hey^1, that's okay./"); ds_map_add(global.text_data_en, "SCR_TEXT_863", "\E1* i don't have any snow./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_867", "* wow^1, that's a lot& of cash./"); ds_map_add(global.text_data_en, "SCR_TEXT_868", "\E3* that's why i'm sorry& to say.../"); ds_map_add(global.text_data_en, "SCR_TEXT_869", "\E3* i can't sell you& this fried snow./"); ds_map_add(global.text_data_en, "SCR_TEXT_870", "\E2* it's got too much& sentimental value./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_875", "* don't you know a& good deal when you& hear one?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_880", "WHAT!^1?&HOW DID YOU&AVOID MY TRAP?/"); ds_map_add(global.text_data_en, "SCR_TEXT_881", "\E3AND^1, MORE&IMPORTANTLY.../"); ds_map_add(global.text_data_en, "SCR_TEXT_882", "\E0IS THERE ANY&LEFT FOR ME???/"); ds_map_add(global.text_data_en, "SCR_TEXT_883", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_884", "* (What do you tell Papyrus& about his spaghetti?)& Ate it Left it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_885", " "); ds_map_add(global.text_data_en, "SCR_TEXT_890", "REALLY!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_893", "\E2WOWIE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_894", "NO ONE'S EVER&ENJOYED MY&COOKING BEFORE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_895", "\E0WELL THEN!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_900", "\E2WOWIE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_901", "YOU RESISTED THE&FLAVOR OF MY&HOMECOOKED PASTA.../"); ds_map_add(global.text_data_en, "SCR_TEXT_902", "JUST SO YOU&COULD SHARE&IT WITH ME???/"); ds_map_add(global.text_data_en, "SCR_TEXT_905", "\E0FRET NOT HUMAN^1!&I^1, MASTER CHEF&PAPYRUS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_906", "WILL MAKE YOU ALL&THE PASTA YOU&COULD EVER WANT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_907", "HEH HEH HEH HEH&HEH HEH NYEH!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_911", "HEY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_912", "IT'S THE HUMAN!/"); ds_map_add(global.text_data_en, "SCR_TEXT_913", "\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_914", "IT WAS MADE&BY THE GREAT&DR. ALPHYS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_915", "YOU SEE&THESE TILES&!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_916", "ONCE I THROW&THIS SWITCH.../"); ds_map_add(global.text_data_en, "SCR_TEXT_917", "THEY WILL&BEGIN TO&CHANGE COLOR!/"); ds_map_add(global.text_data_en, "SCR_TEXT_918", "EACH COLOR HAS&A DIFFERENT&FUNCTION!/"); ds_map_add(global.text_data_en, "SCR_TEXT_919", "RED TILES ARE&IMPASSABLE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_920", "YOU CANNOT&WALK ON THEM!/"); ds_map_add(global.text_data_en, "SCR_TEXT_921", "YELLOW TILES&ARE ELECTRIC!/"); ds_map_add(global.text_data_en, "SCR_TEXT_922", "THEY WILL&ELECTROCUTE&YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_923", "GREEN TILES&ARE ALARM&TILES!/"); ds_map_add(global.text_data_en, "SCR_TEXT_924", "IF YOU STEP&ON THEM.../"); ds_map_add(global.text_data_en, "SCR_TEXT_925", "YOU WILL HAVE&TO FIGHT A&MONSTER!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_926", "ORANGE TILES&ARE ORANGE-&SCENTED./"); ds_map_add(global.text_data_en, "SCR_TEXT_927", "THEY WILL MAKE&YOU SMELL&DELICIOUS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_928", "BLUE TILES ARE&WATER TILES./"); ds_map_add(global.text_data_en, "SCR_TEXT_929", "SWIM THROUGH&IF YOU LIKE^1,&BUT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_930", "IF YOU SMELL&LIKE ORANGES!/"); ds_map_add(global.text_data_en, "SCR_TEXT_931", "THE PIRANHAS&WILL BITE&YOU./"); ds_map_add(global.text_data_en, "SCR_TEXT_932", "ALSO^1, IF A&BLUE TILE IS&NEXT TO A,/"); ds_map_add(global.text_data_en, "SCR_TEXT_933", "YELLOW TILE^1,&THE WATER WILL&ALSO ZAP YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_934", "PURPLE TILES&ARE SLIPPERY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_935", "YOU WILL SLIDE&TO THE NEXT&TILE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_936", "HOWEVER^1, THE&SLIPPERY&SOAP.../"); ds_map_add(global.text_data_en, "SCR_TEXT_937", "SMELLS LIKE&LEMONS!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_938", "WHICH PIRANHAS&DO NOT LIKE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_939", "PURPLE AND&BLUE ARE OK!/"); ds_map_add(global.text_data_en, "SCR_TEXT_940", "FINALLY^1,&PINK TILES./"); ds_map_add(global.text_data_en, "SCR_TEXT_941", "THEY DON'T DO&ANYTHING./"); ds_map_add(global.text_data_en, "SCR_TEXT_942", "STEP ON THEM&ALL YOU LIKE./"); ds_map_add(global.text_data_en, "SCR_TEXT_943", "HOW WAS THAT!^1?&UNDERSTAND???/"); ds_map_add(global.text_data_en, "SCR_TEXT_944", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_945", "* (Understand the explanation?)& & Of course No \C "); ds_map_add(global.text_data_en, "SCR_TEXT_946", " "); ds_map_add(global.text_data_en, "SCR_TEXT_953", "GREAT!^1!&THEN THERE'S ONE&LAST THING.../"); ds_map_add(global.text_data_en, "SCR_TEXT_954", "THIS PUZZLE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_955", "IS ENTIRELY RANDOM&!!!!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_956", "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_957", "THAT HAS NEVER&BEEN SEEN BEFORE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_958", "NOT EVEN I WILL&KNOW THE SOLUTION!/"); ds_map_add(global.text_data_en, "SCR_TEXT_959", "NYEH HEH HEH^1!&GET READY...!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_965", "OKAY..^1.&I GUESS I'LL&REPEAT MYSELF.../"); ds_map_add(global.text_data_en, "SCR_TEXT_966", "\E0RED TILES ARE&IMPASSABLE./"); ds_map_add(global.text_data_en, "SCR_TEXT_967", "YELLOW TILES ARE&ELECTRIC AND&DANGEROUS./"); ds_map_add(global.text_data_en, "SCR_TEXT_968", "BLUE TILES MAKE&YOU FIGHT A&MONSTER./"); ds_map_add(global.text_data_en, "SCR_TEXT_969", "GREEN TILES ARE&WATER TILES./"); ds_map_add(global.text_data_en, "SCR_TEXT_970", "ORANGE TILES ARE&ORANGE SCENTED./"); ds_map_add(global.text_data_en, "SCR_TEXT_971", "IF YOU STEP ON&ORANGE^1, DON'T STEP&ON GREEN./"); ds_map_add(global.text_data_en, "SCR_TEXT_972", "\E3BROWN TILES ARE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_973", "\E1WAIT!!^1!&THERE ARE NO&BROWN TILES.../"); ds_map_add(global.text_data_en, "SCR_TEXT_974", "\E0PURPLE TILES&SMELL LIKE&LEMONS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_975", "\E3WHY DON'T THE&YELLOW ONES&SMELL LEMONY?/"); ds_map_add(global.text_data_en, "SCR_TEXT_976", "\E3UMM.../"); ds_map_add(global.text_data_en, "SCR_TEXT_977", "\E1WAIT!^1!&DID I MIX UP&GREEN AND BLUE!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_978", "THE BLUE ONES&ARE WATER ONES!/"); ds_map_add(global.text_data_en, "SCR_TEXT_979", "\E3PINK TILES.../"); ds_map_add(global.text_data_en, "SCR_TEXT_980", "I DON'T..^1.&REMEMBER???/"); ds_map_add(global.text_data_en, "SCR_TEXT_981", "\E1WAIT!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_982", "\E3THOSE ONES DON'T&DO ANYTHING./"); ds_map_add(global.text_data_en, "SCR_TEXT_983", "\E0OKAY^1!&DO YOU UNDERSTAND&BETTER NOW!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_984", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_985", "* (Understand the explanation?)& & Yes Even less \C "); ds_map_add(global.text_data_en, "SCR_TEXT_986", " "); ds_map_add(global.text_data_en, "SCR_TEXT_994", "GREAT!^1!&THEN THERE'S ONE&LAST THING.../"); ds_map_add(global.text_data_en, "SCR_TEXT_995", "THIS PUZZLE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_996", "IS ENTIRELY RANDOM&!!!!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_997", "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_998", "THAT HAS NEVER&BEEN SEEN BEFORE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_999", "NOT EVEN I WILL&KNOW THE SOLUTION!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1000", "NYEH HEH HEH^1!&GET READY...!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1006", "........../"); ds_map_add(global.text_data_en, "SCR_TEXT_1007", "OK^1, YOU KNOW&WHAT???/"); ds_map_add(global.text_data_en, "SCR_TEXT_1008", "HOW ABOUT..^1.&YOU JUST.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1009", "DO THIS PUZZLE..^1.&ON YOUR OWN.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1010", "I'LL LEAVE THE&INSTRUCTIONS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1011", "JUST READ THEM./"); ds_map_add(global.text_data_en, "SCR_TEXT_1012", "THEN WHEN YOU&UNDERSTAND IT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1013", "YOU CAN THROW&THE SWITCH./"); ds_map_add(global.text_data_en, "SCR_TEXT_1014", "AND DO IT AT&YOUR OWN PACE./"); ds_map_add(global.text_data_en, "SCR_TEXT_1015", "GOOD LUCK./"); ds_map_add(global.text_data_en, "SCR_TEXT_1016", "NYEH..^1.&HEH..^1.&HEH!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1024", "* (There's a lone quiche& sitting underneath& this bench.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1025", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1026", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1029", "* It's just a bench./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1045", "* (You got the Abandoned& Quiche.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1048", "* (You're carrying too much.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1049", "* (You aren't ready for the& responsibility.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1053", "* (The quiche was left all& alone...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1060", "* (There's a tutu lying on& the ground here.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1061", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1062", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1065", "* Nothing's here!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1081", "* (You got the Old Tutu.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1084", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1088", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1096", "* (The box contains \[1] cards.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1097", "* (Two bugs in the box are& playing a \[1]-card game.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1098", "* (There's a smiley face made& of \[1] cards in the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1099", "* (A house made of \[1] cards& sits in the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1100", "* (The box is overstuffed with& cards.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1101", "* (Take a card?)& & Take Leave \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1102", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1105", "* (It's a box for storing Punch& Cards^1.)&* (It's empty right now.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1120", "* (You got a Punch Card.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1121", "* (All games must end one day.^1)&* (You got a Punch Card.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1122", "* (Happiness is fleeting.^1)&* (You got a Punch Card.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1123", "* (The house collapses.^1)&* (You got a Punch Card.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1124", "* (You got a Punch Card.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1127", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1131", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1139", "* (It's a pair of ballet shoes.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1140", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1141", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1144", "* Nothing's here!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1160", "* (You got the Ballet Shoes.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1163", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1167", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1172", "* (This little bird wants to& carry you across.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1173", "* (Accept the bird's offer?)& & Get ride No \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1174", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1177", "* (Umbrellas and birds...^1)&* (A bad combination.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1182", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1197", "* (It's a legendary artifact.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1198", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1199", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1202", "* (The artifact is gone.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1221", "* (This will never happen.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1224", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1225", "* (You're carrying too many& dogs.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1229", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1237", "* (The fridge is filled with& instant noodles and soda.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1238", "* (Take a package of noodles?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1239", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1242", "* (The fridge is filled with& instant noodles and soda.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1258", "* (You got the Instant Noodles.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1261", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1265", "* (You decide to stay healthy.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1273", "* (There's a frypan lying on& the ground.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1274", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1275", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1278", "* Nothing's here!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1294", "* (You got the Burnt Pan.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1297", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1301", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1308", "* (There's an apron lying on& the ground.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1309", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1310", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1313", "* Nothing's here!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1329", "* (You got the Stained Apron.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1332", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1336", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1343", "* (There's a Glamburger inside& the trash can.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1344", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1345", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1348", "* (It's an empty trashcan.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1363", "* (You got the Glamburger.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1366", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1370", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1378", "* (There's 100G inside& the trash can.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1379", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1380", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1383", "* (It's an empty trashcan.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1393", "* (You got 100G.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1397", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1406", "* (There's a worn dagger& inside the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1408", "* (Knife inside the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1409", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1410", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1413", "* Nothing's here!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1431", "* (You got the Worn Dagger.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1432", "* (You got the Real Knife.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1435", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1439", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1446", "* (There's a heart-shaped& locket inside the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1447", "* (Will you take it?)& & Take it Leave it \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1448", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1451", "* Nothing's here!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1470", "* (You got the Heart-shaped& Locket.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1471", "* (You got The Locket.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1474", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1478", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_1483", "* (The box is empty.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1492", "* Hello...&* Would you like some& Nice Cream...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1493", "* It's the frozen treat...&* That warms your heart./"); ds_map_add(global.text_data_en, "SCR_TEXT_1494", "* Now only 12G!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1495", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1499", " %"); ds_map_add(global.text_data_en, "SCR_TEXT_1500", "* Nice Cream^1.&* It's the frozen treat^1.&* That warms your heart./"); ds_map_add(global.text_data_en, "SCR_TEXT_1501", "* Now just 12G.& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1502", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1520", "* Here^1.&* (You got the Nice Cream.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1522", "* You don't have enough& money.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1525", "* Drop something./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1528", "* Well then..^1.&* Tell your friends.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1529", "* Life..^1. is suffering./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1535", "* (Golden flowers.^1)&* (They must have& broken your fall.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1536", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1540", '* "Press \*Z to read signs!"/%%'); ds_map_add(global.text_data_en, "SCR_TEXT_1544", "* Just a regular old pillar./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1548", "* Please don't step on the& leaves./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1552", "* Didn't you read the sign& downstairs?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1562", "* WHOA there^1, pardner^2!&* Who said you could push& me around?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1563", "* HMM^2?&* So you're ASKIN' me to& move over?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1564", "* Okay^1, just for you^1,& pumpkin./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1569", "* HMM^2?&* You want me to move some& more?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1570", "* Alrighty^1, how's this?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1575", "* HMM^2?&* That was the wrong direction?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1576", "* Okay^1, think I got it./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1579", "* Was that helpful?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1583", "* HMM^2?&* You wanted me to STAY there?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1584", "* You're giving me a real& workout./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1589", "* Aren't things easier when& you just ask?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1592", "* The exit's open^1?&* Guess I better roll out.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1593", "* Hey^1, y'mind giving me a& push^1, pumpkin?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1603", "* 'Take one.'&* Take a candy?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1604", "* It says 'take one.'&* Take a piece of candy?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1606", "* Look at what you've done./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1607", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1624", "* You took a piece of candy.&* (Press \*C to open the menu.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1625", "* You took more candy^1.&* How disgusting../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1626", "* You take another piece.&* You feel like the& scum of the earth.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1628", "* You took too much too fast.&* The candy spills onto& the floor./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1631", "* In this hellish world^1, you& can only take 3 pieces& of candy.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1635", "* You tried to take a piece& of candy^1, but you didn't& have any room./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1639", "* You decided not to take some./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1675", "* It says 'Take them all.'&* Take a candy?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1676", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1692", "* You took a piece.&* Boy^1, that's heavy./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1694", "* You can't carry more.&* It's just too heavy./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1695", "* You tried to take a piece& of candy^1, but you didn't& have any room./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1698", "* You decided not to take some./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1644", "* zzzzzzzzzzzzzzz..^1.&* zzzzzzzzzzzzzz.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1645", "* zzzzzzzzzz..^1.&* (are they gone yet^1)&* zzzzzzzzzzzzzzz.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1646", "* (This ghost keeps saying 'z'& out loud repeatedly^1,& pretending to sleep.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_1647", "* Move it with force?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1648", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1705", "* Leave 7G in the web?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1706", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1723", "* Some spiders crawled down& and gave you a donut./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1724", "* You didn't have enough& gold./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1726", "* You are carrying too& many items./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1729", "*%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1736", "* Leave 18G in the web?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1737", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1754", "* Some spiders crawled down& and gave you a jug./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1755", "* You didn't have enough& gold./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1757", "* You are carrying too& many items./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1760", "*%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1771", "* You found a Faded Ribbon./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1772", "* You are carrying too& much./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1778", "* It's a switch.&* Press it?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1779", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1788", "* Nothing happened./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1789", "%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1790", "* You're making the switches& uncomfortable with all& this attention./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1796", "* It's a switch.&* Press it?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1797", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1806", "* You hear a clicking sound./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1807", "%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1817", "* You found the Toy Knife./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1818", "* You are carrying too& much./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1824", "* It's TORIEL's diary.&* Read the circled passage?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_1825", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1830", "* You read the passage.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1831", '* "Why did the skeleton want& a friend?"/'); ds_map_add(global.text_data_en, "SCR_TEXT_1832", '* "Because she was feeling& BONELY..."/'); ds_map_add(global.text_data_en, "SCR_TEXT_1833", "* The rest of the page is& filled with jokes of& a similar caliber./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1835", "%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1842", "* You found a slice of& butterscotch-cinnamon& pie./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1843", "* You are carrying too& much./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1853", "* You found a slice of& snail pie.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1854", "* You are carrying too& much./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1859", "* Hello there^1,& little one!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1860", "* The pie has not& cooled down yet./"); ds_map_add(global.text_data_en, "SCR_TEXT_1861", "* Perhaps you should& take a nap.& Yes No \C "); ds_map_add(global.text_data_en, "SCR_TEXT_1862", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1867", "* Sweet dreams./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1870", "\E1* You'd rather stay& up and chat with& me^1, then?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1871", "* Up already^1, I see?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1872", "\E0* Um^1, I want you to know& how glad I am to& have someone here./"); ds_map_add(global.text_data_en, "SCR_TEXT_1873", "* There are so many& old books I want& to share./"); ds_map_add(global.text_data_en, "SCR_TEXT_1874", "* I want to show you& my favorite bug-& hunting spot./"); ds_map_add(global.text_data_en, "SCR_TEXT_1875", "* I've also prepared& a curriculum for& your education./"); ds_map_add(global.text_data_en, "SCR_TEXT_1876", "* This may come as& a surprise to you.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1877", "* But I have always& wanted to be a& teacher./"); ds_map_add(global.text_data_en, "SCR_TEXT_1878", "\E1* ... actually^1, perhaps& that isn't very& surprising./"); ds_map_add(global.text_data_en, "SCR_TEXT_1879", "\E5* STILL./"); ds_map_add(global.text_data_en, "SCR_TEXT_1880", "\E0* I am glad to have& you living here./"); ds_map_add(global.text_data_en, "SCR_TEXT_1881", "\E1* Oh^1, did you& want something?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1882", "* What is it?& When can& Nothing I go home?\C "); ds_map_add(global.text_data_en, "SCR_TEXT_1883", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1891", "* Well^1, talk to me& again if you& need anything./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1895", "\E1* What^1?&* This..^1. this IS your& home now./"); ds_map_add(global.text_data_en, "SCR_TEXT_1896", "* Um..^1. would you like& to hear about this& book I am reading?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1897", "\E0* Oh^1, hello!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1898", "* Did you want to& hear about the& book I am reading?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1899", '\E0* It is called& "72 Uses for Snails."/'); ds_map_add(global.text_data_en, "SCR_TEXT_1900", "* How about it?& How to exit& Sure the RUINS\C "); ds_map_add(global.text_data_en, "SCR_TEXT_1901", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1907", "* Here is an exciting& snail fact./"); ds_map_add(global.text_data_en, "SCR_TEXT_1908", "\E1* Um^1.^1.^1.&*\E0 How about an exciting& snail fact?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1909", "\E2* Did you know& that snails.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1911", "\E0* Have a chainsaw-like& tongue called a& radula?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1912", "\E0* Sometimes flip their& digestive systems& as they mature?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1913", "\E0* Make terrible& shoelaces?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1914", "\E0* Talk^2. Really^2. Slowly^2?&* Just kidding^1, snails& don't talk./"); ds_map_add(global.text_data_en, "SCR_TEXT_1915", "\E0* Interesting.& How to exit& Yeah the RUINS\C "); ds_map_add(global.text_data_en, "SCR_TEXT_1916", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1921", "* Well^1, bother me& if you need anything& else./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1924", "\E1* ... I have to do& something^1.&* Stay here./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1927", "\E0* What is it?& How to exit& Nothing the RUINS\C "); ds_map_add(global.text_data_en, "SCR_TEXT_1930", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1934", "* If you need anything^1,& just ask./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1935", "\E1* ... I have to do& something.&* Stay here./%%."); ds_map_add(global.text_data_en, "SCR_TEXT_1936", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1940", "\E2NYOO HOO HOO.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1941", "I CAN'T EVEN&STOP SOMEONE AS&WEAK AS YOU.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1942", "UNDYNE'S GOING TO&BE DISAPPOINTED&IN ME./"); ds_map_add(global.text_data_en, "SCR_TEXT_1943", "I'LL NEVER JOIN THE&ROYAL GUARD..^1.&AND.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1944", "MY FRIEND QUANTITY&WILL REMAIN&STAGNANT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1945", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_1946", "* (What should you say?)& Let's be What a& friends loser\C"); ds_map_add(global.text_data_en, "SCR_TEXT_1947", " "); ds_map_add(global.text_data_en, "SCR_TEXT_1956", "\E0WOWIE!^1!&YOU DID IT!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1957", "YOU DIDN'T DO A&VIOLENCE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1958", "\E5TO BE HONEST^1,&I WAS A LITTLE&AFRAID.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1959", "\E0BUT YOU'RE ALREADY&BECOMING A GREAT&PERSON!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1960", "\E7I'M SO PROUD I&COULD CRY!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1961", "\E3... WAIT^1, WASN'T I&SUPPOSED TO&CAPTURE YOU...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1962", "\E0WELL^1, FORGET IT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1963", "I JUST WANT YOU&TO BE THE BEST&PERSON YOU CAN BE./"); ds_map_add(global.text_data_en, "SCR_TEXT_1964", "SO LET'S LET&BYBONES BE&BYBONES./"); ds_map_add(global.text_data_en, "SCR_TEXT_1965", "I'LL EVEN TELL YOU&HOW TO LEAVE THE&UNDERGROUND!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1966", "JUST KEEP GOING&EAST!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1967", "EVENTUALLY YOU'LL&REACH THE KING'S&CASTLE./"); ds_map_add(global.text_data_en, "SCR_TEXT_1968", "THEN YOU CAN&LEAVE!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_1978", "REALLY!^1?&YOU WANT TO BE&FRIENDS^1, WITH ME???/"); ds_map_add(global.text_data_en, "SCR_TEXT_1979", "WELL THEN.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1980", "\E0I GUESS..^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_1981", "I GUESS&I CAN MAKE AN&ALLOWANCE FOR YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1982", " %"); ds_map_add(global.text_data_en, "SCR_TEXT_1987", "HUH^1?&WHY WOULD YOU.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1988", "BERATE YOURSELF&SO LOUDLY???/"); ds_map_add(global.text_data_en, "SCR_TEXT_1989", "IS IT BECAUSE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1990", "\E3YOU DON'T THINK&YOU'RE GOOD ENOUGH&TO BE MY FRIEND?/"); ds_map_add(global.text_data_en, "SCR_TEXT_1991", "\E0NO!!^1!&YOU'RE GREAT!!^1!&I'LL BE YOUR FRIEND!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1996", "WOWIE!^1!&WE HAVEN'T EVEN HAD&OUR FIRST DATE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_1997", "AND I'VE ALREADY&MANAGED TO HIT&THE FRIEND ZONE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_1998", "WHO KNEW THAT&ALL I NEEDED TO&MAKE PALS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2002", "WOW!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2003", "I HAVE FRIENDS!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2004", "AND WHO KNEW THAT&ALL I NEEDED TO&MAKE THEM.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2006", "WAS TO GIVE PEOPLE&AWFUL PUZZLES AND&THEN FIGHT THEM??/"); ds_map_add(global.text_data_en, "SCR_TEXT_2007", "YOU TAUGHT ME A&LOT^1, HUMAN./"); ds_map_add(global.text_data_en, "SCR_TEXT_2008", "I HEREBY GRANT&YOU PERMISSION&TO PASS THROUGH!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2009", "AND I'LL GIVE&YOU DIRECTIONS&TO THE SURFACE./"); ds_map_add(global.text_data_en, "SCR_TEXT_2010", "CONTINUE FORWARD&UNTIL YOU REACH THE&END OF THE CAVERN./"); ds_map_add(global.text_data_en, "SCR_TEXT_2011", "\WTHEN..^1. WHEN YOU&REACH THE CAPITAL^1,&CROSS \YTHE BARRIER\W./"); ds_map_add(global.text_data_en, "SCR_TEXT_2012", "THAT'S THE MAGICAL&SEAL TRAPPING US&ALL UNDERGROUND./"); ds_map_add(global.text_data_en, "SCR_TEXT_2013", "ANYTHING CAN ENTER&THROUGH IT^1, BUT&NOTHING CAN EXIT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2014", "... EXCEPT SOMEONE&WITH A POWERFUL&SOUL./"); ds_map_add(global.text_data_en, "SCR_TEXT_2015", "... LIKE YOU!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2016", "THAT'S WHY THE&KING WANTS TO&ACQUIRE A HUMAN./"); ds_map_add(global.text_data_en, "SCR_TEXT_2017", "HE WANTS TO OPEN&THE BARRIER WITH&SOUL POWER./"); ds_map_add(global.text_data_en, "SCR_TEXT_2018", "THEN US MONSTERS&CAN RETURN TO&THE SURFACE!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2023", "YOU'RE BACK AGAIN?!?!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2024", "I FINALLY REALIZE&THE TRUE REASON WHY./"); ds_map_add(global.text_data_en, "SCR_TEXT_2025", "YOU.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2026", "JUST MISS SEEING MY&FACE SO MUCH.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2027", "I'M NOT SURE I&CAN FIGHT SOMEONE&WHO FEELS THIS WAY./"); ds_map_add(global.text_data_en, "SCR_TEXT_2028", "BUT MOSTLY..^1. I'M GETTING&REALLY TIRED OF&CAPTURING YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2029", "SO..^1.&WHAT DO YOU SAY?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2030", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2031", "* (Fight Papyrus?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2032", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2036", "\TP %"); ds_map_add(global.text_data_en, "SCR_TEXT_2039", "OKAY.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2040", "I GUESS./"); ds_map_add(global.text_data_en, "SCR_TEXT_2041", "IF YOU WANT ME TO&CAPTURE YOU./"); ds_map_add(global.text_data_en, "SCR_TEXT_2042", "I'LL TRY AGAIN!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2047", "... OKAY.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2048", "I GUESS I'LL ACCEPT&MY FAILURE.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2058", "* Welcome to Snowed Inn^1!&* Snowdin's premier hotel!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2059", "* One night is 80G.& & Stay Leave\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2062", "* Back again^1?&* Well^1, stay as long as you& like./"); ds_map_add(global.text_data_en, "SCR_TEXT_2063", "* How about it?& & Stay Leave\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2065", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2069", "* What^1?&* No^1, you can't get a& second key!"); ds_map_add(global.text_data_en, "SCR_TEXT_2074", "* Hello^1!&* Sorry^1, no time for a& nap.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2075", "* Snowed Inn is shutting& down so we can all go& to the surface./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2078", "* Oh^1, there you are^1.&* I was worrying about& you!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2079", "* Things are going to be OK^1,& you hear?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2080", "* We're all going to the& surface world soon.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2081", "* There's bound to be a& place you can stay there!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2089", "Error./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2092", "* Here's your room key^1.&* Make sure to bundle up!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2098", "* ... You don't even have 80G?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2099", "* Oh^1! You poor thing^1.&* I can only imagine what& you've been through./"); ds_map_add(global.text_data_en, "SCR_TEXT_2100", "* One of the rooms upstairs& is empty^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_2101", "* You can sleep there for& free^1, okay?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2109", "* Here's your room key^1.&* Make sure to bundle up!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2116", "* You aren't carrying enough& money./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2121", "* Well^1, feel free to come& back any time./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2125", "* (Look through the telescope?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2126", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2130", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2131", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2139", "* i'm thinking about& getting into the& telescope business./"); ds_map_add(global.text_data_en, "SCR_TEXT_2140", "* it's normally 50000G& to use this premium& telescope.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2141", "* but..^1.&*\E1 since i know you^1,& you can use it for free./"); ds_map_add(global.text_data_en, "SCR_TEXT_2142", "\E2* howzabout it?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2143", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2144", "* (Use the telescope?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2148", "* huh^1?&* you aren't satisfied?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2149", "\E1* don't worry./"); ds_map_add(global.text_data_en, "SCR_TEXT_2150", "\E2* i'll give you a& full refund./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2152", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2157", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2158", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2169", "* well^1, come back& whenever you want./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2180", "* Ring..\E0./"); ds_map_add(global.text_data_en, "SCR_TEXT_2182", "HELLO^1!&THIS IS PAPYRUS!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2183", "\E3HOW DID I GET THIS&NUMBER...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2184", "\E0IT WAS EASY!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2185", "\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2186", "NYEH HEH HEH HEH!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2187", "\E2SO..^1.&WHAT ARE YOU&WEARING...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2188", "\E3I'M..^1.&ASKING FOR A&FRIEND./"); ds_map_add(global.text_data_en, "SCR_TEXT_2189", "\E0SHE THOUGHT SHE&SAW YOU WEARING A&\[1]./"); ds_map_add(global.text_data_en, "SCR_TEXT_2190", "\E3IS THAT TRUE^1?&ARE YOU WEARING A&\[1]?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2191", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2192", "* (What will you say?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2193", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2206", "SO YOU ARE WEARING&A \[1].../"); ds_map_add(global.text_data_en, "SCR_TEXT_2207", "GOT IT!!^1!&WINK WINK!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2208", "HAVE A NICE DAY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2209", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2210", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2215", "SO YOU AREN'T&WEARING A&\[1].../"); ds_map_add(global.text_data_en, "SCR_TEXT_2216", "GOT IT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2217", "YOU'RE MY FRIEND^1,&SO I TRUST YOU&100-PERCENT./"); ds_map_add(global.text_data_en, "SCR_TEXT_2218", "HAVE A NICE DAY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2219", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2220", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2227", "* (There's an empty pie tin& inside the stove.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2231", "\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2232", "\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./"); ds_map_add(global.text_data_en, "SCR_TEXT_2233", "IT WAS LIKE..^1.&A QUICHE./"); ds_map_add(global.text_data_en, "SCR_TEXT_2234", "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./"); ds_map_add(global.text_data_en, "SCR_TEXT_2235", "\E0HOW ABSURD!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2240", "* (It's a joke book.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2241", "* (Take a look inside?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2242", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2248", "* (Inside the joke book was& a quantum physics book.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2249", "* (You look inside...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2250", "* (Inside the quantum physics& book was another joke& book.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2251", "* (You look inside...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2252", "* (There's another quantum& physics book...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2253", "* (You decide to stop.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2257", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2265", "THAT'S MY ROOM^1!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2266", "IF YOU'VE&FINISHED LOOKING&AROUND.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2267", "WE COULD GO IN&AND.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2268", '"HANG-OUT" LIKE&A PAIR OF VERY&COOL FRIENDS?/'); ds_map_add(global.text_data_en, "SCR_TEXT_2269", "\E3DO WHATEVER&PEOPLE DO WHEN&THEY DATE???/"); ds_map_add(global.text_data_en, "SCR_TEXT_2270", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2271", "* (Go inside?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2272", " %"); ds_map_add(global.text_data_en, "SCR_TEXT_2276", "* (It's the door to& Papyrus's room.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2277", "* (It's covered in many& labels...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2278", "\TP %"); ds_map_add(global.text_data_en, "SCR_TEXT_2279", "* (NO GIRLS ALLOWED!)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2280", "* (NO BOYS ALLOWED!)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2281", "* (PAPYRUS ALLOWED.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2286", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2297", "THERE ARE NO&SKELETONS INSIDE&MY CLOSET!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2298", "\E3EXCEPT ME&SOMETIMES./"); ds_map_add(global.text_data_en, "SCR_TEXT_2299", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2300", "* (Look in the closet?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2301", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2305", "* (Look in the closet?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2306", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2313", "* (Clothes are hung up& neatly inside.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2317", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2322", "IT'S OK TO BE&INTIMIDATED BY&MY FASHION SENSE./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2328", "\E3SO^1, UM.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2329", "\E3IF YOU'VE SEEN&EVERYTHING.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2330", "\E2DO YOU WANT TO&START HANGING OUT?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2331", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2332", "* (Begin the hangouts?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2333", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2336", "\E2DO YOU WANT TO&START THE DATE?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2337", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_2338", "* (Begin the date?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2339", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2348", "\E0OKAY!!^1!&DATING START!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2349", "\E0OKAY!!^1!&LET'S HANG TEN!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2354", "\E2TAKE YOUR TIME..^1.&I'LL WAIT FOR&YOU./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2359", '* (This mailbox is labelled& "PAPYRUS".)/'); ds_map_add(global.text_data_en, "SCR_TEXT_2360", "* (Look inside?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2361", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2366", "* (It's empty.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2368", "* (You realize that would& probably be illegal.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2372", "* what^1?&* haven't you seen a guy& with two jobs before?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2373", "\E1* fortunately^1, two jobs& means twice as many& legally-required breaks./"); ds_map_add(global.text_data_en, "SCR_TEXT_2374", "\E0* i'm going to grillby's.&* wanna come?& Yeah I'm busy \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2375", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2376", "* .../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2380", "\E2* hey^1, looks like you're& really turning yourself& around./"); ds_map_add(global.text_data_en, "SCR_TEXT_2381", "\E0* how about i treat you& to lunch at grillby's?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2382", "\E1* ... when everyone you& scared away comes& back^1, i mean./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2389", "* well^1, if you insist..^1.&* i'll pry myself away& from my work.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2394", "* OK^1. have fun./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2399", "\E1* whoops^1, watch where& you sit down./"); ds_map_add(global.text_data_en, "SCR_TEXT_2400", "* sometimes weirdos put& whoopee cushions on& the seats./"); ds_map_add(global.text_data_en, "SCR_TEXT_2401", "\E0* anyway^1, let's order./"); ds_map_add(global.text_data_en, "SCR_TEXT_2402", "* whaddya want...?& & Fries Burger\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2403", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2407", "* ok^1, coming right up./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2411", "* hey^1, that sounds& pretty good./"); ds_map_add(global.text_data_en, "SCR_TEXT_2412", "* grillby^1, we'll have& a double order of& fries./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2418", "* hey^1, that sounds& pretty good./"); ds_map_add(global.text_data_en, "SCR_TEXT_2419", "* grillby^1, we'll have& a double order of& burg./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2426", "* so^1, what do you& think.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2427", "* of my brother?& & Cool Uncool\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2428", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2434", "* of course he's cool./"); ds_map_add(global.text_data_en, "SCR_TEXT_2435", "\E1* you'd be cool too& if you wore that& outfit every day./"); ds_map_add(global.text_data_en, "SCR_TEXT_2436", "\E0* he'd only take that& thing off if he& absolutely had to./"); ds_map_add(global.text_data_en, "SCR_TEXT_2437", "* oh well^1.&* at least he washes& it./"); ds_map_add(global.text_data_en, "SCR_TEXT_2438", "\E1* and by that i mean& he wears it in& the shower./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2442", "* hey^1, pal./"); ds_map_add(global.text_data_en, "SCR_TEXT_2443", "\E1* sarcasm isn't funny^1,& okay?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2444", "\E0* my brother's a real& star./"); ds_map_add(global.text_data_en, "SCR_TEXT_2445", "* he's the person who& pushed me to get& this sentry job./"); ds_map_add(global.text_data_en, "SCR_TEXT_2446", "* maybe it's a little& strange^1, but& sometimes.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2447", "* ... it's nice to have& someone call you out& on being lazy./"); ds_map_add(global.text_data_en, "SCR_TEXT_2448", "\E1* even though nothing& could be further& from the truth./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2453", "* here comes the grub./"); ds_map_add(global.text_data_en, "SCR_TEXT_2454", "* want some ketchup^1?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2455", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2461", "\E2* bone appetit./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2465", "\E2* more for me./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2472", "\W* have you ever heard& of a \Ytalking flower\W?& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2473", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2477", "\E1* so you know all& about it./"); ds_map_add(global.text_data_en, "SCR_TEXT_2478", "\E1* i'll tell you^1, then./"); ds_map_add(global.text_data_en, "SCR_TEXT_2479", "\W*\E0 the \Becho flower\W./"); ds_map_add(global.text_data_en, "SCR_TEXT_2480", "* they're all over the& marsh./"); ds_map_add(global.text_data_en, "SCR_TEXT_2481", "* say something to them^1,& and they'll repeat it& over and over.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2482", "* what about it?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2483", "* well^1, papyrus told& me something interesting& the other day./"); ds_map_add(global.text_data_en, "SCR_TEXT_2484", "* sometimes^1, when no& one else is around.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2485", "* a flower appears and& whispers things to& him./"); ds_map_add(global.text_data_en, "SCR_TEXT_2486", "* flattery..^1.&* advice..^1.&* encouragement.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2487", "* ... predictions./"); ds_map_add(global.text_data_en, "SCR_TEXT_2488", "* weird^1, huh?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2489", "* someone must be using& an echo flower to& play a trick on him./"); ds_map_add(global.text_data_en, "SCR_TEXT_2490", "* keep an eye out^1, ok?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2491", "* thanks./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2495", "\E1* oh^1, by the way.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2496", "\E0* i'm flat broke^1.&* can you foot the& bill?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2497", "* it's just 10000G.& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2498", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2502", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2580", "* (Take an umbrella?)& & Take one Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2581", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2585", "* (Return the umbrella?)& & Put back Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2586", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2597", "* (You took an umbrella.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2608", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2615", "* (You returned the umbrella.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2626", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2634", "* (It's a statue^1.)&* (The structures at its& feet seem dry.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2637", "* (Put the umbrella on the& statue?)& Yes Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2638", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2642", "* (The music continues^1, and& doesn't stop.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2651", "* (You place the umbrella& atop the statue.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2652", "* (Inside the statue^1, a music& box begins to play...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2667", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2674", "* (It's a rusty old& fridge.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2675", "* (Look inside?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2676", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2682", "* (You open the fridge.^1)&* (The air fills with a& rotten stench.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2683", "* (All the food inside here& spoiled long ago.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2686", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2692", "* error/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2694", "* (The cooler is empty.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2698", "* (Take a space food bar& from the cooler?)& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2699", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2704", "* (It's a cooler^1.&* It has no brand^1, and& shows no signs of wear...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2705", "* (Inside are a couple& of freeze-dried space& food bars.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2706", "* (Take one?)& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2707", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2726", "* (You got the Astronaut Food.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2728", "* (You're carrying too much.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2732", "* %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2739", "* (Seems like a regular& training dummy.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2740", "* (Do you want to beat it& up?)& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2741", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2744", "* (You've had enough of& the dummy.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2752", "* (You tap the dummy with& your fist.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2753", "* (You feel bad.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2757", "* (You hit the dummy& lightly.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2758", "* (You don't feel like& you learned anything.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2762", "* (You sock the dummy.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2763", "* (Who cares?)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2767", "* (You punch the dummy at& full force.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2768", "* (Feels good.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2774", "* (You stare into each& other's eyes for a& moment...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2837", '* (This CD is labelled& "Spooktunes.")/'); ds_map_add(global.text_data_en, "SCR_TEXT_2838", "* (Play it?)& & Play it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2839", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2842", '* (This CD is labelled& "Spooktunes.")/'); ds_map_add(global.text_data_en, "SCR_TEXT_2843", "* (This CD is playing.)&* (Turn it off?)& Stop it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2844", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2853", "* (You play the CD.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2859", "* (Spooktunes are dead.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2867", "* (The CD stops moving.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2873", "* %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2881", '* (This CD is labelled& "Spookwave.")/'); ds_map_add(global.text_data_en, "SCR_TEXT_2882", "* (Play it?)& & Play it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2883", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2886", '* (This CD is labelled& "Spookwave.")/'); ds_map_add(global.text_data_en, "SCR_TEXT_2887", "* (This CD is playing.)&* (Turn it off?)& Stop it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2888", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2897", "* (You play the CD.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2903", "* %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2911", "* (The CD stops moving.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2917", "* %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2924", '* (This CD is labelled& "Ghouliday Music.")/'); ds_map_add(global.text_data_en, "SCR_TEXT_2925", "* (Play it?)& & Play it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2926", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2929", '* (This CD is labelled& "Ghouliday Music.")/'); ds_map_add(global.text_data_en, "SCR_TEXT_2930", "* (This CD is playing.)&* (Turn it off?)& Stop it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2931", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2940", "* (You play the CD.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2946", "* %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2954", "* (The CD stops moving.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2960", "* %%"); ds_map_add(global.text_data_en, "SCR_TEXT_2968", "* (Look inside the fridge?)& & Open it No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2969", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2977", "* (There's a lonely sandwich& inside.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2983", "* (It's empty.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2988", "%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2993", "* this is a ghost sandwich.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2994", "* do you want to try it...& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2995", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3001", "* (You attempt to bite& into the ghost sandwich.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3002", "* (You phase right through& it...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3003", "* oh.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3004", "* nevermind.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3008", "* oh.....................& ....................& ................./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3014", "* after a great meal i like& to lie on the ground and& feel like garbage.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3015", "* it's a family tradition.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3016", "* do you want..^1.&* ... to join me...& Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3017", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3023", "* okay..^1.&* follow my lead.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3028", "* oh.....................& ....................& ................./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3034", "* do you want to play a game^1?&* it's called thundersnail./"); ds_map_add(global.text_data_en, "SCR_TEXT_3035", "* the snails will race^1, and if& the yellow snail wins^1, you& win./"); ds_map_add(global.text_data_en, "SCR_TEXT_3036", "* it's 10G to play.& & Play No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3037", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3045", "* um..^1.&* you don't have any money?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3046", "* n-no^1, you can still play^1,& don't worry about it.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3047", "* okay..^1.&* press \*Z repeatedly to& encourage your snail./"); ds_map_add(global.text_data_en, "SCR_TEXT_3048", "* ready?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3052", "* um..^1. that's less than 10G./"); ds_map_add(global.text_data_en, "SCR_TEXT_3053", "* but since you're my only& real customer^1, i guess i'll& just take what you have.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3054", "* okay..^1.&* press \*Z repeatedly to& encourage your snail./"); ds_map_add(global.text_data_en, "SCR_TEXT_3055", "* ready?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3061", "* okay..^1.&* press \*Z repeatedly to& encourage your snail./"); ds_map_add(global.text_data_en, "SCR_TEXT_3062", "* ready?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3068", "* oh.........../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3073", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3074", "* Seven./"); ds_map_add(global.text_data_en, "SCR_TEXT_3075", "* Seven human souls./"); ds_map_add(global.text_data_en, "SCR_TEXT_3076", "* With the power of seven& human souls^1, our king.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3077", "\W* \YKing \RASGORE \YDreemurr\W.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3078", "* ... will become a god./"); ds_map_add(global.text_data_en, "SCR_TEXT_3079", "\W* With that power^1, \RASGORE\W & can finally shatter the& barrier./"); ds_map_add(global.text_data_en, "SCR_TEXT_3080", "* He will finally take the& surface back from humanity.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3081", "* And give them back the& suffering and pain that& we have endured./"); ds_map_add(global.text_data_en, "SCR_TEXT_3082", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3083", "* Understand^1, human?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3084", "* This is your only chance& at redemption./"); ds_map_add(global.text_data_en, "SCR_TEXT_3085", "* Give up your soul.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3086", "* Or I'll tear it from& your body./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3104", "* Yo^1, I know I'm not supposed& to be here^1, but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3105", "* I wanna ask you something./"); ds_map_add(global.text_data_en, "SCR_TEXT_3106", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3107", "* Man^1, I've never had to ask& anyone this before.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3108", "* Umm.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3109", "* Yo..^1. You're human^1, right?&* Haha./"); ds_map_add(global.text_data_en, "SCR_TEXT_3110", "* Man^1! I knew it!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3111", "* ... well^1, I know it now^1,& I mean.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3112", '* Undyne told me^1, um^1, "stay& away from that human."/'); ds_map_add(global.text_data_en, "SCR_TEXT_3113", "* So^1, like^1, ummm.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3114", "* I guess that makes us enemies& or something./"); ds_map_add(global.text_data_en, "SCR_TEXT_3115", "* But I kinda stink at that^1,& haha./"); ds_map_add(global.text_data_en, "SCR_TEXT_3116", "* Yo^1, say something mean so& I can hate you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3117", "* Please? & & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_3118", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3124", "* Huh...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3125", "* Yo^1, that's your idea of& something mean?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3126", "* My sister says that to me& ALL THE TIME!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3127", "* Guess I have to do it^1, haha./"); ds_map_add(global.text_data_en, "SCR_TEXT_3128", "* Yo^1, I..^1. I hate your guts./"); ds_map_add(global.text_data_en, "SCR_TEXT_3129", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3130", "* Man^1, I..^1. I'm such a turd./"); ds_map_add(global.text_data_en, "SCR_TEXT_3131", "* I'm..^1. I'm gonna go home& now./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3135", "* Yo^1, what^1?&* So I have to do it?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3136", "* Here goes nothing.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3137", "* Yo^1, I..^1. I hate your guts./"); ds_map_add(global.text_data_en, "SCR_TEXT_3138", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3139", "* Man^1, I..^1. I'm such a turd./"); ds_map_add(global.text_data_en, "SCR_TEXT_3140", "* I'm..^1. I'm gonna go home& now./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3148", "* (It's a water cooler.)&* (Take a cup of water?)& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_3149", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3153", "* (There's no more water left& in the cooler.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3155", "* (Sadistically^1, you've poured& out all the water right in& front of Undyne's eyes.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3163", "* (You take a cup of water.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3171", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3177", "* (Get rid of the water?)& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_3178", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3184", "* (You pour the water on& the ground next to the& water cooler.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3196", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3201", "* A rousing error./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3205", "* (Give Undyne the water?)& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_3206", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3210", "* (She looks dry...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3215", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3238", "* Ring..\E0./"); ds_map_add(global.text_data_en, "SCR_TEXT_3240", "HELLO^1!&THIS IS PAPYRUS!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3241", "REMEMBER WHEN&I ASKED YOU&ABOUT CLOTHES?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3242", "\E3WELL^1, THE FRIEND&WHO WANTED TO&KNOW.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3243", "\E0HER OPINION OF&YOU IS VERY.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3244", "\E3MURDERY./"); ds_map_add(global.text_data_en, "SCR_TEXT_3245", "\E0ERROR!!^1!&SEE YOU LATER!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3250", "\E0BUT I BET YOU&KNEW THAT&ALREADY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3251", "\E3AND BECAUSE YOU&KNEW THAT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3252", "\E0I TOLD HER WHAT&YOU TOLD ME&YOU WERE WEARING!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3253", "A \[1]!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3254", "BECAUSE I KNEW^1,&OF COURSE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3255", "\E3AFTER SUCH A&SUSPICIOUS&QUESTION.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3256", "\E0YOU WOULD&OBVIOUSLY CHANGE&YOUR CLOTHES!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3257", "YOU'RE SUCH A&SMART COOKIE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3258", "THIS WAY YOU'RE&SAFE AND I&DIDN'T LIE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3259", "NO BETRAYAL&ANYWHERE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3260", "BEING FRIENDS&WITH EVERYONE&IS EASY!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3261", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3262", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3268", "\E0WELL^1, WORRY&NOT DEAR HUMAN!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3269", "PAPYRUS WOULD&NEVER BETRAY YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3270", "\E3I AM NOT A&CRUEL PERSON./"); ds_map_add(global.text_data_en, "SCR_TEXT_3271", "\E0I STRIVE TO BE&COMFORTING AND&PLEASANT./"); ds_map_add(global.text_data_en, "SCR_TEXT_3272", "PAPYRUS!&HE SMELLS LIKE&THE MOON./"); ds_map_add(global.text_data_en, "SCR_TEXT_3273", "SO, BECAUSE OF&MY INHERENT&GOODNESS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3274", "I TOLD HER YOU&WERE NOT WEARING&A \[1]!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3275", "\E3EVEN THOUGH YOU&TOLD ME YOU&WERE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3276", "INSTEAD^1, I MADE&SOMETHING UP!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3277", "I TOLD HER YOU&WERE WEARING.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3278", "\E0A \[2]./"); ds_map_add(global.text_data_en, "SCR_TEXT_3279", "\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./"); ds_map_add(global.text_data_en, "SCR_TEXT_3280", "I KNOW YOU WOULD&NEVER EVER WEAR&A \[2]./"); ds_map_add(global.text_data_en, "SCR_TEXT_3281", "\E0BUT YOUR SAFETY&IS MORE IMPORTANT&THAN FASHION./"); ds_map_add(global.text_data_en, "SCR_TEXT_3282", "\E3DANG!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3283", "I JUST WANT TO&BE FRIENDS WITH&EVERYONE.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3284", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3285", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3291", "\E0WELL^1, WORRY&NOT DEAR HUMAN!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3292", "\E3PAPYRUS WOULD&NEVER BETRAY YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3293", "\WY\E0OU SAID YOU WERE\Y &NOT WEARING A&\[1]\W./"); ds_map_add(global.text_data_en, "SCR_TEXT_3294", "\E3SO OF COURSE&I ACTUALLY&TOLD HER.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3295", "\E0YOU WERE&INDEED WEARING&A \[1]!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3296", "\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./"); ds_map_add(global.text_data_en, "SCR_TEXT_3297", "BUT SINCE YOU&AREN'T WEARING&A \[1]./"); ds_map_add(global.text_data_en, "SCR_TEXT_3298", "\E0SHE SURELY&WON'T ATTACK&YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3299", "NOW YOU ARE&SAFE AND SOUND./"); ds_map_add(global.text_data_en, "SCR_TEXT_3300", "\E2WOWIE..^1.&THIS IS HARD./"); ds_map_add(global.text_data_en, "SCR_TEXT_3301", "I JUST WANT TO&BE EVERYBODY'S&FRIEND!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3302", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3303", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3309", "\E0BUT I BET YOU&KNEW THAT&ALREADY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3310", "\E3AND BECAUSE YOU&KNEW THAT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3311", "\E0I KNEW WHEN&YOU SAID:/"); ds_map_add(global.text_data_en, "SCR_TEXT_3312", '\E3"I AM NOT&WEARING A&\[1]."/'); ds_map_add(global.text_data_en, "SCR_TEXT_3313", "\E0IT WAS REALLY&A SECRET CODE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3314", "\E3YOU REALLY&MEANT.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3315", '\E0"I ACTUALLY AM&WEARING&A \[1]!"/'); ds_map_add(global.text_data_en, "SCR_TEXT_3316", "YOU WERE TRYING&TO PROTECT&YOURSELF.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3317", "WHILE MAKING IT&SO I DIDN'T&HAVE TO LIE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3318", "I PICKED UP ON&THIS, AND FOLLOWED&YOUR PLAN./"); ds_map_add(global.text_data_en, "SCR_TEXT_3319", "I TOLD HER YOU&WERE NOT WEARING&A \[1]!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3320", "IN FACT I TOOK&IT ONE STEP&FURTHER!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3321", "\E3I TOLD HER YOU&WERE PROBABLY.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3322", "\E0WEARING A&\[2]!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3323", "\E3OF COURSE, YOU&WOULD NEVER&WEAR THAT./"); ds_map_add(global.text_data_en, "SCR_TEXT_3324", "\E0BUT THAT'S THE&POINT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3325", "SHE WON'T&RECOGNIZE YOU&NOW!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3326", "AND I DIDN'T&HAVE TO BETRAY&EITHER OF YOU!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3327", "SINCE I JUST&TOLD HER WHAT&YOU SAID!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3328", "WOWIE^1!&YOU'RE SUCH A&SMART COOKIE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3329", "I REALLY CAN&BE FRIENDS WITH&EVERYONE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3330", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3331", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3337", "* Ring..\E0./"); ds_map_add(global.text_data_en, "SCR_TEXT_3339", "HEY^1!&WHAT'S UP!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3340", "I WAS JUST&THINKING.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3341", "YOU^1, ME^1, AND&UNDYNE SHOULD ALL&HANG OUT SOMETIME!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3342", "I THINK YOU&WOULD MAKE&GREAT PALS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3343", "LET'S MEET UP&AT HER HOUSE&LATER!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3344", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3345", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3348", "AFTER YOU HANG&OUT WITH ME.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3349", "LET'S MEET UP&AT HER HOUSE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3350", "I THINK YOU&WOULD MAKE&GREAT PALS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3351", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3352", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3393", "* (It's a book labelled& Monster History Part 7.)& Read it Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3394", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3398", "* When a human dies^1, its& soul remains stable& outside the body./"); ds_map_add(global.text_data_en, "SCR_TEXT_3399", "* Meanwhile^1, a monster's soul& disappears near-instantly& upon death./"); ds_map_add(global.text_data_en, "SCR_TEXT_3400", "* This allows monsters to& absorb the souls of& humans.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3401", "* While it is extremely& difficult for humans to& absorb a monster's soul./"); ds_map_add(global.text_data_en, "SCR_TEXT_3402", "* This is why they feared us./"); ds_map_add(global.text_data_en, "SCR_TEXT_3403", "* Though monsters are weak^1,& with enough human souls.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3404", "* They could easily destroy& all of mankind./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3407", "* (You decide not to read it.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3413", "* (It's a book labelled& Monster History Part 8.)& Read it Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3414", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3418", "* There is one exception& to the aforementioned& rules:/"); ds_map_add(global.text_data_en, "SCR_TEXT_3419", '* A certain type of monster^1,& the "boss" monster./'); ds_map_add(global.text_data_en, "SCR_TEXT_3420", "* Due to its life cycle^1, it& possesses an incredibly& strong soul for a monster./"); ds_map_add(global.text_data_en, "SCR_TEXT_3421", "* This soul can remain& stable after death^1, if& only for a few moments./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3424", "* (You decide not to read it.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3429", "* (All these books are labelled& Human History.)& Read one Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3430", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3434", "* (You look inside a book.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3435", "* (It's a comic of a giant& robot fighting a beautiful& alien princess.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3436", "* (This doesn't strike you& as very accurate...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3441", "* (You decide not to.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3446", "* (All these books are labelled& Human History.)& Read one Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3447", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3451", "* (You look inside a book.)&* (It's a comic book.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3452", "* (Two scantily-clad chefs are& flinging energy pancakes& at each other.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3453", "* (This doesn't strike you& as very accurate...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3458", "* (You decide not to.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3463", "* (All these books are labelled& Human History.)& Read one Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3464", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3469", "* (You look inside a book.)&* (It's a comic book.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3470", "* (A hideous android is running& to school with toast in& its mouth.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3471", "* (Seems like it's late.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3472", "* (This doesn't strike you& as very accurate...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3477", "* (You decide not to.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3482", "* (There's a piano here.^1)&* (Play it?)& Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3483", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3487", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3488", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3495", "See that heart^1? &That is your SOUL^1,&the very culmination&of your being!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3496", "Your SOUL starts off&weak^1, but can grow&strong if you gain&a lot of LV./"); ds_map_add(global.text_data_en, "SCR_TEXT_3497", "What's LV stand for^1?&Why^1, LOVE^1, of course!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3498", "You want some&LOVE, don't you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3499", "Don't worry,&I'll share some&with you!/%"); ds_map_add(global.text_data_en, "SCR_TEXT_3503", "Down here^1, LOVE is&shared through..^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_3504", 'Little white..^2.\E1 &"friendliness&pellets."/'); ds_map_add(global.text_data_en, "SCR_TEXT_3505", "\E2Are you ready\E0?/%"); ds_map_add(global.text_data_en, "SCR_TEXT_3509", "Move around^1!&Get as many as&you can^2!%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3510", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3514", "You idiot./"); ds_map_add(global.text_data_en, "SCR_TEXT_3515", "In this world^1, it's&kill or BE killed./"); ds_map_add(global.text_data_en, "SCR_TEXT_3516", "Why would ANYONE pass&up an opportunity&like this!?/%"); ds_map_add(global.text_data_en, "SCR_TEXT_3520", "Die./%"); ds_map_add(global.text_data_en, "SCR_TEXT_3524", "Hey buddy^1,&you missed them./"); ds_map_add(global.text_data_en, "SCR_TEXT_3525", "Let's try again^1,&okay?/%"); ds_map_add(global.text_data_en, "SCR_TEXT_3528", "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE^2.&BULLETS!!!"); ds_map_add(global.text_data_en, "SCR_TEXT_3531", "You know what's&going on here^1,&don't you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3532", "You just wanted to&see me suffer./%"); ds_map_add(global.text_data_en, "SCR_TEXT_3535", "\E1What a terrible&creature^1, torturing&such a poor^1,&innocent youth.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3536", "\E2Ah, do not be&afraid^1, my child./"); ds_map_add(global.text_data_en, "SCR_TEXT_3537", "\XI am \BTORIEL\X,&caretaker of&the \RRUINS\X./"); ds_map_add(global.text_data_en, "SCR_TEXT_3538", "I pass through this&place every day to&see if anyone has&fallen down./"); ds_map_add(global.text_data_en, "SCR_TEXT_3539", "You are the first&human to come here&in a long time./"); ds_map_add(global.text_data_en, "SCR_TEXT_3540", "I will do my best&to ensure your&protection during&your time here./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3541", "\E2Come^2!&I will guide you&through the&catacombs./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3542", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3548", "* Three gold for the ferry.& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3549", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3553", "* Later^1, then./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3554", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3559", "* Hop on!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3564", "* (It's a switch.)& & Press it Don't\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3565", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3571", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3584", "* (The lasers were deactivated.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3591", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3604", "* (The lasers were reactivated.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3612", "* Ring.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3613", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "SCR_TEXT_3614", "\E1* Um.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3615", "\E0* I noticed you've been& kind of quiet.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3616", "\W*\E8 Are you w-worried& about meeting \RASGORE\W...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3617", "\E2* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3618", "\E0* W-well^1, don't worry^1,& okay?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3619", "\E7* Th-the king is a& really nice guy.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3620", "\E0* I'm sure you can& talk to him^1, and.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3621", "* W-with your human& soul^1, you can pass& through the barrier!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3622", "* S-so no worrying^1, OK^1?&* J-just forget about it& and smile./"); ds_map_add(global.text_data_en, "SCR_TEXT_3623", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3624", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3630", "* hey buddy^1, what's up^1?&* wanna buy a hot dog?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3631", "* it's only 30G.& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_3632", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3638", "* here^1.&* have fun./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3641", "* here's another hot& dog./"); ds_map_add(global.text_data_en, "SCR_TEXT_3642", "* it's on the house^1.&* well^1, no^1.&* it's on you./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3653", "* sorry^1, thirty is& the limit on& head-dogs./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3656", "\TS*^1 \Tsi'll be 'frank' with& you./"); ds_map_add(global.text_data_en, "SCR_TEXT_3657", "* as much as i like& putting hot dogs& on your head.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3658", "* thirty is just& an excessive number./"); ds_map_add(global.text_data_en, "SCR_TEXT_3659", "* twenty-nine^1, now& that's fine^1, but& thirty.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3660", "* does it look like& my arms can reach& that high?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3687", "* thanks, kid^1.&* here's your hot dog./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3690", "* thanks, kid^1.&* here's your 'dog./"); ds_map_add(global.text_data_en, "SCR_TEXT_3691", "* yeah^1. 'dog^1.&* apostrophe-dog^1.&* it's short for hot-dog./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3695", "* another h'dog^1?&* here you go.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3696", "* whoops^1, i'm actually& out of hot dogs./"); ds_map_add(global.text_data_en, "SCR_TEXT_3697", "* here^1, you can have& a hot cat instead./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3701", "* another dog^1, coming& right up.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3702", "* ... you really like& hot animals^1, don't& you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3703", "* hey^1, i'm not judging./"); ds_map_add(global.text_data_en, "SCR_TEXT_3704", "* i'd be out of a job& without folks like you./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3708", "* cool^1.&* here's that ''dog./"); ds_map_add(global.text_data_en, "SCR_TEXT_3709", "* apostrophe-apostrophe& dog./"); ds_map_add(global.text_data_en, "SCR_TEXT_3710", "* it's short for& apostrophe-dog./"); ds_map_add(global.text_data_en, "SCR_TEXT_3711", "* which is^1, in turn^1,& short for.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3715", "* another one^1?&* okay./"); ds_map_add(global.text_data_en, "SCR_TEXT_3716", "* careful^1.&* if you eat& too many hot dogs.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3717", "* you'll probably get& huge like me./"); ds_map_add(global.text_data_en, "SCR_TEXT_3718", "* huge as in super-& popular^1, i mean./"); ds_map_add(global.text_data_en, "SCR_TEXT_3719", "* i'm practically& a hot-dog tycoon now./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3725", "* whoops^1, you don't have& enough cash./"); ds_map_add(global.text_data_en, "SCR_TEXT_3726", "* you should get a job^1.&* i've heard being a& sentry pays well./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3729", "* you're holding too much^1.&* ... guess i'll just put& it on your head./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3738", "* yeah^1, you've gotta& save your money for& college and spiders./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3743", "* Ring.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3744", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "SCR_TEXT_3745", "* L-looks like you& beat him!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3746", "\E0* Y-you did a really& great job out there./"); ds_map_add(global.text_data_en, "SCR_TEXT_3747", " & All thanks& to you ... \C"); ds_map_add(global.text_data_en, "SCR_TEXT_3748", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3754", "\E3* What^1?&* Oh no^1, I mean.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3755", "\E4* You were the one& doing everything cool!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3756", "\E0* I just wrote some& silly programs for& your phone./"); ds_map_add(global.text_data_en, "SCR_TEXT_3760", "\E1* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3761", "\E2* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3762", "\E1* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3765", "\E2* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3766", "\E4* ... umm^1, h-hey^1, this& might sound strange^1,& but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3767", "\E6* ... c-can I tell& you something?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3768", "\E9* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3769", "\E4* B-before I met you^1,& I d-didn't really.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3770", "\E9* I didn't really& like myself very& much./"); ds_map_add(global.text_data_en, "SCR_TEXT_3771", "* For a long time^1,& I f-felt like a& total screw-up./"); ds_map_add(global.text_data_en, "SCR_TEXT_3772", "\E9* L-like I couldn't& do a-anything& w-without.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3773", "\E9* W-without ending up& letting everyone& down./"); ds_map_add(global.text_data_en, "SCR_TEXT_3774", "\E3* B-but...!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3775", "\E4* Guiding you has& made me feel.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3776", "\E9* A lot better about& myself./"); ds_map_add(global.text_data_en, "SCR_TEXT_3777", "\E0* So... thanks for& letting me help& you./"); ds_map_add(global.text_data_en, "SCR_TEXT_3778", "\E9* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3779", "\E4* Uhhh^1, anyway^1, we're& almost to the CORE./"); ds_map_add(global.text_data_en, "SCR_TEXT_3780", "\E0* It's just past& MTT Resort./"); ds_map_add(global.text_data_en, "SCR_TEXT_3781", "\E6* Come on^1!&* Let's finish this!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3782", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3783", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3787", "\E0EUREKA!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3788", "I'VE FIGURED OUT&THE PUZZLE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3789", "\E3YOU SEEM LIKE&YOU'RE HAVING&FUN^1, THOUGH.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3790", "\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/"); ds_map_add(global.text_data_en, "SCR_TEXT_3791", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3792", "* (Do you absolutely^1,& dapsolutely want the answer?)& Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3793", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3800", "THE^1!&SOLUTION^1!&IS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3801", "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3802", "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3803", "CHECK IT&OUTIE!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3807", "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3808", "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3809", "YOU CAN DO IT^1,&HUMAN!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3814", "I'VE FIGURED OUT&THE PUZZLE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3815", "\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/"); ds_map_add(global.text_data_en, "SCR_TEXT_3816", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3817", "* (Do you absolutely^1,& dapsolutely want the answer?)& Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3818", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3825", "THE^1!&SOLUTION^1!&IS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3826", "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3827", "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3828", "CHECK IT&OUTIE!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3832", "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3833", "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3834", "YOU CAN DO IT^1,&HUMAN!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3839", "* (There's a switch on the& trunk of this tree.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_3840", "* (Press it?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3841", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3845", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_3859", "OHO^1!&THE HUMAN ARRIVES!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3860", "ARE YOU READY TO&HANG OUT WITH&UNDYNE?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3861", "I HAVE A PLAN&TO MAKE YOU TWO&GREAT FRIENDS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3862", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3863", "* (Will you hang out?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3864", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3872", "OKAY^1!&STAND BEHIND ME!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3878", "HMMM..^1.&STILL GETTING&READY?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3879", "\E0TAKE YOUR TIME!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3884", "OKAY^1!&ALL READIED-UP&TO HANG OUT!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3885", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_3886", "* (Will you hang out?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3887", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3895", "OKAY^1!&STAND BEHIND ME!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3901", "TAKE YOUR TIME!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3910", "OKAY^1!&STAND BEHIND ME!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3916", "TAKE YOUR TIME!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3921", "\E4* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3922", "\E5* So why are YOU& here?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3923", "\E4* To rub your victory& in my face?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3924", "\E4* To humiliate me& even further?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3925", "\E1* IS THAT IT? & & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3926", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3932", "\E2* Oh-ho-ho-ho./"); ds_map_add(global.text_data_en, "SCR_TEXT_3933", "\E1* Well^1, I've got news& for you^1, BRAT./"); ds_map_add(global.text_data_en, "SCR_TEXT_3934", "\E2* You're on MY& battlefield now./"); ds_map_add(global.text_data_en, "SCR_TEXT_3935", "\E3* And you AREN'T& going to& humiliate me./"); ds_map_add(global.text_data_en, "SCR_TEXT_3936", "\E3* I'll TELL you& what's going to& happen./"); ds_map_add(global.text_data_en, "SCR_TEXT_3937", "\E0* We're going to& hang out./"); ds_map_add(global.text_data_en, "SCR_TEXT_3938", "\E2* We're going to& have a good& time./"); ds_map_add(global.text_data_en, "SCR_TEXT_3939", '\M1* We' + "'" + 're going to& become "friends."/'); ds_map_add(global.text_data_en, "SCR_TEXT_3940", "\E3* You'll become so& enamored with me.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3941", "\E1* YOU'LL be the one& feeling humiliated& for your actions!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3942", "\E6* Fuhuhuhuhu!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3943", "\M2* It's the perfect& revenge!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3944", "\E1* Err.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3945", "\E9* Why don't you& have a seat?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3951", "\E4* Then why are you& here?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3952", "\E1* ...!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3953", "\E2* Wait^1, I get it./"); ds_map_add(global.text_data_en, "SCR_TEXT_3954", "\E3* You think that I'm& gonna be friends& with you^1, huh?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3955", "* Right???& NEVER & Yes with you\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3956", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3963", "\E6* Really^1?&* How delightful!^1!&* I accept!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3964", "* Let's all frolick& in the fields& of friendship!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3965", "\E2* ...NOT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3966", "\E2* Why would I EVER& be friends with& YOU!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3967", "\E3* If you weren't my& houseguest^1, I'd beat& you up right now!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3968", "\E0* You're the enemy& of everyone's hopes& and dreams!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3969", "\E1* I WILL NEVER& BE YOUR FRIEND./"); ds_map_add(global.text_data_en, "SCR_TEXT_3970", "\E3* Now get out of& my house!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3976", "\E1* WHAT?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3977", "\E4* First you parade& into my house^1,& then you INSULT me?/"); ds_map_add(global.text_data_en, "SCR_TEXT_3978", "\E2* You little BRAT^1!&* I have half a& mind to.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3979", "\E1* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_3980", "\E3* Wait./"); ds_map_add(global.text_data_en, "SCR_TEXT_3981", "\E2* I'll prove you& WRONG./"); ds_map_add(global.text_data_en, "SCR_TEXT_3982", "\E3* We ARE going to& be friends./"); ds_map_add(global.text_data_en, "SCR_TEXT_3983", "\E1* In fact.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3984", "\E3* We./"); ds_map_add(global.text_data_en, "SCR_TEXT_3985", "\M1* Are going to be& BESTIES./"); ds_map_add(global.text_data_en, "SCR_TEXT_3986", "* I'll make you like& me so much.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3987", "\E1* Your WHOLE LIFE& will revolve around& me!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3988", "\M2* It's the perfect& revenge!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3989", "\E6* FUHUHUHUHU!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_3990", "\E1* Err.../"); ds_map_add(global.text_data_en, "SCR_TEXT_3991", "\E9* Now^1, why don't& you have a seat?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3998", "* (Sit down and progress?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3999", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4003", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4010", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4011", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4016", "* That sugar's for& the tea./"); ds_map_add(global.text_data_en, "SCR_TEXT_4017", "\E2* I'm not gonna give& you a cup of& sugar!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4018", "\E6* What do I look& like^1, the ice-cream& woman?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4019", "\E2* Do human ice-cream& women TERRORIZE HUMANITY& with ENERGY SPEARS?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4020", "\E3* Are their ice-cream& songs a PRELUDE TO& DESTRUCTION?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4021", "\E1* IS THAT IT? & & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4022", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4028", "\E1* ... what^1?&* REALLY?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4029", "\E6* That rules!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4033", "\E3* That's what I& thought./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4038", "* Envision these& vegetables as your& greatest enemy!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4039", "\E2* Now!^1!&* Pound them to dust& with your fists!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4041", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_4042", "* (How will you pound?)& & Strong Wimpy\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4043", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4050", "* (You punch the vegetables& at full force^1.&* You knock over a tomato.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4052", "* YEAH^1!&* YEAH!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4053", "\E1* Our hearts are& uniting against these& healthy ingredients!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4054", "\M2* NOW IT'S MY TURN!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4055", "* NGAHHH!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4060", "* (You pet the vegetables& in an affectionate& manner.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4062", "* OH MY GOD!!^1!&* STOP PETTING THE& ENEMY!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4063", "\M2* I'll show you& how it's done!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4064", "* NGAHHH!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4071", "* ... we add the& noodles!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4072", "\E0* Homemade noodles& are the best!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4073", "\E6* BUT I JUST BUY& STORE-BRAND!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4074", "\M2* THEY'RE THE& CHEAPEST!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4075", "\E1* NGAHHHHHHHHH& HHHHHHHHHH!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4076", "\E9* Uhh^1, just put them& in the pot./"); ds_map_add(global.text_data_en, "SCR_TEXT_4077", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_4078", "\M0* (How will you put them in?)& & Fiercely Careful\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4079", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4086", "* (You throw everything into& the pot as hard as you can^1,& including the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4087", "* (It clanks against the& empty bottom.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4089", "\M2* YEAH!!^1!&* I'M INTO IT!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4094", "* (You place the noodles& in one at a time.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4095", "* (They clank against the& empty bottom.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4097", "* Nice???/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4103", "\E0* Humans suck^1, but& their history..^1.&* Kinda rules./"); ds_map_add(global.text_data_en, "SCR_TEXT_4104", "\E2* Case in point^1:&* This giant sword!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4105", "\E0* Historically^1, humans& wielded swords up& to 10x their size./"); ds_map_add(global.text_data_en, "SCR_TEXT_4106", "\E1* RIGHT?& & True False\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4107", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4113", "\E6* Heh^1, I knew it!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4114", "\E2* When I first heard& that^1, I immediately& wanted one!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4115", "\E0* So me and Alphys& built a giant& sword together./"); ds_map_add(global.text_data_en, "SCR_TEXT_4116", "\E0* She figured out all& the specs herself.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4117", "\E6* She's smart^1, huh!?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4121", "\E2* Pfft^1!&* You liar!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4122", "\E3* I've READ Alphys's& human history book& collection!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4123", "\E3* I know all about& your giant swords.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4124", "\E3* Your colossal^1,& alien-fighting& robots.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4125", "* Your supernatural& princesses.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4126", "\E6* Heh^1! There's no& way you're gonna& fool me!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4131", "* (Look inside the bone drawer?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4132", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4136", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4147", "\M5* WHAT A SENSATIONAL OPPORTUNITY& FOR A STORY!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4148", "\M3* I CAN SEE THE HEADLINE NOW:/"); ds_map_add(global.text_data_en, "SCR_TEXT_4149", '\M4* "A DOG EXISTS SOMEWHERE."/'); ds_map_add(global.text_data_en, "SCR_TEXT_4150", "\M2* FRANKLY^1, I'M BLOWN AWAY./"); ds_map_add(global.text_data_en, "SCR_TEXT_4151", "* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4152", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4159", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4165", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4170", "\M5* THIS DOG..^1.&* STILL EXISTS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4171", "* THIS STORY..^1.&* JUST KEEPS GETTING& BETTER AND BETTER!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4172", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4173", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4179", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4185", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4191", "\M5* OH MY!!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4192", "\M2* ... IT'S A COMPLETELY& NONDESCRIPT GLASS OF WATER./"); ds_map_add(global.text_data_en, "SCR_TEXT_4193", "\M4* BUT ANYTHING CAN MAKE& A GREAT STORY WITH ENOUGH& SPIN!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4194", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4195", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4201", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4207", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4214", "\M3* I'M HONORED TO BE IN THE& PRESENCE OF SUCH A HUGE& LUKEWARM WATER FAN^1, FOLKS!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4215", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4216", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4222", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4228", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4234", "\M5* OH NO!!^1!&* THAT MOVIE SCRIPT!!^1!&* HOW'D??^1? THAT GET THERE???/"); ds_map_add(global.text_data_en, "SCR_TEXT_4235", "\M4* IT'S A SUPER-JUICY SNEAK& PREVIEW OF MY LATEST& GUARANTEED-NOT-TO-BOMB FILM:/"); ds_map_add(global.text_data_en, "SCR_TEXT_4236", "\M6* METTATON THE MOVIE XXVIII..^1.& STARRING METTATON!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4237", "\M1* I'VE HEARD THAT LIKE THE& OTHER FILMS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4238", "\M1* IT CONSISTS MOSTLY OF A SINGLE& FOUR-HOUR SHOT OF ROSE PETALS& SHOWERING ON MY RECLINING BODY./"); ds_map_add(global.text_data_en, "SCR_TEXT_4239", "\M5* OOH!!^1!&* BUT THAT'S!!^1!&* NOT CONFIRMED!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4240", "\M5* YOU WOULDN'T (COUGH) SPOIL MY& MOVIE FOR EVERYONE WITH A& PROMOTIONAL STORY^1, WOULD YOU?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4241", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4242", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4248", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4254", "\M5* PHEW!!^1! THAT WAS CLOSE!^1!&* YOU ALMOST GAVE ME A BUNCH& OF FREE ADVERTISEMENT!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4255", "\M2 %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4260", "\M3* OH^1!&* YOU'RE BACK!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4261", "\M6* THAT'S RIGHT^1, FOLKS^1!&* IT SEEMS NO ONE CAN RESIST& THE ALLURE OF MY NEW FILM!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4262", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4263", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4270", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4276", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4282", "\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,& DARLING?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4283", "\M1* TOO BAD YOU CAN'T PLAY WITH& THESE BALLS./"); ds_map_add(global.text_data_en, "SCR_TEXT_4284", "\M4* THEY'RE MTT-BRAND FASHION& BASKETBALLS^1.&* FOR WEARING^1, NOT PLAYING./"); ds_map_add(global.text_data_en, "SCR_TEXT_4285", "\M6* YOU CAN'T GET RICH AND FAMOUS& LIKE MOI WITHOUT BEAUTIFYING& A FEW ORBS./"); ds_map_add(global.text_data_en, "SCR_TEXT_4286", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4287", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4293", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4299", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4304", "* IT SEEMS OUR REPORTER IS DRAWN& TO SPORTS LIKE MOTHS TO A& FLAMING BASKETBALL HOOP./"); ds_map_add(global.text_data_en, "SCR_TEXT_4305", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4306", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4312", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4318", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4326", "\M5* OH MY^1! IT'S A PRESENT^1!&* AND IT'S ADDRESSED TO YOU^1,& DARLING!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4327", "\M6* AREN'T YOU JUST BURSTING& WITH EXCITEMENT?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4328", '\M5* WHAT COULD BE INSIDE^1?&* WELL^1, NO TIME LIKE THE& "PRESENT" TO FIND OUT!/'); ds_map_add(global.text_data_en, "SCR_TEXT_4329", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4330", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4336", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4342", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4347", "\M4* READY FOR YOUR..^1.&* PRESENTATION?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4348", "\M4* (... LET'S CUT THAT ONE IN& POST.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4349", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4350", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4356", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4362", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4369", "\M5* OOH LA LA^1!&* THIS VIDEO GAME YOU FOUND..^1.&* IS DYNAMITE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4370", "\M4* THOUGH I DON'T MAKE AN& APPEARANCE IN IT UNTIL& THREE-FOURTHS IN./"); ds_map_add(global.text_data_en, "SCR_TEXT_4371", "\M3* BUT I LIKE THAT./"); ds_map_add(global.text_data_en, "SCR_TEXT_4372", "\M6* APPEARING FROM THE HEAVENS LIKE& MANNA^1, SLAKING THE AUDIENCE'S& HUNGER FOR GORGEOUS ROBOTS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4373", "\M5* OOH^1!&* THAT'S METTATON!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4374", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4375", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4381", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4387", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4392", "* AH^1, YOU UNDERSTAND./"); ds_map_add(global.text_data_en, "SCR_TEXT_4393", "* THIS IS A GAME WHERE YOU& SHOULD CHECK EVERYTHING& TWICE./"); ds_map_add(global.text_data_en, "SCR_TEXT_4394", "\M2* (REPORT THIS ONE?)& & Report Look More\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4395", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4401", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4407", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4415", "* Buy a Spider Cider for 9999G?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_4416", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4433", "* Some spiders crawled down& and gave you a jug./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4434", "* You didn't have enough& gold./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4436", "* You are carrying too& many items./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4439", "*%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4447", "* Buy a Spider Donut for 9999G?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_4448", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4465", "* Some spiders crawled down& and gave you a donut./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4466", "* You didn't have enough& gold./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4468", "* You are carrying too& many items./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4471", "*%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4477", "* Ribbit^1, ribbit.&* (I have heard you are quite& merciful^1, for a human...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4478", "\W* (Surely you know by now a& monster wears a \YYELLOW\W name& when you can \YSPARE\W it.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4479", "* (What do you think of that?)& Very It's& Helpful Bad\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4480", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4486", "* (It is rather helpful.^1)&* (Remember^1, sparing is just& saying you won't fight.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4487", "* (Maybe one day^1, you'll& have to do it even if& their name isn't yellow.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4491", "* (Really^1? Then^1, I'll tell all& of my friends to tell& their friends' friends...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4492", "* (Never use yellow names.)&* (How about that?)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4493", " Keep No more& Yellow Yellow& Names Names\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4494", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4501", "* (OK^1, they will still& use yellow names.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4505", "* (OK^1, I will let them& know not to use yellow& names.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4511", "* Ribbit^1, ribbit^1.&* (How are you doing without& yellow names?)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4512", " Bring & It's Them& great Back\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4513", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4519", "* (Glad to hear it.^1)&* (Though^1, I do not know why& you dislike yellow.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4520", "* (You had better hope you do& not encounter a banana-themed& monster.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4524", "* (Huh^1? It's rather inconvenient& that you changed your mind& like this.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4525", "* (Since I told everyone& not to use yellow names^1,& everyone threw theirs out.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4526", "* (This is really troubling...^1)&* (Hmmm...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4527", "\W* (Well^1, last year it was& fashionable to have \ppink\W & names.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4528", "* (I think everyone still& has those in their closets& somewhere...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4529", "* (I'll ask everyone to look.^1)&* (But this is the last time!)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4535", "* Ribbit^1, ribbit...&* (I hope you're satisfied.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4540", "* \YNAPSTABLOOK22 has sent you& a friend request.\W /"); ds_map_add(global.text_data_en, "SCR_TEXT_4541", "* Accept the request?& & Accept Reject\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4542", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4547", "* (It seems to have already& rejected itself...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4588", "* hey^1.&* i heard you're going& to the core./"); ds_map_add(global.text_data_en, "SCR_TEXT_4589", "\E0* how about grabbing some& dinner with me first?& Yeah I'm busy \C"); ds_map_add(global.text_data_en, "SCR_TEXT_4590", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4591", "* .../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4597", "* great^1, thanks for& treating me./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4602", "* well^1, have fun in& there./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4609", "* This is the barrier./"); ds_map_add(global.text_data_en, "SCR_TEXT_4610", "* This is what keeps& us all trapped& underground./"); ds_map_add(global.text_data_en, "SCR_TEXT_4611", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4612", "* If.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4613", "* If by chance you& have any unfinished& business.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4614", "* Please do what you& must./"); ds_map_add(global.text_data_en, "SCR_TEXT_4615", " & & Continue Go Back\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4616", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4623", "* ..^2.&* ... I see.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4624", "* This is it^1, then./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4630", "* I see./"); ds_map_add(global.text_data_en, "SCR_TEXT_4631", "* Anything you want to& do is important& enough./"); ds_map_add(global.text_data_en, "SCR_TEXT_4632", "* Even something as small& as reading a book^1,& or taking a walk.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4633", "* Please take your time./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4639", "* Oh..^1.&* Back so soon?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4640", "* How are you feeling?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4641", " & & Ready Go Back\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4642", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4649", "* ..^2.&* ... I see.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4650", "* This is it^1, then./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4655", "* I see./"); ds_map_add(global.text_data_en, "SCR_TEXT_4656", "* Do what you have to./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4662", "* Tra la la^1.&* I am the riverman./"); ds_map_add(global.text_data_en, "SCR_TEXT_4663", "* Or am I the riverwoman...^1?&* It doesn't really matter./"); ds_map_add(global.text_data_en, "SCR_TEXT_4664", "* I love to ride in my boat^1.&* Would you care to join me?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4665", "* (Ride in the boat?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4666", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4669", "* Tra la la^1.&* Care for a ride?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4670", "* (Ride in the boat?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4671", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4678", "* Where will we go today?& & Error Error\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4680", "* Where will we go today?& & Snowdin Waterfall\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4682", "* Where will we go today?& & Snowdin Hotland\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4684", "* Where will we go today?& & Waterfall Hotland\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4686", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4691", "* Then perhaps another time^1.&* Or perhaps not^1.&* It doesn't really matter./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4713", "* Then we're off.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4720", "* (There's a switch on the& wall.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4721", "* (Press it?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4722", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4725", "* (The switch doesn't do& anything.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4729", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4743", "* (Seems like a comfortable& bed.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4744", "* (Lie on it?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4745", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4749", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4763", "* (It's just a regular suspicious& bed now.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4767", "* (It's a yellow key.^1)&* (You put it on your& keychain.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4772", "* (There's something under& the sheets.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4773", "* (Check it out?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4774", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4779", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4791", "* (The power has been turned& on.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4794", "* (It seems like this controls& the elevator's power.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4795", "* (Turn it on?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4796", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4801", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_4816", "\E7* I always was a crybaby^1,& wasn't I^1, \[C]?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4817", "\E1* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4818", "\E2* ... I know./"); ds_map_add(global.text_data_en, "SCR_TEXT_4819", "\E0* You're not actually& \[C], are you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4820", "\E7* \[C]'s been gone for& a long time./"); ds_map_add(global.text_data_en, "SCR_TEXT_4821", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4822", "\E9* Um..^1. what.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4823", "\E0* What IS your name?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4824", "\E2* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4825", '\E5* "Frisk?"/'); ds_map_add(global.text_data_en, "SCR_TEXT_4826", "\E7* That's.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4827", "\E5* A nice name./"); ds_map_add(global.text_data_en, "SCR_TEXT_4828", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4829", "\E7* Frisk.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4830", "\E0* I haven't felt like& this for a long time./"); ds_map_add(global.text_data_en, "SCR_TEXT_4831", "\E2* As a flower^1, I was& soulless./"); ds_map_add(global.text_data_en, "SCR_TEXT_4832", "\E1* I lacked the power to& love other people./"); ds_map_add(global.text_data_en, "SCR_TEXT_4833", "\E2* However^1, with everyone's& souls inside me.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4834", "\E7* I not only have my own& compassion back.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4835", "\E5* But I can feel every& other monster's as& well./"); ds_map_add(global.text_data_en, "SCR_TEXT_4836", "\E7* They all care about& each other so much./"); ds_map_add(global.text_data_en, "SCR_TEXT_4837", "\E0* And..^1. they care about& you too^1, Frisk./"); ds_map_add(global.text_data_en, "SCR_TEXT_4838", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4839", "\E7* I wish I could tell& you how everyone& feels about you./"); ds_map_add(global.text_data_en, "SCR_TEXT_4840", "* Papyrus..^1. Sans..^1.&* Undyne..^1. Alphys.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4841", "\E0* ... Toriel./"); ds_map_add(global.text_data_en, "SCR_TEXT_4842", "\E7* Monsters are weird./"); ds_map_add(global.text_data_en, "SCR_TEXT_4843", "\E5* Even though they barely& know you.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4844", "\E6* It feels like they& all really love& you./"); ds_map_add(global.text_data_en, "SCR_TEXT_4845", "\E8* Haha./"); ds_map_add(global.text_data_en, "SCR_TEXT_4846", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4847", "\E1* Frisk..^1. I..^1.&* I understand if you& can't forgive me./"); ds_map_add(global.text_data_en, "SCR_TEXT_4848", "* I understand if you& hate me./"); ds_map_add(global.text_data_en, "SCR_TEXT_4849", "* I acted so strange and& horrible./"); ds_map_add(global.text_data_en, "SCR_TEXT_4850", "\E3* I hurt you./"); ds_map_add(global.text_data_en, "SCR_TEXT_4851", "* I hurt so many people./"); ds_map_add(global.text_data_en, "SCR_TEXT_4852", "\E1* Friends^1, family^1,& bystanders.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4853", "\E3* There's no excuse for& what I've done./"); ds_map_add(global.text_data_en, "SCR_TEXT_4855", " & & Forgive Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4856", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4862", "\E3* Wh..^1. what?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4863", "\E7* ... Frisk^1, come on./"); ds_map_add(global.text_data_en, "SCR_TEXT_4864", "\E0* You're..^1.&* You're gonna make me& cry again./"); ds_map_add(global.text_data_en, "SCR_TEXT_4865", "\E7* ... besides^1, even if& you do forgive me.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4869", "\E2* ... right^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_4870", "* I understand./"); ds_map_add(global.text_data_en, "SCR_TEXT_4871", "\E1* I just hope that.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4872", "* I can make up for& it a little right& now./"); ds_map_add(global.text_data_en, "SCR_TEXT_4875", "\E1* I can't keep these& souls inside of me./"); ds_map_add(global.text_data_en, "SCR_TEXT_4876", "\E0* The least I can do& is return them./"); ds_map_add(global.text_data_en, "SCR_TEXT_4877", "\E2* But first.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4878", "\E4* There's something I& have to do./"); ds_map_add(global.text_data_en, "SCR_TEXT_4879", "* Right now^1, I can feel& everyone's hearts& beating as one./"); ds_map_add(global.text_data_en, "SCR_TEXT_4880", "* They're all burning& with the same& desire./"); ds_map_add(global.text_data_en, "SCR_TEXT_4881", "* With everyone's power..^1.&* With everyone's& determination.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4882", "* It's time for& monsters.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4883", "* To finally go free./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4887", "\E7* Frisk.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4888", "\E0* I have to go now./"); ds_map_add(global.text_data_en, "SCR_TEXT_4889", "\E7* Without the power of& everyone's souls.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4890", "\E1* I can't keep& maintaining this& form./"); ds_map_add(global.text_data_en, "SCR_TEXT_4891", "* In a little while.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4892", "* I'll turn back into& a flower./"); ds_map_add(global.text_data_en, "SCR_TEXT_4893", '\E3* I' + "'" + 'll stop being& "myself."/'); ds_map_add(global.text_data_en, "SCR_TEXT_4894", "* I'll stop being able& to feel love again./"); ds_map_add(global.text_data_en, "SCR_TEXT_4895", "\E1* So..^1. Frisk./"); ds_map_add(global.text_data_en, "SCR_TEXT_4896", "\E7* It's best if you& just forget about& me^1, OK?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4897", "\E0* Just go be with& the people who& love you./"); ds_map_add(global.text_data_en, "SCR_TEXT_4898", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_4899", " & Comfort& him Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4900", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4919", "\E0* So^1, Alphys.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4920", "\E9* What do you want& to do now that& we're all free?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4921", "\E0* We have the whole& world to explore& now./"); ds_map_add(global.text_data_en, "SCR_TEXT_4923", "\E3* W-well^1, of course& I'm going to go& out and.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4924", "\E4* Um.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4925", "\E3* No^1, I should be& honest!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4926", "\E1* I'm gonna stay inside& and watch anime like& a total loser!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4928", "\E0THAT'S THE SPIRIT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4929", "EVERYONE!!^1!&A CELEBRATION!!!&TO BEING LOSERS!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4931", "\E9* Heh^1.&* Papyrus has the& right idea./"); ds_map_add(global.text_data_en, "SCR_TEXT_4932", "\E0* Losing to Frisk is& the best thing to& ever happen to me./"); ds_map_add(global.text_data_en, "SCR_TEXT_4933", "\E0* So I'm glad that& we.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4934", "\E9* Huh^1?&* What is it^1, Asgore?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4936", "\E2* Um..^1. what's an.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4937", "\E0* ... anime?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4939", "\E1* (Oh My God?)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4940", "\E3* (Frisk^1. Please.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4941", "\E2* (Help me explain what& anime is to Asgore.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_4942", "\E0* Y-you see^1, it's& like a cartoon^1,& but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4943", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_4944", " & With With& Sword's Gun's\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4945", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4950", "\E2* So it's like a& cartoon..^1.&* But with swords?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4952", "\E2* So it's like a& cartoon..^1.&* But with guns?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4953", "\E0* Golly^1!&* That sounds neato!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4954", "\E3* Where is this^1?&* Where can I see the& Anime./"); ds_map_add(global.text_data_en, "SCR_TEXT_4956", "\E3* H-hold on^1, uh..^1.&* I think I have& some on my phone./"); ds_map_add(global.text_data_en, "SCR_TEXT_4957", "\E0* Here^1, l-look at& this!/"); ds_map_add(global.text_data_en, "SCR_TEXT_4958", "\E0* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_4959", "\E3*...Oh^1, uh.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4960", "\E4* Um..^1. that's the..^1.&* That's the wrong.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4961", "\E5* Uh^1, nevermind./"); ds_map_add(global.text_data_en, "SCR_TEXT_4963", "* Golly^1.&* Were those two robots.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4965", "\E9* ... kissing?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4967", "\E0* Boy^1!&* Technology sure is& something^1, isn't it?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4969", "\E5* Eheheh..^1. yeah^1!&* It sure is!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4973", "\E0* Psst..^1.&* F-Frisk./"); ds_map_add(global.text_data_en, "SCR_TEXT_4974", "\E3* Um^1, you've gotta& tell me./"); ds_map_add(global.text_data_en, "SCR_TEXT_4975", "\E6* D..^1. do you think& Asgore and Toriel& are...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4976", "\E3* Uh^1, ever gonna get& back together?/"); ds_map_add(global.text_data_en, "SCR_TEXT_4977", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_4978", "& & Yeah Nope\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4979", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4983", "* Error.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4987", "\E7* Y-yeah!!^1!&* Yeah^1, that's what& I hope^1, too./"); ds_map_add(global.text_data_en, "SCR_TEXT_4988", "\E7* Just think about how& cute they must have& been together./"); ds_map_add(global.text_data_en, "SCR_TEXT_4989", "\E0* It's quickly becoming& my number one ship& of all time./"); ds_map_add(global.text_data_en, "SCR_TEXT_4990", "\E7* Tori and Gorey.../"); ds_map_add(global.text_data_en, "SCR_TEXT_4991", "\E5* My..^1.&* My old boss and& his ex-wife./"); ds_map_add(global.text_data_en, "SCR_TEXT_4992", "\E8* ... uh^1, that sounds& a lot less cool& all of a sudden./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4998", "\E8* ... yeah^1, that's what& I thought./"); ds_map_add(global.text_data_en, "SCR_TEXT_4999", "\E7* A woman can dream& though^1, right?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5000", "\E2* And write fanfiction./"); ds_map_add(global.text_data_en, "SCR_TEXT_5001", "\E1* A LOT of fanfiction./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5007", "\E0* Frisk^1!&* I just realized!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5008", "\E3* Now that we aren't& fighting each& other.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5009", "\E2* I can finally ask& you.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5010", '\E0* "Would you like a& cup of tea?"/'); ds_map_add(global.text_data_en, "SCR_TEXT_5011", "\E2* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_5012", "\E0* Would you like a& cup of tea?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5013", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5014", "& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5015", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5019", "* Error.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5023", "* Oh^1!&* Well!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5024", "\E3* Actually^1, the cup I& had is cold now./"); ds_map_add(global.text_data_en, "SCR_TEXT_5025", "* So you shouldn't& have it./"); ds_map_add(global.text_data_en, "SCR_TEXT_5026", "\E0* But^1, I am so& happy you said& yes./"); ds_map_add(global.text_data_en, "SCR_TEXT_5027", "\E0* As soon as I can^1,& I will make some& more for you./"); ds_map_add(global.text_data_en, "SCR_TEXT_5028", "\E0* Then we can be& great pals./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5034", "\E3* Oh.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5035", "\E3* Okay./"); ds_map_add(global.text_data_en, "SCR_TEXT_5037", "\E2* Frisk^1! Stop^1!&* You're breaking his& big burly heart!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5039", "\E2* Um^1, it's OK^1, Undyne./"); ds_map_add(global.text_data_en, "SCR_TEXT_5040", "\E0* My heart's already& broken./"); ds_map_add(global.text_data_en, "SCR_TEXT_5042", "\E6* ASGORE^1! STOP^1!&* YOU'RE BREAKING MY& BIG BURLY HEART!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5044", "\E9* Y-yeah^1, Asgore^1.&* Don't break Undyne's& heart./"); ds_map_add(global.text_data_en, "SCR_TEXT_5045", "\E2* That's my job./"); ds_map_add(global.text_data_en, "SCR_TEXT_5047", "\E2* OH MY GOD!&* YOU'RE GOING BACK& IN THE TRASH!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5049", "\E0CAN I GO IN THE&TRASH TOO?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5051", "\E9* Sure^1, Papyrus./"); ds_map_add(global.text_data_en, "SCR_TEXT_5053", "\E1* guess i have to& go in the trash& too./"); ds_map_add(global.text_data_en, "SCR_TEXT_5055", "\E0* Oh^1, may I enter& the trash as well?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5057", "\E1* Uh^1, okay?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5059", "\E0* Am I invited to& the trash?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5061", "\E6* SURE!!!&* WHY NOT!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5063", "\E1* On second thought^1,& do not put me& in the trash./"); ds_map_add(global.text_data_en, "SCR_TEXT_5065", "\E5* Oh.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5067", "\E1* OH MY GOD!!!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5073", "* (If you leave here^1, your& adventure will really& be over.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5074", "* (Your friends will follow& you out of the underground.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5075", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5076", " & Don't I'm& leave ready\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5077", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5081", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5095", "\E0* Oh my.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5097", "\E0* Isn't it beautiful^1,& everyone?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5099", "\E3* Wow..^1. it's e-even& better than on TV./"); ds_map_add(global.text_data_en, "SCR_TEXT_5100", "\E7* WAY better^1!&* Better than I ever& imagined!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5102", "\E1* Frisk^1, you LIVE with& this!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5103", "\E9* The sunlight is so& nice..^1. and the air& is so fresh!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5104", "* I really feel alive!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5106", "\E0HEY SANS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5107", "\E3WHAT'S THAT GIANT&BALL?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5109", '\E1* we call that& "the sun^1," my friend./'); ds_map_add(global.text_data_en, "SCR_TEXT_5111", "\E0THAT'S THE SUN!^1?&WOWIE!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5112", "I CAN'T BELIEVE&I'M FINALLY MEETING&THE SUN!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5114", "\E0* I could stand here& and watch this for& hours.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5116", "\E0* Yes^1, it is beautiful^1,& is it not?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5117", "\E1* But we should really& think about what comes& next./"); ds_map_add(global.text_data_en, "SCR_TEXT_5119", "\E3* Oh^1, right./"); ds_map_add(global.text_data_en, "SCR_TEXT_5120", "\E0* Everyone.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5121", "* This is the beginning& of a bright new& future./"); ds_map_add(global.text_data_en, "SCR_TEXT_5122", "* An era of peace between& humans and monsters./"); ds_map_add(global.text_data_en, "SCR_TEXT_5123", "\E2* Frisk.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5124", "* I have something to& ask of you./"); ds_map_add(global.text_data_en, "SCR_TEXT_5125", "\E0* Will you act as our& ambassador to the& humans?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5126", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5127", "* (Be the ambassador?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5128", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5133", "WOWi, Nice error./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5136", "\E0YEAH^1!&FRISK WILL BE THE&BEST AMBASSADOR!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5137", "AND I^1, THE GREAT&PAPYRUS.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5138", "WILL BE THE BEST&MASCOT!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5139", "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5143", "\E0IT'S OK FRISK^1!&I'VE GOT YOU&COVERED!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5144", "IF YOU DON'T WANT&TO BE THE&AMBASSADOR.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5145", "I CAN DO IT FOR&YOU!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5146", "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5151", "* Frisk.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5152", "\E2* You came from this& world^1, right...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5153", "\E1* So you must have& a place to return to^1,& do you not?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5154", "\E2* What will you do& now?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5155", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5156", " I want I have& to stay places& with you to go\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5157", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5161", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5182", "* (The door has no mail slot.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5183", "* (Slide the letter under?)& & Slide NO!!!! \C"); ds_map_add(global.text_data_en, "SCR_TEXT_5184", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5197", "* (You slide the letter under& the door and give it a& knock.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5206", "* (You'll keep the letter& warm for a little longer.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5212", "* (It's a note from Alphys.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5213", "* (Read it...?)& & Read Do not \C"); ds_map_add(global.text_data_en, "SCR_TEXT_5214", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5220", "* (It's hard to read because& of the handwriting^1, but& you try your best...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5221", "* Hey./"); ds_map_add(global.text_data_en, "SCR_TEXT_5222", "* Thanks for your help back& there./"); ds_map_add(global.text_data_en, "SCR_TEXT_5223", "* You guys..^1.&* Your support really means a& lot to me./"); ds_map_add(global.text_data_en, "SCR_TEXT_5224", "* But..^1.&* As difficult as it is& to say this.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5225", "* You guys alone can't& magically make my own& problems go away./"); ds_map_add(global.text_data_en, "SCR_TEXT_5226", "* I want to be a better& person./"); ds_map_add(global.text_data_en, "SCR_TEXT_5227", "* I don't want to be& afraid anymore./"); ds_map_add(global.text_data_en, "SCR_TEXT_5228", "* And for that to happen^1,& I have to be able to& face my own mistakes./"); ds_map_add(global.text_data_en, "SCR_TEXT_5229", "* I'm going to start& doing that now./"); ds_map_add(global.text_data_en, "SCR_TEXT_5230", "* I want to be clear./"); ds_map_add(global.text_data_en, "SCR_TEXT_5231", "* This isn't anyone else's& problem but mine./"); ds_map_add(global.text_data_en, "SCR_TEXT_5232", "* But if you don't ever& hear from me again.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5233", '* If you want to know& "the truth."/'); ds_map_add(global.text_data_en, "SCR_TEXT_5234", "* Enter the door to the& north of this note./"); ds_map_add(global.text_data_en, "SCR_TEXT_5235", "* You all at least deserve& to know what I did./"); ds_map_add(global.text_data_en, "SCR_TEXT_5236", "* (That's all she wrote.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5240", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5250", "* (Buy chips for 25G?)& & Buy No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_5251", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5255", "* (There were no chips left& in the machine.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5256", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5274", "* (The vending machine& dispensed some chisps.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5275", "* (You didn't have enough& gold.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5277", "* (You are carrying too& many items.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5280", "*%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5285", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_5286", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5290", "* Hello?&* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_5291", "* For no reason in& particular...&* Which do you prefer?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5292", "* Cinnamon or& butterscotch?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5293", "\E1* ... wait^1.&* Do not tell me./"); ds_map_add(global.text_data_en, "SCR_TEXT_5294", "\E0* It is ERROR MESSAGE!& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_5295", "\E0* Is it Butterscotch?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_5296", "\E0* Is it Cinnamon?& & Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_5297", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5309", "\E0* Hee hee hee^1.&* I had a feeling./"); ds_map_add(global.text_data_en, "SCR_TEXT_5310", "\E1* When humans fall down& here^1, strangely..^1.&* I.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5311", "\E1* I often feel like& I already know them./"); ds_map_add(global.text_data_en, "SCR_TEXT_5312", "\E0* Truthfully^1, when I first& saw you^1, I felt.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5313", "\E1* ... like I was seeing& an old friend for& the first time./"); ds_map_add(global.text_data_en, "SCR_TEXT_5314", "\E0* Strange^1, is it not?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5315", "* Well^1, thank you for& your selection./"); ds_map_add(global.text_data_en, "SCR_TEXT_5316", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5317", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5323", "\E1* Oh..^1. I see./"); ds_map_add(global.text_data_en, "SCR_TEXT_5324", "\E0* Well^1, thank you^1.&* Goodbye for now./"); ds_map_add(global.text_data_en, "SCR_TEXT_5325", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5326", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5337", "* (Seems like you could skip& Mettaton's monologue by& turning him around now.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5338", "* (What will you do?)& & Skip Hear again\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5339", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5345", "* (You told Mettaton there& was something cool& behind him.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5353", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5359", "* though.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5360", "* one thing about you& always struck me& as kinda odd./"); ds_map_add(global.text_data_en, "SCR_TEXT_5361", "* now^1, i understand& acting in self-defense./"); ds_map_add(global.text_data_en, "SCR_TEXT_5362", "* you were thrown into& those situations& against your will./"); ds_map_add(global.text_data_en, "SCR_TEXT_5363", "* but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5364", "* sometimes.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5365", "* you act like you& know what's gonna& happen./"); ds_map_add(global.text_data_en, "SCR_TEXT_5366", "* like you've already& experienced it all& before./"); ds_map_add(global.text_data_en, "SCR_TEXT_5367", "* this is an odd thing& to say^1, but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5368", "\W* if you have some sort& of \Yspecial power\W.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5369", "* isn't it your& responsibility to do& the right thing?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5370", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5371", " & & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5372", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5379", "\E1* ah./"); ds_map_add(global.text_data_en, "SCR_TEXT_5380", "\E0* i see./"); ds_map_add(global.text_data_en, "SCR_TEXT_5381", "\E3* .../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5390", "\E1* heh./"); ds_map_add(global.text_data_en, "SCR_TEXT_5391", "\E0* well^1, that's your& viewpoint./"); ds_map_add(global.text_data_en, "SCR_TEXT_5392", "\E2* i won't judge you& for it./"); ds_map_add(global.text_data_en, "SCR_TEXT_5393", "\E3* .../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5402", "* (Ring...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5404", "\E0* Hey!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5405", "\E3* This um^1, doesn't have& anything to do with& guiding you..^1. but.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5406", "\E2* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_5407", "\E6* Uhh^1, hey^1, would you want& to watch a human TV& show together???/"); ds_map_add(global.text_data_en, "SCR_TEXT_5408", "* Sometime???/"); ds_map_add(global.text_data_en, "SCR_TEXT_5409", "\E4* It's called^1, um^1,& M..^1.Mew Mew Kissy& Cutie.../"); ds_map_add(global.text_data_en, "SCR_TEXT_5410", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5411", " & & Sure! ...no...\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5412", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5420", "* R-really!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5421", "\E3* It's so good^1!&* It's um^1, my favorite& show!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5422", "* It's all about this& human girl named Mew Mew& who has cat ears!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5423", "\E3* Which humans don't have!&* S-so she's all& sensitive about them!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5424", "\E6* But like...&* Eventually!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5425", "* She realizes that her& ears don't matter!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5426", "* That her friends like& her despite the ears!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5427", "\E7* It's really moving!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5428", "\E5* Whoops, spoilers%"); ds_map_add(global.text_data_en, "SCR_TEXT_5429", "\E6* Also, this sounds& weird, but she has& the power!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5430", "\E5* To control the minds& of anyone she kisses!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5431", "\E3* She kisses people and& controls them to fix& her problems!!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5432", "\E5* They don't remember& anything after the& kiss I mean!!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5433", "\E3* BUT IF SHE MISSES& THE KISS!!!&* THEN!!%"); ds_map_add(global.text_data_en, "SCR_TEXT_5434", "\E4* Then^1, uh^1, and^1, uh^1,& also I mean^1, of course%"); ds_map_add(global.text_data_en, "SCR_TEXT_5435", "\E5* Eventually^1, she& realizes that& controlling people%"); ds_map_add(global.text_data_en, "SCR_TEXT_5436", "\E3* OKAY WELL I almost& spoiled the whole& show^1, but%"); ds_map_add(global.text_data_en, "SCR_TEXT_5437", "\E5* Uhhh^1, I think you'd& really like it!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5438", "\E0* We should watch it^1!&* After you get through& all this!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5439", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5440", "* (Click...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5445", "\E5* Um^1! Well^1!&* That's okay!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5446", "* Just thought I'd!^1!&* Ask!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5447", "\E6* B-but I think you'd& really like it!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5448", "* If you gave it a& chance!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5449", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_5450", "* (Click...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5455", "\M1* Did y'hear!^1?&* You're back!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5456", "\M0* I'll tell you a big secret./"); ds_map_add(global.text_data_en, "SCR_TEXT_5457", "\M1* I'm starting a band^1, y'hear?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5458", "\M1* It's called the Red Hot& Chibi Peppers./"); ds_map_add(global.text_data_en, "SCR_TEXT_5459", "\M0* All I've thought of is& the name./"); ds_map_add(global.text_data_en, "SCR_TEXT_5460", "\M3* And I don't^1, play...&* Instruments^1, or sing./"); ds_map_add(global.text_data_en, "SCR_TEXT_5461", "\M1* Well^1!&* Do you think we'll be& popular!!!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5462", " & & Yeah No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5463", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5471", "\M0* Yeah^1, me too.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5477", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5485", "* (It's a lamp.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5486", "* (Turn it on?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5487", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5493", "* (There's no lightbulb.^1)&* (A flashlight is stuck in& the bulb socket.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5494", "* (Turn it on?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5495", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5499", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5506", "* (The flashlight is out of& batteries.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5510", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5517", "* Hey^1, hey^1!&* Did you remember my name?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5518", "* (Did you?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5519", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5527", "* Wh-WHAT!^1?&* You REMEMBER!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5528", "* How could I be so easily& defeateeeeeeeeed!?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5533", "* Wh-WHAT!^1?&* You DON'T REMEMBER!?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5534", "* How could I be so easily& defeateeeeeeeeed!?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5541", "* (It's a small white dog.^1)&* (It's fast asleep...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5542", "* (Fight the dog?)& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5543", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5550", "* (Can't fight the dog.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5551", "* (Seems like the fabric it's& sleeping on has too many& holes in it.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5552", '* (Seems like the dog needs& to "patch" the fabric.)/'); ds_map_add(global.text_data_en, "SCR_TEXT_5553", "* (Then you can fight the dog.^1)&* (... maybe.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5554", "* (Upon closer examination^1,& the holes in the fabric& seem to be growing.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5555", "* (Might take a while for the& dog to fix all of them.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5556", "* (Dogs aren't usually very& good at knitting.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5557", "* (A crocheting dog is out of& the question.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5561", "* (Let sleeping dogs lie^1, instead& of fighting them.^1)&* (That's how the saying goes.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5566", "* (Knock knock)./"); ds_map_add(global.text_data_en, "SCR_TEXT_5569", "* Oooooaaah ^1!&* Room service !/"); ds_map_add(global.text_data_en, "SCR_TEXT_5570", '* Got my "Sea Tea" ?& & Yes No\C'); ds_map_add(global.text_data_en, "SCR_TEXT_5571", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5575", "* Room service never came ^1.&* (Sigh ...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5581", "* Thanks a million ./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5585", "* (No response.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5598", "* (You pour the Sea Tea under& the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5599", "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./"); ds_map_add(global.text_data_en, "SCR_TEXT_5600", "* (You got 99G.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5604", "* ..^1.&* No you don't ./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5609", "* Then ...!?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5614", "* (Knock knock)./"); ds_map_add(global.text_data_en, "SCR_TEXT_5617", "* Oooooaaah ^1!&* Room service !/"); ds_map_add(global.text_data_en, "SCR_TEXT_5618", '* Got my "Cinnamon Bun" ?& & Yes No\C'); ds_map_add(global.text_data_en, "SCR_TEXT_5619", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5623", "* Room service never came ^1.&* (Sigh ...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5628", "* Thanks a trillion ./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5632", "* (No response.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5646", "* (You flatten the Cinnamon Bun& until it's paper thin.)&* (You slide it under the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5647", "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./"); ds_map_add(global.text_data_en, "SCR_TEXT_5648", "* (You got 99G.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5652", "* ..^1.&* No you don't ./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5657", "* Then ...!?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5662", "* (You hear shuffling.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5663", "* (Seems like you could put& something under the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5664", " & & Put No Put\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5665", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5669", "* (No response.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5676", "* (...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5677", "* (But you didn't have anything& appealing.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5705", "* (You put a Hot Dog in front& of the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5706", "* (A white paw shoots out from& under the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5707", "* (It tries to pull the Hot Dog& into its room...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5708", "* (But it keeps pressing down too& hard^1, and the hot dog keeps& spinning away.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5709", "* (...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5710", "* (It finally succeeds.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5711", "* (...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5712", "* (You hear the grinding of& stone.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5713", "* (A single hushpuppy slides& out from under the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5714", "* (You got Hush Puppy.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5720", "* (You put a Hot Cat in front& of the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5721", "* (You hear growling...)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5727", "* (You put a Dog Salad in front& of the door.^1)&* (It slides underneath.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5728", "* (...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5729", "* (The Dog Salad was absorbed& by the darkness.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5736", "* (You put a Dog Residue in& front of the door.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5737", "* (It slides underneath the door^1,& as if pulled by a magnet.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5738", "* (...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5743", "* (ZOMMM!!^1!)&* (It shoots back out at a& high speed!)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5747", "* (Two Dog Residues slowly slide& back out from underneath& the door.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5755", " %%"); ds_map_add(global.text_data_en, "SCR_TEXT_5761", "* Yes^1, we know^1.&* The elevator to the city& is NOT working./"); ds_map_add(global.text_data_en, "SCR_TEXT_5762", "* Because of this incident^1, rooms& are running at a special rate!/"); ds_map_add(global.text_data_en, "SCR_TEXT_5763", "* 200G a room^1. Interested^1?& & Stay Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5764", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5768", "* 200G a room^1. Interested^1?& & Stay Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5769", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5774", "* Did you enjoy your stay?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5775", "* What^1?&* Room..^1.&* Key?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5776", "* No^1, we don't do that./"); ds_map_add(global.text_data_en, "SCR_TEXT_5777", "* If you leave your room^1,& you'll have to pay again./"); ds_map_add(global.text_data_en, "SCR_TEXT_5778", "* 200G a room^1. Interested^1?& & Stay Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5779", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5791", "* Fabulous^1!&* We'll escort you to your& room!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5797", "* ... that's not enough money./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5802", "* Do let us know if you& change your mind^1.&* Have a sparkular day!/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5807", "* ... MY ONE TRUE LOVE?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5808", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_5809", "* (YOU LOOK BORED^1, DARLING.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5810", "* (I WANT THIS TO BE A STELLAR& PERFORMANCE^1, SO IF YOU& WON'T GIVE IT YOUR ALL...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5811", "* (THEN I'LL SKIP AHEAD FOR& THE AUDIENCE'S SAKE.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_5812", "* (Perform?)& & Yeah Skip this\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5813", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5819", "* (UNDERSTOOD.^1)&* (LET'S KNOCK 'EM DEAD!)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5823", "* (KA-SIGH...^1)&* (THE SHOW MUST GO ON!)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5829", "Interesting./"); ds_map_add(global.text_data_en, "SCR_TEXT_5830", "You want to go back./"); ds_map_add(global.text_data_en, "SCR_TEXT_5831", "You want to go bac^1k&to the worl^2d&you destroyed./"); ds_map_add(global.text_data_en, "SCR_TEXT_5832", "It was you who pushed&everythin^1g to its edge./"); ds_map_add(global.text_data_en, "SCR_TEXT_5833", "It was you who led the worl^1d&to its destruction./"); ds_map_add(global.text_data_en, "SCR_TEXT_5834", "But you cannot accept it./"); ds_map_add(global.text_data_en, "SCR_TEXT_5835", "You think you are above&consequences.& Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5836", ""); ds_map_add(global.text_data_en, "SCR_TEXT_5842", "Exactly./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5846", "Then what are you looking for?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5851", "Perhaps./"); ds_map_add(global.text_data_en, "SCR_TEXT_5852", "We can reach a compromise./"); ds_map_add(global.text_data_en, "SCR_TEXT_5853", "You still have somethin^1g&I want./"); ds_map_add(global.text_data_en, "SCR_TEXT_5854", "Give it to me./"); ds_map_add(global.text_data_en, "SCR_TEXT_5855", "And I will bring this&world back./"); ds_map_add(global.text_data_en, "SCR_TEXT_5856", " & & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5857", ""); ds_map_add(global.text_data_en, "SCR_TEXT_5863", "Then it is agreed./"); ds_map_add(global.text_data_en, "SCR_TEXT_5864", "You will give me your SOUL.& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5865", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5869", "Then stay here for&all eternity./"); ds_map_add(global.text_data_en, "SCR_TEXT_5870", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5877", ".../"); ds_map_add(global.text_data_en, "SCR_TEXT_5878", "Then^1, it is done./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5882", "Then stay here for&all eternity./"); ds_map_add(global.text_data_en, "SCR_TEXT_5883", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5888", "* hey./"); ds_map_add(global.text_data_en, "SCR_TEXT_5889", "* is your refrigerator& running?/"); ds_map_add(global.text_data_en, "SCR_TEXT_5890", " & & yes no\C"); ds_map_add(global.text_data_en, "SCR_TEXT_5891", " "); ds_map_add(global.text_data_en, "SCR_TEXT_5897", "* nice^1.&* i'll be over to deposit& the brewskis./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5901", "* ok^1, i'll send someone& over to fix it./"); ds_map_add(global.text_data_en, "SCR_TEXT_5902", "* thanks for letting me& know./"); ds_map_add(global.text_data_en, "SCR_TEXT_5903", "* good communication is& important./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_5937", " * Check * Compliment& * Threat"); ds_map_add(global.text_data_en, "SCR_TEXT_5948", " * Check * Talk"); ds_map_add(global.text_data_en, "SCR_TEXT_5959", " * Check * Compliment& * Threat"); ds_map_add(global.text_data_en, "SCR_TEXT_5970", " * Check * Compliment& * Threat"); ds_map_add(global.text_data_en, "SCR_TEXT_5981", " * Check * Console& * Terrorize"); ds_map_add(global.text_data_en, "SCR_TEXT_5991", " * Check * Imitate& * Flirt"); ds_map_add(global.text_data_en, "SCR_TEXT_6001", " * Check * Talk"); ds_map_add(global.text_data_en, "SCR_TEXT_6011", " * Check * Talk& * Devour * Dinner"); ds_map_add(global.text_data_en, "SCR_TEXT_6021", " * Check * Pick On& * Don't Pick On"); ds_map_add(global.text_data_en, "SCR_TEXT_6031", " * Check * Talk"); ds_map_add(global.text_data_en, "SCR_TEXT_6041", " * Check * Flirt& * Threat * Cheer"); ds_map_add(global.text_data_en, "SCR_TEXT_6051", " * Check * Imitate& * Flirt"); ds_map_add(global.text_data_en, "SCR_TEXT_6061", " * Check * Pet"); ds_map_add(global.text_data_en, "SCR_TEXT_6071", " * Check * Pet& * Pet * Pet & * Pet * Pet "); ds_map_add(global.text_data_en, "SCR_TEXT_6081", " * Check * Pet& * Re-sniff * Roll Around"); ds_map_add(global.text_data_en, "SCR_TEXT_6091", " * Check * Pet& * Re-sniff * Roll Around"); ds_map_add(global.text_data_en, "SCR_TEXT_6101", " * Check * Pet& * Beckon * Play & * Ignore"); ds_map_add(global.text_data_en, "SCR_TEXT_6114", " * Check * Agree& * Clash * Joke"); ds_map_add(global.text_data_en, "SCR_TEXT_6124", " * Check * Laugh& * Heckle * Joke"); ds_map_add(global.text_data_en, "SCR_TEXT_6135", " * Check * Compliment& * Ignore * Steal"); ds_map_add(global.text_data_en, "SCR_TEXT_6145", " * Check * Compliment"); ds_map_add(global.text_data_en, "SCR_TEXT_6155", " * Check * Ditch"); ds_map_add(global.text_data_en, "SCR_TEXT_6165", " * Check * Decorate& * Undecorate * Gift"); ds_map_add(global.text_data_en, "SCR_TEXT_6175", " * Check * Flex& * Shoo"); ds_map_add(global.text_data_en, "SCR_TEXT_6185", " * Check * Flex& * Feed Temmie * Talk& Flakes "); ds_map_add(global.text_data_en, "SCR_TEXT_6196", " * Check * Flirt& * Insult"); ds_map_add(global.text_data_en, "SCR_TEXT_6206", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6221", " * Check * Imitate& * Flirt"); ds_map_add(global.text_data_en, "SCR_TEXT_6234", " * Check * Lie Down& * Hug * Unhug"); ds_map_add(global.text_data_en, "SCR_TEXT_6244", " * Check * Lie Down& * Hug * Unhug"); ds_map_add(global.text_data_en, "SCR_TEXT_6259", " * Check * Clean& * Touch * Joke"); ds_map_add(global.text_data_en, "SCR_TEXT_6269", " * Check * Smile& * Hum * Conduct"); ds_map_add(global.text_data_en, "SCR_TEXT_6279", " * Check * Talk"); ds_map_add(global.text_data_en, "SCR_TEXT_6289", " * Check * Plead& * Challenge"); ds_map_add(global.text_data_en, "SCR_TEXT_6300", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6313", " * Check * Cry"); ds_map_add(global.text_data_en, "SCR_TEXT_6323", " * Check * Whisper& * Clean Armor"); ds_map_add(global.text_data_en, "SCR_TEXT_6333", " * Check * Whisper& * Clean Armor"); ds_map_add(global.text_data_en, "SCR_TEXT_6343", " * Check * Flirt& * Approach"); ds_map_add(global.text_data_en, "SCR_TEXT_6353", " * Check * Criticize& * Encourage * Hug"); ds_map_add(global.text_data_en, "SCR_TEXT_6363", " * Check * Cool Down& * Heat Up * Invite"); ds_map_add(global.text_data_en, "SCR_TEXT_6374", "\W * Check * Struggle& * Pay \[1]G& \YYour Money: \[G]G \W "); ds_map_add(global.text_data_en, "SCR_TEXT_6384", " * Check * Yell"); ds_map_add(global.text_data_en, "SCR_TEXT_6387", "\W * Check \Y* Yellow \W"); ds_map_add(global.text_data_en, "SCR_TEXT_6398", " * Check * Fake Attack"); ds_map_add(global.text_data_en, "SCR_TEXT_6408", " * Check * Talk & * Stare * Clear Mind"); ds_map_add(global.text_data_en, "SCR_TEXT_6418", " * Check * Talk & * Sing"); ds_map_add(global.text_data_en, "SCR_TEXT_6428", " * Check * Compliment& * Threaten * Mystify"); ds_map_add(global.text_data_en, "SCR_TEXT_6438", " * Check * Pick On& * Don't Pick * Challenge& On"); ds_map_add(global.text_data_en, "SCR_TEXT_6449", " * Check * Console& * Terrorize * Pray"); ds_map_add(global.text_data_en, "SCR_TEXT_6460", " * Check * Defuse Bomb"); ds_map_add(global.text_data_en, "SCR_TEXT_6470", " * Check * Whisper& * Touch Glove"); ds_map_add(global.text_data_en, "SCR_TEXT_6480", " * Check * Whisper& * Touch Glove"); ds_map_add(global.text_data_en, "SCR_TEXT_6490", " * Check * Burn"); ds_map_add(global.text_data_en, "SCR_TEXT_6493", "\W * Check \Y* Turn \W"); ds_map_add(global.text_data_en, "SCR_TEXT_6504", " * Check * Boast& * Pose * Heel Turn"); ds_map_add(global.text_data_en, "SCR_TEXT_6514", " * Check * Talk"); ds_map_add(global.text_data_en, "SCR_TEXT_6524", " * Call * Hum& * Scream * Flex& * Unhug * Cry"); ds_map_add(global.text_data_en, "SCR_TEXT_6534", " * Check * Pick On& * Mystify * Clean& * Hum * Pray"); ds_map_add(global.text_data_en, "SCR_TEXT_6544", " * Check * Laugh& * Heckle * Joke"); ds_map_add(global.text_data_en, "SCR_TEXT_6554", " * Check * ITEM & * STAT * CELL"); ds_map_add(global.text_data_en, "SCR_TEXT_6565", " * Check * Join& * Refuse"); ds_map_add(global.text_data_en, "SCR_TEXT_6579", " * Check * Pet& * Beckon * Play & * Ignore"); ds_map_add(global.text_data_en, "SCR_TEXT_6589", " * Fake Hit * Recipe& * Smile * Clash"); ds_map_add(global.text_data_en, "SCR_TEXT_6599", " * Encourage * Call & * Nerd Out * Quiz"); ds_map_add(global.text_data_en, "SCR_TEXT_6609", " * Joke * Puzzle & * Recipe * Insult"); ds_map_add(global.text_data_en, "SCR_TEXT_6619", " * Take break * Joke & * Judgment * Crossword"); ds_map_add(global.text_data_en, "SCR_TEXT_6629", " * Talk * Mercy & * Hug * Preference"); ds_map_add(global.text_data_en, "SCR_TEXT_6639", " * Talk * Mercy & * Stare * Hug"); ds_map_add(global.text_data_en, "SCR_TEXT_6649", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6659", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6669", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6679", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6689", " * Check"); ds_map_add(global.text_data_en, "SCR_TEXT_6699", " * Check * Compliment& * Threaten * Mystify"); ds_map_add(global.text_data_en, "SCR_TEXT_6709", " * Check * Pick On& * Don't Pick * Challenge& On"); ds_map_add(global.text_data_en, "SCR_TEXT_6720", " * Check * Console& * Terrorize * Pray"); ds_map_add(global.text_data_en, "SCR_TEXT_6731", " * Check * Talk"); ds_map_add(global.text_data_en, "SCR_TEXT_6741", " * Check * Switch& * Fix * Lie Down"); ds_map_add(global.text_data_en, "SCR_TEXT_6751", " * Check * Hiss& * Devour * Snack"); ds_map_add(global.text_data_en, "SCR_TEXT_6761", " * Check * Applaud& * Boo * Nothing"); ds_map_add(global.text_data_en, "SCR_TEXT_6772", " * Check * Something"); ds_map_add(global.text_data_en, "SCR_TEXT_6783", " * Check * Draw"); ds_map_add(global.text_data_en, "SCR_TEXT_6793", " * Check * Hope & * Dream"); ds_map_add(global.text_data_en, "SCR_TEXT_6804", " * Error"); ds_map_add(global.text_data_en, "SCR_TEXT_6814", " * Struggle"); ds_map_add(global.text_data_en, "SCR_TEXT_6825", "\W * Undyne "); ds_map_add(global.text_data_en, "SCR_TEXT_6826", "\W \Y* (Saved) \W"); ds_map_add(global.text_data_en, "SCR_TEXT_6828", " * Alphys \W &"); ds_map_add(global.text_data_en, "SCR_TEXT_6829", " \Y* (Saved)\W &"); ds_map_add(global.text_data_en, "SCR_TEXT_6831", "\W * Papyrus * Sans \W &"); ds_map_add(global.text_data_en, "SCR_TEXT_6832", "\Y * (Saved) * (Saved)\W &"); ds_map_add(global.text_data_en, "SCR_TEXT_6834", "\W * Toriel * Asgore \W "); ds_map_add(global.text_data_en, "SCR_TEXT_6835", "\Y * (Saved) * (Saved)\W "); ds_map_add(global.text_data_en, "SCR_TEXT_6848", " * Someone else"); ds_map_add(global.text_data_en, "SCR_TEXT_6849", " * Asriel Dreemurr"); ds_map_add(global.text_data_en, "SCR_TEXT_6868", "* Dialing..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_6876", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6877", "\E0* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6878", "* You only wanted to& say hello...^2?&* Well then./"); ds_map_add(global.text_data_en, "SCR_TEXT_6879", "\E0* 'Hello!'/"); ds_map_add(global.text_data_en, "SCR_TEXT_6880", "* I hope that suffices^1.&* Hee hee./"); ds_map_add(global.text_data_en, "SCR_TEXT_6881", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6882", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6886", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6887", "\E0* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6888", "* You want to say& hello again?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6889", "* 'Salutations!'/"); ds_map_add(global.text_data_en, "SCR_TEXT_6890", "* Is that enough?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6891", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6892", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6896", "\F1 \TT %"); ds_map_add(global.text_data_en, "SCR_TEXT_6897", "\E0* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6898", "* Are you bored^1?&* I should have given& a book to you./"); ds_map_add(global.text_data_en, "SCR_TEXT_6899", "* My apologies./"); ds_map_add(global.text_data_en, "SCR_TEXT_6900", "* Why not use your& imagination to& divert yourself?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6901", "* Pretend you are..^1.&* A monarch!/"); ds_map_add(global.text_data_en, "SCR_TEXT_6902", "* Rule over the leaf pile& with a fist of iron./"); ds_map_add(global.text_data_en, "SCR_TEXT_6903", "* Can you do that for me?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6904", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6905", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6909", "\F1 \TT %"); ds_map_add(global.text_data_en, "SCR_TEXT_6910", "\E0* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6911", "* Hello^1, my child./"); ds_map_add(global.text_data_en, "SCR_TEXT_6912", "\E1* Sorry^1, I do not have& much to say./"); ds_map_add(global.text_data_en, "SCR_TEXT_6913", "\E0* It was nice to hear& your voice^1, though^1./"); ds_map_add(global.text_data_en, "SCR_TEXT_6914", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6915", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6920", "* Dialing..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_6921", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6922", "* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6923", "\E1* Help with a puzzle^1.^1.^1.?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6924", "* Um^1, you have not& left the room^1, have you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6925", "\E0* Wait patiently for& me and we can solve& it together!/"); ds_map_add(global.text_data_en, "SCR_TEXT_6926", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6927", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6931", "* Dialing..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_6932", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6933", "* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6934", "\E1* You want to know& more about me?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6935", "* Well^1, I am afraid there& is not much to say./"); ds_map_add(global.text_data_en, "SCR_TEXT_6936", "\E0* I am just a silly little& lady who worries too& much!/"); ds_map_add(global.text_data_en, "SCR_TEXT_6937", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6938", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6943", "* Dialing..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_6944", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6945", "* This is TORIEL./"); ds_map_add(global.text_data_en, "SCR_TEXT_6946", '\E8* Huh^2?&* Did you just call& me... "Mom"?/'); ds_map_add(global.text_data_en, "SCR_TEXT_6947", "\E1* Well...&* I suppose.../"); ds_map_add(global.text_data_en, "SCR_TEXT_6948", "* Would that make you& happy?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6949", '* To call me..^2.&* "Mother?"/'); ds_map_add(global.text_data_en, "SCR_TEXT_6950", "\E0* Well then^1, call me& whatever you like!/!"); ds_map_add(global.text_data_en, "SCR_TEXT_6951", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6952", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6963", "* Dialing..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_6964", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6965", "\E8* ...^2 huh???/"); ds_map_add(global.text_data_en, "SCR_TEXT_6966", "\E1* Oh,^1 heh..^1 heh...^1 \E0 &* Ha ha ha!/"); ds_map_add(global.text_data_en, "SCR_TEXT_6967", "* How adorable...^1 I& could pinch your cheek!/"); ds_map_add(global.text_data_en, "SCR_TEXT_6968", "* You can certainly find& better than an old woman& like me./"); ds_map_add(global.text_data_en, "SCR_TEXT_6969", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6970", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6974", "* Dialing..\E0.\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_6975", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6976", "\E1* Oh dear,^1 are you& serious...?/"); ds_map_add(global.text_data_en, "SCR_TEXT_6977", "\E1* I do not know if this is& pathetic,^1 or endearing./"); ds_map_add(global.text_data_en, "SCR_TEXT_6978", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6979", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6982", '\E8* And after you said you& want to call& me "mother..."/'); ds_map_add(global.text_data_en, "SCR_TEXT_6983", '\E0* You are an...^2 & \E1... "interesting"& child./'); ds_map_add(global.text_data_en, "SCR_TEXT_6984", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_6985", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_6994", "* Dialing... /"); ds_map_add(global.text_data_en, "SCR_TEXT_6995", "* ... /"); ds_map_add(global.text_data_en, "SCR_TEXT_6996", "* But nobody came./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7000", "* Dialing... /"); ds_map_add(global.text_data_en, "SCR_TEXT_7001", "* ... /"); ds_map_add(global.text_data_en, "SCR_TEXT_7002", "* Nobody picked up./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7007", "* Dialing... /"); ds_map_add(global.text_data_en, "SCR_TEXT_7008", "* ... /"); ds_map_add(global.text_data_en, "SCR_TEXT_7009", "* The ringing is coming from& inside your inventory./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7016", "* Dialing...\TT /"); ds_map_add(global.text_data_en, "SCR_TEXT_7017", "\F1 %"); ds_map_add(global.text_data_en, "SCR_TEXT_7018", "* Hey^1, you silly& child./"); ds_map_add(global.text_data_en, "SCR_TEXT_7019", "* If you want to& talk to me^1, I am& right here./"); ds_map_add(global.text_data_en, "SCR_TEXT_7020", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "SCR_TEXT_7021", "* Click.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7025", "* Dialing... /"); ds_map_add(global.text_data_en, "SCR_TEXT_7026", "* ... /"); ds_map_add(global.text_data_en, "SCR_TEXT_7027", "* (Somewhere^1, signals deflected& by a dog.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7040", "* (No response.^1)&* (Their phone might be out& of batteries.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7052", "* (The box is aclog with the& the hair of a dog.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7079", "* You encountered the Dummy."); ds_map_add(global.text_data_en, "SCR_TEXT_7080", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7084", "* Froggit attacks you!"); ds_map_add(global.text_data_en, "SCR_TEXT_7085", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7089", "* Froggit hopped close!"); ds_map_add(global.text_data_en, "SCR_TEXT_7090", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7094", "* Whimsun approached meekly!"); ds_map_add(global.text_data_en, "SCR_TEXT_7095", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7099", "* Froggit and Whimsun drew near!"); ds_map_add(global.text_data_en, "SCR_TEXT_7100", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_7104", "* Moldsmal blocked the way!"); ds_map_add(global.text_data_en, "SCR_TEXT_7105", "%%%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5913", "* (Dog Shrine.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5914", "* (Donate?)& & Dognate Dognot\C"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5919", "* (\[1] of \[2]G in the box.)& & Dognate Dognot\C"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5924", "* (Looks like the money was used& to buy some fairy lights.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5925", "* (It was kind of dark in here.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5933", "* (Looks like the money was used& to increase the size of the& shrine.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5941", "* (The donation box slot is even& bigger now.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5942", "* (You should be able to donate& even more at once!)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5943", "* (... actually^1, it looks like& the sides of the slot are& just painted on...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5944", "* (Seems you'll still have to& donate just 1G at a time...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5954", "* (The donation box is sealed.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5955", "* (There was seemingly no point& to all of this...)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5958", "* (Since your adventure is over^1,& you can reminisce about how& useful the Dog Shrine was...)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5959", "* (... it wasn't useful at all.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5970", "* (Something is wrong with& the box.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5977", "* (The box is full.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5982", "* (Not enough money.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5983", "* (That's relieving...)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5993", "* (You donated 1G.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5997", "* (You put 1G into the box.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_5998", "* (You feel like you're about to& waste a lot of time...)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6003", "* (Clink!)&* (The box is filled with coins.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6004", "* (Perhaps if you leave and& return^1, the donations will be& used for something.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6015", "* (You feel a sense of relief.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6024", "* (Donation box.)& & Use It Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6031", "* (... hand can't fit inside.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6032", "* (Check it again to try& donating.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6037", "* (Right.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6045", "* (The boombox is playing...)&* (An upbeat song.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6046", "* (It's having a psychological& effect on your desire to& donate.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6047", "* (... It's not clear what kind& of effect that is.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6048", "* (Change the track?)& & Change Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6059", "* (Huh!?)&* (The next track is just the& same but faster...!?)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6065", "* (You see no reason to& change it.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6070", "* (You returned the song& to normal.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6076", "* (\[1]G inside.)& & Donate Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6095", "* (1G was put inside.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6101", "* (Not enough G.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6106", "* (There's enough.)/%"); ds_map_add(global.text_data_en, "SCR_TEXT_dogshrine_6112", "* (Nothing was put inside.)/%"); ds_map_add(global.text_data_en, "blt_sizebone_115", " THIS IS AN ERROR& MESSAGE^1.& REALLY!!!/%%"); ds_map_add(global.text_data_en, "blt_sizebone_118", " YOU'RE TOO WEAK!!& I WAS EASILY ABLE& TO CAPTURE YOU!!!/"); ds_map_add(global.text_data_en, "blt_sizebone_119", " I WILL NOW SEND& YOU TO THE& CAPTURE ZONE!!/"); ds_map_add(global.text_data_en, "blt_sizebone_120", " OR^1, AS SANS& CALLS IT^1.../"); ds_map_add(global.text_data_en, "blt_sizebone_121", " OUR GARAGE???/"); ds_map_add(global.text_data_en, "blt_sizebone_122", " YOU'RE IN THE& DOGHOUSE NOW!/"); ds_map_add(global.text_data_en, "blt_sizebone_123", " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "blt_sizebone_127", " WELL!!^1! YOU MAY& HAVE CLEVERLY& ESCAPED FROM& JAIL BEFORE.../"); ds_map_add(global.text_data_en, "blt_sizebone_128", " BUT THIS TIME^1,& I'VE UPGRADED& THE FACILITIES./"); ds_map_add(global.text_data_en, "blt_sizebone_129", " NOT ONLY WILL& YOU BE& TRAPPED.../"); ds_map_add(global.text_data_en, "blt_sizebone_130", " BUT YOU WON'T& EVEN WANT& TO LEAVE!!!/"); ds_map_add(global.text_data_en, "blt_sizebone_131", " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "blt_sizebone_136", " YOU ARE...& PERSISTENT!/"); ds_map_add(global.text_data_en, "blt_sizebone_137", " BUT^1!& IT JUST WON'T& WORK ON ME!/"); ds_map_add(global.text_data_en, "blt_sizebone_138", " I AM THE& PERSISTENTEST!/"); ds_map_add(global.text_data_en, "blt_sizebone_139", " AND IF YOU& THINK YOU ARE& PERSISTENESTER.../"); ds_map_add(global.text_data_en, "blt_sizebone_140", " THAT IS WRONG^1!& GRAMATICALLY& WRONG!/"); ds_map_add(global.text_data_en, "blt_sizebone_141", " BECAUSE THE& CORRECT FORM& WOULD BE.../"); ds_map_add(global.text_data_en, "blt_sizebone_142", ' NOT AS& PERSISTENTEST AS& PAPYRUS^1, THE& PERSISTENTESTEST!/"'); ds_map_add(global.text_data_en, "blt_sizebone_143", " I HOPE YOU& ENJOYED THIS& LESSON./"); ds_map_add(global.text_data_en, "blt_sizebone_144", " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_6book_master_384", "You&called&for&help&..."); ds_map_add(global.text_data_en, "obj_6book_master_385", "%%%"); ds_map_add(global.text_data_en, "obj_6book_act_179", "You called for help..."); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_0", "DEATH"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_0", "LIFE"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_1", "DESPAIR"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_1", "HOPE"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_2", "NIGHTMARE"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_2", "DREAMS"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_3", "SADNESS"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_3", "HAPPINESS"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_4", "RUIN"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_4", "SUCCESS"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_5", "HATRED"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_5", "LOVE"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_6", "TRAPPED"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_6", "FREEDOM"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_7", "SLAUGHTER"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_7", "MERCY"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_8", "DOOM"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_8", "LUCK"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_9", "TERROR"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_9", "CALM"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_10", "HORROR"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_10", "RELIEF"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_11", "CRUELTY"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_11", "KINDNESS"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_12", "MURDERER"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_12", "DREAMER"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_13", "DESTROY"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_13", "CREATE"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_bad_14", "CORRUPT"); ds_map_add(global.text_data_en, "obj_6book_wordbullet_good_14", "PROTECT"); ds_map_add(global.text_data_en, "obj_6glove_act_148", "* You called for help..."); ds_map_add(global.text_data_en, "obj_6glove_act_149", "%%%"); ds_map_add(global.text_data_en, "obj_6gun_act_149", "* You called for help..."); ds_map_add(global.text_data_en, "obj_6gun_act_150", "%%%"); ds_map_add(global.text_data_en, "obj_6knife_act_284", "* You called for help..."); ds_map_add(global.text_data_en, "obj_6knife_act_285", "%%%"); ds_map_add(global.text_data_en, "obj_6pan_act_163", "* You called for help..."); ds_map_add(global.text_data_en, "obj_6pan_act_164", "%%%"); ds_map_add(global.text_data_en, "obj_6shoe_act_184", "* You called for help..."); ds_map_add(global.text_data_en, "obj_6shoe_act_185", "%%%"); ds_map_add(global.text_data_en, "obj_aaron_243", "Come on&in, the&water's&fine ; )"); ds_map_add(global.text_data_en, "obj_aaron_244", "No need&for a&swimming&suit ; )"); ds_map_add(global.text_data_en, "obj_aaron_245", "Edu-&cation?&Hobby?&Talent?"); ds_map_add(global.text_data_en, "obj_aaron_246", "Whew,&I'm&sweating&; )"); ds_map_add(global.text_data_en, "obj_aaron_249", "Don't&get too&close&; )"); ds_map_add(global.text_data_en, "obj_aaron_250", "Sure&isn't&creepy&out ; )"); ds_map_add(global.text_data_en, "obj_aaron_251", "I sure&do love&muscles&; )"); ds_map_add(global.text_data_en, "obj_aaron_252", "Whew,&I'm&sweating&; )"); ds_map_add(global.text_data_en, "obj_aaron_257", "Flagrant&error&; )"); ds_map_add(global.text_data_en, "obj_aaron_258", "Flexing&contest?&OK, flex&more ; )"); ds_map_add(global.text_data_en, "obj_aaron_259", "Nice!!&I won't&lose&tho ; )"); ds_map_add(global.text_data_en, "obj_aaron_264", "Fiesty,&huh?&; )"); ds_map_add(global.text_data_en, "obj_aaron_265", "Wow!&Spunky!&Love it&; )"); ds_map_add(global.text_data_en, "obj_aaron_267", "You'll&change&your&mind ; )"); ds_map_add(global.text_data_en, "obj_aaron_272", "CHECK&all you&want ; )"); ds_map_add(global.text_data_en, "obj_aaron_273", "... ; )"); ds_map_add(global.text_data_en, "obj_aaron_276", "Ha, nice.&My kind&of humor&; )"); ds_map_add(global.text_data_en, "obj_aaron_278", "Just the&two of&us, huh?&; )"); ds_map_add(global.text_data_en, "obj_aaron_279", "Hi?&; )"); ds_map_add(global.text_data_en, "obj_aaron_282", "%%%"); ds_map_add(global.text_data_en, "obj_aaron_478", "* Aaron is splashing you& playfully."); ds_map_add(global.text_data_en, "obj_aaron_479", "* Aaron is looking around^1,& fearful of something."); ds_map_add(global.text_data_en, "obj_aaron_480", "* Aaron is sweating bullets^3.&* Literally."); ds_map_add(global.text_data_en, "obj_aaron_481", "* Aaron is admiring his own& muscles."); ds_map_add(global.text_data_en, "obj_aaron_482", "* Smells like an underwater& barnyard."); ds_map_add(global.text_data_en, "obj_aaron_483", "* Smells like a mussel farm."); ds_map_add(global.text_data_en, "obj_aaron_484", "* Aaron is ready for your& next flex."); ds_map_add(global.text_data_en, "obj_aaron_486", "* Aaron's muscles droop& comically."); ds_map_add(global.text_data_en, "obj_aaron_502", "* AARON - ATK 24 DEF 12&* This seahorse has a lot of& HP (Horsepower)./"); ds_map_add(global.text_data_en, "obj_aaron_503", "* All of his attacks are harder& to dodge at the bottom of the& box./^"); ds_map_add(global.text_data_en, "obj_aaron_512", "* You tell Aaron to go away./^"); ds_map_add(global.text_data_en, "obj_aaron_514", "* You tell Aaron to go away^1.&* He agrees./^"); ds_map_add(global.text_data_en, "obj_aaron_524", "* You flex^1.&* Aaron flexes twice as hard.&* ATTACK increases for you two./^"); ds_map_add(global.text_data_en, "obj_aaron_525", "* You flex harder^1.&* Aaron flexes thrice as hard.&* ATTACK increases for you two./^"); ds_map_add(global.text_data_en, "obj_aaron_526", "* You flex^1.&* Aaron flexes very hard.../"); ds_map_add(global.text_data_en, "obj_aaron_527", "* He flexes himself out of& the room!/^"); ds_map_add(global.text_data_en, "obj_aaronnpc_70", "* Since you flexed at me^1,& I've been thinking of a& lot of things ; )/"); ds_map_add(global.text_data_en, "obj_aaronnpc_71", "* Like..^1.&* Flexing ; )/%%"); ds_map_add(global.text_data_en, "obj_aaronnpc_75", "* And flexing ; )/%%"); ds_map_add(global.text_data_en, "obj_aaronnpc_80", "* You came all this way to& see me flex ; )/"); ds_map_add(global.text_data_en, "obj_aaronnpc_81", "* This really says something& about you ; )/%%"); ds_map_add(global.text_data_en, "obj_aaronnpc_86", "* I..^1. I'm sc-scared... ; )/"); ds_map_add(global.text_data_en, "obj_aaronnpc_87", "* Ghosts aren't real^1, right?&* ; )/"); ds_map_add(global.text_data_en, "obj_aaronnpc_88", "* What^1? They are real^1?&* Oh nooooooo ; )/%%"); ds_map_add(global.text_data_en, "obj_aaronnpc_92", "* First ghosts^1, are real^1, now& anime's real ; )&* All my nightmares are true ; )/%%"); ds_map_add(global.text_data_en, "obj_actiontable_63", "AH^1, YES^1, ACTION&FIGURES./"); ds_map_add(global.text_data_en, "obj_actiontable_64", "A GREAT REFERENCE&FOR THEORETICAL&BATTLE SCENARIOS./"); ds_map_add(global.text_data_en, "obj_actiontable_66", "\E3HOW DO I HAVE&SO MANY?/"); ds_map_add(global.text_data_en, "obj_actiontable_67", "\E2WELL^1, LET'S JUST&SAY THEY'RE&FROM.../"); ds_map_add(global.text_data_en, "obj_actiontable_68", "\E0A CHUBBY^1, SMILING&MAN WHO LOVES TO&SURPRISE PEOPLE./"); ds_map_add(global.text_data_en, "obj_actiontable_69", "YEAH^1!!&THAT'S RIGHT!/"); ds_map_add(global.text_data_en, "obj_actiontable_70", "SANTA!!!!/%%"); ds_map_add(global.text_data_en, "obj_actiontable_72", "* (Action figures of many& sexy robots.)/%%"); ds_map_add(global.text_data_en, "obj_actiontable_76", "* (Action figures of many& sexy robots.)/%%"); ds_map_add(global.text_data_en, "obj_adate_125", " DATING^1 STAR^5T^2.^2.^2.^3?%%"); ds_map_add(global.text_data_en, "obj_adate_142", "Uhhh^1, sorry^2!&I'm still getting&dressed!/%%"); ds_map_add(global.text_data_en, "obj_adate_170", "H-how do I look?/"); ds_map_add(global.text_data_en, "obj_adate_171", "My friend helped me&pick out this&dress./"); ds_map_add(global.text_data_en, "obj_adate_172", "\E1S\M0he's got a great&sense of.../"); ds_map_add(global.text_data_en, "obj_adate_173", "\E0Um^1, anyway^1!&Let's do this thing!/%%"); ds_map_add(global.text_data_en, "obj_adate_186", " DATING^3 START^3.%%"); ds_map_add(global.text_data_en, "obj_adate_199", "H-h-hey^1, w-w-wait!/"); ds_map_add(global.text_data_en, "obj_adate_200", "Actually^1, we still&can't start the&date yet!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_209", " DATING..^1. STOP^4?%%"); ds_map_add(global.text_data_en, "obj_adate_221", "Umm^1, I've gotta give&you items to raise&your affection&statistic^1, first!/"); ds_map_add(global.text_data_en, "obj_adate_222", "That'll increase the&chance of a successful&outcome to the&date!/"); ds_map_add(global.text_data_en, "obj_adate_223", "\E6Right...?/"); ds_map_add(global.text_data_en, "obj_adate_224", "\E0Anyway^1, d-don't worry^1!&I'm prepared!/"); ds_map_add(global.text_data_en, "obj_adate_225", "\E5I-I've been&stockpiling gifts&in anticipation&for a date like this!/"); ds_map_add(global.text_data_en, "obj_adate_226", "\E7F\M6-first^1, I've got.../"); ds_map_add(global.text_data_en, "obj_adate_227", "\E5Some metal armor&polish!/"); ds_map_add(global.text_data_en, "obj_adate_228", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_229", "\E6Um^1, maybe you can't&use that./"); ds_map_add(global.text_data_en, "obj_adate_230", "\E5But!!!/"); ds_map_add(global.text_data_en, "obj_adate_231", "I also brought some&waterproof cream for&your scales!/"); ds_map_add(global.text_data_en, "obj_adate_232", "\E3Your^1, uh..^1.&Scales.../"); ds_map_add(global.text_data_en, "obj_adate_233", "\E6Uh^1, well^1, how about.../"); ds_map_add(global.text_data_en, "obj_adate_234", "This magical spear&repair kit^1, that I.../"); ds_map_add(global.text_data_en, "obj_adate_235", "\E7Um.../"); ds_map_add(global.text_data_en, "obj_adate_236", "\E5Hey^1, let's forget&about the items!/"); ds_map_add(global.text_data_en, "obj_adate_237", "\E0L\M0et's just start&the date!/%%"); ds_map_add(global.text_data_en, "obj_adate_301", " DATING!^1! START!^3!%%"); ds_map_add(global.text_data_en, "obj_adate_314", "Yeah!!^1!&Let's^1, uh^1, date!/%%"); ds_map_add(global.text_data_en, "obj_adate_352", "... uh.../"); ds_map_add(global.text_data_en, "obj_adate_353", "\E4Do you..^3. like..^3.&Anime...^2?/*"); ds_map_add(global.text_data_en, "obj_adate_367", " & Yes No & "); ds_map_add(global.text_data_en, "obj_adate_391", "H-hey^1!&Me too!!/%%"); ds_map_add(global.text_data_en, "obj_adate_396", "Oh./%%"); ds_map_add(global.text_data_en, "obj_adate_414", "Hey^1!&Let's!^1!&Go somewhere!!!/"); ds_map_add(global.text_data_en, "obj_adate_415", "\E7But where's a good&place to go on&a date...?/"); ds_map_add(global.text_data_en, "obj_adate_416", "\E2.../"); ds_map_add(global.text_data_en, "obj_adate_417", "\E0I've got it!!!/"); ds_map_add(global.text_data_en, "obj_adate_418", "\E5Let's go to the&garbage dump!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_476", "Here we are!/"); ds_map_add(global.text_data_en, "obj_adate_477", "This is where Undyne&and I come all&the time.../"); ds_map_add(global.text_data_en, "obj_adate_478", "\E1We find all sorts&of great stuff&here./"); ds_map_add(global.text_data_en, "obj_adate_479", "\E5Heh^1, she's&really.../"); ds_map_add(global.text_data_en, "obj_adate_480", "\E6Uh.../%%"); ds_map_add(global.text_data_en, "obj_adate_503", "Oh no./"); ds_map_add(global.text_data_en, "obj_adate_504", "\E9That's her over&there./"); ds_map_add(global.text_data_en, "obj_adate_505", "\M4I c-can't let her&see me on a date&with you!/"); ds_map_add(global.text_data_en, "obj_adate_506", "\E6Why...?/"); ds_map_add(global.text_data_en, "obj_adate_507", "\M0Because^1, uh..^1.&Well.../"); ds_map_add(global.text_data_en, "obj_adate_508", "\E9Oh no^1, here she&comes!!/%%"); ds_map_add(global.text_data_en, "obj_adate_556", " Hey!^1!& There you are!!/"); ds_map_add(global.text_data_en, "obj_adate_557", "\F2 I^1, uh^1, realized^1,& if you deliver that& thing.../"); ds_map_add(global.text_data_en, "obj_adate_558", "\F3 It might be a bad& idea./"); ds_map_add(global.text_data_en, "obj_adate_559", "\F4 So I'm gonna do& it!!^1!& Give it to me!!!/"); ds_map_add(global.text_data_en, "obj_adate_560", "\F3 Huh!^1?& You don't have it!?/"); ds_map_add(global.text_data_en, "obj_adate_561", "\F4 Ngggaaahhh!!/"); ds_map_add(global.text_data_en, "obj_adate_562", " Have you at least& seen her!?/*"); ds_map_add(global.text_data_en, "obj_adate_576", " & Yeah Nope & "); ds_map_add(global.text_data_en, "obj_adate_602", " Yes?/"); ds_map_add(global.text_data_en, "obj_adate_603", "\F6 So she's somewhere& around here.../"); ds_map_add(global.text_data_en, "obj_adate_604", "\F0 Thanks^1.& I'll keep looking./%%"); ds_map_add(global.text_data_en, "obj_adate_609", " No???/"); ds_map_add(global.text_data_en, "obj_adate_610", " But she wasn't& at home.../"); ds_map_add(global.text_data_en, "obj_adate_611", "\F3 Where the heck& could she be!?/%%"); ds_map_add(global.text_data_en, "obj_adate_669", "\E2Oh my god.../"); ds_map_add(global.text_data_en, "obj_adate_670", "\E6W... well^1, I guess&it's obvious^1, huh?/"); ds_map_add(global.text_data_en, "obj_adate_671", "\E7I...^1 uh..^1.&I really like her./"); ds_map_add(global.text_data_en, "obj_adate_672", "\E9I mean^1, more than&I like other people!/"); ds_map_add(global.text_data_en, "obj_adate_673", "\E7I'm sorry./"); ds_map_add(global.text_data_en, "obj_adate_674", "\E6I j-just figured^1,&y-you know.../"); ds_map_add(global.text_data_en, "obj_adate_675", "\E7It'd be f-fun to&go on like^1, a cute^1,&kind of.../"); ds_map_add(global.text_data_en, "obj_adate_676", "\E6P\M3retend date with you^1?&T-to make you feel&better?/"); ds_map_add(global.text_data_en, "obj_adate_677", "\E7.../"); ds_map_add(global.text_data_en, "obj_adate_678", "\E6Well^1, it sounds even&worse when I put it&like that./"); ds_map_add(global.text_data_en, "obj_adate_679", "\E8I\M0'm sorry^1.&I messed up again./"); ds_map_add(global.text_data_en, "obj_adate_680", "\E7Undyne's the person I..^1.&Um..^1. really want to&go on a date with./"); ds_map_add(global.text_data_en, "obj_adate_681", "But, I mean..^1.&She's way out of&my league./"); ds_map_add(global.text_data_en, "obj_adate_682", "\E9N-not that you&aren't^1, um^1, cool!/"); ds_map_add(global.text_data_en, "obj_adate_683", "\E7B-but..^1. Undyne.../"); ds_map_add(global.text_data_en, "obj_adate_684", "She's so confident..^1.&And strong..^1.&And funny.../"); ds_map_add(global.text_data_en, "obj_adate_685", "\E8And I'm just a&nobody./"); ds_map_add(global.text_data_en, "obj_adate_686", "\M3A fraud./"); ds_map_add(global.text_data_en, "obj_adate_687", "I'm the royal&scientist^1, but.../"); ds_map_add(global.text_data_en, "obj_adate_688", "\M0All I've ever done&is hurt people./"); ds_map_add(global.text_data_en, "obj_adate_689", "\E7I've told her so&many lies^1, she thinks&I'm.../"); ds_map_add(global.text_data_en, "obj_adate_690", "\E6She thinks I'm a&lot cooler than I&actually am./"); ds_map_add(global.text_data_en, "obj_adate_691", "\E7If she gets close&to me^1, she'll.../"); ds_map_add(global.text_data_en, "obj_adate_692", "\E8She'll find out the&truth about me./"); ds_map_add(global.text_data_en, "obj_adate_693", "\E7.../"); ds_map_add(global.text_data_en, "obj_adate_694", "\E7What should I do?/*"); ds_map_add(global.text_data_en, "obj_adate_708", " & Tell her Keep & the truth lying "); ds_map_add(global.text_data_en, "obj_adate_732", "\E9The truth...?/"); ds_map_add(global.text_data_en, "obj_adate_733", "\M4But if I tell her&that^1, she'll hate&me./"); ds_map_add(global.text_data_en, "obj_adate_734", "\E6I\M0sn't it better&this way?/"); ds_map_add(global.text_data_en, "obj_adate_735", "To live a lie where&both people are&happy.../"); ds_map_add(global.text_data_en, "obj_adate_736", "\E7Or a truth where&neither of us&are?/"); ds_map_add(global.text_data_en, "obj_adate_737", 'They say "be&yourself."/'); ds_map_add(global.text_data_en, "obj_adate_738", '\E8But I don' + "'" + 't&really like who&"myself" is./'); ds_map_add(global.text_data_en, "obj_adate_739", "\E7I'd rather just&be whatever makes&people like me./"); ds_map_add(global.text_data_en, "obj_adate_740", "\E6Eheheh.../"); ds_map_add(global.text_data_en, "obj_adate_741", "\E7.../"); ds_map_add(global.text_data_en, "obj_adate_742", "\E8.../"); ds_map_add(global.text_data_en, "obj_adate_743", "No, you're right./"); ds_map_add(global.text_data_en, "obj_adate_744", "Every day I'm&scared.../"); ds_map_add(global.text_data_en, "obj_adate_745", "\E7Scared what will&happen if people&learn the truth&on their own./"); ds_map_add(global.text_data_en, "obj_adate_746", "\M3They'll all get&hurt because of&me.../"); ds_map_add(global.text_data_en, "obj_adate_747", "\E9B\M4ut how can I&tell UNDYNE the&tr..^1. truth?/"); ds_map_add(global.text_data_en, "obj_adate_748", "\E8I d-don't have the&confidence.../"); ds_map_add(global.text_data_en, "obj_adate_749", "\E9I'm going to mess&it up^1!&How can I&practice!?/%%"); ds_map_add(global.text_data_en, "obj_adate_755", "Yeah..^1. yeah^1, you're&right!/"); ds_map_add(global.text_data_en, "obj_adate_756", "\E6I\M0've come this far^1,&I c-can't tell&her now!/"); ds_map_add(global.text_data_en, "obj_adate_757", "\E7Sh-she'd be really&hurt if she found&out^1, right?/"); ds_map_add(global.text_data_en, "obj_adate_758", "\E5S-so it'll just&be^1, uh^1, a little&secret!/"); ds_map_add(global.text_data_en, "obj_adate_759", "\M1What people don't&know can't hurt&them!!/"); ds_map_add(global.text_data_en, "obj_adate_760", "\M0Th-thank God I've&got an honest&friend like you!!/"); ds_map_add(global.text_data_en, "obj_adate_761", ".../"); ds_map_add(global.text_data_en, "obj_adate_762", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_763", "\M1B..^1. but what if she&finds out on her&own^1, somehow?/"); ds_map_add(global.text_data_en, "obj_adate_764", "\E7O\M0r if I ever&m-mess up.../"); ds_map_add(global.text_data_en, "obj_adate_765", "\M4Sh-she'd find out&the truth^1, and.../"); ds_map_add(global.text_data_en, "obj_adate_766", "\E8Pr-probably be even&more hurt than if&I told her myself./"); ds_map_add(global.text_data_en, "obj_adate_767", "\E6N\M0-not to mention^1,&l-lying so far..^1.&h..^1. has.../"); ds_map_add(global.text_data_en, "obj_adate_768", "\E8Been really&stressful^1, and scary./"); ds_map_add(global.text_data_en, "obj_adate_769", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_770", "\E4I think I'm going&to have to tell&her the truth./"); ds_map_add(global.text_data_en, "obj_adate_771", "\E9B-but how!?/"); ds_map_add(global.text_data_en, "obj_adate_772", "\E8I..^1. I don't have&the confidence.../"); ds_map_add(global.text_data_en, "obj_adate_773", "\E7How am I supposed&to practice&something like that!?/%%"); ds_map_add(global.text_data_en, "obj_adate_794", " Let's Obviously& Roleplay Let's & It Roleplay"); ds_map_add(global.text_data_en, "obj_adate_827", "\E4R..^1. roleplay?/"); ds_map_add(global.text_data_en, "obj_adate_828", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_829", "\E5.\M1.. That actually&sounds kind of&fun!/"); ds_map_add(global.text_data_en, "obj_adate_830", "\M0OK^1, which one of&us will be Undyne?/*"); ds_map_add(global.text_data_en, "obj_adate_844", " & I'll be You'll be& Undyne Undyne "); ds_map_add(global.text_data_en, "obj_adate_868", "Oh^1. Right^1.&Obviously^1.&Ehehe./"); ds_map_add(global.text_data_en, "obj_adate_869", "\E2A\M1hem./"); ds_map_add(global.text_data_en, "obj_adate_870", "\E0H-hi\M3 Undyne..^1.&H-how are you doing&today?/*"); ds_map_add(global.text_data_en, "obj_adate_884", " & I'm fine. YOur & cute, "); ds_map_add(global.text_data_en, "obj_adate_907", "\E5Ha^1! Ha^1!&Glad to hear it!!/"); ds_map_add(global.text_data_en, "obj_adate_908", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_909", "\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%"); ds_map_add(global.text_data_en, "obj_adate_913", "\E5Th..^1. thanks!/"); ds_map_add(global.text_data_en, "obj_adate_914", "\E6You say that to me&a lot^1, and I&never know what&to say!!/"); ds_map_add(global.text_data_en, "obj_adate_915", "\E6But I know^1, you just^1,&mean it platonically^1,&because we're just&friends!/"); ds_map_add(global.text_data_en, "obj_adate_916", "\M1Eheheh!!!/"); ds_map_add(global.text_data_en, "obj_adate_917", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_918", "\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%"); ds_map_add(global.text_data_en, "obj_adate_941", " & What is it, THEN SHe& Alphys. Kisses YOu"); ds_map_add(global.text_data_en, "obj_adate_963", "\E3Umm, you see..^1.&I..^1. I.../"); ds_map_add(global.text_data_en, "obj_adate_964", "\M3I..^1. I h-haven't been&exactly truthful&w-w-with you.../"); ds_map_add(global.text_data_en, "obj_adate_965", "\E4Y\M4..^1. you see^1, I..^1. I.../"); ds_map_add(global.text_data_en, "obj_adate_966", "\E9Oh^1, forget it!/"); ds_map_add(global.text_data_en, "obj_adate_967", "\M0Undyne!!!/"); ds_map_add(global.text_data_en, "obj_adate_968", "I..^1. I want to&tell you how I&feel!/"); ds_map_add(global.text_data_en, "obj_adate_969", "\M4Y-you're so brave^1,&a-and s-strong..^1.&A-and nice.../"); ds_map_add(global.text_data_en, "obj_adate_970", "Y-you always listen&t-to me when I talk&about n-n-nerdy&stuff.../"); ds_map_add(global.text_data_en, "obj_adate_971", "\E0Y-you always d-d-do&your best to m-make&me f-f-feel&special.../"); ds_map_add(global.text_data_en, "obj_adate_972", "\E3L-like t-telling me&that y-you'll b-beat&up anyone that&g-gets in my way.../%%"); ds_map_add(global.text_data_en, "obj_adate_976", "\E9WH-WHAT!?/"); ds_map_add(global.text_data_en, "obj_adate_977", "\M1UNDYNE WOULD NEVER^1,&UH..../"); ds_map_add(global.text_data_en, "obj_adate_978", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_979", "\M0.../"); ds_map_add(global.text_data_en, "obj_adate_980", "\E4I kiss her back..^1.&S..^1. softly.../"); ds_map_add(global.text_data_en, "obj_adate_981", "\M4I..^1. l-look gently&into her eyes.../%%"); ds_map_add(global.text_data_en, "obj_adate_997", "UNDYNE!!!/"); ds_map_add(global.text_data_en, "obj_adate_998", "I CAN'T TAKE THIS&ANY LONGER!!!/"); ds_map_add(global.text_data_en, "obj_adate_999", "I'M MADLY IN LOVE&WITH YOU!!!/"); ds_map_add(global.text_data_en, "obj_adate_1000", "HOLD ME^1, UNDYNE!^1!&HOLD ME!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1006", "I START HOLLERING!!/"); ds_map_add(global.text_data_en, "obj_adate_1007", "UNDYNE!!!^1!&I LOVE YOU!!!/"); ds_map_add(global.text_data_en, "obj_adate_1008", "UNDYNE!!^1!&KISS ME AGAIN^1,&UNDYNE!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1023", "\E9M\M0-m-me^1?&Undyne???/"); ds_map_add(global.text_data_en, "obj_adate_1024", "\E7Uh^1, uh^1, uh^1, uh^1,&ok!/"); ds_map_add(global.text_data_en, "obj_adate_1025", "\E6I'll say what I&think she'd say^1,&and you..^1. ummm..../"); ds_map_add(global.text_data_en, "obj_adate_1026", "\E5You show me what&I'm supposed to do!/"); ds_map_add(global.text_data_en, "obj_adate_1027", "\E2*\M1ahem*/"); ds_map_add(global.text_data_en, "obj_adate_1028", "\E0N\M2gahhhh!!^1!&Hey^1, Alphys!&You look cute&today!/"); ds_map_add(global.text_data_en, "obj_adate_1029", "\E5Which I say often^1!&But platonically&because I would&NEVER like you./*"); ds_map_add(global.text_data_en, "obj_adate_1043", " Hi Undyne! Yo your& Can we one hot& talk? hotbaby"); ds_map_add(global.text_data_en, "obj_adate_1069", "Talk^1, to you^1?&Hmmm..^1.&I guess so./"); ds_map_add(global.text_data_en, "obj_adate_1070", "I often seem&excited to listen&to you for some&reason./"); ds_map_add(global.text_data_en, "obj_adate_1071", "\E4I will make intent&eye contact with you&so you sweat while&you talk./"); ds_map_add(global.text_data_en, "obj_adate_1072", "\E0So^1, what is it?/%%"); ds_map_add(global.text_data_en, "obj_adate_1078", "What!^1?&A... alphys!?/"); ds_map_add(global.text_data_en, "obj_adate_1079", "What's gotten into&you!?/"); ds_map_add(global.text_data_en, "obj_adate_1080", "\E9H\M2-hotbaby!^1?&How dare you call&me that!?/"); ds_map_add(global.text_data_en, "obj_adate_1081", "\E5First off^1, I'm a&baby KNIGHT!/"); ds_map_add(global.text_data_en, "obj_adate_1082", "Captain of the&babies!!!/"); ds_map_add(global.text_data_en, "obj_adate_1083", "Treat my position&with respect^1, or I&will strike you&down!/"); ds_map_add(global.text_data_en, "obj_adate_1084", "\M3Uh^1, now pretend&I'm suplexing a&boulder for no&reason./"); ds_map_add(global.text_data_en, "obj_adate_1085", "\E9U\M0m^1! Anyway^1!&What do you&want to say^1,&Alphys!?/%%"); ds_map_add(global.text_data_en, "obj_adate_1108", " Let's tell Alphys& Undyne the gives u& truth a kiss,"); ds_map_add(global.text_data_en, "obj_adate_1132", "What!?/"); ds_map_add(global.text_data_en, "obj_adate_1133", "So you've been&lying to me the&whole time.../"); ds_map_add(global.text_data_en, "obj_adate_1134", "\E7Alphys!!^1!&I can't believe you!/"); ds_map_add(global.text_data_en, "obj_adate_1135", "\E8You w-worthless&slime!/"); ds_map_add(global.text_data_en, "obj_adate_1136", "\E9How could you&betray our&friendship!!/"); ds_map_add(global.text_data_en, "obj_adate_1137", "\E8After how much I&trusted you!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1143", "WH-WHAT!^1?&I WOULD NEVER.../"); ds_map_add(global.text_data_en, "obj_adate_1144", "\M0Alphys^1!&What are you&d-doing!/"); ds_map_add(global.text_data_en, "obj_adate_1145", "I s-say^1, pushing&you away from&me.../"); ds_map_add(global.text_data_en, "obj_adate_1146", "\E3You sh-shouldn't&k-kiss me...!!/"); ds_map_add(global.text_data_en, "obj_adate_1147", "\E3.../"); ds_map_add(global.text_data_en, "obj_adate_1148", "\E4.../"); ds_map_add(global.text_data_en, "obj_adate_1149", "\E3B-but^1, y-you're so&good at it.../"); ds_map_add(global.text_data_en, "obj_adate_1150", "\E5B-b-b-because of what&you learned from&th-those d-d-dating&video games.../"); ds_map_add(global.text_data_en, "obj_adate_1151", "I...^1.&I c-c-can't help but&k-k-kiss you back.../%%"); ds_map_add(global.text_data_en, "obj_adate_1167", "ALPHYS^1!&I'LL NEVER LOVE YOU!/"); ds_map_add(global.text_data_en, "obj_adate_1168", "NEVER WILL YOU FEEL&MY PASSIONATE&EMBRACE!!!/"); ds_map_add(global.text_data_en, "obj_adate_1169", "I^1, UNDYNE^1, WILL&NEVER KISS YOU&WITH MY BEAUTIFUL&LIPS!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1176", "NGAHHHH!!^1!&NGAHHH!!!!/"); ds_map_add(global.text_data_en, "obj_adate_1177", "I'M UNDYNE AND I'M&PILING ON THE&SMOOCHES!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1236", "WHAT did you just&say?/%%"); ds_map_add(global.text_data_en, "obj_adate_1259", "\E1U..^1. Undyne^1!&I..^1. was..^1. just.../%%"); ds_map_add(global.text_data_en, "obj_adate_1271", "\F6Hey^1, woah^1, wait&a second!/"); ds_map_add(global.text_data_en, "obj_adate_1272", "Your outfit's really&cute^1!&What's the occasion?/"); ds_map_add(global.text_data_en, "obj_adate_1273", "\F0.\E0../"); ds_map_add(global.text_data_en, "obj_adate_1274", "\F2W\E1ait a second./"); ds_map_add(global.text_data_en, "obj_adate_1275", "\F1Are you two.../"); ds_map_add(global.text_data_en, "obj_adate_1276", "\F3On a date?/%%"); ds_map_add(global.text_data_en, "obj_adate_1287", "\E1UHHH^1, \F4YES!/"); ds_map_add(global.text_data_en, "obj_adate_1288", "\E7I mean^1, \F5UHHH NO!/"); ds_map_add(global.text_data_en, "obj_adate_1289", "\E3I mean^1, \F7we were^1,& bu^1t%"); ds_map_add(global.text_data_en, "obj_adate_1290", "\E1I mean^1, actually we&were \F3only romantically&roleplaying as you!/%%"); ds_map_add(global.text_data_en, "obj_adate_1300", "\F3WHAT???/%%"); ds_map_add(global.text_data_en, "obj_adate_1311", "\E8I MEAN!!!/"); ds_map_add(global.text_data_en, "obj_adate_1312", "\E3I mean.../"); ds_map_add(global.text_data_en, "obj_adate_1313", "Undyne..^1.&I.../%%"); ds_map_add(global.text_data_en, "obj_adate_1326", "\F4I've been lying to&you!/%%"); ds_map_add(global.text_data_en, "obj_adate_1336", "\F3WHAT??^1?&ABOUT WHAT???/%%"); ds_map_add(global.text_data_en, "obj_adate_1349", "About... well.../"); ds_map_add(global.text_data_en, "obj_adate_1350", "\E2Everything!/%%"); ds_map_add(global.text_data_en, "obj_adate_1366", "\E7I told you that&seaweed was like...&scientifically&important...%"); ds_map_add(global.text_data_en, "obj_adate_1367", "\F5Really, I just...&I just use it to&make ice cream^1!%%"); ds_map_add(global.text_data_en, "obj_adate_1383", "And those human&history books I&keep reading...%"); ds_map_add(global.text_data_en, "obj_adate_1384", "\F7Those are just&dorky comic books^1!%%"); ds_map_add(global.text_data_en, "obj_adate_1400", "And the history&movies..^1.&those..^2.%"); ds_map_add(global.text_data_en, "obj_adate_1401", "\F2Those are just^1, uh^1,&anime^2!&They aren't real^2!%%"); ds_map_add(global.text_data_en, "obj_adate_1417", "And that time I&told you I was&busy with work on&the phone..^1. I...%"); ds_map_add(global.text_data_en, "obj_adate_1418", "\F9Was just eating&frozen yogurt in&my pajamas!%"); ds_map_add(global.text_data_en, "obj_adate_1419", "\E3That time I...%%"); ds_map_add(global.text_data_en, "obj_adate_1433", "Alphys./%%"); ds_map_add(global.text_data_en, "obj_adate_1444", "\E5I..^1. I just wanted to&impress you!/"); ds_map_add(global.text_data_en, "obj_adate_1445", "I just wanted you&to think I was&smart and cool./"); ds_map_add(global.text_data_en, "obj_adate_1446", "That I wasn't&some..^1.&nerdy loser./%%"); ds_map_add(global.text_data_en, "obj_adate_1459", "Alphys./%%"); ds_map_add(global.text_data_en, "obj_adate_1470", "\E5Undyne^1, I..^1.&I really think you're&neat^1, OK.../%%"); ds_map_add(global.text_data_en, "obj_adate_1481", "Alphys./"); ds_map_add(global.text_data_en, "obj_adate_1482", "Shhhh./"); ds_map_add(global.text_data_en, "obj_adate_1483", "Shhhhhh./%%"); ds_map_add(global.text_data_en, "obj_adate_1522", "\F0Alphys!/"); ds_map_add(global.text_data_en, "obj_adate_1523", "I..^1. think you're&neat^1, too, I guess./"); ds_map_add(global.text_data_en, "obj_adate_1524", "\F1But, you've gotta&realize.../"); ds_map_add(global.text_data_en, "obj_adate_1525", "\F2Most of what you&said really doesn't&matter to me./"); ds_map_add(global.text_data_en, "obj_adate_1526", "I don't care if&you're watching kid&cartoons or reading&history books./"); ds_map_add(global.text_data_en, "obj_adate_1527", "\F3To me^1, ALL of&that stuff is&just NERDY CRAP!/"); ds_map_add(global.text_data_en, "obj_adate_1528", "What I like about&you is that you're&PASSIONATE^1!&You're ANALYTICAL!!/"); ds_map_add(global.text_data_en, "obj_adate_1529", "It doesn't matter&what it is^1!&YOU CARE ABOUT IT!!/"); ds_map_add(global.text_data_en, "obj_adate_1530", "\F4100-PERCENT!^1!&AT MAXIMUM POWER!!!/"); ds_map_add(global.text_data_en, "obj_adate_1531", "\F5... so^1, you don't&have to lie to me./"); ds_map_add(global.text_data_en, "obj_adate_1532", "\F0I don't want you&to have to lie to&anyone anymore./"); ds_map_add(global.text_data_en, "obj_adate_1533", "\F6Alphys..^1. I want to&help you become&happy with who&you are!/"); ds_map_add(global.text_data_en, "obj_adate_1534", "\F5And I know just&the training you&need to do that!/%%"); ds_map_add(global.text_data_en, "obj_adate_1566", "Undyne..^1.&You.../"); ds_map_add(global.text_data_en, "obj_adate_1567", "\E4Y-you're gonna train&me...?/%%"); ds_map_add(global.text_data_en, "obj_adate_1574", "\F2Pffft^1, what^1?&ME?/%%"); ds_map_add(global.text_data_en, "obj_adate_1594", "\F6Nah^1, I'm gonna&get Papyrus to&do it./%%"); ds_map_add(global.text_data_en, "obj_adate_1612", "GET THOSE BONES&SHAKIN'!!!/"); ds_map_add(global.text_data_en, "obj_adate_1613", "IT'S TIME TO JOG&100 LAPS^1, HOOTING&ABOUT HOW GREAT&WE ARE!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1622", "Ready^1?&I'm about to start&the timer!/%%"); ds_map_add(global.text_data_en, "obj_adate_1636", "\E5 & & U-Undyne.../"); ds_map_add(global.text_data_en, "obj_adate_1637", "\E1 & & I'll do my& best...!/%%"); ds_map_add(global.text_data_en, "obj_adate_1659", "\F3OH MY GOD!!!/"); ds_map_add(global.text_data_en, "obj_adate_1660", "\F5She was kidding^1,&right!? /"); ds_map_add(global.text_data_en, "obj_adate_1661", "Those cartoons..^1.&those comics.../"); ds_map_add(global.text_data_en, "obj_adate_1662", "\F7Those are still&REAL^1, right!?/"); ds_map_add(global.text_data_en, "obj_adate_1663", "\F8ANIME'S REAL^1,&RIGHT?!?!/%%"); ds_map_add(global.text_data_en, "obj_adate_1688", " Anime is Anime & Real is not & real"); ds_map_add(global.text_data_en, "obj_adate_1708", "HA HA HA!!!/"); ds_map_add(global.text_data_en, "obj_adate_1709", "I KNEW IT!!!/"); ds_map_add(global.text_data_en, "obj_adate_1710", "GIGANTIC SWORDS!!^1!&MAGICAL PRINCESSES^1!&HERE I COME!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1714", "\F3No..^1. NO!!!!/"); ds_map_add(global.text_data_en, "obj_adate_1715", "I CAN FEEL MY&HEART BREAKING&INTO PIECES!!!/%%"); ds_map_add(global.text_data_en, "obj_adate_1736", "\F6.../"); ds_map_add(global.text_data_en, "obj_adate_1737", "Uhh^1, thanks for&taking care of&Alphys./"); ds_map_add(global.text_data_en, "obj_adate_1738", "\F9I didn't get to&say what I wanted&to^1, but.../"); ds_map_add(global.text_data_en, "obj_adate_1739", "\F0Things seem like&they're going to get&better for her./"); ds_map_add(global.text_data_en, "obj_adate_1740", "\F6Well^1, I gotta go&catch up with&them!/"); ds_map_add(global.text_data_en, "obj_adate_1741", "Later!/%%"); ds_map_add(global.text_data_en, "obj_adate_1745", "\F3.../"); ds_map_add(global.text_data_en, "obj_adate_1746", "\F5... no^1, I can&survive this.../"); ds_map_add(global.text_data_en, "obj_adate_1747", "\F3I have to be strong./"); ds_map_add(global.text_data_en, "obj_adate_1748", "\F9For Alphys./"); ds_map_add(global.text_data_en, "obj_adate_1749", "\F0Thank you^1, human^1,&for telling me&the truth./"); ds_map_add(global.text_data_en, "obj_adate_1750", "\F9I'll try my best to&live in this&world.../"); ds_map_add(global.text_data_en, "obj_adate_1751", "\F0See you later!/%%"); ds_map_add(global.text_data_en, "obj_alabdoor_l_153", "* (There's no response.)/%%"); ds_map_add(global.text_data_en, "obj_alabdoor_l_207", "* (...)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_208", "* (O^1-oh n^1-no^1, is that another& letter...?)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_209", "* (I don't want to open it...^1)&* (C-^1can't I just slide it& back out...?)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_210", "* (...)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_211", "* (N..^1. no..^1. I can't keep doing& this.^1)&* (I'll read this one.)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_212", "* (...)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_213", "* (Um...^1)&* (I-it's shut k-kind of& strongly^1, isn't it?)/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_214", "* (Wait a second...)/%%"); ds_map_add(global.text_data_en, "obj_alabdoor_l_252", "* Hey^1, if this is a& joke^1, it's.../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_253", "\E1* .../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_254", "\E3* Oh My God?/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_255", "\E5* Did YOU write this& letter?/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_256", "\E6* It wasn't signed^1, so^1,& I had no idea who& could have.../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_257", "\E8* Oh my god^1.&* Oh no./"); ds_map_add(global.text_data_en, "obj_alabdoor_l_258", "\E7* That's adorable.../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_259", "\E5* And I h-had no idea& you^1, um^1, wrote that way!/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_260", "\E9* It's surprising^1, too..^1.&* After all the gross& stuff I did.../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_261", "\E8* I don't really deserve& to be forgiven./"); ds_map_add(global.text_data_en, "obj_alabdoor_l_262", "\E4* Much less^1, um.../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_263", "\E5* This?/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_264", "\E1* And so passionately^1,& too./"); ds_map_add(global.text_data_en, "obj_alabdoor_l_265", "\E2* .../"); ds_map_add(global.text_data_en, "obj_alabdoor_l_266", "\E0* You know what^1, okay^1!&* I'll do it!/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_267", "\E5* It's the least I can& do to make it up& to you!/"); ds_map_add(global.text_data_en, "obj_alabdoor_l_268", "\W*\E7 Y-yeah^1!&* \WLet's \Rgo on a date\W!/%%"); ds_map_add(global.text_data_en, "obj_alphys_friendc_81", "\E0* On second thought^1,& maybe I WON'T write& fanfic of real people./"); ds_map_add(global.text_data_en, "obj_alphys_friendc_82", "\E7* I mean^1, isn't real life& already the greatest& fanfiction of all?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_83", "\E8* .../"); ds_map_add(global.text_data_en, "obj_alphys_friendc_84", "\E3* Uh^1, don't tell& anyone I said that./"); ds_map_add(global.text_data_en, "obj_alphys_friendc_85", "\E1* Cause I'm gonna& post it online!/%%"); ds_map_add(global.text_data_en, "obj_alphys_friendc_90", "\E0* I sure am excited& to finally use the& human internet./"); ds_map_add(global.text_data_en, "obj_alphys_friendc_91", "\E7* I bet they have all& sorts of things Undyne& and I can watch!/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_93", "\E6* Oh man!!!/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_94", "* We're gonna be& able to watch& anime online!?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_96", "\E7* Of course^1, Undyne!/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_97", "\E2* What do you think& we've been fighting& for all along?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_99", "\E2* yeah^1, what do you.../"); ds_map_add(global.text_data_en, "obj_alphys_friendc_100", "\E1* whoops./"); ds_map_add(global.text_data_en, "obj_alphys_friendc_102", "\E1* Jinx^1!&* I knew you were& gonna make that joke!/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_104", "\E3WAIT^1, ALPHYS, I&DIDN'T KNOW YOU&KNEW SANS./"); ds_map_add(global.text_data_en, "obj_alphys_friendc_106", "\E5* Well..^1.&* I.../"); ds_map_add(global.text_data_en, "obj_alphys_friendc_108", "\E2* doesn't everybody?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_110", "\E0* Who the hell is Sans?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_111", "\E8* .../"); ds_map_add(global.text_data_en, "obj_alphys_friendc_112", "\E0* Who the HECK is Sans?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_114", "\E1* TORIEL!?!?!/%%"); ds_map_add(global.text_data_en, "obj_alphys_friendc_119", "\E0* Hey Frisk^1, why& don't you go look& for Mettaton?/"); ds_map_add(global.text_data_en, "obj_alphys_friendc_120", "\E8* He was here for& a while^1, too.../"); ds_map_add(global.text_data_en, "obj_alphys_friendc_121", "\E0* But he said he& had to go somewhere./%%"); ds_map_add(global.text_data_en, "obj_alphys_npc_76", "* Th-that last& question.../"); ds_map_add(global.text_data_en, "obj_alphys_npc_77", "\E4* He wasn't s-supposed& to ask that one.../%%"); ds_map_add(global.text_data_en, "obj_alphys_npc_82", "* (Yellow feet are tapping& just behind the door.)/%%"); ds_map_add(global.text_data_en, "obj_alphys_npc_91", "* I..^1. I just need& a moment./%%"); ds_map_add(global.text_data_en, "obj_alphys_npc_99", "* .../%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_108", "* S..^1. Sorry about& that!/"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_109", "\E5* L-let's k-keep& going!/%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_148", "* S-so you're about& to meet ASGORE^1,& h-huh?/"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_149", "\E6* You must be..^1.&* Y-you must be.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_150", "\E5* Pr..^1. pretty& excited about all& that^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_175", "* You'll f-f-finally.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_176", "\E7* You'll finally get& to go home!/%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_206", "* W..^1.&* Wait!/%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_228", "* I mean^1, um..^1.&* I.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_229", "\E1* I was just going& to..^1.&* ...um.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_230", "\E2* Say goodbye^1, and.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_231", "* .../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_232", "\E3* .../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_233", "\E4* .../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_234", "* I can't take& this anymore./%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_262", "* I.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_263", "\E5* I lied to you./"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_264", "\E7* A human SOUL isn't& strong enough to& cross the barrier alone./"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_265", "\E6* It takes at least& a human soul.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_266", "\E5* And a monster& soul./"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_267", "\E5* .../%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_295", "* If you want to& go home.../"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_296", "\E5* You'll have to& take his soul./"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_297", "\E7* You'll have to& kill ASGORE./%%"); ds_map_add(global.text_data_en, "obj_alphysfollow_event_345", "* I'm sorry./%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_166", "* Oh^1.&* My god./%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_175", "* I didn't expect you& to show up so& soon!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_176", "* I haven't showered^1, I'm& barely dressed^1, it's& all messy^1, and.../%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_224", "* Ummm.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_225", "* H-h-hiya!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_226", "* I'm Dr. Alphys^1.&* I'm ASGORE's royal& scientist!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_227", '\E3* B-b-but^1, ahhhh^1,& I' + "'" + 'm not one of& the "bad guys"!/'); ds_map_add(global.text_data_en, "obj_alphystrigger1_228", "\E0* Actually^1, since you& stepped out of the& RUINS^1, I've^1, um.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_229", '\E7* ... been "observing"& your journey through& my console./'); ds_map_add(global.text_data_en, "obj_alphystrigger1_230", "\E3* Your fights..^1.&* Your friendships..^1.&* Everything!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_231", "\E0* I was originally& going to stop& you^1, but.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_236", "\E7* Watching someone on& a screen really makes& you root for them./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_237", "\E7* Watching you^1, I felt& like..^1. like I was& seeing an old friend./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_238", "\E0* S-so^1, ahhh^1, now I& want to help you!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_239", "\E6* Using my knowledge^1,& I can easily guide& you through Hotland!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_240", "\E0* I know a way right& to ASGORE's castle^1,& no problem!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_241", "\E2* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_242", "\E7* Well^1, actually^1, umm^1,& there's just a& tiny issue./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_243", "\E0* A long time ago^1, I& made a robot named& Mettaton./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_244", "* Originally^1, I built& him to be an& entertainment robot./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_245", "\E7* Uh^1, you know^1, like& a robotic TV star& or something./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_246", "\E0* Anyway^1, recently I& decided to make him& more useful./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_247", "\E7* You know^1, just some& small practical& adjustments./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_248", "\E0* Like^1, um.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_249", "\E4* Anti..^1. anti-human& combat features?/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_250", "\E6* Of c-course^1, when I& saw you coming^1, I& immediately decided.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_251", "\E3* I have to remove& those features!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_252", "\E4* Unfortunately^1, I may& have made a teensy& mistake while doing so./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_253", "* And^1, um.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_254", "\E5* Now he's an unstoppable& killing machine with a& thirst for human blood?/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_255", "* Ehehehehe.../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_256", "\E8* Heh./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_257", "\E0* But^1, ummm^1, hopefully& we won't run into& him!/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_288", "* ...?/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_312", "* Did you hear& something?/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_344", "* Oh no./%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_393", "* OHHHH YES!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_394", "* WELCOME^1, BEAUTIES.../%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_441", "\M1* ... TO TODAY'S QUIZ SHOW!!!/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_468", "\M0* OH BOY^1!&* I CAN ALREADY TELL IT'S& GONNA BE A GREAT SHOW!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_469", "\M2* EVERYONE GIVE A BIG& HAND FOR OUR WONDERFUL& CONTESTANT!/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_493", "\M0* NEVER PLAYED BEFORE^1,& GORGEOUS?/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_494", "\M2* NO PROBLEM^1!&* IT'S SIMPLE!/"); ds_map_add(global.text_data_en, "obj_alphystrigger1_495", "\M4* THERE'S ONLY ONE& RULE./"); ds_map_add(global.text_data_en, "obj_alphystrigger1_496", "* ANSWER CORRECTLY.../%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_514", "* OR YOU DIE!!!/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger1_566", "* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger1_567", "\E0* Well that was& certainly something./%%"); ds_map_add(global.text_data_en, "obj_alphystrigger2_87", "* Wait^1, wait!/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger2_146", "\E0* Let me give you my& ph-phone number!/"); ds_map_add(global.text_data_en, "obj_alphystrigger2_147", "\E7* Th-then..^1. m-maybe..^1.&* If you need help^1,& I could.../%%"); ds_map_add(global.text_data_en, "obj_alphystrigger2_169", "\E3* Wh..^1. where'd you get& that phone!?&* It's ANCIENT!/"); ds_map_add(global.text_data_en, "obj_alphystrigger2_170", "\E1* It doesn't even have& texting./"); ds_map_add(global.text_data_en, "obj_alphystrigger2_171", "\E3* W-wait a second^1,& please!/%%"); ds_map_add(global.text_data_en, "obj_alphystrigger2_221", "\E0* Here^1, I upgraded it& for you!/"); ds_map_add(global.text_data_en, "obj_alphystrigger2_222", "* It can do texting^1,& items^1, it's got a& key chain.../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_223", "* I even signed you up& for the underground's& No. 1 social network!/"); ds_map_add(global.text_data_en, "obj_alphystrigger2_224", "\E7* Now we're officially& friends^1!&* Ehehehe!/"); ds_map_add(global.text_data_en, "obj_alphystrigger2_225", "\E0* Heheh.../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_226", "\E0* Heh.../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_227", "\E0* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_228", "\E1* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_229", "\E2* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_230", "\E1* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_231", "\E2* .../"); ds_map_add(global.text_data_en, "obj_alphystrigger2_232", "\E4* I'm going to the& bathroom./%%"); ds_map_add(global.text_data_en, "obj_amalgam_fridge_99", "* (It's a refrigerator.^1)&* (It's empty.)/%%"); ds_map_add(global.text_data_en, "obj_amalgam_fridge_103", "* (It's some sort of cold^1,& rectangular object.)/%%"); ds_map_add(global.text_data_en, "obj_amalgam_fridge_107", "* (You found a blue key on& the ground.^1)&* (You put it on your keychain.)/%%"); ds_map_add(global.text_data_en, "obj_artclass_sign_208", "* Art Club: Meet here!&* Next meeting:&* October 10th 8PM/%%"); ds_map_add(global.text_data_en, "obj_artclass_sign_213", "* (Art club is cancelled!)/%%"); ds_map_add(global.text_data_en, "obj_artclass_sign_218", "* (Art is dead.)/%%"); ds_map_add(global.text_data_en, "obj_artclass_sign_224", "* Let's meet again someday!/%%"); ds_map_add(global.text_data_en, "obj_artclass_sign_231", "* Who knows what lies in the& future for Art Club!?/%%"); ds_map_add(global.text_data_en, "obj_artclass_sign_281", "* Ahhhh!!^1!&* I'm late!!^1!&* I'm late!!!/"); ds_map_add(global.text_data_en, "obj_artclass_sign_282", "* I'm so sorry!!!/%%"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_178", "* (A strange light fills the& room.^5) %"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_179", "* (Twilight is shining through& the barrier.^3) %"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_180", "* (It seems your journey is& finally over.^4)%"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_181", " * (You're filled with& DETERMINATION.^5) %%"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_213", "Human.../"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_214", "\E1It was&nice to&meet&you./"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_215", "\E0Goodbye./%%"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_220", "\E1Now,&now./"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_221", "There's&no need&to&fight./"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_222", "Why not&settle&this.../"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_223", "Over a&nice cup&of tea?/%%"); ds_map_add(global.text_data_en, "obj_asgore_finalintro_496", "* ASGORE attacks!"); ds_map_add(global.text_data_en, "obj_asgore_friendc_76", "\E0* Howdy^1, Frisk./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_77", "\E3* Sorry about almost& trying to take& your SOUL./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_78", "\E5* I feel very bad& about it./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_79", "\E0* I hope we can& still be pals./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_81", "\E0* Hey^1, don't worry& about it^1, ASGORE./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_82", "\E2* I think everybody's& tried to kill Frisk& at least once./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_84", "\E2* Oh..^1. I see!/"); ds_map_add(global.text_data_en, "obj_asgore_friendc_85", "\E0* In that case^1, I'm& not sorry^1, Frisk./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_87", "\E6* ASGORE^1!&* That's not what I& meant!/%%"); ds_map_add(global.text_data_en, "obj_asgore_friendc_97", "\E3* Oh^1, Frisk^1, if you're& not busy.../"); ds_map_add(global.text_data_en, "obj_asgore_friendc_98", "\E0* On nice days^1, you& should walk around and& have a good time./"); ds_map_add(global.text_data_en, "obj_asgore_friendc_99", "\E0* That's important./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_243", "Ah.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_244", ".../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_245", "So that&is how&it is./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_246", ".../%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_251", "\E3Why..^1.&You.../%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_275", "I remember the day&after my son&died./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_276", "The entire underground&was devoid of hope./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_277", "The future had once&again been taken&from us by the&humans./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_278", "In a fit of anger,&I declared war./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_279", "I said that I would&destroy any human&that came here./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_280", "I would use their&souls to become&godlike.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_281", "... and free us from&this terrible prison./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_282", "Then, I would destroy&humanity.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_283", "And let monsters rule&the surface, in peace./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_284", "Soon, the people's&hopes returned./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_285", "My wife, however,&became disgusted with&my actions./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_286", "She left this place,&never to be seen&again./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_294", "Truthfully.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_295", "I do not want power./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_296", "I do not want to&hurt anyone./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_297", "I just wanted everyone&to have hope.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_298", "But.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_299", "I cannot take this&any longer./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_300", "I just want to&see my wife./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_301", "I just want to&see my child./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_302", "Please..^1.&Young one.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_303", "This war has gone&on long enough./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_304", "You have the power.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_305", "Take my soul, and&leave this cursed&place./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_340", ".../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_341", "\E0After everything I&have done to&hurt you.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_342", "\E7You would rather&stay down here&and suffer.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_343", "\E9Than live happily&on the surface?/"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_344", "\E6.../%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_352", "\E1Human.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_353", "\E7I promise you.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_354", "\E7For as long as&you remain here.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_355", "\E1My wife and I will&take care of you&as best we can./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_356", "\E2We can sit in&the living room^1,&telling stories.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_357", "\E1Eating butterscotch&pie.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_358", "\E2We could be&like.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_359", "\E8Like a family.../%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_623", "You&IDIOT./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_627", "\[C]./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_628", "You&haven't&learned&a thing./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_632", "Hee&hee&hee./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_633", "So you&finally&get it./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_639", "\[C]./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_640", "So you&DO&recall./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_651", "In&this&world.../%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_692", "It's KILL or BE killed^4.%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_769", "Hee hee hee^1.&Don't worry./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_770", "I know there's no&REAL point in&fighting you./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_771", "The human souls&would probably just&revolt again./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_772", "So...!/%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_778", "Hee hee hee^1./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_779", "Did you REALLY&think killing me&would make a&DIFFERENCE?/"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_780", "No./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_781", "Every time you&load your SAVE^1,&I'll come back./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_782", "And every time you&try to get a&happy ending.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_783", "I'll be there to&tear it away!/"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_784", "Ha ha ha!!!/%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_792", "Well^1, let's get&this over with./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_796", ".../%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_831", "\E2.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_832", "\E0No^1.&That's just a&fantasy^1, isn't it?/"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_833", "\E1Young one^1, when I&look at you.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_834", "\E2I'm reminded of the&human that fell here&long ago.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_835", "\E8You have the same&feeling of hope in&your eyes./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_836", "\E7There is an ancient&prophecy among our&people.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_837", "One day^1, a savior&will come from the&heavens./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_838", "\E1... I believe the&one that was&prophecied was you./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_839", "Somewhere in the&world outside.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_840", "There must be a way&to free us from our&prison./"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_841", "\E0It pains me to&give you this&responsiblity^1, but.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_842", "\E0Please^1.&Take my soul..^1.&and seek the truth./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_898", "\E0Ha... ha.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_899", "\E6I'm sorry.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_900", "I couldn't give you&a simple^1, happy&ending.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_901", "But I believe your&freedom.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_902", "... is what my son.../"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_903", "\E8... what ASRIEL would&have wanted./%%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_979", "See^1?&I never betrayed&you^2! %"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_980", "It was all a&trick, see^2? %"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_981", "I was waiting to&kill him for you^2! %"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_982", "\E1After all it's me&your best friend^2! %"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_983", "\E2I'm helpful, I can&be useful to you^1 %"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_984", "\E1I promise I won't&get in your way^1 %%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_995", "\E2I can help..^1.&I can..^1.&I can..^2. %%"); ds_map_add(global.text_data_en, "obj_asgore_lastcutscene_1006", "\E3Please don't&kill me./%%"); ds_map_add(global.text_data_en, "obj_asgore_prebarrier_event_78", "* How tense.../"); ds_map_add(global.text_data_en, "obj_asgore_prebarrier_event_79", "\E2* Just think of it like.../"); ds_map_add(global.text_data_en, "obj_asgore_prebarrier_event_80", "\E0* A visit to the dentist./%%"); ds_map_add(global.text_data_en, "obj_asgore_prebarrier_event_112", "* Are you ready?/"); ds_map_add(global.text_data_en, "obj_asgore_prebarrier_event_113", "\E3* If you are not^1, I& understand./"); ds_map_add(global.text_data_en, "obj_asgore_prebarrier_event_114", "\E2* I am not ready either./%%"); ds_map_add(global.text_data_en, "obj_asgoreb_652", "* ..."); ds_map_add(global.text_data_en, "obj_asgoreb_658", "* Asgore has low HP."); ds_map_add(global.text_data_en, "obj_asgoreb_692", "* ASGORE 80 ATK 80 DEF /^"); ds_map_add(global.text_data_en, "obj_asgoreb_705", "* But there was nothing to& say./^"); ds_map_add(global.text_data_en, "obj_asgoreb_711", "* You quietly tell ASGORE& you don't want to fight& him./"); ds_map_add(global.text_data_en, "obj_asgoreb_712", "* His hands tremble for a& moment./^"); ds_map_add(global.text_data_en, "obj_asgoreb_716", "* You tell ASGORE that you& don't want to fight him./"); ds_map_add(global.text_data_en, "obj_asgoreb_717", "* His breathing gets funny& for a moment./^"); ds_map_add(global.text_data_en, "obj_asgoreb_721", "* You firmly tell ASGORE to& STOP fighting./"); ds_map_add(global.text_data_en, "obj_asgoreb_722", "* Recollection flashes in his& eyes.../"); ds_map_add(global.text_data_en, "obj_asgoreb_723", "* ASGORE's ATTACK dropped^1!&* ASGORE's DEFENSE dropped!/^"); ds_map_add(global.text_data_en, "obj_asgoreb_729", "* Seems talking won't do any& more good./^"); ds_map_add(global.text_data_en, "obj_asgoreb_731", "* All you can do is FIGHT./^"); ds_map_add(global.text_data_en, "obj_asgoreb_748", "* You tell ASGORE that he's& killed you \[1]./"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_1", "once before"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_2", "twice before"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_3", "three times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_4", "four times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_5", "five times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_6", "six times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_7", "seven times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_8", "eight times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_9", "nine times"); ds_map_add(global.text_data_en, "obj_asgoreb_killcount_10", "too many times& to count"); ds_map_add(global.text_data_en, "obj_asgoreb_749", "* He nods sadly./^"); ds_map_add(global.text_data_en, "obj_asgoreb_751", "* He nods grievously./^"); ds_map_add(global.text_data_en, "obj_asgoreb_753", "* He nods pitifully./^"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_131", "* Dum dee dum.../"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_132", "* Oh^1?&* Is someone there?/"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_133", "* Just a moment!/"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_134", "* I have almost finished watering& these flowers./%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_138", "* Curious^1.&* I've never seen a plant..^1.&* Cry before./%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_162", "* ... Here we are!/%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_193", "* Howdy^1!&* How can I.../%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_224", "* Oh./%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_247", "\E3* .../"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_248", '\E2* I so badly want to& say^1, "would you like& a cup of tea?"/'); ds_map_add(global.text_data_en, "obj_asgoremeet_event_249", "* But.../"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_250", "\E3* You know how it is./%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_289", "* Nice day today^1, huh?/"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_290", "* Birds are singing^1,& flowers are blooming.../"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_291", "* Perfect weather for a& game of catch./%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_313", "* .../"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_314", "* You know what we must& do./"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_315", "* When you are ready^1,& come into the next& room./%%"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_369", "\E3* ... huh?/"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_370", "* You must be the one& that flower just warned& me about./"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_371", "\E0* Howdy!/"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_372", "* .../"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_373", "\E3* Erm..^1.&* What kind of monster& are you...?/"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_374", "\E0* Sorry^1, I cannot tell./"); ds_map_add(global.text_data_en, "obj_asgoremeet_event_375", "* Well^1, we can always%%"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_174", "* I'm so sorry./%%"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_440", "* Ha..^1. ha.../"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_441", "* I don't want to let& go.../%%"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_495", "\E7* Frisk.../"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_496", "* You're.../"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_497", "\E0* You're going to do& a great job^1, OK?/"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_498", "* No matter what you& do./"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_499", "* Everyone will be& there for you^1,& okay?/%%"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_533", "\E7* Well..^1.&* My time's running out./"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_534", "* Goodbye./%%"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_572", "* By the way.../"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_573", "* Frisk./"); ds_map_add(global.text_data_en, "obj_asriel_overworldanim_574", "\E6* ... take care of Mom& and Dad for me^1, OK?/%%"); ds_map_add(global.text_data_en, "obj_asrielappear_110", "Finally./"); ds_map_add(global.text_data_en, "obj_asrielappear_111", "I was so&tired of&being a&flower./%%"); ds_map_add(global.text_data_en, "obj_asrielappear_147", "Howdy!/"); ds_map_add(global.text_data_en, "obj_asrielappear_148", "\[C]^1,&are you&there?/"); ds_map_add(global.text_data_en, "obj_asrielappear_149", "It's me^1,&your&best&friend./%%"); ds_map_add(global.text_data_en, "obj_FinalWriter_34", " ASRIEL DREEMURR "); ds_map_add(global.text_data_en, "obj_asrielb_245", "\E1You know.../"); ds_map_add(global.text_data_en, "obj_asrielb_246", "\M1I \E0don't care about&destroying this&world anymore./%%"); ds_map_add(global.text_data_en, "obj_asrielb_251", "\E1After I defeat you&and gain total&control over the&timeline.../"); ds_map_add(global.text_data_en, "obj_asrielb_252", "\E2I just want to reset&everything./%%"); ds_map_add(global.text_data_en, "obj_asrielb_257", "\E3All your progress..^1.&Everyone's memories./"); ds_map_add(global.text_data_en, "obj_asrielb_258", "\E2I'll bring them all&back to zero!/%%"); ds_map_add(global.text_data_en, "obj_asrielb_263", "\E2Then we can do&everything ALL over&again./%%"); ds_map_add(global.text_data_en, "obj_asrielb_268", "\E3And you know what&the best part of&all this is?/"); ds_map_add(global.text_data_en, "obj_asrielb_269", "\E2You'll DO it./%%"); ds_map_add(global.text_data_en, "obj_asrielb_274", "\E1And then you'll&lose to me again./%%"); ds_map_add(global.text_data_en, "obj_asrielb_279", "\E3And again./%%"); ds_map_add(global.text_data_en, "obj_asrielb_284", "\E3And again!!!/%%"); ds_map_add(global.text_data_en, "obj_asrielb_289", '\E1Because you want a&"happy ending."/%%'); ds_map_add(global.text_data_en, "obj_asrielb_294", 'Because you "love&your friends."/%%'); ds_map_add(global.text_data_en, "obj_asrielb_299", 'Because you "never&give up."/%%'); ds_map_add(global.text_data_en, "obj_asrielb_304", "\M1I\E1sn't that&delicious?/"); ds_map_add(global.text_data_en, "obj_asrielb_305", '\M0Your "determination.^1"&The power that let&you get this far.../'); ds_map_add(global.text_data_en, "obj_asrielb_306", "\E2It's gonna be your&downfall!/%%"); ds_map_add(global.text_data_en, "obj_asrielb_311", "\E2Now^1, ENOUGH messing&around!/"); ds_map_add(global.text_data_en, "obj_asrielb_312", "It's time to purge&this timeline once&and for all!/%%"); ds_map_add(global.text_data_en, "obj_asrielb_541", '* Asriel readies "STAR BLAZING."'); ds_map_add(global.text_data_en, "obj_asrielb_542", '* Asriel charges "SHOCKER& BREAKER."'); ds_map_add(global.text_data_en, "obj_asrielb_543", '* Asriel calls on "CHAOS SABER."'); ds_map_add(global.text_data_en, "obj_asrielb_544", '* Asriel readies "CHAOS BUSTER."'); ds_map_add(global.text_data_en, "obj_asrielb_545", '* Asriel readies "GALACTA& BLAZING."'); ds_map_add(global.text_data_en, "obj_asrielb_546", '* Asriel calls on "CHAOS SLICER."'); ds_map_add(global.text_data_en, "obj_asrielb_547", '* Asriel readies "SHOCKER& BREAKER II."'); ds_map_add(global.text_data_en, "obj_asrielb_548", '* Asriel readies "CHAOS& BLASTER."'); ds_map_add(global.text_data_en, "obj_asrielb_549", '* Asriel readies "HYPER GONER."'); ds_map_add(global.text_data_en, "obj_asrielb_550", "* Asriel is glowing with a& strange power."); ds_map_add(global.text_data_en, "obj_asrielb_551", "* It's the end."); ds_map_add(global.text_data_en, "obj_asrielb_585", "* ASRIEL DREEMURR \z4 ATK \z4 DEF&* Legendary being made of every& SOUL in the underground./^"); ds_map_add(global.text_data_en, "obj_asrielb_587", "* ASRIEL DREEMURR \z4 ATK \z4 DEF&* The Absolute GOD of Hyperdeath!/^"); ds_map_add(global.text_data_en, "obj_asrielb_597", "* You held on to your hopes..^1.&* You reduced how much DAMAGE& you'll take this turn!/^"); ds_map_add(global.text_data_en, "obj_asrielb_598", "* You kept holding on^1.&* DAMAGE reduced!/^"); ds_map_add(global.text_data_en, "obj_asrielb_614", "* You think about why you're& here now.../"); ds_map_add(global.text_data_en, "obj_asrielb_615", "* You can feel the empty& space in your inventory& get smaller and smaller!/^"); ds_map_add(global.text_data_en, "obj_asrielb_618", "* Your items fill up with& dreams./^"); ds_map_add(global.text_data_en, "obj_asrielb_669", "\E0... even after that&attack^1, you're still&standing in my way...?/"); ds_map_add(global.text_data_en, "obj_asrielb_670", "\M1W\E0ow..^1.&You really ARE&something special./"); ds_map_add(global.text_data_en, "obj_asrielb_671", "\M0B\E3ut don't get&cocky./"); ds_map_add(global.text_data_en, "obj_asrielb_672", "\E0Up until now^1, I've&only been using&a fraction of my&REAL power!/"); ds_map_add(global.text_data_en, "obj_asrielb_673", "\E2Let's see what good&your DETERMINATION&is against THIS!!/%%"); ds_map_add(global.text_data_en, "obj_asrielbed_87", "* \[C]^1, please.../"); ds_map_add(global.text_data_en, "obj_asrielbed_88", "* Wake up!/"); ds_map_add(global.text_data_en, "obj_asrielbed_89", "* You are the future& of humans and& monsters.../%%"); ds_map_add(global.text_data_en, "obj_asrielbed_93", "* (It felt strange to lie& in the bed.)/"); ds_map_add(global.text_data_en, "obj_asrielbed_94", "* (It feels entirely too& small for you now.)/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_58", "* You feel something faintly& resonating within ASRIEL."); ds_map_add(global.text_data_en, "obj_asrielfinal_59", "* You feel something& resonating within ASRIEL."); ds_map_add(global.text_data_en, "obj_asrielfinal_60", "* You feel something strongly& resonating within ASRIEL."); ds_map_add(global.text_data_en, "obj_asrielfinal_61", "* You feel your friends' SOULs& resonating within ASRIEL!"); ds_map_add(global.text_data_en, "obj_asrielfinal_423", "* The whole world is ending."); ds_map_add(global.text_data_en, "obj_asrielfinal_425", "* You feel something faintly& resonating within ASRIEL."); ds_map_add(global.text_data_en, "obj_asrielfinal_426", "* You feel something& resonating within ASRIEL."); ds_map_add(global.text_data_en, "obj_asrielfinal_427", "* You feel something strongly& resonating within ASRIEL."); ds_map_add(global.text_data_en, "obj_asrielfinal_428", "* You feel your friends' SOULs& resonating within ASRIEL!"); ds_map_add(global.text_data_en, "obj_asrielfinal_429", "* ..."); ds_map_add(global.text_data_en, "obj_asrielfinal_468", "* Strangely^1, as your friends& remembered you.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_469", "* Something else began resonating& within the SOUL^1, stronger& and stronger./"); ds_map_add(global.text_data_en, "obj_asrielfinal_470", "* It seems that there's still& one last person that needs& to be saved./"); ds_map_add(global.text_data_en, "obj_asrielfinal_471", "* But who...?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_472", "* .../"); ds_map_add(global.text_data_en, "obj_asrielfinal_473", "* Suddenly^1, you realize./"); ds_map_add(global.text_data_en, "obj_asrielfinal_474", "* You reach out and call& their name./%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_552", "* Can't move your body^1.&* Nothing happened./"); ds_map_add(global.text_data_en, "obj_asrielfinal_553", "* You struggle..^1.&* Nothing happened./"); ds_map_add(global.text_data_en, "obj_asrielfinal_554", "* You tried to reach your& SAVE file^1.&* Nothing happened./"); ds_map_add(global.text_data_en, "obj_asrielfinal_555", "* You tried again to reach& your SAVE file^1.&* Nothing happened./"); ds_map_add(global.text_data_en, "obj_asrielfinal_556", "* Seems SAVING the game really& is impossible./"); ds_map_add(global.text_data_en, "obj_asrielfinal_559", "* SAVING over ASRIEL's file& seems like the only way to& defeat him.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_560", "* But^1, having never SAVED& before^1, you lack the power& to do it./"); ds_map_add(global.text_data_en, "obj_asrielfinal_561", "* Seems SAVING the game really& is impossible./"); ds_map_add(global.text_data_en, "obj_asrielfinal_563", "* .../"); ds_map_add(global.text_data_en, "obj_asrielfinal_564", "* But.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_565", "* Maybe^1, with what little& power you have.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_566", "* You can SAVE something else./%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_577", "* Can't move your body./^"); ds_map_add(global.text_data_en, "obj_asrielfinal_648", "* !?!?"); ds_map_add(global.text_data_en, "obj_asrielfinal_674", "Huh^1? What are you&doing...!?"); ds_map_add(global.text_data_en, "obj_asrielfinal_723", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_724", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_725", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_726", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_732", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_737", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_741", ""); ds_map_add(global.text_data_en, "obj_asrielfinal_746", "%%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_767", "Urah ha ha ha...&Behold my TRUE power!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_771", "I can feel it.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_772", "Every time you die^1,&your grip on this&world slips away./"); ds_map_add(global.text_data_en, "obj_asrielfinal_773", "Every time you die^1,&your friends forget&you a little more./"); ds_map_add(global.text_data_en, "obj_asrielfinal_774", "Your life will end&here^1, in a world&where no one&remembers you.../%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_779", "Still^1, you're&hanging on...?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_780", "That's fine./"); ds_map_add(global.text_data_en, "obj_asrielfinal_781", "In a few moments^1,&you'll forget&everything^1, too./"); ds_map_add(global.text_data_en, "obj_asrielfinal_782", "That attitude will&serve you well in&your next life!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_787", "Ura ha ha.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_788", "Still!?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_789", "Come on.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_790", "Show me what good&your DETERMINATION&is now!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_796", "Ultimate bepis/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_819", "\E1Wh..^1.&what did you do...?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_820", "\E3What's this&feeling...^1?&What's happening&to me?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_821", "\E2No^1! NO^1!&I don't need&ANYONE!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_826", "\E6STOP IT^1!&Get away from me!/"); ds_map_add(global.text_data_en, "obj_asrielfinal_827", "Do you hear me!?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_828", "\E2I'll tear you&apart!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_833", "\E3.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_834", "\E3.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_835", "\[C]..^1.&Do you know why&I'm doing this...?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_836", "Why I keep fighting&to keep you&around...?/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_841", "\E4I'm doing this.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_842", "\E6Because you're&special^1, \[C]./"); ds_map_add(global.text_data_en, "obj_asrielfinal_843", "You're the only one&that understands&me./"); ds_map_add(global.text_data_en, "obj_asrielfinal_844", "You're the only one&who's any fun to&play with anymore./%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_849", "\E4.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_850", "No.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_851", "\E1That's not JUST&it./"); ds_map_add(global.text_data_en, "obj_asrielfinal_852", "I..^1. I.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_853", "\E4I'm doing this&because I care&about you^1, \[C]!/"); ds_map_add(global.text_data_en, "obj_asrielfinal_854", "\E4I care about you&more than anybody&else!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_859", "\E4I'm not ready for&this to end./"); ds_map_add(global.text_data_en, "obj_asrielfinal_860", "I'm not ready for&you to leave./"); ds_map_add(global.text_data_en, "obj_asrielfinal_861", "I'm not ready to&say goodbye to&someone like&you again.../%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_868", "\E7So, please..^1.&STOP doing this.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_869", "AND JUST LET ME&WIN!!!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_877", "\E5.../"); ds_map_add(global.text_data_en, "obj_asrielfinal_878", "\[C].../%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_886", "\E5I'm so alone^1,&\[C].../%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_894", "\E5I'm so afraid^1,&\[C].../%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_903", "\[C]^1, I.../%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_911", "I..."); ds_map_add(global.text_data_en, "obj_asrielfinal_976", "* You called out to your& friends with all your& heart./"); ds_map_add(global.text_data_en, "obj_asrielfinal_977", "* From somewhere^1, you felt& their support.../^"); ds_map_add(global.text_data_en, "obj_asrielfinal_1007", "* You reached out to ASRIEL's& SOUL and called out to your& friends./"); ds_map_add(global.text_data_en, "obj_asrielfinal_1008", "* They're in there somewhere^1,& aren't they?/"); ds_map_add(global.text_data_en, "obj_asrielfinal_1009", "* .../"); ds_map_add(global.text_data_en, "obj_asrielfinal_1010", "* Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%"); ds_map_add(global.text_data_en, "obj_asrielfinal_1014", "* Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%"); ds_map_add(global.text_data_en, "obj_assortedtrash_79", "* (You rest your hand on& the rusted bike.^1)/"); ds_map_add(global.text_data_en, "obj_assortedtrash_80", "* (Its horn wheezes a honk& of despair.)/%%"); ds_map_add(global.text_data_en, "obj_assortedtrash_86", "* (A beat-up desktop computer.^1)&* (The inside is empty.)/%%"); ds_map_add(global.text_data_en, "obj_assortedtrash_91", "* (It's a DVD case for an& anime.)/"); ds_map_add(global.text_data_en, "obj_assortedtrash_92", "* (Desperate claw marks cover& the edges.)/%%"); ds_map_add(global.text_data_en, "obj_astigmatism_210", "...&..."); ds_map_add(global.text_data_en, "obj_astigmatism_211", "You've&seen&enough."); ds_map_add(global.text_data_en, "obj_astigmatism_212", "Take&your&last&look."); ds_map_add(global.text_data_en, "obj_astigmatism_213", "..."); ds_map_add(global.text_data_en, "obj_astigmatism_220", "What are&you so&afraid&of?"); ds_map_add(global.text_data_en, "obj_astigmatism_222", "Finally,&someone&gets it."); ds_map_add(global.text_data_en, "obj_astigmatism_228", "How&dare&you."); ds_map_add(global.text_data_en, "obj_astigmatism_230", "That's&right!"); ds_map_add(global.text_data_en, "obj_astigmatism_236", "You&dare&defy me?"); ds_map_add(global.text_data_en, "obj_astigmatism_238", "You've&pushed&your&luck."); ds_map_add(global.text_data_en, "obj_astigmatism_242", "That&takes&guts."); ds_map_add(global.text_data_en, "obj_astigmatism_248", "...&Don't&pick on&me."); ds_map_add(global.text_data_en, "obj_astigmatism_249", "...&Pick on&me."); ds_map_add(global.text_data_en, "obj_astigmatism_254", "%%%"); ds_map_add(global.text_data_en, "obj_astigmatism_456", "* Astigmatism gazes through& your soul."); ds_map_add(global.text_data_en, "obj_astigmatism_457", "* Astigmatism gives you a& hypnotizing glare."); ds_map_add(global.text_data_en, "obj_astigmatism_458", "* Astigmatism clicks its teeth."); ds_map_add(global.text_data_en, "obj_astigmatism_459", "* Smells like glasses."); ds_map_add(global.text_data_en, "obj_astigmatism_460", "* Astigmatism has gone& bloodshot."); ds_map_add(global.text_data_en, "obj_astigmatism_461", "* Astigmatism doesn't care& about fighting anymore."); ds_map_add(global.text_data_en, "obj_astigmatism_462", "* Astigmatism is watering."); ds_map_add(global.text_data_en, "obj_astigmatism_495", "* ASTIGMATISM - ATK 32 DEF 26&* This relentless bully ALWAYS& gets its way./^"); ds_map_add(global.text_data_en, "obj_astigmatism_504", "* You pick on Astigmatism./^"); ds_map_add(global.text_data_en, "obj_astigmatism_518", "* You don't pick on Astigmatism./^"); ds_map_add(global.text_data_en, "obj_astigmatism_533", "* You stand up to Astigmatism./^"); ds_map_add(global.text_data_en, "obj_astigmatism_534", "* You stand up to Astigmatism^1.&* The other monsters are& impressed./^"); ds_map_add(global.text_data_en, "obj_autowater_81", "* (The cup of water returned& to the water cooler.)/%%"); ds_map_add(global.text_data_en, "obj_autowater_85", "* (The cup of water was erased& by a mysterious force.)/%%"); ds_map_add(global.text_data_en, "obj_autowater_89", "* (The water evaporated from& the heat.)/"); ds_map_add(global.text_data_en, "obj_autowater_90", "* (The cup evaporated^1, too.)/%%"); ds_map_add(global.text_data_en, "obj_bara01_252", "Like,&give us&the soul&brah."); ds_map_add(global.text_data_en, "obj_bara01_253", 'Like,&"you' + "'" + 're&dead"&and all.'); ds_map_add(global.text_data_en, "obj_bara01_254", "Like,&prepare&to die,&right?"); ds_map_add(global.text_data_en, "obj_bara01_255", "Like,&perish&and&stuff."); ds_map_add(global.text_data_en, "obj_bara01_259", "D...&Dude..."); ds_map_add(global.text_data_en, "obj_bara01_262", "Like,&team&attack!"); ds_map_add(global.text_data_en, "obj_bara01_266", "Like...&what?&I don't&get it."); ds_map_add(global.text_data_en, "obj_bara01_267", "I...&I..."); ds_map_add(global.text_data_en, "obj_bara01_272", "Like,&hands&off the&merch."); ds_map_add(global.text_data_en, "obj_bara01_278", "H-HEY,&STOP&THAT!!"); ds_map_add(global.text_data_en, "obj_bara01_285", "02...&this is,&like,&for you."); ds_map_add(global.text_data_en, "obj_bara01_286", "Like,&02..."); ds_map_add(global.text_data_en, "obj_bara01_287", "02...&are you&really.."); ds_map_add(global.text_data_en, "obj_bara01_288", "..."); ds_map_add(global.text_data_en, "obj_bara01_291", "02...&I never&told&him..."); ds_map_add(global.text_data_en, "obj_bara01_293", "02!?&B-but&why!?"); ds_map_add(global.text_data_en, "obj_bara01_300", "%%%"); ds_map_add(global.text_data_en, "obj_bara01_524", "* 02 seems to be bothered by& his outfit."); ds_map_add(global.text_data_en, "obj_bara01_525", "* 01 is polishing his face."); ds_map_add(global.text_data_en, "obj_bara01_526", "* 01 stands guard."); ds_map_add(global.text_data_en, "obj_bara01_527", "* 02 watches your movements."); ds_map_add(global.text_data_en, "obj_bara01_528", "* Smells like a military zoo."); ds_map_add(global.text_data_en, "obj_bara01_535", "* 01 holds his head in his& hands."); ds_map_add(global.text_data_en, "obj_bara01_536", "* Anguished noises come from& inside 01's armor."); ds_map_add(global.text_data_en, "obj_bara01_537", "* 01 stands still."); ds_map_add(global.text_data_en, "obj_bara01_538", "* 01 doesn't know what to do."); ds_map_add(global.text_data_en, "obj_bara01_542", "* 01's breathing intensifies."); ds_map_add(global.text_data_en, "obj_bara01_558", "* RG 01 - ATK 30 DEF 20&* Royal Guard member with& shining^1, polished armor./^"); ds_map_add(global.text_data_en, "obj_bara01_561", "* I see two lovers staring over& the edge of the cauldron of& hell./^"); ds_map_add(global.text_data_en, "obj_bara01_571", "* You attempt to touch RG 01's& armor^1.&* Your hands slip off./^"); ds_map_add(global.text_data_en, "obj_bara01_581", "* You tell RG 01 to be honest& with his feelings./^"); ds_map_add(global.text_data_en, "obj_bara01_615", "D-dude&.../"); ds_map_add(global.text_data_en, "obj_bara01_616", "I can't&.../"); ds_map_add(global.text_data_en, "obj_bara01_617", "I can't&take&this&anymore!/"); ds_map_add(global.text_data_en, "obj_bara01_618", "Not like&this!!/%%"); ds_map_add(global.text_data_en, "obj_bara01_632", "Like^1, 02!&I like.../"); ds_map_add(global.text_data_en, "obj_bara01_633", "I like^1, LIKE you^1,&bro!/"); ds_map_add(global.text_data_en, "obj_bara01_634", "The way you fight..^1.&The way you talk.../"); ds_map_add(global.text_data_en, "obj_bara01_635", "I love doing team&attacks with you./"); ds_map_add(global.text_data_en, "obj_bara01_636", "I love standing here&with you^1, bouncing&and waving our&weapons in sync.../"); ds_map_add(global.text_data_en, "obj_bara01_637", "02..^1.&I^1, like^1, want to stay&like this forever.../%%"); ds_map_add(global.text_data_en, "obj_bara01_650", "^1.^1../"); ds_map_add(global.text_data_en, "obj_bara01_651", "^1.^1.^1.^1./%%"); ds_map_add(global.text_data_en, "obj_bara01_663", "Uh.../"); ds_map_add(global.text_data_en, "obj_bara01_664", "I mean,&uh.../"); ds_map_add(global.text_data_en, "obj_bara01_665", "Psyche!&Gotcha,&bro!!!&Haha!/%%"); ds_map_add(global.text_data_en, "obj_bara01_668", "Whew,&bro!&That&human,/"); ds_map_add(global.text_data_en, "obj_bara01_669", "Put me&under,&uh, mind&control!/"); ds_map_add(global.text_data_en, "obj_bara01_670", "What was&I just&saying?/"); ds_map_add(global.text_data_en, "obj_bara01_671", "It's all&a blur,&dude!!&Whoops!/%%"); ds_map_add(global.text_data_en, "obj_bara01_687", "... 01./%%"); ds_map_add(global.text_data_en, "obj_bara01_699", "Y-yeah,&bro??/%%"); ds_map_add(global.text_data_en, "obj_bara01_716", ".../"); ds_map_add(global.text_data_en, "obj_bara01_717", "... do&you want&to.../"); ds_map_add(global.text_data_en, "obj_bara01_718", "... get&some ice&cream.../"); ds_map_add(global.text_data_en, "obj_bara01_719", "...&after&this?/%%"); ds_map_add(global.text_data_en, "obj_bara01_731", "Like.../"); ds_map_add(global.text_data_en, "obj_bara01_732", "Sure,&dude!&Haha!/%%"); ds_map_add(global.text_data_en, "obj_bara01_751", "* 01 and 02 are looking at& each other happily."); ds_map_add(global.text_data_en, "obj_bara02_256", "...&...&...&sigh."); ds_map_add(global.text_data_en, "obj_bara02_257", "...&...&heh."); ds_map_add(global.text_data_en, "obj_bara02_258", "...&...&what?"); ds_map_add(global.text_data_en, "obj_bara02_259", "...&...&hmph."); ds_map_add(global.text_data_en, "obj_bara02_262", "...&team&attack."); ds_map_add(global.text_data_en, "obj_bara02_266", "...&i&won't&tell."); ds_map_add(global.text_data_en, "obj_bara02_271", "...&getting&...&warmer."); ds_map_add(global.text_data_en, "obj_bara02_272", "...&hello."); ds_map_add(global.text_data_en, "obj_bara02_279", "..."); ds_map_add(global.text_data_en, "obj_bara02_280", "..."); ds_map_add(global.text_data_en, "obj_bara02_281", "..."); ds_map_add(global.text_data_en, "obj_bara02_282", "..."); ds_map_add(global.text_data_en, "obj_bara02_285", "01...&you...!&..!!!!"); ds_map_add(global.text_data_en, "obj_bara02_287", "01...!?&What&the...!?"); ds_map_add(global.text_data_en, "obj_bara02_292", "%%%"); ds_map_add(global.text_data_en, "obj_bara02_527", "* Sweat pours from 02's armor."); ds_map_add(global.text_data_en, "obj_bara02_528", "* 01 is polishing his face."); ds_map_add(global.text_data_en, "obj_bara02_529", "* 01 stands guard."); ds_map_add(global.text_data_en, "obj_bara02_530", "* 02 watches your movements."); ds_map_add(global.text_data_en, "obj_bara02_531", "* Smells like a military zoo."); ds_map_add(global.text_data_en, "obj_bara02_538", "* 02 is clenching and unclenching& his fists."); ds_map_add(global.text_data_en, "obj_bara02_539", "* 02 is shaking his head."); ds_map_add(global.text_data_en, "obj_bara02_540", "* 02 is striking his sword& against the ground."); ds_map_add(global.text_data_en, "obj_bara02_541", "* 02 is coughing."); ds_map_add(global.text_data_en, "obj_bara02_545", "* 02's breathing intensifies."); ds_map_add(global.text_data_en, "obj_bara02_564", "* RG 02 - ATK 30 DEF 20&* Royal Guard member with& stuffy armor./^"); ds_map_add(global.text_data_en, "obj_bara02_567", "* Do they both wish for death^1?&* That means their love will& end in hell./"); ds_map_add(global.text_data_en, "obj_bara02_568", "* I couldn't stop laughing./^"); ds_map_add(global.text_data_en, "obj_bara02_580", "* You clean RG 02's armor.&* Its cooling dirt begins to& wash away./^"); ds_map_add(global.text_data_en, "obj_bara02_581", "* You were repelled./^"); ds_map_add(global.text_data_en, "obj_bara02_585", "* You pat RG 02's chest& like a muscular bongo./^"); ds_map_add(global.text_data_en, "obj_bara02_597", "* You tell RG 02 your favorite& secret./^"); ds_map_add(global.text_data_en, "obj_bara02_644", "...&can't&...&take it./"); ds_map_add(global.text_data_en, "obj_bara02_645", "...&armor...&too...&HOT!!!/%%"); ds_map_add(global.text_data_en, "obj_bara02_664", "...&much&better./%%"); ds_map_add(global.text_data_en, "obj_bara02_672", "* RG 01 looks bothered by& something."); ds_map_add(global.text_data_en, "obj_barriercut_94", "The barrier was&destroyed^7.%%"); ds_map_add(global.text_data_en, "obj_barrierevent_145", "* Ready?/%%"); ds_map_add(global.text_data_en, "obj_battlebomb_217", "Tick."); ds_map_add(global.text_data_en, "obj_battlebomb_218", "Tock."); ds_map_add(global.text_data_en, "obj_battlebomb_219", "Tick."); ds_map_add(global.text_data_en, "obj_battlebomb_220", "Tock."); ds_map_add(global.text_data_en, "obj_battlebomb_222", "Zzz..."); ds_map_add(global.text_data_en, "obj_battlebomb_223", "Swish."); ds_map_add(global.text_data_en, "obj_battlebomb_245", "%%%"); ds_map_add(global.text_data_en, "obj_battlebomb_485", "* The bomb is still active!"); ds_map_add(global.text_data_en, "obj_battlebomb_486", "* The dog is still active!"); ds_map_add(global.text_data_en, "obj_battlebomb_513", "* BOMB&* Could blow at any moment./^"); ds_map_add(global.text_data_en, "obj_battlebomb_514", "* ANNOYING DOG-BOMB&* It's blissfully unaware of& its circumstances./^"); ds_map_add(global.text_data_en, "obj_battlebomb_515", "* EXTREMELY AGILE G.O.W.&* All things considered^1, it's an& extremely agile glass of water./^"); ds_map_add(global.text_data_en, "obj_battlebomb_516", "* SCRIPT BOMB&* Like all modern blockbusters^1,& it's full of explosions./^"); ds_map_add(global.text_data_en, "obj_battlebomb_517", "* BASKET BOMB&* Even if you explode^1, you'll& at least look good./^"); ds_map_add(global.text_data_en, "obj_battlebomb_518", "* PRESENT BOMB&* Regardless^1, you'll have to& write a thank-you letter./^"); ds_map_add(global.text_data_en, "obj_battlebomb_519", "* GAME BOMB&* You really should have rented& it first./^"); ds_map_add(global.text_data_en, "obj_battlebomb_536", "* Defuse failed^1!&* Aim for DEFUSE ZONE!/^"); ds_map_add(global.text_data_en, "obj_battlebomb_541", "* Bomb defused!"); ds_map_add(global.text_data_en, "obj_battlebomb_542", "* Dog defused!"); ds_map_add(global.text_data_en, "obj_battlecontroller_286", "* YOU WON!&* You earned \[1] EXP and \[2] gold."); ds_map_add(global.text_data_en, "obj_battlecontroller_287", "&* Your LOVE increased."); ds_map_add(global.text_data_en, "obj_bed_dark_64", " error/%%"); ds_map_add(global.text_data_en, "obj_bed_dark_66", "* (It's a bed.)/%%"); ds_map_add(global.text_data_en, "obj_bed_watcher_94", "* (Seems like a comfy bed.)/"); ds_map_add(global.text_data_en, "obj_bed_watcher_95", "* (You could probably climb& into it if you were to& the left of it.)/%%"); ds_map_add(global.text_data_en, "obj_blookdiary_64", "%%"); ds_map_add(global.text_data_en, "obj_blookdiary_70", '* Dear Diary^1:&* Shyren' + "'" + 's sister "fell down"& recently./'); ds_map_add(global.text_data_en, "obj_blookdiary_71", "* It's sad^1.&* Without her sister to& speak for her.../"); ds_map_add(global.text_data_en, "obj_blookdiary_72", "* She's become more& reclusive than ever./"); ds_map_add(global.text_data_en, "obj_blookdiary_73", "* So I reached out to her^1,& and told her.../"); ds_map_add(global.text_data_en, "obj_blookdiary_74", "* That she^1, Blooky^1, and I& should all perform together& sometime./"); ds_map_add(global.text_data_en, "obj_blookdiary_75", "* She seemed to like& that idea./%%"); ds_map_add(global.text_data_en, "obj_blookdiary_80", "* Dearer Diary^1:&* I like to buy a new diary& for every entry I make./"); ds_map_add(global.text_data_en, "obj_blookdiary_81", "* I love to collect diaries./%%"); ds_map_add(global.text_data_en, "obj_blookdiary_85", "* Dearest Diary^1:&* Our cousin left the farm& to become a training dummy./"); ds_map_add(global.text_data_en, "obj_blookdiary_86", "* That leaves just Blooky& and I./"); ds_map_add(global.text_data_en, "obj_blookdiary_87", "* Blooky asked me if I was& going to try to become& corporeal^1, too./"); ds_map_add(global.text_data_en, "obj_blookdiary_88", "* They sounded so..^1.&* Resigned.../"); ds_map_add(global.text_data_en, "obj_blookdiary_89", "* Come on^1, Blooky^1.&* You know I'd never leave& you behind./"); ds_map_add(global.text_data_en, "obj_blookdiary_90", "* And besides.../"); ds_map_add(global.text_data_en, "obj_blookdiary_91", "* I'd never find the kind& of body I'm looking for^1,& anyway./%%"); ds_map_add(global.text_data_en, "obj_blookdiary_96", "* My Darling Diary^1:&* I met someone..^1.&* Interesting today./"); ds_map_add(global.text_data_en, "obj_blookdiary_97", "* Last week I posted that& advertisement for my& Human Fanclub./"); ds_map_add(global.text_data_en, "obj_blookdiary_98", "* Today was our first meeting./"); ds_map_add(global.text_data_en, "obj_blookdiary_99", "* Only one other person came./"); ds_map_add(global.text_data_en, "obj_blookdiary_100", "* Honestly^1, she's a dork^1.&* And she's obsessed with& these awful cartoons./"); ds_map_add(global.text_data_en, "obj_blookdiary_101", "* But she's kind of funny^1,& too..../"); ds_map_add(global.text_data_en, "obj_blookdiary_102", "* I want to see her again./%%"); ds_map_add(global.text_data_en, "obj_blookdiary_107", "* Diary... My dear:&* My diary collection is& going fabulously./"); ds_map_add(global.text_data_en, "obj_blookdiary_108", "* I have like five now./%%"); ds_map_add(global.text_data_en, "obj_blookdiary_115", "* Dear Diary^1:&* She surpised me with& something today./"); ds_map_add(global.text_data_en, "obj_blookdiary_116", "* Sketches of a body that& she wants to create for& me.../"); ds_map_add(global.text_data_en, "obj_blookdiary_117", "* A form beyond my wildest& fantasies./"); ds_map_add(global.text_data_en, "obj_blookdiary_118", '* In a form like that^1, I& could finally feel& like... "myself."/'); ds_map_add(global.text_data_en, "obj_blookdiary_119", "* After all^1, there's no& way I can be a star& the way I am now./"); ds_map_add(global.text_data_en, "obj_blookdiary_120", "* Sorry^1, Blooky^1.&* My dreams can't wait& for anyone.../%%"); ds_map_add(global.text_data_en, "obj_blueattackgen_60", "* You're blue now."); ds_map_add(global.text_data_en, "obj_blueattackgen_90", " YOU'RE BLUE NOW./"); ds_map_add(global.text_data_en, "obj_blueattackgen_91", " THAT'S MY ATTACK!/"); ds_map_add(global.text_data_en, "obj_blueattackgen_92", " NYEH HEH HEH& HEH HEH HEH& HEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_bonebox_63", "HEY^1, THOSE ARE ALL&THE ATTACKS I USED&ON YOU./"); ds_map_add(global.text_data_en, "obj_bonebox_64", "GREAT MEMORIES^1,&HUH?/"); ds_map_add(global.text_data_en, "obj_bonebox_65", "SEEMS LIKE IT&WAS ONLY&YESTERDAY.../"); ds_map_add(global.text_data_en, "obj_bonebox_66", "\E3EVEN THOUGH&IT BASICALLY&JUST HAPPENED./%%"); ds_map_add(global.text_data_en, "obj_bonebox_70", "HEY^1, THOSE ARE ALL&THE ATTACKS I&DIDN'T USE./"); ds_map_add(global.text_data_en, "obj_bonebox_71", "\WHOW LUCKY OF YOU^1!&HAD I ONLY USED&MY \YSPECIAL ATTACK\W,/"); ds_map_add(global.text_data_en, "obj_bonebox_72", "\E2YOU SURELY WOULD&HAVE BEEN BLASTED&TO.../"); ds_map_add(global.text_data_en, "obj_bonebox_73", "\WH\E3EY.^1 WAIT^1.&WHERE'S MY \YSPECIAL&ATTACK\W?/"); ds_map_add(global.text_data_en, "obj_bonebox_74", "\E1NO^1! I'VE BEEN&DOGBURGLED BY THAT&PERNICIOUS PUP!/"); ds_map_add(global.text_data_en, "obj_bonebox_75", "\E3THAT LOATHESOME&SCOUNDREL LOVES TO&SNEAK INTO MY ROOM./"); ds_map_add(global.text_data_en, "obj_bonebox_76", "\E5SOMETIMES IT EVEN&CRAWLS INTO MY BED&WHILE I'M RESTING./"); ds_map_add(global.text_data_en, "obj_bonebox_77", "\E3IF THAT WASN'T&BAD ENOUGH^1, IT HAS&VERY COLD FEET./%%"); ds_map_add(global.text_data_en, "obj_bonebox_81", "* (It's a box of bones.)/%%"); ds_map_add(global.text_data_en, "obj_bonebox_85", "* (It's a box of bones.)/%%"); ds_map_add(global.text_data_en, "obj_bonedrawer_check_84", "%%"); ds_map_add(global.text_data_en, "obj_boysnightout_80", "* Hey^1! You^1!&* Stop!/%%"); ds_map_add(global.text_data_en, "obj_boysnightout_113", "* We've^1, like^1, received an& anonymous tip about a human& wearing a striped shirt./"); ds_map_add(global.text_data_en, "obj_boysnightout_114", "* They told us they were& wandering around Hotland& right now.../"); ds_map_add(global.text_data_en, "obj_boysnightout_115", "* I know^1, sounds scary^1, huh?/"); ds_map_add(global.text_data_en, "obj_boysnightout_116", "* Well^1, just stay chill^1.&* We'll bring you someplace& safe^1, OK?/%%"); ds_map_add(global.text_data_en, "obj_boysnightout_117", "%%%"); ds_map_add(global.text_data_en, "obj_boysnightout_156", "* ... Huh^1?&* What is it, bro?/"); ds_map_add(global.text_data_en, "obj_boysnightout_157", "* The shirt they're wearing?/"); ds_map_add(global.text_data_en, "obj_boysnightout_158", "* ... like^1, what about it?/%%"); ds_map_add(global.text_data_en, "obj_boysnightout_181", "* Bro.../"); ds_map_add(global.text_data_en, "obj_boysnightout_182", "* Are you thinkin..^1.&* What I'm thinkin?/"); ds_map_add(global.text_data_en, "obj_boysnightout_183", "* Bummer^1.&* This is^1, like..^1.&* Mega embarrassing./"); ds_map_add(global.text_data_en, "obj_boysnightout_184", "* We^1, like^1, actually& totally have to kill& you and stuff./%%"); ds_map_add(global.text_data_en, "obj_businessmanticore_70", "* This elevator goes straight& to the capital^1.&* But it stopped working./"); ds_map_add(global.text_data_en, "obj_businessmanticore_71", "* The hotel's doing its best to& accomodate everybody& stuck here./%%"); ds_map_add(global.text_data_en, "obj_businessmanticore_75", "* Me^1?&* I just like explaining things& to passersby./%%"); ds_map_add(global.text_data_en, "obj_businessmanticore_80", "* Good news^1!&* The elevator started working& again./"); ds_map_add(global.text_data_en, "obj_businessmanticore_81", "* But now it's been so busy^1,& we still haven't gotten the& chance to ride it./%%"); ds_map_add(global.text_data_en, "obj_businessmanticore_86", "* Mettaton hasn't made a& performance for more& than five minutes.../"); ds_map_add(global.text_data_en, "obj_businessmanticore_87", "* What's happening...^1?&* Can you explain it?/%%"); ds_map_add(global.text_data_en, "obj_butterflybullet_102", "* Whimsalot doesn't want to& fight anymore."); ds_map_add(global.text_data_en, "obj_cactus_55", "* Ah^1, the cactus.&* Truly the most tsundere& of plants./%%"); ds_map_add(global.text_data_en, "obj_cactus_58", "* It's not like this cactus& was waiting for you to come& back or anything.../%%"); ds_map_add(global.text_data_en, "obj_carbed_63", "THAT'S MY BED!/"); ds_map_add(global.text_data_en, "obj_carbed_64", "IF I EVER GET&TO THE SURFACE.../"); ds_map_add(global.text_data_en, "obj_carbed_65", "I'D LIKE TO&DRIVE DOWN A&LONG HIGHWAY./"); ds_map_add(global.text_data_en, "obj_carbed_66", "WIND IN MY&HAIR.../"); ds_map_add(global.text_data_en, "obj_carbed_67", "SUN ON MY&SKIN.../"); ds_map_add(global.text_data_en, "obj_carbed_68", "\E3OF COURSE^1, THAT'S&JUST A DREAM./"); ds_map_add(global.text_data_en, "obj_carbed_69", "\E0SO INSTEAD I&CRUISE WHILE I&SNOOZE./%%"); ds_map_add(global.text_data_en, "obj_carbed_72", "WHY ARE YOU SO&INTERESTED IN MY&BED?/"); ds_map_add(global.text_data_en, "obj_carbed_73", "\E3ARE YOU TIRED?/%%"); ds_map_add(global.text_data_en, "obj_carbed_78", "* (It's a racecar bed^1, neatly& made.)/%%"); ds_map_add(global.text_data_en, "obj_carrybird_95", "* Isn't my little Cinnamon& just the cutest?/"); ds_map_add(global.text_data_en, "obj_carrybird_96", "* Bun-buns are so adorable..^1.&* Tee hee!/%%"); ds_map_add(global.text_data_en, "obj_carrybird_98", "* Bun-bun-bun-bun-bun.../%%"); ds_map_add(global.text_data_en, "obj_chairiel_118", "* (Seems like the right size& for Toriel.)/%%"); ds_map_add(global.text_data_en, "obj_chairiel_123", "* (It's a great reading chair.^1)&* (But it doesn't seem like& anyone uses it.)/%%"); ds_map_add(global.text_data_en, "obj_cheesetable1_58", "* This cheese has been here& quite a long time./"); ds_map_add(global.text_data_en, "obj_cheesetable1_59", "* It's stuck to the table.../%%"); ds_map_add(global.text_data_en, "obj_cheesetable1_62", "* (Looks like cheese has a& nibble taken out of it.)/%%"); ds_map_add(global.text_data_en, "obj_chewtoy_98", "* (It's a squeaky chew toy.)/%%"); ds_map_add(global.text_data_en, "obj_chilldrake_246", "Brush my&teeth?&No way&in heck!"); ds_map_add(global.text_data_en, "obj_chilldrake_247", "NEVER do&your&homework&!!"); ds_map_add(global.text_data_en, "obj_chilldrake_248", "No&bedtime!&Only&DEADTIME"); ds_map_add(global.text_data_en, "obj_chilldrake_249", "*turns&music up&all the&way*"); ds_map_add(global.text_data_en, "obj_chilldrake_254", "Do you...&really&..."); ds_map_add(global.text_data_en, "obj_chilldrake_255", "I don't&think&you..."); ds_map_add(global.text_data_en, "obj_chilldrake_256", "To tell&you the&truth..."); ds_map_add(global.text_data_en, "obj_chilldrake_258", "You&don't&know my&cause!!"); ds_map_add(global.text_data_en, "obj_chilldrake_265", "Only&Snowy&can do&that."); ds_map_add(global.text_data_en, "obj_chilldrake_266", "You&ain't&Snowy."); ds_map_add(global.text_data_en, "obj_chilldrake_267", "Stick to&puns.&They're&better."); ds_map_add(global.text_data_en, "obj_chilldrake_272", "WRONG!&Let's&fight&and die."); ds_map_add(global.text_data_en, "obj_chilldrake_273", "Actually&...&Death?"); ds_map_add(global.text_data_en, "obj_chilldrake_274", "Defiance&can't be&defied!"); ds_map_add(global.text_data_en, "obj_chilldrake_279", "IT'S&JUST&LIKE&'EM"); ds_map_add(global.text_data_en, "obj_chilldrake_280", "HAHA&WOWEE"); ds_map_add(global.text_data_en, "obj_chilldrake_281", "YOU&NAILED&IT"); ds_map_add(global.text_data_en, "obj_chilldrake_286", "Where's&Snowy&right&now?"); ds_map_add(global.text_data_en, "obj_chilldrake_287", "Ha...&Ha..."); ds_map_add(global.text_data_en, "obj_chilldrake_288", "Nice&try,&laugh&Picasso."); ds_map_add(global.text_data_en, "obj_chilldrake_296", "%%%"); ds_map_add(global.text_data_en, "obj_chilldrake_493", "* Chilldrake starts a one-& monster riot."); ds_map_add(global.text_data_en, "obj_chilldrake_494", "* Chilldrake is chanting an& anarchist spell."); ds_map_add(global.text_data_en, "obj_chilldrake_495", "* Chilldrake is eating its& own homework."); ds_map_add(global.text_data_en, "obj_chilldrake_496", '* It smells like "Ice"& scented body-spray.'); ds_map_add(global.text_data_en, "obj_chilldrake_497", "* Chilldrake is wondering& where Snowy went."); ds_map_add(global.text_data_en, "obj_chilldrake_498", "* Chilldrake feels neutered& by your agreement."); ds_map_add(global.text_data_en, "obj_chilldrake_499", "* Chilldrake is laughing at& your imitation of its& cohort."); ds_map_add(global.text_data_en, "obj_chilldrake_500", "* Chilldrake pretends not to& care."); ds_map_add(global.text_data_en, "obj_chilldrake_501", "* Chilldrake is puffed up.."); ds_map_add(global.text_data_en, "obj_chilldrake_502", "* Chilldrake is flaking& apart."); ds_map_add(global.text_data_en, "obj_chilldrake_518", "* CHILLDRAKE - ATK 12 DEF 7&* Rebels against everything!!&* Looking for its friend Snowy./^"); ds_map_add(global.text_data_en, "obj_chilldrake_527", "* You tell Chilldrake it's& all wrong./^"); ds_map_add(global.text_data_en, "obj_chilldrake_539", "* You agree with Chilldrake& before it gives its speech./^"); ds_map_add(global.text_data_en, "obj_chilldrake_540", "* You agree with Chilldrake^1.&* It seems to get very& uncomfortable.../^"); ds_map_add(global.text_data_en, "obj_chilldrake_548", "* You make fun of Chilldrake./^"); ds_map_add(global.text_data_en, "obj_chilldrake_550", "* You make fun of Chilldrake./"); ds_map_add(global.text_data_en, "obj_chilldrake_551", "* The other monsters think& it's hilarious.../^"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_70", "* Heh..^1. us teens live& self-sufficiently off& the fat of the land.../"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_71", "* Oh^1, and the box lunches my& parents bring us every& day./%%"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_72", "* Besides Snowy^1.&* We have to share ours& with him../%%"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_76", "* Heh..^1.&* I guess we'll have to go to& the surface./"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_77", "* There are woods there we can& live in^1, right?/%%"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_82", "* Guh huh huh huh^1./"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_83", "* Us teens rule these woods& with a smaller-than-& adult fist./%%"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_87", "* I'm worried about getting& older..^1.&* I'll stop being a teen./"); ds_map_add(global.text_data_en, "obj_chilldrakenpc_88", "* No^1! I refuse^1!&* I'll just invent new numbers^1,& like twenty-teen!/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_l_78", "* (The door is locked.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_l_79", "* (This half of the door is& unlocked.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_l_82", "* (The door is open.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_l_87", "* (The door is open.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_r_84", "* (The door is locked.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_r_85", "* (This half of the door is& unlocked.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_r_89", "* (The door is open.)/%%"); ds_map_add(global.text_data_en, "obj_chipdoor_r_94", "* (The door is open.)/%%"); ds_map_add(global.text_data_en, "obj_clamgirl_74", "* I'm visiting Waterfall& from the city./"); ds_map_add(global.text_data_en, "obj_clamgirl_75", "* Synchronicity...^1?&* My neighbor's daughter looks& about your age./"); ds_map_add(global.text_data_en, "obj_clamgirl_76", '\W* Her name is "\YSuzy\W.^1"&* I feel like you two should& be friends./'); ds_map_add(global.text_data_en, "obj_clamgirl_77", "* You have..^1.&* A neighbor's blessing!!!/%%"); ds_map_add(global.text_data_en, "obj_clamgirl_81", "* Not knowing where I live& is no issue^1.&* Fate finds a way./"); ds_map_add(global.text_data_en, "obj_clamgirl_82", "* In life's grand scheme^1, she& might be why you came here& in the first place.../%%"); ds_map_add(global.text_data_en, "obj_clamgirl_93", "* I sense a disturbance in& the nearby aura.../"); ds_map_add(global.text_data_en, "obj_clamgirl_94", "* I think you should leave& that girl alone./%%"); ds_map_add(global.text_data_en, "obj_clamgirl_102", "* So you never met my& neighbor's daughter./"); ds_map_add(global.text_data_en, "obj_clamgirl_103", "* Don't despair^1.&* This world has infinite& opportunities./"); ds_map_add(global.text_data_en, "obj_clamgirl_104", "* But there's a limit to the& things you can do today^1.&* Accepting this is healthy./"); ds_map_add(global.text_data_en, "obj_clamgirl_105", "* Take my neighbor's blessing^1!&* And consider this blessing& for anything you like!/%%"); ds_map_add(global.text_data_en, "obj_clamgirl_110", "* I wanted to tell you about& my neighbor's daughter./"); ds_map_add(global.text_data_en, "obj_clamgirl_111", "* But you walked right by me& before I could tell you./"); ds_map_add(global.text_data_en, "obj_clamgirl_112", "* Fate has decided that I& should not tell you./%%"); ds_map_add(global.text_data_en, "obj_clamguy_73", "* O, k, k, k, k.../"); ds_map_add(global.text_data_en, "obj_clamguy_74", "* I was thirsty^1, so I came& over from Waterfall to get& a drink!/%%"); ds_map_add(global.text_data_en, "obj_clamguy_78", "* O, k, k.../"); ds_map_add(global.text_data_en, "obj_clamguy_79", "* What are you doing with& all of that water?/%%"); ds_map_add(global.text_data_en, "obj_clamguy_83", "* O, k, k, k, k.../"); ds_map_add(global.text_data_en, "obj_clamguy_84", "* So now we have a private pool^1?&* Worse things have happened./%%"); ds_map_add(global.text_data_en, "obj_clamguy_89", "* O, k, k, k, k.../"); ds_map_add(global.text_data_en, "obj_clamguy_90", "* Are you just carrying that& around to look sophisticated?/"); ds_map_add(global.text_data_en, "obj_clamguy_91", "* Cause it's not working./%%"); ds_map_add(global.text_data_en, "obj_clamguy_98", "* O, k, k, k, k.../"); ds_map_add(global.text_data_en, "obj_clamguy_99", "* I'll be able to have a nice& drink on the surface./%%"); ds_map_add(global.text_data_en, "obj_colorlever_77", "* (It's some kind of switch.^1)&* (There's a red-colored& slot in the center.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_81", "* (The red switch has been& turned on.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_89", "* (Click!^1)&* (The red key fits perfectly& into the slot.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_98", "* (It's some kind of switch.^1)&* (There's a blue-colored& slot in the center.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_102", "* (The blue switch has been& turned on.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_110", "* (Click!^1)&* (The blue key fits perfectly& into the slot.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_119", "* (It's some kind of switch.^1)&* (There's a green-colored& slot in the center.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_123", "* (The green switch has been& turned on.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_131", "* (Click!^1)&* (The green key fits perfectly& into the slot.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_140", "* (It's some kind of switch.^1)&* (There's a yellow-colored& slot in the center.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_144", "* (The yellow switch has been& turned on.)/%%"); ds_map_add(global.text_data_en, "obj_colorlever_152", "* (Click!^1)&* (The yellow key fits perfectly& into the slot.)/%%"); ds_map_add(global.text_data_en, "obj_controlspear_89", "* Aim with arrows and select with \*Z."); ds_map_add(global.text_data_en, "obj_controlspear_90", "* Aim with \*A \*D and select with \*Z."); ds_map_add(global.text_data_en, "obj_controlspear_132", "* Teabox - Blatantly correct choice."); ds_map_add(global.text_data_en, "obj_controlspear_143", "* Hot Chocolate - Green cylinder."); ds_map_add(global.text_data_en, "obj_controlspear_154", "* Soda - Sickly yellow liquid."); ds_map_add(global.text_data_en, "obj_controlspear_165", "* Sugar - Goes in tea."); ds_map_add(global.text_data_en, "obj_controlspear_176", "* Undyne."); ds_map_add(global.text_data_en, "obj_controlspear_192", "* Fridge - Full of food."); ds_map_add(global.text_data_en, "obj_controlspear_204", "* Sword - Acquired taste."); ds_map_add(global.text_data_en, "obj_controlspear_select", "* Select with \*Z."); ds_map_add(global.text_data_en, "obj_controlspear_218", "\E1* ... are you.../"); ds_map_add(global.text_data_en, "obj_controlspear_219", "\E5* Hitting on me????/%%"); ds_map_add(global.text_data_en, "obj_controlspear_223", "* ????????????????/%%"); ds_map_add(global.text_data_en, "obj_controlspear_235", "* The sugar is for& tea^1, mmm'kay?/%%"); ds_map_add(global.text_data_en, "obj_controlspear_243", "* Oh^1, soda?/"); ds_map_add(global.text_data_en, "obj_controlspear_244", "\E4* Actually^1, even though& you pointed to it^1,& you don't look happy./"); ds_map_add(global.text_data_en, "obj_controlspear_245", "\E0* Heh^1, that's fine^1!&* I think soda's gross^1,& too!/"); ds_map_add(global.text_data_en, "obj_controlspear_246", "\E4* It rots your teeth..^1.&* It rots your mind.../"); ds_map_add(global.text_data_en, "obj_controlspear_247", "\E1* IT ROTS YOUR FIGHTING& SPIRIT!/"); ds_map_add(global.text_data_en, "obj_controlspear_248", "\E9* ... huh^1?&* Why do I have it?/"); ds_map_add(global.text_data_en, "obj_controlspear_249", "\E8* .../%%"); ds_map_add(global.text_data_en, "obj_controlspear_253", "* What^1?&* You wanna throw the& spear at it?/%%"); ds_map_add(global.text_data_en, "obj_controlspear_261", "* Oh^1, you want some& hot chocolate?/"); ds_map_add(global.text_data_en, "obj_controlspear_262", "\E1* Wait^1, wait^1, I just& remembered..^1.&* That container's empty./"); ds_map_add(global.text_data_en, "obj_controlspear_263", "\E9* I stopped getting& it because it was& always a hassle.../"); ds_map_add(global.text_data_en, "obj_controlspear_264", "\E6* ASGORE kept getting& marshmallows stuck in& his beard./%%"); ds_map_add(global.text_data_en, "obj_controlspear_268", "* That container's empty./%%"); ds_map_add(global.text_data_en, "obj_controlspear_276", "\E9* ... tea^1, huh^1?&* Coming right up!/%%"); ds_map_add(global.text_data_en, "obj_controlspear_284", "* The fridge!^1?&* You want to have& the entire fridge!?/"); ds_map_add(global.text_data_en, "obj_controlspear_285", "\E1* No!/%%"); ds_map_add(global.text_data_en, "obj_controlspear_291", "* Believe me^1, I would& GLADLY give you your& fill of swords./"); ds_map_add(global.text_data_en, "obj_controlspear_292", "\E9* If you weren't my& beloved houseguest!/%%"); ds_map_add(global.text_data_en, "obj_convenientlamp_55", "* Just a conveniently-shaped& lamp./%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_89", "* Ring.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_90", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_91", "* H-hey^1, it's kind of& dark \M9in there^1, isn't& it?/"); ds_map_add(global.text_data_en, "obj_cookshowevent_92", "\E6* Don't worry!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_93", "\E0*\M8 I'll hack into the& light system and& brighten it up!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_135", "* Oh no./%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_156", "* OHHHH YES!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_157", "* WELCOME^1, BEAUTIES, TO THE& UNDERGROUND'S PREMIER COOKING& SHOW!!!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_174", "* PRE-HEAT YOUR OVENS^1, BECAUSE& WE'VE GOT A VERY SPECIAL& RECIPE FOR YOU TODAY!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_175", "* WE'RE GOING TO BE MAKING.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_176", "* A CAKE!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_177", "* MY LOVELY ASSISTANT HERE& WILL GATHER THE INGREDIENTS./"); ds_map_add(global.text_data_en, "obj_cookshowevent_178", "* EVERYONE GIVE THEM A BIG& HAND!!!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_202", "\W* WE'LL NEED \YSUGAR^1,& MILK^1, \WAND\Y EGGS.\W /"); ds_map_add(global.text_data_en, "obj_cookshowevent_203", "* GO FOR IT^1, SWEETHEART!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_253", "\W* A \YHUMAN SOUL\W!!!!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_295", "* Ring.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_296", "\TS \E3 \F0 \TM %"); ds_map_add(global.text_data_en, "obj_cookshowevent_297", "* HELLO...?&* I'M KIND OF IN THE& MIDDLE OF SOMETHING HERE./"); ds_map_add(global.text_data_en, "obj_cookshowevent_298", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_299", "* W-wait a second!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_300", "* Couldn't you make& a.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_301", "\E6* Couldn't you use& a.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_302", "\E4* Couldn't you make& a substitution in& the recipe?!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_303", "\TS \E3 \F0 \TM %"); ds_map_add(global.text_data_en, "obj_cookshowevent_304", "* ... A SUBSTITUTION?&* YOU MEAN, USE A DIFFERENT,& NON-HUMAN INGREDIENT?/"); ds_map_add(global.text_data_en, "obj_cookshowevent_305", "* ... WHY?/"); ds_map_add(global.text_data_en, "obj_cookshowevent_306", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_307", "* Uhh^1, what if& someone's.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_308", "\E2* .../"); ds_map_add(global.text_data_en, "obj_cookshowevent_309", "\E4* Vegan?/"); ds_map_add(global.text_data_en, "obj_cookshowevent_310", "\TS \E3 \F0 \TM %"); ds_map_add(global.text_data_en, "obj_cookshowevent_311", "* ... VEGAN./"); ds_map_add(global.text_data_en, "obj_cookshowevent_312", "\TS \E5 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_313", "* Uh well I mean%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_326", "* THAT'S A BRILLIANT IDEA,& ALPHYS!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_327", "* ACTUALLY, I HAPPEN TO& HAVE AN OPTION RIGHT HERE!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_328", "* MTT-BRAND ALWAYS-CONVENIENT& HUMAN-SOUL-FLAVOR-SUBSTITUTE!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_329", "* A CAN OF WHICH...&* IS JUST OVER ON THAT& COUNTER!!!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_376", "* WELL, DARLING?&* WHY DON'T YOU GO GET IT?/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_434", "* BY THE WAY^1, OUR SHOW RUNS ON& A STRICT SCHEDULE./"); ds_map_add(global.text_data_en, "obj_cookshowevent_435", "\W* IF YOU CAN'T GET THE& CAN IN THE NEXT& \YONE MINUTE...\W /"); ds_map_add(global.text_data_en, "obj_cookshowevent_436", "\W* WE'LL JUST HAVE TO GO& BACK TO THE \RORIGINAL PLAN\W!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_437", "* SO...&* BETTER START CLIMBING,& BEAUTIFUL!!!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_472", "* Ring.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_473", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_474", "* Oh no!!^1!&* There's not enough& time to climb up!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_475", "\E2* .../"); ds_map_add(global.text_data_en, "obj_cookshowevent_476", "\E6* F-f-fortunately, I& might have a plan!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_477", "\E0* When I was upgrading& your phone, I added& a few... features./"); ds_map_add(global.text_data_en, "obj_cookshowevent_478", '\E6* You see that huge& button that says..^1.&* "JETPACK"?/'); ds_map_add(global.text_data_en, "obj_cookshowevent_479", "\E3* Watch this!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_515", "* There!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_516", "* You should have& just enough fuel to& reach the top!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_517", "\E3* Now^1, get up& there!!!/%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_565", "* Ring.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_566", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_567", "* Wow^1!&* We..^1. we did it!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_568", "\E0* We..^1. we really did& it!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_569", "\E0* Great job out& there^1, team!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_570", "\E3* W-well^1, uh^1, anyway^1,& let's keep heading& forward!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_571", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_cookshowevent_572", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_cookshowevent_575", "* Ring.../"); ds_map_add(global.text_data_en, "obj_cookshowevent_576", "\TS \E1 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_cookshowevent_577", "* .../"); ds_map_add(global.text_data_en, "obj_cookshowevent_578", "\E4* U-um..^1.&* I guess we..^1.&* ... did it?/"); ds_map_add(global.text_data_en, "obj_cookshowevent_579", "\E3* W-well^1, uh^1, anyway^1,& let's keep heading& forward!!!/"); ds_map_add(global.text_data_en, "obj_cookshowevent_580", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_cookshowevent_581", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent_97", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent_98", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_enemyevent_99", "* H-hey^1, why don't& you try to use& the elevator first?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent_100", "* .../%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent_106", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent_107", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_enemyevent_108", "* H-hey^1, why don't& you try to go& to the right first?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent_109", "* .../%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent_116", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent_117", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_enemyevent_118", "* Okay^1, you should& be able to make& it through here.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent_119", "* .../%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent_139", "* W-watch out!/%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent_182", "* Th-that was close.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent_183", "* Wh..^1. why are there& so many monsters& here?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent_184", "\E6* I mean..^1.&* It's no problem^1,& r-r-right?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent_185", "* W-w-we've just got& to keep heading& forward!/"); ds_map_add(global.text_data_en, "obj_core_enemyevent_186", "\E9* .../"); ds_map_add(global.text_data_en, "obj_core_enemyevent_187", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_core_enemyevent_188", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_142", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_143", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_144", "* Sorry^1, I..^1. I.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_145", "* I thought that.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_146", "\E8* Let's try the& right path instead./"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_147", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_148", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_152", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_153", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_154", "* A-are you okay?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_155", "* Why didn't you& head to the& right...?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_156", "\E4* C-C'mon..^1.&* Y-you trust me^1,& d-don't you?/"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_157", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_core_enemyevent2_158", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_core_laserswitch_118", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_laserswitch_119", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_laserswitch_120", "* Oh my god^1, are& you okay?/"); ds_map_add(global.text_data_en, "obj_core_laserswitch_121", "\E8* I..^1. I'm sorry^1, I& gave you the& wrong order./"); ds_map_add(global.text_data_en, "obj_core_laserswitch_122", "\E8* .../"); ds_map_add(global.text_data_en, "obj_core_laserswitch_123", "\E6* E-everything's fine^1,& okay?/"); ds_map_add(global.text_data_en, "obj_core_laserswitch_124", "* L-let's just keep& heading to the& right./"); ds_map_add(global.text_data_en, "obj_core_laserswitch_125", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_core_laserswitch_126", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_core_laserswitch_130", "* Ring.../"); ds_map_add(global.text_data_en, "obj_core_laserswitch_131", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_core_laserswitch_132", "* Oh my god..^1.&* Are you hurt?/"); ds_map_add(global.text_data_en, "obj_core_laserswitch_133", "\E8* I..^1. I'm so sorry^1,& I... I gave you& the wrong order./"); ds_map_add(global.text_data_en, "obj_core_laserswitch_134", "\E8* .../"); ds_map_add(global.text_data_en, "obj_core_laserswitch_135", "\E6* Everything's going& to be fine^1, okay?/"); ds_map_add(global.text_data_en, "obj_core_laserswitch_136", "* L-let's just keep& heading to the& right./"); ds_map_add(global.text_data_en, "obj_core_laserswitch_137", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_core_laserswitch_138", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_countermiddle_116", "* PERFECT^1!&* GREAT JOB^1, BEAUTIFUL!/"); ds_map_add(global.text_data_en, "obj_countermiddle_117", "* WE'VE GOT ALL OF THE& INGREDIENTS WE NEED TO BAKE& THE CAKE!/"); ds_map_add(global.text_data_en, "obj_countermiddle_118", "\W* \YMILK\W... &* \YSUGAR\W...&* \YEGGS\W.../"); ds_map_add(global.text_data_en, "obj_countermiddle_119", "* ... OH MY^1!&* WAIT A MAGNIFICENT MOMENT^1!&* HOW COULD I FORGET!!!/"); ds_map_add(global.text_data_en, "obj_countermiddle_120", "\W* WE'RE MISSING THE MOST& \YIMPORTANT INGREDIENT\W!/%%"); ds_map_add(global.text_data_en, "obj_creditsloader_449", "\XI mean^1, we haven't&even done the\R &Special Thanks\X yet.../"); ds_map_add(global.text_data_en, "obj_creditsloader_450", "Ready^1?&Let's end all of&this for good!/%%"); ds_map_add(global.text_data_en, "obj_creditsloader_492", "Ha ha ha ha.../"); ds_map_add(global.text_data_en, "obj_creditsloader_493", "\M1Did you REALLY&think it was&OVER!?!?/%%"); ds_map_add(global.text_data_en, "obj_crygen3_56", "* Napstablook eagerly awaits& your response."); ds_map_add(global.text_data_en, "obj_crygen3_80", "do you&like&it..."); ds_map_add(global.text_data_en, "obj_crygen3_81", "%%%"); ds_map_add(global.text_data_en, "obj_crygen3_108", 'i call&it&"dapper&blook"'); ds_map_add(global.text_data_en, "obj_crygen3_109", "%%%"); ds_map_add(global.text_data_en, "obj_darkfridge_116", "* (It's a refrigerator.^1)&* (It's empty.)/%%"); ds_map_add(global.text_data_en, "obj_darkfridge_122", "* (It's a refrigerator.^1)&* (It seems to contain& samples of some kind.)/%%"); ds_map_add(global.text_data_en, "obj_darkfridge_126", "* There's something here..^1.&* It feels like it's& breathing./%%"); ds_map_add(global.text_data_en, "obj_darkfridge_133", "* (It's a refrigerator.^1)&* (It's empty.)/%%"); ds_map_add(global.text_data_en, "obj_darkfridge_136", "* There's something here..^1.&* It feels like a tree^1, ripe& with delicious fruit./%%"); ds_map_add(global.text_data_en, "obj_darkfridge_142", "* (It's a refrigerator.^1)&* (It seems to contain& samples of some kind.)/%%"); ds_map_add(global.text_data_en, "obj_darkfridge_145", "* There's something here..^1.&* Something in the shape& of a man./%%"); ds_map_add(global.text_data_en, "obj_darkfridge_151", "* (It's a refrigerator.^1)&* (It's empty.)/%%"); ds_map_add(global.text_data_en, "obj_darkfridge_154", "* There's something here..^1.&* It feels warm^1, and moist./%%"); ds_map_add(global.text_data_en, "obj_darkplant_64", "* (It's a fake plant.)/%%"); ds_map_add(global.text_data_en, "obj_darksans1_187", "* heheh... the old whoopee& cushion in the hand& trick./"); ds_map_add(global.text_data_en, "obj_darksans1_188", "* it's ALWAYS funny./"); ds_map_add(global.text_data_en, "obj_darksans1_189", "* anyways^1,& you're a human, right?/"); ds_map_add(global.text_data_en, "obj_darksans1_190", "\E1* that's hilarious./"); ds_map_add(global.text_data_en, "obj_darksans1_193", "* heh^1, the old whoopee& cushion in the hand& trick.../"); ds_map_add(global.text_data_en, "obj_darksans1_194", "\E1* wait a sec..^1.&* have you heard it before& or something?/"); ds_map_add(global.text_data_en, "obj_darksans1_195", "\E1* you turned around before& i said to..^1.&* ... weird./"); ds_map_add(global.text_data_en, "obj_darksans1_196", "* ... whatever^1.&* you're a human^1, right?/"); ds_map_add(global.text_data_en, "obj_darksans1_198", "\E0* i'm sans^1.&* sans the skeleton./"); ds_map_add(global.text_data_en, "obj_darksans1_199", "* im actually supposed to& be on watch for& humans right now./"); ds_map_add(global.text_data_en, "obj_darksans1_200", "* but..^1. y'know.../"); ds_map_add(global.text_data_en, "obj_darksans1_201", "\E1* i dont really care about& capturing anybody./"); ds_map_add(global.text_data_en, "obj_darksans1_202", "\E0* now my brother^1,& papyrus.../"); ds_map_add(global.text_data_en, "obj_darksans1_203", "* he's a human-hunting& FANATIC./"); ds_map_add(global.text_data_en, "obj_darksans1_204", "\E1* hey^1, actually^1, I think& that's him over there./"); ds_map_add(global.text_data_en, "obj_darksans1_205", "\E0* i have an idea^1.&* go through this gate& thingy./"); ds_map_add(global.text_data_en, "obj_darksans1_206", "* yeah, go right through^1.&* my bro made the bars& too wide to stop anyone./%%"); ds_map_add(global.text_data_en, "obj_darksans1_210", "* heheh... the old whoopee& cushion in the hand& trick./"); ds_map_add(global.text_data_en, "obj_darksans1_211", "* it's ALWAYS funny./"); ds_map_add(global.text_data_en, "obj_darksans1_212", "* .../"); ds_map_add(global.text_data_en, "obj_darksans1_213", "\E1* that's^1, uh^1.&* your cue to laugh./"); ds_map_add(global.text_data_en, "obj_darksans1_214", "\E2* or^1, uh^1, to emote& at all...?/"); ds_map_add(global.text_data_en, "obj_darksans1_215", "\E0* .../"); ds_map_add(global.text_data_en, "obj_darksans1_216", "\E1* (gee^1, lady^1, you really& know how to pick& 'em, huh...?)/"); ds_map_add(global.text_data_en, "obj_darksans1_217", "\E2* OK^1, that's fine^1.&* everyone's got their& own sense of humor./"); ds_map_add(global.text_data_en, "obj_darksans1_218", "\E0* i'm sans^1.&* sans the skeleton./"); ds_map_add(global.text_data_en, "obj_darksans1_219", "* im actually supposed to& be on watch for& humans right now./"); ds_map_add(global.text_data_en, "obj_darksans1_220", "* but..^1. y'know.../"); ds_map_add(global.text_data_en, "obj_darksans1_221", "\E1* i dont really care about& capturing anybody./"); ds_map_add(global.text_data_en, "obj_darksans1_222", "\E0* now my brother^1,& papyrus.../"); ds_map_add(global.text_data_en, "obj_darksans1_223", "* he's a human-hunting& FANATIC./"); ds_map_add(global.text_data_en, "obj_darksans1_224", "\E1* hey^1, actually^1, I think& that's him over there./"); ds_map_add(global.text_data_en, "obj_darksans1_225", "\E0* i have an idea^1.&* go through this gate& thingy./"); ds_map_add(global.text_data_en, "obj_darksans1_226", "* yeah, go right through^1.&* my bro made the bars& too wide to stop anyone./%%"); ds_map_add(global.text_data_en, "obj_darksans1_345", "* Human./"); ds_map_add(global.text_data_en, "obj_darksans1_346", "* Don't you know how& to greet a new pal?/"); ds_map_add(global.text_data_en, "obj_darksans1_347", "* Turn around and shake& my hand./%%"); ds_map_add(global.text_data_en, "obj_darksans1_354", "* Human./"); ds_map_add(global.text_data_en, "obj_darksans1_355", " %"); ds_map_add(global.text_data_en, "obj_darksans1_356", " %%"); ds_map_add(global.text_data_en, "obj_darksans1_399", "* quick^1, behind that& conveniently-shaped& lamp./%%"); ds_map_add(global.text_data_en, "obj_darksans1_457", "* sup^1, bro?/"); ds_map_add(global.text_data_en, "obj_darksans1_459", 'YOU KNOW WHAT&"SUP,^1" BROTHER!/'); ds_map_add(global.text_data_en, "obj_darksans1_460", "IT'S BEEN EIGHT&DAYS AND YOU&STILL HAVEN'T.../"); ds_map_add(global.text_data_en, "obj_darksans1_461", "RECALIBRATED^1.&YOUR^1.&PUZZLES^1!/"); ds_map_add(global.text_data_en, "obj_darksans1_462", "YOU JUST HANG&AROUND OUTSIDE&YOUR STATION!/"); ds_map_add(global.text_data_en, "obj_darksans1_463", "WHAT ARE YOU&EVEN DOING?!?/"); ds_map_add(global.text_data_en, "obj_darksans1_465", "* staring at this lamp^1.&* it's really cool^1.&* do you wanna look?/%%"); ds_map_add(global.text_data_en, "obj_darksans1_480", "NO!^1!&I DON'T HAVE&TIME FOR THAT!!/"); ds_map_add(global.text_data_en, "obj_darksans1_481", "WHAT IF A HUMAN&COMES THROUGH&HERE!?!/"); ds_map_add(global.text_data_en, "obj_darksans1_482", "I WANT TO BE&READY!!!/"); ds_map_add(global.text_data_en, "obj_darksans1_483", "I WILL BE THE ONE!&I MUST BE THE ONE!/"); ds_map_add(global.text_data_en, "obj_darksans1_484", "I WILL CAPTURE A&HUMAN!/%%"); ds_map_add(global.text_data_en, "obj_darksans1_496", "THEN^1, I^1, THE&GREAT PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_darksans1_497", "WILL GET&ALL THE THINGS I&UTTERLY DESERVE!/"); ds_map_add(global.text_data_en, "obj_darksans1_498", "RESPECT..^1.&RECOGNITION.../"); ds_map_add(global.text_data_en, "obj_darksans1_499", "I WILL FINALLY&BE ABLE TO JOIN&THE ROYAL GUARD!/"); ds_map_add(global.text_data_en, "obj_darksans1_500", 'PEOPLE WILL ASK^1,&TO^1, BE MY^1,&"FRIEND?"/'); ds_map_add(global.text_data_en, "obj_darksans1_501", "\E2I WILL BATHE IN A&SHOWER OF KISSES&EVERY MORNING./%%"); ds_map_add(global.text_data_en, "obj_darksans1_514", "* hmm.../"); ds_map_add(global.text_data_en, "obj_darksans1_515", "\E1* maybe this lamp will& help you./%%"); ds_map_add(global.text_data_en, "obj_darksans1_528", "SANS!^1! YOU ARE&NOT HELPING!^1!&YOU LAZYBONES!!/"); ds_map_add(global.text_data_en, "obj_darksans1_529", "ALL YOU DO IS SIT&AND BOONDOGGLE!/"); ds_map_add(global.text_data_en, "obj_darksans1_530", "YOU GET LAZIER&AND LAZIER&EVERY DAY!!!/"); ds_map_add(global.text_data_en, "obj_darksans1_532", "\W* hey^1, take it easy^1.&* i've gotten a \Yton\W & of work done today./"); ds_map_add(global.text_data_en, "obj_darksans1_533", "\W*\E2 a skele-\Yton\W./%%"); ds_map_add(global.text_data_en, "obj_darksans1_582", "SANS!!!/"); ds_map_add(global.text_data_en, "obj_darksans1_584", "\E1* come on^1.&* you're smiling./"); ds_map_add(global.text_data_en, "obj_darksans1_586", "I AM AND I HATE IT!/"); ds_map_add(global.text_data_en, "obj_darksans1_587", "\E3SIGH.../"); ds_map_add(global.text_data_en, "obj_darksans1_588", "\E2WHY DOES SOMEONE&AS GREAT AS ME.../"); ds_map_add(global.text_data_en, "obj_darksans1_589", "\E3HAVE TO DO SO MUCH&JUST TO GET SOME&RECOGNITION.../"); ds_map_add(global.text_data_en, "obj_darksans1_591", "* wow^1, sounds like& you're really working& yourself.../"); ds_map_add(global.text_data_en, "obj_darksans1_592", "\E2* down to the bone./%%"); ds_map_add(global.text_data_en, "obj_darksans1_604", "UGH!!!/"); ds_map_add(global.text_data_en, "obj_darksans1_605", "I WILL ATTEND TO&MY PUZZLES.../"); ds_map_add(global.text_data_en, "obj_darksans1_606", "\E3AS FOR YOUR WORK?/"); ds_map_add(global.text_data_en, "obj_darksans1_607", "PUT A LITTLE MORE,/"); ds_map_add(global.text_data_en, "obj_darksans1_608", '\E4"BACKBONE" INTO&IT!!!!/'); ds_map_add(global.text_data_en, "obj_darksans1_609", "\E2NYEHEHEHEHEHE&HEHEHEHEHEHE!!!/%%"); ds_map_add(global.text_data_en, "obj_darksans1_644", "HEH!/%%"); ds_map_add(global.text_data_en, "obj_darksans1_666", "* ok^1, you can come out& now./%%"); ds_map_add(global.text_data_en, "obj_darksans1_720", "* .../"); ds_map_add(global.text_data_en, "obj_darksans1_721", "\E1* uh^1, ok^1, i guess you& don't have to./%%"); ds_map_add(global.text_data_en, "obj_darksans1_750", "SANS!!^1!&HAVE YOU FOUND A&HUMAN YET!??!/"); ds_map_add(global.text_data_en, "obj_darksans1_752", "* yeah./"); ds_map_add(global.text_data_en, "obj_darksans1_754", "REALLY!?!^1?&WOWIE!!!/"); ds_map_add(global.text_data_en, "obj_darksans1_755", "GUESS THAT'S&SETTLED!!/%%"); ds_map_add(global.text_data_en, "obj_darksans1_780", "* that worked out^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_darksausagenpc_72", "* Why do I look like a weird& black sausage^1?&* Just the angle./%%"); ds_map_add(global.text_data_en, "obj_darksausagenpc_76", "* As a youth^1, I would sneak& out to play by this creepy& flaming pit./"); ds_map_add(global.text_data_en, "obj_darksausagenpc_77", "* Since the CORE is always& re-arranging^1, it was like& a game trying to find it./"); ds_map_add(global.text_data_en, "obj_darksausagenpc_78", "* Now it is my special place^1.&* It is nice for cooking s'mores& and things like that./%%"); ds_map_add(global.text_data_en, "obj_darksausagenpc_83", "* We were hired by Mettaton& to destroy you./"); ds_map_add(global.text_data_en, "obj_darksausagenpc_84", "* But since he never paid us^1,& we all decided to quit./"); ds_map_add(global.text_data_en, "obj_darksausagenpc_85", "* No hard feelings./%%"); ds_map_add(global.text_data_en, "obj_darksausagenpc_90", "* Zzzzzzz.../"); ds_map_add(global.text_data_en, "obj_darksausagenpc_91", "* (It's taking a nap.)/%%"); ds_map_add(global.text_data_en, "obj_darksausagenpc_96", "* Why do I look like a black& sausage and not a knight& or a wizard?/"); ds_map_add(global.text_data_en, "obj_darksausagenpc_97", "* Well..^1.&* Everyone has an angle they& look best from../%%"); ds_map_add(global.text_data_en, "obj_darksausagenpc_102", "* The core is made up of& interchangable rooms./"); ds_map_add(global.text_data_en, "obj_darksausagenpc_103", "* Before you came here^1, the& layout was altered so you& would get lost and perish./"); ds_map_add(global.text_data_en, "obj_darksausagenpc_104", "* Yes^1. Just for you^1.&* Do you feel special?/%%"); ds_map_add(global.text_data_en, "obj_darksink_91", "* Error./%%"); ds_map_add(global.text_data_en, "obj_darksink_98", "* (You turned on the sink.)/%%"); ds_map_add(global.text_data_en, "obj_darksink_100", "* (You really like to wash& your hands.)/%%"); ds_map_add(global.text_data_en, "obj_darksink_110", "* (You turned off the sink.)/%%"); ds_map_add(global.text_data_en, "obj_darksink_122", "* (You turned on the sink.)/%%"); ds_map_add(global.text_data_en, "obj_darksink_132", "* (There's a red key lying& in the sink.)/"); ds_map_add(global.text_data_en, "obj_darksink_133", "* (You took it and put it& on your keychain.)/%%"); ds_map_add(global.text_data_en, "obj_dateheart_158", "\E3I SEE^1. I SEE./"); ds_map_add(global.text_data_en, "obj_dateheart_159", "\E0YOU LIKE CARESSING&MY BICEPS WITH A&FLOATING HEART./"); ds_map_add(global.text_data_en, "obj_dateheart_160", "\E1BUT WHO DOESN'T!?/%%"); ds_map_add(global.text_data_en, "obj_dateheart_161", "\E0TRY AGAIN!/%%"); ds_map_add(global.text_data_en, "obj_dateheart_165", "\E0THIS SHIRT DIDN'T&ORIGINALLY SAY&'COOL^1,' BUT I&IMPROVED IT./"); ds_map_add(global.text_data_en, "obj_dateheart_166", "EXPERT TIP^1: ALL&CLOTHING ARTICLES&CAN BE IMPROVED&THIS WAY./%%"); ds_map_add(global.text_data_en, "obj_dateheart_167", "\E1BUT THAT'S NOT A&SECRET!!!/"); ds_map_add(global.text_data_en, "obj_dateheart_168", "IT'S JUST GOOD&ADVICE!!!/%%"); ds_map_add(global.text_data_en, "obj_dateheart_172", "\E2HOLDING MY HAND&SO I'LL TELL&YOU THE ANSWER.../"); ds_map_add(global.text_data_en, "obj_dateheart_173", "\E7NO!!^1!&I MUST RESIST!!/%%"); ds_map_add(global.text_data_en, "obj_dateheart_177", "\E0THERE'S NO SECRET&TO MY LEGS./"); ds_map_add(global.text_data_en, "obj_dateheart_178", "JUST HARD WORK&AND PERSEVERANCE.../%%"); ds_map_add(global.text_data_en, "obj_dateheart_182", "\E3HUMAN SOULS ARE&STRONGER THAN&MONSTER SOULS.../"); ds_map_add(global.text_data_en, "obj_dateheart_183", "\E0BUT THE SOLES OF&OUR SHOES ON THE&OTHER HAND...!/"); ds_map_add(global.text_data_en, "obj_dateheart_184", "\E3... ARE ABOUT THE&SAME./%%"); ds_map_add(global.text_data_en, "obj_dateheart_188", "HAT DIALOGUE./%%"); ds_map_add(global.text_data_en, "obj_dateheart_365", "\E0I UNDERSTAND&WHY YOU'RE&RUNNING AWAY./"); ds_map_add(global.text_data_en, "obj_dateheart_366", "\E2YOU'RE OVERWHELMED&BY THE SIGHT OF&MY COOL VIBES./"); ds_map_add(global.text_data_en, "obj_dateheart_367", "\E0BUT YOU CAN'T&BACK DOWN NOW!!!/%%"); ds_map_add(global.text_data_en, "obj_diamondkid_73", "\W* My fave Mettaton Moment(TM)^1?&* Right \Ywhen everything looks the& baddest^1, he poses dramatically\W./"); ds_map_add(global.text_data_en, "obj_diamondkid_74", "* Like when he's on a cooking& show and the eggs don't turn& out right./%%"); ds_map_add(global.text_data_en, "obj_diamondkid_78", "* But^1!&* Then he says!/"); ds_map_add(global.text_data_en, "obj_diamondkid_79", "\W* Even if you suck at cooking^1,& you can always \Ybuy an& MTT-brand Glamburger\W!/"); ds_map_add(global.text_data_en, "obj_diamondkid_80", "\W* Then he \Yeats one^1!\W &* Everyone loves it!/"); ds_map_add(global.text_data_en, "obj_diamondkid_81", "* ... How does he eat it& without a mouth?/"); ds_map_add(global.text_data_en, "obj_diamondkid_82", "* Uhhh... well..^1.&* Watch the show!/%%"); ds_map_add(global.text_data_en, "obj_diamondkid_87", "* That finale was really..^1.&* That was really sad!/"); ds_map_add(global.text_data_en, "obj_diamondkid_88", "* And Mettaton's schedule& doesn't show any other& shows.../%%"); ds_map_add(global.text_data_en, "obj_diamondkid_93", "* I've been thinking about& getting a sick skateboard./%%"); ds_map_add(global.text_data_en, "obj_diamondkid_98", "\W* My fave Mettaton Moment(TM)& is when he beats up the& \Yheel-turning villains\W!/"); ds_map_add(global.text_data_en, "obj_diamondkid_99", "* Even if it's during what's& supposed to be a quiz show./%%"); ds_map_add(global.text_data_en, "obj_diamondkid_106", "* Oh^1! And I like when he tries& on all kinds of different& fashionable outfits!/"); ds_map_add(global.text_data_en, "obj_diamondkid_107", "* Even if it's during what's& supposed to be a newscast./%%"); ds_map_add(global.text_data_en, "obj_diamondkid_112", "* Did Mettaton retire...?/"); ds_map_add(global.text_data_en, "obj_diamondkid_113", "* Can't he unretire...?/%%"); ds_map_add(global.text_data_en, "obj_diamondkid_119", "* On the surface we'll be able& to watch all kinds of TV.../"); ds_map_add(global.text_data_en, "obj_diamondkid_120", "* But^1, I bet none of those& shows are as good as& Mettaton's!/%%"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_60", "* The door leading through& the area is closed^1?&* So I tried the puzzle?/"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_61", "* But I kept running out of& ammo^1, and it kept restarting?/"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_62", "* And my two co-workers won't& help^1? It's like they don't& even wanna go to work?/%%"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_63", "* Why don't you try^1?&* Try using the console?/%%"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_67", "* Wow^1?&* You solved it?/"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_68", "* I'm impressed^1?&* You must be a total nerd?/%%"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_73", "* So we're all gonna go& free...?/"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_74", "* Does that mean I don't& get to go to work?/%%"); ds_map_add(global.text_data_en, "obj_disembodiedfoxhead_79", "* Maybe I don't want to go& to work anymore...?/%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_400", "* Tra la la^1.&* The waters are wild today^1.&* That's good luck.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_401", "* Tra la la./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_402", "* Tra la la^1.&* The waters are wild today^1.&* That's bad luck.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_403", "* Tra la la^1.&* Eat a mushroom everyday./"); ds_map_add(global.text_data_en, "obj_dogboat_thing_404", "* Why^1?&* Then I know you're listening& to me.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_405", "* Tra la la^1.&* Remember to take a break& every-so-often.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_406", "* Tra la la^1.&* Did you ever hear the old& song coming from the sea?/%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_407", "* Tra la la^1.&* What's inside an acorn^1?&* It's really just a mystery./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_408", "* Tra la la^1.&* Dancing on a boat is danger^1.&* But good exercise.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_409", "* Tra la la^1.&* I heard ASGORE has a favorite& food./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_410", "* Tra la la^1.&* I heard spiders have a& favorite food./"); ds_map_add(global.text_data_en, "obj_dogboat_thing_411", "* It's spiders./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_412", "* Tra la la^1.&* The piano plays the& tinkling song./"); ds_map_add(global.text_data_en, "obj_dogboat_thing_413", "* Hmm..^1. tinkling./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_414", "* Tra la la^1.&* You can never have too& many hot-dogs./"); ds_map_add(global.text_data_en, "obj_dogboat_thing_415", "* ... sadly^1, that's not true./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_416", "* Tra la la^1.&* Don't snoop behind people's& houses.../"); ds_map_add(global.text_data_en, "obj_dogboat_thing_417", "* You might be mistaken for& a trash-can./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_418", "* Tra la la^1.&* The angel is coming..^1.&* Tra la la./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_419", "* Hum hum hum^1. Hum hum hum^1.&* I'm having a little concert./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_420", "* Pet pet pet..^1.&* The neck stretches infinitely& into the cosmos./"); ds_map_add(global.text_data_en, "obj_dogboat_thing_421", "* ... don't worry about it./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_422", "* Ah,/%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_423", "* Tra la la^1.&* What's a game you can play& with a dog?/"); ds_map_add(global.text_data_en, "obj_dogboat_thing_424", "* Asking for a friend.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_425", "* Tra la la^1.&* Temmie Village.../"); ds_map_add(global.text_data_en, "obj_dogboat_thing_426", "* ... the room before the& darkening lantern room./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_427", "* Tra la la^1.&* Why don't you sing with me^1.&* Tra la la./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_428", "* Tra la la^1.&* Uh oh^1.&* Suddenly^1, feeling tropical.../%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_429", "* Tra la la^1.&* Hmmm.../"); ds_map_add(global.text_data_en, "obj_dogboat_thing_430", "* I should have worn a few& more pairs of pants today./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_431", "* Tra la la^1.&* Hmmm.../"); ds_map_add(global.text_data_en, "obj_dogboat_thing_432", "* I should have worn a few& million more pairs of pants& today./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_433", "* Tra la la^1.&* Tri li li^1.&* Tre le le./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_447", "* Tra la la^1.&* Somewhere^1, it's \[1]^1.&* So be careful./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_450", "* Tra la la^1.&* If it's hot or cold^1, you& can count on me./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_451", "* Tra la la^1.&* The water is very wet today./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_452", "* Tra la la^1.&* The water is very dry today./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_453", "* Tra la la^1.&* What's my name^1?&* ... It doesn't really matter./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_454", "* Tra la la^1.&* Humans^1, monsters^1...&* Flowers./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_455", "* Tra la la^1.&* Beware of the man who& speaks in hands./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_456", "* Tra la la^1.&* Beware of the man who came& from the other world./%%"); ds_map_add(global.text_data_en, "obj_dogboat_thing_593", "* Come again some time^1.&* Tra la la./%%"); ds_map_add(global.text_data_en, "obj_dogetrigger1_108", "* Did something move^1?&* Was it my imagination?/"); ds_map_add(global.text_data_en, "obj_dogetrigger1_109", "* I can only see moving& things./"); ds_map_add(global.text_data_en, "obj_dogetrigger1_110", "* If something WAS moving..^1.&* For example^1, a human.../"); ds_map_add(global.text_data_en, "obj_dogetrigger1_111", "* I'll make sure it NEVER& moves again!/%%"); ds_map_add(global.text_data_en, "obj_dogetrigger1_114", "* Did something move^1?&* Was it my imagination?/"); ds_map_add(global.text_data_en, "obj_dogetrigger1_115", "* I can only see moving& things./"); ds_map_add(global.text_data_en, "obj_dogetrigger1_116", "* H..^1. hey!&* I can't stop shivering& all of a sudden./"); ds_map_add(global.text_data_en, "obj_dogetrigger1_117", "* Who..^1. who's there!?/%%"); ds_map_add(global.text_data_en, "obj_dogetrigger1_156", "* S-S-S-Something pet me...&* Something that isn't& m-m-moving.../"); ds_map_add(global.text_data_en, "obj_dogetrigger1_157", "* I'm gonna need some dog& treats for this!!!/%%"); ds_map_add(global.text_data_en, "obj_dogetrigger1_160", "* A stick appeared out of& nowhere^1, then disappeared./"); ds_map_add(global.text_data_en, "obj_dogetrigger1_161", "* Was it a ghost stick?/"); ds_map_add(global.text_data_en, "obj_dogetrigger1_162", "* Did I just return it to& the afterlife?/"); ds_map_add(global.text_data_en, "obj_dogetrigger1_163", "* I need some dog treats& to think about this./%%"); ds_map_add(global.text_data_en, "obj_dogfood_98", "* (Unfortunately^1, it's just& dry food.)/%%"); ds_map_add(global.text_data_en, "obj_dogfood_99", "* (There's a hot dog cut up& into the kibble.)/%%"); ds_map_add(global.text_data_en, "obj_dogfoodbag_57", "* (It's a half-empty bag& of dog food.)/%%"); ds_map_add(global.text_data_en, "obj_dogfoodbag_59", "* (It's a bag of dog food.^1)&* (It's half-full.)/%%"); ds_map_add(global.text_data_en, "obj_dogfoodbag_63", "* (It's a half-empty bag& of dog food.)/"); ds_map_add(global.text_data_en, "obj_dogfoodbag_64", "* (...)/"); ds_map_add(global.text_data_en, "obj_dogfoodbag_65", "* (You just remembered& something funny.)/%%"); ds_map_add(global.text_data_en, "obj_dogfoodbag_68", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_doggiebed_98", "* (It's too small to sleep& on.)/%%"); ds_map_add(global.text_data_en, "obj_dogneckparent_99", "* It's the broken head of& a snowdog./%%"); ds_map_add(global.text_data_en, "obj_dogpillarparent_117", "* Seems like the base of a& snowdog./%%"); ds_map_add(global.text_data_en, "obj_dogpillarparent_118", "* It's a pile of mushy snow./%%"); ds_map_add(global.text_data_en, "obj_dogpillarparent_119", "* This dog is staring blankly& into the snow^1, waiting for& it to turn into art./%%"); ds_map_add(global.text_data_en, "obj_dogringbell_148", "* Hello^1?&* Is anybody there...^1?&* No?/%%"); ds_map_add(global.text_data_en, "obj_dogringbell_149", "* Are you two playing a trick& on me^1?&* Real funny./%%"); ds_map_add(global.text_data_en, "obj_dogringbell_150", "* Big guy^1?&* Is that you^1?&* Come on.../%%"); ds_map_add(global.text_data_en, "obj_dogringbell_151", "* Well^1, it's not the tall& skeleton..^1.&* He's too loud./%%"); ds_map_add(global.text_data_en, "obj_dogringbell_152", "* Whoever you are^1, knock it& off!!!/%%"); ds_map_add(global.text_data_en, "obj_dogringbell_153", "* .../%%"); ds_map_add(global.text_data_en, "obj_dogroom_npc_74", "* That dog considers itself& an artist^1, but doesn't ever& know what to create./"); ds_map_add(global.text_data_en, "obj_dogroom_npc_75", "* It probably doesn't help& that its brain is the size& of a piece of kibble./%%"); ds_map_add(global.text_data_en, "obj_dogroom_npc_79", "* That dog from earlier...^1?&* It's at Grillby's^1.&* I think./"); ds_map_add(global.text_data_en, "obj_dogroom_npc_80", "* After work^1, all of the dogs& go there to play cards& together./"); ds_map_add(global.text_data_en, "obj_dogroom_npc_81", "* But that dog doesn't really& know how to express itself./"); ds_map_add(global.text_data_en, "obj_dogroom_npc_82", "* So^1, it ends up playing alone^1,& instead of introducing& itself to the others.../%%"); ds_map_add(global.text_data_en, "obj_dogroom_npc_87", "* A dog just rushed in here^1,& filled with inspiration./"); ds_map_add(global.text_data_en, "obj_dogroom_npc_88", "* It kept trying to build& a snowdog that expressed& its own emotions.../"); ds_map_add(global.text_data_en, "obj_dogroom_npc_89", "* But^1, as it built^1, it& kept getting more excited& about the sculpture.../"); ds_map_add(global.text_data_en, "obj_dogroom_npc_90", "* Its neck got longer and& longer^1, and it added more& and more snow^1, until.../"); ds_map_add(global.text_data_en, "obj_dogroom_npc_91", "* It was rather sad to watch^1,& but I couldn't turn away./%%"); ds_map_add(global.text_data_en, "obj_dogroom_npc_96", "* We're all free?/"); ds_map_add(global.text_data_en, "obj_dogroom_npc_97", "* OK^1, OK..^1.&* I'll stop lounging around^1.&* Does that dog know?/"); ds_map_add(global.text_data_en, "obj_dogroom_npc_98", "* ... it probably doesn't^1,& does it...?/%%"); ds_map_add(global.text_data_en, "obj_dogtreat_99", "* (Someone's been smoking& dog treats.)/%%"); ds_map_add(global.text_data_en, "obj_doodlebug_368", "* DOODLEBOG - ? ATK ? DEF&* Art lets your wildest& fantasies come to life!/^"); ds_map_add(global.text_data_en, "obj_doodlebug_371", '* DOODLEBOG C - ? ATK ? DEF&* The "C" stands for "seafaring."&* It likes to ride in a boat./^'); ds_map_add(global.text_data_en, "obj_doodlebug_381", "* You draw a boat.&* Away it goes./^"); ds_map_add(global.text_data_en, "obj_doublesans_75", "* say.../"); ds_map_add(global.text_data_en, "obj_doublesans_76", "\E1* are you following me?/%%"); ds_map_add(global.text_data_en, "obj_doublesans_77", "* are you lost?/%%"); ds_map_add(global.text_data_en, "obj_dummymonster_213", " ^1.^1.^1.^1.^1."); ds_map_add(global.text_data_en, "obj_dummymonster_222", "%%%"); ds_map_add(global.text_data_en, "obj_dummymonster_394", "* Dummy looks like it's& going to fall over."); ds_map_add(global.text_data_en, "obj_dummymonster_395", "* Dummy stands around& absentmindedly."); ds_map_add(global.text_data_en, "obj_dummymonster_400", "* Dummy tires of your& aimless shenanigans."); ds_map_add(global.text_data_en, "obj_dummymonster_437", "* DUMMY - ATK 0 DEF 0^1 &* A cotton heart and a button ey^1e* You are the apple of my eye/%%"); ds_map_add(global.text_data_en, "obj_dummymonster_445", "* You talk to the DUMMY^2.&* .../"); ds_map_add(global.text_data_en, "obj_dummymonster_446", "* It doesn't seem much for& conversation./"); ds_map_add(global.text_data_en, "obj_dummymonster_447", "* TORIEL seems happy with you./%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_222", "* Hahaha..^1.&* It's just like you to& run away./"); ds_map_add(global.text_data_en, "obj_dummytrigger_223", "* FOOL^1!&* You think you can hurt& ME???/"); ds_map_add(global.text_data_en, "obj_dummytrigger_224", "* Hahaha..^1.&* Too intimidated to fight& me^1, huh!?/"); ds_map_add(global.text_data_en, "obj_dummytrigger_225", "* I am a ghost that lives& inside a DUMMY./"); ds_map_add(global.text_data_en, "obj_dummytrigger_226", "* My cousin used to live& inside a DUMMY^1, too^1.&* Until.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_229", "* YOU CAME ALONG!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_230", "* They were a shy sort^1.&* Living a lonely life in& the RUINS.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_231", "* They saw you and hoped you& might TALK to them./"); ds_map_add(global.text_data_en, "obj_dummytrigger_232", "* Perhaps strike up a& friendly conversation./"); ds_map_add(global.text_data_en, "obj_dummytrigger_233", "* But NO!!!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_234", "* You ran away..^1.&* And broke their little& ethereal heart./"); ds_map_add(global.text_data_en, "obj_dummytrigger_235", "* Despicable^1.&* Despicable^1!&* DESPICABLE!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_236", "* HUMAN^1!&* I'll show you what REAL& heartbreak is!/%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_241", "* YOU DESTROYED THEIR HOME!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_242", "* Us ghosts spend our whole& lives looking for a& proper vessel./"); ds_map_add(global.text_data_en, "obj_dummytrigger_243", "* Slowly^1, slowly^1, we grow& closer to our new& bodies.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_244", "* Until one day^1, we too& may become corporeal& beings./"); ds_map_add(global.text_data_en, "obj_dummytrigger_245", "* Beings able to laugh^1,& love^1, and dance like& any other.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_246", "* But YOU!!!^1!&* My cousin's future...^1!&* You took it all away!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_251", "* Despicable^1.&* Despicable^1!&* DESPICABLE!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_252", "* HUMAN^1!&* I hope you're not too& attached to YOUR body.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_253", "* Because your SOUL's about& to get EVICTED!!!/%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_257", "* YOU CAME ALONG!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_258", "* When you talked to them^1,& they thought they were& in for a nice chat.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_259", "* But the things you& SAID...!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_260", "* Horrible^1.&* Shocking^1!&* UNBELIEVABLE!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_261", "* It spooked them right& out of their dummy!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_262", "* HUMAN^1!&* I'll scare your SOUL& out of your body!/%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_267", "* YOU...!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_268", "* You.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_269", "* Shucks^1!&* You were really boring!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_270", "* They got annoyed and flew& away like any self-& respecting spectre./"); ds_map_add(global.text_data_en, "obj_dummytrigger_271", "* Well then^1.&* Well then!&* WELL THEN!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_272", "* Boring people are crumbs& sticking to the face& of this world./"); ds_map_add(global.text_data_en, "obj_dummytrigger_273", "* Human!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_274", "* I'll wipe you away with& the dainty handkerchief& of vengeance!/%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_279", "* Hahaha..^1.&* It's just like you to& run away./"); ds_map_add(global.text_data_en, "obj_dummytrigger_280", "* FOOL^1!&* You think you can hurt& ME???/"); ds_map_add(global.text_data_en, "obj_dummytrigger_281", "* Hahaha..^1.&* Too intimidated to fight& me^1, huh!?/"); ds_map_add(global.text_data_en, "obj_dummytrigger_282", "* I am a ghost that lives& inside a DUMMY./"); ds_map_add(global.text_data_en, "obj_dummytrigger_283", "* My cousin used to live& inside a DUMMY^1, too^1.&* Until.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_284", "* YOU CAME ALONG!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_285", "* Not only did YOUR actions& cause them to leave their& home.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_286", "* But now all of their neighbors& are gone^1, too!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_287", "* Despicable^1.&* Despicable^1!&* DESPICABLE!!!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_288", "* You're the worst person I've& ever met^1!&* I've NEVER been more mad!!!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_289", "* Guooooohhhh!!!^1!&* My mannequin levels are& going OFF THE CHARTS!!!/%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_344", "* well..^1.&* i'm going to head home& now.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_345", '* oh..^1. umm..^1.&* feel free to "come& with" if you want.../'); ds_map_add(global.text_data_en, "obj_dummytrigger_346", "* but no pressure.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_347", "* i understand if you're& busy.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_348", "* it's fine.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_349", "* no worries.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_350", "* just thought i'd& offer.../%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_354", "* well..^1.&* i'm going to head home& now.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_355", "* just warning you.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_356", "* so you don't accidentally& follow me to my& house.../"); ds_map_add(global.text_data_en, "obj_dummytrigger_357", "* you probably wouldn't& like that.../%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_417", "* ...?/"); ds_map_add(global.text_data_en, "obj_dummytrigger_418", "* This..^1.&* This feeling...?/%%"); ds_map_add(global.text_data_en, "obj_dummytrigger_427", "* Eureka^1.&* Eureka^1!&* EUREKA!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_428", "* Human^1.&* That moment of unbridled& emotion./"); ds_map_add(global.text_data_en, "obj_dummytrigger_429", "* It allowed me to finally& fuse with my body!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_430", "* I'm fully corporeal now^1!&* My lifelong dream^1, realized!/"); ds_map_add(global.text_data_en, "obj_dummytrigger_431", "* In return^1, I guess I& won't stomp you./"); ds_map_add(global.text_data_en, "obj_dummytrigger_432", "* How's that sound?/%%"); ds_map_add(global.text_data_en, "obj_echoflower_96", "* Error!/%%"); ds_map_add(global.text_data_en, "obj_echoflower_104", "* All that gives my life& validation is explaining& the Echo Flower.../"); ds_map_add(global.text_data_en, "obj_echoflower_105", "* No one can know.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_110", "* This is an Echo Flower^1.&* It repeats the last thing& it heard^1, over and over.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_114", "* Neat^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_echoflower_118", "* Never trust a flower..^1.&* That's one of the constants& of this world./%%"); ds_map_add(global.text_data_en, "obj_echoflower_123", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_130", "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%"); ds_map_add(global.text_data_en, "obj_echoflower_131", "* I swore I saw something..^1.&* Behind that rushing water.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_135", "* I just wasn't ready for& the responsibility./%%"); ds_map_add(global.text_data_en, "obj_echoflower_141", "* A long time ago^1, monsters would& whisper their wishes to the& stars in the sky./"); ds_map_add(global.text_data_en, "obj_echoflower_142", "* If you hoped with all your& heart^1, your wish would come& true./"); ds_map_add(global.text_data_en, "obj_echoflower_143", "* Now^1, all we have are these& sparkling stones on the& ceiling.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_145", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_150", "* Thousands of people wishing& together can't be wrong!/"); ds_map_add(global.text_data_en, "obj_echoflower_151", "* The king will prove that./%%"); ds_map_add(global.text_data_en, "obj_echoflower_153", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_156", "* C'mon^1, sis^1!&* Make a wish!/%%"); ds_map_add(global.text_data_en, "obj_echoflower_157", "* I wish my sister and I will& see the real stars someday.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_159", "* Ah..^1. seems my horoscope is& the same as last week's.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_161", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_166", "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%"); ds_map_add(global.text_data_en, "obj_echoflower_171", "* Squeak./%%"); ds_map_add(global.text_data_en, "obj_echoflower_173", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_178", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_179", "* Don't say that^1!&* Come on^1, I promise I& won't laugh./%%"); ds_map_add(global.text_data_en, "obj_echoflower_183", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_184", "* So^1? Don't you have any& wishes to make?/%%"); ds_map_add(global.text_data_en, "obj_echoflower_189", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_190", "* ... hmmm^1, just one^1, but.../"); ds_map_add(global.text_data_en, "obj_echoflower_191", "* It's kind of stupid./%%"); ds_map_add(global.text_data_en, "obj_echoflower_194", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_199", "* I can't run any longer..^1.&* Somebody^1, anybody.../%%"); ds_map_add(global.text_data_en, "obj_echoflower_205", "* Someday^1, I'd like to climb& this mountain we're all& buried under./%%"); ds_map_add(global.text_data_en, "obj_echoflower_209", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_210", "* Sorry^1, it's just funny.../"); ds_map_add(global.text_data_en, "obj_echoflower_211", "* That's my wish^1, too./%%"); ds_map_add(global.text_data_en, "obj_echoflower_217", "* (You hear laughter.)/"); ds_map_add(global.text_data_en, "obj_echoflower_218", "* ... hey^1, you said you wouldn't& laugh at it!/%%"); ds_map_add(global.text_data_en, "obj_echoflower_223", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_224", "* Someday^1, I'd like to climb& this mountain we're all& buried under./"); ds_map_add(global.text_data_en, "obj_echoflower_225", "* Standing under the sky^1, looking& at the world all around..^1.&* That's my wish./%%"); ds_map_add(global.text_data_en, "obj_echoflower_230", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_231", "* Of course I won't laugh!/%%"); ds_map_add(global.text_data_en, "obj_echoflower_236", "* (You hear a passing& conversation.)/"); ds_map_add(global.text_data_en, "obj_echoflower_237", "* ... hmmm..^1. if I say my wish..^1.&* You promise you won't& laugh at me?/%%"); ds_map_add(global.text_data_en, "obj_echoflower_243", "* Where oh where could that& child be...?/"); ds_map_add(global.text_data_en, "obj_echoflower_244", "* I've been looking all over& for them.../"); ds_map_add(global.text_data_en, "obj_echoflower_245", "\TS* .../"); ds_map_add(global.text_data_en, "obj_echoflower_246", "\TF* Hee hee hee./"); ds_map_add(global.text_data_en, "obj_echoflower_247", "* THAT'S not true./"); ds_map_add(global.text_data_en, "obj_echoflower_248", "* She'll find another kid^1, and& instantly forget about you./"); ds_map_add(global.text_data_en, "obj_echoflower_249", "* You'll NEVER see her again./%%"); ds_map_add(global.text_data_en, "obj_echoflower_253", "* Where am I...?/"); ds_map_add(global.text_data_en, "obj_echoflower_254", "* It's so cold here..^1.&* And so dark.../"); ds_map_add(global.text_data_en, "obj_echoflower_255", "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../"); ds_map_add(global.text_data_en, "obj_echoflower_256", "\TF* .../"); ds_map_add(global.text_data_en, "obj_echoflower_257", "* But nobody came./%%"); ds_map_add(global.text_data_en, "obj_echoflower_262", "* (It's strangely silent.)/%%"); ds_map_add(global.text_data_en, "obj_echoflower_301", "* (You stop to smell the& flowers.)/%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_215", "* (The elevator isn't working.)/"); ds_map_add(global.text_data_en, "obj_elevatordoor_218", "\S-\Sp* Ring...\S+/"); ds_map_add(global.text_data_en, "obj_elevatordoor_219", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_elevatordoor_220", "* What^1?&* The elevator should& be working.../"); ds_map_add(global.text_data_en, "obj_elevatordoor_221", "* .../"); ds_map_add(global.text_data_en, "obj_elevatordoor_222", "\E6* W-well then^1!&* Go to the right& and keep heading up!/%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_223", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_elevatordoor_224", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_228", "\E6* W-well then^1!&* Let's go to the& left!/%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_229", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_elevatordoor_230", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_234", "* (The elevator isn't working.)/%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_250", "* (The elevator isn't working.)/%%"); ds_map_add(global.text_data_en, "obj_elevatordoor_258", "* (The elevator is in use.)/%%"); ds_map_add(global.text_data_en, "obj_elevatorpanel_104", "* Please select a location./%%"); ds_map_add(global.text_data_en, "obj_endflowey_188", "\E0Why...?/"); ds_map_add(global.text_data_en, "obj_endflowey_189", "Why did you let me go? /"); ds_map_add(global.text_data_en, "obj_endflowey_190", "\E7Don't you realize that&being nice.../"); ds_map_add(global.text_data_en, "obj_endflowey_191", "\E1... just makes you&get hurt?/"); ds_map_add(global.text_data_en, "obj_endflowey_192", "\E0Look at yourself./"); ds_map_add(global.text_data_en, "obj_endflowey_193", "\E9You made all these&great friends.../"); ds_map_add(global.text_data_en, "obj_endflowey_194", "\E0But now^1, you'll probably&never see them again./"); ds_map_add(global.text_data_en, "obj_endflowey_195", "\E9Not to mention how&much they've been&set back by you./"); ds_map_add(global.text_data_en, "obj_endflowey_196", "\E6Hurts^1, doesn't it?/"); ds_map_add(global.text_data_en, "obj_endflowey_197", "\E7If you had just gone&through without caring&about anyone.../"); ds_map_add(global.text_data_en, "obj_endflowey_198", "\E6You wouldn't have to&feel bad now./"); ds_map_add(global.text_data_en, "obj_endflowey_199", "\E0So I don't get it./"); ds_map_add(global.text_data_en, "obj_endflowey_200", "\E7If you really did&everything the right&way../"); ds_map_add(global.text_data_en, "obj_endflowey_201", "\E0Why did things still&end up like this?/"); ds_map_add(global.text_data_en, "obj_endflowey_202", "\E6Why...?/"); ds_map_add(global.text_data_en, "obj_endflowey_203", "\E5Is life really&that unfair?/"); ds_map_add(global.text_data_en, "obj_endflowey_204", "\E9.../"); ds_map_add(global.text_data_en, "obj_endflowey_205", "\E0Say./"); ds_map_add(global.text_data_en, "obj_endflowey_206", "\E9What if I told you.../"); ds_map_add(global.text_data_en, "obj_endflowey_207", "\E0I knew some way&to get you a better&ending?/"); ds_map_add(global.text_data_en, "obj_endflowey_208", "\E9You'll have to load&your SAVE file, and.../"); ds_map_add(global.text_data_en, "obj_endflowey_211", "\E9You'll have to&start over^1, and.../"); ds_map_add(global.text_data_en, "obj_endflowey_216", "\E0Well, in the meantime^1,&why don't you go see&Dr. Alphys?/"); ds_map_add(global.text_data_en, "obj_endflowey_219", "\E0Well^1, in the meantime^1,&why don't you go see&Undyne?/"); ds_map_add(global.text_data_en, "obj_endflowey_223", "\E0Well^1, in the meantime^1,&why don't you go see&Papyrus^1, then Undyne?/"); ds_map_add(global.text_data_en, "obj_endflowey_226", "\E9It seems like you&could have been&better friends./"); ds_map_add(global.text_data_en, "obj_endflowey_227", "Who knows..^1. maybe&she's got the key&to your happiness...?/"); ds_map_add(global.text_data_en, "obj_endflowey_228", "\E4See you soon./%%"); ds_map_add(global.text_data_en, "obj_endflowey_242", "But^1, despite everything^1,&your happy ending&didn't come./"); ds_map_add(global.text_data_en, "obj_endflowey_243", "\E5Why...?/"); ds_map_add(global.text_data_en, "obj_endflowey_244", "\E4I know why./"); ds_map_add(global.text_data_en, "obj_endflowey_245", "\E4Go to Dr. Alphys./"); ds_map_add(global.text_data_en, "obj_endflowey_246", "\E5Your date with her&has really just&begun./%%"); ds_map_add(global.text_data_en, "obj_endflowey_259", "So you went the&whole way through&without killing.../"); ds_map_add(global.text_data_en, "obj_endflowey_260", "\E5And then you decided&to kill ASGORE?/"); ds_map_add(global.text_data_en, "obj_endflowey_261", "\E6What the hell is&WRONG with you?/"); ds_map_add(global.text_data_en, "obj_endflowey_262", "\E4You COMPLETELY missed&the point./"); ds_map_add(global.text_data_en, "obj_endflowey_263", "\E2Are you trolling me?/"); ds_map_add(global.text_data_en, "obj_endflowey_264", "\E0Because./"); ds_map_add(global.text_data_en, "obj_endflowey_265", "\E4No./"); ds_map_add(global.text_data_en, "obj_endflowey_266", "\E5You are only&trolling yourself./"); ds_map_add(global.text_data_en, "obj_endflowey_267", "\E6What a waste of&everybody's time./"); ds_map_add(global.text_data_en, "obj_endflowey_268", "\E7All you had to&do was make friends./"); ds_map_add(global.text_data_en, "obj_endflowey_269", "With Papyrus^1, Undyne^1,&and then Alphys./"); ds_map_add(global.text_data_en, "obj_endflowey_270", "\E2But you were too&busy messing it up!/%%"); ds_map_add(global.text_data_en, "obj_endflowey_284", "Hey./"); ds_map_add(global.text_data_en, "obj_endflowey_285", "Since you defeated me./"); ds_map_add(global.text_data_en, "obj_endflowey_286", "I've been thinking./"); ds_map_add(global.text_data_en, "obj_endflowey_287", "\E3Is killing things&really necessary?/"); ds_map_add(global.text_data_en, "obj_endflowey_288", "\E1I.../"); ds_map_add(global.text_data_en, "obj_endflowey_289", "\E3I honestly don't&know anymore./"); ds_map_add(global.text_data_en, "obj_endflowey_290", "\E0I have a request&for you./"); ds_map_add(global.text_data_en, "obj_endflowey_291", "\E4Prove to me.../"); ds_map_add(global.text_data_en, "obj_endflowey_292", "\E5Prove to me you&are strong enough&to survive./"); ds_map_add(global.text_data_en, "obj_endflowey_293", "\E6Get here from&the beginning./"); ds_map_add(global.text_data_en, "obj_endflowey_294", "\E0Without killing a&single thing.../"); ds_map_add(global.text_data_en, "obj_endflowey_296", "\E4... and I won't&kill the king./"); ds_map_add(global.text_data_en, "obj_endflowey_298", "\E4... and^1, maybe.../"); ds_map_add(global.text_data_en, "obj_endflowey_299", '\E7Then you' + "'" + 'll have&your so-called&"happy ending."/'); ds_map_add(global.text_data_en, "obj_endflowey_300", "\E6So^1, what will&it be?/"); ds_map_add(global.text_data_en, "obj_endflowey_301", "\E5Will you prove&yourself?/"); ds_map_add(global.text_data_en, "obj_endflowey_302", "\E8Or will I get to&watch you suffer...?/"); ds_map_add(global.text_data_en, "obj_endflowey_303", "Either way^1, I'm&interested!!!/"); ds_map_add(global.text_data_en, "obj_endflowey_304", "\E4Hee hee hee.../%%"); ds_map_add(global.text_data_en, "obj_endflowey_319", "Interesting.../"); ds_map_add(global.text_data_en, "obj_endflowey_320", "\E6So^1, even with&everything you did.../"); ds_map_add(global.text_data_en, "obj_endflowey_321", "\E5The outcome's still&the same./"); ds_map_add(global.text_data_en, "obj_endflowey_322", "\E9In the end^1, your&choices were an&illusion./"); ds_map_add(global.text_data_en, "obj_endflowey_323", "\E9NOTHING you do&really matters!/"); ds_map_add(global.text_data_en, "obj_endflowey_324", "\E8Hee hee hee!/"); ds_map_add(global.text_data_en, "obj_endflowey_325", "\E8.../"); ds_map_add(global.text_data_en, "obj_endflowey_326", "\E0Well./"); ds_map_add(global.text_data_en, "obj_endflowey_327", "\E6You DID do what&I told you./"); ds_map_add(global.text_data_en, "obj_endflowey_328", "\E5I guess it's up&to me to get you a&REAL happy ending./"); ds_map_add(global.text_data_en, "obj_endflowey_329", "\E0For starters^1, you&can't do it by&yourself./"); ds_map_add(global.text_data_en, "obj_endflowey_330", "Papyrus^1, Undyne^1,&Alphys..^1. these guys./"); ds_map_add(global.text_data_en, "obj_endflowey_331", "\E4Are you friends with&all of them yet?/"); ds_map_add(global.text_data_en, "obj_endflowey_332", '\E5Maybe you should go&back and..^1. "hang"&with them./'); ds_map_add(global.text_data_en, "obj_endflowey_333", "\E4The power of&friendship.../"); ds_map_add(global.text_data_en, "obj_endflowey_334", "That always saves&the day^1, right?/%%"); ds_map_add(global.text_data_en, "obj_endflowey_349", "\E0So^1, killing people&is ACTUALLY fine...?/"); ds_map_add(global.text_data_en, "obj_endflowey_350", "\E4Sure./"); ds_map_add(global.text_data_en, "obj_endflowey_351", "I'm glad we agree on&the value of a life./"); ds_map_add(global.text_data_en, "obj_endflowey_352", "I've learned SO&MUCH from you./"); ds_map_add(global.text_data_en, "obj_endflowey_353", "\E0Though..^1. are you&REALLY gonna keep&doing things halfway?/"); ds_map_add(global.text_data_en, "obj_endflowey_354", "\E8The amount of people&you killed.../"); ds_map_add(global.text_data_en, "obj_endflowey_355", "\E9It's honestly&DISAPPOINTING./"); ds_map_add(global.text_data_en, "obj_endflowey_356", "\E8You IDIOT./"); ds_map_add(global.text_data_en, "obj_endflowey_357", "\E4You really can't do&ANYTHING right./%%"); ds_map_add(global.text_data_en, "obj_endflowey_372", "Why^1, \[C]...?/"); ds_map_add(global.text_data_en, "obj_endflowey_373", "\E3Why?/"); ds_map_add(global.text_data_en, "obj_endflowey_374", "\E1WHY?/"); ds_map_add(global.text_data_en, "obj_endflowey_375", "\E8We were on our way&to REAL victory.../"); ds_map_add(global.text_data_en, "obj_endflowey_376", "\E9On our way to making&up for LAST time!/"); ds_map_add(global.text_data_en, "obj_endflowey_377", "\E2Why'd you have to&SCREW IT UP?/"); ds_map_add(global.text_data_en, "obj_endflowey_378", "\E5Hahaha.../"); ds_map_add(global.text_data_en, "obj_endflowey_379", "\E9Is this REVENGE?/"); ds_map_add(global.text_data_en, "obj_endflowey_382", "\E1Making me watch you&act so pure and&happy^1, while I...?/"); ds_map_add(global.text_data_en, "obj_endflowey_386", "\E1Making me watch you&live out your life^1,&while I...?/"); ds_map_add(global.text_data_en, "obj_endflowey_389", "\E1.../"); ds_map_add(global.text_data_en, "obj_endflowey_390", "\E7No./"); ds_map_add(global.text_data_en, "obj_endflowey_391", "\E8NO./"); ds_map_add(global.text_data_en, "obj_endflowey_392", "I KNOW what you're&doing./"); ds_map_add(global.text_data_en, "obj_endflowey_393", "You just want to see&what it's all like./"); ds_map_add(global.text_data_en, "obj_endflowey_394", "Before we TEAR IT&AWAY from them./"); ds_map_add(global.text_data_en, "obj_endflowey_395", "Ahahaha.../"); ds_map_add(global.text_data_en, "obj_endflowey_396", "\E9Genius^1, \[C]./"); ds_map_add(global.text_data_en, "obj_endflowey_397", "\E4Well^1, I'll let you&mess around./"); ds_map_add(global.text_data_en, "obj_endflowey_398", "\E8I know you'll come&back eventually./"); ds_map_add(global.text_data_en, "obj_endflowey_399", "\E9And when that time&comes.../"); ds_map_add(global.text_data_en, "obj_endflowey_400", "\E4\[C]./"); ds_map_add(global.text_data_en, "obj_endflowey_401", "\E4I'll be waiting&for you./%%"); ds_map_add(global.text_data_en, "obj_endflowey_415", "Why do you keep&coming back here?/"); ds_map_add(global.text_data_en, "obj_endflowey_416", "\E5Oh^1, I get it^1.&You wanna be friends^1,&huh...?/"); ds_map_add(global.text_data_en, "obj_endflowey_417", "\E8You're PATHETIC./"); ds_map_add(global.text_data_en, "obj_endflowey_418", "\E8You REALLY think I&want to be friends&with YOU?/"); ds_map_add(global.text_data_en, "obj_endflowey_419", "\E5Heh.../"); ds_map_add(global.text_data_en, "obj_endflowey_420", "\E9You really DON'T&get it^1, do you?/"); ds_map_add(global.text_data_en, "obj_endflowey_421", "\E5There's only one&person I could care&about anymore./"); ds_map_add(global.text_data_en, "obj_endflowey_422", "\E6And even then^1, I&couldn't TRULY care&about them./"); ds_map_add(global.text_data_en, "obj_endflowey_423", "\E5I just like to think&there's someone out&there.../"); ds_map_add(global.text_data_en, "obj_endflowey_424", "Someone that I&won't get tired of./"); ds_map_add(global.text_data_en, "obj_endflowey_425", "\E8Someone like ME./"); ds_map_add(global.text_data_en, "obj_endflowey_426", "\E8.../"); ds_map_add(global.text_data_en, "obj_endflowey_427", "\E0Say./"); ds_map_add(global.text_data_en, "obj_endflowey_428", "\E4Quit looking at me&with that stupid&expression./"); ds_map_add(global.text_data_en, "obj_endflowey_429", "You're pissing me&off./%%"); ds_map_add(global.text_data_en, "obj_endflowey_443", "\E0So you're here&again./"); ds_map_add(global.text_data_en, "obj_endflowey_444", "\E2What's wrong with&you?/"); ds_map_add(global.text_data_en, "obj_endflowey_445", "\E4Are you trying to&start the Flowey&Fan Club?/"); ds_map_add(global.text_data_en, "obj_endflowey_446", "\E5Because if you&want to join THAT.../"); ds_map_add(global.text_data_en, "obj_endflowey_447", "\E4You'll have to&talk to Papyrus./"); ds_map_add(global.text_data_en, "obj_endflowey_448", "\E6Yeah^1, he started&one./"); ds_map_add(global.text_data_en, "obj_endflowey_449", "\E5A few different×^1, anyway./"); ds_map_add(global.text_data_en, "obj_endflowey_450", "\E0I won't lie./"); ds_map_add(global.text_data_en, "obj_endflowey_451", "\E4He's one of the&better characters&to mess around with./"); ds_map_add(global.text_data_en, "obj_endflowey_452", "\E5Took me a long&time to get bored&of that one./"); ds_map_add(global.text_data_en, "obj_endflowey_453", "\E7... Yeah./"); ds_map_add(global.text_data_en, "obj_endflowey_454", "\E4Talk to him&about it./%%"); ds_map_add(global.text_data_en, "obj_endflowey_468", "\E0So./"); ds_map_add(global.text_data_en, "obj_endflowey_469", "\E4Did you start the&Flowey Fan Club?/"); ds_map_add(global.text_data_en, "obj_endflowey_470", "\E5Ha^1.&I'm just kidding./"); ds_map_add(global.text_data_en, "obj_endflowey_471", "\E9I was watching^1.&I know you didn't./"); ds_map_add(global.text_data_en, "obj_endflowey_472", "\E5But I don't care^1.&Really./"); ds_map_add(global.text_data_en, "obj_endflowey_473", "\E6He probably would&have invited his&garbage brother./"); ds_map_add(global.text_data_en, "obj_endflowey_474", "\E4You know^1.&Smiley Trashbag./"); ds_map_add(global.text_data_en, "obj_endflowey_475", "\E0.../"); ds_map_add(global.text_data_en, "obj_endflowey_476", "\E4Say./"); ds_map_add(global.text_data_en, "obj_endflowey_477", "If I have ONE piece&of advice for you.../"); ds_map_add(global.text_data_en, "obj_endflowey_478", "\E9DON'T./"); ds_map_add(global.text_data_en, "obj_endflowey_479", "Let his brother./"); ds_map_add(global.text_data_en, "obj_endflowey_480", "Find out ANYTHING&about you./"); ds_map_add(global.text_data_en, "obj_endflowey_481", "\E6He'll..^1. well.../"); ds_map_add(global.text_data_en, "obj_endflowey_482", "\E5Let's just say./"); ds_map_add(global.text_data_en, "obj_endflowey_483", "\E9He's caused me more&than my fair share&of resets./"); ds_map_add(global.text_data_en, "obj_endflowey_484", "\E4Stay away from&that guy./%%"); ds_map_add(global.text_data_en, "obj_endflowey_498", "\E0Why do you keep&coming back here?/"); ds_map_add(global.text_data_en, "obj_endflowey_499", "You don't REALLY&want to be friends^1,&do you...?/"); ds_map_add(global.text_data_en, "obj_endflowey_500", ".../"); ds_map_add(global.text_data_en, "obj_endflowey_501", "\E4No^1. I get it./"); ds_map_add(global.text_data_en, "obj_endflowey_502", "You're just like me^1,&aren't you?/"); ds_map_add(global.text_data_en, "obj_endflowey_503", "You don't care about&anyone./"); ds_map_add(global.text_data_en, "obj_endflowey_504", "\E4You're just bored./"); ds_map_add(global.text_data_en, "obj_endflowey_505", "You just want to&see what I'll say./"); ds_map_add(global.text_data_en, "obj_endflowey_506", "\E5So you can laugh&and throw me away&like a broken toy./"); ds_map_add(global.text_data_en, "obj_endflowey_507", "\E8Well^1, TOO BAD!/"); ds_map_add(global.text_data_en, "obj_endflowey_508", "\E9I'm not LIKE everybody&else./"); ds_map_add(global.text_data_en, "obj_endflowey_509", "\E9So, from now on.../"); ds_map_add(global.text_data_en, "obj_endflowey_510", "\E4You're not getting&ANYTHING./%%"); ds_map_add(global.text_data_en, "obj_endflowey_524", ".../"); ds_map_add(global.text_data_en, "obj_endflowey_525", "\E4Don't you have&anything BETTER to do?/%%"); ds_map_add(global.text_data_en, "obj_endflowey_regret_111", "Hi./%%"); ds_map_add(global.text_data_en, "obj_endflowey_regret_128", "Seems as if everyone&is perfectly happy./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_129", "Monsters have returned&to the surface./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_130", "Peace and prosperity&will rule across the land./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_131", "\E6Take a deep breath./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_132", "\E5There's nothing left&to worry about./%%"); ds_map_add(global.text_data_en, "obj_endflowey_regret_148", "\E7.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_149", "\E6Well./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_150", "\E1There is one thing./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_151", "\E3One last threat./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_152", "One being with the&power to erase&EVERYTHING.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_153", "\E1Everything everyone's&worked so hard for./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_154", "\E7.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_155", "\E6You know who I'm&talking about^1, don't&you?/"); ds_map_add(global.text_data_en, "obj_endflowey_regret_156", "\E1That's right./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_157", "\E4I'm talking about YOU./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_158", "\E7YOU still have the&power to reset&everything./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_159", "\E0Toriel^1, Sans^1, Asgore^1,&Alphys, Papyrus, Undyne.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_160", "If you so choose.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_161", "Everyone will be&ripped from this&timeline.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_162", "... and sent back before&all of this&ever happened./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_163", "\E6Nobody will&remember anything./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_164", "\E5You'll be able to&do whatever you&want./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_165", "\E0.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_166", "\E7That power./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_167", "\E3I know that power./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_168", "\E6That's the power&you were fighting to&stop^1, wasn't it?/"); ds_map_add(global.text_data_en, "obj_endflowey_regret_169", "\E7The power that I&wanted to use./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_170", "\E6But now^1, the idea&of resetting&everything.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_171", "\E7I.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_172", "\E1I don't think I&could do it all&again./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_173", "Not after that./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_174", "\E7.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_175", "\E1So, please./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_176", "\E3Just let them go./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_177", "Let Frisk be happy./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_178", "Let Frisk live&their life./%%"); ds_map_add(global.text_data_en, "obj_endflowey_regret_195", "\E1.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_197", "\E3But./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_199", "If I can't change&your mind./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_201", "If you DO end up&erasing everything.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_203", "\E7.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_205", "\E6You have to erase&my memories^1, too./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_207", "\E7.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_209", "\E6I'm sorry./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_211", "\E5You've probably heard&this a hundred times&already^1, haven't you...?/"); ds_map_add(global.text_data_en, "obj_endflowey_regret_213", ".../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_215", "\E0Well^1, that's all./"); ds_map_add(global.text_data_en, "obj_endflowey_regret_217", "\E6See you later.../"); ds_map_add(global.text_data_en, "obj_endflowey_regret_219", "\E4\[1]./%%"); ds_map_add(global.text_data_en, "obj_endogeny_360", "* Amalgamate is watching you& intently."); ds_map_add(global.text_data_en, "obj_endogeny_361", "* Amalgamate is waiting for& your command."); ds_map_add(global.text_data_en, "obj_endogeny_362", "* It smells like a bunch of dogs."); ds_map_add(global.text_data_en, "obj_endogeny_363", "* Amalgamate is hovering close^1,& looking for affection."); ds_map_add(global.text_data_en, "obj_endogeny_366", "* Amalgamate is striking the& wall with its claws."); ds_map_add(global.text_data_en, "obj_endogeny_367", "* Amalgamate is twitching& affectionately."); ds_map_add(global.text_data_en, "obj_endogeny_368", "* Amalgamate's convulsions& intensify."); ds_map_add(global.text_data_en, "obj_endogeny_369", "* Endogeny is contented."); ds_map_add(global.text_data_en, "obj_endogeny_370", "* Monster has low HP."); ds_map_add(global.text_data_en, "obj_endogeny_371", "* Endogeny is contented."); ds_map_add(global.text_data_en, "obj_endogeny_403", "* AMALGAMATE - It's unclear how& many dogs this counts as./^"); ds_map_add(global.text_data_en, "obj_endogeny_404", "* ENDOGENY - It's unclear how& many dogs this counts as./^"); ds_map_add(global.text_data_en, "obj_endogeny_416", "* The Amalgamate's feelers& rotate quickly^1.&* Nothing else happens./^"); ds_map_add(global.text_data_en, "obj_endogeny_420", "* You call the Amalgamate./"); ds_map_add(global.text_data_en, "obj_endogeny_421", "* It bounds towards you^1,& flecking a strange liquid& from an orifice./^"); ds_map_add(global.text_data_en, "obj_endogeny_435", "* You try looking away^1, but& it seems to appear everywhere& you look./^"); ds_map_add(global.text_data_en, "obj_endogeny_446", "* You pet the Amalgamate./^"); ds_map_add(global.text_data_en, "obj_endogeny_449", "* You'd give it a tummy rub^1,& but it's not clear where its& tummy begins or ends./^"); ds_map_add(global.text_data_en, "obj_endogeny_455", "* You pet decisively^1.&* The Amalgamate seems to be& satisfied by all this./^"); ds_map_add(global.text_data_en, "obj_endogeny_466", "* You pet the Amalgamate^1.&* It starts to generate a& Stage I Happiness Froth./^"); ds_map_add(global.text_data_en, "obj_endogeny_475", "* You try to pet the& Amalgamate but your hand& phases through it./"); ds_map_add(global.text_data_en, "obj_endogeny_476", "* It must not want to be pet& for now./^"); ds_map_add(global.text_data_en, "obj_endogeny_480", "* You pet the Amalgamate^1.&* It convulses rapidly..^1.&* Then calms down./"); ds_map_add(global.text_data_en, "obj_endogeny_481", "* It rests quietly on your& lap for a moment.../"); ds_map_add(global.text_data_en, "obj_endogeny_482", "* Zzzzz.../"); ds_map_add(global.text_data_en, "obj_endogeny_483", "* Suddenly^1, it shoots away and& crawls wildly on the walls!/^"); ds_map_add(global.text_data_en, "obj_endogeny_491", "* Amalgamate is too far& away to pet^1.&* You just pet the air./^"); ds_map_add(global.text_data_en, "obj_endogeny_500", "* You play with the Amalgamate./^"); ds_map_add(global.text_data_en, "obj_endogeny_503", "* Amalgamate seems too tired& to play./^"); ds_map_add(global.text_data_en, "obj_endogeny_507", "* You throw your weapon into& the corner of the room./"); ds_map_add(global.text_data_en, "obj_endogeny_508", "* The Amalgamate brings it back& to you..^1.&* Proudly?/"); ds_map_add(global.text_data_en, "obj_endogeny_509", "* You repeat this process a& few times./"); ds_map_add(global.text_data_en, "obj_endogeny_510", "* Now Amalgamate is very tired..^1.&* It leans its dripping^1,& amorphous body on you.../^"); ds_map_add(global.text_data_en, "obj_endogeny_518", "* Amalgamate is not excited& enough to play with...?/^"); ds_map_add(global.text_data_en, "obj_essaystuff_159", "Speechless...?&Who can blame you?/%%"); ds_map_add(global.text_data_en, "obj_essaystuff_160", "Well... that's concise./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_161", "Beautiful. Sometimes&the fewest words&speak the loudest./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_162", "Nice. You get a&gold star./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_163", "Oh my... what a&great answer./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_164", "Oooooh, you said so&much about me.../"); ds_map_add(global.text_data_en, "obj_essaystuff_165", "I love how&passionate you are./"); ds_map_add(global.text_data_en, "obj_essaystuff_166", "... even though I&don't understand&what you said.../%%"); ds_map_add(global.text_data_en, "obj_essaystuff_168", "Beautiful.&Why don't you&write a book?/%%"); ds_map_add(global.text_data_en, "obj_essaystuff_219", "Nice detail...&You're right, I do&look quite nice./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_220", "Wonderful! Amazing! A+...&I AM completely stunning./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_221", "Oh, I'm blushing...&You're completely right,&I am beautiful in&every way./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_222", "Oh my... I'm speechless...&You've completely&captured how&beautiful I am./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_224", "That's right.&Legs was the&correct answer!/%%"); ds_map_add(global.text_data_en, "obj_essaystuff_225", "How creative. Arms...&most people just&think about my legs./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_226", "My hair... yes,&I use metal hair&gel./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_233", "Yes^1, my personality&is quite charming^1,&isn't it?/%%"); ds_map_add(global.text_data_en, "obj_essaystuff_234", "They say I have&the voice of a&Siren..^1./"); ds_map_add(global.text_data_en, "obj_essaystuff_235", "... awooga!/%%"); ds_map_add(global.text_data_en, "obj_essaystuff_236", "Dancing...^1?&Thank you^1, I'm&self-taught./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_255", "Huh? This essay is&supposed to be about&me, not about you.../%%"); ds_map_add(global.text_data_en, "obj_essaystuff_264", "What a touching&confession! I'll add&it to the pile./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_271", "Toby? What the hell&is that?&Sounds... sexy./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_289", "Oh my! This is a family&friendly TV show./"); ds_map_add(global.text_data_en, "obj_essaystuff_290", "Now stand still while&I murder you./%%"); ds_map_add(global.text_data_en, "obj_essaystuff_510", "* Mettaton is saving your& essay for future use."); ds_map_add(global.text_data_en, "obj_essaystuff_ja_1", ""); ds_map_add(global.text_data_en, "obj_essaystuff_ja_2", ""); ds_map_add(global.text_data_en, "obj_essaystuff_ja_3", ""); ds_map_add(global.text_data_en, "obj_essaystuff_ja_4", ""); ds_map_add(global.text_data_en, "obj_f_frasier_32", " %"); ds_map_add(global.text_data_en, "obj_f_frasier_33", " %"); ds_map_add(global.text_data_en, "obj_f_frasier_34", " %"); ds_map_add(global.text_data_en, "obj_f_frasier_35", " %"); ds_map_add(global.text_data_en, "obj_f_frasier_36", "%%%"); ds_map_add(global.text_data_en, "obj_f_frasier_40", "* Hee hee hee^1.&* Did you really think& you could run away?/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_43", "* Hee hee hee./"); ds_map_add(global.text_data_en, "obj_f_frasier_44", "* Did you really think& I was gonna be& satisfied.../"); ds_map_add(global.text_data_en, "obj_f_frasier_45", "* ... killing you only& ONE time?/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_49", "* Pathetic..^1.&* Now you're REALLY& gonna die!/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_53", "* Hee hee hee./"); ds_map_add(global.text_data_en, "obj_f_frasier_54", "* Do you even realize& what will happen if& you defeat me...?/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_58", "* Don't you get it?/"); ds_map_add(global.text_data_en, "obj_f_frasier_59", "* There's no such thing& as happy endings./"); ds_map_add(global.text_data_en, "obj_f_frasier_60", "* This is all that's& left...!/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_64", "* Are you REALLY that& desperate...^1?&* Hee hee hee.../%%"); ds_map_add(global.text_data_en, "obj_f_frasier_68", "* Are you letting me& kill you..^1.&* ... on PURPOSE^2?&* SICKO^1. Ha ha ha./%%"); ds_map_add(global.text_data_en, "obj_f_frasier_72", "* Honestly^1, fighting& you IS pretty fun.../"); ds_map_add(global.text_data_en, "obj_f_frasier_73", "* ... So even if you& ARE a sicko^1, I'll& take it!/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_77", "* Maybe you're wondering& if I ever get tired& of winning.../"); ds_map_add(global.text_data_en, "obj_f_frasier_78", "* Wanna see my answer?/%%"); ds_map_add(global.text_data_en, "obj_f_frasier_82", "* Don't you have anything& better to do?/%%"); ds_map_add(global.text_data_en, "obj_fakefroggit_479", "* Froggit doesn't seem to& know why it's here."); ds_map_add(global.text_data_en, "obj_fakefroggit_480", "* Froggit hops to and fro."); ds_map_add(global.text_data_en, "obj_fakefroggit_481", "* The battlefield is filled with the smell of& mustard seed."); ds_map_add(global.text_data_en, "obj_fakefroggit_482", "* You are intimidated by& Froggit's raw strength^4.& * Only kidding."); ds_map_add(global.text_data_en, "obj_fakefroggit_483", "* Froggit seems reluctant& to fight you."); ds_map_add(global.text_data_en, "obj_fakefroggit_484", "* Froggit is trying to& run away."); ds_map_add(global.text_data_en, "obj_fakefroggit_500", "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^"); ds_map_add(global.text_data_en, "obj_fakefroggit_508", "* Froggit didn't understand& what you said^1, but was& flattered anyway./^"); ds_map_add(global.text_data_en, "obj_fakefroggit_518", "* Froggit didn't understand& what you said^1, but was& scared anyway./^"); ds_map_add(global.text_data_en, "obj_ficus_72", "* (It's a potted plant.)/%%"); ds_map_add(global.text_data_en, "obj_ficus_75", "* (The potted plant is judging& you for your sins.)/%%"); ds_map_add(global.text_data_en, "obj_ficus_81", "* (It's a platoon of ficuses.)/%%"); ds_map_add(global.text_data_en, "obj_finalelevatorpanel_134", "* Please select a location./%%"); ds_map_add(global.text_data_en, "obj_finalfroggit_209", "Robbit,&robbit."); ds_map_add(global.text_data_en, "obj_finalfroggit_210", "Creak,&creak."); ds_map_add(global.text_data_en, "obj_finalfroggit_211", "Skip,&jump."); ds_map_add(global.text_data_en, "obj_finalfroggit_212", "Woof."); ds_map_add(global.text_data_en, "obj_finalfroggit_222", "Shudder,&shudder."); ds_map_add(global.text_data_en, "obj_finalfroggit_227", "Nod,&nod."); ds_map_add(global.text_data_en, "obj_finalfroggit_231", "(Thought&-ful&croak)"); ds_map_add(global.text_data_en, "obj_finalfroggit_235", "(Impress&-ed&ribbit)"); ds_map_add(global.text_data_en, "obj_finalfroggit_240", "%%%"); ds_map_add(global.text_data_en, "obj_finalfroggit_440", "* Final Froggit knows exactly& why it's here."); ds_map_add(global.text_data_en, "obj_finalfroggit_441", "* Final Froggit jumps ominously& up and down."); ds_map_add(global.text_data_en, "obj_finalfroggit_442", "* The battlefield is filled& with the smell of mustard& seed."); ds_map_add(global.text_data_en, "obj_finalfroggit_443", "* You are intimidated by& Final Froggit's strength^4.&* Truly."); ds_map_add(global.text_data_en, "obj_finalfroggit_444", "* Final Froggit seems reluctant& to fight you."); ds_map_add(global.text_data_en, "obj_finalfroggit_445", "* Final Froggit stands its& ground."); ds_map_add(global.text_data_en, "obj_finalfroggit_480", "* FINAL FROGGIT - ATK 30 DEF 24&* Its future looks brighter and& brighter./^"); ds_map_add(global.text_data_en, "obj_finalfroggit_489", "* You compliment Final Froggit^1.&* It understood you perfectly^1.&* Its ATTACK dropped./^"); ds_map_add(global.text_data_en, "obj_finalfroggit_501", "* You threaten Final Froggit^1.&* It understood you perfectly^1.&* Its DEFENSE dropped./^"); ds_map_add(global.text_data_en, "obj_finalfroggit_514", "* You did something mysterious./"); ds_map_add(global.text_data_en, "obj_finalfroggit_515", "* Final Froggit recognizes it& has more to learn from& this world./^"); ds_map_add(global.text_data_en, "obj_finalfroggit_520", "* You did something mysterious^1.&* But nothing happened./^"); ds_map_add(global.text_data_en, "obj_finalknight_275", "Good&knight."); ds_map_add(global.text_data_en, "obj_finalknight_279", "Fare&well."); ds_map_add(global.text_data_en, "obj_finalknight_283", "Adieu."); ds_map_add(global.text_data_en, "obj_finalknight_287", "Close&your&eyes..."); ds_map_add(global.text_data_en, "obj_finalknight_291", "Goodbye."); ds_map_add(global.text_data_en, "obj_finalknight_295", "Zzzz..."); ds_map_add(global.text_data_en, "obj_finalknight_298", "%%%"); ds_map_add(global.text_data_en, "obj_finalknight_308", " ......& ......& ......& ......& ......& ......& ......& ......& It's OK."); ds_map_add(global.text_data_en, "obj_finalknight_309", "%%%"); ds_map_add(global.text_data_en, "obj_finalknight_515", "* Knight Knight smashes her& morningstar."); ds_map_add(global.text_data_en, "obj_finalknight_516", "* Knight Knight breathes deeply."); ds_map_add(global.text_data_en, "obj_finalknight_517", "* Knight Knight watches quietly."); ds_map_add(global.text_data_en, "obj_finalknight_518", "* Knight Knight's armor emits& a dark sheen."); ds_map_add(global.text_data_en, "obj_finalknight_519", "* Smells like stardust."); ds_map_add(global.text_data_en, "obj_finalknight_520", "* Knight Knight is snoring."); ds_map_add(global.text_data_en, "obj_finalknight_553", "* KNIGHT KNIGHT - ATK 36 DEF 36&* This megaton mercenary wields& the Good Morningstar./^"); ds_map_add(global.text_data_en, "obj_finalknight_562", "* You ask Knight Knight about& her day^1.&* There's no response./^"); ds_map_add(global.text_data_en, "obj_finalknight_566", "* You ask Knight Knight about& her day./^"); ds_map_add(global.text_data_en, "obj_finalknight_570", "* You talk to Knight Knight^1.&* She hums something in& her sleep.../^"); ds_map_add(global.text_data_en, "obj_finalknight_586", "* You sing an old lullaby^1.&* Knight Knight starts to look& sleepy.../^"); ds_map_add(global.text_data_en, "obj_finalknight_588", "* You sing Shyren's song^1.&* Knight Knight starts to look& sleepy.../^"); ds_map_add(global.text_data_en, "obj_finalknight_592", "* You keep singing^1.&* Knight Knight closes its& eyes a bit.../^"); ds_map_add(global.text_data_en, "obj_finalknight_596", "* You keep singing^1.&* Nothing happened./^"); ds_map_add(global.text_data_en, "obj_finalknight_601", "* You keep singing^1.&* Knight Knight falls asleep./^"); ds_map_add(global.text_data_en, "obj_flowey_bulletmaster_562", "* Flowey's DEFENSE& dropped to 0^4! %%"); ds_map_add(global.text_data_en, "obj_flowey_bulletmaster_564", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1067", "* No... NO!!!/"); ds_map_add(global.text_data_en, "obj_flowey_master_1068", "* This CAN'T be& happening!!!/"); ds_map_add(global.text_data_en, "obj_flowey_master_1069", "* You... YOU.../%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1070", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1124", "* You^2 IDIOT^5. %%"); ds_map_add(global.text_data_en, "obj_flowey_master_1181", "* Hee hee hee./"); ds_map_add(global.text_data_en, "obj_flowey_master_1182", "* Did you REALLY& think.../"); ds_map_add(global.text_data_en, "obj_flowey_master_1183", "* You could& defeat ME!?/"); ds_map_add(global.text_data_en, "obj_flowey_master_1184", "\E5* I am the GOD of& this world./"); ds_map_add(global.text_data_en, "obj_flowey_master_1185", "\E6* And YOU?/"); ds_map_add(global.text_data_en, "obj_flowey_master_1186", "* You're HOPELESS./"); ds_map_add(global.text_data_en, "obj_flowey_master_1187", "* Hopeless and& alone.../"); ds_map_add(global.text_data_en, "obj_flowey_master_1188", "\E0* Golly^1, that's& right!/"); ds_map_add(global.text_data_en, "obj_flowey_master_1189", "\E7* Your WORTHLESS& friends.../"); ds_map_add(global.text_data_en, "obj_flowey_master_1190", "\E8* ... can't save& you now./"); ds_map_add(global.text_data_en, "obj_flowey_master_1191", "\E1* Call for help^1.&* I dare you./"); ds_map_add(global.text_data_en, "obj_flowey_master_1192", "\E5* Cry into the& darkness!/"); ds_map_add(global.text_data_en, "obj_flowey_master_1193", '\E8"Mommy^1! Daddy^1!"&"Somebody help!"/'); ds_map_add(global.text_data_en, "obj_flowey_master_1194", "\E5* See what good& it does you!/%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1195", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1196", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1197", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1198", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1216", "* You..^1. uh.../"); ds_map_add(global.text_data_en, "obj_flowey_master_1217", "\E4* Would you STOP that?/"); ds_map_add(global.text_data_en, "obj_flowey_master_1218", "\E6* Anyway^1, YOU!/"); ds_map_add(global.text_data_en, "obj_flowey_master_1260", "(You called for help.^4) %%"); ds_map_add(global.text_data_en, "obj_flowey_master_1261", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1276", "* .../"); ds_map_add(global.text_data_en, "obj_flowey_master_1277", "\E0* But nobody came./"); ds_map_add(global.text_data_en, "obj_flowey_master_1278", "\E2* Boy^1!&* What a shame!/"); ds_map_add(global.text_data_en, "obj_flowey_master_1279", "\E7* Nobody else.../"); ds_map_add(global.text_data_en, "obj_flowey_master_1280", "* Is gonna get to& see you DIE!!!/%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1281", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1320", "* What^4? %"); ds_map_add(global.text_data_en, "obj_flowey_master_1321", "\E1* How'd you...^4? %"); ds_map_add(global.text_data_en, "obj_flowey_master_1322", "\E2* Well^1, I'll jus^4t%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1323", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1347", "\E4* Wh..^4. %"); ds_map_add(global.text_data_en, "obj_flowey_master_1348", "* Where are my& powers!^5? %%"); ds_map_add(global.text_data_en, "obj_flowey_master_1349", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1374", "\E5* The souls...^5? %"); ds_map_add(global.text_data_en, "obj_flowey_master_1375", "* What are they& doing^5? %%"); ds_map_add(global.text_data_en, "obj_flowey_master_1376", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1401", "* NO!^1! NO!!!!^4! %"); ds_map_add(global.text_data_en, "obj_flowey_master_1402", "* YOU CAN'T DO& THAT!!^4! %"); ds_map_add(global.text_data_en, "obj_flowey_master_1403", "* YOU'RE SUPPOSED& TO OBEY ME!^4! %"); ds_map_add(global.text_data_en, "obj_flowey_master_1404", "* STOP!!^1!& STOP IT!!!!^4! %%"); ds_map_add(global.text_data_en, "obj_flowey_master_1405", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_master_1422", "* STOOOOPPPP!!!!!"); ds_map_add(global.text_data_en, "obj_flowey_master_1423", "%%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_309", "* Flowey ran away."); ds_map_add(global.text_data_en, "obj_flowey_wilt_348", "I knew you had it in you^3!%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_470", "\M1I just can't understand.../%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_481", "\M1I can't understand!/%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_492", "\M1I can't understand./%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_503", "\M1... why are you being.../"); ds_map_add(global.text_data_en, "obj_flowey_wilt_504", "\M1... so nice to me?/%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_514", "\M1... why?/%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_524", "\M1...?/%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_534", "\M1.../%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_545", "\M1I'll kill everyone you love./%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_556", "\M1I'll kill everyone./%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_568", "I'll kill you./%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_579", "\M1If you let me live.../"); ds_map_add(global.text_data_en, "obj_flowey_wilt_580", "\M1I'll come back./%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_591", "\M1Sparing me won't change&anything./"); ds_map_add(global.text_data_en, "obj_flowey_wilt_592", "\M1Killing me is the only&way to end this./%%"); ds_map_add(global.text_data_en, "obj_flowey_wilt_601", ".../"); ds_map_add(global.text_data_en, "obj_flowey_wilt_602", "\E1What are you doing?/"); ds_map_add(global.text_data_en, "obj_flowey_wilt_603", "\E2Do you really think I've&learned anything from this?/"); ds_map_add(global.text_data_en, "obj_flowey_wilt_604", "\E3No./%%"); ds_map_add(global.text_data_en, "obj_floweybattle1_268", "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE.&friendliness pellets/"); ds_map_add(global.text_data_en, "obj_floweybattle1_269", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_270", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_271", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_272", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_273", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_274", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_275", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_276", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_277", "/"); ds_map_add(global.text_data_en, "obj_floweybattle1_278", "stop it"); ds_map_add(global.text_data_en, "obj_floweytrigger_122", "\E1* Hello..^1.&* Are you all right?/"); ds_map_add(global.text_data_en, "obj_floweytrigger_123", "* You must be so lost& and confused.../"); ds_map_add(global.text_data_en, "obj_floweytrigger_124", "\E2* Ah, do not be& afraid^1, my child./"); ds_map_add(global.text_data_en, "obj_floweytrigger_125", "\W* I am \BTORIEL\W,& caretaker of the& \RRUINS\W./"); ds_map_add(global.text_data_en, "obj_floweytrigger_126", "* I pass through here& every day to see if& anyone has fallen down./"); ds_map_add(global.text_data_en, "obj_floweytrigger_127", "* You are the first& human to come here& in a long time./"); ds_map_add(global.text_data_en, "obj_floweytrigger_128", "* I will do my best& to protect you during& your time here./"); ds_map_add(global.text_data_en, "obj_floweytrigger_129", "* Come^1!&* I shall guide you& through the catacombs./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger_316", "\W* Howdy^2!&* I'm\Y FLOWEY\W.^2 &* \YFLOWEY\W the \YFLOWER\W!/"); ds_map_add(global.text_data_en, "obj_floweytrigger_317", "* Hee hee hee.../"); ds_map_add(global.text_data_en, "obj_floweytrigger_318", "* Why'd you make me& introduce myself?/"); ds_map_add(global.text_data_en, "obj_floweytrigger_319", "* It's rude to act& like you don't& know who I am./"); ds_map_add(global.text_data_en, "obj_floweytrigger_320", "* Someone ought to teach& you proper manners./"); ds_map_add(global.text_data_en, "obj_floweytrigger_321", "* I guess little old me& will have to do./"); ds_map_add(global.text_data_en, "obj_floweytrigger_322", "* Ready^2?&* Here we go!/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger_327", "* Don't you have anything& better to do?/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger_338", "* Error/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger_342", "* Really^1, \[C]?/"); ds_map_add(global.text_data_en, "obj_floweytrigger_343", "\E5* Well^1, do what you& will./"); ds_map_add(global.text_data_en, "obj_floweytrigger_344", "\E4* I'll be waiting for& you!/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger_348", "\E0* Hey^1.&* Remember./"); ds_map_add(global.text_data_en, "obj_floweytrigger_349", "\E2* DON'T kill anyone./"); ds_map_add(global.text_data_en, "obj_floweytrigger_350", "\E2* .../"); ds_map_add(global.text_data_en, "obj_floweytrigger_351", "\E1* I can't believe this& is a REAL thing I& have to remind you./"); ds_map_add(global.text_data_en, "obj_floweytrigger_352", "\E0* Hee hee hee.../"); ds_map_add(global.text_data_en, "obj_floweytrigger_353", "* Good luck!/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger_357", "* Remember.../"); ds_map_add(global.text_data_en, "obj_floweytrigger_358", "\E1* THIS time^1, you've& GOT to become friends& with everyone./"); ds_map_add(global.text_data_en, "obj_floweytrigger_359", "\E2* OK?/"); ds_map_add(global.text_data_en, "obj_floweytrigger_360", "\E5* If you DON'T^1, you'll& be miserable FOREVER./"); ds_map_add(global.text_data_en, "obj_floweytrigger_361", "\E1* And we wouldn't want& THAT^1, would we?/"); ds_map_add(global.text_data_en, "obj_floweytrigger_362", "\E0* No..^1.&* We just want you& to be happy^1, right?/"); ds_map_add(global.text_data_en, "obj_floweytrigger_363", "* Good luck. /%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_158", "* Error/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_162", "* Hee hee hee.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_163", "\E2* I hope you like your& choice./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_164", "* After all^1, it's not& as if you can go& back and change fate./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_165", "\E0* In this world^1, it's kill& or be killed./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_166", "\E2* That old hag thought& she could break the& rules./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_167", "\E1* She tried so hard& to save you humans./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_168", "\E0* But when it came& down to it.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_169", "\TF*\E5 Hee hee.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_170", "\E4* SHE COULDN'T EVEN& SAVE HERSELF./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_171", "* WHAT AN IDIOT!!/%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_175", "\E2* Heheheheh./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_176", "* You just can't& get enough^1, can you!?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_177", "\E4* .../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_178", "\E6* How many more& times will you& kill her?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_179", "* Ha ha ha ha ha.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_180", "\E4*\TF You disgusting animal./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_181", "* You didn't even& TRY to spare her./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_186", "* Wow^1, you really& can't get enough./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_187", "\E5* You kind of remind& me of myself./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_195", "* Wow^1, you're utterly& repulsive./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_196", "\E6* You spared her life.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_197", "* Then you decided that& just wasn't interesting& enough for you./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_198", "\E7* So you murdered her& just to see what& would happen./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_199", "\E5* You killed her out& of boredom./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_200", "* Truly disgusting.../%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_203", "* Hee hee.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_204", "\E4* You naive idiot./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_205", "* Do you think you& are the only one& with that power?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_206", "\E4* The power to reshape& the world.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_207", "* Purely by your& own determination./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_208", "* The ability to& play God!/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_209", '* The ability to "SAVE."/'); ds_map_add(global.text_data_en, "obj_floweytrigger2_210", "\E0* I thought I was& the only one with& that power^1. But.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_211", "\E1* I can't SAVE anymore./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_212", "* Apparently YOUR& desires for this& world override MINE./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_213", "\E5* Well well./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_214", "* Enjoy that power& while you can./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_215", "\E4* I'll be watching./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_226", "* Hahaha.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_227", "\E1* You're not really human^1,& are you?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_228", "\E1* No.^2 You're empty inside^2.&* \E4Just like me^1.&* In fact.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_229", "\E8* You're \[C],^1 right?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_230", "\E0* We're still inseparable^1,& after all these years.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_231", "* Listen^1.&* I have a plan to become& all powerful./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_232", "\E2* Even more powerful than& you and your stolen& soul./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_233", "\E4* Let's destroy everything& in this wretched world./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_234", "\E6* Everyone^1, everything in& these \E7worthless& memories.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_235", "\E5* Let's turn 'em all& to dust./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_245", "* Clever.&* Verrrryyy clever./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_246", "* You think you're really& smart^1, don't you?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_247", "\E0* In this world^1, it's kill& or be killed./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_248", "\E1* So you were able to& play by your own& rules./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_249", "*\E4 You spared the life& of a single person./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_250", "* Hee hee hee.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_253", "* Froggit^1, Whimsun^1.&* Vegetoid^1, Loox^1.&* Migosp^1, Moldsmal./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_254", "* Think about those names./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_255", "* Do you think any of& those monsters have& families?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_256", "* Do you think any of& them have friends?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_257", "\E6* Each one could have& been someone else's& Toriel./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_258", "\E7* Selfish brat./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_259", "* Somebody is dead& because of you./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_264", "\E2* I bet you feel& really great./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_265", "* You didn't kill& anybody this time./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_266", "\E0* But what will you& do if you meet a& relentless killer?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_267", "* You'll die and you'll& die and you'll& die./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_268", "\E1* Until you tire of& trying./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_269", "\E0* What will you do& then?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_270", "\E5* Will you kill& out of frustration?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_271", "* Or will you give& up entirely on& this world.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_272", "\E4* ... and let ME inherit& the power to control& it?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_273", "\E5* I am the prince of& this world's future./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_274", "* Don't worry^1, my little& monarch^1, my plan& isn't regicide./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_275", "* This is SO much& more interesting./%%"); ds_map_add(global.text_data_en, "obj_floweytrigger2_283", "* But don't act so& cocky./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_284", "* I know what you did./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_285", "\E6* You murdered her./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_286", "\E7* And then you went& back^1, because you& regretted it./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_287", "* Ha ha ha ha.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_288", "\E5* You naive idiot./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_289", "* Do you think you& are the only one& with that power?/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_290", "\E4* The power to reshape& the world.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_291", "* Purely by your& own determination./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_292", "* The ability to& play God!/"); ds_map_add(global.text_data_en, "obj_floweytrigger2_293", '* The ability to "SAVE."/'); ds_map_add(global.text_data_en, "obj_floweytrigger2_294", "\E0* I thought I was& the only one with& that power^1. But.../"); ds_map_add(global.text_data_en, "obj_floweytrigger2_295", "\E1* I can't SAVE anymore./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_296", "* Apparently YOUR& desires for this& world override MINE./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_297", "\E5* Well well./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_298", "* Enjoy that power& while you can./"); ds_map_add(global.text_data_en, "obj_floweytrigger2_299", "\E4* I'll be watching./%%"); ds_map_add(global.text_data_en, "obj_forcedright_142", "* What's that smell^1?&* (Where's that smell?)/"); ds_map_add(global.text_data_en, "obj_forcedright_143", "* If you're a smell^1...&* (... identify yoursmellf!)/%%"); ds_map_add(global.text_data_en, "obj_forcedright_175", "* Hmmm..^1.&* Here's that weird smell.../"); ds_map_add(global.text_data_en, "obj_forcedright_176", "* It makes me want to& eliminate./"); ds_map_add(global.text_data_en, "obj_forcedright_177", "* (... Eliminate YOU!)/%%"); ds_map_add(global.text_data_en, "obj_forcedright_220", "* Dogs can pet other dogs??^1?&* (A new world has opened& up for us...)/"); ds_map_add(global.text_data_en, "obj_forcedright_221", "* Thanks^1, weird puppy!/%%"); ds_map_add(global.text_data_en, "obj_forcedright_224", "* Weird smells can bring& good things..^1.&* (Friendly fun fetch!)/"); ds_map_add(global.text_data_en, "obj_forcedright_225", '* Thanks^1, weird smell^1!&* (It sure was fun to& "stick" together!)/%%'); ds_map_add(global.text_data_en, "obj_friendc_event_115", " Frisk!/"); ds_map_add(global.text_data_en, "obj_friendc_event_116", " This is all just& a bad dream...!/"); ds_map_add(global.text_data_en, "obj_friendc_event_117", " Please^1, wake up...!/%%"); ds_map_add(global.text_data_en, "obj_friendc_event_181", "* Oh^1!&* You are awake^1!&* Thank goodness!/"); ds_map_add(global.text_data_en, "obj_friendc_event_183", "* W-we were so& worried...!/"); ds_map_add(global.text_data_en, "obj_friendc_event_184", "* It felt like you& were out forever!/"); ds_map_add(global.text_data_en, "obj_friendc_event_186", "* Yeah^1! Any longer and& I would have freaked& out!/"); ds_map_add(global.text_data_en, "obj_friendc_event_187", "\E2* Tell us next time& you decide to take& a nap^1, okay!?/"); ds_map_add(global.text_data_en, "obj_friendc_event_189", "* yeah^1.&* you made papyrus cry& like a baby./"); ds_map_add(global.text_data_en, "obj_friendc_event_191", "WHAT!^1!&I DIDN'T CRY!!^1!&I DON'T CRY!!/"); ds_map_add(global.text_data_en, "obj_friendc_event_192", "\E3I JUST..^1.&CAUGHT SOMETHING&IN MY EYE./"); ds_map_add(global.text_data_en, "obj_friendc_event_194", "* what did you catch?/"); ds_map_add(global.text_data_en, "obj_friendc_event_196", "TEARS!!!/"); ds_map_add(global.text_data_en, "obj_friendc_event_198", "* Now^1, now./"); ds_map_add(global.text_data_en, "obj_friendc_event_199", "* The important part& is that Frisk is& all right./"); ds_map_add(global.text_data_en, "obj_friendc_event_200", "* Here^1, Frisk^1.&* Why not drink some& tea?/"); ds_map_add(global.text_data_en, "obj_friendc_event_201", "* It'll make you feel& better./"); ds_map_add(global.text_data_en, "obj_friendc_event_203", "* Errr..^1.&* How about we give& them space^1, first?/"); ds_map_add(global.text_data_en, "obj_friendc_event_204", "\E2* They must be very& exhausted./"); ds_map_add(global.text_data_en, "obj_friendc_event_205", "\E8* Though^1, from what^1,& I am not certain./"); ds_map_add(global.text_data_en, "obj_friendc_event_206", "\E1* Frisk..^1.&* We do not remember& exactly what happened./"); ds_map_add(global.text_data_en, "obj_friendc_event_207", "\E1* There was a flower..^1.&* And then^1, everything& went white./"); ds_map_add(global.text_data_en, "obj_friendc_event_208", "\E0* But now the barrier& is gone./"); ds_map_add(global.text_data_en, "obj_friendc_event_209", "* When you are ready^1,& we will all return& to the surface./"); ds_map_add(global.text_data_en, "obj_friendc_event_210", "* It seems the door to& the east will lead& us there now./"); ds_map_add(global.text_data_en, "obj_friendc_event_211", "\E2* But before then.../"); ds_map_add(global.text_data_en, "obj_friendc_event_212", "\E0* Perhaps you might& want to take a& walk?/"); ds_map_add(global.text_data_en, "obj_friendc_event_213", "* You can say goodbye& to all of your& wonderful friends./"); ds_map_add(global.text_data_en, "obj_friendc_event_214", "* Do as you wish^1.&* We will all wait& for you here./%%"); ds_map_add(global.text_data_en, "obj_friendscene_182", "\E4What a miserable&creature^1, torturing&such a poor^1,&innocent, youth.../"); ds_map_add(global.text_data_en, "obj_friendscene_183", "\E0Do not be afraid^1,&my child./"); ds_map_add(global.text_data_en, "obj_friendscene_184", "\E0It is I^1, TORIEL^1,&your friend and&guardian./"); ds_map_add(global.text_data_en, "obj_friendscene_185", "\E1At first^1, I thought&I would let you&make your journey&alone.../"); ds_map_add(global.text_data_en, "obj_friendscene_186", "\E4But I could not&stop worrying about&you./"); ds_map_add(global.text_data_en, "obj_friendscene_187", "\E4Your adventure must&have been so&treacherous./"); ds_map_add(global.text_data_en, "obj_friendscene_188", "\E2... and ultimately^1,&it would burden you&with a horrible&choice./"); ds_map_add(global.text_data_en, "obj_friendscene_189", "To leave this place^1,&you would have to&take the life of&another person./"); ds_map_add(global.text_data_en, "obj_friendscene_190", "\E2You would have to&defeat ASGORE./"); ds_map_add(global.text_data_en, "obj_friendscene_191", "\E4However..^1.&I realized.../"); ds_map_add(global.text_data_en, "obj_friendscene_192", "\E1I cannot allow that./"); ds_map_add(global.text_data_en, "obj_friendscene_193", "It is not right to&sacrifice someone&simply to let&someone leave here./"); ds_map_add(global.text_data_en, "obj_friendscene_194", "\E4Is that not what&I have been trying to&prevent this&whole time?/"); ds_map_add(global.text_data_en, "obj_friendscene_195", "\E1So^1, for now^1, let&us suspend this&battle./"); ds_map_add(global.text_data_en, "obj_friendscene_196", "\E4As terrible as&ASGORE is.../"); ds_map_add(global.text_data_en, "obj_friendscene_197", "\E0He deserves mercy^1,&too./%%"); ds_map_add(global.text_data_en, "obj_friendscene_226", "Tori..^1.&You&came&back...!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_236", '\E5Do not "Tori" me^1,&Dreemurr!/'); ds_map_add(global.text_data_en, "obj_friendscene_237", "\E2You pathetic whelp./"); ds_map_add(global.text_data_en, "obj_friendscene_238", "If you really wanted&to free our kind.../"); ds_map_add(global.text_data_en, "obj_friendscene_239", "You could have gone&through the barrier&after you got ONE&SOUL.../"); ds_map_add(global.text_data_en, "obj_friendscene_240", "... taken six SOULs&from the humans^1, then&come back and freed&everyone peacefully./"); ds_map_add(global.text_data_en, "obj_friendscene_241", "\E5But instead^1, you made&everyone live in&despair.../"); ds_map_add(global.text_data_en, "obj_friendscene_242", "Because you would&rather wait here^1,&meekly hoping another&human never comes./%%"); ds_map_add(global.text_data_en, "obj_friendscene_271", ".../"); ds_map_add(global.text_data_en, "obj_friendscene_272", "... Tori.../"); ds_map_add(global.text_data_en, "obj_friendscene_273", "You're right.../"); ds_map_add(global.text_data_en, "obj_friendscene_274", "I am a miserable&creature.../"); ds_map_add(global.text_data_en, "obj_friendscene_275", "... but^1, do you think&we can at least be&friends again?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_301", "(Sigh.)/"); ds_map_add(global.text_data_en, "obj_friendscene_302", "NO^1,&Asgore./%%"); ds_map_add(global.text_data_en, "obj_friendscene_353", "Ngahhhhhh!!^1!&ASGORE^1! Human!!/"); ds_map_add(global.text_data_en, "obj_friendscene_354", "Nobody fight each&other!!!/"); ds_map_add(global.text_data_en, "obj_friendscene_355", "Everyone's gonna&make friends^1, or&else I'll...!!/"); ds_map_add(global.text_data_en, "obj_friendscene_356", "I'll.../"); ds_map_add(global.text_data_en, "obj_friendscene_357", ".../%%"); ds_map_add(global.text_data_en, "obj_friendscene_376", "Hello^1.&I am&TORIEL./"); ds_map_add(global.text_data_en, "obj_friendscene_377", "Are you&the&human's&friend?/"); ds_map_add(global.text_data_en, "obj_friendscene_378", "It is&nice to&meet&you./%%"); ds_map_add(global.text_data_en, "obj_friendscene_388", "Uh^1,&yeah...?/"); ds_map_add(global.text_data_en, "obj_friendscene_389", "Nice to&meet&you!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_413", "Hey&ASGORE^1,&is that&your ex?/"); ds_map_add(global.text_data_en, "obj_friendscene_414", "Jeez^1.&That's&rough^1,&buddy./%%"); ds_map_add(global.text_data_en, "obj_friendscene_450", "H-hey^1!/"); ds_map_add(global.text_data_en, "obj_friendscene_451", "Nobody&hurt&each&other!!/"); ds_map_add(global.text_data_en, "obj_friendscene_452", ".../"); ds_map_add(global.text_data_en, "obj_friendscene_453", ".../%%"); ds_map_add(global.text_data_en, "obj_friendscene_477", "Oh^1!&Are you&another&friend?/"); ds_map_add(global.text_data_en, "obj_friendscene_478", "I am&TORIEL^1.&Hello!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_487", "Uh^1,&h-h-hi!/"); ds_map_add(global.text_data_en, "obj_friendscene_488", ".../"); ds_map_add(global.text_data_en, "obj_friendscene_489", "(THERE'S&TWO OF&THEM???)/%%"); ds_map_add(global.text_data_en, "obj_friendscene_546", "HEY^1!&NOBODY FIGHT&ANYONE!/"); ds_map_add(global.text_data_en, "obj_friendscene_547", "IF ANYONE FIGHTS&ANYONE...!/"); ds_map_add(global.text_data_en, "obj_friendscene_548", "THEN I'LL!!^1!&BE FORCED!!!/"); ds_map_add(global.text_data_en, "obj_friendscene_549", "TO ASK UNDYNE&FOR HELP!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_572", "Hello!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_582", "OH^1!&HELLO^1, YOUR&MAJESTY!/"); ds_map_add(global.text_data_en, "obj_friendscene_583", "PSST^1!&HEY^1, HUMAN.../"); ds_map_add(global.text_data_en, "obj_friendscene_584", "DID ASGORE&SHAVE...?/"); ds_map_add(global.text_data_en, "obj_friendscene_585", "AND..^1.&CLONE HIMSELF????/%%"); ds_map_add(global.text_data_en, "obj_friendscene_631", "hey&guys..^1.&what's&up?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_644", "That&voice&...!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_678", "Hello^1,&I think&we&may.../"); ds_map_add(global.text_data_en, "obj_friendscene_679", "Know&each&other?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_691", "oh hey..^1.&i recognize your&voice^1, too./%%"); ds_map_add(global.text_data_en, "obj_friendscene_705", "I am&TORIEL./"); ds_map_add(global.text_data_en, "obj_friendscene_706", "So nice&to meet&you./%%"); ds_map_add(global.text_data_en, "obj_friendscene_717", "the&name's&sans./"); ds_map_add(global.text_data_en, "obj_friendscene_718", "and^1, uh^1,&same./%%"); ds_map_add(global.text_data_en, "obj_friendscene_733", "Oh^1!&Wait^1,&then...!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_760", "This must be your&brother^1, Papyrus!/"); ds_map_add(global.text_data_en, "obj_friendscene_761", "Greetings^1, Papyrus^1!&It is so nice to&finally meet you!/"); ds_map_add(global.text_data_en, "obj_friendscene_762", "Your brother has&told me so much&about you./%%"); ds_map_add(global.text_data_en, "obj_friendscene_779", "WOWIE.../"); ds_map_add(global.text_data_en, "obj_friendscene_780", "I CAN'T BELIEVE&ASGORE'S CLONE&KNOWS WHO I&AM!!!/"); ds_map_add(global.text_data_en, "obj_friendscene_781", "THIS IS THE BEST&DAY OF MY&LIFE!!!!!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_795", "Hey^1, Papyrus.../"); ds_map_add(global.text_data_en, "obj_friendscene_796", "What does a skeleton&tile his roof&with?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_808", "HMMM..^1.&SNOW-PROOF ROOF&TILES???/%%"); ds_map_add(global.text_data_en, "obj_friendscene_819", "No^1, silly^1!&A skeleton tiles&his roof with.../"); ds_map_add(global.text_data_en, "obj_friendscene_820", "SHIN-gles!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_846", "I CHANGED MY&MIND!!!/"); ds_map_add(global.text_data_en, "obj_friendscene_847", "THIS IS THE WORST&DAY OF MY LIFE!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_863", "Come on^1, ASGORE^1!&It's gonna be OK!/"); ds_map_add(global.text_data_en, "obj_friendscene_864", "There are plenty&of fish in the&sea.../%%"); ds_map_add(global.text_data_en, "obj_friendscene_880", "Y-yeah^1, ASGORE!!/"); ds_map_add(global.text_data_en, "obj_friendscene_881", "Undyne's totally&right about that&fish thing!/"); ds_map_add(global.text_data_en, "obj_friendscene_882", "S-sometimes you've&just got to^1, uh.../"); ds_map_add(global.text_data_en, "obj_friendscene_883", "S-stop going after&furry boss monsters&and^1, uh.../"); ds_map_add(global.text_data_en, "obj_friendscene_884", "J-just get to know&a really cute&fish...?/"); ds_map_add(global.text_data_en, "obj_friendscene_885", ".../"); ds_map_add(global.text_data_en, "obj_friendscene_886", "It's a metaphor./%%"); ds_map_add(global.text_data_en, "obj_friendscene_910", "Well./"); ds_map_add(global.text_data_en, "obj_friendscene_911", "I think&it's a&good&analogy./%%"); ds_map_add(global.text_data_en, "obj_friendscene_945", "OH MY GOD!/"); ds_map_add(global.text_data_en, "obj_friendscene_946", "\XWILL YOU TWO&JUST \RSMOOCH\X &ALREADY!?/"); ds_map_add(global.text_data_en, "obj_friendscene_947", "THE AUDIENCE IS&DYING FOR SOME&ROMANTIC ACTION!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_962", "HEY^1, SHUT UP!!!/"); ds_map_add(global.text_data_en, "obj_friendscene_963", "Man^1, the nerve of&that guy!/"); ds_map_add(global.text_data_en, "obj_friendscene_964", "Right^1,&Alphys!??/"); ds_map_add(global.text_data_en, "obj_friendscene_965", ".../"); ds_map_add(global.text_data_en, "obj_friendscene_966", "Uh^1, Alphys?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_982", ".../"); ds_map_add(global.text_data_en, "obj_friendscene_983", "No./"); ds_map_add(global.text_data_en, "obj_friendscene_984", "He's&right./"); ds_map_add(global.text_data_en, "obj_friendscene_985", "LET'S&DO&IT./%%"); ds_map_add(global.text_data_en, "obj_friendscene_1003", "??????????????/"); ds_map_add(global.text_data_en, "obj_friendscene_1004", "Well??^1? Uh??^1?&I guess??^1?&If you want to??^1?&Then????/"); ds_map_add(global.text_data_en, "obj_friendscene_1005", "Don't hold anything&back!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1047", "W-wait!/"); ds_map_add(global.text_data_en, "obj_friendscene_1048", "Not in&front of&the&human!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1066", "Uhh^1, right^1!&S-sorry^1, I got a&little carried&away there./%%"); ds_map_add(global.text_data_en, "obj_friendscene_1082", "Hee hee hee./"); ds_map_add(global.text_data_en, "obj_friendscene_1083", "My child^1, it&seems as if you&must stay here&for a while./"); ds_map_add(global.text_data_en, "obj_friendscene_1084", "\E6But looking at&all the great&friends you have&made.../"); ds_map_add(global.text_data_en, "obj_friendscene_1085", "\E0I think.../"); ds_map_add(global.text_data_en, "obj_friendscene_1086", "\E7I think you will&be happy here./%%"); ds_map_add(global.text_data_en, "obj_friendscene_1108", "H-hey^1, that&reminds me./"); ds_map_add(global.text_data_en, "obj_friendscene_1109", "Papyrus..^1.&YOU called&everyone here^1,&right?/"); ds_map_add(global.text_data_en, "obj_friendscene_1110", "Well^1, besides^1,&uh^1, her./"); ds_map_add(global.text_data_en, "obj_friendscene_1111", "Uh^1, anyway..^1.&If I got here&before you.../"); ds_map_add(global.text_data_en, "obj_friendscene_1112", "How did you know&how to call&everybody?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1122", "LET'S&JUST&SAY.../%%"); ds_map_add(global.text_data_en, "obj_friendscene_1132", "A TINY&FLOWER&HELPED&ME./%%"); ds_map_add(global.text_data_en, "obj_friendscene_1146", "A tiny..^1.&flower?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1194", "\E0You IDIOTS./"); ds_map_add(global.text_data_en, "obj_friendscene_1195", "\E2While you guys were&having your little&pow-wow.../"); ds_map_add(global.text_data_en, "obj_friendscene_1196", "\E6I took the human&SOULS!/"); ds_map_add(global.text_data_en, "obj_friendscene_1197", "\E5And now^1, not only&are THOSE under my&power.../"); ds_map_add(global.text_data_en, "obj_friendscene_1198", "\E6But all of your&FRIENDS' SOULS are&gonna be mine^1, too!/"); ds_map_add(global.text_data_en, "obj_friendscene_1199", "\E0Hee hee hee./"); ds_map_add(global.text_data_en, "obj_friendscene_1200", "\E1And you know what&the best part is?/"); ds_map_add(global.text_data_en, "obj_friendscene_1201", "\E5It's all your&fault./"); ds_map_add(global.text_data_en, "obj_friendscene_1202", "\E6It's all because&you MADE THEM&love you./"); ds_map_add(global.text_data_en, "obj_friendscene_1203", "\E7All the time you&spent listening to&them.../"); ds_map_add(global.text_data_en, "obj_friendscene_1204", "\E2Encouraging them..^1.&Caring about them.../"); ds_map_add(global.text_data_en, "obj_friendscene_1205", "\E0Without that^1, they&wouldn't have come&here./"); ds_map_add(global.text_data_en, "obj_friendscene_1206", "\E7And now^1, with their&souls and the humans'&together.../"); ds_map_add(global.text_data_en, "obj_friendscene_1207", "\E5I will achieve my&REAL FORM./"); ds_map_add(global.text_data_en, "obj_friendscene_1208", "\E0Hee hee.../"); ds_map_add(global.text_data_en, "obj_friendscene_1209", "\E3Huh?/"); ds_map_add(global.text_data_en, "obj_friendscene_1210", "\E1WHY am I still&doing this?/"); ds_map_add(global.text_data_en, "obj_friendscene_1211", "\E7Don't you get it?/"); ds_map_add(global.text_data_en, "obj_friendscene_1212", "\E0This is all just&a GAME./"); ds_map_add(global.text_data_en, "obj_friendscene_1213", '\E3If you leave the&underground satisfied^1,&you' + "'" + 'll "win" the&game./'); ds_map_add(global.text_data_en, "obj_friendscene_1214", '\E4If you "win^1," you&won' + "'" + 't want to "play"&with me anymore./'); ds_map_add(global.text_data_en, "obj_friendscene_1215", "\E0And what would I&do then?/"); ds_map_add(global.text_data_en, "obj_friendscene_1216", "\E6But this game&between us will&NEVER end./"); ds_map_add(global.text_data_en, "obj_friendscene_1217", "\E5I'll hold victory&in front of you^1,&just within your&reach.../"); ds_map_add(global.text_data_en, "obj_friendscene_1218", "\E6And then tear it&away just before&you grasp it./"); ds_map_add(global.text_data_en, "obj_friendscene_1219", "\E8Over^1, and over^1,&and over.../"); ds_map_add(global.text_data_en, "obj_friendscene_1220", "\E5Hee hee hee./"); ds_map_add(global.text_data_en, "obj_friendscene_1221", "\E1Listen./"); ds_map_add(global.text_data_en, "obj_friendscene_1222", '\E0If you DO defeat&me^1, I' + "'" + 'll give you&your "happy ending."/'); ds_map_add(global.text_data_en, "obj_friendscene_1223", "\E7I'll bring your&friends back./"); ds_map_add(global.text_data_en, "obj_friendscene_1224", "I'll destroy the&barrier./"); ds_map_add(global.text_data_en, "obj_friendscene_1225", "\E0Everyone will&finally be&satisfied./"); ds_map_add(global.text_data_en, "obj_friendscene_1226", "\E6But that WON'T&happen./"); ds_map_add(global.text_data_en, "obj_friendscene_1227", "\E8You...!/"); ds_map_add(global.text_data_en, "obj_friendscene_1228", "\E0I'll keep you here&no matter what!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1266", "\E0Even if it means&killing you&1,000,000 times!!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1357", "What?/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1375", "Do not be afraid^1,&my child.../"); ds_map_add(global.text_data_en, "obj_friendscene_1376", "No matter what&happens.../"); ds_map_add(global.text_data_en, "obj_friendscene_1377", "We will always&be there to&protect you!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1434", "THAT'S RIGHT^1,&HUMAN^1!&YOU CAN&WIN!!/"); ds_map_add(global.text_data_en, "obj_friendscene_1435", "JUST DO&WHAT I^1,&WOULD&DO.../"); ds_map_add(global.text_data_en, "obj_friendscene_1436", "BELIEVE&IN YOU!!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1449", "Hey^1! Human^1! If&you got past&ME^1, you can&do ANYTHING!/"); ds_map_add(global.text_data_en, "obj_friendscene_1450", "So don't worry^1!&We're with you&all the way!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1463", "huh^1?&you haven't&beaten&this guy yet?/"); ds_map_add(global.text_data_en, "obj_friendscene_1464", "come on^1, this&weirdo's got¬hin' on you./%%"); ds_map_add(global.text_data_en, "obj_friendscene_1514", "Technically^1, it's&impossible for you&to beat him.../"); ds_map_add(global.text_data_en, "obj_friendscene_1515", "B-but..^1.&Somehow^1, I know&you can do it!!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1532", "Human^1, for the&future of&humans and&monsters...!/"); ds_map_add(global.text_data_en, "obj_friendscene_1533", "You have to stay&determined...!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1589", "Urrrgh..^1. NO!/"); ds_map_add(global.text_data_en, "obj_friendscene_1590", "Unbelievable!!/"); ds_map_add(global.text_data_en, "obj_friendscene_1591", "This can't be&happening...!/"); ds_map_add(global.text_data_en, "obj_friendscene_1592", "You..^1. YOU...!/%%"); ds_map_add(global.text_data_en, "obj_friendscene_1635", "I can't believe&you're all so&STUPID./%%"); ds_map_add(global.text_data_en, "obj_friendscene_1665", "ALL OF YOUR SOULS&ARE MINE!!!/%%"); ds_map_add(global.text_data_en, "obj_froggit_30", "Ribbit,&ribbit."); ds_map_add(global.text_data_en, "obj_froggit_31", "Croak,&croak."); ds_map_add(global.text_data_en, "obj_froggit_32", "Hop,&hop."); ds_map_add(global.text_data_en, "obj_froggit_33", "Meow."); ds_map_add(global.text_data_en, "obj_froggit_36", "(Blushes&deeply.)&Ribbit.."); ds_map_add(global.text_data_en, "obj_froggit_39", "Shiver,&shiver."); ds_map_add(global.text_data_en, "obj_froggit_42", "%%%"); ds_map_add(global.text_data_en, "obj_froggit_184", "* Froggit doesn't seem to& know why it's here."); ds_map_add(global.text_data_en, "obj_froggit_185", "* Froggit hops to and fro."); ds_map_add(global.text_data_en, "obj_froggit_186", "* The battlefield is filled& with the smell of mustard& seed."); ds_map_add(global.text_data_en, "obj_froggit_187", "* You are intimidated by& Froggit's raw strength^4.&* Only kidding."); ds_map_add(global.text_data_en, "obj_froggit_188", "* Froggit seems reluctant& to fight you."); ds_map_add(global.text_data_en, "obj_froggit_189", "* Froggit is trying to& run away."); ds_map_add(global.text_data_en, "obj_froggit_205", "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^"); ds_map_add(global.text_data_en, "obj_froggit_214", "* Froggit didn't understand& what you said^1, but was& scared anyway./^"); ds_map_add(global.text_data_en, "obj_froggit_225", "* Froggit didn't understand& what you said^1, but was& flattered anyway./^"); ds_map_add(global.text_data_en, "obj_gameintro_fake_44", "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS. \E1 ^1 %"); ds_map_add(global.text_data_en, "obj_gameintro_fake_45", "One day^1, th^7ey all&disappeared without&a trace."); ds_map_add(global.text_data_en, "obj_garbagepile_70", "* (Piles of garbage.)&* (There are quite a few& brands you recognize.)/%%"); ds_map_add(global.text_data_en, "obj_garbagepile_71", "* (Just garbage.)/%%"); ds_map_add(global.text_data_en, "obj_garbagepile_72", "* (There's a pile of yellow names& in the trash pile.)/%%"); ds_map_add(global.text_data_en, "obj_garbagepile_73", "* (Garbage.)/%%"); ds_map_add(global.text_data_en, "obj_garbagepile_74", "* (A trash heap.)/%%"); ds_map_add(global.text_data_en, "obj_garbagepile_75", "* (Your persistent garbage& habit shows no signs& of payoff.)/%%"); ds_map_add(global.text_data_en, "obj_garbagepile_76", "* (Trash.)/%%"); ds_map_add(global.text_data_en, "obj_gaster_follower_a_94", "* Alphys might work faster^1.&* But the old Royal Scientist^1,& Doctor W.D. Gaster?/"); ds_map_add(global.text_data_en, "obj_gaster_follower_a_95", "* One day^1, he vanished& without a trace./"); ds_map_add(global.text_data_en, "obj_gaster_follower_a_96", "* They say he shattered& across time and space./"); ds_map_add(global.text_data_en, "obj_gaster_follower_a_97", "* Ha ha..^1.&* How can I say so& without fear?/"); ds_map_add(global.text_data_en, "obj_gaster_follower_a_98", "* I'm holding a piece of& him right here./%%"); ds_map_add(global.text_data_en, "obj_gaster_follower_b_94", "* It makes sense why ASGORE& took so long to hire a& new Royal Scientist./"); ds_map_add(global.text_data_en, "obj_gaster_follower_b_95", "* After all^1, the old one..^1.&* Dr. Gaster^1.&* What an act to follow!/"); ds_map_add(global.text_data_en, "obj_gaster_follower_b_96", "* They say he created the CORE./"); ds_map_add(global.text_data_en, "obj_gaster_follower_b_97", "* However^1, his life..^1.&* Was cut short./"); ds_map_add(global.text_data_en, "obj_gaster_follower_b_98", "* One day^1, he fell into& his creation^1, and.../%%"); ds_map_add(global.text_data_en, "obj_gaster_follower_b_102", "* Will Alphys end up the& same way?/%%"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_95", "* I understand why ASGORE& waited so long to hire a& new Royal Scientist./"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_96", "* The previous one..^1.&* Dr. Gaster./"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_97", "* His brilliance was& irreplaceable./"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_98", "* However^1, his life..^1.&* Was cut short./"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_99", "* One day^1, his experiments& went wrong^1, and.../%%"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_103", "* Well^1, I needn't gossip./"); ds_map_add(global.text_data_en, "obj_gaster_follower_c_104", "* After all^1, it's rude to& talk about someone who's& listening./%%"); ds_map_add(global.text_data_en, "obj_gaster_room_34", "ENTRY NUMBER&SEVENTEEN/"); ds_map_add(global.text_data_en, "obj_gaster_room_35", "DARK&DARKER&YET DARKER/"); ds_map_add(global.text_data_en, "obj_gaster_room_36", "THE DARKNES^2S&KEEPS GROWING/"); ds_map_add(global.text_data_en, "obj_gaster_room_37", "THE SHADOW^2S&CUTTING DEEPER/"); ds_map_add(global.text_data_en, "obj_gaster_room_38", "PHOTON&READING^2S&NEGATIVE/"); ds_map_add(global.text_data_en, "obj_gaster_room_39", "THIS NEX^2T&EXPERIMENT/"); ds_map_add(global.text_data_en, "obj_gaster_room_40", "SEEMS/"); ds_map_add(global.text_data_en, "obj_gaster_room_41", "VERY/"); ds_map_add(global.text_data_en, "obj_gaster_room_42", "VERY/"); ds_map_add(global.text_data_en, "obj_gaster_room_43", "INTERESTING/"); ds_map_add(global.text_data_en, "obj_gaster_room_44", ".../"); ds_map_add(global.text_data_en, "obj_gaster_room_45", "WHAT DO YOU&TWO THINK/%%"); ds_map_add(global.text_data_en, "obj_gladdummy_216", " Thanks!"); ds_map_add(global.text_data_en, "obj_gladdummy_218", "Thanks!"); ds_map_add(global.text_data_en, "obj_gladdummy_219", "Thank&you!"); ds_map_add(global.text_data_en, "obj_gladdummy_220", "Great&work!"); ds_map_add(global.text_data_en, "obj_gladdummy_221", "Bravo!"); ds_map_add(global.text_data_en, "obj_gladdummy_222", "OK!"); ds_map_add(global.text_data_en, "obj_gladdummy_223", "..."); ds_map_add(global.text_data_en, "obj_gladdummy_232", "%%%"); ds_map_add(global.text_data_en, "obj_gladdummy_405", "* Dummy looks like it's& going to fall over."); ds_map_add(global.text_data_en, "obj_gladdummy_406", "* Dummy stands around& absentmindedly."); ds_map_add(global.text_data_en, "obj_gladdummy_411", "* Dummy tires of your& aimless shenanigans."); ds_map_add(global.text_data_en, "obj_gladdummy_448", "* GLAD DUMMY - ATK 0 DEF 0^1 &* Wipe that smile off your& face./^"); ds_map_add(global.text_data_en, "obj_glydeb_148", "How&great&I am."); ds_map_add(global.text_data_en, "obj_glydeb_149", "Look.&Watch.&Observe."); ds_map_add(global.text_data_en, "obj_glydeb_150", "Wow.&Check&out my&pecs."); ds_map_add(global.text_data_en, "obj_glydeb_151", "Sorry...&for&NOTHING&*ollies*"); ds_map_add(global.text_data_en, "obj_glydeb_159", "Boo?&What a&wimpy&ghost."); ds_map_add(global.text_data_en, "obj_glydeb_160", "Mmm,&Fresh&Sweet&Haters"); ds_map_add(global.text_data_en, "obj_glydeb_165", "OK!&I rule!&I admit&it!"); ds_map_add(global.text_data_en, "obj_glydeb_168", "What&else do&you have&to say!?"); ds_map_add(global.text_data_en, "obj_glydeb_174", "..."); ds_map_add(global.text_data_en, "obj_glydeb_175", "Eh?&You&forgot&to clap."); ds_map_add(global.text_data_en, "obj_glydeb_176", "HELLO??&I'M&RIGHT&HERE!!!"); ds_map_add(global.text_data_en, "obj_glydeb_181", "%%%"); ds_map_add(global.text_data_en, "obj_glydeb_414", "* Glyde does fancy flips."); ds_map_add(global.text_data_en, "obj_glydeb_415", "* Glyde is giving itself a& high five^1.&* ... somehow."); ds_map_add(global.text_data_en, "obj_glydeb_416", "* Glyde sees its reflection & and gets jealous."); ds_map_add(global.text_data_en, "obj_glydeb_417", '* Glyde is thinking of new& slang for the word "cool."&* Like "freakadacious."'); ds_map_add(global.text_data_en, "obj_glydeb_418", "* An arrogant-smelling wind& blows through."); ds_map_add(global.text_data_en, "obj_glydeb_420", "* Glyde is doing tons of flips& to get your attention."); ds_map_add(global.text_data_en, "obj_glydeb_421", "* Glyde seems satisfied."); ds_map_add(global.text_data_en, "obj_glydeb_422", "* Glyde is dying^1, but in a& cool way."); ds_map_add(global.text_data_en, "obj_glydeb_455", "* GLYDE - ATK HIGH DEF HIGH&* Refuses to give more details& about its statistics./^"); ds_map_add(global.text_data_en, "obj_glydeb_466", "* You clap really sloppily^1.&* Glyde sucks up your praise& like a vacuum cleaner./^"); ds_map_add(global.text_data_en, "obj_glydeb_471", "* You clap like a gorilla^1.&* Glyde is becoming addicted to& your praise./^"); ds_map_add(global.text_data_en, "obj_glydeb_486", "* You boo..^1. but haters& only make Glyde stronger^1.&* Glyde ATTACK UP+DEFENSE DOWN./^"); ds_map_add(global.text_data_en, "obj_glydeb_492", "* You boo loudly^1.&* Glyde leaves to look elsewhere& for praise./^"); ds_map_add(global.text_data_en, "obj_glydeb_506", "* You do nothing^1.&* No effect./^"); ds_map_add(global.text_data_en, "obj_glydeb_511", "* You do nothing^1.&* Glyde leaves to look elsewhere& for praise./^"); ds_map_add(global.text_data_en, "obj_glydeb_519", "* You do nothing^1.&* Glyde looks desperate for& attention./^"); ds_map_add(global.text_data_en, "obj_glydeb_525", "* You do nothing^1.&* Glyde looks disappointed you& aren't paying attention./^"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_0", "COOL"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_1", "VIBIN"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_2", "RAD"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_3", "NICEY"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_4", "SPICEY"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_5", "SWEET"); ds_map_add(global.text_data_en, "obj_bigglydeshot_word_6", "SICK"); ds_map_add(global.text_data_en, "obj_greatdog_440", "* Greater Dog is watching you& intently."); ds_map_add(global.text_data_en, "obj_greatdog_441", "* Greater Dog is waiting for& your command."); ds_map_add(global.text_data_en, "obj_greatdog_442", "* It smells like freshly-& squeezed puppy juice."); ds_map_add(global.text_data_en, "obj_greatdog_443", "* Greater Dog is seeking& affection."); ds_map_add(global.text_data_en, "obj_greatdog_444", "* Greater Dog just wants& affection."); ds_map_add(global.text_data_en, "obj_greatdog_445", "* Greater Dog is making& puppy-dog eyes."); ds_map_add(global.text_data_en, "obj_greatdog_446", "* Greater Dog is patting the& ground with its front paws."); ds_map_add(global.text_data_en, "obj_greatdog_447", "* Greater Dog wants some TLC."); ds_map_add(global.text_data_en, "obj_greatdog_448", "* Pet capacity is 40-percent."); ds_map_add(global.text_data_en, "obj_greatdog_449", "* Greater Dog is contented."); ds_map_add(global.text_data_en, "obj_greatdog_450", "* Greater Dog is panting& slowly."); ds_map_add(global.text_data_en, "obj_greatdog_466", "* GREATER DOG - ATK 15 DEF 8&* It's so excited that it& thinks fighting is just play./^"); ds_map_add(global.text_data_en, "obj_greatdog_478", "* The Greater Dog's ears& perk up^1.&* Nothing else happens./^"); ds_map_add(global.text_data_en, "obj_greatdog_482", "* You call the Greater Dog./"); ds_map_add(global.text_data_en, "obj_greatdog_483", "* It bounds towards you^1,& flecking slobber into your& face./^"); ds_map_add(global.text_data_en, "obj_greatdog_495", "* Greater Dog inches closer./^"); ds_map_add(global.text_data_en, "obj_greatdog_501", "* Greater Dog decides you are& too boring./^"); ds_map_add(global.text_data_en, "obj_greatdog_512", "* You pet the dog./^"); ds_map_add(global.text_data_en, "obj_greatdog_515", "* Tummy rubs are forbidden./^"); ds_map_add(global.text_data_en, "obj_greatdog_520", "* You pet decisively^1.&* Pet capacity reaches 100& percent./"); ds_map_add(global.text_data_en, "obj_greatdog_521", "* The dog flops over with& its legs hanging in the air./^"); ds_map_add(global.text_data_en, "obj_greatdog_528", "* As you pet the dog^1,& it sinks its entire weight& into you.../"); ds_map_add(global.text_data_en, "obj_greatdog_529", "* Your movements slow./"); ds_map_add(global.text_data_en, "obj_greatdog_530", "* But^1, you still haven't& pet enough...!/^"); ds_map_add(global.text_data_en, "obj_greatdog_536", "* Greater Dog's excitement is& creating a power field that& prevents petting./^"); ds_map_add(global.text_data_en, "obj_greatdog_540", "* Greater Dog curls up in& your lap as it is& pet by you./"); ds_map_add(global.text_data_en, "obj_greatdog_541", "* It gets so comfortable& it falls asleep.../"); ds_map_add(global.text_data_en, "obj_greatdog_542", "* Zzzzz.../"); ds_map_add(global.text_data_en, "obj_greatdog_543", "* .../"); ds_map_add(global.text_data_en, "obj_greatdog_544", "* Then it wakes up^1!&* It's so excited!/^"); ds_map_add(global.text_data_en, "obj_greatdog_549", "* Greater Dog is too far& away to pet^1.&* You just pet the air./^"); ds_map_add(global.text_data_en, "obj_greatdog_558", "* You play with the dog./^"); ds_map_add(global.text_data_en, "obj_greatdog_561", "* Greater Dog is too tired& to play./^"); ds_map_add(global.text_data_en, "obj_greatdog_565", "* You make a snowball and& throw it for the dog& to fetch./"); ds_map_add(global.text_data_en, "obj_greatdog_566", "* It splats on the ground./"); ds_map_add(global.text_data_en, "obj_greatdog_567", "* Greater Dog picks up all& the snow in the area& and brings it to you./"); ds_map_add(global.text_data_en, "obj_greatdog_568", "* Now dog is very tired..^1.&* It rests its head on you.../^"); ds_map_add(global.text_data_en, "obj_greatdog_573", "* Greater Dog is not excited& enough to play with./^"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_74", "* I'm thinking of getting a& spiked collar to show off& my personality./"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_75", '* It makes a statement like..^1.&* "Attach a leash to me and& take me for a walk please."/%%'); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_79", "* He may not look like it^1,& but this big guy writes& the most eloquent letters./"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_80", "* Here^1, take a look!/"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_81", '* (It' + "'" + 's just the word "Bark"& but in flowery cursive.)/%%'); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_86", "* Papyrus^1?&* Is that you^1?& Come on.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_91", "* Undyne!^1?&* Did you come all the way& out here...?/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_96", "* Huh^1?&* Since when did you and& Sans become friends...?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_97", "* I don't like him..^1.&* He loves to appear without& moving./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_101", "* Where're the other two^1?&* I can't play with this& big dumb guy alone.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_102", "* He'll just win!!!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_104", "* Sometimes the others like to& prank me^1. They sit still& so I can't see them./"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_105", "* They must be here^1, playing a& joke on me./"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_106", "* I'll just wait until one of& them admits it.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_110", "* Having an amorphous^1,& shambling family member& is great./"); ds_map_add(global.text_data_en, "obj_grillbynpc_doggo_111", "* They're always moving^1, so I& can see them 100-percent& of the time!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_73", "* Hmmm..^1.&* Isn't human food different& from monster food?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_74", '* It does things like "spoil."/'); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_75", "* And when you eat it^1, it& passes all the way through& your whole body./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_76", "* Disgusting./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_77", "* I'd love to try it sometime./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_80", "* And I've heard they have& things called bathrooms./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_84", "* To a human^1, monster food& would be very interesting./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_85", "* As soon as you eat it^1, it& converts perfectly into& energy./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_86", "* ... that makes me wonder^1.&* How do humans do it?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_87", "* Eat during battle...?/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_90", "* Ice cream in one hand^1,& sword in the other./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_91", "* That's the way of the& monster warrior.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_97", "* Hmmm^1, this is around the& time that Sans comes in./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_98", "* Then^1, a little bit later^1,& his brother comes in^1,& irritated./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_99", "* Yes^1, his brother^1.&* Papyrus./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_100", "* He's an interesting fellow./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_101", "* He always orders a glass of& milk.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_102", '* He says it' + "'" + 's "full of& strong bones."/%%'); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_104", "* Hope he shows up today./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_109", "* Soon^1, I'll be able to try& some human food.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_110", "* And then I guess I'll try& a human bathroom^1, too./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_115", "* Sans is interesting^1.&* He has told me about all& kinds of incredible foods./"); ds_map_add(global.text_data_en, "obj_grillbynpc_foodmonster_116", "* But^1, despite his knowledge^1,& he always orders the worst& burger off the menu./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_grillby_73", "* ..^1.&* ..^1.&* ..^1./"); ds_map_add(global.text_data_en, "obj_grillbynpc_grillby_74", "* Grillbz said that he'd offer& you a glass of water^1, but he& doesn't touch the stuff./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_grillby_78", "* .............^1.&* ..............^1.&* ... good job./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_grillby_83", "* ..^1.&* ..^1.&* ..^1./"); ds_map_add(global.text_data_en, "obj_grillbynpc_grillby_84", "* Grillbz said that your& food is probably cold& by now./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_73", "* Those dogs are part of& the ROYAL GUARD^1, the elite& military group led by UNDYNE./"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_74", "* She's rude^1, loud^1, and beats up& everybody who gets in her& way.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_75", "* It's no wonder all the kids& want to be like her when& they grow up!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_77", "* I want to be like UNDYNE& when I grow up^1, too^1!&* Hoo hoo hoo!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_81", "* Sans is a sentry^1.&* But don't let his title make& you think he does anything./"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_82", "\W* Everyone knows he sits& around in the forest& reading \Ycar magazines\W./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_87", "* Ehhhhhhhhnnnnn..^1.&* I wish I had something else& to do./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_92", "* Those dogs are part of& the ROYAL GUARD^1, the.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_93", "* Huh^1?&* Where are they?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_94", "* Something feels really off./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_101", "* Wow^1, a brand new world.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_102", "* I might not get to& translate for Grillby& anymore.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_103", "* ... which is fine^1, since I& was actually just making& up what he was saying./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_109", "* Grillby is getting nervous./"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_110", "* Sans is his best customer^1,& and he hasn't shown up& at all today.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_115", "* Something feels really bad^1.&* Our lives are going nowhere^1,& aren't they...?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_hot2_116", "* I think I need another& espresso.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_73", "* No matter where I go^1,& it's the same menu^1, the& same people.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_74", "* Help^1!&* I want new drinks an'& ^1h-^1h-^1h-hot guys!!!!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_75", "* I guess the bartender's kind& of ^1h-^1h-^1h-hot.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_79", "* C'mon everybody!!^1!&* ^1L-^1l-^1l-let's party!!!/"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_80", "* ... anyone?/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_84", "* Sansyyyy..^1.&* Come back and sit with me.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_85", "* Everything's so fun when& you're around!!!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_90", "* It's s-s-so quiet in here./"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_91", "* L-lighten up everybody^1!&* This is why I hate& th-this place./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_98", "* I w-wonder if the& o-overworld h-has h-hot& guys.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_99", "* A-and neat d-drinks.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_100", "* Ooooooo^1, I'm ready!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_105", "* H-hey^1, isn't Sansy s'posed& to come swinging in right& about now???/"); ds_map_add(global.text_data_en, "obj_grillbynpc_hotandbothered_106", "* C'mon Sansy^1!&* You're the life of the& party.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_lesserdog_71", "* (It's playing poker against& itself.)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_lesserdog_72", "* (It appears to be losing.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_lesserdog_76", "* (It has switched to Go Fish.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_lesserdog_81", "* (It finally won a game of& poker against itself...?)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_75", "* You better watch where you& sit down in here^1, kid./"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_76", "* Because that big guy WILL jump& into your lap and give you& lots of love and attention./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_80", "* Where's Sans..^1.&* He's supposed to give me& a pat on the head.../%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_85", "* She hasn't been responding& to our letters.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_86", "* Maybe it's because we let& Doggo write them all./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_91", "* I was hoping Sans came in& to give me a pat on the& head./"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_92", "* Interloper...!/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_96", "* Where's that big lug^1?&* We can't start until he& shows up./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_98", "* Smells kinda..^1. quiet./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_103", "* Hmmm^1, now that our parents& are the same entity.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_104", "* Does that mean I'm& married to my sister?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_105", "* .../"); ds_map_add(global.text_data_en, "obj_grillbynpc_mandog_106", "* Wait^1, we're dogs^1.&* That stuff's normal./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_121", "* fast shortcut^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_129", "* hey^1, everyone./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_164", "* Hey^1, Sans.&* (Hi^1, Sans.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_208", "* Greetings^1, Sans.&* Hiya^1, Sansy~/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_245", "* Hey Sans^1, weren't you just& here for breakfast a& few minutes ago?/"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_247", "* nah^1, i haven't had& breakfast in at least& half an hour./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_248", "\E2* you must be thinking& of brunch./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_286", "* here^1, get comfy./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_521", "* (You tip the ketchup...)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_522", "* (The cap falls off and all& the ketchup in the bottle& pours onto your food.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_545", "* whoops./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_546", "\E0* eh, forgeddaboudit^1.&* you can have mine./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_547", "\E1* i'm not hungry anyway./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_577", "* anyway^1, cool or not^1,& you have to agree& papyrus tries real hard./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_578", "\E0* like how he keeps& trying to be part of& the royal guard./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_579", "\E1* one day^1, he went to& the house of the head& of the royal guard.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_580", "\E0* and begged her to& let him be in it./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_581", "\E1* of course^1, she shut& the door on him because& it was midnight./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_582", "\E0* but the next day^1, she& woke up and saw him& still waiting there./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_583", "* seeing his dedication^1,& she decided to give& him warrior training./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_584", "\E1* it's^1, uh^1, still a& work in progress./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_609", "\E1* oh yeah^1, I wanted& to ask you something./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_683", "* welp^1, that was a& long break./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_684", "\E1* i can't believe i let& ya pull me away from& work for that long./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_708", "* just kidding./"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_709", "* grillby^1, put it on& my tab./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_751", "* by the way.../"); ds_map_add(global.text_data_en, "obj_grillbynpc_sansdate_752", "* ... i was going to say& something^1, but i forgot./%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_76", "* (We're sentries^1, but we never& get any respect.)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_77", "* (I wish those skeletons would& throw us a bone.)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_78", "* (We love bones.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_81", "* (Where are those skeletons?^1)&* (I wanted to get a bone& from them...)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_86", "* (We're considering paying a& visit to the doctor.)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_87", "* (No^1! Not the vet!^1)&* (... well^1, maybe she's a& little like a vet.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_92", "* (I like Sans.^1)&* (Sometimes he feeds us scraps& of food under the table.)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_93", "* (Then his brother gets mad...^1)&* (But why!^1? We're adults!^1)&* (We can handle it!)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_97", "* (Where's Doggo?^1)&* (I hope he didn't get& lost again.)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_99", "* (It's lonely in here today.^1)&* (If our friends don't show up^1,& would you like to play?)/%%"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_105", "* (All of our parents have& been combined into one& horrible being.)/"); ds_map_add(global.text_data_en, "obj_grillbynpc_womandog_106", "* (That's OK^1, though.^1)&* (It's really " + '"' + "brought our& families together." + '"' + ")/%%"); ds_map_add(global.text_data_en, "obj_gyftrot_271", "Error!!"); ds_map_add(global.text_data_en, "obj_gyftrot_273", "Is this&funny to&you?"); ds_map_add(global.text_data_en, "obj_gyftrot_274", "Don't&put any&more on&me!"); ds_map_add(global.text_data_en, "obj_gyftrot_275", "Leave me&alone..."); ds_map_add(global.text_data_en, "obj_gyftrot_276", "Hohoho!&Go ahead&and&laugh..."); ds_map_add(global.text_data_en, "obj_gyftrot_277", "Get this&off of&me..."); ds_map_add(global.text_data_en, "obj_gyftrot_279", "Thanks."); ds_map_add(global.text_data_en, "obj_gyftrot_283", "Aw, you&shouldn'&have..."); ds_map_add(global.text_data_en, "obj_gyftrot_284", "You even&wrapped&it..."); ds_map_add(global.text_data_en, "obj_gyftrot_285", "Keep&away&from me!"); ds_map_add(global.text_data_en, "obj_gyftrot_286", "I don't&want&your&gift!"); ds_map_add(global.text_data_en, "obj_gyftrot_287", "How do&I know&it's not&a trick?"); ds_map_add(global.text_data_en, "obj_gyftrot_293", "GOSHDARN&TEENAGE&GOOGLY&EYES!!!"); ds_map_add(global.text_data_en, "obj_gyftrot_294", "I WAS&STARTING&TO TRUST&YOU!!!"); ds_map_add(global.text_data_en, "obj_gyftrot_300", "That's&a little&better."); ds_map_add(global.text_data_en, "obj_gyftrot_301", "Er...&Those&are&real."); ds_map_add(global.text_data_en, "obj_gyftrot_303", "A weight&has been&lifted."); ds_map_add(global.text_data_en, "obj_gyftrot_304", "Thanks&for¬hing!"); ds_map_add(global.text_data_en, "obj_gyftrot_312", "%%%"); ds_map_add(global.text_data_en, "obj_gyftrot_507", "* Gyftrot laments its lack of& hands."); ds_map_add(global.text_data_en, "obj_gyftrot_508", "* Gyftrot eyes you with& suspicion."); ds_map_add(global.text_data_en, "obj_gyftrot_509", "* Gyftrot distrusts your& youthful demeanor."); ds_map_add(global.text_data_en, "obj_gyftrot_510", "* Ah^1, the scent of fresh& pine needles."); ds_map_add(global.text_data_en, "obj_gyftrot_511", "* Gyftrot tries vainly to& remove its decorations."); ds_map_add(global.text_data_en, "obj_gyftrot_512", "* Gyftrot pretends to refuse& your gift."); ds_map_add(global.text_data_en, "obj_gyftrot_513", "* Gyftrot politely accepts& your gift."); ds_map_add(global.text_data_en, "obj_gyftrot_514", "* Gyftrot stumbles blindly."); ds_map_add(global.text_data_en, "obj_gyftrot_515", "* Gyftrot is slightly less& irritated."); ds_map_add(global.text_data_en, "obj_gyftrot_516", "* Gyftrot's problems have& been taken away."); ds_map_add(global.text_data_en, "obj_gyftrot_517", "* Gyftrot looks disappointed."); ds_map_add(global.text_data_en, "obj_gyftrot_519", "* Gyftrot's antlers tremble."); ds_map_add(global.text_data_en, "obj_gyftrot_534", '* GYFTROT - ATK 16 DEF 8&* Some teens "decorated" it as& a prank./^'); ds_map_add(global.text_data_en, "obj_gyftrot_544", '* You remove the striped cane& that says "I use this tiny& cane to walk" on it./^'); ds_map_add(global.text_data_en, "obj_gyftrot_545", "* You remove the box of& non-dog-related raisins./^"); ds_map_add(global.text_data_en, "obj_gyftrot_546", "* You remove the lenticular& bookmark of a smug teen& winking./^"); ds_map_add(global.text_data_en, "obj_gyftrot_547", "* You remove the barbed wire& made of pipe cleaners./^"); ds_map_add(global.text_data_en, "obj_gyftrot_548", "* You remove a childhood& photograph of Snowdrake and& his parent./^"); ds_map_add(global.text_data_en, "obj_gyftrot_549", "* You remove a small^1, confused& dog./^"); ds_map_add(global.text_data_en, "obj_gyftrot_550", "* You remove a stocking filled& with chicken nuggets./^"); ds_map_add(global.text_data_en, "obj_gyftrot_551", "* You remove the shirt that says& 'I'm with stupid' and points& inward./^"); ds_map_add(global.text_data_en, "obj_gyftrot_553", "* You try to undecorate...?/^"); ds_map_add(global.text_data_en, "obj_gyftrot_554", "* You remove the googly eyes./^"); ds_map_add(global.text_data_en, "obj_gyftrot_579", "* You add some googly eyes& you found on the ground./^"); ds_map_add(global.text_data_en, "obj_gyftrot_586", "* You can't improve on& perfection./^"); ds_map_add(global.text_data_en, "obj_gyftrot_601", "* You give the cheapest gift& of all..^1.&* Friendship./^"); ds_map_add(global.text_data_en, "obj_gyftrot_610", "* You give 35 G because& you can't think of an& appropriate gift./^"); ds_map_add(global.text_data_en, "obj_gyftrot_616", "* You give your remaining& money because you can't& think of a better gift./^"); ds_map_add(global.text_data_en, "obj_gyftrot_624", "* Gyftrot refuses your gift./^"); ds_map_add(global.text_data_en, "obj_gyftrot_625", "* Hey now^1.&* You aren't made of money./^"); ds_map_add(global.text_data_en, "obj_gyftrot_626", "* Hey now^1.&* You aren't made of friendship./^"); ds_map_add(global.text_data_en, "obj_gyftrotnpc_70", "* I've heard there's a local& tradition based off of& my own suffering./"); ds_map_add(global.text_data_en, "obj_gyftrotnpc_71", "* .../%%"); ds_map_add(global.text_data_en, "obj_gyftrotnpc_72", "* .../%%"); ds_map_add(global.text_data_en, "obj_gyftrotnpc_76", "* Everyone's leaving^1, eh?/"); ds_map_add(global.text_data_en, "obj_gyftrotnpc_77", "* Good riddance^1!&* Maybe I'll finally get& some peace and quiet!/%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_0_0", " You cannot give& up just yet.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_0_1", " \[C]^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_100_0", " \[C], this is just& a bad dream.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_100_1", " Wake up^1!& It's not over!/%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_101_0", " \[C]! It's like& he says.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_101_1", " You have to& stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_102_0", " \[C]! Please& don't give up.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_102_1", " Have some& determination.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_103_0", " \[C]! You're& \[C]!/"); ds_map_add(global.text_data_en, "obj_heartdefeated_103_1", " You can't quit^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_104_0", " \[C], is this& a kind of joke?/"); ds_map_add(global.text_data_en, "obj_heartdefeated_104_1", " Cut it out^1!& Wake up!/%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_105_0", " \[C], it's not& time to leave!/"); ds_map_add(global.text_data_en, "obj_heartdefeated_105_1", " Hold on!/%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_106_0", " \[C], gather& your strength./"); ds_map_add(global.text_data_en, "obj_heartdefeated_106_1", " Stay determined!/%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_107_0", " \[C], you have& to keep going./"); ds_map_add(global.text_data_en, "obj_heartdefeated_107_1", " Stay determined!/%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_200_0", " You cannot give& up just yet.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_200_1", " \[C]^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_201_0", " Our fate rests & upon you.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_201_1", " \[C]^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_202_0", " You're going to& be alright!/"); ds_map_add(global.text_data_en, "obj_heartdefeated_202_1", " \[C]^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_203_0", " Don't lose hope!/"); ds_map_add(global.text_data_en, "obj_heartdefeated_203_1", " \[C]^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_204_0", " It cannot end& now!/"); ds_map_add(global.text_data_en, "obj_heartdefeated_204_1", " \[C]^1!& Stay determined.../%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_300_0", " geeettttttt& dunked on!!!/"); ds_map_add(global.text_data_en, "obj_heartdefeated_300_1", " if we're really& friends.../"); ds_map_add(global.text_data_en, "obj_heartdefeated_300_2", " you won't come back./%%"); ds_map_add(global.text_data_en, "obj_heartdefeated_343", "* But it refused^5.%%"); ds_map_add(global.text_data_en, "obj_hearthflame_57", "* The fire isn't burning hot...&* Just pleasantly warm.&* You could put your hand inside./%%"); ds_map_add(global.text_data_en, "obj_heatsflamesman_75", "\W* Heh^1.&* I'm \RHeats Flamesman\W.&* Remember my name!/%%"); ds_map_add(global.text_data_en, "obj_heatsflamesman_85", "* I'll always remember that& you remembered!/%%"); ds_map_add(global.text_data_en, "obj_heatsflamesman_90", "* I'll never forget that you& forgot!/%%"); ds_map_add(global.text_data_en, "obj_heatsflamesman_97", "* What?&* Do you want a rematch?/%%"); ds_map_add(global.text_data_en, "obj_hivestem_99", "* hOIVS!/%%"); ds_map_add(global.text_data_en, "obj_hivestem_103", "* p..^1.&* tem heard human allergics& to tem.../"); ds_map_add(global.text_data_en, "obj_hivestem_104", "* dat OK..^1.&* tem understan.../"); ds_map_add(global.text_data_en, "obj_hivestem_105", "* tem..^1.&* ALSO allergic to tem!!!/%%"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_95", "* bepis/%%"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_100", "* Sorry^1, we aren't allowing& any more guests at this time./"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_101", "* Or ever again./%%"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_107", "* How unusual./"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_108", "* Mettaton usually shows up& now to tell everyone they're& doing a great job./"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_109", "* Even if I was having a bad& day^1, we'll always give each& other a thumbs-up^1, and.../"); ds_map_add(global.text_data_en, "obj_hotelreceptionist_110", "* ... oh^1, what am I doing^1?&* I'm not being very& professional./%%"); ds_map_add(global.text_data_en, "obj_icecap_139", "Where's&YOUR&hat?"); ds_map_add(global.text_data_en, "obj_icecap_140", "Your&head&looks so&...NAKED"); ds_map_add(global.text_data_en, "obj_icecap_141", "What a&great&hat!&(Mine)"); ds_map_add(global.text_data_en, "obj_icecap_142", "Snow?&No! It's&hat&residue."); ds_map_add(global.text_data_en, "obj_icecap_143", "I just&looove&my hat.&OK?"); ds_map_add(global.text_data_en, "obj_icecap_148", "Fine!!!&I don't&care!!!"); ds_map_add(global.text_data_en, "obj_icecap_149", "OK!&I'll&ignore&you too."); ds_map_add(global.text_data_en, "obj_icecap_150", "Better&a hatter&than a&HATER."); ds_map_add(global.text_data_en, "obj_icecap_156", "HELLO???&My hat's&up here."); ds_map_add(global.text_data_en, "obj_icecap_157", "What?&What are&you&doing?"); ds_map_add(global.text_data_en, "obj_icecap_163", "DUH!&Who&DOESN'T&know?"); ds_map_add(global.text_data_en, "obj_icecap_164", "Envious?&TOO BAD!"); ds_map_add(global.text_data_en, "obj_icecap_165", "My hat's&too loud&for me to&hear you."); ds_map_add(global.text_data_en, "obj_icecap_169", "I KNEW&IT!!!&THIEF!!"); ds_map_add(global.text_data_en, "obj_icecap_170", "HELP!!!&FASHION&POLICE!!"); ds_map_add(global.text_data_en, "obj_icecap_175", "Haha!&That was&ACTUALLY&funny!"); ds_map_add(global.text_data_en, "obj_icecap_176", "Ha!&Imitated&it spot-&on!"); ds_map_add(global.text_data_en, "obj_icecap_177", "That's&the best&one in&a while!"); ds_map_add(global.text_data_en, "obj_icecap_182", "%%%"); ds_map_add(global.text_data_en, "obj_icecap_374", "* It's snowing dandruff."); ds_map_add(global.text_data_en, "obj_icecap_375", "* Ice Cap also wants a hat& for its nose."); ds_map_add(global.text_data_en, "obj_icecap_376", "* Ice Cap makes sure its hat& is still there."); ds_map_add(global.text_data_en, "obj_icecap_377", "* Ice Cap is thinking about a& certain article of clothing."); ds_map_add(global.text_data_en, "obj_icecap_378", "* Here comes that new clothes& smell."); ds_map_add(global.text_data_en, "obj_icecap_379", "* Ice Cap is secretly checking& if you're looking at& its hat."); ds_map_add(global.text_data_en, "obj_icecap_380", "* Ice Cap is desperate for& attention."); ds_map_add(global.text_data_en, "obj_icecap_381", "* Ice Cap's hat is loose."); ds_map_add(global.text_data_en, "obj_icecap_396", "* ICE CAP - ATK 11 DEF 4&* This teen wonders why& it isn't named 'Ice Hat.'/^"); ds_map_add(global.text_data_en, "obj_icecap_406", "* You continue not looking& at Ice Cap's hat./"); ds_map_add(global.text_data_en, "obj_icecap_407", "* It seems defeated.../^"); ds_map_add(global.text_data_en, "obj_icecap_412", "* You manage to tear your& eyes away from Ice Cap's& hat./"); ds_map_add(global.text_data_en, "obj_icecap_413", "* It looks annoyed.../^"); ds_map_add(global.text_data_en, "obj_icecap_422", "* You inform Ice Cap that& it has a great hat!/^"); ds_map_add(global.text_data_en, "obj_icecap_431", "* You tried to steal Ice Cap's& hat.../"); ds_map_add(global.text_data_en, "obj_icecap_432", "* ... but it's not weakened& enough!/^"); ds_map_add(global.text_data_en, "obj_icecap_435", "* And succeeded!&* (It melts in your hands...)/^"); ds_map_add(global.text_data_en, "obj_icecap_npcb_70", "* Everyone's wearing hats^1.&* Should I branch into a& different item?/"); ds_map_add(global.text_data_en, "obj_icecap_npcb_71", "* Ice jorts./"); ds_map_add(global.text_data_en, "obj_icecap_npcb_72", "* ... doesn't have the same& ring to it./%%"); ds_map_add(global.text_data_en, "obj_icecap_npcb_73", "* Ice socks and sandals./%%"); ds_map_add(global.text_data_en, "obj_icecap_npcb_77", "* I know how to set myself& apart now^1!&* An ear piercing!/"); ds_map_add(global.text_data_en, "obj_icecap_npcb_78", "* .../"); ds_map_add(global.text_data_en, "obj_icecap_npcb_79", "* Wait./%%"); ds_map_add(global.text_data_en, "obj_icecap_npcg_70", "* Hey^1, stop thinking about& my hat!/"); ds_map_add(global.text_data_en, "obj_icecap_npcg_71", "* ... you aren't thinking about& my hat?/"); ds_map_add(global.text_data_en, "obj_icecap_npcg_72", "* ... can you^1, please?/%%"); ds_map_add(global.text_data_en, "obj_icecap_npcg_77", "* Ha^1!&* After all this time^1, you're& still thinking about my hat!/"); ds_map_add(global.text_data_en, "obj_icecap_npcg_78", "* .../"); ds_map_add(global.text_data_en, "obj_icecap_npcg_79", "* ... please?/%%"); ds_map_add(global.text_data_en, "obj_icecap_npcr_70", "* We all live in the woods^1,& so no one can tell us& what to do!/"); ds_map_add(global.text_data_en, "obj_icecap_npcr_71", "* But now everyone ignores& us.../"); ds_map_add(global.text_data_en, "obj_icecap_npcr_72", "* I don't want freedom if& it means no one's gonna& pay attention to me./%%"); ds_map_add(global.text_data_en, "obj_icecap_npcr_77", "* Maybe someone on the surface& will pay attention to me./"); ds_map_add(global.text_data_en, "obj_icecap_npcr_78", "* There're so many people^1,& someone has to^1, right!?/%%"); ds_map_add(global.text_data_en, "obj_icecube_174", "I...&I..."); ds_map_add(global.text_data_en, "obj_icecube_175", "What can&I say..."); ds_map_add(global.text_data_en, "obj_icecube_176", "What's&the&point..."); ds_map_add(global.text_data_en, "obj_icecube_177", "So...&Cold..."); ds_map_add(global.text_data_en, "obj_icecube_181", "Yeah...&I like&my hair&too."); ds_map_add(global.text_data_en, "obj_icecube_182", "Hmm...&Hats are&for&posers."); ds_map_add(global.text_data_en, "obj_icecube_183", "So I can&still&impress&you?"); ds_map_add(global.text_data_en, "obj_icecube_184", "I wanted&you to&see me&as cool."); ds_map_add(global.text_data_en, "obj_icecube_188", "Haha!&That was&ACTUALLY&funny!"); ds_map_add(global.text_data_en, "obj_icecube_189", "Ha!&Imitated&it spot-&on!"); ds_map_add(global.text_data_en, "obj_icecube_190", "That's&the best&one in&a while!"); ds_map_add(global.text_data_en, "obj_icecube_196", "%%%"); ds_map_add(global.text_data_en, "obj_icecube_377", "* 'Ice Cap' is no more."); ds_map_add(global.text_data_en, "obj_icecube_378", "* It smells like frozen despair."); ds_map_add(global.text_data_en, "obj_icecube_379", "* Ice doesn't mind its identity."); ds_map_add(global.text_data_en, "obj_icecube_380", "* It's melting."); ds_map_add(global.text_data_en, "obj_icecube_406", "* ICE - ATK 1 DEF 0&* Without its cap.../^"); ds_map_add(global.text_data_en, "obj_icecube_414", "* You inform Ice Cap that& it still looks fine.../^"); ds_map_add(global.text_data_en, "obj_iceroom_fakedog_64", "* (You tried to pet the dog^1,& but it collapsed into a& pile of fluff...)/"); ds_map_add(global.text_data_en, "obj_iceroom_fakedog_65", "* (Seems like it was actually& just a dog-shaped husk of& dog residue.)/%%"); ds_map_add(global.text_data_en, "obj_iceroom_fakedog_71", "* (It's a pile of dog residue.)/%%"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_30", "* You put some water in& the pot and place it on& the heat./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_31", "* You wait for the water& to boil.../"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_32", "* ..^4.&* ..^4.&* .../"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_33", "* It'^2s boiling./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_34", "* You place the noodle^1s& into the pot./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_35", "* 4^3 minutes lef^3t until& the noodle^2s are finished./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_36", "* 3^3 minutes lef^3t until& the noodle^2s are finished./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_37", "* 2^3 minutes lef^3t until& the noodle^2s are finished./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_38", "* 1^3 minute lef^3t until& the noodle^2s are finished./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_39", "* The noodle^3s are finished./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_40", "* ... they don't taste very& good./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_41", "* You add the flavor packet./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_42", "* That's better./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_43", "* Not great^1, but better./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_44", " %%"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_45", "* You remove the Instant& Noodles from their& packaging./"); ds_map_add(global.text_data_en, "obj_instantnoodleitem_85", "* You ate the Instant Noodles."); ds_map_add(global.text_data_en, "obj_introimage_70", "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS^6. \E1 ^1 %"); ds_map_add(global.text_data_en, "obj_introimage_71", "One day^1, war broke&out between the two&races^6. \E0 ^1 %"); ds_map_add(global.text_data_en, "obj_introimage_72", "After a long battle^1,&the humans were&victorious^6. \E1 ^1 %"); ds_map_add(global.text_data_en, "obj_introimage_73", "They sealed the monsters&underground with a magic&spell^6. \E0 ^1 %"); ds_map_add(global.text_data_en, "obj_introimage_74", "Many years later^2.^2.^5. \E1 ^1 %"); ds_map_add(global.text_data_en, "obj_introimage_75", " MT. EBOTT& 201X^9 \E0 %"); ds_map_add(global.text_data_en, "obj_introimage_76", "Legends say that those&who climb the mountain&never return^5.^3 \E1 %"); ds_map_add(global.text_data_en, "obj_introimage_78", " \E1 %"); ds_map_add(global.text_data_en, "obj_introimage_79", " ^9 ^5 \E0 %"); ds_map_add(global.text_data_en, "obj_introimage_80", " ^9 ^5 ^2 \E1 %"); ds_map_add(global.text_data_en, "obj_introimage_81", " ^9 ^5 ^2 \E2 %"); ds_map_add(global.text_data_en, "obj_introimage_82", " ^9 ^9 ^9 ^9 ^9 ^9 \E2 %%"); ds_map_add(global.text_data_en, "obj_introimage_83", " ^9 ^9 ^9 ^9 ^9 \E0 %%"); ds_map_add(global.text_data_en, "obj_introimage_84", " ^9 ^9 ^9 ^9 ^9 ^9 \E0 %"); ds_map_add(global.text_data_en, "obj_introimage_85", " %%"); ds_map_add(global.text_data_en, "obj_jerry_164", "Guys, it's COLD.&Does ANYONE care?"); ds_map_add(global.text_data_en, "obj_jerry_165", "Why are we doing&this? What a fail."); ds_map_add(global.text_data_en, "obj_jerry_166", "Wow, you guys&SUCK at this."); ds_map_add(global.text_data_en, "obj_jerry_167", "SHHHH! I'm&THINKING, guys!!"); ds_map_add(global.text_data_en, "obj_jerry_168", "Ka-SIGH."); ds_map_add(global.text_data_en, "obj_jerry_171", "Well... can YOU&give me a ride&home?"); ds_map_add(global.text_data_en, "obj_jerry_172", "Huh? Did they&ditch me...? SOME&friends!"); ds_map_add(global.text_data_en, "obj_jerry_173", "Awkwarrrd."); ds_map_add(global.text_data_en, "obj_jerry_174", "So, like, what&are you even&doing?"); ds_map_add(global.text_data_en, "obj_jerry_175", "The wi-fi here&sucks."); ds_map_add(global.text_data_en, "obj_jerry_199", "Hahaha!&Say something&else funny!"); ds_map_add(global.text_data_en, "obj_jerry_200", "Haha! Wow!&Drake, you suck!"); ds_map_add(global.text_data_en, "obj_jerry_201", "Hahaha!&Where do you get&your ideas!?!"); ds_map_add(global.text_data_en, "obj_jerry_207", "%%%"); ds_map_add(global.text_data_en, "obj_jerry_407", "* Jerry eats powdery food and& licks its hands loudly."); ds_map_add(global.text_data_en, "obj_jerry_408", "* Jerry sneezes without covering& its nose."); ds_map_add(global.text_data_en, "obj_jerry_409", "* Jerry tells everyone it has to& go to the bathroom."); ds_map_add(global.text_data_en, "obj_jerry_410", "* Jerry lets out a yawn."); ds_map_add(global.text_data_en, "obj_jerry_411", "* Smells like....... Jerry."); ds_map_add(global.text_data_en, "obj_jerry_412", "* Jerry is wounded."); ds_map_add(global.text_data_en, "obj_jerry_414", "* The other monsters celebrate& Jerry's disappearance."); ds_map_add(global.text_data_en, "obj_jerry_415", "* Return of Jerry."); ds_map_add(global.text_data_en, "obj_jerry_442", "* JERRY - ATK 0 DEF 30&* Everyone knows Jerry.&* Makes attacks 2 seconds longer./^"); ds_map_add(global.text_data_en, "obj_jerry_450", "* You and the other& monsters ditch Jerry& when it looks away!/^"); ds_map_add(global.text_data_en, "obj_jetpackchara_198", "* MY MY./"); ds_map_add(global.text_data_en, "obj_jetpackchara_199", "* IT SEEMS YOU'VE BESTED ME./"); ds_map_add(global.text_data_en, "obj_jetpackchara_200", "* BUT ONLY BECAUSE YOU HAD& THE HELP OF THE BRILLIANT& DOCTOR ALPHYS!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_201", "* OH^1, I LOATHE TO THINK OF& WHAT WOULD HAVE HAPPENED& TO YOU WITHOUT HER!!!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_203", "* WELL^1, TOODLES!!/%%"); ds_map_add(global.text_data_en, "obj_jetpackchara_223", "* OH YES^1!&* ABOUT THE SUBSTITUTION.../"); ds_map_add(global.text_data_en, "obj_jetpackchara_224", "* HAVEN'T YOU EVER SEEN& A COOKING SHOW BEFORE?/"); ds_map_add(global.text_data_en, "obj_jetpackchara_225", "* I ALREADY BAKED THE CAKE& AHEAD OF TIME!!!!!&* SO FORGET IT!!!/%%"); ds_map_add(global.text_data_en, "obj_jetpackchara_301", "* Ring.../"); ds_map_add(global.text_data_en, "obj_jetpackchara_302", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_jetpackchara_303", "* Wh-what!^1?&* Wh-why aren't you& m-m-moving?/"); ds_map_add(global.text_data_en, "obj_jetpackchara_304", "* N-no...^1!&* I must not have& added enough fuel!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_305", "\E8* D-darnit..^1.&* I'm sorry.../"); ds_map_add(global.text_data_en, "obj_jetpackchara_306", "* Even when it's& something like& this^1, I.../"); ds_map_add(global.text_data_en, "obj_jetpackchara_307", "* I still...^1!&* I still.../%%"); ds_map_add(global.text_data_en, "obj_jetpackchara_324", "* OH NO^1, WOULD YOU LOOK AT& THAT!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_325", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_jetpackchara_326", "* What?/"); ds_map_add(global.text_data_en, "obj_jetpackchara_327", "\TS \E0 \F0 \TM %"); ds_map_add(global.text_data_en, "obj_jetpackchara_328", "* I FORGOT!&* RIGHT ABOUT NOW IS WHEN& WE HAVE OUR COMMERCIAL BREAK!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_329", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_jetpackchara_330", "* Wh..^1.&* What are you...%"); ds_map_add(global.text_data_en, "obj_jetpackchara_331", "\TS \E0 \F0 \TM %"); ds_map_add(global.text_data_en, "obj_jetpackchara_332", "* UNFORTUNATELY, THAT MEANS& NO ONE IS WATCHING THIS& RIGHT NOW./"); ds_map_add(global.text_data_en, "obj_jetpackchara_333", "* I'M NOT GOING TO DESTROY& YOU WITHOUT A LIVE& TELEVISION AUDIENCE!!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_334", "* LOOKS LIKE YOU'VE FOILED ME& ONCE AGAIN, THANKS TO THE& BRILLIANT DR. ALPHYS!!!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_335", "* UNTIL NEXT TIME, BEAUTIFUL!/"); ds_map_add(global.text_data_en, "obj_jetpackchara_336", "* TOODLES!/%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_91", "* hOIVS!/%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_95", "* p..^1.&* tem heard human allergics& to tem.../"); ds_map_add(global.text_data_en, "obj_judgeshroom_96", "* dat OK..^1.&* tem understan.../"); ds_map_add(global.text_data_en, "obj_judgeshroom_97", "* tem..^1.&* ALSO allergic to tem!!!/%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_187", "* Mushroom danc^2e&* Mushroom danc^2e&* Whatever could it mean/%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_211", "* It symbolizes my inner& pain./%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_213", "* It symbolizes my inner& torment^1, trapped here& by my hyphae./"); ds_map_add(global.text_data_en, "obj_judgeshroom_214", "* My struggle to pull away^1.&* My struggle to escape^1.&* But alas^1, to no avail./%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_218", "* If only I could see the& world above./"); ds_map_add(global.text_data_en, "obj_judgeshroom_219", "* But even if the barrier& was open^1, how would I& leave...?/%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_224", "* It means you've lived a& life of sin./%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_226", "* It means..^1.&* Don't talk to me./%%"); ds_map_add(global.text_data_en, "obj_judgeshroom_231", "* It symbolizes my unbridled& happiness./"); ds_map_add(global.text_data_en, "obj_judgeshroom_232", "* The government told me& they are willing to& transplant me outside!/"); ds_map_add(global.text_data_en, "obj_judgeshroom_233", "* Why didn't you smile at my& dance^1? It almost feels& a little rude.../%%"); ds_map_add(global.text_data_en, "obj_killerboysnightout_event_101", "* ... you're here./"); ds_map_add(global.text_data_en, "obj_killerboysnightout_event_102", "* So that means Undyne..^1.&* She's.../"); ds_map_add(global.text_data_en, "obj_killerboysnightout_event_103", "* Like^1, Undyne^1!&* We'll avenge you!/%%"); ds_map_add(global.text_data_en, "obj_killerlab_event_113", "* OH^1, THERE YOU ARE./"); ds_map_add(global.text_data_en, "obj_killerlab_event_114", "\M5* YOU UGLY LITTLE CREATURE^1.&* YOU'VE MADE QUITE A NAME& FOR YOURSELF./"); ds_map_add(global.text_data_en, "obj_killerlab_event_115", "\M3* SUCH INFAMY...^1!&* I'M IMPRESSED./"); ds_map_add(global.text_data_en, "obj_killerlab_event_116", "\M4* OH^1. YES^1.&* IF YOU'RE LOOKING FOR ALPHYS^1,& SHE'S NOT HERE./"); ds_map_add(global.text_data_en, "obj_killerlab_event_117", "\M0* WHILE YOU WERE BUSY DOING& YOUR^1, AHEM^1, THING.../"); ds_map_add(global.text_data_en, "obj_killerlab_event_118", "* SHE WAS RUNNING AROUND& EVACUATING PEOPLE TO SAFETY./"); ds_map_add(global.text_data_en, "obj_killerlab_event_119", "\M4* NOW THEY'RE IN A PLACE& WHERE YOU'LL NEVER GET TO& THEM./"); ds_map_add(global.text_data_en, "obj_killerlab_event_120", "\M2* DECIDING NOT TO FIGHT YOU^1.&* MY MY^1, SHE REALLY IS THE& ONLY SMART ONE^1, ISN'T SHE?/%%"); ds_map_add(global.text_data_en, "obj_killerlab_event_151", "\M0* OH^1?&* HOW SASSY./"); ds_map_add(global.text_data_en, "obj_killerlab_event_152", "\M4* YOU'RE JUST ITCHING TO GET& YOUR HANDS ON ME^1, AREN'T& YOU?/"); ds_map_add(global.text_data_en, "obj_killerlab_event_153", "\M5* WELL..^1. T-O-O B-A-D!/"); ds_map_add(global.text_data_en, "obj_killerlab_event_154", "\M4* THIS WORLD NEEDS STARS MORE& THAN IT NEEDS CORPSES!/"); ds_map_add(global.text_data_en, "obj_killerlab_event_155", "\M1* TOODLES!/%%"); ds_map_add(global.text_data_en, "obj_kitchenforcefield_123", "* (As per culinary standard^1,& a death forcefield surrounds& the kitchen.)/%%"); ds_map_add(global.text_data_en, "obj_kitchenforcefield_124", "* (As per journalistic standards^1,& a death forcefield surrounds& the area of intrigue.)/%%"); ds_map_add(global.text_data_en, "obj_kitchenforcefield_125", "* (It's the kind of every-day& death forcefield you see& at home.)/%%"); ds_map_add(global.text_data_en, "obj_kitchenforcefield_126", "* (It's a forcefield.)/%%"); ds_map_add(global.text_data_en, "obj_kitchenforcefield_127", "* (It's a battery-powered& forcefield.)/%%"); ds_map_add(global.text_data_en, "obj_kitchenforcefield_128", "* (It's a forcefield.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_62", "%%"); ds_map_add(global.text_data_en, "obj_knock_room_65", "* (Doesn't seem like& anyone's home.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_67", "* (If someone's there^1,& they aren't answering& the door.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_69", "* (No one is home.^1)&* (And you get the feeling& no one ever will be.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_71", "* (You hear irritated groans& from the inside.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_75", "* (Sounds like only fire& lives here now.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_81", "* Who's there^1?&* I'm in the middle of& my favorite TV program./"); ds_map_add(global.text_data_en, "obj_knock_room_82", "* I know^1, I know..^1.&* Staring at a screen...&* Sounds like a boring hobby./"); ds_map_add(global.text_data_en, "obj_knock_room_83", "* But TV offers an escape& to another world^1.&* We really need that./%%"); ds_map_add(global.text_data_en, "obj_knock_room_86", "* You wanna watch too^1?&* Sorry^1, this is a one-player& TV show./%%"); ds_map_add(global.text_data_en, "obj_knock_room_91", "* Ahh^1, what a beautiful knock..^1.!&* Maybe if I don't answer^1,& I'll hear it again./%%"); ds_map_add(global.text_data_en, "obj_knock_room_93", "* Ahh^1, my patience rewards me./%%"); ds_map_add(global.text_data_en, "obj_knock_room_95", "* Ahh.../%%"); ds_map_add(global.text_data_en, "obj_knock_room_99", "* (No answer.)/%%"); ds_map_add(global.text_data_en, "obj_knock_room_113", "* (No answer.)/%%"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_218", "* Hey^1!&* Stop!!!/%%"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_258", "* I got you guys some& food^1, okay!?/%%"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_294", "\E4* Sorry about that.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_295", "\E2* They get kind of sassy& when they don't get& fed on time./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_296", "\E3* Um!!/"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_299", "\E3* I think they smelled& the potato chips you& had^1, and.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_301", "\E3* Anyway!/"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_302", "\E6* The power went out^1,& and I've been trying& to turn it back on!/"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_303", "\E4* But it seems like you& were one step ahead& of me./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_304", "\E2* This was probably just& a big inconvenience& for you.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_305", "\E4* B-but I appreciate& that you came here& to back me up!/"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_306", "\E4* As I said^1, I was& afraid I might.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_307", "\E8* Not come back.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_308", "\E5* But that's not because& of these guys or& anything!/"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_309", "\E4* I was just worried I& would be too afraid.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_310", "\E9* To tell the truth.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_311", "\E8* That I might run away^1,& or do something.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_312", "\E9* Cowardly./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_313", "* .../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_314", "*\E8 Uh..^1. I..^1.&* I suppose I owe you& an explanation./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_315", "\E9* As you probably know^1,& ASGORE asked me to study& the nature of SOULs./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_316", '\E3* During my research^1, I& isolated a power I& called "determination."/'); ds_map_add(global.text_data_en, "obj_lab_powerswitch_317", "\E6* I injected it into dying& monsters so their SOULs& would last after death./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_318", "\E9* But the experiment& failed./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_319", "* You see^1, unlike humans',& monsters' bodies don't& have enough.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_320", '* Physical matter to take& those concentrations& of "determination."/'); ds_map_add(global.text_data_en, "obj_lab_powerswitch_321", "* Their bodies started to& melt^1, and lost what& physicality they had./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_322", "\E3* Pretty soon^1, all of the& test subjects had melted& together into.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_323", "\E8* Those./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_324", "\E9* Seeing them like this^1,& I knew.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_325", "\E8* I couldn't tell their& families about it./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_326", "\E8* I couldn't tell anyone& about it./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_327", "\E9* No matter how much& everyone was asking me./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_328", "\E9* And I was too afraid to& do any more work^1,& knowing.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_329", "\E8* ... everything I'd done& so far had been such& a horrific failure./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_330", "\E9* ... but now./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_331", "\E9* Now^1, I've changed my& mind about all this./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_332", "\E9* I'm going to tell& everyone what I've done./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_333", "\E9* .../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_335", "* It's going to be hard./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_336", "* Being honest..^1.&* Believing in myself.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_337", "* I'm sure there will be& times where I'll& struggle./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_338", "* I'm sure there will be& times where I screw& up again./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_339", "\E0* But knowing^1, deep down^1,& that I have friends& to fall back on.../"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_340", "\E7* I know it'll be a& lot easier to stand& on my own./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_341", "* Thank you./%%"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_406", "* Come on^1, guys./"); ds_map_add(global.text_data_en, "obj_lab_powerswitch_407", "* It's time for everyone& to go home./%%"); ds_map_add(global.text_data_en, "obj_labelevator_a_242", " WARNING! WARNING^6!%"); ds_map_add(global.text_data_en, "obj_labelevator_a_243", " ELEVATOR LOSING POWER^6!%"); ds_map_add(global.text_data_en, "obj_labelevator_a_244", " EM TETHER STABILITY LOST^6!%"); ds_map_add(global.text_data_en, "obj_labelevator_a_245", " ALTITUDE DROPPING^6!%%"); ds_map_add(global.text_data_en, "obj_labelevator_b_122", "* (Ring...)/"); ds_map_add(global.text_data_en, "obj_labelevator_b_123", "* (It's a voice you have& never heard before.)/%%"); ds_map_add(global.text_data_en, "obj_labelevator_b_131", "* \[C]..^1.&* Are you there?/"); ds_map_add(global.text_data_en, "obj_labelevator_b_132", "* It's been a long time^1,& hasn't it...?/"); ds_map_add(global.text_data_en, "obj_labelevator_b_133", "* But you've done well./"); ds_map_add(global.text_data_en, "obj_labelevator_b_134", "* Thanks to you^1, everything& has fallen into place./"); ds_map_add(global.text_data_en, "obj_labelevator_b_135", "* \[C].../"); ds_map_add(global.text_data_en, "obj_labelevator_b_136", "* See you soon./%%"); ds_map_add(global.text_data_en, "obj_labtv_event_94", "* (There's a VHS player with a& few tapes picked out beside& it...)/"); ds_map_add(global.text_data_en, "obj_labtv_event_95", "* (They seem to be labelled& in a specific order.)/"); ds_map_add(global.text_data_en, "obj_labtv_event_96", "* (Will you watch one...?)/%%"); ds_map_add(global.text_data_en, "obj_labtv_event_98", "* (Choose a tape to watch.)/%%"); ds_map_add(global.text_data_en, "obj_labtv_event_287", "* Psssst^1.&* Gorey^1, wake up. \Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_288", "* Mmm^1?&* What is it^1, dear?/"); ds_map_add(global.text_data_en, "obj_labtv_event_289", "* ... err^1, and why do you& have that video camera? \TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_290", "* Shush^1!&* I want to get your& reaction./"); ds_map_add(global.text_data_en, "obj_labtv_event_291", "* Gorey^1, dearest^1.&* What is my favorite& vegetable?\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_292", "* Hmmm..^1.&* Carrots^1, right?\TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_293", "* No no no^1!&* My FAVORITE vegetable is.../"); ds_map_add(global.text_data_en, "obj_labtv_event_294", "* Eda-MOM-e./"); ds_map_add(global.text_data_en, "obj_labtv_event_295", "* ... get it???\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_296", "* .../"); ds_map_add(global.text_data_en, "obj_labtv_event_297", "* Go back to bed^1, dear.\TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_298", "* No no!^1!&* Not yet^1!&* Hee hee hee./"); ds_map_add(global.text_data_en, "obj_labtv_event_299", "* Now^1, If I were a dog^1,& what breed of dog would& I be?\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_300", "* Hmmm..^1. I don't know^1, honey^1.&* What kind of dog would& you be?\TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_301", "* I would be.../"); ds_map_add(global.text_data_en, "obj_labtv_event_302", "* A MOMERANIAN.\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_303", "* Hohoho!/"); ds_map_add(global.text_data_en, "obj_labtv_event_304", "* You sure are excited to& have this child./"); ds_map_add(global.text_data_en, "obj_labtv_event_305", "* You know^1, if you keep& making jokes like& this.../"); ds_map_add(global.text_data_en, "obj_labtv_event_306", "* One day^1, you could be.../"); ds_map_add(global.text_data_en, "obj_labtv_event_307", "* ... a famous MOMedian.\TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_308", "* .../"); ds_map_add(global.text_data_en, "obj_labtv_event_309", "* Well^1, I am going to bed.\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_310", "* Hey^1!&* Come on^1, Tori^1!&* That one was funny!\TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_311", "* Hahaha^1, I know^1.&* I am just teasing you./"); ds_map_add(global.text_data_en, "obj_labtv_event_312", "* Goodnight^1, dear.\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_313", "* Goodnight, honey.\TT/"); ds_map_add(global.text_data_en, "obj_labtv_event_314", "* .../"); ds_map_add(global.text_data_en, "obj_labtv_event_315", "* Oh dear^1, perhaps it is too& dark in here for the& video to come out.../%%"); ds_map_add(global.text_data_en, "obj_labtv_event_350", "* Okay^1, \[C]^1, are you ready?/"); ds_map_add(global.text_data_en, "obj_labtv_event_351", "* Do your creepy face!/"); ds_map_add(global.text_data_en, "obj_labtv_event_352", "* AHHHHH!^1!&* Hee hee hee!/"); ds_map_add(global.text_data_en, "obj_labtv_event_353", "* Oh^1!&* Wait^1!&* I had the lens cap on.../"); ds_map_add(global.text_data_en, "obj_labtv_event_354", "* What!^1?&* You're not gonna do it& again...?/"); ds_map_add(global.text_data_en, "obj_labtv_event_355", "* Come on^1, quit tricking me^1!&* Haha!/%%"); ds_map_add(global.text_data_en, "obj_labtv_event_391", "* Howdy^1, \[C]^1!&* Smile for the camera!/"); ds_map_add(global.text_data_en, "obj_labtv_event_392", "* Ha^1, this time I got YOU^1!&* I left the cap on..^1.&* ON PURPOSE!/"); ds_map_add(global.text_data_en, "obj_labtv_event_393", "* Now you're smiling for& noooo reason^1!&* Hee hee hee!/"); ds_map_add(global.text_data_en, "obj_labtv_event_394", "* What^1?&* Oh^1, yeah^1, I remember./"); ds_map_add(global.text_data_en, "obj_labtv_event_395", "* When we tried to make& butterscotch pie for Dad^1,& right?/"); ds_map_add(global.text_data_en, "obj_labtv_event_396", "* The recipe asked for cups& of butter.../"); ds_map_add(global.text_data_en, "obj_labtv_event_397", "* But we accidentally put& in buttercups instead./"); ds_map_add(global.text_data_en, "obj_labtv_event_398", "* Yeah^1!&* Those flowers got him& really sick./"); ds_map_add(global.text_data_en, "obj_labtv_event_399", "* I felt so bad^1.&* We made Mom really upset./"); ds_map_add(global.text_data_en, "obj_labtv_event_400", "* I should have laughed it& off^1, like you did.../"); ds_map_add(global.text_data_en, "obj_labtv_event_401", "* Um^1, anyway^1, where are you& going with this?/"); ds_map_add(global.text_data_en, "obj_labtv_event_402", "* Huh^1?&* Turn off the camera...^1?&* OK./%%"); ds_map_add(global.text_data_en, "obj_labtv_event_435", "* I..^1. I don't like this idea^1,& \[C]./"); ds_map_add(global.text_data_en, "obj_labtv_event_436", "* Wh.^1. what^1?&* N-no, I'm not.../"); ds_map_add(global.text_data_en, "obj_labtv_event_437", "* ... big kids don't cry./"); ds_map_add(global.text_data_en, "obj_labtv_event_438", "* Yeah^1, you're right./"); ds_map_add(global.text_data_en, "obj_labtv_event_439", "* No^1!&* I'd never doubt you^1, \[C]..^1.&* Never!/"); ds_map_add(global.text_data_en, "obj_labtv_event_440", "* Y..^1. yeah^1!&* We'll be strong^1!&* We'll free everyone./"); ds_map_add(global.text_data_en, "obj_labtv_event_441", "* I'll go get the flowers./%%"); ds_map_add(global.text_data_en, "obj_labtv_event_473", "* \[C]..^1.&* Can you hear me^1?&* We want you to wake up...\Ta/"); ds_map_add(global.text_data_en, "obj_labtv_event_474", "* \[C]^1!&* You have to stay determined!/"); ds_map_add(global.text_data_en, "obj_labtv_event_475", "* You can't give up..^1.&* You are the future of humans& and monsters...\TR/"); ds_map_add(global.text_data_en, "obj_labtv_event_476", "* .../"); ds_map_add(global.text_data_en, "obj_labtv_event_477", "* Psst... \[C]..^1.&* Please..^1. wake up.../"); ds_map_add(global.text_data_en, "obj_labtv_event_478", "* I don't like this plan& anymore./"); ds_map_add(global.text_data_en, "obj_labtv_event_479", "* I..^1. I.../"); ds_map_add(global.text_data_en, "obj_labtv_event_480", "* ..^1. no^1, I said..^1.&* I said I'd never doubt you./"); ds_map_add(global.text_data_en, "obj_labtv_event_481", "* Six^1, right^1?&* We just have to get six.../"); ds_map_add(global.text_data_en, "obj_labtv_event_482", "* And we'll do it together^1,& right?/%%"); ds_map_add(global.text_data_en, "obj_ladiesfishingrod_137", "* You send the line back out./%%"); ds_map_add(global.text_data_en, "obj_laserswitch1_90", "* (Didn't work.)/%%"); ds_map_add(global.text_data_en, "obj_laserswitch1_119", "* Ring.../"); ds_map_add(global.text_data_en, "obj_laserswitch1_120", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_laserswitch1_121", "\E3* H-hey^1, watch out^1!&* You're going to get& really hurt!/"); ds_map_add(global.text_data_en, "obj_laserswitch1_122", "\E8* I can't watch this^1.&* I'm disabling the& lasers./%%"); ds_map_add(global.text_data_en, "obj_laserswitch1_161", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_laserswitch1_162", "\E6* Th..^1. there./"); ds_map_add(global.text_data_en, "obj_laserswitch1_163", "\E3* Be careful^1, okay?/"); ds_map_add(global.text_data_en, "obj_laserswitch1_164", "\E8* .../"); ds_map_add(global.text_data_en, "obj_laserswitch1_165", "\E8* I-I'm sorry^1, it's& m-my fault you& got hurt./"); ds_map_add(global.text_data_en, "obj_laserswitch1_166", "\E8* I didn't explain the& lasers well enough^1,& and../"); ds_map_add(global.text_data_en, "obj_laserswitch1_167", "\E8* If I hadn't..^1.&* If I hadn't..^1./"); ds_map_add(global.text_data_en, "obj_laserswitch1_168", "\E4* Um^1, delayed using& my hacking skills^1,& I mean.../"); ds_map_add(global.text_data_en, "obj_laserswitch1_169", "\E8* ... sorry./"); ds_map_add(global.text_data_en, "obj_laserswitch1_170", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_laserswitch1_171", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_laserswitch1_174", "\E8* I-I'm sorry^1, it's& m-my fault you& got hurt./"); ds_map_add(global.text_data_en, "obj_laserswitch1_175", "\E8* I didn't explain the& lasers well enough^1,& and.../"); ds_map_add(global.text_data_en, "obj_laserswitch1_176", "\E3* O-oh^1, there's no& time for this now!/"); ds_map_add(global.text_data_en, "obj_laserswitch1_177", "\E8* Sorry./"); ds_map_add(global.text_data_en, "obj_laserswitch1_178", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_laserswitch1_179", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_lastbeam_230", "STOP IT!!"); ds_map_add(global.text_data_en, "obj_lastbeam_255", "STOP IT NOW!!!"); ds_map_add(global.text_data_en, "obj_lastbeam_296", "* ..."); ds_map_add(global.text_data_en, "obj_lastsans_trigger_187", "* So you finally made it./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_188", "* The end of your journey& is at hand./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_189", "* In a few moments^1, you& will meet the king./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_190", "* Together.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_191", "* You will determine the& future of this world./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_192", "* That's then./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_193", "* Now./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_194", "* You will be judged./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_195", "* You will be judged for& your every action./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_196", "* You will be judged for& every EXP you've earned./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_197", "* What's EXP?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_198", "* It's an acronym./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_199", '\W* It stands for "\Rexecution& points\W."/'); ds_map_add(global.text_data_en, "obj_lastsans_trigger_200", "* A way of quantifying the& pain you have inflicted on& others./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_201", "* When you kill someone^1,& your EXP increases./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_202", "* When you have enough EXP^1,& your LOVE increases./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_203", "* LOVE^1, too^1, is an& acronym./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_204", '\W* It stands for "\RLevel of& Violence\W."/'); ds_map_add(global.text_data_en, "obj_lastsans_trigger_205", "* A way of measuring someone's& capacity to hurt./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_206", "* The more you kill^1, the& easier it becomes to& distance yourself./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_207", "* The more you distance& yourself^1, the less you& will hurt./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_208", "* The more easily you& can bring yourself to& hurt others./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_214", "* So you finally made it.../%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_243", "* Now^1, you understand./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_244", "* It's time to begin your& judgment./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_245", "* Look inside yourself./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_246", "* Have you really done the& right thing?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_247", "* And^1, considering what& you've done.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_248", "* What will you do now?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_249", "* Take a moment to think& about this./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_268", "\TS* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_269", "\Ts*\E0 ... but you^1.&* you never gained& any LOVE./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_270", "\E1* 'course^1, that doesn't& mean you're completely& innocent or naive./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_271", "\E0* just that you kept& a certain tenderness& in your heart./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_274", "* no matter the struggles& or hardships you& faced.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_275", "* you strived to do the& right thing./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_276", "* you refused to hurt& anyone./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_277", "* even when you ran& away^1, you did it& with a smile./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_278", "* you never gained LOVE^1,& but you gained love./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_279", "* does that make sense?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_280", "* maybe not./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_283", "\E3* ..^1.&* now./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_284", "\E0* you're about to face& the greatest challenge& of your entire journey./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_285", "* your actions here.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_286", "* will determine the& fate of the entire& world./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_287", "* if you refuse to& fight.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_288", "* asgore will take& your soul and& destroy humanity./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_289", "* but if you kill& asgore and go& home.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_290", "* monsters will remain& trapped underground./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_291", "* what will you do?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_292", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_293", "* well^1, if i were you^1,& i would have thrown& in the towel by now./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_294", "\E1* but you didn't get& this far by giving& up^1, did you?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_295", "\E0* that's right./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_296", '* you have something& called "determination."/'); ds_map_add(global.text_data_en, "obj_lastsans_trigger_297", "* so as long as you& hold on.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_298", "* so as long as you& do what's in your& heart.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_299", "* i believe you can do& the right thing./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_300", "\E3* alright./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_301", "\E0* we're all counting& on you, kid./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_302", "\E2* good luck./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_361", "\TS* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_362", "\Ts*\E0 truthfully^1, it doesn't& really matter what you& said./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_363", "\E0* all that's important is& that you were honest& with yourself./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_364", "* what happens now.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_365", "* we leave up to you./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_390", "* Then why'd you& kill my& brother?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_402", "* You dirty brother& killer./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_421", "* huh^1?&* you look bored./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_422", "\E1* i get the feeling& you aren't gonna learn& anything from this./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_423", "\E0* well^1, guess I gotta& judge you then./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_424", "* come on^1.&* really?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_428", "* lv2..^1.&* seems like you messed& up the slightest amount./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_429", "\E1* welp^1.&* that's pretty sad./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_430", "\E3* you probably weren't& even aware of what you& were doing.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_431", "* and when you learned^1,& it was too late./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_432", "\E2* nah^1, just kidding./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_433", "\E1* who gets to lv2 on& accident^1?&* get outta here./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_437", "\E3* lv3.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_438", "\E1* 3's just an ok number^1,& i guess./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_439", "\E2* i'll give you a C+./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_440", "\E1* you can do better^1,& right?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_444", "\E3* hmmm..^1.&* over lv3^1, huh./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_445", "\E0* you killed some people& on purpose^1, didn't you?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_446", "\E1* that's probably bad./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_447", "\E3* though^1, maybe some& of it was in self-& defense.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_448", "\E1* i don't know^1.&* help me out here./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_449", "* i wasn't watching./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_450", "\E2* anyways^1, don't do that./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_454", "\E3* hmmm..^1.&* over lv9^1, huh./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_455", "\E0* that's over halfway to& lv20^1, the maximum./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_456", "\E1* but don't think that& means you're still 50-& percent good./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_457", "\E3* 50-percent^1, 20-percent./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_458", "\E4* those are both still& failing grades./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_459", "\E1* besides^1.&* chances are.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_460", "* i've already tried to& steer you in the right& direction./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_461", "\E0* so what can i say?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_462", "\E3* what can i say that& will change the mind of& a being like you...?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_466", "\E3* hmmm..^1.&* over lv14^1, huh./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_467", "\E1* well^1, hmmm..^1.&* judgment-wise.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_468", "\E4* you're a pretty bad& person./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_469", "* you wander around^1,& looking for people.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_470", "* killing them to take& their money./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_471", "\E3* that's just plain& messed up./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_472", "\E1* and what's worse^1, is& that as bad as you& are.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_473", "\E2* you aren't anywhere near& as bad as you could& be./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_474", "\E1* you pretty much suck& at being evil./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_475", "\E1* honestly^1, it's super& embarrassing./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_476", "\E2* but maybe you'd be& better.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_477", "\E1* at not killing anyone?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_478", "\E2* crazy idea^1, huh?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_479", "\E0* let me know how that& one goes./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_485", "* ... huh?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_486", "\E0* what's with that look& in your eye?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_487", "\E3* did you go through and& kill someone.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_488", "\E3* just to see what i'd& say about it?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_489", "\E1* wow^1./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_490", "\E2* you're a pretty gross& person^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_494", "\E1* huh^1?&* you STILL look bored./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_495", "\E2* okay then^1, consider& our session over./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_513", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_514", "\E1* wait a second./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_515", "\E1* that look on your& face while i was& talking.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_516", "\E2* you've already heard& my spiel^1, haven't you?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_517", "\E3* i suspected something& like this./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_518", "\E3* you're always acting& like you know what's& going to happen./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_519", "\E1* like you've seen it& all before./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_520", "\E3* so..^1.&* i have a request for& you./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_521", "\W*\E1 i kind of have a& \Ysecret codeword\W & that only i know./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_522", "\E0* so i know if someone& tells it to me.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_523", "\E1* they'll have to be a& time traveller./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_524", "\E2* crazy^1, right?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_525", "\E1* anyway^1, here it is.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_526", "\E3* (whisper^1, whisper)/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_527", "\E2* i'm counting on you to& come back here and& tell me that./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_528", "\E1* see you later./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_532", "\E0* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_533", "\E1* huh^1?&* do you have something& to say to me?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_534", "\E2* what^1? a codeword^1?&* can you speak a& little louder?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_535", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_536", "* did you.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_537", '\E2* ... just say "i' + "'" + 'm a& stupid doodoo butt?"/'); ds_map_add(global.text_data_en, "obj_lastsans_trigger_538", "\E1* wow^1.&* i can't believe you& would say that./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_539", "\E3* not only is that& completely infantile.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_540", "\E2* but it's also my& secret codeword./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_541", "\E3* that^1, however^1, isn't& good enough./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_542", "\W*\E1 what you need is the& \Ysecret\W secret codeword./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_543", "\E2* it's only for people& that know the secret& codeword./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_544", "\E0* anyway^1, here it is.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_545", "\E4* (whimsper^1, whimsper).../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_546", "\E2* i'm counting on you to& come back here and& tell me that./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_547", "\E1* see you later./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_553", "\E0* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_554", "\E1* huh^1?&* do you have something& to say to me?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_555", "\E2* what^1? a codeword^1?&* can you speak a& little louder?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_556", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_557", "* did you.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_558", '\E2* ... just say "i' + "'" + 'm the& legendary fartmaster?"/'); ds_map_add(global.text_data_en, "obj_lastsans_trigger_559", "\E1* wow./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_560", "\E1* that's..^1. uh..^1.&* really childish./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_561", "\E2* why would you think& that was a secret& secret codeword?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_562", "\E1* whoever told you that& is a dirty liar./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_563", "\E2* i don't have a secret& secret codeword./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_564", "\E3* however./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_565", "\E2* i do have a secret& secret triple-secret& codeword./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_566", "\E1* which you just said./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_567", "\E2* so^1, i guess you're& qualified./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_568", "\E2* here's the key to my& room./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_569", "\E3* it's time.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_570", "* you learned the truth./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_571", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_572", "* (When you looked^1, the key was& already on your keychain.)/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_578", "\E0* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_579", "\E1* huh^1?&* triple secret codeword?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_580", "\E2* nah^1, i'm out of& material./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_581", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_582", "* (You felt something on your& keychain.)/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_634", "\E0* heya./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_635", "\E1* you've been busy^1,& huh?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_636", "* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_637", "\E0* so^1, i've got a& question for ya./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_638", "\E3* do you think even& the worst person can& change...?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_639", "\E3* that everybody can be& a good person^1, if& they just try?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_643", "\E0* heya./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_644", "\E1* you look frustrated& about something./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_645", "\E4* guess i'm pretty good& at my job^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_650", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_651", "\E1* that's the expression& of someone who's died& twice in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_652", "\E2* suffice to say^1, you& look really..^1.&* unsatisfied./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_653", "\E3* all right./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_654", "\E4* how 'bout we make it& a third?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_659", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_660", "\E1* that's the expression& of someone who's died& thrice in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_661", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_662", '\E1* hey^1, what comes after& "thrice^1," anyway?/'); ds_map_add(global.text_data_en, "obj_lastsans_trigger_663", "\E4* wanna help me find out?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_668", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_669", "\E1* that's the expression& of someone who's died& quice in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_670", "\E1* quice^1?&* frice?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_671", "\E4* welp^1, won't have to& use it again anyways./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_676", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_677", "\E1* that's the expression& of someone who's died& five times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_678", "\E2* convenient^1, huh^1?&* that's one for each& finger./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_679", "\E3* but soon.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_680", "\E4* you'll need a cool& mutant hand to count& all of your deaths./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_685", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_686", "\E1* that's the expression& of someone who's died& six times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_687", "\E2* that's the number of& fingers on a mutant& hand./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_688", "\E3* but soon.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_689", "\E4* you'll need to find& a mutant hand with& even more fingers./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_694", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_695", "\E1* that's the expression& of someone who's died& seven times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_696", "\E0* hey^1, that's good^1.&* seven's supposed to be& a lucky number./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_697", "\E2* who knows^1, maybe& you'll hit the& jackpot.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_698", "\E4* and that number will& multiply tenfold./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_703", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_704", "\E1* that's the expression& of someone who's died& eight times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_705", "\E2* that's the number of& fingers on a spider./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_706", "\E3* but soon.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_707", "\E1* wait^1, don't spiders& have legs?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_713", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_714", "\E1* that's the expression& of someone who's died& seven times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_715", "\E1* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_716", "\E2* nope^1, wait^1, that's& definitely nine^1, sorry./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_717", "\E4* or was it ten?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_723", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_724", "\E1* that's the expression& of someone who's died& ten times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_725", "\E2* hey^1, congrats^1!&* the big one-oh!/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_726", "\E1* let's invite all your& friends over for a& big shindig./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_727", "\E2* we can have pie^1, and& hot dogs^1, and.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_728", "\E3* hmmm..^1. wait^1.&* something's not right./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_729", "\E4* you don't have any& friends./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_735", "\E0* hmm^1.&* that expression.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_736", "\E1* that's the expression& of someone who's died& eleven times in a row./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_737", "\E2* well^1, give or take./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_738", "\E1* there's nuance to& this stuff./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_739", "\E2* don't think i'll be& able to count very& well from here./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_740", "\E1* count for me^1, ok?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_741", "\E4* we'll start from 12./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_747", "\E0* let's just get to& the point./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_752", "\E0* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_753", "\E1* that expression that& you're wearing.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_754", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_755", "\E4* well^1, i won't grace& it with a description./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_759", "\E0* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_760", "\E1* that expression that& you're wearing.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_761", "\E3* .../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_762", "\E4* you're really kind& of a freak^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_786", "\E3* heh heh heh heh.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_787", "\E1* all right./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_788", "\E3* well^1, here's a better& question./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_789", "\E4* do you wanna have& a bad time?/"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_790", "\E3* 'cause if you take& another step& forward.../"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_791", "\E4* you are REALLY not& going to like what& happens next./%%"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_815", "\E3* welp./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_817", "\E3* sorry^1, old lady./"); ds_map_add(global.text_data_en, "obj_lastsans_trigger_818", "* this is why i never& make promises./%%"); ds_map_add(global.text_data_en, "obj_latchkey_71", "* (You took the key and& put it on your phone's& key-chain.)/%%"); ds_map_add(global.text_data_en, "obj_lemonbread_175", "But&nobody&came."); ds_map_add(global.text_data_en, "obj_lemonbread_176", "Do you&think&I'm&pretty?"); ds_map_add(global.text_data_en, "obj_lemonbread_177", "That's&what&they all&say."); ds_map_add(global.text_data_en, "obj_lemonbread_178", "Stay&here&with&me..."); ds_map_add(global.text_data_en, "obj_lemonbread_196", "Welcome&to my&special&hell."); ds_map_add(global.text_data_en, "obj_lemonbread_200", "..."); ds_map_add(global.text_data_en, "obj_lemonbread_202", "Life's&flashing&before&my teeth"); ds_map_add(global.text_data_en, "obj_lemonbread_203", "I've&felt&this&before."); ds_map_add(global.text_data_en, "obj_lemonbread_207", "%%%"); ds_map_add(global.text_data_en, "obj_lemonbread_429", "* Smells like sweet lemons."); ds_map_add(global.text_data_en, "obj_lemonbread_433", "* You hear the melody of& pulsating flesh."); ds_map_add(global.text_data_en, "obj_lemonbread_434", "* Could this be goodbye!?"); ds_map_add(global.text_data_en, "obj_lemonbread_435", "* Monster has low HP."); ds_map_add(global.text_data_en, "obj_lemonbread_468", "* You called for help^1.&* But nobody came./^"); ds_map_add(global.text_data_en, "obj_lemonbread_479", "* You hum a familiar tune^1.&* Lemon Bread's body shakes.../^"); ds_map_add(global.text_data_en, "obj_lemonbread_483", "* You hum a familiar tune^1.&* Nothing else happened./^"); ds_map_add(global.text_data_en, "obj_lemonbread_488", "* You hum a familiar tune^1.&* Lemon Bread seems to& remember something./^"); ds_map_add(global.text_data_en, "obj_lemonbread_501", "* You screamed out^1.&* But nobody came./^"); ds_map_add(global.text_data_en, "obj_lemonbread_512", "* You flexed your arm^1.&* Lemon Bread's muscle shakes.../^"); ds_map_add(global.text_data_en, "obj_lemonbread_516", "* You flexed your arm^1.&* Nothing else happened./^"); ds_map_add(global.text_data_en, "obj_lemonbread_521", "* You flexed your arm^1.&* Lemon Bread seems to& remember something./^"); ds_map_add(global.text_data_en, "obj_lemonbread_536", "* You let Lemon Bread be^1.&* Lemon Bread's teeth shake.../^"); ds_map_add(global.text_data_en, "obj_lemonbread_540", "* You let Lemon Bread be^1.&* Nothing else happened./^"); ds_map_add(global.text_data_en, "obj_lemonbread_545", "* You let Lemon Bread be^1.&* Lemon Bread seems to& remember something./^"); ds_map_add(global.text_data_en, "obj_lemonbread_556", "* You cried as loud as you& could^1.&* But nobody came./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_204", "(Pant&pant)"); ds_map_add(global.text_data_en, "obj_lesserdoge_205", "(Wag&wag)"); ds_map_add(global.text_data_en, "obj_lesserdoge_206", "(Thinks&of&food)"); ds_map_add(global.text_data_en, "obj_lesserdoge_207", "(Tiny&bark)"); ds_map_add(global.text_data_en, "obj_lesserdoge_211", "(Pants&fast)"); ds_map_add(global.text_data_en, "obj_lesserdoge_214", "(Pant!&Pant!)"); ds_map_add(global.text_data_en, "obj_lesserdoge_215", "(Excited&noises)"); ds_map_add(global.text_data_en, "obj_lesserdoge_216", "(Motor&revving)"); ds_map_add(global.text_data_en, "obj_lesserdoge_217", "(Plane&takeoff)"); ds_map_add(global.text_data_en, "obj_lesserdoge_218", "(Kettle&whistle)"); ds_map_add(global.text_data_en, "obj_lesserdoge_219", "(...)"); ds_map_add(global.text_data_en, "obj_lesserdoge_220", "(Faraway&bark)"); ds_map_add(global.text_data_en, "obj_lesserdoge_221", "(...)"); ds_map_add(global.text_data_en, "obj_lesserdoge_222", "(Bark)"); ds_map_add(global.text_data_en, "obj_lesserdoge_223", "(Pant&pant)"); ds_map_add(global.text_data_en, "obj_lesserdoge_224", "%%%"); ds_map_add(global.text_data_en, "obj_lesserdoge_420", "* Lesser Dog cocks its head& to one side."); ds_map_add(global.text_data_en, "obj_lesserdoge_421", "* Lesser Dog thinks your& weapon is a dog treat."); ds_map_add(global.text_data_en, "obj_lesserdoge_422", "* Lesser Dog is really not& paying attention."); ds_map_add(global.text_data_en, "obj_lesserdoge_423", "* Smells like dog chow."); ds_map_add(global.text_data_en, "obj_lesserdoge_424", "* Lesser Dog is barking& excitedly."); ds_map_add(global.text_data_en, "obj_lesserdoge_425", "* Lesser Dog is overstimulated."); ds_map_add(global.text_data_en, "obj_lesserdoge_426", "* Lesser Dog shows no signs& of stopping."); ds_map_add(global.text_data_en, "obj_lesserdoge_427", "* Lesser Dog is lowering."); ds_map_add(global.text_data_en, "obj_lesserdoge_428", "* Lesser Dog is learning& to read."); ds_map_add(global.text_data_en, "obj_lesserdoge_429", "* Lesser Dog is whining& because it can't see& you."); ds_map_add(global.text_data_en, "obj_lesserdoge_430", "* Hello there."); ds_map_add(global.text_data_en, "obj_lesserdoge_431", "* Lesser Dog is questioning& your choices."); ds_map_add(global.text_data_en, "obj_lesserdoge_432", "* Lesser Dog has gone where& no Dog has gone before."); ds_map_add(global.text_data_en, "obj_lesserdoge_433", "* Lesser Dog tucks its tail& between its legs."); ds_map_add(global.text_data_en, "obj_lesserdoge_449", "* LESSER DOG - ATK 12 DEF 2&* Wields a stone dogger made& of pomer-granite./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_457", "* You barely lifted your& hand and Lesser Dog& got excited./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_458", "* You lightly touched the& Dog^1.&* It's already overexcited.../^"); ds_map_add(global.text_data_en, "obj_lesserdoge_459", "* You pet the Dog.&* It raises its head up& to meet your hand./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_460", "* You pet the Dog.&* It was a good Dog./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_461", "* You pet the Dog.&* Its excitement knows no& bounds./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_462", "* Critical pet!&* Dog excitement increased./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_463", "* You have to jump up& to pet the Dog./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_464", "* You don't even pet it^1.&* It gets more excited./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_465", "* There is no way to& stop this madness./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_466", "* Lesser Dog enters the& realm of the clouds./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_467", "* You call the Dog but it& is too late^1.&* It cannot hear you./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_468", "* .../^"); ds_map_add(global.text_data_en, "obj_lesserdoge_469", "* You can reach Lesser Dog& again./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_470", "* You pet Lesser Dog./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_471", "* It's possible that you& may have a problem./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_472", "* Lesser Dog is unpettable& but appreciates the attempt./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_473", "* Perhaps mankind was not& meant to pet this much./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_474", "* It continues./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_475", "* Lesser Dog is beyond& your reach./^"); ds_map_add(global.text_data_en, "obj_lesserdoge_476", "* Really.../^"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_70", "* Beautiful^1.&* An error message./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_73", "* That look in your eye.../"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_74", "* You're someone that has& difficulty solving Junior& Jumble^1, aren't you?/%%"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_78", "* That look in your eye.../"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_79", "* You're someone that has& trouble doing crosswords^1,& aren't you?/%%"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_84", "* That look in your eye.../"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_85", "* You think Sudoku is just& moderately challenging^1,& don't you?/%%"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_92", "* The greatest struggle of& my life is over.../"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_93", "* I just solved today's& Junior Jumble./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_97", "* The greatest struggle of& my life is over.../"); ds_map_add(global.text_data_en, "obj_librarynpc_jumbler_98", "* I just solved today's& crossword./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard1_70", "* Welcome to the library^1.&* Yes^1, we know^1.&* The sign is misspelled./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard1_73", "* Yes^1, we know^1.&* The sign is misspelled./"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard1_74", "* We have someone working on& it!/%%"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard1_79", "* Welcome to the library./"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard1_80", "* This is the last day we'll& be open^1, so make as much& noise as you want./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_70", "* I love working on the& newspaper./"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_71", "* There's so little to report& that we just fill it with& comics and games./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_75", "* Yes^1.&* I illustrate all of the& comics myself./"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_76", "* Yes^1.&* I give everyone huge beautiful& eyes and giant muscles./%%"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_81", "* Oh my^1, there's so much& news to report^1, I don't know& where to begin!/"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_82", '* How about this headline..^1.&* "Monsters Go Free From The& Underground."/'); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_83", "* Nah^1, that doesn't have& enough pizazz.../"); ds_map_add(global.text_data_en, "obj_librarynpc_lizard2_84", '* How about "Top 10 Monsters& You Won' + "'" + 't Believe Got Freed& From The Underground?"/%%'); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_70", "* (cough, cough)/"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_71", "* When I was younger^1, my teachers& gave me word searches when& they ran out of assignments./"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_72", "* I thought they were a waste& of time./"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_73", "* But look at me now.../"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_74", "* I'm the number-one word-search& creator in the entire& underground!/%%"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_78", "* (cough^1, cough)/"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_79", "* There's a day I just don't& want to work./"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_80", '* It' + "'" + 's called "Today."/%%'); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_85", "* This will be our newspaper's& last issue.../"); ds_map_add(global.text_data_en, "obj_librarynpc_wordsearch_86", '* Why don' + "'" + 't we just put a& big "THE END" on the front& and call it a day?/%%'); ds_map_add(global.text_data_en, "obj_lock_and_key_66", "* (The way is blocked by two& padlocks.^1)&* (There's a note attached.)/"); ds_map_add(global.text_data_en, "obj_lock_and_key_67", "* (Howdy^1! I'm in the garden.)/"); ds_map_add(global.text_data_en, "obj_lock_and_key_68", "* (If you have anything you& need to get off your chest^1,& please don't hesitate to come.)/"); ds_map_add(global.text_data_en, "obj_lock_and_key_69", "* (The keys are in the kitchen& and the hallway.)/%%"); ds_map_add(global.text_data_en, "obj_lock_and_key_73", "\R* (He leaves them in the& kitchen and the hallway.)/%%"); ds_map_add(global.text_data_en, "obj_lock_and_key_78", "* (You'll need both keys to& get through.)/%%"); ds_map_add(global.text_data_en, "obj_lock_and_key_82", "\R* (There are two keys.)/%%"); ds_map_add(global.text_data_en, "obj_lock_and_key_90", "* (You unlocked the chain.)/%%"); ds_map_add(global.text_data_en, "obj_lock_and_key_94", "\R* (I unlocked the chain.)/%%"); ds_map_add(global.text_data_en, "obj_longsnail_64", "* Snail snail..^1.&* (A long journey extends& in front of you...)/"); ds_map_add(global.text_data_en, "obj_longsnail_65", "* Snail snail..^1.&* (Reach far and stretch& beyond the horizons.)/"); ds_map_add(global.text_data_en, "obj_longsnail_66", "* Snail snail^1.&* (So snaileth Sam Byool.)/%%"); ds_map_add(global.text_data_en, "obj_longsnail_70", "* Snail snail./"); ds_map_add(global.text_data_en, "obj_longsnail_71", "* (Good gosh^1, don't I look& like a perfectly normal& snail?)/%%"); ds_map_add(global.text_data_en, "obj_longsnail_76", "* Snail snail^1.&* (You reached the end of& your extensive journey.)/"); ds_map_add(global.text_data_en, "obj_longsnail_77", "* Snail snail^1.&* (What a long trip^1! Remember& to stretch your muscles.)/%%"); ds_map_add(global.text_data_en, "obj_loox_197", "I've got&my eye&on you."); ds_map_add(global.text_data_en, "obj_loox_198", "Don't&point&that&at me."); ds_map_add(global.text_data_en, "obj_loox_199", "Quit&staring&at me."); ds_map_add(global.text_data_en, "obj_loox_200", "What an&eyesore."); ds_map_add(global.text_data_en, "obj_loox_201", "How&about a&staring&contest?"); ds_map_add(global.text_data_en, "obj_loox_202", "Please&don't&pick on&me."); ds_map_add(global.text_data_en, "obj_loox_205", "Finally&someone&gets it."); ds_map_add(global.text_data_en, "obj_loox_209", "You rude&little&snipe!"); ds_map_add(global.text_data_en, "obj_loox_213", "%%%"); ds_map_add(global.text_data_en, "obj_loox_403", "* Loox is gazing at you."); ds_map_add(global.text_data_en, "obj_loox_404", "* Loox is staring right& through you."); ds_map_add(global.text_data_en, "obj_loox_405", "* Loox gnashes its teeth."); ds_map_add(global.text_data_en, "obj_loox_406", "* Smells like eyedrops."); ds_map_add(global.text_data_en, "obj_loox_407", "* Loox has gone bloodshot."); ds_map_add(global.text_data_en, "obj_loox_408", "* Loox doesn't care about& fighting anymore."); ds_map_add(global.text_data_en, "obj_loox_409", "* Loox is watering."); ds_map_add(global.text_data_en, "obj_loox_425", "* LOOX - ATK 6 DEF 6&* Don't pick on him.&* Family name: Eyewalker/^"); ds_map_add(global.text_data_en, "obj_maddummy_259", "\E1OWWWW^1, you&DUMMIES!!/"); ds_map_add(global.text_data_en, "obj_maddummy_260", "\XWatch where you're&aiming your \RMAGIC\X &attacks!/"); ds_map_add(global.text_data_en, "obj_maddummy_261", "\E3.../"); ds_map_add(global.text_data_en, "obj_maddummy_262", "\XHey^1!&You^1! \E2Forget&I said anything&about \RMAGIC\X!!!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_319", "Foolish^1.&Foolish^1!&FOOLISH!/"); ds_map_add(global.text_data_en, "obj_maddummy_320", "Even if you attack&my vessel^1, you'll&NEVER hurt me!/"); ds_map_add(global.text_data_en, "obj_maddummy_321", "I'm still&incorporeal^1, you&DUMMY!!!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_422", "Foolish.&Foolish!&FOOLISH!"); ds_map_add(global.text_data_en, "obj_maddummy_423", "Futile.&Futile!&FUTILE!"); ds_map_add(global.text_data_en, "obj_maddummy_424", "Pitiful.&Pitiful!&PITIFUL!"); ds_map_add(global.text_data_en, "obj_maddummy_425", "Feeble.&Feeble!&FEEBLE!"); ds_map_add(global.text_data_en, "obj_maddummy_429", " I'll defeat you and& take your SOUL!"); ds_map_add(global.text_data_en, "obj_maddummy_430", " I'll use your SOUL& to cross the barrier!"); ds_map_add(global.text_data_en, "obj_maddummy_431", " I'll stand in the& window of a fancy& store!"); ds_map_add(global.text_data_en, "obj_maddummy_432", "\E3 THEN EVERYTHING I& WANT WILL BE MINE!"); ds_map_add(global.text_data_en, "obj_maddummy_433", "\E2 Huh?& Yeah, I guess& that'll avenge my& cousin."); ds_map_add(global.text_data_en, "obj_maddummy_434", "\E0 What was their name& again...?"); ds_map_add(global.text_data_en, "obj_maddummy_435", " Whatever.& Whatever!& WHATEVER!!"); ds_map_add(global.text_data_en, "obj_maddummy_441", "DUMMY&BOTS!&MAGIC&MISSILE!"); ds_map_add(global.text_data_en, "obj_maddummy_442", "DUMMY&BOTS!&TRY&AGAIN!"); ds_map_add(global.text_data_en, "obj_maddummy_443", "DUMMY&BOTS!&You're&awful???"); ds_map_add(global.text_data_en, "obj_maddummy_444", "DUMMY&BOTS!&FINAL&ATTACK!"); ds_map_add(global.text_data_en, "obj_maddummy_459", " (Wait^1, is DUMMY& a compliment...?)"); ds_map_add(global.text_data_en, "obj_maddummy_465", "%%%"); ds_map_add(global.text_data_en, "obj_maddummy_1152", "* Mad Dummy is doing an armless& ska dance."); ds_map_add(global.text_data_en, "obj_maddummy_1153", "* Mad Dummy is bossing around& its bullets."); ds_map_add(global.text_data_en, "obj_maddummy_1154", "* Mad Dummy glares into a& mirror^1, then turns to you& with the same expression."); ds_map_add(global.text_data_en, "obj_maddummy_1155", "* Mad Dummy is hopping mad."); ds_map_add(global.text_data_en, "obj_maddummy_1156", "* Smells like a clothing& store."); ds_map_add(global.text_data_en, "obj_maddummy_1157", "* This message will NEVER& happen."); ds_map_add(global.text_data_en, "obj_maddummy_1158", "* Mad Dummy is getting cotton& all over the dialogue box."); ds_map_add(global.text_data_en, "obj_maddummy_1174", "* MAD DUMMY - ATK 30 DEF YES&* Because they're a ghost^1,& physical attacks will fail./^"); ds_map_add(global.text_data_en, "obj_maddummy_1194", "* You talk to the DUMMY^1.&* .../"); ds_map_add(global.text_data_en, "obj_maddummy_1195", "* It doesn't seem much for& conversation./"); ds_map_add(global.text_data_en, "obj_maddummy_1196", "* No one is happy with this./^"); ds_map_add(global.text_data_en, "obj_maddummy_1259", "* Mad Dummy is looking& nervous."); ds_map_add(global.text_data_en, "obj_maddummy_1313", "* Mad Dummy is getting cotton& all over the dialogue box."); ds_map_add(global.text_data_en, "obj_maddummy_1329", "\E1HEY GUYS!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_1370", "\E0Dummies^1.&Dummies^1!&DUMMIES!/"); ds_map_add(global.text_data_en, "obj_maddummy_1371", "\E1Remember how I&said NOT to&shoot at me?/"); ds_map_add(global.text_data_en, "obj_maddummy_1372", "\E0Well.../"); ds_map_add(global.text_data_en, "obj_maddummy_1373", "\E3FAILURES^1!&YOU'RE FIRED^1!&YOU'RE ALL BEING&REPLACED!!!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_1414", "\E0Hahaha^1.&Hahaha^1!&HAHAHA!/"); ds_map_add(global.text_data_en, "obj_maddummy_1415", "Now you'll see&my true power:/"); ds_map_add(global.text_data_en, "obj_maddummy_1416", "Relying on people&that aren't garbage!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_1420", "* Mechanical whirrs fill& the room."); ds_map_add(global.text_data_en, "obj_maddummy_1464", "\E2(N..^1. no way!)/"); ds_map_add(global.text_data_en, "obj_maddummy_1465", "\E2(These guys are&even WORSE than&the other guys!)/"); ds_map_add(global.text_data_en, "obj_maddummy_1466", "\E3Who cares^1.&Who cares^1!&WHO CARES!!/"); ds_map_add(global.text_data_en, "obj_maddummy_1467", "I DON'T NEED&FRIENDS!!!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_1500", "\E3I'VE GOT&KNIVES!!!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_1539", "\E0I'm..^1./"); ds_map_add(global.text_data_en, "obj_maddummy_1540", "\E2Out of knives./"); ds_map_add(global.text_data_en, "obj_maddummy_1541", "\E3BUT IT DOESN'T&MATTER!!!/"); ds_map_add(global.text_data_en, "obj_maddummy_1542", "YOU CAN'T HURT&ME AND I CAN'T&HURT YOU!/"); ds_map_add(global.text_data_en, "obj_maddummy_1543", "YOU'LL BE STUCK&FIGHTING ME.../"); ds_map_add(global.text_data_en, "obj_maddummy_1544", "Forever./"); ds_map_add(global.text_data_en, "obj_maddummy_1545", "Forever!/"); ds_map_add(global.text_data_en, "obj_maddummy_1546", "FOREVER!!!!/"); ds_map_add(global.text_data_en, "obj_maddummy_1547", "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%"); ds_map_add(global.text_data_en, "obj_maddummy_1548", "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%"); ds_map_add(global.text_data_en, "obj_maddummy_1549", "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%"); ds_map_add(global.text_data_en, "obj_maddummy_1550", "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%"); ds_map_add(global.text_data_en, "obj_maddummy_1613", "\E2Wh..^1.&What the heck is&this!?/"); ds_map_add(global.text_data_en, "obj_maddummy_1614", "\E3Ergh^1!&Acid rain!?!/"); ds_map_add(global.text_data_en, "obj_maddummy_1615", "Oh^1, FORGET IT^1!&I'm outta here!/%%"); ds_map_add(global.text_data_en, "obj_maddummy_1654", "... sorry^1, i&interrupted you^1,&didn't i?/"); ds_map_add(global.text_data_en, "obj_maddummy_1655", "as soon as i came&over^1, your friend&immediately left.../"); ds_map_add(global.text_data_en, "obj_maddummy_1656", "oh no..^1.&you guys looked&like you were having&fun.../"); ds_map_add(global.text_data_en, "obj_maddummy_1657", "oh no..^1.&i just wanted to&say hi.../"); ds_map_add(global.text_data_en, "obj_maddummy_1658", "oh no.................................................%%"); ds_map_add(global.text_data_en, "obj_maddummy_1663", "oh wait..^1. didn't you&attack me before.../"); ds_map_add(global.text_data_en, "obj_maddummy_1664", "uhhh..^1.&that's awkward./"); ds_map_add(global.text_data_en, "obj_maddummy_1665", "sorry^1.&have a nice day./%%"); ds_map_add(global.text_data_en, "obj_mainend_158", "* (Ring^1, ring...)/"); ds_map_add(global.text_data_en, "obj_mainend_160", "* heya./"); ds_map_add(global.text_data_en, "obj_mainend_161", "\E1* is anyone there...?/"); ds_map_add(global.text_data_en, "obj_mainend_162", "\E2* well^1, i'll just leave& a message.../%%"); ds_map_add(global.text_data_en, "obj_mainend_169", "\E1* is anyone there...?/"); ds_map_add(global.text_data_en, "obj_mainend_170", "\E2* well..^1. just calling& to say./"); ds_map_add(global.text_data_en, "obj_mainend_171", "\E1* you made a snowman& really happy./"); ds_map_add(global.text_data_en, "obj_mainend_172", "\E2* ... guess i should& say something else^1,& too./%%"); ds_map_add(global.text_data_en, "obj_mainend_177", "* heya./"); ds_map_add(global.text_data_en, "obj_mainend_178", "\E2* well..^1. just calling& to say./"); ds_map_add(global.text_data_en, "obj_mainend_179", "\E1* it's been a while^1.&* shouldn't you SAVE?/"); ds_map_add(global.text_data_en, "obj_mainend_180", "\E2* ... guess i should& say something else^1,& too./%%"); ds_map_add(global.text_data_en, "obj_mainend_186", "\E1* is anyone there...?/"); ds_map_add(global.text_data_en, "obj_mainend_187", "\E2* well..^1. just calling& to ask./"); ds_map_add(global.text_data_en, "obj_mainend_188", "\E1* did you ever take& off that gross& bandage...?/"); ds_map_add(global.text_data_en, "obj_mainend_189", "\E2* ... guess i should& say something else^1,& too./%%"); ds_map_add(global.text_data_en, "obj_mainend_195", "\E1* is anyone there...?/"); ds_map_add(global.text_data_en, "obj_mainend_196", "\E2* well..^1. just calling& to ask./"); ds_map_add(global.text_data_en, "obj_mainend_197", "\E1* did you ever get& something to eat?/"); ds_map_add(global.text_data_en, "obj_mainend_198", "\E2* ... guess i should& say something else^1,& too./%%"); ds_map_add(global.text_data_en, "obj_mainend_204", "\E1* is anyone there...?/"); ds_map_add(global.text_data_en, "obj_mainend_205", "\E2* well..^1. just calling& to ask./"); ds_map_add(global.text_data_en, "obj_mainend_206", "\E1* you really like to& challenge yourself^1,& huh...?/"); ds_map_add(global.text_data_en, "obj_mainend_207", "\E2* well..^1. good job^1./"); ds_map_add(global.text_data_en, "obj_mainend_208", "\E1* just promise not to& brag about it^1,& okay?/"); ds_map_add(global.text_data_en, "obj_mainend_209", "\E2* ... guess i should& say something else^1,& too./%%"); ds_map_add(global.text_data_en, "obj_mainend_214", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_215", "* alright^1, i've got the& number./%%"); ds_map_add(global.text_data_en, "obj_mainend_250", "* so..^1.&* it's been a while./"); ds_map_add(global.text_data_en, "obj_mainend_251", "\E0* the queen returned^1, and& is now ruling over& the underground./"); ds_map_add(global.text_data_en, "obj_mainend_252", "* she's enstated a new& policy.../"); ds_map_add(global.text_data_en, "obj_mainend_253", "\E3* all the humans who fall& here will be treated& not as enemies.../"); ds_map_add(global.text_data_en, "obj_mainend_254", "\E0* but as friends./"); ds_map_add(global.text_data_en, "obj_mainend_255", "\E1* it's probably for the& best^1, anyway./"); ds_map_add(global.text_data_en, "obj_mainend_256", "\E0* the human souls the king& gathered.../"); ds_map_add(global.text_data_en, "obj_mainend_257", "\E3* seem to have& disappeared./"); ds_map_add(global.text_data_en, "obj_mainend_258", "\E1* so^1, uh^1, that plan& ain't happening any& time soon./"); ds_map_add(global.text_data_en, "obj_mainend_263", "* but even though people& are heartbroken over& the king.../"); ds_map_add(global.text_data_en, "obj_mainend_264", "\E1* ... and things are& looking grim for our& freedom.../"); ds_map_add(global.text_data_en, "obj_mainend_265", "\E0* the queen's trying her& best not to let us& give up hope./"); ds_map_add(global.text_data_en, "obj_mainend_267", "\E1* so^1, uh^1, hey.../"); ds_map_add(global.text_data_en, "obj_mainend_268", "\E1* if we're not giving& up down here.../"); ds_map_add(global.text_data_en, "obj_mainend_269", "\E2* don't give up wherever& you are^1, ok?/"); ds_map_add(global.text_data_en, "obj_mainend_270", "\E3* who knows how long& it will take.../"); ds_map_add(global.text_data_en, "obj_mainend_271", "\E0* but we will get out& of here./"); ds_map_add(global.text_data_en, "obj_mainend_272", "\E2* that's a promise./"); ds_map_add(global.text_data_en, "obj_mainend_274", "SANS!!!&WHO ARE YOU&TALKING TO???/"); ds_map_add(global.text_data_en, "obj_mainend_276", "* oh^1, nobody./"); ds_map_add(global.text_data_en, "obj_mainend_278", "WHAT!^1?&NOBODY!?/"); ds_map_add(global.text_data_en, "obj_mainend_279", "\E0CAN I TALK TO&THEM TOO???/"); ds_map_add(global.text_data_en, "obj_mainend_281", "* here^1, knock yourself& out./%%"); ds_map_add(global.text_data_en, "obj_mainend_292", "WAIT A SECOND.../"); ds_map_add(global.text_data_en, "obj_mainend_293", "\E1I RECOGNIZE THIS&NUMBER!!!/"); ds_map_add(global.text_data_en, "obj_mainend_294", "\E0ATTENTION^1, HUMAN!/"); ds_map_add(global.text_data_en, "obj_mainend_295", "\E2I^1, THE GREAT&PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_mainend_296", "\E0AM NOW CAPTAIN OF&THE ROYAL GUARD!/"); ds_map_add(global.text_data_en, "obj_mainend_297", "\E2IT'S EVERYTHING I'VE&EVER DREAMED OF.../"); ds_map_add(global.text_data_en, "obj_mainend_298", "\E3EXCEPT^1, INSTEAD&OF FIGHTING^1, WE&JUST WATER FLOWERS./"); ds_map_add(global.text_data_en, "obj_mainend_299", "\E0SO THAT'S EVER-&SO-SLIGHTLY&DIFFERENT./"); ds_map_add(global.text_data_en, "obj_mainend_300", "\E0AND^1, WE'RE HELPING&DR. ALPHYS&WITH HER RESEARCH!/"); ds_map_add(global.text_data_en, "obj_mainend_301", "\E0SHE'S GONNA FIND A&WAY TO GET US OUT&OF HERE./"); ds_map_add(global.text_data_en, "obj_mainend_302", "UNDYNE IS HELPING&HER TOO!/"); ds_map_add(global.text_data_en, "obj_mainend_303", "\E3THOUGH^1, TO BE&HONEST^1, HER METHOD&OF HELPING.../"); ds_map_add(global.text_data_en, "obj_mainend_304", "\E2SEEMS KIND OF.../"); ds_map_add(global.text_data_en, "obj_mainend_305", "\E3EXPLOSION-INDUCING./"); ds_map_add(global.text_data_en, "obj_mainend_306", "\E0BUT I THINK ALPHYS&LIKES HAVING HER&AROUND./"); ds_map_add(global.text_data_en, "obj_mainend_307", "\E5UH OH!!!/%%"); ds_map_add(global.text_data_en, "obj_mainend_311", "\E0HEY!!^1! HUMAN!!!/"); ds_map_add(global.text_data_en, "obj_mainend_312", "HOW ARE YOU DOING^1?&I'M DOING FINE!!!/"); ds_map_add(global.text_data_en, "obj_mainend_313", "\E3WELL, BESIDES ONE&THING.../"); ds_map_add(global.text_data_en, "obj_mainend_314", "\E3THE QUEEN&DISBANDED THE&ROYAL GUARD./"); ds_map_add(global.text_data_en, "obj_mainend_315", "SINCE WE DON'T&HAVE TO FIGHT&HUMANS ANYMORE./"); ds_map_add(global.text_data_en, "obj_mainend_316", "\E0WOW!!!/"); ds_map_add(global.text_data_en, "obj_mainend_317", "\E3I HAVE NO IDEA&WHAT TO DO&WITH MY LIFE./"); ds_map_add(global.text_data_en, "obj_mainend_318", "\E0BUT^1, THAT'S&OKAY!/"); ds_map_add(global.text_data_en, "obj_mainend_319", "BECAUSE I'M&STILL WORKING&HARD!/"); ds_map_add(global.text_data_en, "obj_mainend_320", "\E4EVEN IF IT'S&ON NOTHING AT&ALL!/"); ds_map_add(global.text_data_en, "obj_mainend_321", "\E0SO DON'T FEEL&BAD!/"); ds_map_add(global.text_data_en, "obj_mainend_322", "PAPYRUS IS FINE!/"); ds_map_add(global.text_data_en, "obj_mainend_323", "\E5UNDYNE IS THE&ONE THAT'S GOT&IT BAD!/"); ds_map_add(global.text_data_en, "obj_mainend_324", "\E3SHE LOST HER&JOB.../"); ds_map_add(global.text_data_en, "obj_mainend_325", "THEN SHE LOST&HER HOUSE.../"); ds_map_add(global.text_data_en, "obj_mainend_326", "\E2IT WAS SAD..^1.&BUT WE'RE TAKING&CARE OF HER!/"); ds_map_add(global.text_data_en, "obj_mainend_327", "\E0SHE LIVES ON&OUR COUCH NOW./"); ds_map_add(global.text_data_en, "obj_mainend_328", "IT'S LIKE A&SLEEPOVER EVERY&NIGHT!/"); ds_map_add(global.text_data_en, "obj_mainend_329", "A SLEEPOVER&THERE'S NO&ESCAPE FROM./"); ds_map_add(global.text_data_en, "obj_mainend_330", "OH^1, WE GAVE HER&A JOB^1, TOO./"); ds_map_add(global.text_data_en, "obj_mainend_331", "\E3SANS HIRED HER AT&HIS ILLEGAL HOT&DOG STAND./"); ds_map_add(global.text_data_en, "obj_mainend_332", "\E5SHE HATES WORKING&THERE!/"); ds_map_add(global.text_data_en, "obj_mainend_333", "\E3BUT SHE MAKES&A MEAN HOT DOG./"); ds_map_add(global.text_data_en, "obj_mainend_334", "\E3.../"); ds_map_add(global.text_data_en, "obj_mainend_335", "\E5OH YEAH./"); ds_map_add(global.text_data_en, "obj_mainend_338", "I DON'T KNOW HOW&TO PUT THIS^1,&BUT.../"); ds_map_add(global.text_data_en, "obj_mainend_339", "\E3SHE^1, UM^1, REALLY&HATES YOU NOW./"); ds_map_add(global.text_data_en, "obj_mainend_340", "\E6EVEN MORE THAN&SHE EVER HAS./"); ds_map_add(global.text_data_en, "obj_mainend_341", "IT'S BECAUSE SHE&MADE FRIENDS WITH&YOU^1, THEN.../"); ds_map_add(global.text_data_en, "obj_mainend_342", "\E5SHE SAID YOU&KILLED SOMEONE?/"); ds_map_add(global.text_data_en, "obj_mainend_343", "\E3I KNOW^1, THAT&SOUNDS RIDICULOUS&DOESN'T IT?/"); ds_map_add(global.text_data_en, "obj_mainend_344", "\E6BUT SHE FEELS SO&HURT AND BETRAYED./"); ds_map_add(global.text_data_en, "obj_mainend_345", "AND ANGRY AT&HERSELF^1, TOO./"); ds_map_add(global.text_data_en, "obj_mainend_346", "SHE SAYS.../"); ds_map_add(global.text_data_en, "obj_mainend_347", "SHE DOESN'T&UNDERSTAND WHY.../"); ds_map_add(global.text_data_en, "obj_mainend_348", "SHE EVER LET&HERSELF BECOME&FRIENDS WITH YOU./"); ds_map_add(global.text_data_en, "obj_mainend_349", "THAT SHE KNEW&WHAT HUMANS WERE&LIKE.../"); ds_map_add(global.text_data_en, "obj_mainend_350", "\E3AND YET SHE&STILL FAILED TO&RESIST./"); ds_map_add(global.text_data_en, "obj_mainend_351", "\E6MORE PEOPLE GOT&HURT BECAUSE OF&HER MISTAKE./"); ds_map_add(global.text_data_en, "obj_mainend_352", "\E5I REALLY CAN'T&UNDERSTATE./"); ds_map_add(global.text_data_en, "obj_mainend_353", "HOW MUCH SHE&HATES YOU./"); ds_map_add(global.text_data_en, "obj_mainend_354", "\E6IT PAINS ME TO&SAY THIS^1, BUT.../"); ds_map_add(global.text_data_en, "obj_mainend_355", "YOU SHOULD&PROBABLY NEVER&COME BACK HERE./"); ds_map_add(global.text_data_en, "obj_mainend_356", "\E3IF YOU DO^1, UNDYNE&WILL DEFINITELY&DESTROY YOU./"); ds_map_add(global.text_data_en, "obj_mainend_357", "\E5NOT EVEN THE QUEEN&CAN STOP HER./"); ds_map_add(global.text_data_en, "obj_mainend_358", "\E6SO^1, UH..^1.&GOODBYE FOREVER./"); ds_map_add(global.text_data_en, "obj_mainend_359", "I'LL MISS YOU^1,&MY FRIEND./%%"); ds_map_add(global.text_data_en, "obj_mainend_364", "\E5AND YOU MADE&ASGORE DISAPPEAR?/"); ds_map_add(global.text_data_en, "obj_mainend_365", "\E3AND MADE ALPHYS&DISAPPEAR^1, TOO./"); ds_map_add(global.text_data_en, "obj_mainend_366", "\E6SHE'S NOT VERY&HAPPY./"); ds_map_add(global.text_data_en, "obj_mainend_367", "SHE SAYS THINGS&LIKE.../"); ds_map_add(global.text_data_en, "obj_mainend_368", '"I COULDN' + "'" + 'T PROTECT&HER.../"'); ds_map_add(global.text_data_en, "obj_mainend_369", "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./"); ds_map_add(global.text_data_en, "obj_mainend_370", "\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./"); ds_map_add(global.text_data_en, "obj_mainend_371", "\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./"); ds_map_add(global.text_data_en, "obj_mainend_372", "\E5BUT SHE JUST&LOOKED AT ME AND&SAID.../"); ds_map_add(global.text_data_en, "obj_mainend_373", "\E6REVENGE WON'T BRING&ANYBODY BACK./"); ds_map_add(global.text_data_en, "obj_mainend_374", "\E3I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../"); ds_map_add(global.text_data_en, "obj_mainend_375", "\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/"); ds_map_add(global.text_data_en, "obj_mainend_376", "IF YOU MADE THEM&DISAPPEAR?/"); ds_map_add(global.text_data_en, "obj_mainend_377", "\E6PLEASE.../"); ds_map_add(global.text_data_en, "obj_mainend_378", "UNDYNE'S NOT&DOING VERY WELL./"); ds_map_add(global.text_data_en, "obj_mainend_379", "BYE./%%"); ds_map_add(global.text_data_en, "obj_mainend_385", "\E3SHE STILL BLAMES&YOU.../"); ds_map_add(global.text_data_en, "obj_mainend_386", "\E3FOR THE&DISAPPEARANCE&OF ASGORE./"); ds_map_add(global.text_data_en, "obj_mainend_387", "\E3.../"); ds_map_add(global.text_data_en, "obj_mainend_388", "\E3SHE TALKS TO ME&A LOT.../"); ds_map_add(global.text_data_en, "obj_mainend_389", "\E5ABOUT GETTING&REVENGE ON YOU./"); ds_map_add(global.text_data_en, "obj_mainend_390", "SHE HAS A&LUDICROUS PLAN.../"); ds_map_add(global.text_data_en, "obj_mainend_391", "TO CROSS THE&BARRIER AND&BEAT YOU UP./"); ds_map_add(global.text_data_en, "obj_mainend_392", "\E3TO BE HONEST^1,&I THINK IT'S&IMPOSSIBLE./"); ds_map_add(global.text_data_en, "obj_mainend_393", "\E0BUT I'D LIKE TO&BELIEVE IT'S&NOT!!!/"); ds_map_add(global.text_data_en, "obj_mainend_394", "CAUSE I WANT TO&GO WITH HER!/"); ds_map_add(global.text_data_en, "obj_mainend_395", "THEN I'D GET TO&SEE YOU AGAIN!/"); ds_map_add(global.text_data_en, "obj_mainend_396", "\E3EVEN IF I'D HAVE&TO FIGHT YOU./"); ds_map_add(global.text_data_en, "obj_mainend_397", "\E0WELL^1, KEEP YOUR&FINGERS CROSSED!/"); ds_map_add(global.text_data_en, "obj_mainend_398", "AND KEEP IN&TOUCH.../"); ds_map_add(global.text_data_en, "obj_mainend_399", "IT'LL MAKE OUR&PLANS EASIER./"); ds_map_add(global.text_data_en, "obj_mainend_400", "BYE!/%%"); ds_map_add(global.text_data_en, "obj_mainend_404", "\E5AND ALPHYS'&DISAPPEARANCE^1, TOO./"); ds_map_add(global.text_data_en, "obj_mainend_405", "\E3SHE'S NOT VERY&HAPPY./"); ds_map_add(global.text_data_en, "obj_mainend_406", "\E6SHE SAYS THINGS&LIKE.../"); ds_map_add(global.text_data_en, "obj_mainend_407", '"I COULDN' + "'" + 'T PROTECT&HER.../"'); ds_map_add(global.text_data_en, "obj_mainend_408", "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./"); ds_map_add(global.text_data_en, "obj_mainend_409", "\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./"); ds_map_add(global.text_data_en, "obj_mainend_410", "\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./"); ds_map_add(global.text_data_en, "obj_mainend_411", "\E3BUT SHE JUST&LOOKED AT ME AND&SAID.../"); ds_map_add(global.text_data_en, "obj_mainend_412", "\E6REVENGE WON'T BRING&ANYBODY BACK./"); ds_map_add(global.text_data_en, "obj_mainend_413", "I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../"); ds_map_add(global.text_data_en, "obj_mainend_414", "\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/"); ds_map_add(global.text_data_en, "obj_mainend_415", "IF YOU MADE THEM&DISAPPEAR?/"); ds_map_add(global.text_data_en, "obj_mainend_416", "\E6PLEASE.../"); ds_map_add(global.text_data_en, "obj_mainend_417", "UNDYNE'S NOT&DOING VERY WELL./"); ds_map_add(global.text_data_en, "obj_mainend_418", "BYE./%%"); ds_map_add(global.text_data_en, "obj_mainend_434", "* Hey^1!&* What are you up& to^1, punk!?/"); ds_map_add(global.text_data_en, "obj_mainend_435", "\E1* Ngahhhh!/"); ds_map_add(global.text_data_en, "obj_mainend_437", "PLEASE DON'T NOOGIE&THE PHONE./"); ds_map_add(global.text_data_en, "obj_mainend_439", "\E2* Hey^1!&* Who's in charge& here!?/"); ds_map_add(global.text_data_en, "obj_mainend_441", "ME./"); ds_map_add(global.text_data_en, "obj_mainend_443", "* Oh..^1. yeah^1, that's& right!/"); ds_map_add(global.text_data_en, "obj_mainend_444", "\E0* I quit my job as& leader of the Royal& Guard./"); ds_map_add(global.text_data_en, "obj_mainend_445", "\E4* Actually^1, since we& won't be fighting& anymore.../"); ds_map_add(global.text_data_en, "obj_mainend_446", "\E1* The Royal Guard& totally disbanded./"); ds_map_add(global.text_data_en, "obj_mainend_447", "\E9* There's^1, uh^1, only& one member now./"); ds_map_add(global.text_data_en, "obj_mainend_449", "BUT HE'S EXTREMELY&GOOD./"); ds_map_add(global.text_data_en, "obj_mainend_451", "* Yeah!^1! He is!!^1!&* C'mere!!/"); ds_map_add(global.text_data_en, "obj_mainend_453", "PLEASE DON'T NOOGIE&THE SKELETON./"); ds_map_add(global.text_data_en, "obj_mainend_455", "* Anyways^1, now I'm& working as Alphy's& lab assistant.../"); ds_map_add(global.text_data_en, "obj_mainend_456", "\E2* We're gonna find a& way out of this dump& once and for all!!/"); ds_map_add(global.text_data_en, "obj_mainend_457", "\E9* Oh^1, yeah^1, and I'm a& gym teacher at the& queen's new school./"); ds_map_add(global.text_data_en, "obj_mainend_458", "\E6* Did you know I can& bench-press seven& children!?/"); ds_map_add(global.text_data_en, "obj_mainend_459", "\E9* Awesome^1, right?/"); ds_map_add(global.text_data_en, "obj_mainend_460", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_461", "\E0* Hey./"); ds_map_add(global.text_data_en, "obj_mainend_462", "\E4* I'm sorry about what& happened with ASGORE./"); ds_map_add(global.text_data_en, "obj_mainend_463", "\E4* You were just doing& what you had to./"); ds_map_add(global.text_data_en, "obj_mainend_464", "* It's not your fault& he.../"); ds_map_add(global.text_data_en, "obj_mainend_465", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_466", "\E7* Ah^1, darn it./"); ds_map_add(global.text_data_en, "obj_mainend_467", "* I miss the big guy./"); ds_map_add(global.text_data_en, "obj_mainend_469", "\E7* .../"); ds_map_add(global.text_data_en, "obj_mainend_470", "\E1* Come on^1, Undyne^1!&* Snap out of it!/"); ds_map_add(global.text_data_en, "obj_mainend_471", "\E4* Uh^1, I guess I'll& tell you how Alphys& is doing./"); ds_map_add(global.text_data_en, "obj_mainend_472", "\E0* Well^1, she's the& same as ever./"); ds_map_add(global.text_data_en, "obj_mainend_473", "\E4* Maybe a little more& reclusive than& normal./"); ds_map_add(global.text_data_en, "obj_mainend_474", "\E7* Seems like something's& really bothering& her.../"); ds_map_add(global.text_data_en, "obj_mainend_475", "\E1* But she can get& through it!/"); ds_map_add(global.text_data_en, "obj_mainend_476", "\E2* I'm there supporting& her!!/"); ds_map_add(global.text_data_en, "obj_mainend_477", "\E9* That's what friends& are for^1, right?/"); ds_map_add(global.text_data_en, "obj_mainend_478", "\E9* .../"); ds_map_add(global.text_data_en, "obj_mainend_479", "\E0* Hey^1, where-ever you& are.../"); ds_map_add(global.text_data_en, "obj_mainend_480", "\E4* I hope it's better& than here./"); ds_map_add(global.text_data_en, "obj_mainend_481", "\E7* It took a lot of& sacrifice for you& to get there.../"); ds_map_add(global.text_data_en, "obj_mainend_482", "* So^1, where-ever you& are.../"); ds_map_add(global.text_data_en, "obj_mainend_483", "\E6* You have to try to& be happy^1, okay!?/"); ds_map_add(global.text_data_en, "obj_mainend_484", "\E2* For our sakes!/"); ds_map_add(global.text_data_en, "obj_mainend_485", "\E0* We'll feel better& knowing our trouble& was worth it./"); ds_map_add(global.text_data_en, "obj_mainend_486", "\E9* We're all with you^1!&* Everyone is^1!&* Even the queen!/"); ds_map_add(global.text_data_en, "obj_mainend_487", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_488", "\E2* HEYYY^1!&* WAIT a second!/"); ds_map_add(global.text_data_en, "obj_mainend_489", "\E6* TORIEL^1!&* TORIEL^1!&* Do you wanna...?/"); ds_map_add(global.text_data_en, "obj_mainend_490", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_491", "\E9* Heh^1, she says& she's busy./"); ds_map_add(global.text_data_en, "obj_mainend_493", "BUT IF SHE KNEW&WHO WE WERE&TALKING TO.../"); ds_map_add(global.text_data_en, "obj_mainend_495", "* we wouldn't get the& phone back for at& least a few hours./"); ds_map_add(global.text_data_en, "obj_mainend_497", "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/"); ds_map_add(global.text_data_en, "obj_mainend_499", "* But call back any& time^1, ok?!&* She'd love to talk!/"); ds_map_add(global.text_data_en, "obj_mainend_501", "* oh^1, whoops./"); ds_map_add(global.text_data_en, "obj_mainend_502", "\E0* this thing's almost& outta batteries./"); ds_map_add(global.text_data_en, "obj_mainend_503", "\E1* so^1, hate to cut this& short^1, but.../"); ds_map_add(global.text_data_en, "obj_mainend_504", "\E2* be seeing you^1, ok^1,& buddy?/"); ds_map_add(global.text_data_en, "obj_mainend_506", "BYE BYE FOR NOW!/"); ds_map_add(global.text_data_en, "obj_mainend_508", "* See ya^1, punk!/%%"); ds_map_add(global.text_data_en, "obj_mainend_524", "* H-hey^1, Undyne^1, are& you okay...?/"); ds_map_add(global.text_data_en, "obj_mainend_526", "* I'm fine^1.&* Why don't you talk& for a while?/"); ds_map_add(global.text_data_en, "obj_mainend_528", "* U..^1. uh^1, okay!/%%"); ds_map_add(global.text_data_en, "obj_mainend_541", "* Man^1, she's tsundere.../"); ds_map_add(global.text_data_en, "obj_mainend_542", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_543", "\E2* .../"); ds_map_add(global.text_data_en, "obj_mainend_544", "\E7* Um^1, hi.../"); ds_map_add(global.text_data_en, "obj_mainend_545", "\E4* S-sorry^1, I hate& talking on the& phone./"); ds_map_add(global.text_data_en, "obj_mainend_546", "\E3* I don't really know& what to say./"); ds_map_add(global.text_data_en, "obj_mainend_547", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_548", "\E7* Hey^1, why didn't you& tell me the queen& was so cute?/"); ds_map_add(global.text_data_en, "obj_mainend_549", "\E3* Uh^1, I mean^1, uh.../"); ds_map_add(global.text_data_en, "obj_mainend_550", "\E6* Mettaton's doing OK!/"); ds_map_add(global.text_data_en, "obj_mainend_551", "* And^1! Um!/"); ds_map_add(global.text_data_en, "obj_mainend_552", "\E6* I'm trying to figure& a way for us to& get out of here!/"); ds_map_add(global.text_data_en, "obj_mainend_553", "\E4* B-but I kinda have& no idea what I'm& doing./"); ds_map_add(global.text_data_en, "obj_mainend_554", "\E0* I'll figure it out& eventually^1, though./"); ds_map_add(global.text_data_en, "obj_mainend_555", "\E3* The queen is a lot& different from& ASGORE.../"); ds_map_add(global.text_data_en, "obj_mainend_556", "\E7* She actually checks to& see if I'm doing& anything./"); ds_map_add(global.text_data_en, "obj_mainend_557", "\E0* She's really turned& this whole place& around!/"); ds_map_add(global.text_data_en, "obj_mainend_558", "\E2* .../"); ds_map_add(global.text_data_en, "obj_mainend_559", "\E3* Oh^1!&* Hey^1!&* Wait a second!/"); ds_map_add(global.text_data_en, "obj_mainend_560", "\E0* Hey^1! TORIEL^1!&* Do you wanna talk& to...?/"); ds_map_add(global.text_data_en, "obj_mainend_561", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_562", "\E0* Well^1, she says she's& busy./"); ds_map_add(global.text_data_en, "obj_mainend_564", "* Oh^1, she SAYS she's& busy./"); ds_map_add(global.text_data_en, "obj_mainend_566", "IF SHE KNEW WHO&WE WERE TALKING&TO.../"); ds_map_add(global.text_data_en, "obj_mainend_568", "* we wouldn't get the& phone back for at& least a few hours./"); ds_map_add(global.text_data_en, "obj_mainend_570", "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/"); ds_map_add(global.text_data_en, "obj_mainend_572", "* B-but^1, if you want& to^1, call and talk& to her any time./"); ds_map_add(global.text_data_en, "obj_mainend_574", "* Yeah^1!&* She'd be happy to& hear from ya!/"); ds_map_add(global.text_data_en, "obj_mainend_576", "* oh^1, whoops./"); ds_map_add(global.text_data_en, "obj_mainend_577", "\E0* this thing's almost& outta batteries./"); ds_map_add(global.text_data_en, "obj_mainend_578", "\E1* so^1, hate to cut this& short^1, but.../"); ds_map_add(global.text_data_en, "obj_mainend_579", "\E2* be seeing you^1, ok^1,& buddy?/"); ds_map_add(global.text_data_en, "obj_mainend_581", "BYE BYE FOR NOW!/"); ds_map_add(global.text_data_en, "obj_mainend_583", "* See ya^1, punk!/"); ds_map_add(global.text_data_en, "obj_mainend_585", "* G-good..^1.&* Good.../"); ds_map_add(global.text_data_en, "obj_mainend_586", "\E4* Hey^1, why do I& have to be the one& to hang up?/"); ds_map_add(global.text_data_en, "obj_mainend_587", "\E7* Eheheh..^1.&* I hate goodbyes.../"); ds_map_add(global.text_data_en, "obj_mainend_588", "\E3* Um^1, we'll see you& again someday!/%%"); ds_map_add(global.text_data_en, "obj_mainend_612", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_mainend_650", "* so..^1.&* it's been a while./"); ds_map_add(global.text_data_en, "obj_mainend_651", "\E0* the queen returned^1, and& attempted to resume& ruling the underground./"); ds_map_add(global.text_data_en, "obj_mainend_652", "* she enstated a new& policy.../"); ds_map_add(global.text_data_en, "obj_mainend_653", "\E3* all the humans who fall& here would be treated& not as enemies.../"); ds_map_add(global.text_data_en, "obj_mainend_654", "\E0* but as friends./"); ds_map_add(global.text_data_en, "obj_mainend_655", "\E3* .../"); ds_map_add(global.text_data_en, "obj_mainend_656", "\E1* but people REALLY& didn't like that& policy./"); ds_map_add(global.text_data_en, "obj_mainend_665", "\E0* because of you^1, not& only was the king& gone.../"); ds_map_add(global.text_data_en, "obj_mainend_666", "\E3* but the human souls& had gone missing as& well.../"); ds_map_add(global.text_data_en, "obj_mainend_667", "* along with the lives& of countless citizens./"); ds_map_add(global.text_data_en, "obj_mainend_669", "* along with the life& of.../"); ds_map_add(global.text_data_en, "obj_mainend_671", "* along with the life& of undyne^1, their& greatest hero./"); ds_map_add(global.text_data_en, "obj_mainend_673", "* along with the lives& of countless citizens./"); ds_map_add(global.text_data_en, "obj_mainend_674", "* nobody wanted to see& that happen ever again./"); ds_map_add(global.text_data_en, "obj_mainend_675", "\E0* so the people started& a rebellion to& overthrow the queen./"); ds_map_add(global.text_data_en, "obj_mainend_676", "\E2* but^1, she^1, uh^1, pretty& much gave up peacefully& when she realized./"); ds_map_add(global.text_data_en, "obj_mainend_677", "\E1* so she went back& to the ruins./"); ds_map_add(global.text_data_en, "obj_mainend_678", "\E0* the underground's& basically an uneasy& anarchy now./"); ds_map_add(global.text_data_en, "obj_mainend_679", "\E0* everyone's trying to& live life like they& always have.../"); ds_map_add(global.text_data_en, "obj_mainend_680", "\E3* but it's not really& easy^1, you know?/"); ds_map_add(global.text_data_en, "obj_mainend_681", "* when all of your& hope has pretty much& been thrown away.../%%"); ds_map_add(global.text_data_en, "obj_mainend_682", "* .../%%"); ds_map_add(global.text_data_en, "obj_mainend_688", "\E1* undyne spearheaded& the revolution^1, of& course./"); ds_map_add(global.text_data_en, "obj_mainend_691", "\E3* she was pretty mad& after what happened& to asgore./"); ds_map_add(global.text_data_en, "obj_mainend_695", "\E3* she was pretty mad& after what happened& to asgore and alphys./"); ds_map_add(global.text_data_en, "obj_mainend_697", "\E1* she threw the queen& out of the castle& with her strength./"); ds_map_add(global.text_data_en, "obj_mainend_698", "\E0* then she became the& empress of the& underground.../"); ds_map_add(global.text_data_en, "obj_mainend_699", "* and banished the& queen back to the& ruins./"); ds_map_add(global.text_data_en, "obj_mainend_700", "\E1* seems like undyne's..^1.&* hmmm.../"); ds_map_add(global.text_data_en, "obj_mainend_701", "\E3* even more vehement& about destroying& humanity than ASGORE./"); ds_map_add(global.text_data_en, "obj_mainend_702", "\E1* .../%%"); ds_map_add(global.text_data_en, "obj_mainend_716", "\E2* but hey^1!&* it's not all bad!/"); ds_map_add(global.text_data_en, "obj_mainend_717", "\E0* she's not so lonely& anymore./"); ds_map_add(global.text_data_en, "obj_mainend_718", "\E1* me and papyrus go& and visit her.../"); ds_map_add(global.text_data_en, "obj_mainend_719", "\E0* we bring her books& from the library^1,& or play games.../"); ds_map_add(global.text_data_en, "obj_mainend_720", "\E2* we've even convinced& her to leave& sometimes./"); ds_map_add(global.text_data_en, "obj_mainend_721", "\E1* as long as me or& papyrus stay behind& to watch for humans./"); ds_map_add(global.text_data_en, "obj_mainend_722", "\E2* but papyrus loves& doing that./"); ds_map_add(global.text_data_en, "obj_mainend_724", "YEAH!!^1!&I LOVE STANDING IN&FOR THE QUEEN!!!/"); ds_map_add(global.text_data_en, "obj_mainend_725", "I'VE BEEN PRACTICING&FOR WHEN A HUMAN&COMES./"); ds_map_add(global.text_data_en, "obj_mainend_726", "I'M GOING TO BE&A GREAT MOM!!!/"); ds_map_add(global.text_data_en, "obj_mainend_727", "\E3BY THE WAY^1,&WHO ARE YOU&TALKING TO?/"); ds_map_add(global.text_data_en, "obj_mainend_729", "* oh^1, nobody./"); ds_map_add(global.text_data_en, "obj_mainend_731", "OH, COOL^1.&TELL THEM I SAY&HI!!!/"); ds_map_add(global.text_data_en, "obj_mainend_733", "* papyrus says hi./"); ds_map_add(global.text_data_en, "obj_mainend_734", "\E0* well^1, i hope things& are better where& you are./"); ds_map_add(global.text_data_en, "obj_mainend_735", "\E2* later./%%"); ds_map_add(global.text_data_en, "obj_mainend_740", "\E2* but hey^1!&* it's not all bad!/"); ds_map_add(global.text_data_en, "obj_mainend_741", "\E1* when the queen went& back to the ruins.../"); ds_map_add(global.text_data_en, "obj_mainend_742", "\E2* i decided to go& with her./"); ds_map_add(global.text_data_en, "obj_mainend_743", "\E1* and i took out some& books from the& library^1, too./"); ds_map_add(global.text_data_en, "obj_mainend_744", "\E1* so she won't have& to read the same& ones./"); ds_map_add(global.text_data_en, "obj_mainend_745", "\E0* she's a good roomie^1.&* we have a lot of& fun./"); ds_map_add(global.text_data_en, "obj_mainend_746", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_747", "\E1* you know./"); ds_map_add(global.text_data_en, "obj_mainend_748", "\E1* sometimes the queen& talks about.../"); ds_map_add(global.text_data_en, "obj_mainend_749", "\E0* how she'd like to& see you again./"); ds_map_add(global.text_data_en, "obj_mainend_750", "\E1* isn't that nice?/"); ds_map_add(global.text_data_en, "obj_mainend_751", "\E3* .../"); ds_map_add(global.text_data_en, "obj_mainend_752", "\E3* i don't have the& heart to tell her& what you did./"); ds_map_add(global.text_data_en, "obj_mainend_753", "\E0* do you know how she'd& react?/"); ds_map_add(global.text_data_en, "obj_mainend_754", "\E3* if i told her that& 'cause she protected& you.../"); ds_map_add(global.text_data_en, "obj_mainend_755", "\E4* ... you went on to& kill my brother...?/"); ds_map_add(global.text_data_en, "obj_mainend_756", "\E3* .../"); ds_map_add(global.text_data_en, "obj_mainend_757", "\E1* anyway^1, never come& back here./"); ds_map_add(global.text_data_en, "obj_mainend_758", "\E0* you are not welcome./"); ds_map_add(global.text_data_en, "obj_mainend_759", "\E2* later./%%"); ds_map_add(global.text_data_en, "obj_mainend_784", "* since you left^1,& things down here.../"); ds_map_add(global.text_data_en, "obj_mainend_785", "\E3* are different./"); ds_map_add(global.text_data_en, "obj_mainend_786", "* with ASGORE gone.../"); ds_map_add(global.text_data_en, "obj_mainend_787", "\E0* undyne became the& ruler of the& underground./"); ds_map_add(global.text_data_en, "obj_mainend_788", "\E3* she's decided to& destroy every human& that comes here./"); ds_map_add(global.text_data_en, "obj_mainend_789", "\E3* and since the human& souls disappeared.../"); ds_map_add(global.text_data_en, "obj_mainend_790", "\E0* she's also looking& for a new way to& break the barrier.../"); ds_map_add(global.text_data_en, "obj_mainend_791", "* and when she does^1,& she's going to wage& war on humanity./"); ds_map_add(global.text_data_en, "obj_mainend_792", "\E1* i mean^1, that was& asgore's plan^1, too./"); ds_map_add(global.text_data_en, "obj_mainend_793", "\E2* but he was really^1,& uh^1, bad at it./"); ds_map_add(global.text_data_en, "obj_mainend_794", "\E0* undyne has also& expanded the royal& guard massively./"); ds_map_add(global.text_data_en, "obj_mainend_795", "* she says the first& thing she'll do after& we get out of here.../"); ds_map_add(global.text_data_en, "obj_mainend_796", "* is take her army.../"); ds_map_add(global.text_data_en, "obj_mainend_797", "\E3* and personally hunt& you down and destroy& you./"); ds_map_add(global.text_data_en, "obj_mainend_801", "\E1* meanwhile.../"); ds_map_add(global.text_data_en, "obj_mainend_802", "* i've been knocking& on the door to& the RUINs.../"); ds_map_add(global.text_data_en, "obj_mainend_803", "\E3* but the woman that's& there hasn't been& answering me./"); ds_map_add(global.text_data_en, "obj_mainend_804", "\E1* maybe she's not& feeling well?/"); ds_map_add(global.text_data_en, "obj_mainend_805", "\E3* heh./"); ds_map_add(global.text_data_en, "obj_mainend_806", "\E4* or maybe she's not& feeling anything at& all...?/"); ds_map_add(global.text_data_en, "obj_mainend_807", "\E4* you'd better watch& yourself^1, kid./"); ds_map_add(global.text_data_en, "obj_mainend_808", "\E4* things are lookin& real bad for you./%%"); ds_map_add(global.text_data_en, "obj_mainend_813", "\E1* meanwhile.../"); ds_map_add(global.text_data_en, "obj_mainend_814", "\E3* i've been knocking on& the door to the& RUINS.../"); ds_map_add(global.text_data_en, "obj_mainend_815", "\E3* but that woman hasn't& been answering me.../"); ds_map_add(global.text_data_en, "obj_mainend_816", "\E1* maybe she's not& feeling well?/"); ds_map_add(global.text_data_en, "obj_mainend_818", "HEY^1, SANS^1, WHO ARE&YOU TALKING TO?/"); ds_map_add(global.text_data_en, "obj_mainend_820", "* oh^1, just the human./"); ds_map_add(global.text_data_en, "obj_mainend_822", "OH^1, COOL./"); ds_map_add(global.text_data_en, "obj_mainend_823", "\E3.../"); ds_map_add(global.text_data_en, "obj_mainend_824", "\E5WAIT, DID YOU&SAY THE HUMAN!?/"); ds_map_add(global.text_data_en, "obj_mainend_825", "\E0CAN I TALK TO&THEM???/"); ds_map_add(global.text_data_en, "obj_mainend_827", "* sure^1, knock yourself& out./"); ds_map_add(global.text_data_en, "obj_mainend_829", "HEY!!^1!&UNDYNE'S THE&EMPRESS NOW!!/"); ds_map_add(global.text_data_en, "obj_mainend_830", "IT'S AMAZING!!!/"); ds_map_add(global.text_data_en, "obj_mainend_831", "AND SHE APPOINTED&ME TO BE.../"); ds_map_add(global.text_data_en, "obj_mainend_832", "THE MOST IMPORTANT&ROYAL POSITION!!!/"); ds_map_add(global.text_data_en, "obj_mainend_833", "\E3.../"); ds_map_add(global.text_data_en, "obj_mainend_834", "\E3THAT'S IT^1.&THAT'S LITERALLY&THE TITLE./"); ds_map_add(global.text_data_en, "obj_mainend_835", "\E0WHAT DO I DO?/"); ds_map_add(global.text_data_en, "obj_mainend_836", "\E3SHE TOLD ME TO^1,&UM.../"); ds_map_add(global.text_data_en, "obj_mainend_837", "\E3STAND AROUND AND&LOOK CUTE./"); ds_map_add(global.text_data_en, "obj_mainend_838", "\E0WELL!!^1!&THAT'S THE PERFECT&JOB FOR ME!!!/"); ds_map_add(global.text_data_en, "obj_mainend_839", "I DO THAT ALL THE&TIME^1, WITHOUT&TRYING!!/"); ds_map_add(global.text_data_en, "obj_mainend_840", "FINALLY!^1!&I'M IMPORTANT./"); ds_map_add(global.text_data_en, "obj_mainend_841", "AND IT'S ALL&THANKS TO YOU,/"); ds_map_add(global.text_data_en, "obj_mainend_842", "AND THE HORRIBLE&THINGS YOU DID./"); ds_map_add(global.text_data_en, "obj_mainend_843", "THANK YOU^1, HUMAN!/"); ds_map_add(global.text_data_en, "obj_mainend_844", "COME BACK AND&VISIT SOMETIME!!/"); ds_map_add(global.text_data_en, "obj_mainend_845", "\E3WAIT..^1.&UNDYNE WOULD&PROBABLY KILL YOU./"); ds_map_add(global.text_data_en, "obj_mainend_846", "\E0BUT..^1.&YOU'D GET TO&SEE ME./"); ds_map_add(global.text_data_en, "obj_mainend_847", "SO YOU GOTTA&RISK IT!!!/"); ds_map_add(global.text_data_en, "obj_mainend_848", "YOU GOTTA!!!/"); ds_map_add(global.text_data_en, "obj_mainend_849", "SEE YOU SOON./%%"); ds_map_add(global.text_data_en, "obj_mainend_875", "* so^1, it's been a& while./"); ds_map_add(global.text_data_en, "obj_mainend_876", "\E1* since you left^1, things& have..^1.&* gotten interesting./"); ds_map_add(global.text_data_en, "obj_mainend_877", "\E0* with ASGORE gone^1, the& people looked to& undyne to rule.../"); ds_map_add(global.text_data_en, "obj_mainend_878", "\E3* but she was nowhere& to be found./"); ds_map_add(global.text_data_en, "obj_mainend_879", "\E2* so mettaton just& kind of..^1.&* took over?/"); ds_map_add(global.text_data_en, "obj_mainend_880", "\E1* he's brainwashed& everyone with his& stupid TV show./"); ds_map_add(global.text_data_en, "obj_mainend_881", "* and made the& underground into his& personal paradise./"); ds_map_add(global.text_data_en, "obj_mainend_882", "\E3* it's honestly..^1.&* kinda disturbing./"); ds_map_add(global.text_data_en, "obj_mainend_883", "\E1* as for me^1?&* oh^1, yeah.../"); ds_map_add(global.text_data_en, "obj_mainend_884", "\E2* i'm his agent./%%"); ds_map_add(global.text_data_en, "obj_mainend_896", "\E0* HEY THERE^1, DARLING!/"); ds_map_add(global.text_data_en, "obj_mainend_897", "* THANK YOU SO MUCH FOR& YOUR HARD WORK.../"); ds_map_add(global.text_data_en, "obj_mainend_898", "* THANKS TO YOU, THE& UNDERGROUND IS MORE& EXCITING THAN EVER!/"); ds_map_add(global.text_data_en, "obj_mainend_899", "\E7* OOH LA LA...&* STATUES... MONUMENTS& TO MY BEAUTY.../"); ds_map_add(global.text_data_en, "obj_mainend_900", "\E6* FLOWERS IN THE& ARRANGEMENT OF MY& NAME.../"); ds_map_add(global.text_data_en, "obj_mainend_901", "\E5* HEDGES IN THE SHAPE& OF MY SMILE.../"); ds_map_add(global.text_data_en, "obj_mainend_902", "\E8* UNDER MY RULE, THE& UNDERGROUND'S PROBLEMS& ARE OVER, BABY!/"); ds_map_add(global.text_data_en, "obj_mainend_903", "\E7* CROWDING?&* DREARINESS???/"); ds_map_add(global.text_data_en, "obj_mainend_904", "\E9* WHO NEEDS THE SUN& WHEN YOU'VE GOT& THE SPOTLIGHT!!?/"); ds_map_add(global.text_data_en, "obj_mainend_905", "\E1* ECONOMIC COLLAPSE?&* EDUCATION PROBLEMS?&* WHAT!?/"); ds_map_add(global.text_data_en, "obj_mainend_906", "\E8* EVERYTHING'S COVERED& IN GOLDEN GLITTER!/"); ds_map_add(global.text_data_en, "obj_mainend_907", "\E6* THERE ARE NO& PROBLEMS, BEAUTIFUL!/"); ds_map_add(global.text_data_en, "obj_mainend_908", "\E0* AND, I'VE ENSTATED& A NEW POLICY ON& HUMANITY./"); ds_map_add(global.text_data_en, "obj_mainend_909", "\E1* IF A HUMAN FALLS DOWN& HERE.../"); ds_map_add(global.text_data_en, "obj_mainend_910", "\E6* THEY CAN JOIN MY& FAN CLUB FOR FREE!/"); ds_map_add(global.text_data_en, "obj_mainend_911", "\E1* OH, YOU MIGHT BE& WONDERING ABOUT& ALPHYS./"); ds_map_add(global.text_data_en, "obj_mainend_912", "\E0* DON'T WORRY!/"); ds_map_add(global.text_data_en, "obj_mainend_913", "\E9* I BUILT A STATUE& OF HER, TOO./"); ds_map_add(global.text_data_en, "obj_mainend_914", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_915", "\E3* REALLY THOUGH.&* I REALIZED I WAS.../"); ds_map_add(global.text_data_en, "obj_mainend_916", "\E4* NOT THE GREATEST& TO HER./"); ds_map_add(global.text_data_en, "obj_mainend_917", "\E1* SO I WENT TO& APOLOGIZE./"); ds_map_add(global.text_data_en, "obj_mainend_918", "\E9* AND, TO ASK HER& TO HELP ME RULE./"); ds_map_add(global.text_data_en, "obj_mainend_919", "\E1* .../"); ds_map_add(global.text_data_en, "obj_mainend_920", "\E3* BUT I COULDN'T FIND& HER./"); ds_map_add(global.text_data_en, "obj_mainend_921", "\E4* TRUST ME.&* I LOOKED./"); ds_map_add(global.text_data_en, "obj_mainend_922", "\E3* .../"); ds_map_add(global.text_data_en, "obj_mainend_923", "\E1* ANYWAY./"); ds_map_add(global.text_data_en, "obj_mainend_924", "\E2* I HOPE YOUR LIFE& AFTER MEETING ME.../"); ds_map_add(global.text_data_en, "obj_mainend_925", "\E7* HAS BEEN WORTH LIVING./"); ds_map_add(global.text_data_en, "obj_mainend_926", "\E6* IT MUST BE A STRUGGLE./"); ds_map_add(global.text_data_en, "obj_mainend_927", "\E0* PLEASE, THINK OF ME& ALWAYS./"); ds_map_add(global.text_data_en, "obj_mainend_928", "\E5* JUST CONSTANTLY.&* THINK OF ME POSING.&* BEAUTIFULLY.../"); ds_map_add(global.text_data_en, "obj_mainend_929", "\E6* OH YESSSS!!!/"); ds_map_add(global.text_data_en, "obj_mainend_933", "\E6* OH YESSSS!!!/%%"); ds_map_add(global.text_data_en, "obj_mainend_937", "\E2* OH^1, MY OTHER AGENT& WANTS TO TALK./"); ds_map_add(global.text_data_en, "obj_mainend_939", "HEY!!^1!&IT'S ME^1, PAPYRUS!!/"); ds_map_add(global.text_data_en, "obj_mainend_940", "\E2IMAGINE ME WEARING&COOL GLASSES^1, AND&A SUIT./"); ds_map_add(global.text_data_en, "obj_mainend_941", "\E0AND IMAGINE SANS&WEARING SUNGLASSES&BEING A BOUNCER./"); ds_map_add(global.text_data_en, "obj_mainend_942", "THAT'S OUR LIFE..^1.&IT'S SO COOL!!!/"); ds_map_add(global.text_data_en, "obj_mainend_943", "THINGS HAVE GOTTEN&WAY BETTER SINCE&YOU CAME HERE!!!/"); ds_map_add(global.text_data_en, "obj_mainend_944", "\E3WELL^1, MINUS THE&FACT THAT&EVERYTHING SUCKS.../"); ds_map_add(global.text_data_en, "obj_mainend_945", "\E5FOR ANYONE THAT&DOESNT WORSHIP&METTATON./"); ds_map_add(global.text_data_en, "obj_mainend_946", "\E3AND MINUS THE FACT&THAT MY FRIEND&UNDYNE IS MISSING./"); ds_map_add(global.text_data_en, "obj_mainend_947", "WHO KNOWS WHERE&SHE WENT./"); ds_map_add(global.text_data_en, "obj_mainend_948", "SHE NEVER LIKED&METTATON'S SHOW./"); ds_map_add(global.text_data_en, "obj_mainend_949", "\E3PEOPLE WHO DON'T&TEND TO KIND OF.../"); ds_map_add(global.text_data_en, "obj_mainend_950", "\E5DISAPPEAR./"); ds_map_add(global.text_data_en, "obj_mainend_951", "\E6I MISS HER A&LOT SOMETIMES./"); ds_map_add(global.text_data_en, "obj_mainend_952", "\E0IF YOU SEE HER^1,&CAN YOU TELL HER&I SAID HI?/"); ds_map_add(global.text_data_en, "obj_mainend_953", "THANKS^1!&SEE YOU LATER!/%%"); ds_map_add(global.text_data_en, "obj_mainend_984", "\E3* so.^1.&* it's been a while./"); ds_map_add(global.text_data_en, "obj_mainend_985", "* since you left.../"); ds_map_add(global.text_data_en, "obj_mainend_986", "\E1* things have gotten& really strange./"); ds_map_add(global.text_data_en, "obj_mainend_987", "\E0* overnight^1, a bunch of& people mysteriously& disappeared./"); ds_map_add(global.text_data_en, "obj_mainend_988", "\E3* as well as the& human souls./"); ds_map_add(global.text_data_en, "obj_mainend_989", "\E3* people were heart-& broken. everyone they& looked up to.../"); ds_map_add(global.text_data_en, "obj_mainend_990", "* everything they were& relying on^1, in one& night, disappeared./"); ds_map_add(global.text_data_en, "obj_mainend_991", "* everyone clamored to& elect a new ruler as& fast as possible./"); ds_map_add(global.text_data_en, "obj_mainend_992", "\E1* so^1, uh..^1.&* by process of& elimination.../"); ds_map_add(global.text_data_en, "obj_mainend_993", "\E2* papyrus became the& ruler?/"); ds_map_add(global.text_data_en, "obj_mainend_994", "\E1* why doesn't he talk& to you about this.../"); ds_map_add(global.text_data_en, "obj_mainend_996", "\E0HELLO!!^1!&HUMAN!!!/"); ds_map_add(global.text_data_en, "obj_mainend_997", "\E3IT'S STRANGE./"); ds_map_add(global.text_data_en, "obj_mainend_998", "\E3ASGORE^1, ALPHYS^1,&METTATON^1, AND&UNDYNE WENT AWAY./"); ds_map_add(global.text_data_en, "obj_mainend_999", "\E0SANS SAYS THEY&WENT ON VACATION./"); ds_map_add(global.text_data_en, "obj_mainend_1000", "I HOPE THEY'RE&HAVING FUN!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1001", "\E3OH YEAH./"); ds_map_add(global.text_data_en, "obj_mainend_1002", "\E0I'M THE RULER OF&THE UNDERGROUND&NOW!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1003", "EVERYTHING IS&IMPROVING A LOT&HERE./"); ds_map_add(global.text_data_en, "obj_mainend_1004", "PRODUCTIVITY IS UP!/"); ds_map_add(global.text_data_en, "obj_mainend_1005", "BECAUSE I TELL&EVERYONE TO KEEP&WORKING./"); ds_map_add(global.text_data_en, "obj_mainend_1006", "AND^1, NO ONE GOES&HUNGRY!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1007", "BECAUSE I COOK&EVERYONE&SPAGHETTI./"); ds_map_add(global.text_data_en, "obj_mainend_1008", "\E3MEANWHILE^1, MY&BROTHER HANDLES&THE PAPERWORK./"); ds_map_add(global.text_data_en, "obj_mainend_1009", "\E3STRANGELY..^1.&HE SEEMS TO BE&WORKING HARD?/"); ds_map_add(global.text_data_en, "obj_mainend_1010", "\E3THIS SOUNDS MESSED&UP..^1. BUT.../"); ds_map_add(global.text_data_en, "obj_mainend_1011", "\E5I'M PROUD..^1.&OF HIM???/"); ds_map_add(global.text_data_en, "obj_mainend_1012", "OH NO!!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1013", "\E0AS FOR OUR HUMAN&POLICY.../"); ds_map_add(global.text_data_en, "obj_mainend_1014", "\E3WE'VE DECIDED^1, UM./"); ds_map_add(global.text_data_en, "obj_mainend_1015", "SANS^1, WHAT WAS IT?/"); ds_map_add(global.text_data_en, "obj_mainend_1017", "\E2* we can't judge& humans to be all& good or all bad./"); ds_map_add(global.text_data_en, "obj_mainend_1019", "\E0RIGHT^1!&SO IT'S CASE-BY-&CASE!/"); ds_map_add(global.text_data_en, "obj_mainend_1020", "IF THEY'RE EVIL..^1.&WE GIVE THEM&PUZZLES!/"); ds_map_add(global.text_data_en, "obj_mainend_1021", "IF THEY'RE GOOD..^1.&WE ALSO GIVE&THEM PUZZLES!/"); ds_map_add(global.text_data_en, "obj_mainend_1022", "THAT SEEMS TO BE&THE BEST WAY!/"); ds_map_add(global.text_data_en, "obj_mainend_1023", "\E0.../"); ds_map_add(global.text_data_en, "obj_mainend_1024", "\E3.../"); ds_map_add(global.text_data_en, "obj_mainend_1025", "IS SANS GONE?/"); ds_map_add(global.text_data_en, "obj_mainend_1026", "\E6YOU KNOW.../"); ds_map_add(global.text_data_en, "obj_mainend_1027", "DON'T TELL MY&BROTHER, BUT.../"); ds_map_add(global.text_data_en, "obj_mainend_1028", "DESPITE THE&IMPROVEMENTS&WE'VE MADE.../"); ds_map_add(global.text_data_en, "obj_mainend_1029", "SOMETIMES THIS JOB&IS KIND OF HARD./"); ds_map_add(global.text_data_en, "obj_mainend_1030", "SINCE THE KING&WENT AWAY.../"); ds_map_add(global.text_data_en, "obj_mainend_1031", "LOTS OF PEOPLE&JUST WANT TO&GIVE UP./"); ds_map_add(global.text_data_en, "obj_mainend_1032", "SOMETIMES, EVEN MY&BEST&ENCOURAGEMENT.../"); ds_map_add(global.text_data_en, "obj_mainend_1033", "DOESN'T WORK./"); ds_map_add(global.text_data_en, "obj_mainend_1034", "AND^1, AND^1, I MISS&UNDYNE^1, TOO./"); ds_map_add(global.text_data_en, "obj_mainend_1035", "SHE NEVER ANSWERS&MY PHONE CALLS.../"); ds_map_add(global.text_data_en, "obj_mainend_1036", "\E5SHE MUST BE& HAVING A LOT OF&FUN ON VACATION./"); ds_map_add(global.text_data_en, "obj_mainend_1037", "\E6I JUST WISH SHE'D&SEND A POSTCARD./"); ds_map_add(global.text_data_en, "obj_mainend_1038", ".../"); ds_map_add(global.text_data_en, "obj_mainend_1039", "\E5BUT HEY!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1040", "\E4I WON'T GIVE UP!/"); ds_map_add(global.text_data_en, "obj_mainend_1041", "I CAN'T GIVE UP!/"); ds_map_add(global.text_data_en, "obj_mainend_1042", "I HAVE TO MAKE&EVERYONE GIVE UP&GIVING UP!/"); ds_map_add(global.text_data_en, "obj_mainend_1043", "\E0WE'LL GET OUT&OF HERE^1, SLOWLY!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1044", "THEN WE CAN ALL&HANG OUT AGAIN!!!/"); ds_map_add(global.text_data_en, "obj_mainend_1045", "\E0NYEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_mainend_1055", "\E3* it's been a while^1,& huh?/"); ds_map_add(global.text_data_en, "obj_mainend_1056", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_1057", "* things have gotten& pretty bad here./"); ds_map_add(global.text_data_en, "obj_mainend_1058", "\E0* everyone considered a& leader disappeared& overnight./"); ds_map_add(global.text_data_en, "obj_mainend_1059", "\E1* it's gotten so quiet./"); ds_map_add(global.text_data_en, "obj_mainend_1060", "\E3* there's a bad feeling& hanging over& everyone./"); ds_map_add(global.text_data_en, "obj_mainend_1061", "* like everyone's just& going to die here^1,& trapped in the dark.../"); ds_map_add(global.text_data_en, "obj_mainend_1062", "\E2* ... i bet you're& wondering why i'm& not the ruler./"); ds_map_add(global.text_data_en, "obj_mainend_1063", "\E1* eh./"); ds_map_add(global.text_data_en, "obj_mainend_1064", "\E1* i'm not cut out& for something like& that./"); ds_map_add(global.text_data_en, "obj_mainend_1065", "\E2* i like to take it& easy^1, you know?/"); ds_map_add(global.text_data_en, "obj_mainend_1066", "\E2* .../"); ds_map_add(global.text_data_en, "obj_mainend_1067", "\E3* ... that's a joke./"); ds_map_add(global.text_data_en, "obj_mainend_1068", "\E3* this is what happens& when people like me& take it easy./"); ds_map_add(global.text_data_en, "obj_mainend_1069", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_1070", "\E4* see ya./%%"); ds_map_add(global.text_data_en, "obj_mainend_1074", "\E0* hey^1, at least things& are less crowded./"); ds_map_add(global.text_data_en, "obj_mainend_1075", "\E1* 'cause of all the& people you killed./"); ds_map_add(global.text_data_en, "obj_mainend_1076", "\E2* hope that was a good& experience for you./"); ds_map_add(global.text_data_en, "obj_mainend_1077", "\E3* .../"); ds_map_add(global.text_data_en, "obj_mainend_1078", "\E2* just kidding^1.&* i don't really hope& that./"); ds_map_add(global.text_data_en, "obj_mainend_1079", "\E4* go to hell./%%"); ds_map_add(global.text_data_en, "obj_mainend_1092", "\E3* it's been a while^1,& huh?/"); ds_map_add(global.text_data_en, "obj_mainend_1093", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_1094", "\E1* it seems a number of& important people& disappeared overnight./"); ds_map_add(global.text_data_en, "obj_mainend_1095", "* but no one else was& harmed./"); ds_map_add(global.text_data_en, "obj_mainend_1096", "\E0* the people were& confused^1.&* it was complete bedlam./"); ds_map_add(global.text_data_en, "obj_mainend_1097", "\E3* somehow^1, at the end of& the day.../"); ds_map_add(global.text_data_en, "obj_mainend_1098", "\E1* a small^1, white dog& became president of& the underground./"); ds_map_add(global.text_data_en, "obj_mainend_1099", "\E0* it sleeps on the& throne and does& absolutely nothing./"); ds_map_add(global.text_data_en, "obj_mainend_1100", "\E1* strangely^1, it seems& this is the best& life for everyone./"); ds_map_add(global.text_data_en, "obj_mainend_1101", "\E2* thanks./%%"); ds_map_add(global.text_data_en, "obj_mainend_1112", "\E3* it's been a while^1,& huh?/"); ds_map_add(global.text_data_en, "obj_mainend_1113", "* .../"); ds_map_add(global.text_data_en, "obj_mainend_1114", "\E1* i'll be honest./"); ds_map_add(global.text_data_en, "obj_mainend_1115", "\E2* i have no idea what& happened for you& to get here./"); ds_map_add(global.text_data_en, "obj_mainend_1116", "\E1* this is actually some& sort of error-& handling message./"); ds_map_add(global.text_data_en, "obj_mainend_1117", "\E3* so^1, if you're getting& this ending.../"); ds_map_add(global.text_data_en, "obj_mainend_1118", "\E1* tell whoever made the& game^1, okay?/"); ds_map_add(global.text_data_en, "obj_mainend_1119", "\E2* they'll fix it^1, or& if it's a novel& situation.../"); ds_map_add(global.text_data_en, "obj_mainend_1120", "\E1* they might even add& another ending to& the game./"); ds_map_add(global.text_data_en, "obj_mainend_1121", "\E3* chances are^1, though.../"); ds_map_add(global.text_data_en, "obj_mainend_1122", "\E4* you're just a dirty& hacker^1, aren't you?/"); ds_map_add(global.text_data_en, "obj_mainend_1123", "\E1* yeah^1, get outta here./%%"); ds_map_add(global.text_data_en, "obj_mainend_1136", "\E1* H..^1. hey./"); ds_map_add(global.text_data_en, "obj_mainend_1137", "\E0* So..^1. you're the one& who killed all my& friends./"); ds_map_add(global.text_data_en, "obj_mainend_1139", "\E1* I just called to tell& you./"); ds_map_add(global.text_data_en, "obj_mainend_1141", "\E0* I hate you./"); ds_map_add(global.text_data_en, "obj_mainend_1143", "\E1* Yet..^1. strangely..^1.&* It's because of you^1,& that.../"); ds_map_add(global.text_data_en, "obj_mainend_1145", "\E2* That I was forced to& become a better& person./"); ds_map_add(global.text_data_en, "obj_mainend_1147", "\E0* When I first saw you& hurting people.../"); ds_map_add(global.text_data_en, "obj_mainend_1148", "* I just sat there^1.&* Watching you./"); ds_map_add(global.text_data_en, "obj_mainend_1149", "\E1* I felt so guilty knowing& I hadn't do anything& to stop you./"); ds_map_add(global.text_data_en, "obj_mainend_1150", "\E3* I felt like all I& do was.../"); ds_map_add(global.text_data_en, "obj_mainend_1151", "\E4* Was hope you would& destroy me^1, too./"); ds_map_add(global.text_data_en, "obj_mainend_1152", "\E1* But when Undyne called^1,& with crazed desperation& in her voice.../"); ds_map_add(global.text_data_en, "obj_mainend_1153", "\E0* I..^1.&* I realized I had to do& something./"); ds_map_add(global.text_data_en, "obj_mainend_1154", "\E1* Even if it meant& everybody would.../"); ds_map_add(global.text_data_en, "obj_mainend_1155", "* Have to learn the& truth about me./"); ds_map_add(global.text_data_en, "obj_mainend_1156", "\E2* It's strange^1.&* You know?/"); ds_map_add(global.text_data_en, "obj_mainend_1157", "\E5* Even after all the& bad things I did./"); ds_map_add(global.text_data_en, "obj_mainend_1158", "* People treated me like& a hero./"); ds_map_add(global.text_data_en, "obj_mainend_1159", "\E2* And then they..^1.&* Asked me to run& everything./"); ds_map_add(global.text_data_en, "obj_mainend_1160", "\E5* So I'm trying my& best^1, here./"); ds_map_add(global.text_data_en, "obj_mainend_1161", "\E2* I think I have some& good policies^1, but^1,& y-you know.../"); ds_map_add(global.text_data_en, "obj_mainend_1162", "\E1* Talking to people& still makes me& nervous./"); ds_map_add(global.text_data_en, "obj_mainend_1163", "\E0* I'm no ASGORE^1,& you know?/"); ds_map_add(global.text_data_en, "obj_mainend_1164", "\E2* .../"); ds_map_add(global.text_data_en, "obj_mainend_1165", "\E4* God..^1.&* I miss everyone./"); ds_map_add(global.text_data_en, "obj_mainend_1166", "\E3* Now that they're& gone^1, it.../"); ds_map_add(global.text_data_en, "obj_mainend_1167", "* It feels so clear what& I should have done./"); ds_map_add(global.text_data_en, "obj_mainend_1168", "\E3* What I should have& said./"); ds_map_add(global.text_data_en, "obj_mainend_1169", "\E6* Undyne..^1.&* Asgore.../"); ds_map_add(global.text_data_en, "obj_mainend_1170", "* Mettaton.../"); ds_map_add(global.text_data_en, "obj_mainend_1171", "\E5* At least Sans is& still here./"); ds_map_add(global.text_data_en, "obj_mainend_1172", "\E4* He's..^1.&* He's a good guy^1.&* And with him around.../"); ds_map_add(global.text_data_en, "obj_mainend_1173", "\E4* I.../"); ds_map_add(global.text_data_en, "obj_mainend_1174", "\E2* Sigh./"); ds_map_add(global.text_data_en, "obj_mainend_1175", "\E1* You know^1.&* Just daydreaming here^1.&* But.../"); ds_map_add(global.text_data_en, "obj_mainend_1176", "\E5* I really should have& killed you when I& had the chance./%%"); ds_map_add(global.text_data_en, "obj_mandog_251", "Take my&wife...&'s fleas."); ds_map_add(global.text_data_en, "obj_mandog_252", "Don't&touch my&hot dog."); ds_map_add(global.text_data_en, "obj_mandog_253", "No. 2&Nuzzle&Champs&'98!!"); ds_map_add(global.text_data_en, "obj_mandog_254", "Let's&kick&human&tail!!"); ds_map_add(global.text_data_en, "obj_mandog_259", "Hm?&What's&that&smell?"); ds_map_add(global.text_data_en, "obj_mandog_260", "What!&Smells&like a&..."); ds_map_add(global.text_data_en, "obj_mandog_264", "Paws off&you&smelly&human."); ds_map_add(global.text_data_en, "obj_mandog_267", "Wow!!!&Pet by&another&pup!!!"); ds_map_add(global.text_data_en, "obj_mandog_272", "Stop!&Don't&touch&her!"); ds_map_add(global.text_data_en, "obj_mandog_273", "What&about&me......&........"); ds_map_add(global.text_data_en, "obj_mandog_280", "Whine."); ds_map_add(global.text_data_en, "obj_mandog_281", "Whimper."); ds_map_add(global.text_data_en, "obj_mandog_284", "%%%"); ds_map_add(global.text_data_en, "obj_mandog_474", "* Dogamy is brokenhearted."); ds_map_add(global.text_data_en, "obj_mandog_490", "* DOGAMY - ATK 14 DEF 5&* Husband of Dogaressa.&* Knows only what he smells./^"); ds_map_add(global.text_data_en, "obj_mandog_498", "* The Dogs sniff you again.../"); ds_map_add(global.text_data_en, "obj_mandog_499", "* But you smell just as& weird as before!/^"); ds_map_add(global.text_data_en, "obj_mandog_500", "* The Dogs sniff you again.../"); ds_map_add(global.text_data_en, "obj_mandog_501", "* After rolling in the dirt^1,& you smell all right!/^"); ds_map_add(global.text_data_en, "obj_mandog_502", "* The Dogs already know you& smell fine./^"); ds_map_add(global.text_data_en, "obj_mandog_503", "* Dogamy won't even lift& up his snout./^"); ds_map_add(global.text_data_en, "obj_mandog_513", "* Dogamy just growls at& you./^"); ds_map_add(global.text_data_en, "obj_mandog_516", "* The Dogs are too suspicious& of your smell./^"); ds_map_add(global.text_data_en, "obj_mandog_517", "* You pet Dogamy./^"); ds_map_add(global.text_data_en, "obj_mandog_527", "* You roll around in the& dirt and snow./"); ds_map_add(global.text_data_en, "obj_mandog_528", "* You smell like a weird& puppy./^"); ds_map_add(global.text_data_en, "obj_memoryhead_166", "Come&join&the&fun."); ds_map_add(global.text_data_en, "obj_memoryhead_167", "It's a&real&get&together"); ds_map_add(global.text_data_en, "obj_memoryhead_168", "Lorem&ipsum&docet"); ds_map_add(global.text_data_en, "obj_memoryhead_169", "Become&one of&us!"); ds_map_add(global.text_data_en, "obj_memoryhead_171", "Come&join&the&fun."); ds_map_add(global.text_data_en, "obj_memoryhead_181", "That's&a&shame."); ds_map_add(global.text_data_en, "obj_memoryhead_182", "Oh&well."); ds_map_add(global.text_data_en, "obj_memoryhead_183", "Be&seeing&you."); ds_map_add(global.text_data_en, "obj_memoryhead_188", "Then,&hold&still."); ds_map_add(global.text_data_en, "obj_memoryhead_189", "Just&a&moment."); ds_map_add(global.text_data_en, "obj_memoryhead_190", "You'll&be with&us&shortly."); ds_map_add(global.text_data_en, "obj_memoryhead_195", "%%%"); ds_map_add(global.text_data_en, "obj_memoryhead_420", "* But nobody came."); ds_map_add(global.text_data_en, "obj_memoryhead_421", "* But nobody came."); ds_map_add(global.text_data_en, "obj_memoryhead_422", "* But nobody came."); ds_map_add(global.text_data_en, "obj_memoryhead_423", "* But nobody came."); ds_map_add(global.text_data_en, "obj_memoryhead_424", "* Smells like batteries."); ds_map_add(global.text_data_en, "obj_memoryhead_425", "* Seems like it doesn't& care anymore."); ds_map_add(global.text_data_en, "obj_memoryhead_426", "* Monster has low HP."); ds_map_add(global.text_data_en, "obj_memoryhead_461", "* No data available./^"); ds_map_add(global.text_data_en, "obj_memoryhead_472", "* The enemy put a piece of& itself in your inventory./^"); ds_map_add(global.text_data_en, "obj_memoryhead_474", "* But your inventory was full./^"); ds_map_add(global.text_data_en, "obj_memoryhead_484", "* AT - \[1] DF - \[2] /^"); ds_map_add(global.text_data_en, "obj_memoryhead_493", "* You take out your CELL PHONE^1.&* You can hear voices through& the receiver...!/^"); ds_map_add(global.text_data_en, "obj_memoryhead_511", "* MEMORYHEAD/^"); ds_map_add(global.text_data_en, "obj_mett_bossintro_174", "Ohhhh my./"); ds_map_add(global.text_data_en, "obj_mett_bossintro_175", "If you flipped my&switch, that can&only mean one&thing./"); ds_map_add(global.text_data_en, "obj_mett_bossintro_176", "You're desperate&for the premiere&of my new body./"); ds_map_add(global.text_data_en, "obj_mett_bossintro_177", "How rude.../"); ds_map_add(global.text_data_en, "obj_mett_bossintro_178", "Lucky for you,&I've been aching&to show this off&for a long time./"); ds_map_add(global.text_data_en, "obj_mett_bossintro_179", "So..^1. as thanks^1,&I'll give you a&handsome reward./"); ds_map_add(global.text_data_en, "obj_mett_bossintro_180", "I'll make your&last living&moments.../%%"); ds_map_add(global.text_data_en, "obj_mett_bossintro_213", "ABSOLUTELY beautiful!/%%"); ds_map_add(global.text_data_en, "obj_mettaton_neo_449", "* Stage lights are blaring."); ds_map_add(global.text_data_en, "obj_mettaton_neo_461", "* Stage lights are blaring."); ds_map_add(global.text_data_en, "obj_mettaton_neo_482", "* METTATON NEO - 90 ATK 9 DEF&* Dr. Alphys's greatest& invention./^"); ds_map_add(global.text_data_en, "obj_mettaton_neo_535", "\E6G...&GUESS SHE SHOULD&HAVE WORKED MORE&ON THE DEFENSES.../"); ds_map_add(global.text_data_en, "obj_mettaton_neo_536", "\E6.../"); ds_map_add(global.text_data_en, "obj_mettaton_neo_537", "\E6YOU MAY HAVE&DEFEATED ME...&BUT.../"); ds_map_add(global.text_data_en, "obj_mettaton_neo_538", "\E4I KNOW.&I CAN TELL FROM&THAT STRIKE, DARLING./"); ds_map_add(global.text_data_en, "obj_mettaton_neo_539", "\E5YOU WERE HOLDING&BACK./"); ds_map_add(global.text_data_en, "obj_mettaton_neo_540", "\E6YES, ASGORE WILL&FALL EASILY TO&YOU.../"); ds_map_add(global.text_data_en, "obj_mettaton_neo_541", "\E5BUT YOU WON'T&HARM HUMANITY,&WILL YOU?/"); ds_map_add(global.text_data_en, "obj_mettaton_neo_542", "\E1YOU AREN'T&ABSOLUTELY EVIL./"); ds_map_add(global.text_data_en, "obj_mettaton_neo_543", "\E5IF YOU WERE&TRYING TO BE,&THEN YOU MESSED UP./"); ds_map_add(global.text_data_en, "obj_mettaton_neo_544", "\E0AND SO LATE INTO&THE SHOW, TOO./"); ds_map_add(global.text_data_en, "obj_mettaton_neo_545", "\E0HA... HA.&AT LEAST NOW,&I CAN REST EASY./"); ds_map_add(global.text_data_en, "obj_mettaton_neo_546", "\E3KNOWING ALPHYS AND&THE HUMANS WILL&LIVE ON...!/%%"); ds_map_add(global.text_data_en, "obj_mettaton_neo_550", "\E6GH.../"); ds_map_add(global.text_data_en, "obj_mettaton_neo_551", "\E5GUESS YOU DON'T&WANNA JOIN MY&FAN CLUB...?/%%"); ds_map_add(global.text_data_en, "obj_mettaton_npc_63", "* Capital wenisberry./%%"); ds_map_add(global.text_data_en, "obj_mettaton_npc_69", "\W* \YMILK^1, SUGAR^1, \WAND\Y EGGS\W!&* YOU SHOULD BE ABLE TO FIND& THEM ON THE BACK COUNTER!/%%"); ds_map_add(global.text_data_en, "obj_mettaton_npc_77", "* GREAT JOB^1!&* JUST PUT THEM IN THE MIDDLE& OF THIS COUNTER!/%%"); ds_map_add(global.text_data_en, "obj_mettaton_npc_82", "* WHAT'S THE MATTER?&* NOT A CAN FAN?&* THAT'S TOO BAD!/"); ds_map_add(global.text_data_en, "obj_mettaton_npc_83", "* MTT-BRAND USES ONLY THE& FRESHEST ARTIFICIAL INGREDIENTS& AND CHEMICALS!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_255", "LET'S START WITH&AN EASY ONE!!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_258", "HERE'S YOUR TERRIFIC&PRIZE!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_262", "ENOUGH ABOUT YOU.&LET'S TALK ABOUT ME!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_266", "HERE'S ANOTHER EASY&ONE FOR YOU!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_270", "DON'T 'COUNT'&ON YOUR VICTORY.../%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_274", "LET'S PLAY MEMORY&GAME./%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_278", "BUT CAN YOU GET&THIS ONE???/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_282", "HERE'S A SIMPLE&ONE./%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_286", "TIME TO BREAK OUT&THE BIG GUNS!!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_294", "%%%"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_490", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_514", "* METTATON - ATK 30 DEF 255&* His metal body renders him& invulnerable to attack./^"); ds_map_add(global.text_data_en, "obj_mettatonb_quiz_524", "* Screaming is against the& rules./^"); ds_map_add(global.text_data_en, "obj_mettatonb_second_256", "THIS IS IT, DARLING!&SAY GOODBYE!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_265", "HA!&THAT BUTTON WON'T&SAVE YOU NOW, DARLING!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_268", "YOU WOULDN'T DARE&USE THE [ACT] COMMAND&AND PRESS THAT&BUTTON!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_271", "THAT'S RIGHT!&DON'T PRESS IT!&I'LL DESTROY YOU!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_274", "WITHOUT THAT BUTTON,&YOU ARE INCHING&CLOSER AND CLOSER&TO YOUR DEMISE!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_277", "ANY MINUTE NOW!& /%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_280", "ANY... MINUTE...&....NOW!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_284", ".............&............/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_290", "..........&...(COUGH)/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_299", "OH!!!&THAT YELLOW GLOW...!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_300", "TOOK YOU LONG&ENOUGH!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_542", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonb_second_564", "* METTATON - ATK 30 DEF 255&* His metal body STILL renders& him invulnerable to attack./^"); ds_map_add(global.text_data_en, "obj_mettatonb_second_574", "* You yell..^1.&* Nothing happened./^"); ds_map_add(global.text_data_en, "obj_mettatonb_second_579", "* You press the yellow button^1.&* The phone is resonating with& Mettaton's presence...!/^"); ds_map_add(global.text_data_en, "obj_mettatonb_second_640", "IS THAT YOUR PHONE?&YOU'D BETTER ANSWER&IT!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_652", "H-hey!!&Th-this seems bad,&but don't worry!!/"); ds_map_add(global.text_data_en, "obj_mettatonb_second_653", "Th-there's one last&thing I installed&on your phone...!/"); ds_map_add(global.text_data_en, "obj_mettatonb_second_654", "\WYou see that\Y &yellow button\W...?/"); ds_map_add(global.text_data_en, "obj_mettatonb_second_655", "Go to this phone's&[[ACT]] menu and&press it!!!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_662", "* Your phone's [[ACT]] menu is& glowing."); ds_map_add(global.text_data_en, "obj_mettatonb_second_703", "Now press \*Z!!!"); ds_map_add(global.text_data_en, "obj_mettatonb_second_746", "OOOH!/"); ds_map_add(global.text_data_en, "obj_mettatonb_second_747", "OOOOOOOH!/"); ds_map_add(global.text_data_en, "obj_mettatonb_second_748", "YOU'VE DEFEATED ME!!/"); ds_map_add(global.text_data_en, "obj_mettatonb_second_749", "HOW CAN THIS BE,&YOU WERE STRONGER&THAN I THOUGHT, ETC./%%"); ds_map_add(global.text_data_en, "obj_mettatonb_second_757", "WHATEVER."); ds_map_add(global.text_data_en, "obj_mettatonb_third_214", "THIS IS IT, DARLING!&SAY GOODBYE!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_224", "YES, I WAS THE ONE&THAT RE-ARRANGED&THE CORE!/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_225", "I WAS THE ONE THAT&HIRED EVERYONE TO&KILL YOU!/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_226", "THAT, HOWEVER, WAS A&SHORT-SIGHTED PLAN./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_227", "YOU KNOW WHAT WOULD&BE A HUNDRED TIMES&BETTER?/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_228", "KILLING YOU MYSELF!!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_233", "LISTEN, DARLING.&I'VE SEEN YOU FIGHT./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_234", "YOU'RE WEAK./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_235", "IF YOU CONTINUE&FORWARD, ASGORE WILL&TAKE YOUR SOUL./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_236", "AND WITH YOUR SOUL,&ASGORE WILL DESTROY&HUMANITY./%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_241", "BUT IF I GET YOUR&SOUL, I CAN STOP&ASGORE'S PLAN!/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_242", "I CAN SAVE HUMANITY&FROM DESTRUCTION!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_247", "THEN, USING YOUR SOUL,&I'LL CROSS THROUGH&THE BARRIER.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_248", "AND BECOME THE STAR&I'VE ALWAYS DREAMED&OF BEING!/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_249", "HUNDREDS, THOUSANDS.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_250", "NO!&MILLIONS OF HUMANS&WILL WATCH ME!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_255", "GLITZ! GLAMOUR!&I'LL FINALLY HAVE&IT ALL!/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_256", "SO WHAT IF A FEW&PEOPLE HAVE TO DIE?/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_257", "THAT'S SHOW BUSINESS,&BABY!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_523", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonb_third_545", "* METTATON - ATK 30 DEF 255&* Seriously^1, his metal body& is invulnerable!/^"); ds_map_add(global.text_data_en, "obj_mettatonb_third_555", "* This is probably what you'll& do if things continue in& this manner./^"); ds_map_add(global.text_data_en, "obj_mettatonb_third_560", "* You tell Mettaton that there's& a mirror behind him./%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_644", "U..uh... I can't see&what's going on in&there, but.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_645", "D-d-don't give up,&okay!?/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_646", "Th... there's o-one&l-l-last way to beat&Mettaton.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_647", "It's... um... it's.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_648", "This is a work in-&progress, so don't&judge it too hard.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_649", "But, you know how&Mettaton always faces&f-f-forward?/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_650", "That's because&there's a switch&on his backside./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_651", "S-s-so if y-y-you&c-c-can turn him&around... um.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_652", "And, umm... press&th-th-th-the&switch.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_653", "He'll be... um...&He'll be.../"); ds_map_add(global.text_data_en, "obj_mettatonb_third_654", "Vulnerable./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_655", "Well, g-g-gotta go!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_688", "* Seems like a good time to& turn Mettaton around."); ds_map_add(global.text_data_en, "obj_mettatonb_third_820", "OH???&A MIRROR???/"); ds_map_add(global.text_data_en, "obj_mettatonb_third_821", "RIGHT, I HAVE TO&LOOK PERFECT FOR&OUR GRAND FINALE!/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_831", "HMMM...&I DON'T SEE IT...&WHERE IS IT...?/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_848", "DID YOU./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_849", "JUST FLIP./"); ds_map_add(global.text_data_en, "obj_mettatonb_third_850", "MY SWITCH?/%%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_943", "THAT WORTHLESS PEA-&SHOOTER WON'T WORK&ON ME, DARLING. ^3 %"); ds_map_add(global.text_data_en, "obj_mettatonb_third_944", "DON'T YOU UNDERSTAND&WHAT ACTING IS!?^3 %%"); ds_map_add(global.text_data_en, "obj_mettatonb_third_952", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonex_167", ".../%%"); ds_map_add(global.text_data_en, "obj_mettatonex_190", "Lights!&Camera!&Action!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_196", "Drama!&Romance!&Blood-&shed!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_202", "I'm the&idol&everyone&craves!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_208", "Smile&for the&camera!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_214", "Oooh, it's time&for a pop quiz!/"); ds_map_add(global.text_data_en, "obj_mettatonex_215", "I hope you brought&a keyboard.../"); ds_map_add(global.text_data_en, "obj_mettatonex_215_console", "Have fun with that&on-screen keyboard.../"); ds_map_add(global.text_data_en, "obj_mettatonex_216", "This one's an&essay question!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_222", "Your essay really&showed everyone&your heart./"); ds_map_add(global.text_data_en, "obj_mettatonex_223", "Why don't I show&you mine?/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_231", "Ooooh,&I'm just&warming&up!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_237", "But how are you&on the dance floor!?/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_244", "Can you&keep up&the&pace!?/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_253", "Lights!&Camera&Bombs!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_259", "Things&are&blowing&up!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_267", "Time for our union-®ulated break!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_274", "We've grown so&distant, darling.../"); ds_map_add(global.text_data_en, "obj_mettatonex_275", "How about another&heart-to-heart?/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_285", "A.. arms?&Wh... who needs arms&with legs like&these?/"); ds_map_add(global.text_data_en, "obj_mettatonex_286", "I'm still going&to win!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_297", "Come on&...!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_307", "The show&...&must go&on!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_317", "Dr...&Drama!&A...&Action!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_329", "\E5L... lights...&C... camera.../"); ds_map_add(global.text_data_en, "obj_mettatonex_330", "Enough of this!&Do you really want&humanity to perish!?/"); ds_map_add(global.text_data_en, "obj_mettatonex_331", "\E7... or do you just&believe in yourself&that much?/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_353", "Haha, how inspiring!/"); ds_map_add(global.text_data_en, "obj_mettatonex_354", "Well, darling!&It's either me&or you!/"); ds_map_add(global.text_data_en, "obj_mettatonex_355", "\E4But I think we both&already know who's&going to win./"); ds_map_add(global.text_data_en, "obj_mettatonex_356", "\E8Witness the true&power of humanity's&star!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_368", "... then.../"); ds_map_add(global.text_data_en, "obj_mettatonex_369", "\E8Are YOU the star?/"); ds_map_add(global.text_data_en, "obj_mettatonex_370", "Can you really&protect humanity!?/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_638", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonex_639", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonex_640", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonex_641", "* Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonex_642", "* Smells like Mettaton."); ds_map_add(global.text_data_en, "obj_mettatonex_644", "* Mettaton has low HP."); ds_map_add(global.text_data_en, "obj_mettatonex_677", "* METTATON EX - ATK 47 DEF 47&* His weak point is his& heart-shaped core./^"); ds_map_add(global.text_data_en, "obj_mettatonex_691", "* You say you aren't going& to get hit at ALL./"); ds_map_add(global.text_data_en, "obj_mettatonex_692", "* Ratings gradually increase& during Mettaton's turn./^"); ds_map_add(global.text_data_en, "obj_mettatonex_706", "* You posed dramatically^1.&* The audience nods./^"); ds_map_add(global.text_data_en, "obj_mettatonex_708", "* Despite being hurt^1, you& posed dramatically^1.&* The audience applauds./^"); ds_map_add(global.text_data_en, "obj_mettatonex_710", "* Despite being wounded^1, you& posed dramatically^1.&* The audience gasps./^"); ds_map_add(global.text_data_en, "obj_mettatonex_712", "* With the last of your power^1,& you pose dramatically^1.&* The audience screams./^"); ds_map_add(global.text_data_en, "obj_mettatonex_726", "* You turn and scoff at the& audience./"); ds_map_add(global.text_data_en, "obj_mettatonex_727", "* They're rooting for your& destruction this turn!/^"); ds_map_add(global.text_data_en, "obj_mettatonex_770", "H.. ha.../"); ds_map_add(global.text_data_en, "obj_mettatonex_771", "So I was wrong./"); ds_map_add(global.text_data_en, "obj_mettatonex_772", "Darling.../"); ds_map_add(global.text_data_en, "obj_mettatonex_773", "\E1You really are&strong enough to&get past ASGORE./"); ds_map_add(global.text_data_en, "obj_mettatonex_774", "\E0Well then.../"); ds_map_add(global.text_data_en, "obj_mettatonex_775", "It's time for&you to go./"); ds_map_add(global.text_data_en, "obj_mettatonex_776", "\E0Don't worry about&me./"); ds_map_add(global.text_data_en, "obj_mettatonex_777", "I might seem like&I'm dying now^1,&but.../"); ds_map_add(global.text_data_en, "obj_mettatonex_778", "\E1Dr. Alphys can&always repair me./"); ds_map_add(global.text_data_en, "obj_mettatonex_779", "\E0And... besides.../"); ds_map_add(global.text_data_en, "obj_mettatonex_780", "Even if I'm not&cut out to be&a star.../"); ds_map_add(global.text_data_en, "obj_mettatonex_781", "\E1I still got to&perform for a&human, didn't I?/"); ds_map_add(global.text_data_en, "obj_mettatonex_782", "So, thank you,&darling.../%%"); ds_map_add(global.text_data_en, "obj_mettatonex_804", "\E1You've been a&great audience!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_836", "OOH^1, LOOK AT&THESE RATINGS!!!/"); ds_map_add(global.text_data_en, "obj_mettatonex_837", "\E6THIS IS THE MOST&VIEWERS I'VE EVER&HAD!!!/"); ds_map_add(global.text_data_en, "obj_mettatonex_838", "WE'VE REACHED THE&VIEWER CALL-IN&MILESTONE!/"); ds_map_add(global.text_data_en, "obj_mettatonex_839", "\E8ONE LUCKY VIEWER&WILL HAVE THE CHANCE&TO TALK TO ME.../"); ds_map_add(global.text_data_en, "obj_mettatonex_840", "\E7... BEFORE I LEAVE&THE UNDERGROUND&FOREVER!!/"); ds_map_add(global.text_data_en, "obj_mettatonex_841", "\E9LET'S SEE WHO&CALLS IN FIRST!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_866", "\E0HI^1, YOU'RE ON TV!/"); ds_map_add(global.text_data_en, "obj_mettatonex_867", "WHAT DO YOU HAVE&TO SAY ON THIS^1,&OUR LAST SHOW???/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_880", "...../"); ds_map_add(global.text_data_en, "obj_mettatonex_881", "oh......../"); ds_map_add(global.text_data_en, "obj_mettatonex_882", "\E1hi..^1.&mettaton.../"); ds_map_add(global.text_data_en, "obj_mettatonex_883", "i really liked&watching your show.../"); ds_map_add(global.text_data_en, "obj_mettatonex_884", "my life is pretty&boring..^1. but.../"); ds_map_add(global.text_data_en, "obj_mettatonex_885", "seeing you on the&screen..^1. brought&excitement to my&life..^1. vicariously/"); ds_map_add(global.text_data_en, "obj_mettatonex_886", "i can't tell^1, but..^1.&i guess this is&the last episode...?/"); ds_map_add(global.text_data_en, "obj_mettatonex_887", "\E3i'll miss you..^1.&mettaton....../"); ds_map_add(global.text_data_en, "obj_mettatonex_888", "... oh...^1. i didn't&mean to talk so&long.../"); ds_map_add(global.text_data_en, "obj_mettatonex_889", "\E2oh........../%%"); ds_map_add(global.text_data_en, "obj_mettatonex_900", "NO^1, WAIT^1!&WAIT^1, BL.../"); ds_map_add(global.text_data_en, "obj_mettatonex_901", "\E1H..^1.&THEY ALREADY HUNG&UP./"); ds_map_add(global.text_data_en, "obj_mettatonex_902", "\E3.../"); ds_map_add(global.text_data_en, "obj_mettatonex_903", "\E0I'LL TAKE ANOTHER&CALLER!!!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_915", "\E1Mettaton^1, your show&made us so happy!/%%"); ds_map_add(global.text_data_en, "obj_mettatonex_928", "Mettaton^1, I don't&know what I'll&watch without you./%%"); ds_map_add(global.text_data_en, "obj_mettatonex_941", "Mettaton^1, there's&a Mettaton-shaped&hole in my Mettaton-&shaped heart./%%"); ds_map_add(global.text_data_en, "obj_mettatonex_964", "\E3AH..^1. I.../"); ds_map_add(global.text_data_en, "obj_mettatonex_965", "I SEE.../"); ds_map_add(global.text_data_en, "obj_mettatonex_966", "\E4.../"); ds_map_add(global.text_data_en, "obj_mettatonex_967", "EVERYONE..^1.&THANK YOU SO MUCH./"); ds_map_add(global.text_data_en, "obj_mettatonex_968", ".../"); ds_map_add(global.text_data_en, "obj_mettatonex_969", "\E0DARLING./"); ds_map_add(global.text_data_en, "obj_mettatonex_970", "\E1PERHAPS..^1. IT MIGHT BE&BETTER IF I STAY&HERE FOR A WHILE./"); ds_map_add(global.text_data_en, "obj_mettatonex_971", "\E2HUMANS ALREADY HAVE&STARS AND IDOLS^1,&BUT MONSTERS.../"); ds_map_add(global.text_data_en, "obj_mettatonex_972", "\E0THEY ONLY HAVE ME./"); ds_map_add(global.text_data_en, "obj_mettatonex_973", "\E1IF I LEFT..^1.&THE UNDERGROUND WOULD&LOSE ITS SPARK./"); ds_map_add(global.text_data_en, "obj_mettatonex_974", "\E3I'D LEAVE AN ACHING&VOID THAT CAN NEVER&BE FILLED./"); ds_map_add(global.text_data_en, "obj_mettatonex_975", "\E0SO..^1. I THINK I'LL&HAVE TO DELAY MY&BIG DEBUT./"); ds_map_add(global.text_data_en, "obj_mettatonex_976", "\E2BESIDES./"); ds_map_add(global.text_data_en, "obj_mettatonex_977", "\E1YOU'VE PROVEN TO&BE VERY STRONG./"); ds_map_add(global.text_data_en, "obj_mettatonex_978", "\E0PERHAPS..^1. EVEN STRONG&ENOUGH TO GET PAST&ASGORE./"); ds_map_add(global.text_data_en, "obj_mettatonex_979", "\E0I'M SURE YOU'LL BE&ABLE TO PROTECT&HUMANITY./"); ds_map_add(global.text_data_en, "obj_mettatonex_980", "\E4HA^1, HA.../"); ds_map_add(global.text_data_en, "obj_mettatonex_981", "IT'S ALL FOR THE&BEST^1, ANYWAY./"); ds_map_add(global.text_data_en, "obj_mettatonex_982", "\E3THE TRUTH IS^1, THIS&FORM'S ENERGY&CONSUMPTION IS.../"); ds_map_add(global.text_data_en, "obj_mettatonex_983", "INEFFICIENT./"); ds_map_add(global.text_data_en, "obj_mettatonex_984", "IN A FEW MOMENTS^1,&I'LL RUN OUT OF&BATTERY POWER^1, AND.../"); ds_map_add(global.text_data_en, "obj_mettatonex_985", "\E4WELL./"); ds_map_add(global.text_data_en, "obj_mettatonex_986", "\E0I'LL BE ALRIGHT./"); ds_map_add(global.text_data_en, "obj_mettatonex_987", "\E5KNOCK 'EM DEAD^1,&DARLING./"); ds_map_add(global.text_data_en, "obj_mettatonex_988", "\E0AND EVERYONE..^1.&THANK YOU./"); ds_map_add(global.text_data_en, "obj_mettatonex_989", "YOU'VE BEEN A&GREAT AUDIENCE!/%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_170", "* REALLY^1?&* WHERE?/%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_187", "* CLEVER..^1.&* VERY CLEVER./%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_230", "* OH YES.&* THERE YOU ARE, DARLING./"); ds_map_add(global.text_data_en, "obj_mettboss_event_231", "* IT'S TIME TO HAVE OUR& LITTLE SHOWDOWN./"); ds_map_add(global.text_data_en, "obj_mettboss_event_232", '* IT' + "'" + 'S TIME TO FINALLY STOP& THE "MALFUNCTIONING" ROBOT./'); ds_map_add(global.text_data_en, "obj_mettboss_event_233", "* ... NOT!!!/"); ds_map_add(global.text_data_en, "obj_mettboss_event_234", "* MALFUNCTION?&* REPROGRAMMING?&* GET REAL./"); ds_map_add(global.text_data_en, "obj_mettboss_event_235", "* THIS WAS ALL JUST A BIG& SHOW./"); ds_map_add(global.text_data_en, "obj_mettboss_event_236", "* AN ACT./"); ds_map_add(global.text_data_en, "obj_mettboss_event_237", "* ALPHYS HAS BEEN PLAYING& YOU FOR A FOOL THE& WHOLE TIME./"); ds_map_add(global.text_data_en, "obj_mettboss_event_238", "* AS SHE WATCHED YOU ON THE& SCREEN^1, SHE GREW ATTACHED& TO YOUR ADVENTURE./"); ds_map_add(global.text_data_en, "obj_mettboss_event_239", "* SHE DESPERATELY WANTED TO& BE A PART OF IT./"); ds_map_add(global.text_data_en, "obj_mettboss_event_240", "* SO SHE DECIDED TO INSERT& HERSELF INTO YOUR STORY./"); ds_map_add(global.text_data_en, "obj_mettboss_event_241", "* SHE REACTIVATED PUZZLES^1.&* SHE DISABLED ELEVATORS^1.&* SHE ENLISTED ME TO TORMENT YOU./"); ds_map_add(global.text_data_en, "obj_mettboss_event_242", "* ALL SO SHE COULD SAVE& YOU FROM DANGERS THAT& DIDN'T EXIST./"); ds_map_add(global.text_data_en, "obj_mettboss_event_243", "* ALL SO YOU WOULD THINK& SHE'S THE GREAT PERSON.../"); ds_map_add(global.text_data_en, "obj_mettboss_event_244", "* THAT SHE'S NOT./"); ds_map_add(global.text_data_en, "obj_mettboss_event_245", "* AND NOW^1, IT'S TIME FOR& HER FINEST HOUR./"); ds_map_add(global.text_data_en, "obj_mettboss_event_247", "* AT THIS VERY MOMENT,& ALPHYS IS WAITING OUTSIDE& THE ROOM./"); ds_map_add(global.text_data_en, "obj_mettboss_event_248", '* DURING OUR "BATTLE," SHE& WILL INTERRUPT./'); ds_map_add(global.text_data_en, "obj_mettboss_event_249", '* SHE WILL PRETEND TO& "DEACTIVATE" ME, "SAVING" YOU& ONE FINAL TIME./'); ds_map_add(global.text_data_en, "obj_mettboss_event_250", "* FINALLY.&* SHE'LL BE THE HEROINE OF& YOUR ADVENTURE./"); ds_map_add(global.text_data_en, "obj_mettboss_event_251", "* YOU'LL REGARD HER SO HIGHLY& SHE'LL EVEN BE ABLE TO& CONVINCE YOU NOT TO LEAVE./"); ds_map_add(global.text_data_en, "obj_mettboss_event_252", "* ... OR NOT./"); ds_map_add(global.text_data_en, "obj_mettboss_event_253", "* YOU SEE, I'VE HAD ENOUGH OF& THIS PREDICTABLE CHARADE./"); ds_map_add(global.text_data_en, "obj_mettboss_event_254", "* I HAVE NO DESIRE TO HARM& HUMANS.&* FAR FROM IT, ACTUALLY./"); ds_map_add(global.text_data_en, "obj_mettboss_event_255", "* MY ONLY DESIRE IS TO& ENTERTAIN./"); ds_map_add(global.text_data_en, "obj_mettboss_event_256", "* AFTER ALL, THE AUDIENCE& DESERVES A GOOD SHOW,& DON'T THEY?/"); ds_map_add(global.text_data_en, "obj_mettboss_event_257", "* AND WHAT'S A GOOD SHOW.../"); ds_map_add(global.text_data_en, "obj_mettboss_event_258", "* WITHOUT A PLOT TWIST?/%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_263", "* MY^1, MY^1.&* SO YOU'VE FINALLY ARRIVED./"); ds_map_add(global.text_data_en, "obj_mettboss_event_264", "* AFTER OUR FIRST MEETING^1, I& REALIZED..^1.&* SOMETHING GHASTLY./"); ds_map_add(global.text_data_en, "obj_mettboss_event_265", "* YOU'RE NOT JUST A THREAT& TO MONSTERS..^1.&* BUT HUMANITY^1, AS WELL./"); ds_map_add(global.text_data_en, "obj_mettboss_event_266", "* OH MY^1.&* THAT'S AN ISSUE./"); ds_map_add(global.text_data_en, "obj_mettboss_event_267", "* YOU SEE^1, I CAN'T BE A& STAR WITHOUT AN AUDIENCE./"); ds_map_add(global.text_data_en, "obj_mettboss_event_268", "* AND BESIDES.../"); ds_map_add(global.text_data_en, "obj_mettboss_event_269", "* THERE ARE SOME PEOPLE..^1.&* I WANT TO PROTECT./%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_303", "* H-hey!!^1!&* Wh-wh-what's going on!?/"); ds_map_add(global.text_data_en, "obj_mettboss_event_304", "* Th-th-the door just& locked itself!/%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_321", "\M1* SORRY^1, FOLKS^1!&* THE OLD PROGRAM'S BEEN& CANCELLED!!!/"); ds_map_add(global.text_data_en, "obj_mettboss_event_322", "* BUT WE'VE GOT A FINALE& THAT WILL DRIVE YOU WILD!!/%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_341", "\M5* REAL DRAMA!!&* REAL ACTION!!&* REAL BLOODSHED!!/"); ds_map_add(global.text_data_en, "obj_mettboss_event_342", "* ON OUR NEW SHOW.../"); ds_map_add(global.text_data_en, "obj_mettboss_event_343", '* "ATTACK OF THE KILLER& ROBOT!"/%%'); ds_map_add(global.text_data_en, "obj_mettboss_event_411", "* AH HA HA^1.&* EAGER, AS ALWAYS, EH?/"); ds_map_add(global.text_data_en, "obj_mettboss_event_412", "* BUT DON'T TOUCH THAT DIAL.&* THERE'S SOMETHING YOU& HAVEN'T ACCOUNTED FOR./"); ds_map_add(global.text_data_en, "obj_mettboss_event_413", "* AS ANY TRUE FAN WOULD KNOW,& I WAS FIRST CREATED AS& A HUMAN ERADICATION ROBOT./"); ds_map_add(global.text_data_en, "obj_mettboss_event_414", "* IT WAS ONLY AFTER BECOMING A& STAR THAT I WAS GIVEN A& MORE... PHOTOGENIC BODY./"); ds_map_add(global.text_data_en, "obj_mettboss_event_415", "* HOWEVER./"); ds_map_add(global.text_data_en, "obj_mettboss_event_416", "* THOSE ORIGINAL FUNCTIONS& HAVE NEVER BEEN FULLY& REMOVED.../"); ds_map_add(global.text_data_en, "obj_mettboss_event_417", "* COME ANY CLOSER, AND& I'LL BE FORCED TO SHOW& YOU.../"); ds_map_add(global.text_data_en, "obj_mettboss_event_418", "\M5* MY TRUE FORM!/%%"); ds_map_add(global.text_data_en, "obj_mettboss_event_443", "\M0* FINE THEN!/"); ds_map_add(global.text_data_en, "obj_mettboss_event_444", "\M5* RRRRREADY^1?&* IIIIIIIT'S SHOWTIME!!!/%%"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_169", "* I..^1. I managed to open& the lock^1!&* Are you two.../%%"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_197", "* Oh my god./%%"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_222", "* Mettaton!/"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_223", "\E1* Mettaton^1, are you.../%%"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_244", "* H..^1. hey.../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_245", "* D..^1. don't worry& about it.../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_246", "* I can always.../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_247", "\E5* I can always build& a different robot!/"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_248", "\E6* .../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_249", "\E5* Why don't you go& on ahead?/%%"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_254", "* ... thank GOD^1, it's just& the batteries./"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_255", "\E9* Mettaton^1, if you were& gone^1, I would have..^1.&* I would have.../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_256", "\E8* .../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_257", "\E6* I m-mean^1, h-hey^1, it's& n-^1no problem^1, you& know?/"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_258", "\E5* He's just a robot^1, if& you messed it up^1, I& c-could always.../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_259", "\E6* J-just build another./"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_260", "\E4* .../"); ds_map_add(global.text_data_en, "obj_mettdestroyed_event_261", "* Why don't you go& on ahead?/%%"); ds_map_add(global.text_data_en, "obj_metteggs_58", "* (You found the eggs.)/%%"); ds_map_add(global.text_data_en, "obj_mettmilk_58", "* (You found the milk.)/%%"); ds_map_add(global.text_data_en, "obj_mettnews_artifact_117", "* Error Baby%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_199", "* Error./%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_204", "* Great job^1!&* Keep heading around the& room!/"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_205", "* Try to go for the& one in the bottom-& left next!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_209", "* Great job^1!&* Keep heading around the& room!/"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_210", "* Try to go for the& one in the top-& right next!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_214", "* Great job^1!&* Head to the left& next!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_218", "* Great job^1!&* Head to the right& next!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_223", "* You couldn't even& get one bomb...!?/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_246", "* Error,/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_249", "* Great job^1!&* Head for the center^1!&* There's one left there!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_252", "* Great job^1!&* Head for the center!/"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_253", "* I'm using^1, uh^1, EM fields& to trap the glass of& water there!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_257", "* Great job^1!&* There's only one left& in the bottom-right!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_261", "* Great job^1!&* There's only one left& at the top!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_265", "* Great job^1!&* There's only one left& at the top-right!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_269", "* Great job^1!&* There's only one left& at the bottom-left!/%%"); ds_map_add(global.text_data_en, "obj_mettnews_battleobj_275", "* It's..^1. it's.../%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_88", "* Ring.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_89", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_90", "* Okay^1, I'm back!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_91", "\E0* A-another dark room^1,& huh?/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_92", "\E6* Don't worry!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_93", "\E0* M-my hacking skills& have got things& covered!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_159", "\E3* Are you serious?/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_174", "* OHHHHHH YESSS!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_175", "* GOOD EVENING^1, BEAUTIES AND& GENTLEBEAUTIES!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_176", "* THIS IS METTATON^1, REPORTING& LIVE FROM MTT NEWS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_177", "\M2* AN INTERESTING SITUATION HAS& ARISEN IN EASTERN HOTLAND!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_178", "\M3* FORTUNATELY^1, OUR CORRESPONDENT& IS OUT THERE^1, REPORTING LIVE!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_179", "\M6* BRAVE CORRESPONDENT^1!&* PLEASE FIND SOMETHING& NEWSWORTHY TO REPORT!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_180", "\M4* OUR TEN WONDERFUL VIEWERS& ARE WAITING FOR YOU!!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_229", "\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A DOG!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_230", "\M4* (CUE AUDIENCE AWWS)/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_231", "\M3* THAT'S RIGHT^1, FOLKS^1!&* IT'S THE FEEL-GOOD& STORY OF THE YEAR!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_232", "\M4* LOOK AT ITS LITTLE& EARS^1, TINY PAWS^1, FLUFFY& TAIL.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_233", "* .../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_234", "* WAIT A SECOND./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_235", "\M5* THAT'S NOT A TAIL!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_236", "\M3* THAT'S.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_237", "\M5* A FUSE!!!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_264", "\M4* THAT'S RIGHT..^1.&* THAT DOG.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_265", "\M5* IS A BOMB!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_266", "\M5* BUT DON'T PANIC!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_267", "\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!!!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_283", "\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A GLASS OF WATER!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_284", "\M4* BUT WHAT'S ASTONISHING& ABOUT THIS GLASS OF& WATER.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_285", "\M3* IS HOW UNINTERESTING IT IS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_286", "\M4* LIKE ALL GLASSES OF WATER^1,& IT'S COMPRISED OF WATER^1,& GLASS^1, NITROGLYCERIN.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_287", "* .../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_288", "* WAIT A SECOND./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_289", "\M5* THAT'S NOT A GLASS OF& WATER!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_290", "\M3* THAT'S.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_291", "\M5* A BOMB!!!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_318", "\M5* OH NO!!^1!&* THIS NEWS REPORT.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_319", "\M5* IS TURNING INTO A DISASTER& REPORT!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_320", "\M3* BUT DON'T PANIC!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_321", "\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_337", "\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A MOVIE SCRIPT!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_338", "\M5* OH MY^1!&* AND IT LOOKS LIKE IT'S& FOR MY LATEST FILM!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_339", "\M3* LET'S NOT KEEP THEM WAITING^1!&* LET'S OPEN IT UP AND GET& THE SCOOP!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_372", "\M4* ... OH??^1?&* WHAT'S THAT INSIDE THE& SCRIPT?/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_373", "\M4* THAT TICKING SOUND..^1.&* THAT LIT FUSE.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_374", "\M5* OH MY!!^1!&* LOOKS LIKE I WAS WRONG& ABOUT THE MOVIE!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_375", "* WE DEFINITELY HAVE A BOX& OFFICE BOMB ON OUR HANDS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_376", "* AND IT'S ABOUT TO BLAST& YOU TO BITS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_377", "\M3* BUT DON'T GET TOO EXCITED!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_378", "\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_394", "\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A BASKETBALL!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_395", "\M4* AH^1.&* BASKETBALLS./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_396", "\M3* CIRCLES OF FUN^1.&* ORBS OF JOY^1.&* SPHERES OF AMUSEMENT./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_397", "\M4* BUT YOU SHOULDN'T PLAY& WITH THIS ONE^1.&* IT'S AN MTT-BRAND FASHIONBALL./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_398", "\M3* PROPER MAINTENANCE IS& REQUIRED TO KEEP IT LOOKING& GOOD./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_399", "\M3* AS YOU CAN SEE^1, EVEN EXPOSURE& TO HUMAN BODY HEAT CAUSES& THE PAINT TO SLOUGH OFF./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_400", "* .../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_401", "* WAIT A SECOND./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_402", "* THAT'S NOT A BASKETBALL./%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_429", "\M5* THAT'S A BOMB!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_430", "* OH NO!!^1!&* THIS SPORT REVIEW.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_431", "* IS TURNING INTO A SHORT& REVIEW!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_432", "* BECAUSE IT'LL BE OVER^1.&* AFTER YOU BLOW UP./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_434", "\M3* BUT DON'T GET TOO EXCITED!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_435", "\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_449", "\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A PRESENT!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_450", "\M4* AND IT'S TIME FOR THE& UNBOXING VIDEO!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_451", "\M5* LET'S FIND OUT WHAT'S& INSIDE!!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_479", "\M2* THAT ROUND^1, BLACK SHAPE..^1.&* COULD IT BE???/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_480", "\M4* LOOKS LIKE CHRISTMAS CAME& EARLY THIS YEAR./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_481", "\M5* IF SANTA GAVE PEOPLE BOMBS& INSTEAD OF PRESENTS!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_482", "\M2* REALLY THOUGH^1.&* A BOMB^1.&* WHAT A THOUGHTFUL GIFT./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_483", "\M4* THEY EVEN DECIDED TO& LIGHT IT FOR YOU!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_484", "\M3* BUT DON'T GET TOO EXCITED!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_485", "\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_499", "\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A VIDEO GAME!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_500", "\M4* THIS ACTION-PACKED GAME& IS GUARANTEED TO BLOW YOU& AWAY!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_501", "\M3* STRANGE ENEMIES^1!&* STRANGE ALLIES^1!&* ATTRACTIVE ROBOTS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_502", "\M4* FEATURING UP TO SIX& ARBITRARY DIALOGUE CHOICES& AT ONCE!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_503", "\M5* CORRESPONDENT^1!&* LET'S LOOK INSIDE THE CASE!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_531", "\M4* ..^1.&* THOSE RED CYLINDERS WITH& BURNING FUSES.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_532", "\M5* OH NO^1!&* THIS GAME LITERALLY IS& DYNAMITE!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_533", "\M5* I GUESS THEY WERE RIGHT& ALL ALONG!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_534", "\M5* VIDEO-GAMES DO CAUSE& VIOLENCE!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_535", "\M4* OR AT LEAST THIS ONE'S& ABOUT TO./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_536", "\M3* BUT DON'T GET TOO EXCITED!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_537", "\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_609", "* OH MY!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_610", "* IT SEEMS EVERYTHING IN THIS& AREA IS ACTUALLY A BOMB!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_613", "* THAT DOG'S A BOMB!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_618", "* THAT PRESENT'S A BOMB!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_649", "* THAT BASKETBALL'S A BOMB!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_654", "* THAT PRESENT'S A BOMB!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_684", "* EVEN MY WORDS ARE...!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_694", "\TS ^7 %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_695", " %%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_708", "\W* BRAVE CORRESPONDENT..^1.&* IF YOU DON'T DEFUSE ALL OF& THE BOMBS.../%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_730", "\W*\M9 THIS BIG BOMB WILL BLOW& YOU TO SMITHEREENS IN& \YTWO MINUTES\W!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_731", '\M8* THEN YOU WON' + "'" + 'T BE REPORTING& "LIVE" ANY LONGER!/'); ds_map_add(global.text_data_en, "obj_mettnewsevent_732", "* HOW TERRIBLE^1!&* HOW DISTURBING!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_733", "\M9* OUR NINE VIEWERS ARE GOING& TO LOVE WATCHING THIS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_734", "* GOOD LUCK^1, DARLING!!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_827", "* Ring.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_828", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_829", "* D-don't worry!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_830", "\E6* I installed a& bomb-defusing program& on your phone!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_831", "\W* Use the 'defuse' option& when the bomb is in the& \GDEFUSE ZONE\W!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_832", "\E0* N-now^1, go get 'em!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_925", "* WELL DONE^1, DARLING!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_926", "* YOU'VE DEACTIVATED ALL OF& THE BOMBS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_927", "\W* IF YOU DIDN'T DEACTIVATE& THEM^1, THE BIG BOMB WOULD& HAVE EXPLODED IN \YTWO MINUTES\W./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_928", "\W* NOW IT WON'T EXPLODE& IN \YTWO MINUTES\W!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_929", "\W*\M9 INSTEAD IT'LL EXPLODE& IN \YTWO SECONDS\W!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_930", "* GOODBYE^1, DARLING!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_934", "* TOO BAD^1, DARLING!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_935", "\W* YOU FAILED TO DEFUSE ALL& OF THE BOMBS WITHIN \YTHREE& MINUTES\W!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_936", "* NOW THE BIG BOMB IS& GOING TO BLOW YOU TO& SMITHEREENS!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_937", "* READY^1, VIEWERS^1?&* HERE COMES THE MOMENT& YOU'VE ALL BEEN WAITING FOR!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_938", "* AHAHAH!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_939", "* GOODBYE^1, DARLING!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_987", "\M8* AH./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_988", "* IT SEEMS THE BOMB ISN'T& GOING OFF./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_989", "\S-\Sp\T0* Ring...\S+/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_991", "* That's b-because!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_992", "* While you were& monologuing... I...!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_993", "\E4* I f..^1. fix..^1.&* Um..^1. I ch-change.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_994", "\TS \F0 \E0 \TM %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_995", "* OH NO^1.&* YOU DEACTIVATED THE BOMB& WITH YOUR HACKING SKILLS./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_997", "* Yeah^1!&* That's what I did!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_998", "\TS \F0 \E0 \TM %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_999", "\M9* CURSES^1!&* IT SEEMS I'VE BEEN FOILED& AGAIN!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1000", "* CURSE YOU^1, HUMAN^1!&* CURSE YOU^1, DR. ALPHYS^1,& FOR HELPING SO MUCH!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1001", "\M8* BUT I DON'T CURSE MY& EIGHT WONDERFUL VIEWERS& FOR TUNING IN!!!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1002", "* UNTIL NEXT TIME^1, DARLING!/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1017", "* W-wow..^1.&* W-we really showed& him^1, huh?/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1018", "\E2* .../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1019", "\E4* H-hey^1, I know I was& kind of weird at& first.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1020", "\E0* But I really think& I'm getting more.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1021", "\E4* Uh^1, more.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1022", "\E6* M-more confident about& guiding you!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1023", "\E0* S-so don't worry& about that b-big& d-dumb robot.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1024", "\E6* I-I'll protect you& from him!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1025", "\E3* A-and if it really& c-came down to it^1,& we could just t-turn.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1026", "\E5* Um^1, nevermind./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1027", "\E0* Later!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1028", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1029", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1034", "* B-boy..^1.&* That was close^1, huh?/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1035", "\E8* I guess a little& closer than I would& have liked./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1036", "\E9* I should have given& you better directions.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1037", "\E8* A-and there j-just& w-wasn't enough& time.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1038", "\E6* W-well^1!&* That's Mettaton's fault^1,& not mine!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1039", "\E9* I c-can't second& guess myself now./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1040", "\E4* I'm f-finally starting& to f-feel confident& about g-guiding you./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1041", "\E6* I'll protect you from& that mean old robot^1,& n-no matter what!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1042", "\E3* If I have to^1,& I'll even t-turn.../"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1043", "\E5* Um^1, nevermind./"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1044", "\E0* We're over halfway& to the core!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1045", "* Let's go!/"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1046", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "obj_mettnewsevent_1047", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_mettsugar_58", "* (You found the sugar.)/%%"); ds_map_add(global.text_data_en, "obj_mettwallhole_58", "* (The space behind the wall& is only a few feet& wide.)/%%"); ds_map_add(global.text_data_en, "obj_mettwallhole_61", "* (It's just here to complete& the look.)/%%"); ds_map_add(global.text_data_en, "obj_microwave_98", "* (It's an unplugged microwave.)/"); ds_map_add(global.text_data_en, "obj_microwave_99", '* (All of the settings& say "spaghetti.")/%%'); ds_map_add(global.text_data_en, "obj_migosp_227", "FILTHY&SINGLE&MINDER.."); ds_map_add(global.text_data_en, "obj_migosp_228", "OBEY&THE&OVERMIND&.."); ds_map_add(global.text_data_en, "obj_migosp_229", "LEGION!&WE&ARE&LEGION"); ds_map_add(global.text_data_en, "obj_migosp_230", "HEED&THE&SWARM"); ds_map_add(global.text_data_en, "obj_migosp_231", "IN&UNISON,&NOW"); ds_map_add(global.text_data_en, "obj_migosp_234", "I&DON'T&CARE."); ds_map_add(global.text_data_en, "obj_migosp_239", "Bein' me&is the&best!"); ds_map_add(global.text_data_en, "obj_migosp_240", "La la~&Just be&yourself~"); ds_map_add(global.text_data_en, "obj_migosp_241", "Nothin'&like&alone&time!"); ds_map_add(global.text_data_en, "obj_migosp_242", "Mmm, cha&cha cha!"); ds_map_add(global.text_data_en, "obj_migosp_243", "Swing&your&arms,&baby"); ds_map_add(global.text_data_en, "obj_migosp_246", "Hiya~"); ds_map_add(global.text_data_en, "obj_migosp_251", "%%%"); ds_map_add(global.text_data_en, "obj_migosp_441", "* Migosp skitters around."); ds_map_add(global.text_data_en, "obj_migosp_442", "* Migosp is knitting its brow."); ds_map_add(global.text_data_en, "obj_migosp_443", "* Migosp is whispering to the& others."); ds_map_add(global.text_data_en, "obj_migosp_444", "* It's starting to smell like& a roach motel."); ds_map_add(global.text_data_en, "obj_migosp_445", "* Migosp doesn't have a care& in the world."); ds_map_add(global.text_data_en, "obj_migosp_446", "* Migosp refuses to give& up."); ds_map_add(global.text_data_en, "obj_migosp_468", "* MIGOSP - ATK 7 DEF 5&* It seems evil^1, but it's& just with the wrong crowd.../^"); ds_map_add(global.text_data_en, "obj_migospel_213", "Ha ha&hee hee&ho ho&huu huu!"); ds_map_add(global.text_data_en, "obj_migospel_214", "Honk!&HOOONK!"); ds_map_add(global.text_data_en, "obj_migospel_215", "(Mime&noises)"); ds_map_add(global.text_data_en, "obj_migospel_216", "They're&coming."); ds_map_add(global.text_data_en, "obj_migospel_221", "I love&to&laugh!"); ds_map_add(global.text_data_en, "obj_migospel_228", "Send in&the&clowns."); ds_map_add(global.text_data_en, "obj_migospel_229", "Everyone&has&gone."); ds_map_add(global.text_data_en, "obj_migospel_230", "They&cannot&worry&for me."); ds_map_add(global.text_data_en, "obj_migospel_231", "Don't&let them&see me&this way."); ds_map_add(global.text_data_en, "obj_migospel_236", "Laughter&hides&the&pain."); ds_map_add(global.text_data_en, "obj_migospel_241", "%%%"); ds_map_add(global.text_data_en, "obj_migospel_435", "* Migospel is juggling balls& of ants."); ds_map_add(global.text_data_en, "obj_migospel_436", "* Migospel makes a balloon animal& out of bees^3.&* Shape: Pile of bees"); ds_map_add(global.text_data_en, "obj_migospel_437", "* Migospel intentionally& pratfalls^1.&* Twenty times."); ds_map_add(global.text_data_en, "obj_migospel_438", "* Smells like bug-flavored cotton& candy."); ds_map_add(global.text_data_en, "obj_migospel_439", "* Migospel's facade is broken."); ds_map_add(global.text_data_en, "obj_migospel_440", "* Migospel's clown aura fades."); ds_map_add(global.text_data_en, "obj_migospel_465", "* MIGOSPEL - ATK 28 DEF 17&* This messed-up clownbug thinks& battle's a performance./^"); ds_map_add(global.text_data_en, "obj_migospel_474", "* Talking has no effect./^"); ds_map_add(global.text_data_en, "obj_mkid_actor_337", "* So^1, one time./"); ds_map_add(global.text_data_en, "obj_mkid_actor_338", "* We had a school project where& we had to take care of& a flower./"); ds_map_add(global.text_data_en, "obj_mkid_actor_339", '* The king ^1- we had to call him& "Mr. Dreemurr" ^1- volunteered& to donate his own flowers./'); ds_map_add(global.text_data_en, "obj_mkid_actor_340", "* He ended up coming to school& and teaching the class about& responsibility and stuff./"); ds_map_add(global.text_data_en, "obj_mkid_actor_341", "* That got me thinking.../"); ds_map_add(global.text_data_en, "obj_mkid_actor_342", "* YO^1!&* How COOL would it be if& UNDYNE came to school!?/"); ds_map_add(global.text_data_en, "obj_mkid_actor_343", "* She could beat up ALL& the teachers!!/%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_207", "..."); ds_map_add(global.text_data_en, "obj_mkid_battle_208", "..."); ds_map_add(global.text_data_en, "obj_mkid_battle_209", "..."); ds_map_add(global.text_data_en, "obj_mkid_battle_210", "..."); ds_map_add(global.text_data_en, "obj_mkid_battle_215", "%%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_450", "* Monster Kid quivers anxiously."); ds_map_add(global.text_data_en, "obj_mkid_battle_479", "* MONSTER KID 2 ATK 2 DEF&* Looks like free EXP./^"); ds_map_add(global.text_data_en, "obj_mkid_battle_553", "Undyne..^1.&You're..^1.&You're hurt.../%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_565", "Hurt?&It's nothing./"); ds_map_add(global.text_data_en, "obj_mkid_battle_566", "Next time^1, listen&when I tell you&to leave^1, okay?/%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_574", "Undyne..^1.&I.../%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_584", "I'll take care of&this!/"); ds_map_add(global.text_data_en, "obj_mkid_battle_585", "Get out of here!/%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_632", '... heh...&"It' + "'" + 's nothing".../'); ds_map_add(global.text_data_en, "obj_mkid_battle_633", "No..^1. s-somehow^1,&with just one&hit.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_634", "I'm already.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_635", "Already.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_636", "D..^1. damn it..../%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_655", "Papyrus..^1.&Alphys..^1.&ASGORE.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_656", "Just like that^1,&I.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_657", "I've failed you./%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_689", ".../"); ds_map_add(global.text_data_en, "obj_mkid_battle_690", "No.../%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_702", "My body..^1.&It feels like it's&splitting apart./"); ds_map_add(global.text_data_en, "obj_mkid_battle_703", "Like any instant..^1.&I'll scatter into&a million pieces./"); ds_map_add(global.text_data_en, "obj_mkid_battle_704", "But.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_705", "Deep^1, deep in my&soul./"); ds_map_add(global.text_data_en, "obj_mkid_battle_706", "There's a burning&feeling I can't&describe./"); ds_map_add(global.text_data_en, "obj_mkid_battle_707", "\E6A burning feeling&that WON'T let me&die./"); ds_map_add(global.text_data_en, "obj_mkid_battle_708", "\E5This isn't just&about monsters&anymore^1, is it?/"); ds_map_add(global.text_data_en, "obj_mkid_battle_709", "If you get past&me^1, you'll.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_710", "You'll destroy them&all^1, won't you?/"); ds_map_add(global.text_data_en, "obj_mkid_battle_711", "Monsters..^1.&Humans..^1.&Everyone.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_712", "Everyone's hopes^1.&Everyone's dreams^1.&Vanquished in an&instant./"); ds_map_add(global.text_data_en, "obj_mkid_battle_713", "\E6But I WON'T let&you do that./"); ds_map_add(global.text_data_en, "obj_mkid_battle_714", "Right now^1, everyone&in the world.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_715", "\E7I can feel their&hearts beating as&one./"); ds_map_add(global.text_data_en, "obj_mkid_battle_716", "And we all have&ONE goal./"); ds_map_add(global.text_data_en, "obj_mkid_battle_717", "\E8To defeat YOU./"); ds_map_add(global.text_data_en, "obj_mkid_battle_718", "\E7Human^1.&No^1, WHATEVER you&are./"); ds_map_add(global.text_data_en, "obj_mkid_battle_719", "\E8For the sake of&the whole world.../%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_728", "\E9I^1, UNDYNE^1, will&strike you down!/%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_827", "You're gonna have&to try a little&harder than THAT./%%"); ds_map_add(global.text_data_en, "obj_mkid_battle_883", "You.../"); ds_map_add(global.text_data_en, "obj_mkid_battle_884", "\E9You're gonna have&to try a little&harder than THAT!/%%"); ds_map_add(global.text_data_en, "obj_mkid_goner_91", "* Yo^1!&* You're a ??? too^1, right?/%%"); ds_map_add(global.text_data_en, "obj_mkid_goner_95", "* Have you ever thought about& a world where everything is& exactly the same.../"); ds_map_add(global.text_data_en, "obj_mkid_goner_96", "* Except you don't exist?/"); ds_map_add(global.text_data_en, "obj_mkid_goner_97", "* Everything functions& perfectly without you.../"); ds_map_add(global.text_data_en, "obj_mkid_goner_98", "* Ha^1, ha..^1.&* The thought terrifies me./%%"); ds_map_add(global.text_data_en, "obj_mkid_goner_102", "* .../%%"); ds_map_add(global.text_data_en, "obj_mkid_goner_107", "* An umbrella...^1?&* But it's not raining./"); ds_map_add(global.text_data_en, "obj_mkid_goner_108", "* Ha^1, ha.../"); ds_map_add(global.text_data_en, "obj_mkid_goner_109", "* You know^1, that does make& me feel a little better& about this./"); ds_map_add(global.text_data_en, "obj_mkid_goner_110", "* Thank you./"); ds_map_add(global.text_data_en, "obj_mkid_goner_111", "* Please forget about me./%%"); ds_map_add(global.text_data_en, "obj_mkid_goner_115", "* Please don't think about& this anymore./%%"); ds_map_add(global.text_data_en, "obj_moldessa_204", "(slime&sounds)"); ds_map_add(global.text_data_en, "obj_moldessa_205", "Shh..."); ds_map_add(global.text_data_en, "obj_moldessa_206", "Hsh..."); ds_map_add(global.text_data_en, "obj_moldessa_207", "Krr..."); ds_map_add(global.text_data_en, "obj_moldessa_212", "%%%"); ds_map_add(global.text_data_en, "obj_moldessa_418", "* Moldessa's face rearranges& itself."); ds_map_add(global.text_data_en, "obj_moldessa_419", "* Moldessa tries to make its& face look like a movie-& star's^1, but it shifts apart."); ds_map_add(global.text_data_en, "obj_moldessa_420", "* Moldessa hides behind its ears^3.&* ... arms?"); ds_map_add(global.text_data_en, "obj_moldessa_421", "* Smells like twelve-week-old& gummy bears."); ds_map_add(global.text_data_en, "obj_moldessa_424", "* Moldessa's face falls apart."); ds_map_add(global.text_data_en, "obj_moldessa_425", "* Moldessa's face looks... happy?"); ds_map_add(global.text_data_en, "obj_moldessa_447", "* MOLDESSA - ATK 27 DEF 23&* Can't decide on a face^1.&* Can't see friend from foe./^"); ds_map_add(global.text_data_en, "obj_moldessa_458", "* You encourage Moldessa to try& a new look^1.&* Its face shifts.../^"); ds_map_add(global.text_data_en, "obj_moldessa_470", "* You adjust Moldessa's face./^"); ds_map_add(global.text_data_en, "obj_moldessa_471", "* You adjust Moldessa's face^1.&* It seems to be happy with its& new look./^"); ds_map_add(global.text_data_en, "obj_moldessa_474", "* You adjust Moldessa's face./^"); ds_map_add(global.text_data_en, "obj_moldessa_495", "* You lie down and rest^1.&* Moldessa tucks you in with& a blanket of moss./"); ds_map_add(global.text_data_en, "obj_moldessa_496", "* While you were sleeping^1, the& other monsters get bored./^"); ds_map_add(global.text_data_en, "obj_moldessa_506", "* You lie down and rest^1.&* Moldessa tucks you in with& a blanket of moss./^"); ds_map_add(global.text_data_en, "obj_moldsmal_193", "Burble&burb..."); ds_map_add(global.text_data_en, "obj_moldsmal_194", "Squorch&..."); ds_map_add(global.text_data_en, "obj_moldsmal_195", "*Slime&sounds*"); ds_map_add(global.text_data_en, "obj_moldsmal_196", "*Sexy&wiggle*"); ds_map_add(global.text_data_en, "obj_moldsmal_198", "%%%"); ds_map_add(global.text_data_en, "obj_moldsmal_391", "* Moldsmal burbles quietly."); ds_map_add(global.text_data_en, "obj_moldsmal_392", "* Moldsmal waits pensively."); ds_map_add(global.text_data_en, "obj_moldsmal_393", "* Moldsmal is ruminating."); ds_map_add(global.text_data_en, "obj_moldsmal_394", "* The aroma of lime gelatin& wafts through."); ds_map_add(global.text_data_en, "obj_moldsmal_395", "* Moldsmal has started to spoil."); ds_map_add(global.text_data_en, "obj_moldsmal_412", "* MOLDSMAL - ATK 6 DEF 0&* Stereotypical: Curvaceously& attractive, but no brains.../^"); ds_map_add(global.text_data_en, "obj_moldsmal_413", "* MOLDSMAL - ATK 12 DEF 0&* It's a different color^1, so& it's a bit stronger now./^"); ds_map_add(global.text_data_en, "obj_moldsmal_422", "* You lie immobile with Moldsmal.&* You feel like you understand& the world a little better./^"); ds_map_add(global.text_data_en, "obj_moldsmal_434", "* You wiggle your hips.&* Moldsmal wiggles back.&* What a meaningful conversation!/^"); ds_map_add(global.text_data_en, "obj_moldsmalx_199", "Guoooh!"); ds_map_add(global.text_data_en, "obj_moldsmalx_200", "Roar."); ds_map_add(global.text_data_en, "obj_moldsmalx_201", "*Slime&sounds*"); ds_map_add(global.text_data_en, "obj_moldsmalx_202", "*Chaste&wiggle*"); ds_map_add(global.text_data_en, "obj_moldsmalx_206", "..."); ds_map_add(global.text_data_en, "obj_moldsmalx_214", "Guoooh!"); ds_map_add(global.text_data_en, "obj_moldsmalx_220", "%%%"); ds_map_add(global.text_data_en, "obj_moldsmalx_451", "* Moldsmal sits motionless."); ds_map_add(global.text_data_en, "obj_moldsmalx_452", "* Moldsmal is very normal."); ds_map_add(global.text_data_en, "obj_moldsmalx_453", "* Moldsmal is having quiet& time."); ds_map_add(global.text_data_en, "obj_moldsmalx_454", "* Smells like a bait shop."); ds_map_add(global.text_data_en, "obj_moldsmalx_455", "* Quite impossible."); ds_map_add(global.text_data_en, "obj_moldsmalx_459", "* Moldbygg needs some distance."); ds_map_add(global.text_data_en, "obj_moldsmalx_460", "* Moldbygg gyrates reservedly."); ds_map_add(global.text_data_en, "obj_moldsmalx_461", "* Moldbygg mills about in the& corner."); ds_map_add(global.text_data_en, "obj_moldsmalx_462", "* Smells like a bait shop."); ds_map_add(global.text_data_en, "obj_moldsmalx_463", "* Moldbygg seems comfortable& with your presence."); ds_map_add(global.text_data_en, "obj_moldsmalx_464", "* Moldbygg has seen better days."); ds_map_add(global.text_data_en, "obj_moldsmalx_484", "* MOLDSMAL? - ATK 6 DEF 0&* It's a slime mold...?/^"); ds_map_add(global.text_data_en, "obj_moldsmalx_486", "* MOLDBYGG - ATK 18 DEF 18&* One size greater than& Moldaverage./^"); ds_map_add(global.text_data_en, "obj_moldsmalx_495", "* You approach Moldsmal.&* Suddenly...!/^"); ds_map_add(global.text_data_en, "obj_moldsmalx_497", "* You lie down.&* Moldbygg lies down too.&* Moldbygg understands life now./^"); ds_map_add(global.text_data_en, "obj_moldsmalx_510", "* You wiggle your hips.&* Suddenly...!/^"); ds_map_add(global.text_data_en, "obj_moldsmalx_513", "* You hug Moldbygg.&* Gross slime covers you.&* Your SPEED decreased./^"); ds_map_add(global.text_data_en, "obj_moldsmalx_526", "* Wrong message!/^"); ds_map_add(global.text_data_en, "obj_moldsmalx_530", "* You don't hug Moldbygg.&* It appreciates your respect& of its boundaries./^"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_134", "* Yo.../%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_140", "* Yo..^1./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_141", "* Where's the umbrella...^1?&* Ha... ha.../%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_146", "* Yo^1!&* Ready yet?/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_154", "* Yo^1!&* Ready yet?/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_158", "* Yo^1!&* You got us an umbrella?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_159", "* You're the best!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_167", "* Yo^1, you got an umbrella?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_168", "* Awesome!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_173", "* Yo^1! You can't hold an& umbrella either?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_174", "* If you're walking anyway^1,& I guess I'll go with you^1,& haha.../%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_201", "* Let's go!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_284", "* Yo^1, I already looked^1,& Undyne's not over here./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_285", "* So I guess I'll see& ya later^1, haha./%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger3_286", "* See ya later!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger4_66", "* Man^1, Undyne is sooooooo& cool./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger4_67", "* She beats up bad guys and& NEVER loses./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger4_68", "* If I was a human^1, I would& wet the bed every night.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger4_69", "* ... knowing she was gonna& beat me up^1!&* Ha ha./%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger5_91", "* Ummm^1, maybe she wouldn't beat& up the teachers.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger5_92", "* She's too cool to ever& hurt an innocent person!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_192", "* Yo^1, you wanna see& Undyne^1, right...?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_193", "* Climb on my shoulders./%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_195", "* Put up your umbrella and& climb on my shoulders./%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_272", "* Yo^1, you go on ahead./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_273", "* Don't worry about me^1.&* I always find a way to& get through!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_276", "* Owww..^1.&* Yo^1, try being a little& less rough^1, haha./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger6_277", "* Anyway^1, I'll look for& another way through^1.&* Later!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_124", "* Yo!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_214", "* Yo./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_215", "* Undyne told me to stay& away from you./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_216", "* She said you..^1.&* You hurt a lot of people./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_217", "* .../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_218", "* But^1, yo^1, that's not true^1,& right!?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_219", "* .../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_220", "* ... yo..^1.&* Why won't you answer me?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_221", "* A..^1. a..^1. and what's with& that weird expression...?/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_225", "* Yo^1, dude..^1.&* I..^1. I heard some things^1,& and.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_226", "* What^1?&* Look over here^1?&* What for %%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_309", "* Yo^1, w-w-wait^1!&* Help^1!&* I tripped!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_379", "\W* Wh-what are you \Ystanding& around\W for?&* \YGet over here^1,\W dude!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_417", "* I..^1.&* I'm slipping!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_490", "* Undyne..^1. you saved me...?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_491", "* Yo^1, I thought I was a& goner^1, haha.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_492", "* ... wait^1, are you okay^1?&* It looks like you fell& pretty hard.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_493", "* Th-this is my fault^1.&* I should have stayed away from& them^1, like you said./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_494", "* They just stood there..^1.&* Watching..^1.&* Waiting for me to fall./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_495", "* They just went straight to& fight you instead of& helping me.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_496", "* I was so scared^1, and you.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_497", "* What^1?&* You're gonna go fight them& now?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_498", "* But you look hurt..^1.&* You should rest^1, haha.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_499", "* .../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_500", "* W-warriors don't rest^1, huh?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_501", "* Undyne..^1. you're really cool./%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_643", "* Y..^1. y..^1. yo..^1. dude.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_644", "* If..^1. If y^1-you wanna hurt& my friend.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_645", "* You're gonna have to get& through me^1, first./%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_714", "* She's gone.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_715", "* Yo^1, you really saved my skin./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_716", "* Guess being enemies was just& a nice thought^1, haha./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_717", "* We'll just have to be friends& instead./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_718", "* ... man^1, I should REALLY go& home.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_719", "* I bet my parents are worried& sick about me!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_757", "* Later^1, dude!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_836", "* Oh..^1.&* Oh man.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_837", "* (Man^1, my h-heart's pounding& right out of my chest...)/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_838", "* (... what would Undyne do?)/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_839", "* (...)/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_840", "* Yo.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_841", "* Y-you'd b-better st-stop& r-right where you are.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_842", "* Cause if you w-wanna hurt& anyone else..^1. you're.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_843", "* You're gonna have to get& through me^1, first./"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_844", "* A..^1. and..^1. and..^1.%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_901", "* S-see^1?&* I knew y-you weren't so& bad!/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger7_902", "* I've gotta go tell Undyne& she was wrong about you!/%%"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger8_85", "* Undyne..^1.&* You...^1.&* You saved me!/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger8_86", "* Huh^1?&* They ran away?/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger8_87", "* Yo^1, you're wrong.../"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger8_88", "* They went to get help!/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger8_89", "* They'll be back any second!!/"); ds_map_add(global.text_data_en, "obj_monsterkidtrigger8_90", "* O-okay^1, I'll go home.../%%"); ds_map_add(global.text_data_en, "obj_movedoge_259", "Don't&move an&inch!"); ds_map_add(global.text_data_en, "obj_movedoge_260", "It moved&!! It&didn't&NOT move!"); ds_map_add(global.text_data_en, "obj_movedoge_261", "Will it&move&this&time?"); ds_map_add(global.text_data_en, "obj_movedoge_264", "HUH!!!&A FUN&STICK&APPEARS!"); ds_map_add(global.text_data_en, "obj_movedoge_271", "WHAT!!!&I'VE&BEEN&PET!!!"); ds_map_add(global.text_data_en, "obj_movedoge_272", "WHERE'S&THAT&COMING&FROM!"); ds_map_add(global.text_data_en, "obj_movedoge_273", "THERE'S&NO END&TO IT!!"); ds_map_add(global.text_data_en, "obj_movedoge_274", "WELL,&THIS IS&THOROUGH&!!!"); ds_map_add(global.text_data_en, "obj_movedoge_277", "OK.&That's&enough."); ds_map_add(global.text_data_en, "obj_movedoge_283", "%%%"); ds_map_add(global.text_data_en, "obj_movedoge_392", "* Doggo can't seem to& find anything."); ds_map_add(global.text_data_en, "obj_movedoge_393", "* Doggo is confirming the moving& object."); ds_map_add(global.text_data_en, "obj_movedoge_394", "* Doggo loves fetch!!!"); ds_map_add(global.text_data_en, "obj_movedoge_395", "* Doggo has been pet."); ds_map_add(global.text_data_en, "obj_movedoge_502", "* DOGGO - ATK 13 DEF 7&* Easily excited by movement.&* Hobbies include^1: squirrels./^"); ds_map_add(global.text_data_en, "obj_movedoge_511", "* Doggo is too suspicious of& your movements./^"); ds_map_add(global.text_data_en, "obj_movedoge_514", "* You pet Doggo./^"); ds_map_add(global.text_data_en, "obj_movedoge_515", "* You pet Doggo./^"); ds_map_add(global.text_data_en, "obj_movedogehead_103", "FETCH?"); ds_map_add(global.text_data_en, "obj_movedogehead_104", "%%%"); ds_map_add(global.text_data_en, "obj_movedogehead_185", "PET?"); ds_map_add(global.text_data_en, "obj_movedogehead_186", "PAT?"); ds_map_add(global.text_data_en, "obj_movedogehead_187", "POT?"); ds_map_add(global.text_data_en, "obj_movedogehead_188", "%%%"); ds_map_add(global.text_data_en, "obj_movedogehead_263", "MOVING?"); ds_map_add(global.text_data_en, "obj_movedogehead_264", "%%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_75", "* There you are^1, dearie^1.&* You are always welcome in& my parlor!/"); ds_map_add(global.text_data_en, "obj_muffetnpc2_76", "* Just stay on your best& behavior^1~&* Ueee hee hee hee~/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_81", "* Bonjour^1, dearie^1~&* I just finished tallying up& all of our donations!/"); ds_map_add(global.text_data_en, "obj_muffetnpc2_82", "* We've finally raised enough& to rescue all the spiders& inside of the RUINS./"); ds_map_add(global.text_data_en, "obj_muffetnpc2_83", "* And we'll also be able to& afford...!/"); ds_map_add(global.text_data_en, "obj_muffetnpc2_84", "* ... nothing^1, because we& only sold one donut./"); ds_map_add(global.text_data_en, "obj_muffetnpc2_85", "* What's wrong with everyone^1?&* Don't they like spiders~/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_87", "* 4 pairs of stylish sunglasses& for every spider!/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_89", "* 4 pairs of waterproof booties& for every spider!/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_91", "* 4 pairs of stylish heels for& every spider!/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_93", "* A spider baseball field^1!&* We've already got the baseball& donuts ready~/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_95", "* A spider football stadium^1!&* We'll play with 4 balls on the& field at once!/%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_99", "* A brand new bakery^1!&* Thank you so much^1, dearie!/"); ds_map_add(global.text_data_en, "obj_muffetnpc2_100", "* It's all because of you^2 &* (r money)./%%"); ds_map_add(global.text_data_en, "obj_muffetnpc2_105", "* A vacation anywhere in the& entire world!/"); ds_map_add(global.text_data_en, "obj_muffetnpc2_106", "* Should we go to the tropics^1?&* Or a creepy abandoned house^1?&* We can't decide~/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_121", "* OH NO!&* WHATEVER SHALL I DO?/"); ds_map_add(global.text_data_en, "obj_multitileevent_122", "* MY LOVE HAS BEEN CAST AWAY& INTO THE DUNGEON./"); ds_map_add(global.text_data_en, "obj_multitileevent_123", "* A DUNGEON WITH A PUZZLE SO& DASTARDLY^1, MY PARAMOUR WILL& SURELY PERISH!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_144", "* O, HEAVENS HAVE MERCY!&* THE HORRIBLE COLORED TILE& MAZE!/"); ds_map_add(global.text_data_en, "obj_multitileevent_145", "* EACH COLORED TILE HAS ITS& OWN SADISTIC FUNCTION./"); ds_map_add(global.text_data_en, "obj_multitileevent_146", "* FOR EXAMPLE, A GREEN TILE& SOUNDS A NOISE, AND THEN& YOU MUST FIGHT A MONSTER./"); ds_map_add(global.text_data_en, "obj_multitileevent_147", "* RED TILES WILL...&* ACTUALLY, WAIT A SECOND./"); ds_map_add(global.text_data_en, "obj_multitileevent_148", "* DIDN'T WE SEE THIS PUZZLE& ABOUT A HUNDRED ROOMS& AGO?/"); ds_map_add(global.text_data_en, "obj_multitileevent_149", "* THAT'S RIGHT.&* YOU REMEMBER ALL THE& RULES, DON'T YOU?/"); ds_map_add(global.text_data_en, "obj_multitileevent_150", "* GREAT...&* THEN I WON'T WASTE YOUR& TIME REPEATING THEM!!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_163", "* OH, AND YOU'D BETTER HURRY./"); ds_map_add(global.text_data_en, "obj_multitileevent_164", "\W* BECAUSE IF YOU DON'T GET& THROUGH IN \Y30 SECONDS\W.../%%"); ds_map_add(global.text_data_en, "obj_multitileevent_192", "* YOU'LL BE INCINERATED BY& THESE JETS OF FIRE!!/"); ds_map_add(global.text_data_en, "obj_multitileevent_193", "* AHAHAHAHAHAHA!&* AHAHA... HA... HA!/"); ds_map_add(global.text_data_en, "obj_multitileevent_194", "* MY POOR LOVE!&* I'M SO FILLED WITH GRIEF,& I CAN'T STOP LAUGHING!/"); ds_map_add(global.text_data_en, "obj_multitileevent_195", "* GOOD LUCK, DARLING!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_279", "* OOOOH, I'M SO SORRY!&* LOOKS LIKE YOU'RE OUT OF& TIME!!!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_304", "* HERE COME THE FLAMES, DARLING!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_330", "* THEY'RE CLOSING IN!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_356", "* GETTING!&* CLOSER!&* OH MY!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_382", "* ANY MINUTE NOW!!!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_409", "* ...&* ...&* (ROBOTIC COUGH)/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_426", "* Ring.../"); ds_map_add(global.text_data_en, "obj_multitileevent_427", "* \TS \F6 \TA %"); ds_map_add(global.text_data_en, "obj_multitileevent_428", "* Watch out!^1!&* I'll save you!!/"); ds_map_add(global.text_data_en, "obj_multitileevent_429", "* I'm hacking into the& firewall right now!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_447", "* OH NO!!!&* HOW COULD THIS HAPPEN???/"); ds_map_add(global.text_data_en, "obj_multitileevent_448", "* FOILED AGAIN BY THE BRILLIANT& DOCTOR ALPHYS!!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_464", "* THA-%"); ds_map_add(global.text_data_en, "obj_multitileevent_465", "\TS \F6 \TA %"); ds_map_add(global.text_data_en, "obj_multitileevent_466", "\E6* That's right!/"); ds_map_add(global.text_data_en, "obj_multitileevent_467", "\E6* Come on^1, Mettaton^1,& give up already!/"); ds_map_add(global.text_data_en, "obj_multitileevent_468", "* You'll never be& able to defeat& us.../"); ds_map_add(global.text_data_en, "obj_multitileevent_469", "\E0* Not as long as& we work together!/"); ds_map_add(global.text_data_en, "obj_multitileevent_470", "\E6* Your puzzle's over..&* Now go home and& leave us alone!/"); ds_map_add(global.text_data_en, "obj_multitileevent_471", "\TS \F0 \TM %"); ds_map_add(global.text_data_en, "obj_multitileevent_472", "* PUZZLE^1?&* OVER?/"); ds_map_add(global.text_data_en, "obj_multitileevent_473", "* ALPHYS^1, DARLING^1, WHAT ARE YOU& TALKING ABOUT...?/"); ds_map_add(global.text_data_en, "obj_multitileevent_474", "* DID YOU FORGET WHAT THE& GREEN TILES DO?/"); ds_map_add(global.text_data_en, "obj_multitileevent_475", "* THEY MAKE A SOUND, THEN& YOU HAVE TO FIGHT A MONSTER./"); ds_map_add(global.text_data_en, "obj_multitileevent_476", "* WELL, DARLING...&* THAT MONSTER.../"); ds_map_add(global.text_data_en, "obj_multitileevent_477", "* IS ME!!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_480", "* WELL, DARLING...!/"); ds_map_add(global.text_data_en, "obj_multitileevent_481", "* WELL, WELL, WELL./"); ds_map_add(global.text_data_en, "obj_multitileevent_482", "* WELLY WELL WELL./"); ds_map_add(global.text_data_en, "obj_multitileevent_483", "* WELL WELLY WELL WELL,& WELL WELL WELLY./"); ds_map_add(global.text_data_en, "obj_multitileevent_484", "* YOU NEVER STEPPED ON A& GREEN TILE./"); ds_map_add(global.text_data_en, "obj_multitileevent_485", "* .../"); ds_map_add(global.text_data_en, "obj_multitileevent_486", "* AND NOW YOU'RE GOING TO DIE./%%"); ds_map_add(global.text_data_en, "obj_multitileevent_592", "* CONGRATULATIONS!/"); ds_map_add(global.text_data_en, "obj_multitileevent_593", "* YOU MADE IT THROUGH THE& PUZZLE!!!/"); ds_map_add(global.text_data_en, "obj_multitileevent_594", "* AND NOW, WITHOUT FURTHER ADO,& THE FLAMES WILL BE DEACTIVATED!/%%"); ds_map_add(global.text_data_en, "obj_multitileevent_614", "* NO!&* MORE!&* FIRE!/"); ds_map_add(global.text_data_en, "obj_multitileevent_615", "* ... BUT IT'S AS THE PHRASE& GOES./"); ds_map_add(global.text_data_en, "obj_multitileevent_616", '* "OUT OF THE FIRE, AND INTO& THE FRYING PAN."/'); ds_map_add(global.text_data_en, "obj_multitileevent_617", "* THAT'S RIGHT, DARLING!/"); ds_map_add(global.text_data_en, "obj_multitileevent_618", "* EVEN IF YOU MANAGE TO BEAT& THE HEAT.../"); ds_map_add(global.text_data_en, "obj_multitileevent_619", "* YOU'LL NEVER BE ABLE TO& WITHSTAND MY HOT METAL& BODY!/"); ds_map_add(global.text_data_en, "obj_multitileevent_620", "* PREPARE YOURSELF FOR MY %%"); ds_map_add(global.text_data_en, "obj_multitileevent_631", "* Ring.../"); ds_map_add(global.text_data_en, "obj_multitileevent_632", "* \TS \F6 \TA %"); ds_map_add(global.text_data_en, "obj_multitileevent_633", "* Watch out!^1!&* I'll save you!!/"); ds_map_add(global.text_data_en, "obj_multitileevent_634", "* Flames^1, deactivate!!/"); ds_map_add(global.text_data_en, "obj_multitileevent_635", "* .../"); ds_map_add(global.text_data_en, "obj_multitileevent_636", "\E3* ... huh?/"); ds_map_add(global.text_data_en, "obj_multitileevent_637", "\TS \F0 \TM %"); ds_map_add(global.text_data_en, "obj_multitileevent_638", "* THE HUMAN FINISHED THE PUZZLE./"); ds_map_add(global.text_data_en, "obj_multitileevent_639", "* I ALREADY TURNED OFF THE& FLAMES./"); ds_map_add(global.text_data_en, "obj_multitileevent_640", "* IN FACT, I WAS ABOUT TO& FIGHT THE HUMAN./"); ds_map_add(global.text_data_en, "obj_multitileevent_641", "\TS \F6 \TA %"); ds_map_add(global.text_data_en, "obj_multitileevent_642", "* Wh-wh-what?&* TH-THAT puzzle?/"); ds_map_add(global.text_data_en, "obj_multitileevent_643", "\E5* I mean, uhh.../"); ds_map_add(global.text_data_en, "obj_multitileevent_644", "\E6* Great job!&* We've got him on& the ropes^1, now!/"); ds_map_add(global.text_data_en, "obj_multitileevent_645", "\TS \F0 \TM %"); ds_map_add(global.text_data_en, "obj_multitileevent_646", "* ON THE ROPES^1?&* HA!/"); ds_map_add(global.text_data_en, "obj_multitileevent_647", "* I ONLY DEACTIVATED THE& FLAMES KNOWING THAT ALPHYS& WOULD HAVE ANYWAY./"); ds_map_add(global.text_data_en, "obj_multitileevent_648", "* ... NOW, WHERE WERE WE?/"); ds_map_add(global.text_data_en, "obj_multitileevent_649", "* OH YES./"); ds_map_add(global.text_data_en, "obj_multitileevent_650", "* I WAS GOING TO ERADICATE& YOU!/%%"); ds_map_add(global.text_data_en, "obj_musicstatue_110", "* NO!/%%"); ds_map_add(global.text_data_en, "obj_musicstatue_114", "* (No point in giving it an& umbrella now.)/%%"); ds_map_add(global.text_data_en, "obj_napstablook_294", "i'm&fine,&thanks."); ds_map_add(global.text_data_en, "obj_napstablook_295", "just&pluggin&along..."); ds_map_add(global.text_data_en, "obj_napstablook_296", "nnnnnn&ggghhh."); ds_map_add(global.text_data_en, "obj_napstablook_297", "oh, i'm&REAL&funny."); ds_map_add(global.text_data_en, "obj_napstablook_298", "go&ahead,&do it."); ds_map_add(global.text_data_en, "obj_napstablook_299", "i'd just&weigh&you&down."); ds_map_add(global.text_data_en, "obj_napstablook_300", "heh..."); ds_map_add(global.text_data_en, "obj_napstablook_301", "heh&heh..."); ds_map_add(global.text_data_en, "obj_napstablook_302", "let me&try..."); ds_map_add(global.text_data_en, "obj_napstablook_305", "i knew&it..."); ds_map_add(global.text_data_en, "obj_napstablook_311", "oh&no..."); ds_map_add(global.text_data_en, "obj_napstablook_317", "oh&gee..."); ds_map_add(global.text_data_en, "obj_napstablook_329", "%%%"); ds_map_add(global.text_data_en, "obj_napstablook_339", "umm... you do&know you cant&kill ghosts, right?/"); ds_map_add(global.text_data_en, "obj_napstablook_340", "we're sorta&incorporeal and&all/"); ds_map_add(global.text_data_en, "obj_napstablook_341", "i was just&lowering my hp&because i didnt&want to be rude/"); ds_map_add(global.text_data_en, "obj_napstablook_342", "sorry..^1.&i just made this&more awkward.../"); ds_map_add(global.text_data_en, "obj_napstablook_343", "pretend you beat& me.../"); ds_map_add(global.text_data_en, "obj_napstablook_344", "ooooooooo^1o%%"); ds_map_add(global.text_data_en, "obj_napstablook_549", "* Napstablook is staring into& the distance."); ds_map_add(global.text_data_en, "obj_napstablook_550", "* Napstablook is wishing they& weren't here."); ds_map_add(global.text_data_en, "obj_napstablook_551", "* Napstablook is pretending to& sleep."); ds_map_add(global.text_data_en, "obj_napstablook_552", "* The faint odor of ectoplasm& permeates the vicinity."); ds_map_add(global.text_data_en, "obj_napstablook_553", "* Napstablook looks just a& little bit better."); ds_map_add(global.text_data_en, "obj_napstablook_554", "* Cheering seems to have& improved Napstablook's& mood again."); ds_map_add(global.text_data_en, "obj_napstablook_576", "* NAPSTABLOOK - ATK 10 DEF 10&* This monster doesn't seem to& have a sense of humor.../^"); ds_map_add(global.text_data_en, "obj_napstablook_579", "* NAPSTABLOOK - ATK 10 DEF 10&* Missed the memo and is the& same difficulty as normal./^"); ds_map_add(global.text_data_en, "obj_napstablook_603", "* You give Napstablook a& cruel look./^"); ds_map_add(global.text_data_en, "obj_napstablook_621", "* You try to console& Napstablook.../^"); ds_map_add(global.text_data_en, "obj_napstablook_622", "* You gave Napstablook a& patient smile./^"); ds_map_add(global.text_data_en, "obj_napstablook_623", "* You told Napstablook a& little joke./^"); ds_map_add(global.text_data_en, "obj_napstablook_624", "* Napstablook wants to& show you something./^"); ds_map_add(global.text_data_en, "obj_napstablook1_62", "* i usually come to the& RUINS because there's& nobody around.../"); ds_map_add(global.text_data_en, "obj_napstablook1_63", "* but today i met somebody& nice.../"); ds_map_add(global.text_data_en, "obj_napstablook1_64", "* .../"); ds_map_add(global.text_data_en, "obj_napstablook1_65", "* oh^1, i'm rambling again/"); ds_map_add(global.text_data_en, "obj_napstablook1_66", "* i'll get out of your way/%%"); ds_map_add(global.text_data_en, "obj_napstablook2_61", "* i fell down a hole...&* now i cant get up.../"); ds_map_add(global.text_data_en, "obj_napstablook2_62", "* go on without me.../"); ds_map_add(global.text_data_en, "obj_napstablook2_63", "* wait^1, ghosts can fly^1,& can't they.../"); ds_map_add(global.text_data_en, "obj_napstablook2_64", "* oh well.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_114", "* i'm..^1. working on a mix cd..^1.&* make yourself at home...?/%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_119", "* uh^1, do you wanna..^1.&* listen to some tunes.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_120", "* or something.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_123", "* uhhhh..^1.&* i'm gonna keep working& on that mix cd./%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_127", "* i've almost got a mix cd& finished for my scary& neighbor.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_128", "* it's 74 minutes of people& screaming their signature& wrestling moves/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_129", "* but they're all autotuned^1.&* i hope she likes it/%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_134", "* oh............../%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_138", "* oh..^1. a classic spooktune..^1.&* they don't make songs like& this anymore.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_140", "* dang..^1. that ambience...&* it's like my whole body& is being spooked.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_143", "* oh^1, this one..^1.&* once you learn the lyrics& it's hard not to sing along.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_144", "* ooo ooo ooo^2o&* ooo ooo ooo^2o&* oo oo oo^1o oo ooo/%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_152", "* oh..............^1.&* mettaton.......^1.&* i'm a huge fan......../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_153", "* ..... oh^1, hi/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_157", "* what^1? undyne says hi^1?&* then tell her...^1.&* i say.........../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_158", "* ......................& ...... something cool./"); ds_map_add(global.text_data_en, "obj_napstablook_actor_163", "* human...^1.&* i'll never forget when you& cheered me on/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_164", "* when i was pretending to& sleep.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_165", "* no one had ever had so& much faith in my fake& sleep..../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_171", "* human..^1.&* i'll never forget.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_172", "* that time you tried to& destroy me..^1.&* but... you failed..../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_173", "* sorry..^1.&* i messed it up/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_179", "* uh........^1.&* also.....^1.&* this is awkward... but/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_180", "* what's...^1.& your name/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_181", "* everyone seems to know& it now^1, except me...../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_182", "* seems like i've been& missing out lately/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_183", "* i was just sitting at home& listening to tunes/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_184", "* there was a flash of light& outside my window/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_185", "* i saw the snails on the farm& disappear/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_186", "* then i heard a knock at& the door/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_187", "* the flash of light wanted& to come in...&* i closed the blinds.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_188", "* now everyone knows your& name except for me/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_189", '* "frisk..."&* ok^1, i wont forget it/%%'); ds_map_add(global.text_data_en, "obj_napstablook_actor_196", "* your name...?/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_197", "* .../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_198", '* "frisk"..^1.&* i didnt forget/'); ds_map_add(global.text_data_en, "obj_napstablook_actor_199", "* because i cried the& letters into my hand/%%"); ds_map_add(global.text_data_en, "obj_napstablook_actor_204", "* oh no..^1.&* the letters in my hand& are joining together/"); ds_map_add(global.text_data_en, "obj_napstablook_actor_205", "* oh no..^1.&* i'm going to forget your& name.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_206", "* oh no..^1.&* i'm trying to cry more& tears into my hand.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_207", "* oh no..^1.&* the tears are all forming& a big pile.../"); ds_map_add(global.text_data_en, "obj_napstablook_actor_208", "* oh no..^1.&* your name's getting really& long/%%"); ds_map_add(global.text_data_en, "obj_napstablook_cd_113", "* (You still need to recover& after all that lying down.)/%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_73", "* awkward..^1.&* i'm working right now.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_74", "* i mean.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_75", "* welcome to blook family& snail farm.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_76", "* ... yeah^1.&* i'm the only employee./"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_77", "* this place used to get a lot& of business.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_78", "* but our main customer& disappeared one day.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_79", "* now it's just some hairy& guy that shows up once& a month.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_83", "* really^1, i'm working..^1.&* i don't want the boss& to get mad at me.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_84", "* especially since i'm my& own boss.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_89", "* hmmm..^1. i should probably& try to make friends& with my neighbor/"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_90", "* she's kind of scary^1, but& i feel like i'm always& too late to make friends.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm1_91", "* i should at least try.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_270", "\R 3..^2.& 2..^2.& 1..^2.%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_284", "\R GO!!^2!%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_374", "\R RACE END!!^2!%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_402", "* oh........^1.&* you both tried your best.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_403", "* but the snail looks& discouraged.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_404", "* her best wasn't good& enough.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_405", "* oh........../%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_408", "* oh.......^1.&* looks like you encouraged& your snail too much.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_409", "* all that pressure to& succeed..^1.&* really got to her.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_410", "* oh......../%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_415", "* you won..^1. congratulations./"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_416", "* as a prize^1, you get 9G./"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_417", "* sorry..^1. we have to make& a profit somehow.../%%"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_422", "* your snail lost by a& thin margin./"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_423", "* actually^1, the snail is& under the false belief& that it won.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_424", "* oh no..^1. the snail is looking& over here.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_426", "* here^1, i'll give you some& money..^1.&* act like you won.../"); ds_map_add(global.text_data_en, "obj_napstablook_farm2_427", "* (You got 30G.)/%%"); ds_map_add(global.text_data_en, "obj_napstablookdate_158", "* oh..^1. hey..^1. you..^1./"); ds_map_add(global.text_data_en, "obj_napstablookdate_159", "* followed me..^1.&* into my house.../"); ds_map_add(global.text_data_en, "obj_napstablookdate_160", "* ..^1.&* m-make yourself at home???/%%"); ds_map_add(global.text_data_en, "obj_napstablookdate_163", "* oh..^1.&* you really came.../"); ds_map_add(global.text_data_en, "obj_napstablookdate_164", "* sorry^1, i...&* wasn't expecting that./"); ds_map_add(global.text_data_en, "obj_napstablookdate_165", "* it's not much^1, but make& yourself at home./%%"); ds_map_add(global.text_data_en, "obj_napstablookdate_192", "* oh..^1. are you hungry.../"); ds_map_add(global.text_data_en, "obj_napstablookdate_193", "* i can get you something& to eat.../%%"); ds_map_add(global.text_data_en, "obj_napstablookdate_312", "* here we go..^1.&* you'll lie down as long& as you don't move./"); ds_map_add(global.text_data_en, "obj_napstablookdate_313", "* so..^1. only move around when& you want to get up^1, i& guess./%%"); ds_map_add(global.text_data_en, "obj_napstablookdate_356", "* well^1, that was nice..^1.&* thank you.../%%"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_100", "* oh hey... you...&* followed me.../"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_101", "* my house is up here.../"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_102", "* so you probably don't want to& come this way.../"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_103", "* hope that helps.../%%"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_108", "* hey..^1.&* my house is up here.../"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_109", "* in case you want to see.../"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_110", "* or in case.../"); ds_map_add(global.text_data_en, "obj_napstablookfriendtrigger_111", "* you don't.../%%"); ds_map_add(global.text_data_en, "obj_napstafridge_75", "* (It's merely a fridge.)/%%"); ds_map_add(global.text_data_en, "obj_napstafridge_100", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_nastrytree_bottom_55", "* Every time this old tree& grows any leaves^1, they fall& right off./%%"); ds_map_add(global.text_data_en, "obj_nastytree_55", "* Every time this old tree& grows any leaves^1, they fall& right off./%%"); ds_map_add(global.text_data_en, "obj_nastytree_56", "* It's a neat-looking tree./%%"); ds_map_add(global.text_data_en, "obj_nastytree_59", "* (It's natural for a tree to& lose its leaves.)/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_122", "* I don't understand why& these aren't selling.../"); ds_map_add(global.text_data_en, "obj_nicecreamguy_123", "* It's the perfect weather& for something cold.../%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_135", "* You must have something better to do than read this message./%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_152", "* I relocated my store^1, but& there are still no& customers.../%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_164", "* You must have something better to do than read this message./%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_183", "* I thought for sure if I& went to Hotland^1, I'd sell& some Nice Creams./"); ds_map_add(global.text_data_en, "obj_nicecreamguy_184", "* But nobody wants them^1.&* Everyone's just eating& Starfaits and Glamburgers./"); ds_map_add(global.text_data_en, "obj_nicecreamguy_185", "* So!!!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_197", "* You must have something better to do than read this message./%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_211", "* I'm so happy!^1!&* Nice Cream is really& changing the world!!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_215", "* Hey^1!&* It's you again^1!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_216", "* Business is excellent here^1!&* These two fellas bought& ALL my ice cream!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_217", "* I've actually sold out of& everything!!!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_218", "* ... sorry./"); ds_map_add(global.text_data_en, "obj_nicecreamguy_219", "* Wait^1!&* I've still got something& for you!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_220", "* ... a big smile^1!&* How about that!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_227", "* I'm so excited to sell& Nice Cream on the surface!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_230", "* If all humans are like you^1,& then...!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_231", "* ... then I'll still be& able to sell to monsters^1,& I hope./%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_234", "* If all humans are like you^1,& I think it'll be a modest& success!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_236", "* If all humans are like you^1,& I think it'll be really& popular!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_288", "* OH!!!^1!&* A CUSTOMER!!!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_291", "* Fortunately^1, I've thought& of a solution!!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_292", "* Punch cards!!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_293", "* Every time you buy a& Nice Cream^1, you can take a& punch card from the box./"); ds_map_add(global.text_data_en, "obj_nicecreamguy_294", "* If you have 3 cards^1, you& can trade them for a& free Nice Cream!/"); ds_map_add(global.text_data_en, "obj_nicecreamguy_295", "* They're sure to get the& customers to come back!/%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_296", "* Anyway.../%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_302", "* I'm having a going out of& business sale./%%"); ds_map_add(global.text_data_en, "obj_nicecreamguy_320", "* You must have something better to do than read this message./%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_107", "* Oh^1?&* About that piece I gave you?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_108", "* .../"); ds_map_add(global.text_data_en, "obj_nicesnowman_109", "* ... I never gave you anything./%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_120", "* Ah..^1. I can feel that piece& of me has been well taken& care of./"); ds_map_add(global.text_data_en, "obj_nicesnowman_121", "* Thank you./"); ds_map_add(global.text_data_en, "obj_nicesnowman_122", "* Hmmm...^1?&* The barrier's opened up?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_123", "* Hmmm..^1.&* Then^1, if it's not too much& to ask.../"); ds_map_add(global.text_data_en, "obj_nicesnowman_124", "* ... could you take that& piece of me to the surface?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_125", "* I would really appreciate& it./%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_133", "* So^1, did you take that& piece of me very far& away...?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_134", "* .../"); ds_map_add(global.text_data_en, "obj_nicesnowman_135", "* Where's the piece!?/%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_140", "* Ah^1, the barrier's open...?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_141", "* You know I cannot move^1.&* Why are you telling me^1?&* To mock me?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_142", "* Everyone may think you are a& good person^1, but this snowman& knows the truth./"); ds_map_add(global.text_data_en, "obj_nicesnowman_143", "* Someday^1, your friends will& realize your heart is as& cold as my butt./%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_155", "* (You're carrying too many& items.)/%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_161", "* Hello^1.&* I am a snowman^1.&* I cannot move./"); ds_map_add(global.text_data_en, "obj_nicesnowman_162", "* Traveller^1, if you could.../"); ds_map_add(global.text_data_en, "obj_nicesnowman_163", "* (You got the Snowman Piece.)/%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_167", "* Oh me^1, oh my^1.&* What are you doing?/"); ds_map_add(global.text_data_en, "obj_nicesnowman_168", "* Soon there won't be any& of me left.../"); ds_map_add(global.text_data_en, "obj_nicesnowman_169", "* (You got the Snowman Piece.)/%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_173", "* Stop..^1.&* Please.../"); ds_map_add(global.text_data_en, "obj_nicesnowman_174", "* (You got the Snowman Piece.)/%%"); ds_map_add(global.text_data_en, "obj_nicesnowman_177", "* (A useless pile of snow.)/%%"); ds_map_add(global.text_data_en, "obj_notify_room_112", "\YALPHYS updated status.\W &* oopswait how's the humnan& doing/%%"); ds_map_add(global.text_data_en, "obj_notify_room_120", "\YALPHYS updated status.\W &* Top 10 Shows That Make You& Forget To Do Your Frickin Job/%%"); ds_map_add(global.text_data_en, "obj_notify_room_142", "\YALPHYS updated status.\W &* OMG? ppl think Mew Mew 2& is better than Mew Mew 1?/"); ds_map_add(global.text_data_en, "obj_notify_room_143", "* LOLLLLL that's a joke& right.../%%"); ds_map_add(global.text_data_en, "obj_notify_room_151", "\YALPHYS updated status.\W &* omg... DONT THEY GET IT RUINS& Mew Mew's ENTIRE CHARACTER ARC/%%"); ds_map_add(global.text_data_en, "obj_notify_room_159", "\YALPHYS updated status.\W &* My Mew Mew 2 Review:/"); ds_map_add(global.text_data_en, "obj_notify_room_160", "* Mew Mew Kissy Cutie 2 Is& Neither Kissy Nor Cutie.&* Its Trash. 0 stars/%%"); ds_map_add(global.text_data_en, "obj_notify_room_178", "\YALPHYS updated status.\W &* that's the last time i try& to help with a puzzle lmao/%%"); ds_map_add(global.text_data_en, "obj_notify_room_197", "\YALPHYS posted a picture.\W &* dinner with the girlfriend ;)/"); ds_map_add(global.text_data_en, "obj_notify_room_198", "* (It's a picture of a catgirl& figurine next to a bowl of& instant noodles.)/%%"); ds_map_add(global.text_data_en, "obj_notify_room_206", '\YCoolSkeleton95 posted a picture.\W &* ARE WE POSTING HOT "PICS???"&* HERE IS ME AND MY COOL FRIEND/'); ds_map_add(global.text_data_en, "obj_notify_room_207", "* (It's a picture of Papyrus& flexing in front of a mirror.)&* (He is wearing sunglasses.)/"); ds_map_add(global.text_data_en, "obj_notify_room_208", "* (Giant muscular biceps are& pasted onto his arms.)/"); ds_map_add(global.text_data_en, "obj_notify_room_209", "* (The biceps are also wearing& sunglasses.)/%%"); ds_map_add(global.text_data_en, "obj_notify_room_217", "\YALPHYS updated status.\W &* LOL, CoolSkeleton95!&* ... that's a joke^1, right?/%%"); ds_map_add(global.text_data_en, "obj_notify_room_225", "\YCoolSkeleton95 updated status.\W &* THE ONLY JOKE HERE^1, IS& HOW STRONG MY MUSCLES ARE./%%"); ds_map_add(global.text_data_en, "obj_notify_room_243", "\YALPHYS updated status.\W &* whatever!!! i'll just explain& it!!!/%%"); ds_map_add(global.text_data_en, "obj_notify_room_258", "\YALPHYS updated status.\W &* wonder if it would be unfun& if i explained the puzzle.../%%"); ds_map_add(global.text_data_en, "obj_notify_room_279", "\YALPHYS updated status.\W &* Oh My God i Forgot to Tell& THem Where To Go/%%"); ds_map_add(global.text_data_en, "obj_notify_room_284", "\YALPHYS posted a picture.\W &* CUte PIC OF ME RIGHT NOW ^0.^0 /"); ds_map_add(global.text_data_en, "obj_notify_room_285", "* (It's a photo of a garbage can& with several pink^1, glittery& filters over it.)/%%"); ds_map_add(global.text_data_en, "obj_notify_room_307", "\YALPHYS updated status.\W &* OMG I DID IT!!!/"); ds_map_add(global.text_data_en, "obj_notify_room_308", "* claws haven't shook like that& since undyne called me to ask& about the weather... v.v/%%"); ds_map_add(global.text_data_en, "obj_notify_room_314", "\YALPHYS updated status.\W &* WAIT THERE'S NO WEATHER DOWN& HERE WHY DID SHE CALL ME/%%"); ds_map_add(global.text_data_en, "obj_notify_room_336", "\YALPHYS updated status.\W &* I HATE USING THE PHONE I DON'T& WANT TO DO THIS LMAO ^0.^0 /%%"); ds_map_add(global.text_data_en, "obj_notify_room_342", "\YALPHYS updated status.\W &* omg ive had my claw over& the last digit for 5 minutes/"); ds_map_add(global.text_data_en, "obj_notify_room_343", "* omg i'm just gonna do it&* i'm just gonna call!!!!/%%"); ds_map_add(global.text_data_en, "obj_notify_room_372", "\YALPHYS updated status.\W &* gonna call them in a& minute!!! =^0.^0=/%%"); ds_map_add(global.text_data_en, "obj_notify_room_378", "\YALPHYS updated status.\W &* for now i gotta call up the& human and guide them =^0.^0=/%%"); ds_map_add(global.text_data_en, "obj_notify_room_385", "\YALPHYS updated status.\W &* well i know she's unbeatable& i'll ask her abt it later ^0.^0 /%%"); ds_map_add(global.text_data_en, "obj_notify_room_391", "\YALPHYS updated status.\W &* just realized i didn't watch& undyne fight the human v.v/%%"); ds_map_add(global.text_data_en, "obj_notify_room_398", " "); ds_map_add(global.text_data_en, "obj_npc_room_271", "* (It's a trash can.)/"); ds_map_add(global.text_data_en, "obj_npc_room_272", "* (It's full of crumpled-up& recipes for butterscotch& pie.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_277", "* (It's a trophy.^1)&* (Number 1 Nose-Nuzzle& Champs '98!)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_282", "* This is an Echo Flower^1.&* It repeats the last thing& it heard^1, over and over.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_283", "* Neat^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_284", "* Never trust a flower..^1.&* That's one of the constants& of this world./%%"); ds_map_add(global.text_data_en, "obj_npc_room_291", "* This cheese has been here so& long^1, a magical crystal has& grown around it./"); ds_map_add(global.text_data_en, "obj_npc_room_292", "* It's stuck to the table.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_295", "* (Seems like the mouse has& freed some of the cheese& from the crystal somehow.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_300", "* What's a star?/"); ds_map_add(global.text_data_en, "obj_npc_room_301", "* Can you touch it?/"); ds_map_add(global.text_data_en, "obj_npc_room_302", "* Can you eat it?/"); ds_map_add(global.text_data_en, "obj_npc_room_303", "* Can you kill it?/"); ds_map_add(global.text_data_en, "obj_npc_room_304", "* .../"); ds_map_add(global.text_data_en, "obj_npc_room_305", "* Are you a star?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_308", "* What are you holding^1?&* Is that a star?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_313", "* We can go and see the& real stars now.../"); ds_map_add(global.text_data_en, "obj_npc_room_314", "* But I still don't know& what those are./%%"); ds_map_add(global.text_data_en, "obj_npc_room_319", "* One of the stars faded out./"); ds_map_add(global.text_data_en, "obj_npc_room_320", "* What does that mean...?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_334", "* (It's a dirty sock with a& series of notes on it.)/"); ds_map_add(global.text_data_en, "obj_npc_room_335", "\TP %"); ds_map_add(global.text_data_en, "obj_npc_room_336", "SANS^1!&PLEASE PICK UP YOUR SOCK!/"); ds_map_add(global.text_data_en, "obj_npc_room_337", "\Ts %"); ds_map_add(global.text_data_en, "obj_npc_room_338", "* ok./"); ds_map_add(global.text_data_en, "obj_npc_room_339", "\TP %"); ds_map_add(global.text_data_en, "obj_npc_room_340", "DON'T PUT IT BACK DOWN^1!&MOVE IT!/"); ds_map_add(global.text_data_en, "obj_npc_room_341", "\Ts %"); ds_map_add(global.text_data_en, "obj_npc_room_342", "* ok./"); ds_map_add(global.text_data_en, "obj_npc_room_343", "\TP %"); ds_map_add(global.text_data_en, "obj_npc_room_344", "YOU MOVED IT TWO INCHES^1!&MOVE IT TO YOUR ROOM!/"); ds_map_add(global.text_data_en, "obj_npc_room_345", "\Ts %"); ds_map_add(global.text_data_en, "obj_npc_room_346", "* ok./"); ds_map_add(global.text_data_en, "obj_npc_room_347", "\TP %"); ds_map_add(global.text_data_en, "obj_npc_room_348", "AND DON'T BRING IT BACK!/"); ds_map_add(global.text_data_en, "obj_npc_room_349", "\Ts %"); ds_map_add(global.text_data_en, "obj_npc_room_350", "* ok./"); ds_map_add(global.text_data_en, "obj_npc_room_351", "\TP %"); ds_map_add(global.text_data_en, "obj_npc_room_352", "IT'S STILL HERE!/"); ds_map_add(global.text_data_en, "obj_npc_room_353", "\Ts %"); ds_map_add(global.text_data_en, "obj_npc_room_354", "* didn't you just say not& to bring it back to my& room?/"); ds_map_add(global.text_data_en, "obj_npc_room_355", "\TP %"); ds_map_add(global.text_data_en, "obj_npc_room_356", "FORGET IT!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_368", "* What^1.&* What^1?&* WHAT!?/"); ds_map_add(global.text_data_en, "obj_npc_room_369", "* It's a living./%%"); ds_map_add(global.text_data_en, "obj_npc_room_372", "* So^1, you helped get us& all free.../"); ds_map_add(global.text_data_en, "obj_npc_room_373", "* I guess I really acted& like a dummy to you./%%"); ds_map_add(global.text_data_en, "obj_npc_room_377", "* Sorry for acting like a& dummy before./"); ds_map_add(global.text_data_en, "obj_npc_room_378", "* You've really helped me& out!!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_384", "* (It's a snail.)/"); ds_map_add(global.text_data_en, "obj_npc_room_385", "* (For some reason^1, you can't& help but wonder what it& tastes like...)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_388", "* (It's a snail.)/"); ds_map_add(global.text_data_en, "obj_npc_room_389", "* (You wonder if Toriel has& seen it.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_406", "* We were hanging out& when suddenly^1, a buncha puzzles& reactivated out of nowhere./"); ds_map_add(global.text_data_en, "obj_npc_room_407", "* This is a huge problem..^1.&* It rules^1! They've GOTTA& cancel school over this!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_409", "* Wait a second..^1.&* Auuuugh^1, it's summer vacation!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_417", "* Hey^1, did you hear^1?&* The barrier's opened up!/"); ds_map_add(global.text_data_en, "obj_npc_room_418", "* Now school HAS to be& cancelled^1, right!?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_423", "* Why should we bother going& to school^1, anyway...?/"); ds_map_add(global.text_data_en, "obj_npc_room_424", "* This world's got no future./%%"); ds_map_add(global.text_data_en, "obj_npc_room_430", "* Finally!&* Someone turned off that laser!/"); ds_map_add(global.text_data_en, "obj_npc_room_431", "* Now that we're free we can..^1.&* Well^1, uh^1, I guess we'll just& keep standing here./%%"); ds_map_add(global.text_data_en, "obj_npc_room_434", "* Hm^1?&* Nice try^1, but your loitering& technique still needs work./%%"); ds_map_add(global.text_data_en, "obj_npc_room_436", "* There will be lots of places& to loiter on the surface^1,& I bet./%%"); ds_map_add(global.text_data_en, "obj_npc_room_440", "* Loitering around..^1.&* What's the point?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_451", "* The way to work is blocked^1,& so I had time to catch& Mettaton's show on my phone.../"); ds_map_add(global.text_data_en, "obj_npc_room_452", "* The special effects were& amazing today^1!&* That human almost looked REAL!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_454", "* Of course^1, an experienced& viewer like me knows CGI& when they see it.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_458", "* The barrier's opened up^1, so& we don't have to go to& work today./"); ds_map_add(global.text_data_en, "obj_npc_room_459", "* I mean^1, sure^1, we're free^1,& but it's the little& things^1, you know?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_464", "* That last episode had me& really shaken.../"); ds_map_add(global.text_data_en, "obj_npc_room_465", "* But Mettaton's OK^1.&* Everyone knows it's just CGI!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_470", "* Mettaton^1?&* Yeah^1, he's the most popular& star in the underground!/"); ds_map_add(global.text_data_en, "obj_npc_room_471", "* His fan club probably has& at least two..^1. no^1, THREE& dozen members!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_474", "* And that's not even counting& me!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_478", "* Today^1, we all started as& co-workers.../"); ds_map_add(global.text_data_en, "obj_npc_room_479", "* Who knows what we'll be& tomorrow?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_484", "* What a heartbreaker./"); ds_map_add(global.text_data_en, "obj_npc_room_485", "* I bet his fanclub's almost& doubled in size from that!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_508", "* (There's a piece of cheese& inside this computerized& laser-safe.)/"); ds_map_add(global.text_data_en, "obj_npc_room_509", "* (The lasers have melted the& edges of the cheese..^1.)&* (It's stuck to the table.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_513", "* (Seems like the mouse hacked& the safe and took the& cheese out.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_523", "* It's so nice to& have you over!/"); ds_map_add(global.text_data_en, "obj_npc_room_524", "* Why not take a& seat at the& table?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_527", "* Sit at the freakin'& table^1, you little& nerd./%%"); ds_map_add(global.text_data_en, "obj_npc_room_534", "* I..^1. I..^1. I ended up buying a& donut.../"); ds_map_add(global.text_data_en, "obj_npc_room_535", "* I..^1. I..^1. I didn't want to^1, but& that girl..^1. even though I told& her no^1, she.../"); ds_map_add(global.text_data_en, "obj_npc_room_536", "* ... kept staring at me in this& creepy way and licking her& lips./"); ds_map_add(global.text_data_en, "obj_npc_room_537", "* N..^1. now I'm outta cash./%%"); ds_map_add(global.text_data_en, "obj_npc_room_540", "* Maybe I can sell it online& and double my money back.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_545", "* On the surface^1, I won't& buy any donuts from& spiders./"); ds_map_add(global.text_data_en, "obj_npc_room_546", "* That's my resolution./%%"); ds_map_add(global.text_data_en, "obj_npc_room_551", "* .../%%"); ds_map_add(global.text_data_en, "obj_npc_room_568", "* (It's just a regular flower.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_580", "* .../%%"); ds_map_add(global.text_data_en, "obj_npc_room_582", "* ... what?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_588", "* (It's an empty dog food& bowl.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_593", "* (It's a treadmill.^1)&* (There's a message attached.)/"); ds_map_add(global.text_data_en, "obj_npc_room_594", '* "the truth is that you got& owned^1, nerd......"/%%'); ds_map_add(global.text_data_en, "obj_npc_room_599", "* (... he seems happy.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_604", "* Sn..^1. ow..^1. y.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_615", "\E0* There you are^1,& Frisk-darling./"); ds_map_add(global.text_data_en, "obj_npc_room_616", "\E8* Feast your eyes^1!&* Dr. Alphys completed& my wonderful new body./"); ds_map_add(global.text_data_en, "obj_npc_room_617", "\E7* Oooh^1!&* And did you hear^1?&* The barrier's OPEN!/"); ds_map_add(global.text_data_en, "obj_npc_room_618", "\E4* I can't wait to see& the sun.../"); ds_map_add(global.text_data_en, "obj_npc_room_619", "\E5* ... the greatest& spotlight of all!!/"); ds_map_add(global.text_data_en, "obj_npc_room_620", "\E9* Oh yes^1.&* I suppose I should thank& you^1, too^1, darling./"); ds_map_add(global.text_data_en, "obj_npc_room_621", "\E2* Before fighting you^1,& I had.../"); ds_map_add(global.text_data_en, "obj_npc_room_622", "\E4* Forgotten how fun it& was to perform with& others./"); ds_map_add(global.text_data_en, "obj_npc_room_623", "\E6* So I've been searching& for HOT TALENTS to fill& up my upcoming troupe./"); ds_map_add(global.text_data_en, "obj_npc_room_624", "\E0* So far^1, Shyren's agreed& to be my back-up singer./"); ds_map_add(global.text_data_en, "obj_npc_room_625", "\E0* And Bl..^1.&* Napstablook^1, here^1, will& be my sound mixer!/"); ds_map_add(global.text_data_en, "obj_npc_room_626", "\E2* The three of us& performing together.../"); ds_map_add(global.text_data_en, "obj_npc_room_627", "\E4* It really feels overdue^1,& doesn't it?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_631", "\E0* Frisk^1, darling^1.&* Can you help me with& something?/"); ds_map_add(global.text_data_en, "obj_npc_room_632", "\E2* What kind of merchandise& do you think humans& would want to buy...?/"); ds_map_add(global.text_data_en, "obj_npc_room_633", "\E1* I've thought of a few& ideas so far./"); ds_map_add(global.text_data_en, "obj_npc_room_634", "\E6* Buttons (with my face)&* Stickers (with my face)&* CDs (with my face)/"); ds_map_add(global.text_data_en, "obj_npc_room_635", "\E7* Posters (with my face)&* T-shirts (with my face)&* Underwear (with my face)/"); ds_map_add(global.text_data_en, "obj_npc_room_636", "\E9* ... and plush dolls of& TORIEL./"); ds_map_add(global.text_data_en, "obj_npc_room_638", "\E8* But, you know^1.&* With my face instead& of hers./"); ds_map_add(global.text_data_en, "obj_npc_room_640", "\E0* So what do you think?/"); ds_map_add(global.text_data_en, "obj_npc_room_641", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_npc_room_642", "* (...)/"); ds_map_add(global.text_data_en, "obj_npc_room_644", "* (A yes or no prompt was not& provided.)/"); ds_map_add(global.text_data_en, "obj_npc_room_645", "\TS \F8 \TM %"); ds_map_add(global.text_data_en, "obj_npc_room_646", "\E9* Fabulous^1!&* I completely agree!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_651", "\E2* Oh^1, Frisk^1.&* Why don't you go see& how Alphys is doing?/"); ds_map_add(global.text_data_en, "obj_npc_room_652", "\E1* Since the flash of light& she's been working hard& to set everything right./"); ds_map_add(global.text_data_en, "obj_npc_room_653", "\E0* Ha-Ha^1.&* About time^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_662", "* (By barking with text-to-speech& on^1, the dog accidentally& programmed a whole game.)/"); ds_map_add(global.text_data_en, "obj_npc_room_663", "* (Hmmm..^1. seems fine.)/%%"); ds_map_add(global.text_data_en, "obj_npc_room_669", "* Blub blub..^1.&* You'll have to reserve a& table to eat here./"); ds_map_add(global.text_data_en, "obj_npc_room_670", "* You'll also need to reserve& your chair^1, your silverware^1,& your food^1, your.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_674", "* Blub blub..^1.&* Now we can live life& without reservations./%%"); ds_map_add(global.text_data_en, "obj_npc_room_679", "* Blub blub..^1.&* Mettaton isn't here to press& his face into the steaks./"); ds_map_add(global.text_data_en, "obj_npc_room_680", "* He told me that if he ever& disappeared^1, we could use& my face instead.../"); ds_map_add(global.text_data_en, "obj_npc_room_681", "* But^1, I'm nervous^1.&* What if my face doesn't& taste very good...?/%%"); ds_map_add(global.text_data_en, "obj_npc_room_686", "* As I came in^1, I realized I& forgot to make a reservation./"); ds_map_add(global.text_data_en, "obj_npc_room_687", "* But I didn't want to look& like I messed up^1.&* So I kept walkin' in anyway./"); ds_map_add(global.text_data_en, "obj_npc_room_688", "* Now I'm just..^1. kinda..^1.&* Consuming dew off this ficus./%%"); ds_map_add(global.text_data_en, "obj_npc_room_692", "* Oh^1, we're all free?/"); ds_map_add(global.text_data_en, "obj_npc_room_693", "* Oh..^1.&* Guess I can..^1.&* Stop lickin' this ficus./"); ds_map_add(global.text_data_en, "obj_npc_room_694", "* ... but I don't want to look& like I messed up^1, so& I'll keep going.../%%"); ds_map_add(global.text_data_en, "obj_npc_room_699", "* What would Mettaton think if& he saw me licking this& plant of his...?/"); ds_map_add(global.text_data_en, "obj_npc_room_700", "* Eh..^1. who cares./%%"); ds_map_add(global.text_data_en, "obj_npc_room_709", "* I work at the CORE^1.&* The inside is a maze made of& swappable parts.../"); ds_map_add(global.text_data_en, "obj_npc_room_710", "* That means we can shuffle the& layout at will./"); ds_map_add(global.text_data_en, "obj_npc_room_711", "* Boy^1, was today a FUN day^1!&* I sure love PUZZLE!!!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_715", "* So^1, if we're leaving^1, will& my job...?/"); ds_map_add(global.text_data_en, "obj_npc_room_716", "* Ugh^1, and I just got a raise^1!&* Well^1, guess every apple has& its CORE^1, heheh./%%"); ds_map_add(global.text_data_en, "obj_npc_room_721", "* Today^1, we received the& promise of a lot of money& from a strange source./"); ds_map_add(global.text_data_en, "obj_npc_room_722", "* It may not be kosher^1, but..^1.&* Whew^1! I love puzzle!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_728", "* Originally^1, we dug mazes& with puzzles in order to& foil human attacks./"); ds_map_add(global.text_data_en, "obj_npc_room_729", "* But now^1, building things& winding and confusing...^1.&* It's some awful tradition./"); ds_map_add(global.text_data_en, "obj_npc_room_730", "* You can't go (ugh) two feet& without being up to your& armpits in puzzles./%%"); ds_map_add(global.text_data_en, "obj_npc_room_734", "* The surface world..^1.&* Really!/"); ds_map_add(global.text_data_en, "obj_npc_room_735", "* Maybe I'll be able to& go two feet without running& into a puzzle./%%"); ds_map_add(global.text_data_en, "obj_npc_room_740", "* One thing I can say.../"); ds_map_add(global.text_data_en, "obj_npc_room_741", "* I respect Mettaton for not& putting any puzzles here./"); ds_map_add(global.text_data_en, "obj_npc_room_742", "* At another hotel^1, I had& to find 12 magic keys just to& unlock the shower./%%"); ds_map_add(global.text_data_en, "obj_npc_room_751", "* Mettaton looked really..^1.&* Really cool in that dress./"); ds_map_add(global.text_data_en, "obj_npc_room_752", "* It sort of makes me feel like& I could wear one^1, too!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_756", "* Mettaton..^1.!&* He recognized my voice from& when I called in^1, and.../"); ds_map_add(global.text_data_en, "obj_npc_room_757", "* He..^1. he gave me his dress^1!&* I'm so...^1!&* Ha ha ha!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_762", "* Please don't talk to me^1.&* I am feeling discouraged& about something./%%"); ds_map_add(global.text_data_en, "obj_npc_room_769", "* Welcome to MTT Resort - &* Hotland's biggest apartment-& building-turned-hotel!/"); ds_map_add(global.text_data_en, "obj_npc_room_770", "* Whether you're here for a night& or still live here^1, MTT Resort& prides itself on a great stay!/"); ds_map_add(global.text_data_en, "obj_npc_room_771", "* Just passing through...^1? Nice^1!&* MTT Resort prides itself on& being passed through!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_775", "* Sorry - the resort's shutting& down./"); ds_map_add(global.text_data_en, "obj_npc_room_776", "* But I think you'll find it's& still great to pass through!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_781", "* Welcome to MTT Resort^1!&* Have you seen Mettaton?/"); ds_map_add(global.text_data_en, "obj_npc_room_782", "* He hasn't come by lately^1.&* I have a lot of respect for& that man./"); ds_map_add(global.text_data_en, "obj_npc_room_783", "* I had trouble getting a job& because I am so pointy and& angular./"); ds_map_add(global.text_data_en, "obj_npc_room_784", "* But^1, being a rectangle^1, he& understood my struggles./%%"); ds_map_add(global.text_data_en, "obj_npc_room_792", "* I love hot dogs!/"); ds_map_add(global.text_data_en, "obj_npc_room_793", "* Hey..^1.&* Isn't it weird there's& SNOW on that guy's roof?/"); ds_map_add(global.text_data_en, "obj_npc_room_794", "* ... guess he's just too lazy& to clean it off./%%"); ds_map_add(global.text_data_en, "obj_npc_room_798", "* I love hot dogs!/"); ds_map_add(global.text_data_en, "obj_npc_room_799", "* But the hot dog guy left..^1.&* Even though all of his& stuff is still here./"); ds_map_add(global.text_data_en, "obj_npc_room_800", "* ... guess he's just too lazy& to clean it away./%%"); ds_map_add(global.text_data_en, "obj_npc_room_805", "* I wanted another hot dog^1.&* But the hot dog guy never& came back./"); ds_map_add(global.text_data_en, "obj_npc_room_806", "* Besides that^1?&* Today was fine./"); ds_map_add(global.text_data_en, "obj_npc_room_807", "* Count your blessings^1.&* Even if you don't get a& second hot dog./%%"); ds_map_add(global.text_data_en, "obj_npc_room_812", "* Toasty bun!/%%"); ds_map_add(global.text_data_en, "obj_npc_room_817", "* (It's hard-boiled.)/%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_181", "* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../"); ds_map_add(global.text_data_en, "obj_onionsan_event_182", "\M1* I'm Onionsan^1!&* Onionsan^1, y'hear!/%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_211", "\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!&* You love it^1, huh!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_212", "\M0* Yeah^1!&* Me too^1!&* It's my Big Favorite./%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_224", "\M3* Even though^1, the water's& getting so shallow here..^1./"); ds_map_add(global.text_data_en, "obj_onionsan_event_225", "* I^1, have to sit down all& the time^1, but.../"); ds_map_add(global.text_data_en, "obj_onionsan_event_226", "\M1* He^1-hey^1! That's OK^1!&* It beats moving to the city!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_227", "* And living in a crowded& aquarium!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_228", "\M2* Like all my friends did!/%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_241", "\M3* And the aquarium's full^1,& a-anyway^1, so^1, even if I& wanted to^1, I.../"); ds_map_add(global.text_data_en, "obj_onionsan_event_242", "\M1* That's okay though^1, y'hear!&* Undyne's gonna fix& everything^1, y'hear!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_243", "* I'm gonna get out of here& and live in the ocean^1!&* Y'hear!/%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_256", "\M2* Hey..^1. there..^1.&* That's the end of this room./"); ds_map_add(global.text_data_en, "obj_onionsan_event_257", "* I'll see you around^1!&* Have a good time!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_258", "* In Waterfalllllllllllllllll& lllllllllllll/%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_312", "\M1* Oh^1!&* Did y'hear!!!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_313", "\M1* .../"); ds_map_add(global.text_data_en, "obj_onionsan_event_314", "\M1* I got nothing else..^1.&* To talk about.../%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_317", "\M2* I've been wondering when& we're all gonna go free./"); ds_map_add(global.text_data_en, "obj_onionsan_event_318", "\M3* S-since..^1. if we did..^1.&* How would I ever know?/"); ds_map_add(global.text_data_en, "obj_onionsan_event_319", "\M1* Well^1, I'll keep my& tentacles out for you^1!&* Y'hear!/"); ds_map_add(global.text_data_en, "obj_onionsan_event_320", "* As soon as I know I'll be& the first to tell you^1!&* Y'hear!!/%%"); ds_map_add(global.text_data_en, "obj_onionsan_event_337", "\M0* It's gotta be any day now!/%%"); ds_map_add(global.text_data_en, "obj_operatingtable_64", "* (It's some kind of operating& table.)/"); ds_map_add(global.text_data_en, "obj_operatingtable_65", "* (It's sticky...)/%%"); ds_map_add(global.text_data_en, "obj_otherphonecall_100", "* (Ring... ring...)/%%"); ds_map_add(global.text_data_en, "obj_otherphonecall_115", "* U-uhhh..^1.&* (Oh my god^1, help...)/"); ds_map_add(global.text_data_en, "obj_otherphonecall_116", "* I'd like to order a..^1.&* Um..^1.&* A pizza...?/"); ds_map_add(global.text_data_en, "obj_otherphonecall_117", "* With^1, uhh..^1.&* The toppings are^1, uh.../"); ds_map_add(global.text_data_en, "obj_otherphonecall_118", "* I have them copied^1, I'll& just paste them to you./"); ds_map_add(global.text_data_en, "obj_otherphonecall_119", "\T0 %"); ds_map_add(global.text_data_en, "obj_otherphonecall_120", "* (Your phone is too old to& receive texts...)/"); ds_map_add(global.text_data_en, "obj_otherphonecall_121", "* (It reads out loud^1, character-& by-character^1, an ASCII art& of an anime catgirl.)/"); ds_map_add(global.text_data_en, "obj_otherphonecall_122", "\TA* .../%%"); ds_map_add(global.text_data_en, "obj_otherphonecall_133", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_158", "\E0* welp./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_159", "\E1* someone's gotta keep& him from getting& into trouble./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_160", "\E2* see you guys./%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_183", "\E0* Man^1, do I have& to do EVERYTHING?/"); ds_map_add(global.text_data_en, "obj_outsideworld_event_184", "\E6* Papyrus^1, wait!!!/%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_219", "\E0* Hey^1, Undyne!^1!&* Wait up!!/%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_255", "* Whoops./%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_273", "* Uh^1, should I do& something?/"); ds_map_add(global.text_data_en, "obj_outsideworld_event_275", "* .../"); ds_map_add(global.text_data_en, "obj_outsideworld_event_277", "* Well^1, gotta go!/%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_309", "* It seems that everyone& is quite eager to& set off./%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_344", "* What?/"); ds_map_add(global.text_data_en, "obj_outsideworld_event_345", "\E1* Frisk.../"); ds_map_add(global.text_data_en, "obj_outsideworld_event_346", "\E0* You really are a& funny child./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_347", "\E1* If you had said that& earlier^1, none of this& would have happened./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_348", "\E0* It is a good thing& you took so long to& change your mind./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_349", "* Hee hee hee./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_350", "* Well..^1.&* I suppose./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_351", "* If you really do& not have any other& place to go.../"); ds_map_add(global.text_data_en, "obj_outsideworld_event_352", "* I will do my best to& take care of you^1, for& as long as you need./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_353", "* All right?/"); ds_map_add(global.text_data_en, "obj_outsideworld_event_354", "* Now^1, come along./%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_372", "* Everyone is waiting& for us!/%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_413", "\E1* Ah./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_414", "\E0* ... I see./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_415", "\E1* .../"); ds_map_add(global.text_data_en, "obj_outsideworld_event_416", "\E0* Well^1, I hope that& I am not keeping& you./%%"); ds_map_add(global.text_data_en, "obj_outsideworld_event_478", "* Frisk./"); ds_map_add(global.text_data_en, "obj_outsideworld_event_479", '* "See you around."/%%'); ds_map_add(global.text_data_en, "obj_papbookshelf_63", "THAT BOOK'S ONE&OF MY&FAVORITES./"); ds_map_add(global.text_data_en, "obj_papbookshelf_64", '"ADVANCED PUZZLE&CONSTRUCTION FOR&CRITICAL MINDS."/'); ds_map_add(global.text_data_en, "obj_papbookshelf_66", "THAT NEXT BOOK'S&ANOTHER ONE OF&MY FAVORITES./"); ds_map_add(global.text_data_en, "obj_papbookshelf_67", '"PEEK-A-BOO WITH&FLUFFY BUNNY."/'); ds_map_add(global.text_data_en, "obj_papbookshelf_68", "\E3THE ENDING&ALWAYS GETS ME./%%"); ds_map_add(global.text_data_en, "obj_papbookshelf_71", "* (Complex manuals and& children's books.)/%%"); ds_map_add(global.text_data_en, "obj_papbookshelf_76", "* (The bookshelf is filled& with complex tomes& about puzzle creation.)/"); ds_map_add(global.text_data_en, "obj_papbookshelf_77", "* (And children's books.)/%%"); ds_map_add(global.text_data_en, "obj_papcheckpoint_98", "* There's some narration on this& cardboard box./"); ds_map_add(global.text_data_en, "obj_papcheckpoint_99", "\TP %"); ds_map_add(global.text_data_en, "obj_papcheckpoint_100", "YOU OBSERVE THE&WELL-CRAFTED&SENTRY STATION./"); ds_map_add(global.text_data_en, "obj_papcheckpoint_101", "WHO COULD HAVE&BUILT THIS^1, YOU&PONDER.../"); ds_map_add(global.text_data_en, "obj_papcheckpoint_102", "I BET IT WAS&THAT VERY FAMOUS&ROYAL GUARDSMAN!/"); ds_map_add(global.text_data_en, "obj_papcheckpoint_103", "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/%%"); ds_map_add(global.text_data_en, "obj_papcheckpoint_107", "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/"); ds_map_add(global.text_data_en, "obj_papcheckpoint_108", "(UPDATE: AM I A&ROYAL GUARDSMAN&YET???)/%%"); ds_map_add(global.text_data_en, "obj_papcheckpoint_112", "* These instructions& are written in& chicken scratch./%%"); ds_map_add(global.text_data_en, "obj_papcomputer_63", "THE INTERNET^1!&I'M QUITE&POPULAR THERE./"); ds_map_add(global.text_data_en, "obj_papcomputer_64", "I'M JUST A&DOZEN AWAY.../"); ds_map_add(global.text_data_en, "obj_papcomputer_65", "FROM A DOUBLE&DIGIT FOLLOWER&COUNT!/"); ds_map_add(global.text_data_en, "obj_papcomputer_66", "\E3OF COURSE^1, FAME&HAS A STEEP&PRICE./"); ds_map_add(global.text_data_en, "obj_papcomputer_67", "\E1A JEALOUS TROLL&HAS BESIEGED MY&ONLINE PERSONA./"); ds_map_add(global.text_data_en, "obj_papcomputer_68", "ALWAYS SENDING&ME BAD PUNS IN&A GOOFY FONT.../%%/"); ds_map_add(global.text_data_en, "obj_papcomputer_73", "* (The computer's internet& browser is opened to& a social media site.)/%%"); ds_map_add(global.text_data_en, "obj_papcomputer_79", "* (The computer's internet& browser is opened to& a social media site.)/%%"); ds_map_add(global.text_data_en, "obj_papcomputer_84", "* (The computer's internet& browser is opened to& a music-sharing forum.)/%%"); ds_map_add(global.text_data_en, "obj_papcomputer_90", "* (Looks like this dog makes& a lot of bad posts& on-line.)/"); ds_map_add(global.text_data_en, "obj_papcomputer_91", "* (Text to speech is on.)/"); ds_map_add(global.text_data_en, "obj_papcomputer_92", "* (Seems like the dog barks^1,& and it translates to these& bad posts.)/"); ds_map_add(global.text_data_en, "obj_papcomputer_93", "* (It doesn't really know what& it's saying.)/"); ds_map_add(global.text_data_en, "obj_papcomputer_94", "* (Seems like most bad posts& on-line^1, are actually this& dog.)/"); ds_map_add(global.text_data_en, "obj_papcomputer_95", "* (Thinking about this...^1)&* (Brings you relief.)/%%"); ds_map_add(global.text_data_en, "obj_papcouch_62", "* (You touch the couch.^1)&* (It makes a jangling sound.)/"); ds_map_add(global.text_data_en, "obj_papcouch_63", "* (You find a bunch of loose& coins inside the couch...)/"); ds_map_add(global.text_data_en, "obj_papcouch_64", "* (You got 20G.)/%%"); ds_map_add(global.text_data_en, "obj_papcouch_70", "* (It's a saggy old couch.)/%%"); ds_map_add(global.text_data_en, "obj_papdate_150", " DATING^1 START!^5 %%"); ds_map_add(global.text_data_en, "obj_papdate_151", " HANGOUT^1 START!^5 %%"); ds_map_add(global.text_data_en, "obj_papdate_166", "HERE WE ARE!^1!&ON OUR DATE!!/"); ds_map_add(global.text_data_en, "obj_papdate_167", "HERE WE ARE!^1!&HANGING OUT!!/"); ds_map_add(global.text_data_en, "obj_papdate_169", "\E3I'VE ACTUALLY&NEVER DONE THIS&BEFORE./"); ds_map_add(global.text_data_en, "obj_papdate_170", "\E0BUT DON'T WORRY!!!/"); ds_map_add(global.text_data_en, "obj_papdate_171", "YOU CAN'T SPELL&'PREPARED' WITHOUT&SEVERAL LETTERS&FROM MY NAME!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_198", "I SNAGGED AN&OFFICIAL&DATING RULEBOOK&FROM THE LIBRARY!/"); ds_map_add(global.text_data_en, "obj_papdate_199", "I SNAGGED AN&OFFICIAL&HANGOUT GUIDEBOOK&FROM THE LIBRARY!/"); ds_map_add(global.text_data_en, "obj_papdate_201", "WE'RE READY TO&HAVE A GREAT&TIME!/"); ds_map_add(global.text_data_en, "obj_papdate_202", "\F4 \E8 %"); ds_map_add(global.text_data_en, "obj_papdate_203", "LET'S SEE.../"); ds_map_add(global.text_data_en, "obj_papdate_204", '\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&"\RDATING HUD\X."/'); ds_map_add(global.text_data_en, "obj_papdate_205", '\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&"\RFRIENDSHIP HUD\X."/'); ds_map_add(global.text_data_en, "obj_papdate_206", '\XSTEP ONE..^1. PRESS&YOUR CONTROLLER' + "'" + 'S&\*C BUTTON FOR&"\RDATING HUD\X."/'); ds_map_add(global.text_data_en, "obj_papdate_207", '\XSTEP ONE..^1. PRESS&YOUR CONTROLLER' + "'" + 'S&\*C BUTTON FOR&"\RFRIENDSHIP HUD\X."/'); ds_map_add(global.text_data_en, "obj_papdate_208", "\E3I THINK YOU&ALREADY DID&THAT.../%%"); ds_map_add(global.text_data_en, "obj_papdate_220", "\E3I THINK YOU&ALREADY DID&THAT.../%%"); ds_map_add(global.text_data_en, "obj_papdate_232", "\E3.../"); ds_map_add(global.text_data_en, "obj_papdate_233", "\E3OKAY^1, FORGET IT./%%"); ds_map_add(global.text_data_en, "obj_papdate_279", "\E0WOWIE!!^1!&I FEEL SO&INFORMED!!!/"); ds_map_add(global.text_data_en, "obj_papdate_280", " %"); ds_map_add(global.text_data_en, "obj_papdate_281", "I THINK WE'RE&READY FOR STEP&TWO!!!/"); ds_map_add(global.text_data_en, "obj_papdate_282", "\F4 \E8 %"); ds_map_add(global.text_data_en, "obj_papdate_283", '"STEP TWO..^1.&ASK THEM&ON A DATE."/'); ds_map_add(global.text_data_en, "obj_papdate_284", '"STEP TWO..^1.&ASK THEM&TO HANG OUT."/'); ds_map_add(global.text_data_en, "obj_papdate_286", "\E0A\F0HEM!/"); ds_map_add(global.text_data_en, "obj_papdate_287", "\E1HUMAN^1!&I^1, THE GREAT&PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_papdate_288", "WILL GO ON&A DATE WITH&YOU!!!/*"); ds_map_add(global.text_data_en, "obj_papdate_289", "WILL HANG OUT&WITH YOU!!!/*"); ds_map_add(global.text_data_en, "obj_papdate_302", " & Yes No & "); ds_map_add(global.text_data_en, "obj_papdate_326", "R-REALLY??^1?&WOWIE!!!/"); ds_map_add(global.text_data_en, "obj_papdate_332", "FORTUNATELY^1, IT&ONLY SAYS TO&ASK!!!/"); ds_map_add(global.text_data_en, "obj_papdate_334", "\E0I GUESS THAT&MEANS IT'S&TIME FOR PART&THREE!!!/"); ds_map_add(global.text_data_en, "obj_papdate_335", "\F4 \E8 %"); ds_map_add(global.text_data_en, "obj_papdate_336", '"STEP THREE..^1.&PUT ON NICE&CLOTHES TO&SHOW YOU CARE!"/'); ds_map_add(global.text_data_en, "obj_papdate_337", "\E3.../%%"); ds_map_add(global.text_data_en, "obj_papdate_357", "\E3WAIT A SECOND./%%"); ds_map_add(global.text_data_en, "obj_papdate_367", '"WEAR CLOTHING..."/'); ds_map_add(global.text_data_en, "obj_papdate_369", "THAT THING ON&YOUR BODY.../"); ds_map_add(global.text_data_en, "obj_papdate_370", "THAT BANDAGE&HANGING OFF&OF YOU.../"); ds_map_add(global.text_data_en, "obj_papdate_371", "THAT RIBBON IN&YOUR HAIR.../"); ds_map_add(global.text_data_en, "obj_papdate_372", "THAT BANDANNA&AROUND YOUR&HEAD.../"); ds_map_add(global.text_data_en, "obj_papdate_373", "THAT TUTU AROUND&YOUR WAIST.../"); ds_map_add(global.text_data_en, "obj_papdate_374", "THOSE GLASSES ON&YOUR FACE.../"); ds_map_add(global.text_data_en, "obj_papdate_375", "THAT APRON YOU&PUT ON.../"); ds_map_add(global.text_data_en, "obj_papdate_376", "THAT COWBOY HAT&ON YOUR HEAD.../"); ds_map_add(global.text_data_en, "obj_papdate_377", "THAT LOCKET&AROUND YOUR NECK./"); ds_map_add(global.text_data_en, "obj_papdate_378", "\E1YOU'RE WEARING&CLOTHING RIGHT&NOW!!!/"); ds_map_add(global.text_data_en, "obj_papdate_379", "\E3NOT ONLY THAT.../"); ds_map_add(global.text_data_en, "obj_papdate_380", "\E1EARLIER TODAY^1,&YOU WERE ALSO&WEARING CLOTHING!/"); ds_map_add(global.text_data_en, "obj_papdate_381", "\F3 \E2 %"); ds_map_add(global.text_data_en, "obj_papdate_382", "NO..^1.&COULD IT BE???/"); ds_map_add(global.text_data_en, "obj_papdate_383", "\F0 \E1 %"); ds_map_add(global.text_data_en, "obj_papdate_386", "YOU'VE WANTED TO&DATE ME FROM&THE VERY&BEGINNING!??/*"); ds_map_add(global.text_data_en, "obj_papdate_389", "YOU'VE WANTED TO&HANG OUT WITH&ME FROM THE&VERY BEGINNING!??/*"); ds_map_add(global.text_data_en, "obj_papdate_404", " & Yes No & "); ds_map_add(global.text_data_en, "obj_papdate_453", "NO!!/"); ds_map_add(global.text_data_en, "obj_papdate_454", "YOU PLANNED IT&ALL!!!/"); ds_map_add(global.text_data_en, "obj_papdate_457", "YOU'RE WAY BETTER&AT DATING THAN&I AM!!!/"); ds_map_add(global.text_data_en, "obj_papdate_458", "\XN\E6-NOOOO!!!&YOUR \BDATING POWER\X &...!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_460", "YOU'RE WAY BETTER&AT HANGING OUT&THAN I AM!!!/"); ds_map_add(global.text_data_en, "obj_papdate_461", "\XN\E6-NOOOO!!!&YOUR \BFRIENDSHIP&POWER\X!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_465", "\E3DESPITE THAT^1, YOU&CHOSE TO WEAR&CLOTHING TODAY^1, OF&ALL DAYS...?/"); ds_map_add(global.text_data_en, "obj_papdate_468", "\E2WAS YOUR INTEREST&IN ME.../"); ds_map_add(global.text_data_en, "obj_papdate_469", "\XN\E6-NOOOO!!!&YOUR \BDATING POWER\X &...!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_470", "\E2WAS YOUR&FRIENDSHIP.../"); ds_map_add(global.text_data_en, "obj_papdate_471", "\XN\E6-NOOOO!!!&YOUR \BFRIENDSHIP&POWER\X!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_472", "\F3PREDESTINED!?!?/"); ds_map_add(global.text_data_en, "obj_papdate_520", "NYEH!/"); ds_map_add(global.text_data_en, "obj_papdate_521", "NYEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_535", "\F0DON'T THINK YOU'VE&BESTED ME YET!/"); ds_map_add(global.text_data_en, "obj_papdate_536", "I^1, THE GREAT&PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_papdate_539", "HAVE NEVER BEEN&BEATEN AT DATING^1,&AND I NEVER WILL!/"); ds_map_add(global.text_data_en, "obj_papdate_540", "JUST IN CASE&SOMEBODY HAPPENS&TO ASK ME ON&A DATE!!!/"); ds_map_add(global.text_data_en, "obj_papdate_541", "HAVE NEVER BEEN&BEATEN AT HANGING&OUT^1, AND I NEVER&WILL!/"); ds_map_add(global.text_data_en, "obj_papdate_542", "JUST IN CASE&SOMEONE WANTS&TO HANG OUT!/"); ds_map_add(global.text_data_en, "obj_papdate_543", "\E0I CAN EASILY&KEEP UP WITH&YOU!!!/"); ds_map_add(global.text_data_en, "obj_papdate_544", "\E1YOU SEE^1,&I^1, TOO^1, CAN WEAR&CLOTHING!!!/"); ds_map_add(global.text_data_en, "obj_papdate_545", "\E3IN FACT.../"); ds_map_add(global.text_data_en, "obj_papdate_546", '\E1I ALWAYS WEAR MY&"SPECIAL" CLOTHES&UNDERNEATH MY®ULAR CLOTHES!!/'); ds_map_add(global.text_data_en, "obj_papdate_547", "\E0BEHOLD!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_573", "\E1NYEH!&WHAT DO YOU&THINK OF MY&SECRET STYLE!?!/*"); ds_map_add(global.text_data_en, "obj_papdate_586", " & I love it I hate it& "); ds_map_add(global.text_data_en, "obj_papdate_611", "\E6NO!!!/"); ds_map_add(global.text_data_en, "obj_papdate_614", "A GENUINE&COMPLIMENT...!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_618", "YOUR HONESTY...^1!&IT SHOWS HOW&MUCH YOU REALLY&CARE!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_667", "\E3HOWEVER.../"); ds_map_add(global.text_data_en, "obj_papdate_668", "\XY\E0OU DON'T TRULY&UNDERSTAND THE\R &HIDDEN POWER\X OF&THIS OUTFIT!!!/"); ds_map_add(global.text_data_en, "obj_papdate_669", "\E3THEREFORE.../%%"); ds_map_add(global.text_data_en, "obj_papdate_679", "\E1WHAT YOU JUST&SAID IS INVALID!!!/"); ds_map_add(global.text_data_en, "obj_papdate_681", "THIS DATE WON'T&ESCALATE ANY&FURTHER!!!/"); ds_map_add(global.text_data_en, "obj_papdate_683", "THIS HANG-OUT&WON'T ESCALATE&ANY FURTHER!/"); ds_map_add(global.text_data_en, "obj_papdate_684", "\X.\E7.. UNLESS&YOU FIND \RMY&SECRET\X!!/"); ds_map_add(global.text_data_en, "obj_papdate_685", "BUT THAT WON'T&HAPPEN!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_705", "* (Move and inspect with \*Z.)"); ds_map_add(global.text_data_en, "obj_papdate_721", "\E3MY HAT...?/"); ds_map_add(global.text_data_en, "obj_papdate_722", "\E8MY HAT./"); ds_map_add(global.text_data_en, "obj_papdate_723", "\E0MY HAT!/"); ds_map_add(global.text_data_en, "obj_papdate_724", "NYEH HEH HEH!/%%"); ds_map_add(global.text_data_en, "obj_papdate_740", "W-WELL THEN..^1.&YOU FOUND MY&SECRET!/"); ds_map_add(global.text_data_en, "obj_papdate_741", "I SUPPOSE I HAVE&NO CHOICE!/"); ds_map_add(global.text_data_en, "obj_papdate_742", "IT'S A PRESENT.../"); ds_map_add(global.text_data_en, "obj_papdate_743", "A PRESENT J-JUST&FOR YOU!!!/"); ds_map_add(global.text_data_en, "obj_papdate_744", "GO AHEAD^1!&OPEN IT!/*"); ds_map_add(global.text_data_en, "obj_papdate_756", " & Open it Don't & "); ds_map_add(global.text_data_en, "obj_papdate_780", "\E2YOU CAN'T EVEN&BRING YOURSELF TO&HARM MY DELICATE&WRAPPING??/"); ds_map_add(global.text_data_en, "obj_papdate_781", "\E7N-NO..^1.&THAT TECHNIQUE!/"); ds_map_add(global.text_data_en, "obj_papdate_782", "\E6IT'S TOO STRONG!/"); ds_map_add(global.text_data_en, "obj_papdate_783", "\E7COUNTERATTACK^1!&I'LL OPEN THE&PRESENT MYSELF!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_802", "\E0DO YOU KNOW WHAT&THIS IS?/*"); ds_map_add(global.text_data_en, "obj_papdate_815", " & Of course No idea & "); ds_map_add(global.text_data_en, "obj_papdate_842", '\E0"SPAGHETTI."/'); ds_map_add(global.text_data_en, "obj_papdate_843", "\E3THAT'S WHAT&YOU'RE THINKING^1,&ISN'T IT?/"); ds_map_add(global.text_data_en, "obj_papdate_844", "\E0RIGHT!/"); ds_map_add(global.text_data_en, "obj_papdate_845", "\E1BUT OH-SO WRONG!/%%"); ds_map_add(global.text_data_en, "obj_papdate_849", "\E0NYEH HEH HEH^1!&THAT'S RIGHT./"); ds_map_add(global.text_data_en, "obj_papdate_850", "YOU HAVE NO IDEA!/"); ds_map_add(global.text_data_en, "obj_papdate_851", "\E3THOUGH THIS&APPEARS TO BE&SPAGHETTI.../%%"); ds_map_add(global.text_data_en, "obj_papdate_864", "\E1THIS AIN'T ANY&PLAIN OL' PASTA!/"); ds_map_add(global.text_data_en, "obj_papdate_865", "\E0THIS IS AN&ARTISAN'S WORK!/"); ds_map_add(global.text_data_en, "obj_papdate_866", "\E3SILKEN SPAGHETTI^1,&FINELY AGED IN&AN OAKEN CASK.../"); ds_map_add(global.text_data_en, "obj_papdate_867", "\E0THEN COOKED BY&ME^1, MASTER CHEF&PAPYRUS!/"); ds_map_add(global.text_data_en, "obj_papdate_868", "\E1HUMAN!!^1!&IT'S TIME TO&END THIS!!/"); ds_map_add(global.text_data_en, "obj_papdate_869", "THERE'S NO WAY&THIS CAN GO&ANY FURTHER!/"); ds_map_add(global.text_data_en, "obj_papdate_870", "EAT THIS^1!&MY ULTIMATE&TECHNIQUE!!!/*"); ds_map_add(global.text_data_en, "obj_papdate_885", " & Eat it Refuse & "); ds_map_add(global.text_data_en, "obj_papdate_911", "* (You take a small bite.)/"); ds_map_add(global.text_data_en, "obj_papdate_912", "* (Your face reflexively& scrunches up.)/"); ds_map_add(global.text_data_en, "obj_papdate_913", "* (The taste is indescribable...)/%%"); ds_map_add(global.text_data_en, "obj_papdate_928", "\E0WHAT A PASSIONATE&EXPRESSION!!!/"); ds_map_add(global.text_data_en, "obj_papdate_929", "\E3YOU MUST REALLY&LOVE MY COOKING!/"); ds_map_add(global.text_data_en, "obj_papdate_930", "\E2AND BY EXTENSION^1,&ME!!!/"); ds_map_add(global.text_data_en, "obj_papdate_931", "\E6MAYBE EVEN MORE&THAN I DO!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_935", "\E3YOU MEAN.../"); ds_map_add(global.text_data_en, "obj_papdate_936", "\E2YOU'RE LETTING ME&HAVE IT INSTEAD?/"); ds_map_add(global.text_data_en, "obj_papdate_937", "\E2BECAUSE YOU KNOW&HOW MUCH I LOVE&PASTA.../"); ds_map_add(global.text_data_en, "obj_papdate_938", "\E6IMPOSSIBLE!^1!&TAKING MY PRESENT&AND TURNING IT&AROUND ON ME!/%%"); ds_map_add(global.text_data_en, "obj_papdate_948", "AUGH!!^5!%%"); ds_map_add(global.text_data_en, "obj_papdate_967", "URRRGH!!^5!%%"); ds_map_add(global.text_data_en, "obj_papdate_987", "NOOOOOOOO!!^4!%%"); ds_map_add(global.text_data_en, "obj_papdate_1021", "HUMAN^1.&IT'S CLEAR NOW./"); ds_map_add(global.text_data_en, "obj_papdate_1022", "YOU'RE MADLY IN&LOVE WITH ME./"); ds_map_add(global.text_data_en, "obj_papdate_1023", "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./"); ds_map_add(global.text_data_en, "obj_papdate_1024", "IT'S ALL BEEN&FOR MY SAKE./"); ds_map_add(global.text_data_en, "obj_papdate_1025", "HUMAN^1. I WANT&YOU TO BE&HAPPY^1, TOO./"); ds_map_add(global.text_data_en, "obj_papdate_1026", "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./"); ds_map_add(global.text_data_en, "obj_papdate_1027", "IT'S TIME THAT&I TOLD YOU./"); ds_map_add(global.text_data_en, "obj_papdate_1028", "I^1, PAPYRUS.../%%"); ds_map_add(global.text_data_en, "obj_papdate_1032", "HUMAN^1.&IT'S CLEAR NOW./"); ds_map_add(global.text_data_en, "obj_papdate_1033", "YOU'RE COMPLETELY&OBSESSED WITH ME./"); ds_map_add(global.text_data_en, "obj_papdate_1034", "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./"); ds_map_add(global.text_data_en, "obj_papdate_1035", "IT'S ALL BEEN&FOR MY SAKE./"); ds_map_add(global.text_data_en, "obj_papdate_1036", "HUMAN^1. I WANT&YOU TO BE&HAPPY^1,TOO./"); ds_map_add(global.text_data_en, "obj_papdate_1037", "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./"); ds_map_add(global.text_data_en, "obj_papdate_1038", "IT'S TIME THAT&I TOLD YOU./"); ds_map_add(global.text_data_en, "obj_papdate_1039", "\E8I^1, PAPYRUS.../%%"); ds_map_add(global.text_data_en, "obj_papdate_1079", "I.../"); ds_map_add(global.text_data_en, "obj_papdate_1080", "UM.../"); ds_map_add(global.text_data_en, "obj_papdate_1081", "\E4BOY^1, IS IT HOT&IN HERE^1, OR IS&IT JUST ME??/"); ds_map_add(global.text_data_en, "obj_papdate_1082", "\E4.../"); ds_map_add(global.text_data_en, "obj_papdate_1083", "\E5OH^1, SHOOT./"); ds_map_add(global.text_data_en, "obj_papdate_1084", "HUMAN^1, I.../"); ds_map_add(global.text_data_en, "obj_papdate_1085", "I'M SORRY./"); ds_map_add(global.text_data_en, "obj_papdate_1086", "I DON'T LIKE YOU&THE WAY YOU&LIKE ME./"); ds_map_add(global.text_data_en, "obj_papdate_1087", "\E4ROMANTICALLY^1,&I MEAN./"); ds_map_add(global.text_data_en, "obj_papdate_1088", "\E6I MEAN^1, I TRIED&VERY HARD TO!/"); ds_map_add(global.text_data_en, "obj_papdate_1089", "\E8I THOUGHT THAT&BECAUSE YOU&FLIRTED WITH ME.../"); ds_map_add(global.text_data_en, "obj_papdate_1090", "THAT I WAS&SUPPOSED&TO GO ON A&DATE WITH YOU./"); ds_map_add(global.text_data_en, "obj_papdate_1091", "\E0THEN^1, ON THE DATE^1,&FEELINGS WOULD&BLOSSOM FORTH!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1092", "\E2I WOULD BE ABLE&TO MATCH YOUR&PASSION FOR ME!/"); ds_map_add(global.text_data_en, "obj_papdate_1093", "\E4BUT ALAS..^1.&I^1, THE GREAT&PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_papdate_1094", "\E5HAVE FAILED./"); ds_map_add(global.text_data_en, "obj_papdate_1095", "I FEEL JUST THE&SAME AS BEFORE./"); ds_map_add(global.text_data_en, "obj_papdate_1096", "AND INSTEAD^1, BY&DATING YOU.../"); ds_map_add(global.text_data_en, "obj_papdate_1097", "I HAVE ONLY DRAWN&YOU DEEPER.../"); ds_map_add(global.text_data_en, "obj_papdate_1098", "\E6INTO YOUR INTENSE&LOVE FOR ME!/"); ds_map_add(global.text_data_en, "obj_papdate_1099", "\E5A DARK PRISON OF&PASSION^1, WITH NO&ESCAPE./"); ds_map_add(global.text_data_en, "obj_papdate_1100", "HOW COULD I HAVE&DONE THIS TO MY&DEAR FRIEND...?/"); ds_map_add(global.text_data_en, "obj_papdate_1101", ".../"); ds_map_add(global.text_data_en, "obj_papdate_1102", "\E6NO^1! WAIT^1!&THAT'S WRONG!/"); ds_map_add(global.text_data_en, "obj_papdate_1103", "I CAN'T FAIL AT&ANYTHING!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1104", "\E1HUMAN!!^1!&I'LL HELP YOU&THROUGH THESE&TRYING TIMES!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1105", "\E0I'LL KEEP BEING&YOUR COOL&FRIEND.../"); ds_map_add(global.text_data_en, "obj_papdate_1106", "\E8AND ACT LIKE THIS&ALL NEVER&HAPPENED./"); ds_map_add(global.text_data_en, "obj_papdate_1107", "\E0AFTER ALL^1, YOU&ARE VERY GREAT./"); ds_map_add(global.text_data_en, "obj_papdate_1108", "\E5IT WOULD BE&TRAGIC TO LOSE&YOUR FRIENDSHIP./"); ds_map_add(global.text_data_en, "obj_papdate_1109", "\E0SO PLEASE..../"); ds_map_add(global.text_data_en, "obj_papdate_1110", "\E5DON'T CRY BECAUSE&I WON'T KISS YOU./"); ds_map_add(global.text_data_en, "obj_papdate_1111", "\E4BECAUSE^1, I DON'T&EVEN HAVE LIPS./"); ds_map_add(global.text_data_en, "obj_papdate_1112", "\E0AND HEY^1, SOMEDAY^1,&YOU'LL FIND&SOMEONE AS&GREAT AS ME./"); ds_map_add(global.text_data_en, "obj_papdate_1113", "\E8WELL, NO^1.&THAT'S NOT TRUE./"); ds_map_add(global.text_data_en, "obj_papdate_1114", "\E0BUT I'LL HELP YOU&SETTLE FOR&SECOND BEST!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1115", "NYEH HEH HEH&HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_1121", "\E8HMM.../"); ds_map_add(global.text_data_en, "obj_papdate_1122", "\E0WELL^1, I'M FLATTERED&YOU CARE SO MUCH./"); ds_map_add(global.text_data_en, "obj_papdate_1123", "\E4BUT MAYBE COOL&IT A LITTLE BIT...?/"); ds_map_add(global.text_data_en, "obj_papdate_1124", "\E0YOU ARE A VERY&NICE PERSON./"); ds_map_add(global.text_data_en, "obj_papdate_1125", "I'M GLAD WE'RE&FRIENDS./"); ds_map_add(global.text_data_en, "obj_papdate_1126", "\E8BUT^1, I THINK YOU&CAN REACH YOUR&MAX POTENTIAL,,,/"); ds_map_add(global.text_data_en, "obj_papdate_1127", "\E0IF YOU LIVE MORE&FOR YOUR OWN SAKE^1,&RATHER THAN JUST&FOR MINE./"); ds_map_add(global.text_data_en, "obj_papdate_1128", "\E8HMMM.../"); ds_map_add(global.text_data_en, "obj_papdate_1129", "\E0HEY^1, I KNOW THE&SOLUTION!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1130", "YOU SHOULD HANG&OUT WITH MY BOSS^1,&UNDYNE!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1131", "I THINK IF YOU&SPREAD YOUR FRIEND-&ENERGY OUT MORE.../"); ds_map_add(global.text_data_en, "obj_papdate_1132", "YOU'LL HAVE A MORE&HEALTHY LIFESTYLE./"); ds_map_add(global.text_data_en, "obj_papdate_1133", "YEAH!!^1!&LET'S BE FRIENDS&WITH UNDYNE!!!/"); ds_map_add(global.text_data_en, "obj_papdate_1134", "NYEH HEH HEH&HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papdate_1175", "OH^1, AND IF YOU&EVER NEED TO&REACH ME.../"); ds_map_add(global.text_data_en, "obj_papdate_1176", "\XHERE'S MY \RPHONE&NUMBER\X./"); ds_map_add(global.text_data_en, "obj_papdate_1177", "YOU CAN CALL&ME ANY TIME!/"); ds_map_add(global.text_data_en, "obj_papdate_1178", "\E4PLATONICALLY./"); ds_map_add(global.text_data_en, "obj_papdate_1179", "\E0WELL^1, GOTTA GO^1!&NYEH HEH HEH!/%%"); ds_map_add(global.text_data_en, "obj_papfridge_71", "AH-HA^1!&INTERESTED IN&MY FOOD MUSEUM?/"); ds_map_add(global.text_data_en, "obj_papfridge_72", "PLEASE^1.&PERUSE MY&CULINARY ARTSHOW./"); ds_map_add(global.text_data_en, "obj_papfridge_73", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_papfridge_74", '* (Half of the fridge is& filled with containers& all labelled "spaghetti.")/'); ds_map_add(global.text_data_en, "obj_papfridge_75", "* (The other half contains& nothing but an empty& bag of chips.)/%%"); ds_map_add(global.text_data_en, "obj_papfridge_77", "GREAT FRIDGE^1,&ISN'T IT?/%%"); ds_map_add(global.text_data_en, "obj_papfridge_81", '* (Half of the fridge is& filled with containers& all labelled "spaghetti.")/'); ds_map_add(global.text_data_en, "obj_papfridge_82", "* (The other half contains& nothing but an empty& bag of chips.)/%%"); ds_map_add(global.text_data_en, "obj_paphouse_entrance_91", "* (It's locked.)/%%"); ds_map_add(global.text_data_en, "obj_paphouse_entrance_96", "WOW^1, YOU'RE SO&EAGER TO DATE&ME.../"); ds_map_add(global.text_data_en, "obj_paphouse_entrance_97", "WOW^1, YOU'RE SO&EAGER TO HANG&OUT.../"); ds_map_add(global.text_data_en, "obj_paphouse_entrance_98", "YOU'RE TRYING TO&GO INTO MY HOUSE&WITHOUT ME!/"); ds_map_add(global.text_data_en, "obj_paphouse_entrance_99", "THAT'S REALLY&WEIRD!!!/%%"); ds_map_add(global.text_data_en, "obj_paphouse_entrance_103", "* (It's unlocked.)/%%"); ds_map_add(global.text_data_en, "obj_papmailbox_74", "HOW NICE OF YOU&TO CHECK MY MAIL&FOR ME./"); ds_map_add(global.text_data_en, "obj_papmailbox_75", "\E3WAIT^1, NO^1.&THAT'S VERY&STRANGE./%%"); ds_map_add(global.text_data_en, "obj_papmailbox_78", "\E3STOP LOOKING IN&MY EMPTY&MAILBOX./"); ds_map_add(global.text_data_en, "obj_papmailbox_79", "\E0THAT'S MY&EMPTINESS^1, NOT&YOURS./%%"); ds_map_add(global.text_data_en, "obj_papmailbox_96", "* Oh my god^1!&* The letter's not& to PAPYRUS!!!/"); ds_map_add(global.text_data_en, "obj_papmailbox_98", "YEAH^1, UNDYNE'S&GOT A POINT!/"); ds_map_add(global.text_data_en, "obj_papmailbox_99", "\E0WHY DIDN'T SHE&WRITE A LETTER&TO ME INSTEAD?/"); ds_map_add(global.text_data_en, "obj_papmailbox_101", "* Fine^1, you want a& letter!?/"); ds_map_add(global.text_data_en, "obj_papmailbox_102", "* I'll give you a& letter!!!/"); ds_map_add(global.text_data_en, "obj_papmailbox_103", '\E6* YOU GET AN "F"!/'); ds_map_add(global.text_data_en, "obj_papmailbox_105", "OH NO!!!/"); ds_map_add(global.text_data_en, "obj_papmailbox_106", "\E3WHAT'S THE F&FOR?/"); ds_map_add(global.text_data_en, "obj_papmailbox_108", "* Friendship!!!/%%"); ds_map_add(global.text_data_en, "obj_papsink_100", "IMPRESSED^1?&I INCREASED THE&HEIGHT OF MY SINK./"); ds_map_add(global.text_data_en, "obj_papsink_101", "NOW I CAN FIT MORE&BONES UNDER IT^1!&TAKE A LOOKSY!/%%"); ds_map_add(global.text_data_en, "obj_papsink_106", "FORGET IT./%%"); ds_map_add(global.text_data_en, "obj_papsink_111", "* (This sink is so tall^1, you& can't even wash your& hands...)/%%"); ds_map_add(global.text_data_en, "obj_papsink_234", "WHAT!?!?/%%"); ds_map_add(global.text_data_en, "obj_papsink_244", "CATCH THAT&MEDDLING CANINE!/%%"); ds_map_add(global.text_data_en, "obj_papsink_284", "CURSES!!!/%%"); ds_map_add(global.text_data_en, "obj_papsink_313", "SANS!/"); ds_map_add(global.text_data_en, "obj_papsink_314", "STOP PLAGUING MY&LIFE WITH INCIDENTAL&MUSIC!!!/%%"); ds_map_add(global.text_data_en, "obj_papstove_71", "* (There's an empty pie tin& inside the stove.)/%%"); ds_map_add(global.text_data_en, "obj_papstove_75", "\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../"); ds_map_add(global.text_data_en, "obj_papstove_76", "\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./"); ds_map_add(global.text_data_en, "obj_papstove_77", "IT WAS LIKE..^1.&A QUICHE./"); ds_map_add(global.text_data_en, "obj_papstove_78", "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./"); ds_map_add(global.text_data_en, "obj_papstove_79", "\E0HOW ABSURD!/%%"); ds_map_add(global.text_data_en, "obj_papstove_82", "* (There's an empty pie tin& inside the stove.)/%%"); ds_map_add(global.text_data_en, "obj_paptrash_68", "* (You visited the trash& can.)/%%"); ds_map_add(global.text_data_en, "obj_paptrash_72", "THAT'S THE TRASH&CAN./"); ds_map_add(global.text_data_en, "obj_paptrash_73", "FEEL FREE TO VISIT&IT ANY TIME./%%"); ds_map_add(global.text_data_en, "obj_paptv_152", "\E0OOH, IT'S MY&FAVORITE&GAME-SHOW!/"); ds_map_add(global.text_data_en, "obj_paptv_153", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_paptv_154", '* (It says "STAY TUNED FOR& A NEW PROGRAM - MTT.")/'); ds_map_add(global.text_data_en, "obj_paptv_156", "\E1WHAT!!^1!&IT'S USUALLY&BETTER THAN THIS!/"); ds_map_add(global.text_data_en, "obj_paptv_157", "\E2THIS IS JUST&A BAD EPISODE!!^1!&DON'T JUDGE ME!!!/%%"); ds_map_add(global.text_data_en, "obj_paptv_159", '* (It says "STAY TUNED FOR& A NEW PROGRAM - MTT.")/%%'); ds_map_add(global.text_data_en, "obj_paptv_160", '* (It says "STAY TUNED FOR& A NEW PROGRAM - MTT.")/%%'); ds_map_add(global.text_data_en, "obj_papyrus1_407", "SO^1, AS I&WAS SAYING&ABOUT UNDYNE,/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_411", "\E2SO SANS^1!&WHEN'S THE HUMAN&SHOWING UP???/"); ds_map_add(global.text_data_en, "obj_papyrus1_412", "\E3I WANT TO LOOK&MY SUNDAY BEST.../"); ds_map_add(global.text_data_en, "obj_papyrus1_413", "\E0OR AT LEAST MY&TUESDAY&PRETTY-GOOD./"); ds_map_add(global.text_data_en, "obj_papyrus1_415", "\E1* don't you only have& one outfit?/"); ds_map_add(global.text_data_en, "obj_papyrus1_417", "\E2YEAH^1, BUT I COULD&STYLE MY HAIR!/"); ds_map_add(global.text_data_en, "obj_papyrus1_419", "\E0* oh^1. right^1.&* good idea./"); ds_map_add(global.text_data_en, "obj_papyrus1_420", "\E1* say^1, why don't you& look over there?/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_443", "SANS!!&OH MY GOD!!&IS THAT.../"); ds_map_add(global.text_data_en, "obj_papyrus1_444", "A HUMAN!?!?&!??!?!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_453", "SANS!!&OH MY GOD!!&IS THAT.../"); ds_map_add(global.text_data_en, "obj_papyrus1_454", "A HUMAN!?!?&!??!?!/"); ds_map_add(global.text_data_en, "obj_papyrus1_455", "AND IT LOOKS SO&FAMILIAR...!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_459", "\E0SANS!!^1!&OH MY GOD!!!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_460", "\E3I'M DIZZY^1.&WHAT AM I LOOKING&AT?/"); ds_map_add(global.text_data_en, "obj_papyrus1_462", "\E1* behold./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_496", "* uhhhh.../"); ds_map_add(global.text_data_en, "obj_papyrus1_497", "\E1* actually^1, i think that's& a rock./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_500", "* uhhhh..^1.&* i think it looks& familiar.../"); ds_map_add(global.text_data_en, "obj_papyrus1_501", "\E1* because it's a rock?/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_509", "\E0OH MY GOD!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_532", "OH^1./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_534", "WHY ARE YOU&TELLING ME TO&LOOK AT A ROCK./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_547", "* hey^1, what's that in& front of the rock?/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_567", "OH MY GOD!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_579", "(IS... IS THAT&A HUMAN)/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_581", "I HAVE NO IDEA&WHAT THAT IS./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_592", "(yes)/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_594", "* well^1.&* it's not a rock./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_607", "OH MY GOD!!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_608", "SANS!&I FINALLY&DID IT!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_609", "UNDYNE WILL.../"); ds_map_add(global.text_data_en, "obj_papyrus1_610", "I'M GONNA.../"); ds_map_add(global.text_data_en, "obj_papyrus1_611", "I'LL BE SO.../"); ds_map_add(global.text_data_en, "obj_papyrus1_612", "POPULAR!!^1!&POPULAR!!^1!&POPULAR!!^1!/"); ds_map_add(global.text_data_en, "obj_papyrus1_613", "\E3..^1.'AHEM'/"); ds_map_add(global.text_data_en, "obj_papyrus1_614", "\E1HUMAN^1! YOU&SHALL NOT PASS&THIS AREA!/"); ds_map_add(global.text_data_en, "obj_papyrus1_615", "I^1, THE GREAT&PAPYRUS^1, WILL&STOP YOU!!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_616", "I WILL THEN&CAPTURE YOU!/"); ds_map_add(global.text_data_en, "obj_papyrus1_617", "YOU WILL BE&DELIVERED TO&THE CAPITAL!/"); ds_map_add(global.text_data_en, "obj_papyrus1_618", "THEN..^1.&THEN!!^1!/"); ds_map_add(global.text_data_en, "obj_papyrus1_619", "\E3I'M NOT SURE&WHAT'S NEXT./"); ds_map_add(global.text_data_en, "obj_papyrus1_620", "\E1IN ANY CASE!/"); ds_map_add(global.text_data_en, "obj_papyrus1_621", "CONTINUE...&ONLY IF YOU&DARE!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_624", "\E3NOT A ROCK...?/"); ds_map_add(global.text_data_en, "obj_papyrus1_625", "\E0OH NO!!^1!&BY PROCESS OF&ELIMINATION!!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_626", "\E0THAT MEANS IT'S&A HUMAN!!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_627", "\E3AHEM!^1!&HUMAN!!/"); ds_map_add(global.text_data_en, "obj_papyrus1_628", "\E4PREPARE YOURSELF!^1!&FOR HIGH JINKS^1!&FOR LOW JINKS!/"); ds_map_add(global.text_data_en, "obj_papyrus1_629", "DANGERS^1!&PUZZLES^1!&CAPERS^1! JAPERS!/"); ds_map_add(global.text_data_en, "obj_papyrus1_630", "BEING CAPTURED!^1!&AND OTHER SORTS OF&FUN ACTIVITIES./"); ds_map_add(global.text_data_en, "obj_papyrus1_631", "REFRESHMENTS WILL&BE PROVIDED.../"); ds_map_add(global.text_data_en, "obj_papyrus1_632", "IF YOU DARE!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_647", "NYEH HEH HEH&HEH HEH HEH&HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus1_667", "* well^1, that went well./"); ds_map_add(global.text_data_en, "obj_papyrus1_668", "* don't sweat it^1, kid./"); ds_map_add(global.text_data_en, "obj_papyrus1_669", "\E2* i'll keep an eyesocket& out for ya./%%"); ds_map_add(global.text_data_en, "obj_papyrus1_672", "* ... and you don't even& bat an eye^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_201", "YOU'RE SO&LAZY!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_202", "YOU WERE&NAPPING&ALL NIGHT!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_204", "* i think that's called.../"); ds_map_add(global.text_data_en, "obj_papyrus2_205", "\E1* sleeping./"); ds_map_add(global.text_data_en, "obj_papyrus2_207", "EXCUSES^1,&EXCUSES!/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_213", "REALLY THOUGH!!^1!&THAT HUMAN!!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_214", "\E2DO I KNOW THAT&PERSON???/"); ds_map_add(global.text_data_en, "obj_papyrus2_216", "* do you not know.../"); ds_map_add(global.text_data_en, "obj_papyrus2_217", "\E1* who you know?/"); ds_map_add(global.text_data_en, "obj_papyrus2_219", "PBPBPPBPT!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_220", "OF COURSE I KNOW&WHO I KNOW!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_221", "I WANTED TO KNOW IF&YOU KNOW.../"); ds_map_add(global.text_data_en, "obj_papyrus2_222", "I KNOW WHO I KNOW&AS MUCH AS I KNOW&I KNOW WHO I KNOW!/"); ds_map_add(global.text_data_en, "obj_papyrus2_223", "\E2...YOU KNOW?/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_256", "OH-HO^1!&THE HUMAN&ARRIVES!/"); ds_map_add(global.text_data_en, "obj_papyrus2_259", "OH-HO^1!&SPEAK OF THE DEVIL!/"); ds_map_add(global.text_data_en, "obj_papyrus2_261", "IN ORDER TO&STOP YOU^1.../"); ds_map_add(global.text_data_en, "obj_papyrus2_262", "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/"); ds_map_add(global.text_data_en, "obj_papyrus2_263", "I THINK YOU&WILL FIND&THIS ONE.../"); ds_map_add(global.text_data_en, "obj_papyrus2_264", "\E2QUITE&SHOCKING!!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_265", "\E0FOR YOU SEE^1,&THIS IS THE&INVISIBLE.../"); ds_map_add(global.text_data_en, "obj_papyrus2_266", "ELECTRICITY&MAZE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_267", "WHEN YOU TOUCH&THE WALLS OF&THIS MAZE,/"); ds_map_add(global.text_data_en, "obj_papyrus2_268", "THIS ORB WILL&ADMINISTER A&HEARTY ZAP!/"); ds_map_add(global.text_data_en, "obj_papyrus2_269", "\E2SOUND LIKE&FUN???/"); ds_map_add(global.text_data_en, "obj_papyrus2_270", "BECAUSE!/"); ds_map_add(global.text_data_en, "obj_papyrus2_271", "THE AMOUNT OF&FUN YOU WILL&PROBABLY HAVE,/"); ds_map_add(global.text_data_en, "obj_papyrus2_272", "\E3IS ACTUALLY&RATHER SMALL&I THINK./"); ds_map_add(global.text_data_en, "obj_papyrus2_273", "\E0OK^1, YOU CAN&GO AHEAD NOW./%%"); ds_map_add(global.text_data_en, "obj_papyrus2_334", "SANS!!^1!&WHAT DID YOU&DO?!?!/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_347", "* i think the human& has to hold the orb./%%"); ds_map_add(global.text_data_en, "obj_papyrus2_359", "OH^1, OKAY./%%"); ds_map_add(global.text_data_en, "obj_papyrus2_396", "HOLD THIS PLEASE!/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_430", "OKAY^1, TRY NOW!/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_452", "\E1INCREDIBLE!!&YOU SLIPPERY&SNAIL!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_453", "\E3YOU SOLVED IT&SO EASILY..^1.&TOO EASILY!/"); ds_map_add(global.text_data_en, "obj_papyrus2_454", "\E0HOWEVER!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_455", "THE NEXT&PUZZLE WILL&NOT BE EASY!/"); ds_map_add(global.text_data_en, "obj_papyrus2_456", "IT IS DESIGNED&BY MY BROTHER^1,&SANS!/"); ds_map_add(global.text_data_en, "obj_papyrus2_457", "YOU WILL&SURELY BE&CONFOUNDED!/"); ds_map_add(global.text_data_en, "obj_papyrus2_458", "I KNOW I AM!/"); ds_map_add(global.text_data_en, "obj_papyrus2_459", "NYEH HEH HEH&HEH HEH!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus2_506", "OH-HO^1!&THE HUMAN&ARRIVES!/"); ds_map_add(global.text_data_en, "obj_papyrus2_507", "IN ORDER TO&STOP YOU^1.../"); ds_map_add(global.text_data_en, "obj_papyrus2_508", "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/"); ds_map_add(global.text_data_en, "obj_papyrus2_509", "I THINK YOU&WILL FIND&THIS ONE.../"); ds_map_add(global.text_data_en, "obj_papyrus2_510", "\E2QUITE&SHOCKING!!!/"); ds_map_add(global.text_data_en, "obj_papyrus2_511", "\E5FOR YOU SEE^1,&THIS IS..^1.&THE^1, INVISIBLE.../%%"); ds_map_add(global.text_data_en, "obj_papyrus2_552", "\E5UHHHHHHH...?/"); ds_map_add(global.text_data_en, "obj_papyrus2_553", "\E3HMMM..^1. YOU MUST&BE HAVING&CULTURE SHOCK./"); ds_map_add(global.text_data_en, "obj_papyrus2_554", "\E0YOU SEE^1, WHERE I&COME FROM^1, IT'S&A LOVING TRADITION./"); ds_map_add(global.text_data_en, "obj_papyrus2_555", "TO SUFFER THROUGH&HORRIBLE PUZZLES&FOR NO REASON./"); ds_map_add(global.text_data_en, "obj_papyrus2_556", "\E5SO^1, UH^1, JUST&WALK BACK THERE^1,&AND.../"); ds_map_add(global.text_data_en, "obj_papyrus2_557", ".../%%"); ds_map_add(global.text_data_en, "obj_papyrus2_601", "\E3SIGH.../"); ds_map_add(global.text_data_en, "obj_papyrus2_602", "\E3WHY COULDN'T WE GET&A HUMAN THAT LIKES&PUZZLES???/%%"); ds_map_add(global.text_data_en, "obj_papyrus3_177", "HUMAN!!^1!&I HOPE YOU'RE&READY FOR.../%%"); ds_map_add(global.text_data_en, "obj_papyrus3_200", "SANS!^1!&WHERE'S THE&PUZZLE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus3_202", "* it's right there^1.&* on the ground./"); ds_map_add(global.text_data_en, "obj_papyrus3_203", "\E1* trust me^1.&* there's no way they can& get past this one./%%"); ds_map_add(global.text_data_en, "obj_papyrus3_206", "\E1* trust me^1.&* there's no way they'll& skip this one./%%"); ds_map_add(global.text_data_en, "obj_papyrus3_245", "WHAT THE HECK!!^1!&THEY DIDN'T SKIP&IT!?!?/"); ds_map_add(global.text_data_en, "obj_papyrus3_247", "* i'm tellin' ya^1.&* everyone likes word& searches./"); ds_map_add(global.text_data_en, "obj_papyrus3_249", "OH MY GOD!!!/"); ds_map_add(global.text_data_en, "obj_papyrus3_250", "I CAN'T WORK IN&THIS ENVIRONMENT!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus3_254", "SANS!!^1!&THAT DID NOTHING!!!/"); ds_map_add(global.text_data_en, "obj_papyrus3_256", "* whoops./"); ds_map_add(global.text_data_en, "obj_papyrus3_257", "\E2* knew i should have& put down junior jumble& instead./"); ds_map_add(global.text_data_en, "obj_papyrus3_259", "WHAT?!^1?&JUNIOR JUMBLE!?/"); ds_map_add(global.text_data_en, "obj_papyrus3_260", "\E0FINALLY^1, SOMETHING&WE CAN BOTH&AGREE ON./%%"); ds_map_add(global.text_data_en, "obj_papyrus4_209", "HEY!/"); ds_map_add(global.text_data_en, "obj_papyrus4_210", "IT'S THE HUMAN!/"); ds_map_add(global.text_data_en, "obj_papyrus4_211", "\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/"); ds_map_add(global.text_data_en, "obj_papyrus4_212", "IT WAS MADE&BY THE GREAT.../%%"); ds_map_add(global.text_data_en, "obj_papyrus4_405", "\E3... ARE YOU&SERIOUS?/"); ds_map_add(global.text_data_en, "obj_papyrus4_406", "\E1SANS!!^1!&HELP!!!/"); ds_map_add(global.text_data_en, "obj_papyrus4_407", "THEY KEEP WALKING&THROUGH MY PUZZLES!/"); ds_map_add(global.text_data_en, "obj_papyrus4_408", "\E3THEY'RE SUPPOSED&TO LET ME&EXPLAIN THEM./"); ds_map_add(global.text_data_en, "obj_papyrus4_409", "\E0THEN THREATEN AND&BAFFLE THEM WITH&DANGEROUS JAPES./"); ds_map_add(global.text_data_en, "obj_papyrus4_411", "* well^1, maybe they& don't like japes./"); ds_map_add(global.text_data_en, "obj_papyrus4_413", "EVERYONE LIKES&JAPES!!!/"); ds_map_add(global.text_data_en, "obj_papyrus4_415", "* what about undyne^1?&* doesn't she hate& puzzles?/"); ds_map_add(global.text_data_en, "obj_papyrus4_417", "SHE HATES PUZZLES^1.&BUT SHE LOVES&JAPES./"); ds_map_add(global.text_data_en, "obj_papyrus4_419", "* that makes sense./"); ds_map_add(global.text_data_en, "obj_papyrus4_421", "HUMAN!^1!&WHAT DO YOU&THINK!?/"); ds_map_add(global.text_data_en, "obj_papyrus4_422", "PUZZLES OR JAPES?/"); ds_map_add(global.text_data_en, "obj_papyrus4_423", ".../"); ds_map_add(global.text_data_en, "obj_papyrus4_424", "\E3.../"); ds_map_add(global.text_data_en, "obj_papyrus4_425", "OKAY^1, THIS IS&NORMALLY THE&PART./"); ds_map_add(global.text_data_en, "obj_papyrus4_426", "WHERE YOU EITHER&AGREE OR DISAGREE./"); ds_map_add(global.text_data_en, "obj_papyrus4_427", "AND DEPENDING ON&YOUR ANSWER./"); ds_map_add(global.text_data_en, "obj_papyrus4_428", "\E0WE SAY SOMETHING&GREAT IN RESPONSE./"); ds_map_add(global.text_data_en, "obj_papyrus4_429", "\E3.../"); ds_map_add(global.text_data_en, "obj_papyrus4_430", "\E0HERE^1, WHY DON'T&YOU DO THIS&PUZZLE YOURSELF./%%"); ds_map_add(global.text_data_en, "obj_papyrus5_209", "HUMAN!/"); ds_map_add(global.text_data_en, "obj_papyrus5_210", "\E3HMMM..^1.&HOW DO I SAY&THIS.../"); ds_map_add(global.text_data_en, "obj_papyrus5_211", "\E0YOU WERE TAKING A&LONG TIME TO&ARRIVE^1, SO.../"); ds_map_add(global.text_data_en, "obj_papyrus5_212", "I DECIDED TO&IMPROVE THIS&PUZZLE.../"); ds_map_add(global.text_data_en, "obj_papyrus5_213", "BY ARRANGING THE&SNOW TO LOOK MORE&LIKE MY FACE./"); ds_map_add(global.text_data_en, "obj_papyrus5_214", "\E3UNFORTUNATELY^1,&THE SNOW FROZE&TO THE GROUND./"); ds_map_add(global.text_data_en, "obj_papyrus5_215", "\E1NOW THE SOLUTION&IS DIFFERENT!/"); ds_map_add(global.text_data_en, "obj_papyrus5_216", "AND^1,AS USUAL^1, MY&LAZY BROTHER IS&NOWHERE AROUND./"); ds_map_add(global.text_data_en, "obj_papyrus5_217", "\E3I SUPPOSE WHAT&I AM SAYING&IS.../"); ds_map_add(global.text_data_en, "obj_papyrus5_218", "\E0WORRY NOT^1, HUMAN!/"); ds_map_add(global.text_data_en, "obj_papyrus5_219", "I^1, THE GREAT&PAPYRUS^1, WILL SOLVE&THIS CONUNDRUM!/"); ds_map_add(global.text_data_en, "obj_papyrus5_220", "THEN WE CAN BOTH&PROCEED!/"); ds_map_add(global.text_data_en, "obj_papyrus5_221", "MEANWHILE^1, FEEL&FREE TO TRY THE&PUZZLE YOURSELF!/"); ds_map_add(global.text_data_en, "obj_papyrus5_222", "I'LL TRY NOT TO&GIVE AWAY THE&ANSWER!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus5_281", "WOW!!^1!&YOU SOLVED IT!!/"); ds_map_add(global.text_data_en, "obj_papyrus5_282", "AND YOU DID IT&ALL WITHOUT MY&HELP.../"); ds_map_add(global.text_data_en, "obj_papyrus5_283", "MY ADVICE HELPED^1!&IT REALLY HELPED&YOU!!/"); ds_map_add(global.text_data_en, "obj_papyrus5_289", "INCREDIBLE^1!&I'M IMPRESSED!!/"); ds_map_add(global.text_data_en, "obj_papyrus5_290", "YOU MUST CARE&ABOUT PUZZLES&LIKE I DO!/"); ds_map_add(global.text_data_en, "obj_papyrus5_291", "WELL^1, I'M SURE&YOU'LL LOVE THE&NEXT PUZZLE THEN!/"); ds_map_add(global.text_data_en, "obj_papyrus5_292", "IT MIGHT EVEN&BE TOO EASY FOR&YOU!!/"); ds_map_add(global.text_data_en, "obj_papyrus5_293", "NYEH^1!&HEH HEH^1!&HEHEHEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus6_138", "HUMAN!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_156", "HUMAN!/"); ds_map_add(global.text_data_en, "obj_papyrus7_157", "THIS IS YOUR FINAL&AND MOST DANGEROUS&CHALLENGE!/"); ds_map_add(global.text_data_en, "obj_papyrus7_158", "BEHOLD^1!&THE GAUNTLET OF&DEADLY TERROR!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_194", "WHEN I SAY THE&WORD^1, IT WILL&FULLY ACTIVATE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_195", "CANNONS WILL FIRE^1!&SPIKES WILL SWING^1!&BLADES WILL SLICE^1!/"); ds_map_add(global.text_data_en, "obj_papyrus7_196", "EACH PART WILL&SWING VIOLENTLY&UP AND DOWN!/"); ds_map_add(global.text_data_en, "obj_papyrus7_197", "ONLY THE TINIEST&CHANCE OF VICTORY&WILL REMAIN!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_198", "ARE YOU READY!?/"); ds_map_add(global.text_data_en, "obj_papyrus7_199", "BECAUSE!/"); ds_map_add(global.text_data_en, "obj_papyrus7_200", "I!/"); ds_map_add(global.text_data_en, "obj_papyrus7_201", "AM!/"); ds_map_add(global.text_data_en, "obj_papyrus7_202", "ABOUT!/"); ds_map_add(global.text_data_en, "obj_papyrus7_203", "TO DO IT!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_221", " %"); ds_map_add(global.text_data_en, "obj_papyrus7_222", "* well^1?&* what's the holdup?/"); ds_map_add(global.text_data_en, "obj_papyrus7_224", "HOLDUP!^1?&WHAT HOLDUP!?/"); ds_map_add(global.text_data_en, "obj_papyrus7_225", "I'M..^1.&I'M ABOUT TO&ACTIVATE IT NOW!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_244", " %"); ds_map_add(global.text_data_en, "obj_papyrus7_245", "* that^1, uh^1, doesn't look& very activated./"); ds_map_add(global.text_data_en, "obj_papyrus7_247", "WELL!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_248", "THIS CHALLENGE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_249", "\E3IT SEEMS.../"); ds_map_add(global.text_data_en, "obj_papyrus7_250", "MAYBE..^1. TOO EASY&TO DEFEAT THE&HUMAN WITH./"); ds_map_add(global.text_data_en, "obj_papyrus7_251", "\E1YEAH^1!&WE CAN'T USE&THIS ONE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_252", "I AM A SKELETON&WITH STANDARDS!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_253", "MY PUZZLES ARE&VERY FAIR!/"); ds_map_add(global.text_data_en, "obj_papyrus7_254", "AND MY TRAPS ARE&EXPERTLY COOKED!/"); ds_map_add(global.text_data_en, "obj_papyrus7_255", "BUT THIS METHOD&IS TOO DIRECT^1!&NO CLASS AT ALL!/"); ds_map_add(global.text_data_en, "obj_papyrus7_256", "\E0AWAY IT GOES!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_260", "WELL!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_261", "\E3... THEY'RE PROBABLY&GOING TO WALK&THROUGH IT./"); ds_map_add(global.text_data_en, "obj_papyrus7_262", "AND IT WON'T BE&ANY FUN AT ALL./"); ds_map_add(global.text_data_en, "obj_papyrus7_264", "* hmmm...&* so this human thing& was a bust^1, huh?/"); ds_map_add(global.text_data_en, "obj_papyrus7_266", "WELL^1. I MEAN^1.&I'M EXCITED TO&CAPTURE THEM./"); ds_map_add(global.text_data_en, "obj_papyrus7_267", "\E0SO I'LL BECOME&A FAMOUS ROYAL&GUARDSMAN!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_268", "\E3BUT ALL THE TIME&I PUT INTO THESE&PUZZLES.../"); ds_map_add(global.text_data_en, "obj_papyrus7_269", "IT'S KIND OF LIKE&THROWING A&BIRTHDAY PARTY.../"); ds_map_add(global.text_data_en, "obj_papyrus7_271", "* without traps and fire?/"); ds_map_add(global.text_data_en, "obj_papyrus7_273", "EXACTLY!^1!&IT'S POINTLESS!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_274", "\E3MAYBE YOU WERE&RIGHT TO BE LAZY&ABOUT PUZZLES./"); ds_map_add(global.text_data_en, "obj_papyrus7_276", "* me^1?&* right about something^1?&* really?/"); ds_map_add(global.text_data_en, "obj_papyrus7_278", ".../"); ds_map_add(global.text_data_en, "obj_papyrus7_279", "\E0YEAH!^1!&WHAT AM I SAYING!/"); ds_map_add(global.text_data_en, "obj_papyrus7_280", "YOU'RE STILL&COMPLETELY WRONG!/"); ds_map_add(global.text_data_en, "obj_papyrus7_281", "I JUST HAVE THE&WRONG AUDIENCE!/"); ds_map_add(global.text_data_en, "obj_papyrus7_282", "THINK ABOUT HOW&MUCH FUN UNDYNE&WOULD HAVE HERE!/"); ds_map_add(global.text_data_en, "obj_papyrus7_283", "FLAMES^1, VIOLENCE^1.&IT'S RIGHT UP HER&ALLEY!/"); ds_map_add(global.text_data_en, "obj_papyrus7_284", "SO I WON'T WASTE&THIS PUZZLE ON&YOU./"); ds_map_add(global.text_data_en, "obj_papyrus7_285", "I JUST HAVE TO&APPRECIATE.../"); ds_map_add(global.text_data_en, "obj_papyrus7_286", "THE FRIEND I&ALREADY HAVE!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_316", "PHEW!/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_333", "WHAT ARE YOU&LOOKING AT!?/"); ds_map_add(global.text_data_en, "obj_papyrus7_334", "THIS WAS ANOTHER&DECISIVE VICTORY&FOR PAPYRUS!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_335", "NYEH!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_336", "HEH!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_337", ".../"); ds_map_add(global.text_data_en, "obj_papyrus7_338", "\E3HEH???/%%"); ds_map_add(global.text_data_en, "obj_papyrus7_341", "A VALUABLE LIFE&LESSON!!!/"); ds_map_add(global.text_data_en, "obj_papyrus7_342", "NYEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_184", "HUMAN./"); ds_map_add(global.text_data_en, "obj_papyrus8_185", "ALLOW ME TO TELL&YOU ABOUT SOME&COMPLEX FEELINGS./"); ds_map_add(global.text_data_en, "obj_papyrus8_188", "SOMEHOW^1, I FEEL LIKE&YOU'RE AN OLD FRIEND.../"); ds_map_add(global.text_data_en, "obj_papyrus8_189", "EVEN THOUGH I'VE&NEVER ACTUALLY MET&YOU BEFORE!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_190", "I CAN'T EXPLAIN&WHY I FEEL THIS&WAY.../"); ds_map_add(global.text_data_en, "obj_papyrus8_191", "DID I MEET YOU&ONLINE???/"); ds_map_add(global.text_data_en, "obj_papyrus8_192", 'I HAVE MANY "SOCIAL&MEDIA CONNECTIONS."/'); ds_map_add(global.text_data_en, "obj_papyrus8_193", "IT'S HARD TO KEEP&TRACK OF THEM&ALL./"); ds_map_add(global.text_data_en, "obj_papyrus8_194", "JUST A DOZEN MORE^1,&AND.../"); ds_map_add(global.text_data_en, "obj_papyrus8_195", "I'LL FINALLY REACH&DOUBLE DIGITS!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_196", "... HEY^1, WAIT A&SECOND!/"); ds_map_add(global.text_data_en, "obj_papyrus8_197", "YOU CAN'T BE MY&FRIEND!!^1!&YOU'RE HUMAN!/"); ds_map_add(global.text_data_en, "obj_papyrus8_198", "I CAN'T BELIEVE YOU&ALMOST TRICKED ME INTO&NOT DEFEATING YOU!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_199", "WHOOPSIE DOOPSIE!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_202", "FEELINGS LIKE.../"); ds_map_add(global.text_data_en, "obj_papyrus8_203", "THE JOY OF FINDING&ANOTHER PASTA&LOVER./"); ds_map_add(global.text_data_en, "obj_papyrus8_204", "THE ADMIRATION FOR&ANOTHER'S PUZZLE-&SOLVING SKILLS./"); ds_map_add(global.text_data_en, "obj_papyrus8_205", "THE DESIRE TO HAVE&A COOL^1, SMART PERSON&THINK YOU ARE COOL./"); ds_map_add(global.text_data_en, "obj_papyrus8_206", "THESE FEELINGS.../"); ds_map_add(global.text_data_en, "obj_papyrus8_207", "THEY MUST BE WHAT&YOU ARE FEELING&RIGHT NOW!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_208", "I CAN HARDLY IMAGINE&WHAT IT MUST BE LIKE&TO FEEL THAT WAY./"); ds_map_add(global.text_data_en, "obj_papyrus8_209", "AFTER ALL^1, I AM&VERY GREAT./"); ds_map_add(global.text_data_en, "obj_papyrus8_210", "I DON'T EVER WONDER&WHAT HAVING LOTS&OF FRIENDS IS LIKE./"); ds_map_add(global.text_data_en, "obj_papyrus8_211", "I PITY YOU..^1.&LONELY HUMAN.../"); ds_map_add(global.text_data_en, "obj_papyrus8_212", "WORRY NOT!!^1!&YOU SHALL BE&LONELY NO LONGER!/"); ds_map_add(global.text_data_en, "obj_papyrus8_213", "I^1, THE GREAT&PAPYRUS^1, WILL BE&YOUR.../"); ds_map_add(global.text_data_en, "obj_papyrus8_214", " ^2.^2../"); ds_map_add(global.text_data_en, "obj_papyrus8_215", "NO.../"); ds_map_add(global.text_data_en, "obj_papyrus8_216", "NO^1, THIS IS ALL&WRONG!/"); ds_map_add(global.text_data_en, "obj_papyrus8_217", "I CAN'T BE YOUR&FRIEND!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_218", "YOU ARE A HUMAN!/"); ds_map_add(global.text_data_en, "obj_papyrus8_219", "I MUST CAPTURE&YOU!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_220", "THEN^1, I CAN FULFILL&MY LIFELONG DREAM!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_221", "POWERFUL^1!&POPULAR^1!&PRESTIGIOUS!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_222", "THAT'S PAPYRUS!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_223", "THE NEWEST MEMBER.../"); ds_map_add(global.text_data_en, "obj_papyrus8_224", "OF THE ROYAL GUARD!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_227", "OH..^1.&WHERE COULD THAT&HUMAN HAVE GONE./"); ds_map_add(global.text_data_en, "obj_papyrus8_228", "... WAIT..^1.&IT'S RIGHT IN&FRONT OF ME!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_229", "HELLO^1!&I WAS WORRIED THAT&YOU HAD GOTTEN LOST!/"); ds_map_add(global.text_data_en, "obj_papyrus8_230", "IT SURE IS A RELIEF&TO KNOW THAT&YOU'RE RIGHT HERE.../"); ds_map_add(global.text_data_en, "obj_papyrus8_231", "... WAIT A SECOND!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_232", "YOU'RE NOT SUPPOSED&TO ESCAPE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_233", "GET BACK THERE!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_237", "I SUPPOSE THIS PROVES&WHAT I SAID./"); ds_map_add(global.text_data_en, "obj_papyrus8_238", "WE REALLY ARE BOUND&TOGETHER./"); ds_map_add(global.text_data_en, "obj_papyrus8_239", "TWO BONES IN THE&SKELETAL ANATOMY OF&FATE!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_240", "THAT'S HOW YOU APPEAR&HERE NOW.../"); ds_map_add(global.text_data_en, "obj_papyrus8_241", "EVEN THOUGH IT'S VERY&IMPOSSIBLE FOR YOU&TO ESCAPE./"); ds_map_add(global.text_data_en, "obj_papyrus8_242", "AMAZING!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_243", "I FEEL A SINCERE.../"); ds_map_add(global.text_data_en, "obj_papyrus8_244", "WAAAAAIT A SECOND!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_245", "I STILL HAVE TO&CAPTURE YOU!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_246", "WHOOPSIE-DOOPSIE!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_252", "BACK AGAIN^1, EH?/"); ds_map_add(global.text_data_en, "obj_papyrus8_253", "I SUPPOSE IT'S MY&FAULT.../"); ds_map_add(global.text_data_en, "obj_papyrus8_254", "I TOLD YOU BEFORE&THAT I WOULD MAKE&YOU SPAGHETTI./"); ds_map_add(global.text_data_en, "obj_papyrus8_255", "IT'S ONLY NATURAL&THAT YOU WOULD&WANT TO SEE ME.../"); ds_map_add(global.text_data_en, "obj_papyrus8_256", "IN THE DIRE HOPE&THAT I WOULD MAKE&YOU SOME./"); ds_map_add(global.text_data_en, "obj_papyrus8_257", "WELL..^1. I UNDERSTAND./"); ds_map_add(global.text_data_en, "obj_papyrus8_258", "PAPYRUS IS HUNGRY^1,&TOO!/"); ds_map_add(global.text_data_en, "obj_papyrus8_259", "HUNGRY FOR JUSTICE!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_271", "HALT^1, HUMAN!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_386", "I WAS NEVER ONE& TO BEPIS./%%"); ds_map_add(global.text_data_en, "obj_papyrus8_414", "\E1OH^1, I ALMOST&FORGOT TO TELL&YOU.../"); ds_map_add(global.text_data_en, "obj_papyrus8_415", "TO REACH THE EXIT^1,&YOU WILL HAVE&TO PASS.../"); ds_map_add(global.text_data_en, "obj_papyrus8_416", "\WTHROUGH \YTHE KING\W'S&CASTLE./"); ds_map_add(global.text_data_en, "obj_papyrus8_419", "TO REACH THE EXIT^1,&YOU WILL HAVE&TO MEET.../"); ds_map_add(global.text_data_en, "obj_papyrus8_420", "THE KING./"); ds_map_add(global.text_data_en, "obj_papyrus8_422", "\YTHE KING OF&ALL MONSTERS.../"); ds_map_add(global.text_data_en, "obj_papyrus8_423", "HE IS.../"); ds_map_add(global.text_data_en, "obj_papyrus8_424", "... WELL.../%%"); ds_map_add(global.text_data_en, "obj_papyrus8_441", "\E0HE'S A BIG FUZZY&PUSHOVER!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_442", "EVERYBODY LOVES&THAT GUY./"); ds_map_add(global.text_data_en, "obj_papyrus8_443", "I AM CERTAIN IF&YOU JUST SAY.../"); ds_map_add(global.text_data_en, "obj_papyrus8_444", '"EXCUSE ME^1, MR.&DREEMURR..^1. CAN I&PLEASE GO HOME?"/'); ds_map_add(global.text_data_en, "obj_papyrus8_445", "HE'LL GUIDE YOU&RIGHT TO THE&BARRIER HIMSELF!/"); ds_map_add(global.text_data_en, "obj_papyrus8_446", "ANYWAY!!^1!&THAT'S ENOUGH&TALKING!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_447", "I'LL BE AT HOME&BEING A COOL&FRIEND!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_448", "FEEL FREE TO&COME BY AND&HANG OUT!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_449", "FEEL FREE TO&COME BY AND HAVE&THAT DATE!/"); ds_map_add(global.text_data_en, "obj_papyrus8_450", "NYEH HEH HEH HEH&HEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_515", "HEY^1, QUIT MOVING&WHILE I'M TALKING&TO YOU!/"); ds_map_add(global.text_data_en, "obj_papyrus8_516", "I^1, THE GREAT PAPYRUS^1,&HAVE SOME THINGS&TO SAY./"); ds_map_add(global.text_data_en, "obj_papyrus8_517", "FIRST^1: YOU'RE A&FREAKING WEIRDO!/"); ds_map_add(global.text_data_en, "obj_papyrus8_518", "NOT ONLY DO YOU&NOT LIKE PUZZLES./"); ds_map_add(global.text_data_en, "obj_papyrus8_519", "BUT THE WAY YOU&SHAMBLE ABOUT FROM&PLACE TO PLACE.../"); ds_map_add(global.text_data_en, "obj_papyrus8_520", "THE WAY YOUR HANDS&ARE ALWAYS COVERED&IN DUSTY POWDER./"); ds_map_add(global.text_data_en, "obj_papyrus8_521", "IT FEELS.../"); ds_map_add(global.text_data_en, "obj_papyrus8_522", "LIKE YOUR LIFE IS&GOING DOWN A&DANGEROUS PATH./"); ds_map_add(global.text_data_en, "obj_papyrus8_523", "HOWEVER!/"); ds_map_add(global.text_data_en, "obj_papyrus8_524", "I^1, PAPYRUS^1, SEE&GREAT POTENTIAL&WITHIN YOU!/"); ds_map_add(global.text_data_en, "obj_papyrus8_525", "EVERYONE CAN BE&A GREAT PERSON&IF THEY TRY!/"); ds_map_add(global.text_data_en, "obj_papyrus8_526", "AND ME^1, I HARDLY&HAVE TO TRY AT&ALL!!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_527", "NYEH HEH HEH&HEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_555", "HEY^1, QUIT MOVING!/"); ds_map_add(global.text_data_en, "obj_papyrus8_556", "THIS IS EXACTLY&WHAT I AM TALKING&ABOUT!/"); ds_map_add(global.text_data_en, "obj_papyrus8_557", "HUMAN^1! I THINK&YOU ARE IN NEED&OF GUIDANCE!/"); ds_map_add(global.text_data_en, "obj_papyrus8_558", "SOMEONE NEEDS TO&KEEP YOU ON THE&STRAIGHT AND NARROW!/"); ds_map_add(global.text_data_en, "obj_papyrus8_559", "BUT WORRY NOT!&I^1, PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_papyrus8_560", "WILL GLADLY BE&YOUR FRIEND AND&TUTOR!/"); ds_map_add(global.text_data_en, "obj_papyrus8_561", "I WILL TURN YOUR&LIFE RIGHT&AROUND!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus8_590", "I SEE YOU ARE&APPROACHING./"); ds_map_add(global.text_data_en, "obj_papyrus8_591", "ARE YOU OFFERING A&HUG OF ACCEPTANCE?/"); ds_map_add(global.text_data_en, "obj_papyrus8_592", "WOWIE!^1! MY LESSONS&ARE ALREADY&WORKING!!/"); ds_map_add(global.text_data_en, "obj_papyrus8_593", "I^1, PAPYRUS^1,&WELCOME YOU&WITH OPEN ARMS!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_76", "\E3SO^1, ASGORE.../"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_77", "\E0HOW ABOUT MAKING&ME A MEMBER OF&THE ROYAL GUARD?/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_79", "\E2* Well^1, Papyrus^1, now& that the war is& over.../"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_80", "\E0* We might not need& the Royal Guard& anymore./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_82", "\E7WHAT!?/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_83", "\E1THEN WHAT WAS&THE POINT OF THE&HUMAN'S QUEST!?/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_84", "\E3THEY JOURNEYED&ALL THAT WAY.../"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_85", "\E4AND I'M STILL&NOT A MEMBER OF&THE ROYAL GUARD!?/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_86", "\E0TRULY^1, THIS IS&THE WORST&POSSIBLE ENDING./%%"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_91", "\E3IT SEEMS LIKE YOU&REALLY BOTCHED&YOUR QUEST^1, FRISK./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_92", "\E0BUT^1, I^1, THE&GREAT PAPYRUS.../"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_93", "WILL ALWAYS BE&YOUR FRIEND!!!/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_95", "\E1* no matter how hard& you try to get& rid of him./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_97", "\E1HEY!/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_98", "\E0THAT'S TRUE./%%"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_103", "\E3FRISK^1, WHY DON'T&YOU TAKE A WALK&AROUND?/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_105", "\E1* frisk^1, why don't you& fly^1?&* it's faster./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_107", "\E0YEAH^1, FRISK^1, WHY&DON'T YOU FLY?/"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_109", "\E1* Hmmm..^1. Flying sounds& a little dangerous./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_111", "\E3* But they CAN'T fly./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_113", "\E2* Not with THAT& attitude!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_118", "\E3FRISK..^1.&TAKE A HIKE./"); ds_map_add(global.text_data_en, "obj_papyrus_friendc_119", "\E0HIKING IS GOOD&FOR YOUR BONES./%%"); ds_map_add(global.text_data_en, "obj_papyrus_guide_82", "WELCOME TO SCENIC&MY HOUSE!/"); ds_map_add(global.text_data_en, "obj_papyrus_guide_83", "ENJOY AND TAKE&YOUR TIME!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_guide_84", "WOW!&BEING A GOOD HOST&IS A REAL WORKOUT!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_guide_88", "\E3I CAN'T FEEL MY&LEGS.../"); ds_map_add(global.text_data_en, "obj_papyrus_guide_89", "\E0THAT MUST MEAN&I'M BEING A&GREAT HOST!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_hisroom_86", "TAKE A LOOK&AROUND!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_houseoutside_109", "SO YOU CAME&BACK TO HAVE A&DATE WITH ME!/"); ds_map_add(global.text_data_en, "obj_papyrus_houseoutside_110", "SO YOU CAME&BACK TO SEE ME!/"); ds_map_add(global.text_data_en, "obj_papyrus_houseoutside_111", "\E3YOU MUST BE&REALLY SERIOUS&ABOUT THIS.../"); ds_map_add(global.text_data_en, "obj_papyrus_houseoutside_112", "\E2I'LL HAVE TO TAKE&YOU SOMEPLACE&REALLY SPECIAL.../"); ds_map_add(global.text_data_en, "obj_papyrus_houseoutside_113", "\E0A PLACE I LIKE&TO SPEND A LOT&OF TIME!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_houseoutside_303", "MY HOUSE!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_119", "MY BROTHER STARTED&A SOCK COLLECTION&RECENTLY./"); ds_map_add(global.text_data_en, "obj_papyrus_room_120", "\E3HOW SADDENING.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_121", "\E0SOMETIMES I WONDER&WHAT HE WOULD&DO.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_122", "WITHOUT SUCH A&COOL GUY TAKING&CARE OF HIM???/"); ds_map_add(global.text_data_en, "obj_papyrus_room_123", "NYEH HEH HEH!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_129", "SO^1, YOU WANT&A HINT^1, HUH?/"); ds_map_add(global.text_data_en, "obj_papyrus_room_130", "\E3WELL..^1.&I'VE BEEN LOOKING&AT THE PUZZLE.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_131", "AND I THINK THE&SOLUTION.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_132", "\E0IS TO TURN ALL&OF THE X'S INTO&O'S!/"); ds_map_add(global.text_data_en, "obj_papyrus_room_133", "YOU SHOULD TRY&THAT!/"); ds_map_add(global.text_data_en, "obj_papyrus_room_134", "ASK AGAIN FOR&MORE GREAT HINTS!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_135", "\WMAYBE SOLVING&THE \YLAST PUZZLE\W &AGAIN WILL HELP./"); ds_map_add(global.text_data_en, "obj_papyrus_room_136", "ASK AGAIN FOR&MORE GREAT HINTS!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_157", "Error, Pepibs./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_161", "I ASKED UNDYNE&IF WE COULD&ALL HANG.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_162", "\E3BUT SHE SAID&SOMETHING WEIRD./"); ds_map_add(global.text_data_en, "obj_papyrus_room_163", "\E0SHE SAID SHE&WON'T HANG OUT&WITH A MURDERER./"); ds_map_add(global.text_data_en, "obj_papyrus_room_164", "\E3BUT..^1. HMM.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_165", "\E5I DON'T REMEMBER&MURDERERING&ANYONE.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_166", "\E3THOUGH I AM A&PRETTY BRUTAL&KIND OF GUY./"); ds_map_add(global.text_data_en, "obj_papyrus_room_167", "\E3THEN SHE SAID&SOMETHING ABOUT&WANTING TO.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_168", "\E1FIGHT SOME KIND&OF BAD GUY./"); ds_map_add(global.text_data_en, "obj_papyrus_room_169", "\E3BUT SHE SEEMS&VERY..^1. WEAK&FROM SOMETHING./"); ds_map_add(global.text_data_en, "obj_papyrus_room_170", "\E5SHE STEPPED OUT&AND COLLAPSED IN&THE DOORWAY./"); ds_map_add(global.text_data_en, "obj_papyrus_room_171", "\E0SO I'M JUST&WAITING HERE IN&CASE SHE NEEDS ME./"); ds_map_add(global.text_data_en, "obj_papyrus_room_172", "\E3SINCE SHE HATES&BEING WAITED ON&HAND AND FOOT./"); ds_map_add(global.text_data_en, "obj_papyrus_room_173", "\E5I THINK WE'LL&HAVE TO HANG&OUT LATER.../%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_176", "HEY^1, I.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_177", "\E5REALLY DOUBT&WE'RE GOING TO&BE ABLE TO HANG./"); ds_map_add(global.text_data_en, "obj_papyrus_room_178", "\E3IT'S HARD TO&IMAGINE^1, BUT.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_179", "\E0YOU'LL HAVE TO&SPEND TIME WITH&NOT ME./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_185", "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/"); ds_map_add(global.text_data_en, "obj_papyrus_room_186", "GREAT!!^1!&ME TOO!!!/"); ds_map_add(global.text_data_en, "obj_papyrus_room_187", "\E3HOWEVER^1, SHE'S&NOT HERE./"); ds_map_add(global.text_data_en, "obj_papyrus_room_188", "\E0NORMALLY SHE&RETURNS AT ABOUT&THIS TIME./"); ds_map_add(global.text_data_en, "obj_papyrus_room_189", "\E3SHE'S LATE&THOUGH.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_190", "\E3AND SHE'S NOT&ANSWERING HER&PHONE./"); ds_map_add(global.text_data_en, "obj_papyrus_room_191", "\E0HOW STRANGE./"); ds_map_add(global.text_data_en, "obj_papyrus_room_192", "I'LL JUST WAIT&HERE UNTIL SHE&GETS HOME./"); ds_map_add(global.text_data_en, "obj_papyrus_room_193", "I'LL CALL YOU&WHEN SHE GETS&HERE^1, OKAY!?/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_196", "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_202", "UNDYNE'S HOME^1,&BUT SHE ISN'T&FEELING WELL./"); ds_map_add(global.text_data_en, "obj_papyrus_room_203", "\E5I DON'T THINK WE&CAN HANG OUT./"); ds_map_add(global.text_data_en, "obj_papyrus_room_204", "\E3IT SEEMS LIKE SHE&CAUGHT HEAT-STROKE&OR SOMETHING./"); ds_map_add(global.text_data_en, "obj_papyrus_room_205", "SOMEONE MUST HAVE&BROUGHT HER&BACK HOME.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_206", "\E5BECAUSE SHE CAN&BARELY MOVE./"); ds_map_add(global.text_data_en, "obj_papyrus_room_207", "\E0BUT SHE IS&MUTTERING ABOUT&DESTROYING YOU./"); ds_map_add(global.text_data_en, "obj_papyrus_room_208", "SO THAT'S A GOOD&VITAL SIGN./"); ds_map_add(global.text_data_en, "obj_papyrus_room_209", "\E3IN ANY CASE^1, I&DON'T THINK WE&CAN HANG OUT./"); ds_map_add(global.text_data_en, "obj_papyrus_room_210", "\E0I'M JUST WAITING&HERE IN CASE&SHE NEEDS ME./"); ds_map_add(global.text_data_en, "obj_papyrus_room_211", "SO^1, I GUESS YOU&CAN RUN ALONG./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_214", "UNDYNE IS SICK^1,&SO SHE CAN'T&PLAY TODAY./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_220", "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/"); ds_map_add(global.text_data_en, "obj_papyrus_room_221", "GREAT!!^1!&BECAUSE SHE'S NOT&EVEN HERE./"); ds_map_add(global.text_data_en, "obj_papyrus_room_222", "BEING READY EARLY^1!&IT SHOWS HOW MUCH&YOU CARE!!/"); ds_map_add(global.text_data_en, "obj_papyrus_room_223", "\E3EVEN IF SHE'S&NOT HERE TO SEE&THAT./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_226", "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_244", "HELLO^1, MY FRIEND./"); ds_map_add(global.text_data_en, "obj_papyrus_room_245", "WHAT BRINGS YOU&TO PAPYRUS TOWN?/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_248", "HELLO..^1.&H-HOW ARE YOU^1,&MY F-FRIEND?/"); ds_map_add(global.text_data_en, "obj_papyrus_room_249", "\E5I'M FEELING VERY&NOT SUSPICIOUS&TODAY./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_253", "HEY^1, I HAVE A&GREAT IDEA./"); ds_map_add(global.text_data_en, "obj_papyrus_room_254", "LET'S HANG OUT&WITH UNDYNE&LATER./"); ds_map_add(global.text_data_en, "obj_papyrus_room_255", "I'LL CALL YOU&WHEN I'M READY!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_259", "I'M SO GLAD YOU&AND UNDYNE ARE&FRIENDS NOW./"); ds_map_add(global.text_data_en, "obj_papyrus_room_260", "YOU TWO GO&TOGETHER LIKE&PASTA AND BURNING!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_263", "OH^1, HEY.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_264", "\E3YOU'RE LEAVING&SOON^1, RIGHT!?/"); ds_map_add(global.text_data_en, "obj_papyrus_room_265", "\E1DON'T COME HERE&TO SAY GOODBYE!!/"); ds_map_add(global.text_data_en, "obj_papyrus_room_266", "\E3GOODBYES AREN'T&ALLOWED IN MY&TOWN./"); ds_map_add(global.text_data_en, "obj_papyrus_room_267", "\E0JUST SEE-YOU-&LATERS./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_272", "IT SEEMS UNDYNE&HAS SOMETHING&FOR YOU./"); ds_map_add(global.text_data_en, "obj_papyrus_room_273", "SHE'S THE PERSON&THAT'S NOT ME./%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_278", "UNDYNE WRITES A&LOT OF LETTERS./"); ds_map_add(global.text_data_en, "obj_papyrus_room_279", "\E3BUT^1, SHE CAN NEVER&SEEM TO FIND THE&RIGHT WORDS./"); ds_map_add(global.text_data_en, "obj_papyrus_room_280", "SO WHEN SHE GOES&TO DELIVER THEM&HERSELF.../"); ds_map_add(global.text_data_en, "obj_papyrus_room_281", "SHE ALWAYS QUITS&SO SHE CAN GO&BACK AND REWRITE./"); ds_map_add(global.text_data_en, "obj_papyrus_room_282", "\E0THAT'S WHY SHE&ASKED YOU!!/"); ds_map_add(global.text_data_en, "obj_papyrus_room_283", "BECAUSE YOU HAVE&NO STANDARDS!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrus_room_287", "ALPHYS SEEMS TO&HAVE DISAPPEARED./"); ds_map_add(global.text_data_en, "obj_papyrus_room_288", "DON'T WORRY^1, THAT'S&NORMAL./"); ds_map_add(global.text_data_en, "obj_papyrus_room_289", "YOU SHOULD GO&TO HER LAB./"); ds_map_add(global.text_data_en, "obj_papyrus_room_290", "I'M SUPPOSED TO&PUT THESE&NUMBERS TOGETHER./%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_270", " ALAS^1, POOR& PAPYRUS!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_272", " W-WELL^1, THAT'S& NOT WHAT I& EXPECTED.../%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_282", " WELL^1, AT LEAST I& STILL HAVE MY& HEAD!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_285", " BUT.../"); ds_map_add(global.text_data_en, "obj_papyrusboss_286", " ST..^1. STILL^1!& I BELIEVE IN& YOU!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_287", " YOU CAN DO A& LITTLE BETTER!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_288", " EVEN IF YOU& DON'T THINK SO!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_289", " I..^1.& I PROMISE.../%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_402", " WELL...! *HUFF^1*& IT'S CLEAR...& YOU CAN'T^1! *HUFF^1*& DEFEAT ME!!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_403", " YEAH!!!& I CAN SEE YOU& SHAKING IN YOUR& BOOTS!!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_404", " THEREFORE I^1, THE& GREAT PAPYRUS^1,& ELECT TO GRANT& YOU PITY!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_405", "\X I WILL \RSPARE\X YOU,& HUMAN!!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_406", " \XNOW'S YOUR CHANCE& TO ACCEPT MY& \RMERCY\X./%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_423", "* Papyrus is sparing you."); ds_map_add(global.text_data_en, "obj_papyrusboss_456", " WHAT THE HECK!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_457", " THAT'S MY& SPECIAL ATTACK!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_466", " HEY^1!& YOU STUPID DOG!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_477", " DO YOU HEAR& ME!?/"); ds_map_add(global.text_data_en, "obj_papyrusboss_478", " STOP MUNCHING ON& THAT BONE!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_487", " HEY!!!& WHAT ARE YOU& DOING!!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_488", " COME BACK HERE& WITH MY SPECIAL& ATTACK!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_502", " .../"); ds_map_add(global.text_data_en, "obj_papyrusboss_503", " OH WELL./"); ds_map_add(global.text_data_en, "obj_papyrusboss_504", " I'LL JUST USE& A REALLY COOL& REGULAR ATTACK./%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_514", "* Papyrus is getting ready& for a regular attack."); ds_map_add(global.text_data_en, "obj_papyrusboss_548", " ..."); ds_map_add(global.text_data_en, "obj_papyrusboss_552", " OH^1, I SHOULD& HAVE BROUGHT ONE& OF THOSE."); ds_map_add(global.text_data_en, "obj_papyrusboss_558", " SO YOU'RE& SERIOUS.../"); ds_map_add(global.text_data_en, "obj_papyrusboss_559", " SO YOU WON'T& FIGHT.../"); ds_map_add(global.text_data_en, "obj_papyrusboss_560", " THEN^1, LET'S SEE& IF YOU CAN HANDLE& MY FABLED& 'BLUE ATTACK!'/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_561", "%%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_570", " BEHOLD!"); ds_map_add(global.text_data_en, "obj_papyrusboss_571", " HMMM... I WONDER& WHAT I SHOULD& WEAR..."); ds_map_add(global.text_data_en, "obj_papyrusboss_572", " HOW HIGH CAN YOU& JUMP?"); ds_map_add(global.text_data_en, "obj_papyrusboss_573", " WHAT!? I'M NOT& THINKING ABOUT& THAT DATE THING!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_574", " TRY HOLDING THE& 'UP' BUTTON TO& JUMP!!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_575", "\X YEAH!& DON'T MAKE ME& USE MY \RSPECIAL& ATTACK\X!"); ds_map_add(global.text_data_en, "obj_papyrusboss_576", " HOLD 'UP' LONGER& TO JUMP HIGHER!& JEEZ!!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_577", " I CAN ALMOST& TASTE MY FUTURE& POPULARITY!!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_578", " PAPYRUS:& HEAD OF THE& ROYAL GUARD!"); ds_map_add(global.text_data_en, "obj_papyrusboss_579", " PAPYRUS:& UNPARALLELED& SPAGHETTORE!"); ds_map_add(global.text_data_en, "obj_papyrusboss_580", " UNDYNE WILL BE& REALLY PROUD& OF ME!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_581", " THE KING WILL& TRIM A HEDGE& IN THE SHAPE& OF MY SMILE!!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_582", " MY BROTHER WILL& ... WELL, HE& WON'T CHANGE& VERY MUCH."); ds_map_add(global.text_data_en, "obj_papyrusboss_583", " I'LL HAVE LOTS& OF ADMIRERS!!& BUT..."); ds_map_add(global.text_data_en, "obj_papyrusboss_584", " HOW WILL I& KNOW IF PEOPLE& SINCERELY LIKE& ME???"); ds_map_add(global.text_data_en, "obj_papyrusboss_585", " WILL ANYONE LIKE& ME AS SINCERELY& AS YOU?"); ds_map_add(global.text_data_en, "obj_papyrusboss_586", " SOMEONE LIKE& YOU IS REALLY& RARE..."); ds_map_add(global.text_data_en, "obj_papyrusboss_587", " I DON'T THINK& THEY'LL LET YOU& GO..."); ds_map_add(global.text_data_en, "obj_papyrusboss_588", " AND DATING MIGHT& BE KIND OF& HARD..."); ds_map_add(global.text_data_en, "obj_papyrusboss_589", " AFTER YOU'RE& CAPTURED AND& SENT AWAY."); ds_map_add(global.text_data_en, "obj_papyrusboss_590", " URGH...& WHO CARES!& GIVE UP!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_591", "\X GIVE UP OR& FACE MY...& \RSPECIAL ATTACK\X!!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_592", "\X YEAH!!!& VERY SOON I WILL& USE MY& \RSPECIAL ATTACK\X! "); ds_map_add(global.text_data_en, "obj_papyrusboss_593", "\X NOT TOO LONG& AND I WILL& USE THAT& \RSPECIAL ATTACK\X!!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_594", "\X THIS IS YOUR& LAST CHANCE...& BEFORE MY& \RSPECIAL ATTACK\X!!"); ds_map_add(global.text_data_en, "obj_papyrusboss_595", "\X BEHOLD...!& MY \RSPECIAL& ATTACK\X!"); ds_map_add(global.text_data_en, "obj_papyrusboss_596", " *SIGH* HERE'S AN& ABSOLUTELY& NORMAL ATTACK."); ds_map_add(global.text_data_en, "obj_papyrusboss_604", " NYEH HEH HEH!"); ds_map_add(global.text_data_en, "obj_papyrusboss_605", " I DON'T DESERVE& SUCH HOSPITALITY& FROM YOU ..."); ds_map_add(global.text_data_en, "obj_papyrusboss_606", " YOUR BARBS HIDE A& HIDDEN AFFECTION^1!& YOU EMOTIONAL& CACTUS!"); ds_map_add(global.text_data_en, "obj_papyrusboss_607", " DON'T WASTE YOUR& WORDS ON ME!"); ds_map_add(global.text_data_en, "obj_papyrusboss_608", " LET'S DATE& L-LATER!^1!& AFTER I CAPTURE& YOU!"); ds_map_add(global.text_data_en, "obj_papyrusboss_612", " ..."); ds_map_add(global.text_data_en, "obj_papyrusboss_1584", "* Papyrus is preparing a bone& attack."); ds_map_add(global.text_data_en, "obj_papyrusboss_1585", "* Papyrus prepares a non-bone& attack then spends a minute& fixing his mistake."); ds_map_add(global.text_data_en, "obj_papyrusboss_1586", "* Papyrus is cackling."); ds_map_add(global.text_data_en, "obj_papyrusboss_1587", '* Papyrus whispers "Nyeh heh& heh!"'); ds_map_add(global.text_data_en, "obj_papyrusboss_1588", "* Papyrus is rattling his bones."); ds_map_add(global.text_data_en, "obj_papyrusboss_1589", "* Papyrus is trying hard to play& it cool."); ds_map_add(global.text_data_en, "obj_papyrusboss_1590", "* Papyrus is considering his& options."); ds_map_add(global.text_data_en, "obj_papyrusboss_1591", "* Smells like bones."); ds_map_add(global.text_data_en, "obj_papyrusboss_1592", "* Papyrus remembered a bad joke& Sans told and is frowning."); ds_map_add(global.text_data_en, "obj_papyrusboss_1596", "* Papyrus is thinking about& what to wear for his date."); ds_map_add(global.text_data_en, "obj_papyrusboss_1597", "* Papyrus is thinking about& what to cook for his date."); ds_map_add(global.text_data_en, "obj_papyrusboss_1598", "* Papyrus dabs some Bone& Cologne behind his ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1599", "* Papyrus dabs marinara sauce& behind his ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1600", "* Papyrus dabs MTT-Brand Bishie& Cream behind his ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1601", "* Papyrus dabs MTT-Brand Anime& Powder behind his ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1602", "* Papyrus dabs MTT-Brand Cute& Juice behind his ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1603", "* Papyrus dabs MTT-Brand& Attraction Slime behind his& ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1604", "* Papyrus dabs MTT-Brand& Beauty Yogurt behind his& ear."); ds_map_add(global.text_data_en, "obj_papyrusboss_1605", "* Papyrus realizes he doesn't& have ears."); ds_map_add(global.text_data_en, "obj_papyrusboss_1609", "* Papyrus is at the edge of& defeat."); ds_map_add(global.text_data_en, "obj_papyrusboss_1611", "* Papyrus is sparing you."); ds_map_add(global.text_data_en, "obj_papyrusboss_1613", "* Papyrus is sparing you."); ds_map_add(global.text_data_en, "obj_papyrusboss_1645", '* PAPYRUS - ATK 20 DEF 20&* He likes to say:& "Nyeh heh heh!"/^'); ds_map_add(global.text_data_en, "obj_papyrusboss_1647", "* PAPYRUS - ATK 3 DEF 3&* Forgettable./^"); ds_map_add(global.text_data_en, "obj_papyrusboss_1661", " HOW SELFLESS.../"); ds_map_add(global.text_data_en, "obj_papyrusboss_1662", " YOU WANT ME TO& FEEL BETTER& ABOUT FIGHTING& YOU.../%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1663", " THERE'S NO NEED& TO LIE TO& YOURSELF!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1664", " DON'T...!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1678", "* You INSULT^1, but to no avail^1.&* Seems ACTing won't escalate& this battle.../^"); ds_map_add(global.text_data_en, "obj_papyrusboss_1680", "* Papyrus is too busy FIGHTing& to accept your insult./^"); ds_map_add(global.text_data_en, "obj_papyrusboss_1696", " WHAT!^1?& FL-FLIRTING!?/"); ds_map_add(global.text_data_en, "obj_papyrusboss_1697", "\X SO YOU FINALLY& REVEAL YOUR\R & ULTIMATE FEELINGS\X!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_1698", " W-WELL^1!& I'M A SKELETON& WITH VERY HIGH& STANDARDS!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1700", " OH NO!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1713", "* You FLIRT^1, but to no avail^1.&* Seems ACTing won't escalate& this battle.../^"); ds_map_add(global.text_data_en, "obj_papyrusboss_1715", "* Papyrus is too busy FIGHTing& to flirt back./^"); ds_map_add(global.text_data_en, "obj_papyrusboss_1754", " OH NO!!^1! YOU'RE& MEETING ALL MY& STANDARDS!!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_1755", " I GUESS THIS MEANS& I HAVE TO GO ON A& DATE WITH YOU...?/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1769", " OH NO!!^1!& THAT HUMILITY..^1.& IT REMINDS ME OF,/"); ds_map_add(global.text_data_en, "obj_papyrusboss_1770", " MYSELF!!!/"); ds_map_add(global.text_data_en, "obj_papyrusboss_1771", " YOU'RE MEETING ALL& MY STANDARDS!!!/%%"); ds_map_add(global.text_data_en, "obj_papyrusboss_1804", " I can I have zero& make redeeming& spaghetti qualities\C"); ds_map_add(global.text_data_en, "obj_papyrussnowman_98", "* (It's a snow Papyrus.)/%%"); ds_map_add(global.text_data_en, "obj_parsnik_205", "Hisssss"); ds_map_add(global.text_data_en, "obj_parsnik_206", "Hisssss"); ds_map_add(global.text_data_en, "obj_parsnik_207", "Hisssss"); ds_map_add(global.text_data_en, "obj_parsnik_208", "Herssss"); ds_map_add(global.text_data_en, "obj_parsnik_211", "Ate&Your&Green&Snakes"); ds_map_add(global.text_data_en, "obj_parsnik_215", "Don't&Be Rude"); ds_map_add(global.text_data_en, "obj_parsnik_219", "Eat Your&Green&Tasty&Snakes"); ds_map_add(global.text_data_en, "obj_parsnik_225", "%%%"); ds_map_add(global.text_data_en, "obj_parsnik_431", "* Parsnik has a hissy fit."); ds_map_add(global.text_data_en, "obj_parsnik_432", "* Parsnik's snakes shift to& change hairstyles^1.&* Mohawk^1. Ponytail^1. Undercut."); ds_map_add(global.text_data_en, "obj_parsnik_433", "* Parsnik completely closes its& mouth^1.&* It looks short and weird."); ds_map_add(global.text_data_en, "obj_parsnik_434", "* Snakes play with a beach ball."); ds_map_add(global.text_data_en, "obj_parsnik_435", "* Smells like tasty snakes."); ds_map_add(global.text_data_en, "obj_parsnik_436", "* Parsnik seems satisfied."); ds_map_add(global.text_data_en, "obj_parsnik_437", "* The snakes are wilting."); ds_map_add(global.text_data_en, "obj_parsnik_478", "* PARSNIK - ATK 30 DEF 28&* This cobrafied carrot has& a headful of tasty snakes./^"); ds_map_add(global.text_data_en, "obj_parsnik_495", "* You tried to eat Parsnik^1,& but it wasn't weakened& enough./^"); ds_map_add(global.text_data_en, "obj_parsnik_498", "* You start eating snakes like& they're spaghetti.&* You recovered 5 HP!/^"); ds_map_add(global.text_data_en, "obj_parsnik_512", "* Parsnik mishears you and fires& a series of tasty snakes./^"); ds_map_add(global.text_data_en, "obj_phonecall_room_161", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_162", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_163", "* OK^1!&* Y-you should..^1.&* You should.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_164", "* Head to the..^1.&* Head to the.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_165", "\E9* I..^1. I.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_166", "\E9* I don't know?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_167", "\E8* This doesn't look& like my map& at all.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_168", "\E9* I'm sorry..^1.&* I..^1. I.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_169", "\E8* I have to go./"); ds_map_add(global.text_data_en, "obj_phonecall_room_170", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_171", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_190", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_191", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_192", "* W-wait^1!&* No^1, I think you& should h-head up!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_193", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_194", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_202", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_203", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_204", "* A crossroads..^1.&* Uhh.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_205", "* Uhhh.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_206", "\E6* Tr..^1.&* Try heading to the& right!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_207", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_208", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_218", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_219", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_220", "* Looks like you can't& proceed until you& hit the switch./"); ds_map_add(global.text_data_en, "obj_phonecall_room_221", "* B-but^1, those lasers& will activate when& you do./"); ds_map_add(global.text_data_en, "obj_phonecall_room_222", "\E6* Ummm..^1.&* Looks like they'll& come in this order:/"); ds_map_add(global.text_data_en, "obj_phonecall_room_223", "\W* \OOrange\W. \OOrange\W. \LBlue\W./"); ds_map_add(global.text_data_en, "obj_phonecall_room_224", "* G-got it^1?&* Move until the& third one!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_225", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_226", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_234", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_235", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_236", "* Alright^1, now just& keep heading& up!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_237", "\E6* .../"); ds_map_add(global.text_data_en, "obj_phonecall_room_238", "\E3* ..^1.&* That pit..^1.&* Isn't on my map./"); ds_map_add(global.text_data_en, "obj_phonecall_room_239", "\E6* Forget it^1!&* Let's try the& left side!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_240", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_241", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_245", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_246", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_247", "* H-hey^1, aren't& you gonna use& the elevator?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_248", "\E6* I guess you can& go this way!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_249", "\E3* .../"); ds_map_add(global.text_data_en, "obj_phonecall_room_250", "* If there wasn't& a huge pit in& the way...?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_251", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_252", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_259", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_260", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_261", "* Wh..^1. where'd this& pit come from?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_262", "\E8* You should be able& to walk across& here.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_263", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_264", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_275", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_276", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_277", "* Ready^1?&* This is it!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_278", "* Take the elevator& up to the top& of the CORE!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_279", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_280", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_290", "* Ring.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_302", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_303", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_304", "* Hi^1, Alphys here!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_305", "* This room is like& the room we saw& before./"); ds_map_add(global.text_data_en, "obj_phonecall_room_306", "* There are two puzzles& to the north and& south.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_307", "* You'll have to solve& them both to proceed!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_308", "\E2* .../"); ds_map_add(global.text_data_en, "obj_phonecall_room_309", "\E0* A-also... I'd like& to say!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_310", "\E3* I don't really...&* Like giving away& puzzle solutions./"); ds_map_add(global.text_data_en, "obj_phonecall_room_311", "\E6* But if you need& help^1, just call& me^1, ok?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_312", "\E3* Actually^1, wait^1, I& have an idea!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_313", "\E0* Let's be friends& on UnderNet!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_314", "\E7* Then you can just& ping me when you& need help!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_315", "\E0* .../"); ds_map_add(global.text_data_en, "obj_phonecall_room_316", "\E4* Wait^1, we're already& friends^1, aren't we?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_317", "\E5* I signed you up^1,& didn't I?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_318", "\E5* You've been reading& my posts the whole& time.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_319", "\E6* Well^1! I hope^1!& You agree with me^1!&* About Mew Mew 2!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_320", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_321", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_353", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_354", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_355", "* Uh^1, h-h-hey!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_356", "\E0* I'm going to the& bathroom^1, so I'll& be MIA for a bit./"); ds_map_add(global.text_data_en, "obj_phonecall_room_357", "* I'm..^1. I'm sure you& can handle this& puzzle yourself!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_358", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_359", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_372", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_373", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_374", "* S-see that building in& the distance?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_375", "\E0* That's the CORE^1.&* The source of all power& for the underground./"); ds_map_add(global.text_data_en, "obj_phonecall_room_376", "\E6* It converts geothermal& energy into magical& electricity^1, by.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_377", "\E3* Uhh^1, anyway^1, that's& where we're going to& go./"); ds_map_add(global.text_data_en, "obj_phonecall_room_378", "\E0* In the CORE is an& elevator directly to& ASGORE's castle./"); ds_map_add(global.text_data_en, "obj_phonecall_room_379", "\E0* And from there..^1.&* You can go home./"); ds_map_add(global.text_data_en, "obj_phonecall_room_380", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_381", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_397", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_398", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_399", "* Uuuh^1, I think...&* Umm.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_400", "\E6* Hey^1!&* About the puzzles on& the left and right...!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_401", "\E6* They're a bit difficult& to explain^1, but.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_402", "\E4* ... uhhh^1, you already& s-solved them?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_403", "\E5* Awesome!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_404", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_405", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_411", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_412", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_413", "* Alphys^1! Here!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_414", "\E6* Th-that blue laser& seems totally& impassable!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_415", "\E3* B-b-but!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_416", "\E6* As the Royal Scientist^1,& I h-have some tricks& up my sleeve!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_417", "* I'll h-hack into th-the& Hotland laser database& and take it out!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_418", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_419", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_423", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_424", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_425", "* A-another laser^1,& huh?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_426", "\E8* I'm sorry^1, I won't& play around this& time./"); ds_map_add(global.text_data_en, "obj_phonecall_room_427", "\E6* Hold on a second!!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_428", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_429", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_464", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_465", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_466", "\E6* A-A-Alphys here!!!!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_467", "\E3* Th..^1. the northern door& will stay locked until& you.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_468", "* S-solve the puzzles on& the right and left!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_469", "\E0* I..^1. I think you& sh-should g-g-go to the& right first!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_470", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_471", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_498", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_499", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_500", "* Uhh^1!&* H-hi^1, so^1, the blue& lasers.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_501", "\E4* Uhh^1!&* I mean^1, Alphys here^1!&* Hi!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_502", "\W*\E6 The \Lblue lasers\W won't& hurt you if you don't& move!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_503", "\W*\E3 \OO-orange\W ones^1, um..^1.&* Y-you have to be& moving^1, and they.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_504", "\E4* Um^1, they won't^1, um.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_505", "\E6* Move through those& ones!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_506", "\E1* .../"); ds_map_add(global.text_data_en, "obj_phonecall_room_507", "\E5* Uhh^1, bye!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_508", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_509", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_521", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_522", "* Click...?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_523", "* (Whoever was calling hung up& before you answered it.)/%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_569", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_571", "HOWDY!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_572", "IF IT ISN'T MY&GOOD FRIEND^1,&WHO TRUSTS ME./"); ds_map_add(global.text_data_en, "obj_phonecall_room_573", "THIS IS PAPYRUS^1.&YOUR ALSO&MUTUAL FRIEND./"); ds_map_add(global.text_data_en, "obj_phonecall_room_574", "\E3ALPHYS AND I&FINISHED OUR&TRAINING EARLY./"); ds_map_add(global.text_data_en, "obj_phonecall_room_575", "\E5VERY EARLY./"); ds_map_add(global.text_data_en, "obj_phonecall_room_576", "\E3SO I SENT HER&HOME./"); ds_map_add(global.text_data_en, "obj_phonecall_room_577", "\E5VERY HOME./"); ds_map_add(global.text_data_en, "obj_phonecall_room_578", "\E3UH... NOW./"); ds_map_add(global.text_data_en, "obj_phonecall_room_579", "\E0I FEEL STRONGLY&AND FOR NO&APPARENT REASON./"); ds_map_add(global.text_data_en, "obj_phonecall_room_580", "\E3YOU SHOULD ALSO&GO..^1. THERE./"); ds_map_add(global.text_data_en, "obj_phonecall_room_581", "\E0TO HER^1.&LAB..^1. HOUSE./"); ds_map_add(global.text_data_en, "obj_phonecall_room_582", "I HAVE ONLY&GOOD FEELINGS&ABOUT THIS./"); ds_map_add(global.text_data_en, "obj_phonecall_room_583", "\E5GOODBYE./"); ds_map_add(global.text_data_en, "obj_phonecall_room_584", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_585", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_phonecall_room_593", "* Ring.../"); ds_map_add(global.text_data_en, "obj_phonecall_room_594", "\TS \E4 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_phonecall_room_595", "\E3* H..^1. hi...^1!&* It's Dr. Alphys./"); ds_map_add(global.text_data_en, "obj_phonecall_room_596", "\E0* This p-puzzle is& kinda..^1. um..^1. timing-& based./"); ds_map_add(global.text_data_en, "obj_phonecall_room_597", "\E3* Y-you see those& switches over there?/"); ds_map_add(global.text_data_en, "obj_phonecall_room_598", "\E0* Y-you'll have to press& all three of them& within 3 seconds./"); ds_map_add(global.text_data_en, "obj_phonecall_room_599", "\E6* I'll t-try to help& you with the& rhythm!/"); ds_map_add(global.text_data_en, "obj_phonecall_room_600", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_phonecall_room_601", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_piano_68", "* Come on! What are you doing!/%%"); ds_map_add(global.text_data_en, "obj_playmovement_206", "* OH^1?&* THAT HUMAN.../%%"); ds_map_add(global.text_data_en, "obj_playmovement_348", "* COULD IT BE...?/%%"); ds_map_add(global.text_data_en, "obj_playmovement_375", "* ... MY ONE TRUE LOVE?/%%"); ds_map_add(global.text_data_en, "obj_playmovement_791", "* SO SAD./"); ds_map_add(global.text_data_en, "obj_playmovement_792", "* SO SAD THAT YOU ARE& GOING TO THE DUNGEON./%%"); ds_map_add(global.text_data_en, "obj_playmovement_795", "* OOMPH!&* I AM SO OVERWHELMED WITH& TRAGEDIES./"); ds_map_add(global.text_data_en, "obj_playmovement_796", "* THE KING HAS ORDERED YOU& TO WASTE AWAY IN THE CASTLE& BASEMENT./"); ds_map_add(global.text_data_en, "obj_playmovement_797", "* AND BEFORE WE EVEN HAD& TIME TO SING A SWEET& SONG ABOUT IT./"); ds_map_add(global.text_data_en, "obj_playmovement_798", "* MY DEAR HEART^1!&* I CAN BARELY LOOK UPON YOU^1,& KNOWING WHAT COMES NEXT.../%%"); ds_map_add(global.text_data_en, "obj_playmovement_821", "* WELL^1, TOODLES!/%%"); ds_map_add(global.text_data_en, "obj_potheat_73", "* Hold \*D to turn up the heat!"); ds_map_add(global.text_data_en, "obj_potheat_108", "* Left^1? You fool^2!%"); ds_map_add(global.text_data_en, "obj_potheat_109", "\E6* THIS BURNER ONLY& GOES ONE WAY!!^2!%%"); ds_map_add(global.text_data_en, "obj_potheat_132", "* Hotter^2!%%"); ds_map_add(global.text_data_en, "obj_potheat_155", "* HOTTER^1, DARNIT^2!%%"); ds_map_add(global.text_data_en, "obj_potheat_179", "* HOTTER!!!!!!^2!%%"); ds_map_add(global.text_data_en, "obj_potheat_196", "* Wait^1, that's too ^1- %%"); ds_map_add(global.text_data_en, "obj_potheat_211", "* Ugh^1, let me do it!/%%"); ds_map_add(global.text_data_en, "obj_potheat_232", "* See!^1?&* This is how you ^1-%%"); ds_map_add(global.text_data_en, "obj_potstir_64", "* Press \*Z repeatedly to stir!"); ds_map_add(global.text_data_en, "obj_potstir_81", "* Stir harder^2!%%"); ds_map_add(global.text_data_en, "obj_potstir_93", "* HARDER^2!%%"); ds_map_add(global.text_data_en, "obj_potstir_106", "* HARDER!!!^2!%%"); ds_map_add(global.text_data_en, "obj_potstir_119", "* Ugh^1, let me do it!/%%"); ds_map_add(global.text_data_en, "obj_powerlaser_event_178", "* Ring.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_179", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_180", "* M..^1. more lasers.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_181", "\E8* Okay^1, I..^1.&* I won't mess around& this time./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_182", "\E6* I'll just deactivate& the lasers and let& you through./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_183", "\E3* .../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_184", "\E3* They're..^1.&* They're not turning& off.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_185", "\E8* I can't turn them& off^1, I.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_186", "\E6* I-i-it's okay^1!&* I have this under& control!/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_187", "* I'm going to turn& off the p-power for& that whole node./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_188", "* Then you can walk& across./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_189", "\E3* .../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_190", "\E6* Okay^1, go!/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_191", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_192", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_powerlaser_event_195", "* Ring.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_196", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_197", "* H..^1. huh?&* I..^1. I guess this& was the right way./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_198", "* M..^1. more lasers.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_199", "\E8* Okay^1, I..^1.&* I won't mess around& this time./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_200", "\E6* I'll just deactivate& the lasers and let& you through./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_201", "\E3* .../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_202", "\E3* They're..^1.&* They're not turning& off.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_203", "\E8* I can't turn them& off^1, I.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_204", "\E6* I-i-it's okay^1!&* I have this under& control!/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_205", "* I'm going to turn& off the p-power for& that whole node./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_206", "* Then you can walk& across./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_207", "\E3* .../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_208", "\E6* Okay^1, go!/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_209", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_210", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_powerlaser_event_244", "* Ring.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_245", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_246", "* W-WAIT^1!&* STOP!/%%"); ds_map_add(global.text_data_en, "obj_powerlaser_event_264", "\E8* Th-the power..^1.&* It's turning itself& back on./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_265", "\E9* D-damn it..^1.&* Th-this isn't supposed& to.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_266", "* I.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_267", "\E3* I'm gonna turn& it off again./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_268", "* When it turns off^1,& move a little^1, and& then STOP./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_269", "\E8* OK^1?&* Y-you won't get& h-h-hurt./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_270", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_271", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_powerlaser_event_304", "* Ring.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_305", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_306", "* Oh my god^1, are& you okay!?/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_307", "\E8* I-I c-couldn't keep& the power off& long enough.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_308", "\E6* No^1, no^1, we've& got this^1, it's just& a little further!/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_309", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_310", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_powerlaser_event_341", "* Ring.../"); ds_map_add(global.text_data_en, "obj_powerlaser_event_342", "\TS \E6 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_343", "* S-see^1?&* I've got everything& under control./"); ds_map_add(global.text_data_en, "obj_powerlaser_event_344", "* Everything's under& control!/"); ds_map_add(global.text_data_en, "obj_powerlaser_event_345", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_powerlaser_event_346", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_precore_event_117", "* Ring.../"); ds_map_add(global.text_data_en, "obj_precore_event_118", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_precore_event_119", "* Huh^1?&* Who are they?/"); ds_map_add(global.text_data_en, "obj_precore_event_120", "* N-nobody else is& s-supposed to be& here.../"); ds_map_add(global.text_data_en, "obj_precore_event_121", "\E6* Oh well^1!&* We can't worry& about that now!/"); ds_map_add(global.text_data_en, "obj_precore_event_122", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_precore_event_123", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_purpledude_111", "* Ahhh..^1.&* No umbrellas allowed!/%%"); ds_map_add(global.text_data_en, "obj_purpledude_249", "* Thanks for stepping on& my face^1.&* Here's the 3 gold./"); ds_map_add(global.text_data_en, "obj_purpledude_250", "* (You got 3 gold.)/%%"); ds_map_add(global.text_data_en, "obj_puzzlehater_76", "* Bahh!!^1!&* Nevermind!!/%%"); ds_map_add(global.text_data_en, "obj_puzzlehater_80", "* So^1?&* What are you waiting for!?/%%"); ds_map_add(global.text_data_en, "obj_puzzlehater_85", "* Bah^1! Today's monsters don't& appreciate what makes& puzzles great!/"); ds_map_add(global.text_data_en, "obj_puzzlehater_86", '* Nowadays "puzzles" are nothing& but lasers and moving rocks.../'); ds_map_add(global.text_data_en, "obj_puzzlehater_87", "* Bahh!!!/"); ds_map_add(global.text_data_en, "obj_puzzlehater_88", "* There's no ART in that& actiony^1, mindless schlock^1!&* It's just timing-based drivel!/"); ds_map_add(global.text_data_en, "obj_puzzlehater_89", "* Give me something that& challenges the deepest& reaches of my mind.../"); ds_map_add(global.text_data_en, "obj_puzzlehater_90", "* You^1!&* You're young^1!&* You've still got hope!/"); ds_map_add(global.text_data_en, "obj_puzzlehater_91", "* Geh heh heh...^1!&* Here..^1. try solving this& block-pushing puzzle!/%%"); ds_map_add(global.text_data_en, "obj_puzzlehater_97", "* Geh^1?&* Who are you?/"); ds_map_add(global.text_data_en, "obj_puzzlehater_98", "* Freedom^1? What^1? Bah^1!&* You're pullin' my leg!/%%"); ds_map_add(global.text_data_en, "obj_puzzlehater_102", "* You again!^1?&* Bah^1! I don't care about& going free!/"); ds_map_add(global.text_data_en, "obj_puzzlehater_103", "* .../"); ds_map_add(global.text_data_en, "obj_puzzlehater_104", "* Do you think humans could& appreciate the details& of classic puzzles...?/%%"); ds_map_add(global.text_data_en, "obj_puzzlehaterbox_78", "* (It's a box.^1)&* (Presumably to be pushed.)/%%"); ds_map_add(global.text_data_en, "obj_puzzlehaterbox_84", "* Bah!/%%"); ds_map_add(global.text_data_en, "obj_puzzlehaterbox_91", "* What...^1?&* WHAT are you doing!^1?&* You're pushing it ALL WRONG!/"); ds_map_add(global.text_data_en, "obj_puzzlehaterbox_92", "* Bah^1, forget it^1!&* This generation is REALLY& hopeless!/%%"); ds_map_add(global.text_data_en, "obj_puzzlewall1_62", "COME ON!&DON'T BE SO&RUDE!!!/"); ds_map_add(global.text_data_en, "obj_puzzlewall1_63", "I SET UP&THIS PUZZLE&JUST FOR YOU!/%%"); ds_map_add(global.text_data_en, "obj_puzzlewall1_66", "\E3DO YOU TREAT&YOUR MOTHER&THIS WAY.../"); ds_map_add(global.text_data_en, "obj_puzzlewall1_67", "WHEN SHE MAKES&YOU A PUZZLE&?!?!?/%%"); ds_map_add(global.text_data_en, "obj_puzzlewall1_71", "\E3HUMANS.../%%"); ds_map_add(global.text_data_en, "obj_puzzlewall2_62", "SANS!!!^1!&THE HUMAN IS&ESCAPING!!!/"); ds_map_add(global.text_data_en, "obj_puzzlewall2_63", "YOU MADE THE&PUZZLE TOO&HARD!!/"); ds_map_add(global.text_data_en, "obj_puzzlewall2_64", "HEY YOU!!^1!&GET BACK HERE!/%%"); ds_map_add(global.text_data_en, "obj_pyrope_266", "Hot!!!&Error."); ds_map_add(global.text_data_en, "obj_pyrope_270", "Burn,&baby,&BURN!"); ds_map_add(global.text_data_en, "obj_pyrope_271", "Hot&enough&for&ya!?"); ds_map_add(global.text_data_en, "obj_pyrope_272", "Feel&the&heat."); ds_map_add(global.text_data_en, "obj_pyrope_273", "Is it&cold in&here?"); ds_map_add(global.text_data_en, "obj_pyrope_280", "Hot!!&HOT!!&Hotter!&HOTTER!!"); ds_map_add(global.text_data_en, "obj_pyrope_285", "BRRRR!&What's&the&deal!?"); ds_map_add(global.text_data_en, "obj_pyrope_289", "Sorry!!&I'm all&tied&up!!"); ds_map_add(global.text_data_en, "obj_pyrope_294", "%%%"); ds_map_add(global.text_data_en, "obj_pyrope_492", "* Pyrope is protected by its& winsome smile."); ds_map_add(global.text_data_en, "obj_pyrope_493", "* Pyrope is pretending to& pull the fire alarm."); ds_map_add(global.text_data_en, "obj_pyrope_494", "* Pyrope is chuckling through& its teeth."); ds_map_add(global.text_data_en, "obj_pyrope_495", "* Pyrope is pretending to be& a candle."); ds_map_add(global.text_data_en, "obj_pyrope_496", "* Smells like rope burn."); ds_map_add(global.text_data_en, "obj_pyrope_497", "* Pyrope wants more heat."); ds_map_add(global.text_data_en, "obj_pyrope_498", "* The room is sweltering!"); ds_map_add(global.text_data_en, "obj_pyrope_524", "* PYROPE - ATK 29 DEF 14&* This mischievous monster& is never warm enough./^"); ds_map_add(global.text_data_en, "obj_pyrope_534", "* You blow on Pyrope.&* Its flames die down.&* Pyrope's ATTACK dropped!/^"); ds_map_add(global.text_data_en, "obj_pyrope_555", "* You crank up the thermostat.&* Pyrope begins to get& excited./^"); ds_map_add(global.text_data_en, "obj_pyrope_556", "* You crank up the thermostat.&* It's super hot!&* Pyrope looks satisfied./^"); ds_map_add(global.text_data_en, "obj_pyrope_557", "* You crank up the thermostat.&* It's SOOOO hot!/^"); ds_map_add(global.text_data_en, "obj_pyrope_571", "* You invite Pyrope to hang& out./^"); ds_map_add(global.text_data_en, "obj_pyropenpc_72", "* Haha^1, ha ha ha^1.&* Secret^1, secret^1.&* I've done up a trouble./"); ds_map_add(global.text_data_en, "obj_pyropenpc_73", "* I set the lava on fire./"); ds_map_add(global.text_data_en, "obj_pyropenpc_74", "* No one will EVER know^1.&* It's the perfect crime.../%%"); ds_map_add(global.text_data_en, "obj_pyropenpc_78", "* Haha^1, ha ha ha^1.&* If we leave^1, no one will& REALLY ever know!!/%%"); ds_map_add(global.text_data_en, "obj_pyropenpc_82", "* The lava's so spicey now./%%"); ds_map_add(global.text_data_en, "obj_pyropenpc_87", '* Haha^1, ha ha ha^1.&* Ya wanna "hang" out?/'); ds_map_add(global.text_data_en, "obj_pyropenpc_88", "* Haha^1, ha ha ha^1.&* Sorry^1, I'm all TIED UP!!!/"); ds_map_add(global.text_data_en, "obj_pyropenpc_89", "* Psyche^1! Owned^1!&* No one wants to be MY& friend!!!/%%"); ds_map_add(global.text_data_en, "obj_pyropenpc_93", "* Haha^1, ha ha ha^1.&* Wonder if any humans would& wanna be my friend./"); ds_map_add(global.text_data_en, "obj_pyropenpc_94", "* PSYYYYCHE^1!&* That'd NEVER happen!/%%"); ds_map_add(global.text_data_en, "obj_pyropenpc_97", "* I'm too spicey to have& any friends./%%"); ds_map_add(global.text_data_en, "obj_questionasker_119", "ERROR? %%"); ds_map_add(global.text_data_en, "obj_questionasker_130", "HAHAHA, YOU WISH!&WRONG!"); ds_map_add(global.text_data_en, "obj_questionasker_132", "WRONG! IF ONLY ALPHYS&COULD HELP!"); ds_map_add(global.text_data_en, "obj_questionasker_134", "NOPE! TOO BAD ALPHYS&CAN'T HELP!"); ds_map_add(global.text_data_en, "obj_questionasker_136", "WRONG!!! WRONG!!!&WROOOOOOOONG!!"); ds_map_add(global.text_data_en, "obj_questionasker_138", "COMPLETELY UTTERLY&WRONG!!!!!!"); ds_map_add(global.text_data_en, "obj_questionasker_140", "BOY, THAT'S&EMBARRASSING, HUH?"); ds_map_add(global.text_data_en, "obj_questionasker_142", "TIME'S UP!&GUESS THAT'S A NO?? "); ds_map_add(global.text_data_en, "obj_questionasker_144", "NO NO NO!&CAN'T YOU READ!?"); ds_map_add(global.text_data_en, "obj_questionasker_151", "RIGHT! SOUNDS LIKE&YOU GET IT!"); ds_map_add(global.text_data_en, "obj_questionasker_153", "CORRECT! WHAT A&TERRIFIC ANSWER!"); ds_map_add(global.text_data_en, "obj_questionasker_155", "TOO EASY FOR&YOU, HUH??????????"); ds_map_add(global.text_data_en, "obj_questionasker_157", "WONDERFUL! I'M&ASTOUNDED, FOLKS!"); ds_map_add(global.text_data_en, "obj_questionasker_159", "CORRECT! YOU'RE SO&LUCKY TODAY!!!"); ds_map_add(global.text_data_en, "obj_questionasker_161", "I'M SO FLATTERED YOU&REMEMBERED!"); ds_map_add(global.text_data_en, "obj_questionasker_163", "GREAT ANSWER!&I LOVE IT!!!!!!!"); ds_map_add(global.text_data_en, "obj_questionasker_165", "OF COURSE THAT&WAS EASY FOR YOU!"); ds_map_add(global.text_data_en, "obj_questionasker_176", "* The quiz show continues."); ds_map_add(global.text_data_en, "obj_questionasker_538", "OH^1! OH^1! I KNOW&THIS ONE!!!&IT'S SNAIL ICE&CREAM!!!!!!!^1!%"); ds_map_add(global.text_data_en, "obj_questionasker_539", "IN THE FOURTH&CHAPTER EVERYONE&GOES TO THE&BEACH!!!%"); ds_map_add(global.text_data_en, "obj_questionasker_540", "AND SHE BUYS&ICE CREAM FOR&ALL OF HER&FRIENDS!!!!%"); ds_map_add(global.text_data_en, "obj_questionasker_541", "BUT IT'S SNAIL&FLAVOR AND SHE'S&THE ONLY ONE&WHO WANTS IT!!!!!!%"); ds_map_add(global.text_data_en, "obj_questionasker_542", "IT'S ONE OF MY&FAVORITE PARTS&OF THE GAME&BECAUSE%"); ds_map_add(global.text_data_en, "obj_questionasker_543", "IT'S ACTUALLY A&VERY POWERFUL&message abou^1t&friendshi^1p and..^2.%%"); ds_map_add(global.text_data_en, "obj_questionasker_566", "ALPHYS^1,&ALPHYS^1,&ALPHYS./"); ds_map_add(global.text_data_en, "obj_questionasker_567", "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/"); ds_map_add(global.text_data_en, "obj_questionasker_568", "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./"); ds_map_add(global.text_data_en, "obj_questionasker_569", "I'LL ASK A&QUESTION.../"); ds_map_add(global.text_data_en, "obj_questionasker_570", "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%"); ds_map_add(global.text_data_en, "obj_questionasker_598", "ALPHYS^1, ALPHYS^1,&ALPHYS./"); ds_map_add(global.text_data_en, "obj_questionasker_599", "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/"); ds_map_add(global.text_data_en, "obj_questionasker_600", "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./"); ds_map_add(global.text_data_en, "obj_questionasker_601", "I'LL ASK A&QUESTION.../"); ds_map_add(global.text_data_en, "obj_questionasker_602", "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%"); ds_map_add(global.text_data_en, "obj_questionasker_607", "SEE, ALPHYS?&I TOLD YOU IT&WAS OBVIOUS./"); ds_map_add(global.text_data_en, "obj_questionasker_608", "EVEN THE HUMAN&FIGURED IT OUT./"); ds_map_add(global.text_data_en, "obj_questionasker_609", "YES, SHE SCRAWLS&HER NAME IN THE&MARGINS OF HER&NOTES./"); ds_map_add(global.text_data_en, "obj_questionasker_610", "SHE NAMES PROGRAMMING&VARIABLES AFTER&HER./"); ds_map_add(global.text_data_en, "obj_questionasker_613", "SHE EVEN WRITES&STORIES OF THEM&TOGETHER.../"); ds_map_add(global.text_data_en, "obj_questionasker_614", "SHARING A DOMESTIC&LIFE./"); ds_map_add(global.text_data_en, "obj_questionasker_615", "PROBABILITY OF&CRUSH:&101 PERCENT./"); ds_map_add(global.text_data_en, "obj_questionasker_616", "MARGIN OF ERROR.&ONE PERCENT./%%"); ds_map_add(global.text_data_en, "obj_questionasker_624", "WHY WOULD SOMEONE&OUTFIT AN&AMUSEMENT ROBOT.../"); ds_map_add(global.text_data_en, "obj_questionasker_625", "WITH BRUTAL COMBAT&CAPABILITIES?/"); ds_map_add(global.text_data_en, "obj_questionasker_626", "SIMPLE./"); ds_map_add(global.text_data_en, "obj_questionasker_627", "TO IMPRESS MR.&ASGORE DREEMURR,&OF COURSE!/"); ds_map_add(global.text_data_en, "obj_questionasker_628", "OR AS ALPHYS&CALLS HIM.../"); ds_map_add(global.text_data_en, "obj_questionasker_629", '"MR. DREAMY."/'); ds_map_add(global.text_data_en, "obj_questionasker_630", "THOSE STRONG ARMS.../"); ds_map_add(global.text_data_en, "obj_questionasker_631", "THAT LUSTROUS&BEARD.../"); ds_map_add(global.text_data_en, "obj_questionasker_632", "LIKE ALL THOSE WHO&CREATE WEAPONS./"); ds_map_add(global.text_data_en, "obj_questionasker_633", "SHE CRAVES THE&TENDER EMBRACE OF&A BURLY MAN./"); ds_map_add(global.text_data_en, "obj_questionasker_634", "CAN SHE TRULY&BE BLAMED?/%%"); ds_map_add(global.text_data_en, "obj_questionasker_642", "... SERIOUSLY?/"); ds_map_add(global.text_data_en, "obj_questionasker_643", "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/"); ds_map_add(global.text_data_en, "obj_questionasker_644", "I LOVE IT!/"); ds_map_add(global.text_data_en, "obj_questionasker_645", "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./"); ds_map_add(global.text_data_en, "obj_questionasker_646", "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./"); ds_map_add(global.text_data_en, "obj_questionasker_647", "SMILING WHEN YOU&SUCCEED./"); ds_map_add(global.text_data_en, "obj_questionasker_648", "SHRIEKING WHEN YOU&FAIL./"); ds_map_add(global.text_data_en, "obj_questionasker_649", "AND ALWAYS, ALWAYS,&WHISPERING.../"); ds_map_add(global.text_data_en, "obj_questionasker_650", '"NO! WRONG!&YOU HAVE TO&GO THAT WAY!"/'); ds_map_add(global.text_data_en, "obj_questionasker_651", "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%"); ds_map_add(global.text_data_en, "obj_questionasker_657", "CORRECT./"); ds_map_add(global.text_data_en, "obj_questionasker_658", "DR. ALPHYS HAS&A CRUSH ON.../"); ds_map_add(global.text_data_en, "obj_questionasker_659", "THE UNKNOWABLE./"); ds_map_add(global.text_data_en, "obj_questionasker_660", "YOU SEE, ALPHYS&BELIEVES THERE IS&SOMEONE OUT THERE./"); ds_map_add(global.text_data_en, "obj_questionasker_661", "SOMEONE WATCHING HER./"); ds_map_add(global.text_data_en, "obj_questionasker_662", 'SOMEONE SHE THINKS&IS "CUTE" AND&"INTERESTING."/'); ds_map_add(global.text_data_en, "obj_questionasker_663", "HELLO, THEORETICAL&PERSON./"); ds_map_add(global.text_data_en, "obj_questionasker_664", "DR. ALPHYS LIKES&YOU./"); ds_map_add(global.text_data_en, "obj_questionasker_665", "TOO BAD YOU&ARE NOT REAL./"); ds_map_add(global.text_data_en, "obj_questionasker_666", "*DERISIVE&LAUGHTRACK*/%%"); ds_map_add(global.text_data_en, "obj_questionasker_691", "H-hey^1, I've done&research about this!/"); ds_map_add(global.text_data_en, "obj_questionasker_692", "There are alternate&universes out there!/"); ds_map_add(global.text_data_en, "obj_questionasker_693", "S-someday^1, maybe^1, I&could meet them.../%%"); ds_map_add(global.text_data_en, "obj_questionasker_704", 'YOU SAID THE&EXACT SAME THING&ABOUT "MEW MEW&KISSY CUTIE."/'); ds_map_add(global.text_data_en, "obj_questionasker_705", "BUT I'LL GIVE YOU&THE BENEFIT OF&THE DOUBT./"); ds_map_add(global.text_data_en, "obj_questionasker_706", "PERSON^1, IF YOU'RE&OUT THERE.../"); ds_map_add(global.text_data_en, "obj_questionasker_707", "HOW ABOUT GIVING US&A SIGN^1, RIGHT NOW?/%%"); ds_map_add(global.text_data_en, "obj_questionasker_725", "THAT SETTLES&THAT, DOESN'T IT?/%%"); ds_map_add(global.text_data_en, "obj_questionasker_745", "WELL WELL WELL./"); ds_map_add(global.text_data_en, "obj_questionasker_746", "WITH DR. ALPHYS&HELPING YOU.../"); ds_map_add(global.text_data_en, "obj_questionasker_747", "THE SHOW HAS NO&DRAMATIC TENSION!/"); ds_map_add(global.text_data_en, "obj_questionasker_748", "WE CAN'T GO ON&LIKE THIS!!/"); ds_map_add(global.text_data_en, "obj_questionasker_749", "BUT./"); ds_map_add(global.text_data_en, "obj_questionasker_750", "BUT!!!/"); ds_map_add(global.text_data_en, "obj_questionasker_751", "THIS WAS JUST THE&PILOT EPISODE!!/"); ds_map_add(global.text_data_en, "obj_questionasker_752", "NEXT UP, MORE&DRAMA!/"); ds_map_add(global.text_data_en, "obj_questionasker_753", "MORE ROMANCE!!!/"); ds_map_add(global.text_data_en, "obj_questionasker_754", "MORE BLOODSHED!!!/"); ds_map_add(global.text_data_en, "obj_questionasker_755", "UNTIL NEXT TIME,&DARLINGS...!!!/%%"); ds_map_add(global.text_data_en, "obj_readable_modernbook_59", "%%"); ds_map_add(global.text_data_en, "obj_readable_modernbook_60", "* (Here I am..^1.&* Writing this book.)/"); ds_map_add(global.text_data_en, "obj_readable_modernbook_61", "* (A person comes in and picks& up the book...)/"); ds_map_add(global.text_data_en, "obj_readable_modernbook_62", "* (They start reading it...!)/"); ds_map_add(global.text_data_en, "obj_readable_modernbook_63", "* Oh^1, sorry^1.&* I'm still writing that one./%%"); ds_map_add(global.text_data_en, "obj_readable_modernbook_68", "* (Some unfinished book.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_64", "%%"); ds_map_add(global.text_data_en, "obj_readable_room1_65", "* Only the fearless may proceed.&* Brave ones, foolish ones.&* Both walk not the middle road./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_66", "* Stay on the path./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_67", "* The western room is the& eastern room's blueprint./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_68", "* Three out of four grey rocks& recommend you push them./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_69", "* (There's an ant-sized frog in& a crack in the wall...^1)&* (It waves at you.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_69_console_1", "* (There's a small crack in the& wall here.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_69_console_2", "* (There's a frog inside...^2)&* (Wait^1! There are two!)/"); ds_map_add(global.text_data_en, "obj_readable_room1_69_console_3", "* (You had a wonderful,& exclusive experience...)/"); ds_map_add(global.text_data_en, "obj_readable_room1_69_console_4", "* (... that only someone who& saw two frogs could feel.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_70", "* There is just one switch./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_71", "* The far door is not an exit^1.&* It simply marks a rotation& in perspective./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_72", "* If you can read this^1,& press the blue switch./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_73", "* If you can read this^1,& press the red switch./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_74", "* If you can read this^1,& press the green switch./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_75", "* These books are worn...&* They must have been read& many times./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_78", "* (There's an old calendar from& the end of 201X.^1)&* (A date is circled on it.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_79", "\R* (The date I came here.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_81", "* The ends of the tools have& been filed down to& make them safer./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_82", "* Seems like gardening tools./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_83", "* Look at these cool toys^2!&* They don't interest you& at all./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_84", "* (Dusty toys.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_86", "* Throne Room/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_90", "* (It's a coffin.^1)&* (There's a name engraved on& it.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_91", '* ("\[C].")/'); ds_map_add(global.text_data_en, "obj_readable_room1_92", "* (It's empty.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_96", "* (The coffin is empty...?)/"); ds_map_add(global.text_data_en, "obj_readable_room1_97", "* (You didn't notice before^1,& but there's something like...)/"); ds_map_add(global.text_data_en, "obj_readable_room1_98", "* (... mummy wrappings at the& bottom of it.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_103", "\R* (It's as comfortable as it& looks.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_112", "* You peek inside..^2.&* Scandalous!/"); ds_map_add(global.text_data_en, "obj_readable_room1_113", "* It's TORIEL's sock& collection./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_114", "* You can't stop looking& at the socks./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_118", "* (You came all the way& back here to look at& Toriel's socks.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_119", "* (You have great priorities& in life.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_125", "* It's a clothes drawer^1.&* There are robes^1, button-up& shirts.../"); ds_map_add(global.text_data_en, "obj_readable_room1_126", '* ... and a pink^1, hand-knit& sweater that says& "Mr. Dad Guy."/%%'); ds_map_add(global.text_data_en, "obj_readable_room1_130", "\R* Still has that sweater./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_134", "* (It's just a chair.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_139", "* (It's a throne.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_142", '* "Room under renovations."/%%'); ds_map_add(global.text_data_en, "obj_readable_room1_143", '* "Room under renovations."/%%'); ds_map_add(global.text_data_en, "obj_readable_room1_144", "* For some reason^1, there& is a brand-name chocolate& bar in the fridge./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_147", "* (The fridge is full of& unopened containers of& snails.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_151", "\R* No chocolate./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_154", "* ...!^1?&* There's a camera hidden& in the bushes./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_155", "* (His.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_158", "* There's a switch hidden& in the snow^1.&* Click!/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_159", "* The switch is stuck now./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_162", "* There's a switch here^1.&* It's been depressed with& vines./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_164", "* On the floor inside is& a box of pomeraisins./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_198", "* (It's a school report about& monster funerals.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_199", "* Monster funerals^1, technically& speaking^2, are cool as heck./"); ds_map_add(global.text_data_en, "obj_readable_room1_200", "* When monsters get old and& kick the bucket^1, they turn& into dust./"); ds_map_add(global.text_data_en, "obj_readable_room1_201", "* At funerals^1, we take that& dust and spread it on that& person's favorite thing./"); ds_map_add(global.text_data_en, "obj_readable_room1_202", "* Then their essence will live& on in that thing.../"); ds_map_add(global.text_data_en, "obj_readable_room1_203", "* Uhhh^1, am I at the page& minimum yet^1?&* I'm kinda sick of writing this./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_208", "\W* Mom says that sleeping& can recover your health& \Yabove your maximum HP\W./"); ds_map_add(global.text_data_en, "obj_readable_room1_209", "* ... what's maximum HP?/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_213", "* Mom says that we can& go to the surface world& now!/"); ds_map_add(global.text_data_en, "obj_readable_room1_214", "* ... what's so great about& that^1, anyway^1?&* I don't wanna move./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_219", "* (It's merely a decoy.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_228", '* "The power to take their& SOULs."/'); ds_map_add(global.text_data_en, "obj_readable_room1_229", '* "This is the power that& the humans feared."/%%'); ds_map_add(global.text_data_en, "obj_readable_room1_235", "* (Ancient writing covers the& walls..^1. you can just make& out the words.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_236", '* "The War of Humans and& Monsters."/%%'); ds_map_add(global.text_data_en, "obj_readable_room1_241", "* The northern room hides a& great treasure./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_247", "* Hurt, beaten, and fearful for& our lives, we surrendered& to the humans./"); ds_map_add(global.text_data_en, "obj_readable_room1_248", "* Seven of their greatest& magicians sealed us underground& with a magic spell./"); ds_map_add(global.text_data_en, "obj_readable_room1_249", "* Anything can enter through the& seal, but only beings with a& powerful SOUL can leave./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_256", "* However...&* There is a prophecy./"); ds_map_add(global.text_data_en, "obj_readable_room1_257", "* The Angel...&* The One Who Has Seen The& Surface.../"); ds_map_add(global.text_data_en, "obj_readable_room1_258", "* They will return.&* And the underground will go& empty./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_263", "* The ancient glyphs have been& painted over with a list of& 21 different flavors./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_269", "* Achoo^1!&* Tried to catch a bug^1, but& I just caught a cold.../%%"); ds_map_add(global.text_data_en, "obj_readable_room1_274", "* The humans, afraid of our& power^1, declared war on us./"); ds_map_add(global.text_data_en, "obj_readable_room1_275", "* They attacked suddenly, and& without mercy./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_280", "* Without candles or magic to& guide them Home^1, the monsters& used crystals to navigate./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_292", "* (It's a beat-up figurine& of a female human with& cat ears.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_293", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_299", "* (Scientific books.^1)&* (They seem very dusty.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_304", "* (It's a fridge.^1)&* (It's strangely warm.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_306", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_312", "* MILK^1? EGGS^1? IN THE FRIDGE?/"); ds_map_add(global.text_data_en, "obj_readable_room1_313", "* NO WAY^1, DARLING^1!&* THEY'D GET COLD!!!/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_320", "* Ring.../"); ds_map_add(global.text_data_en, "obj_readable_room1_321", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_readable_room1_322", "* Um^1, is it really& a good idea to be& getting a snack?/"); ds_map_add(global.text_data_en, "obj_readable_room1_323", "\E8* Well^1, I guess I& really shouldn't& judge you.../"); ds_map_add(global.text_data_en, "obj_readable_room1_324", "\E0* After all^1, I'm the& one eating potato& chips in my PJs!/"); ds_map_add(global.text_data_en, "obj_readable_room1_325", "\E5* Uhhh^1, I mean..^1.&* H-hey^1, go over to& the right!/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_328", "* Ring.../"); ds_map_add(global.text_data_en, "obj_readable_room1_329", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_readable_room1_330", "* H-hey^1!&* Head over to the& right!/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_347", "* I hate cold food./"); ds_map_add(global.text_data_en, "obj_readable_room1_349", "\E0* So Alphys fixed up& my fridge so it& heats up food instead!/"); ds_map_add(global.text_data_en, "obj_readable_room1_350", "\E6* Hot Fridge..^1.&* The world's greatest& invention!/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_354", "\E6* Hot Fridge..^1.&* The world's greatest& invention!/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_360", "* This oven is some& top-of-the-line& MTT thing./"); ds_map_add(global.text_data_en, "obj_readable_room1_361", "\E4* But^1, y'know^1, as much& as technology& advances.../"); ds_map_add(global.text_data_en, "obj_readable_room1_362", "\E0* Nothing beats food& home-cooked with& fire magic./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_369", "* (It looks like some sort of& powerful bracelet...)/"); ds_map_add(global.text_data_en, "obj_readable_room1_370", "* (Wait.^1)&* (It's just a croissant...)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_375", "* (It's just a regular wall.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_380", "* (East...)&* (The End.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_385", "* (Solve this puzzle,& and The End will open.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_390", "* (Traverse the northern& room^1, and The End will& open.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_395", "* (I cannot fight.)&* (I cannot think.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_396", "* (But^1, with patience^1,& I will make my way& through.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_401", "* (Get lost...)&* (And stay that way.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_406", "* (Why not relax and have& a nice snack?)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_416", "* (It's completely trashed.^1)&* (There's no way it could& ever be repaired.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_419", "* (It's out of batteries.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_425", "* ENTRY NUMBER 1/"); ds_map_add(global.text_data_en, "obj_readable_room1_426", "* This is it..^1.&* Time to do what the King& has asked me to do./"); ds_map_add(global.text_data_en, "obj_readable_room1_427", "* I will create the power to& free us all./"); ds_map_add(global.text_data_en, "obj_readable_room1_428", "* I will unleash the power of& the SOUL./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_430", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_435", "* POWER ROOM/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_436", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_441", "* ENTRY NUMBER 6/"); ds_map_add(global.text_data_en, "obj_readable_room1_442", '* ASGORE asked everyone& outside the city for monsters& that had "fallen down."/'); ds_map_add(global.text_data_en, "obj_readable_room1_443", "* Their bodies came in today./"); ds_map_add(global.text_data_en, "obj_readable_room1_444", "* They're still comatose..^1.&* And soon^1, they'll all& turn into dust./"); ds_map_add(global.text_data_en, "obj_readable_room1_445", '* But what happens if I& inject "determination" into& them?/'); ds_map_add(global.text_data_en, "obj_readable_room1_446", "* If their SOULS persist& after they perish^1, then.../"); ds_map_add(global.text_data_en, "obj_readable_room1_447", "* Freedom might be closer& than we all thought./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_449", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_454", "* ENTRY NUMBER 9/"); ds_map_add(global.text_data_en, "obj_readable_room1_455", "* things aren't going well./"); ds_map_add(global.text_data_en, "obj_readable_room1_456", "* none of the bodies have& turned into dust^1, so I& can't get the SOULs./"); ds_map_add(global.text_data_en, "obj_readable_room1_457", "* i told the families that& i would give them the& dust back for the funerals./"); ds_map_add(global.text_data_en, "obj_readable_room1_458", "* people are starting to& ask me what's happening./"); ds_map_add(global.text_data_en, "obj_readable_room1_459", "* what do i do?/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_462", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_467", "* ENTRY NUMBER 12/"); ds_map_add(global.text_data_en, "obj_readable_room1_468", "* nothing is happening^1.&* i don't know what to do./"); ds_map_add(global.text_data_en, "obj_readable_room1_469", '* i' + "'" + 'll just keep injecting& everything with& "determination."/'); ds_map_add(global.text_data_en, "obj_readable_room1_470", "* i want this to work./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_471", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_476", "* ENTRY NUMBER 14/"); ds_map_add(global.text_data_en, "obj_readable_room1_477", "* Everyone that had fallen& down.../"); ds_map_add(global.text_data_en, "obj_readable_room1_478", "* ... has woken up./"); ds_map_add(global.text_data_en, "obj_readable_room1_479", "* They're all walking around& and talking like nothing& is wrong./"); ds_map_add(global.text_data_en, "obj_readable_room1_480", "* I thought they were& goners...?/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_481", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_486", "* ENTRY NUMBER 7/"); ds_map_add(global.text_data_en, "obj_readable_room1_487", "* We'll need a vessel to& wield the monster SOULs& when the time comes./"); ds_map_add(global.text_data_en, "obj_readable_room1_488", "* After all^1, a monster& cannot absorb the SOULs& of other monsters./"); ds_map_add(global.text_data_en, "obj_readable_room1_489", "* Just as a human cannot& absorb a human SOUL.../"); ds_map_add(global.text_data_en, "obj_readable_room1_490", "* So then.../"); ds_map_add(global.text_data_en, "obj_readable_room1_491", "* What about something that's& neither human nor monster?/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_492", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_497", "* ENTRY NUMBER 15/"); ds_map_add(global.text_data_en, "obj_readable_room1_498", "* Seems like this research& was a dead end.../"); ds_map_add(global.text_data_en, "obj_readable_room1_499", "* But at least we got a& happy ending out of it...?/"); ds_map_add(global.text_data_en, "obj_readable_room1_500", "* I sent the SOULS back to& ASGORE^1, returned the& vessel to his garden..../"); ds_map_add(global.text_data_en, "obj_readable_room1_501", "* And I called all of the& families and told them& everyone's alive./"); ds_map_add(global.text_data_en, "obj_readable_room1_502", "* I'll send everyone back& tomorrow. :) /%%"); ds_map_add(global.text_data_en, "obj_readable_room1_503", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_517", "* DT EXTRACTION MACHINE&* STATUS: INACTIVE/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_518", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_523", "* ENTRY NUMBER 4/"); ds_map_add(global.text_data_en, "obj_readable_room1_524", "* I've been researching humans& to see if I can find any& info about their SOULS./"); ds_map_add(global.text_data_en, "obj_readable_room1_525", "* I ended up snooping around& the castle...&* And found these weird tapes./"); ds_map_add(global.text_data_en, "obj_readable_room1_526", "* I don't feel like ASGORE's& watched them.../"); ds_map_add(global.text_data_en, "obj_readable_room1_527", "* I don't think he should./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_528", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_538", "* ENTRY NUMBER 19/"); ds_map_add(global.text_data_en, "obj_readable_room1_539", "* the families keep calling& me to ask when everyone& is coming home./"); ds_map_add(global.text_data_en, "obj_readable_room1_540", "* what am i supposed to say?/"); ds_map_add(global.text_data_en, "obj_readable_room1_541", "* i don't even answer the& phone anymore./%%"); ds_map_add(global.text_data_en, "obj_readable_room1_542", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_543", "* (It's too dark to see near& the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_548", "* (Seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_551", "* ENTRY NUMBER 8/"); ds_map_add(global.text_data_en, "obj_readable_room1_552", "* I've chosen a candidate./"); ds_map_add(global.text_data_en, "obj_readable_room1_553", "* I haven't told ASGORE yet^1,& because I want to surprise& him with it.../"); ds_map_add(global.text_data_en, "obj_readable_room1_554", "* In the center of his& garden^1, there's something& special./"); ds_map_add(global.text_data_en, "obj_readable_room1_555", "* The first golden flower^1,& that grew before all the& others./"); ds_map_add(global.text_data_en, "obj_readable_room1_556", "* The flower from the outside& world./"); ds_map_add(global.text_data_en, "obj_readable_room1_557", "* It appeared just before& the queen left./"); ds_map_add(global.text_data_en, "obj_readable_room1_558", "* I wonder.../"); ds_map_add(global.text_data_en, "obj_readable_room1_559", "* What happens when something& without a SOUL gains& the will to live?/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_565", "* (None of the buttons work.^1)&* (It seems to have lost power.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_570", "* (The door is jammed shut& with vines.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_575", "* (Seems like another elevator& has lost its power.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_580", "* (The jukebox is broken.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_585", "* (It's locked.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_590", "* (It's a worn mattress.^1)&* (The sheets are bunched up in a& weird^1, creasy ball.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_595", "* (There's a photo album inside& the drawer.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_596", "* (There are photos of Sans with& a lot of people you don't& recognize.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_597", "* (He looks happy.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_602", "* (There's a photo album inside& the drawer.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_603", "* (There are photos of Sans with& a lot of people you don't& recognize.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_604", "* (... and^1, one photo of you& standing with Sans and all& your friends.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_605", "* (He looks happy.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_610", "* (There's a photo album inside& the drawer.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_611", "* (There are photos of..^1. Huh?)/"); ds_map_add(global.text_data_en, "obj_readable_room1_612", "* (A card is sticking out from& the back flap of the binder.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_613", "* (It's a poorly drawn picture& of three smiling people.^1)&* (Written on it...)/"); ds_map_add(global.text_data_en, "obj_readable_room1_614", '* "don' + "'" + 't forget."/%%'); ds_map_add(global.text_data_en, "obj_readable_room1_621", "* (It's a poster for Mettaton's& latest stage performance.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_622", "* (A tragic tale of two star-& crossed lovers^1, kept apart& by the tides of fate...)/"); ds_map_add(global.text_data_en, "obj_readable_room1_623", "* (Looks like it's almost time& for the performance.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_628", "* (It's locked from the inside.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_633", "* (There's an inscription on& this fountain.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_634", "* Royal Memorial Fountain&* Built 201X&* (Mettaton Added Last Week)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_639", "* (It's a Wall of Fame full of& quotes and photos from visiting& celebrities.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_640", '* "The food is to die for!^1"&* "Gorgeous style and fragrance!^1"&* "My face tastes beautiful!"/'); ds_map_add(global.text_data_en, "obj_readable_room1_641", "* (... these are all Mettaton.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_646", "* (It's a lamp.^1)&* (There's no lightswitch.)/"); ds_map_add(global.text_data_en, "obj_readable_room1_647", "* (It says that stars make& their own light...)/%%"); ds_map_add(global.text_data_en, "obj_readable_room1_652", "* (Rich history of Tem.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_60", "%%"); ds_map_add(global.text_data_en, "obj_readable_room2_63", "* (An empty photo frame.)&* (It's really dusty...)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_67", "* (An empty photo frame.)&* (Someone's dusted it off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_72", "* (It's a family photograph.^1)&* (Everyone is smiling.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_75", "\R* .../%%"); ds_map_add(global.text_data_en, "obj_readable_room2_80", "* It's a history book^1.&* Here's a random page.../"); ds_map_add(global.text_data_en, "obj_readable_room2_81", "* Trapped behind the barrier& and fearful of further& human attacks^1, we retreated./"); ds_map_add(global.text_data_en, "obj_readable_room2_82", "* Far^1, far into the earth& we walked^1, until we reached& the cavern's end./"); ds_map_add(global.text_data_en, "obj_readable_room2_83", "* This was our new home^1,& which we named.../"); ds_map_add(global.text_data_en, "obj_readable_room2_84", '* "Home."/'); ds_map_add(global.text_data_en, "obj_readable_room2_85", "* As great as our king is^1,& he is pretty lousy at& names./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_90", "* It's a bureau./"); ds_map_add(global.text_data_en, "obj_readable_room2_91", "* There's a Santa Claus outfit& inside./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_94", "\R* Nothing useful./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_100", "* (There are photo albums...^1)&* (Scrapbooks...^1)&* (Books on how to make tea...)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_101", "* (They all seem very worn.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_105", "\R* Nothing useful./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_111", "* It's a golden flower./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_114", "* Inside is an old calendar& from the beginning of& 201X./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_115", "* (It's a golden flower.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_119", "* (It's another throne covered& by a white sheet.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_124", "* Just a regular old bucket^3 & & of snails./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_127", "* It's an encyclopedia of& subterranean plants. You& open to the middle.../"); ds_map_add(global.text_data_en, "obj_readable_room2_128", '* "Typha" - A group of wetland& flowering plants with& brown^1, oblong seedpods./'); ds_map_add(global.text_data_en, "obj_readable_room2_129", '* Known more commonly as& "water sausages."/%%'); ds_map_add(global.text_data_en, "obj_readable_room2_135", "* You have seen this type& of plant before but& do not know its name./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_136", '* Oh^2!&* It is a "water sausage."/%%'); ds_map_add(global.text_data_en, "obj_readable_room2_140", "* What a nice smell...&* Too hot to eat^1, though./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_141", "* The size of the pie& intimidates you too much& for you to eat it./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_144", "* (Most of the pie is gone.^1)&* (There are dog prints in& it...)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_149", "* While monsters are mostly made& of magic^1, human beings are& mostly made of water./"); ds_map_add(global.text_data_en, "obj_readable_room2_150", "* Humans^1, with their physical& forms^1, are far stronger& than us./"); ds_map_add(global.text_data_en, "obj_readable_room2_151", "* But they will never know& the joy of expressing& themselves through magic./"); ds_map_add(global.text_data_en, "obj_readable_room2_152", "* They'll never get a bullet-& pattern birthday card.../%%"); ds_map_add(global.text_data_en, "obj_readable_room2_164", "* It's a door./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_166", "* ...!^1?&* There's a camera hidden& in the bushes./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_178", "\W* \OBravery^1. \YJustice.\W &*\B Integrity^1. \GKindness^1.\W &*\P Perseverance^1. \LPatience. \W /"); ds_map_add(global.text_data_en, "obj_readable_room2_179", '\W* Using these^1, you were& able to win at "\RBall Game\W."/'); ds_map_add(global.text_data_en, "obj_readable_room2_180", "* (You are awarded 50G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_186", "\W* \RRED\W - Try as you might^1,& you continue to be yourself./"); ds_map_add(global.text_data_en, "obj_readable_room2_187", "* (You are awarded 10G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_194", "\W* \OORANGE\W - You are the kind of& person who rushes fists-first& through all obstacles./"); ds_map_add(global.text_data_en, "obj_readable_room2_195", "* (You are awarded 5G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_201", '\W* \YYELLOW\W - Your sure-fire& accuracy put an end to& the mayhem of "Ball."/'); ds_map_add(global.text_data_en, "obj_readable_room2_202", "* (You are awarded 3G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_208", "\W* \BBLUE\W - Hopping and twirling^1,& your original style& pulled you through./"); ds_map_add(global.text_data_en, "obj_readable_room2_209", "* (You are awarded 2G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_215", '\W* \GGREEN\W - Your concern and care& for "Ball" led you to a& delicious victory./'); ds_map_add(global.text_data_en, "obj_readable_room2_216", "* (You are awarded 1G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_222", '\W* \PPURPLE\W - Even when you felt& trapped^1, you took notes and& achieved the end of "Ball."/'); ds_map_add(global.text_data_en, "obj_readable_room2_223", "* (You are awarded 2G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_229", '\W* \LLIGHT BLUE\W - "Ball" is "Small.^1"&* You waited^1, still^1, for& this opportunity.../'); ds_map_add(global.text_data_en, "obj_readable_room2_230", '* ... then dethroned "Ball" with& a sharp attack./'); ds_map_add(global.text_data_en, "obj_readable_room2_231", "* (You are awarded 4G.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_238", "* (This flag has nothing else& to offer.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_245", '\W* Ah^1! Wow^1! Woah^1!&* It' + "'" + 's a "\RHole\W"./%%'); ds_map_add(global.text_data_en, "obj_readable_room2_247", "* There's a hole here./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_252", "* (Hers.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_259", "THIS IS MY BROTHER'S&PET ROCK./"); ds_map_add(global.text_data_en, "obj_readable_room2_260", "\E1HE ALWAYS FORGETS&TO FEED IT./"); ds_map_add(global.text_data_en, "obj_readable_room2_261", "\E3AS USUAL^1, I HAVE&TO TAKE&RESPONSIBILITY./"); ds_map_add(global.text_data_en, "obj_readable_room2_262", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_readable_room2_263", "* (The rock is covered in& sprinkles.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_266", "* (This rock is covered in& sprinkles.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_268", "* (This rock is covered in& sprinkles.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_276", "ISN'T THAT FLAG&NEATO?/"); ds_map_add(global.text_data_en, "obj_readable_room2_277", "UNDYNE FOUND IT&AT THE BAY.../"); ds_map_add(global.text_data_en, "obj_readable_room2_278", "\E3I THINK IT'S FROM&THE HUMAN WORLD?/"); ds_map_add(global.text_data_en, "obj_readable_room2_279", "\E0NOW^1, I KNOW&WHAT YOU'RE&THINKING./"); ds_map_add(global.text_data_en, "obj_readable_room2_280", "\E3WHY WOULD A&HUMAN FLAG.../"); ds_map_add(global.text_data_en, "obj_readable_room2_281", "HAVE A COOL&SKELETON ON IT?/"); ds_map_add(global.text_data_en, "obj_readable_room2_282", "WELL..^1.&I HAVE A THEORY./"); ds_map_add(global.text_data_en, "obj_readable_room2_283", "\E3I THINK HUMANS.../"); ds_map_add(global.text_data_en, "obj_readable_room2_284", "\E0MUST HAVE&DESCENDED FROM&SKELETONS!!!/"); ds_map_add(global.text_data_en, "obj_readable_room2_285", "NYEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_287", "* (It's a beat-up pirate& flag.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_288", "* (It's a beat-up pirate& flag.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_295", "* Why did the humans attack^1?&* Indeed^1, it seemed that they& had nothing to fear./"); ds_map_add(global.text_data_en, "obj_readable_room2_296", "* Humans are unbelievably strong.&* It would take the SOUL of& nearly every monster.../"); ds_map_add(global.text_data_en, "obj_readable_room2_297", "* ... just to equal the power& of a single human SOUL./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_302", "* This power has no counter.&* Indeed, a human cannot& take a monster's SOUL./"); ds_map_add(global.text_data_en, "obj_readable_room2_303", "* When a monster dies, its& SOUL disappears./"); ds_map_add(global.text_data_en, "obj_readable_room2_304", "* And an incredible power& would be needed to take the& SOUL of a living monster./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_310", "* There is only one way to& reverse this spell./"); ds_map_add(global.text_data_en, "obj_readable_room2_311", "* If a huge power, equivalent& to seven human SOULs, attacks& the barrier.../"); ds_map_add(global.text_data_en, "obj_readable_room2_312", "* It will be destroyed./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_318", "* In the end, it could& hardly be called a war./"); ds_map_add(global.text_data_en, "obj_readable_room2_319", "* United, the humans were too& powerful, and us monsters,& too weak./"); ds_map_add(global.text_data_en, "obj_readable_room2_320", "* Not a single SOUL was taken,& and countless monsters were& turned to dust.../%%"); ds_map_add(global.text_data_en, "obj_readable_room2_326", "* I'm catching bugs^1.&* But the underground doesn't& have many.../"); ds_map_add(global.text_data_en, "obj_readable_room2_327", "* I keep catching the same& one./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_332", "* (It's a computer.^1)&* (It's accessing some kind of& puzzle in Snowdin.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_333", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_343", "* (It's an oven.^1)&* (It looks pretty modern.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_345", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_353", "* OH YES^1! MTT-BRAND OVENS CAN & REACH TEMPERATURES UP TO& NINE-THOUSAND DEGREES!/"); ds_map_add(global.text_data_en, "obj_readable_room2_354", "* ROASTING^1! TOASTING^1! BURNING^1!&* CHARRING^1! YOU'RE EXCITED^1,& AREN'T YOU^1, DARLING? (TM)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_360", "* (It's the oven.^1)&* (Looks like someone forgot& to preheat it.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_373", "* You wanna see my& room?/"); ds_map_add(global.text_data_en, "obj_readable_room2_374", "\E3* TOO BAD^1!&* No nerds allowed!/"); ds_map_add(global.text_data_en, "obj_readable_room2_375", "\E9* ... well^1, maybe some& nerds.../%%"); ds_map_add(global.text_data_en, "obj_readable_room2_377", "* You're being kind& of creepy./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_390", "* (It's a spider donut.^1)&* (It looks more...^1)&* (Rubbery than usual.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_395", "* (North^1, the warrior's path.)&* (West^1, the sage's path.)&* (Any path leads to The End.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_400", "* (To the East^1!)&* (This is The End.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_405", "* ENTRY NUMBER 2/"); ds_map_add(global.text_data_en, "obj_readable_room2_406", "* The barrier is locked by& SOUL power../"); ds_map_add(global.text_data_en, "obj_readable_room2_407", "* Unfortunately^1, this power& cannot be recreated& artificially./"); ds_map_add(global.text_data_en, "obj_readable_room2_408", "* SOUL power can only be& derived from what was& once living./"); ds_map_add(global.text_data_en, "obj_readable_room2_409", "* So^1, to create more^1, we& will have to use what we& have now.../"); ds_map_add(global.text_data_en, "obj_readable_room2_410", "* The SOULs of monsters./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_412", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_417", "* ENTRY NUMBER 13/"); ds_map_add(global.text_data_en, "obj_readable_room2_418", "* one of the bodies opened& its eyes./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_419", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_424", "* (The clock is broken.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_429", "* ENTRY NUMBER 10/"); ds_map_add(global.text_data_en, "obj_readable_room2_430", "* experiments on the& vessel are a failure./"); ds_map_add(global.text_data_en, "obj_readable_room2_431", "* it doesn't seem to be& any different from the& control cases./"); ds_map_add(global.text_data_en, "obj_readable_room2_432", "* whatever^1.&* they're a hassle to work& with anyway./"); ds_map_add(global.text_data_en, "obj_readable_room2_433", "* the seeds just stick to& you^1, and won't let go.../%%"); ds_map_add(global.text_data_en, "obj_readable_room2_434", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_439", "* ENTRY NUMBER 16/"); ds_map_add(global.text_data_en, "obj_readable_room2_440", "* no No NO NO NO NO NO/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_441", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_446", "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly& cartoons of some kind.)/"); ds_map_add(global.text_data_en, "obj_readable_room2_447", "* (They seem to be alphabetized^1,& save for a few stray...^1)&* (... sticky ones?)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_452", "* ENTRY NUMBER 11/"); ds_map_add(global.text_data_en, "obj_readable_room2_453", "* now that mettaton's made it& big^1, he never talks to& me anymore./"); ds_map_add(global.text_data_en, "obj_readable_room2_454", "* ... except to ask when i'm& going to finish his body./"); ds_map_add(global.text_data_en, "obj_readable_room2_455", "* but i'm afraid if i finish& his body^1, he won't need me& anymore.../"); ds_map_add(global.text_data_en, "obj_readable_room2_456", "* then we'll never be friends& ever again./"); ds_map_add(global.text_data_en, "obj_readable_room2_457", "* ... not to mention^1, every time& i try to work on it^1, i& just get really sweaty.../%%"); ds_map_add(global.text_data_en, "obj_readable_room2_462", "* ENTRY NUMBER 20/"); ds_map_add(global.text_data_en, "obj_readable_room2_463", "* ASGORE left me five& messages today./"); ds_map_add(global.text_data_en, "obj_readable_room2_464", "* four about everyone being& angry/"); ds_map_add(global.text_data_en, "obj_readable_room2_465", "* one about this cute teacup& he found that looks like& me/"); ds_map_add(global.text_data_en, "obj_readable_room2_466", "* thanks asgore./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_467", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_468", "* (It's too dark to see near& the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_473", "* (Seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_476", "* ENTRY NUMBER 18/"); ds_map_add(global.text_data_en, "obj_readable_room2_477", "* the flower's gone./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_483", "* (It's locked from the& inside.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_488", "PLEASE DON'T ENTER&THE MYSTERIOUS&SHACK./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_492", "HELLO^1.&THAT'S NOT&MY HOUSE./"); ds_map_add(global.text_data_en, "obj_readable_room2_493", "THAT'S JUST MY&COOL TOOLSHED./"); ds_map_add(global.text_data_en, "obj_readable_room2_495", "* Do you call it& your COOLSHED!?/"); ds_map_add(global.text_data_en, "obj_readable_room2_497", "NO!!^1!&I'VE NEVER THOUGHT&OF THAT!!!/"); ds_map_add(global.text_data_en, "obj_readable_room2_498", "THAT'S WHY WE'RE&FRIENDS^1,&UNDYNE./"); ds_map_add(global.text_data_en, "obj_readable_room2_499", "YOU ENRICH MY&LIFE WITH SHED-&BASED PUNS./"); ds_map_add(global.text_data_en, "obj_readable_room2_501", "* That's the only& one I've ever& made^1, dude./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_506", "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_509", "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/"); ds_map_add(global.text_data_en, "obj_readable_room2_511", "* Oh my GOD^1, I don't& even wanna KNOW./"); ds_map_add(global.text_data_en, "obj_readable_room2_513", "DON'T BE SO&JUDGMENTAL^1,&UNDYNE./"); ds_map_add(global.text_data_en, "obj_readable_room2_514", "MY SHACK IS A&FOUR STAR&ESTABLISHMENT./"); ds_map_add(global.text_data_en, "obj_readable_room2_516", "* What^1, lemme guess./"); ds_map_add(global.text_data_en, "obj_readable_room2_517", "\E6* Sometimes you cut a& hot dog into the& dog food^1, right?/"); ds_map_add(global.text_data_en, "obj_readable_room2_519", "WHAT!?!?/"); ds_map_add(global.text_data_en, "obj_readable_room2_520", "\E0HOW'D YOU KNOW?/"); ds_map_add(global.text_data_en, "obj_readable_room2_522", "* OH MY GOD^1! NO^1!&* I WAS JOKING!!^1!&* DON'T DO THIS!!!/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_528", "YOU SHOULD LEARN&A PRIVACY./%%"); ds_map_add(global.text_data_en, "obj_readable_room2_534", "* (You can't go through the& fire exit because you're& not made of fire.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_539", "* (It's an uncovered pillow.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_544", "* (You look in the drawer.^1)&* (There's some kind of badge.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_549", "* (It's a performance schedule.^1)&* (Comedians^1, dancers^1, Sans...^1)&* (Seems there's a break now.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_554", "* (It's some sort of giant bottle& of perfume.^1)&* (Eau de Rectangle.)/"); ds_map_add(global.text_data_en, "obj_readable_room2_555", "* (The cap is so comically large^1,& you can't open it.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_560", "* (Feeling of being watched.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_563", "* (She's waiting for someone to& let her out.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room2_569", "* (The gems on the southern& wall shine in a& spectacular pattern.)/"); ds_map_add(global.text_data_en, "obj_readable_room2_570", "* (It's a nice thing you can& see the southern wall from& this angle.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_59", "%%"); ds_map_add(global.text_data_en, "obj_readable_room3_60", "* (A box of kids' shoes in& a disparity of sizes.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_63", "* (It's a drawing of a& golden flower.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_66", "\R* My drawing./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_71", "* (Definitely bigger than& a twin-sized bed.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_74", "* (Earlier^1, you identified& this as bigger than a& twin-sized bed.)/"); ds_map_add(global.text_data_en, "obj_readable_room3_75", "* (But now^1, you realize& it's actually one size& bigger than a double.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_79", "* The coals are still warm./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_81", "* (Macaroni art of a flower.^1)&* ('For King Dad!')/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_83", "* Inside the drawer are& flower seeds and some& broken crayons./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_84", "* There is some white fur& stuck in the drain./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_85", "* (There is some white fur& stuck in the drain.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_89", "* Because they are made of& magic^1, monsters' bodies are& attuned to their SOUL./"); ds_map_add(global.text_data_en, "obj_readable_room3_90", "* If a monster doesn't want& to fight^1, its defenses will& weaken./"); ds_map_add(global.text_data_en, "obj_readable_room3_91", "* And the crueller the intentions& of our enemies^1, the more& their attacks will hurt us./"); ds_map_add(global.text_data_en, "obj_readable_room3_92", "* Therefore^1, if a being with& a powerful SOUL struck with& the desire to kill.../"); ds_map_add(global.text_data_en, "obj_readable_room3_93", "* Um^1, let's end the chapter& here.../%%"); ds_map_add(global.text_data_en, "obj_readable_room3_104", "* ...!^1?&* There's a camera behind the& sentry station./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_108", '* ...!^1?&* There is a camera behind the..^1.& "sentry station."/%%'); ds_map_add(global.text_data_en, "obj_readable_room3_112", "* ...!^1?&* There's a camera hidden inside& this lump of snow./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_116", "* ...!^1?&* There's a camera hidden inside& this tree./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_120", "* ...!^1?&* There's a camera hidden inside& this tree./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_124", "* ...!^1?&* There's a camera behind the& sentry station./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_128", "* ...!^1?&* There's a camera underneath& the bridge./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_132", "* ...!^1?&* There's a camera hidden in& the trees here./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_139", "* When four Bridge Seeds align& in the water^1, they will& sprout./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_141", "* If an error is made, the Bell& Blossom can call Bridge Seeds& back to where they started./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_142", "* WISHING ROOM/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_147", "* But humans have one weakness.&* Ironically, it is the strength& of their SOUL./"); ds_map_add(global.text_data_en, "obj_readable_room3_148", "* Its power allows it to persist& outside the human body, even& after death./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_154", "* There is only one exception./"); ds_map_add(global.text_data_en, "obj_readable_room3_155", '* The SOUL of a special species& of monster called a& "Boss Monster."/'); ds_map_add(global.text_data_en, "obj_readable_room3_156", "* A Boss Monster's SOUL is& strong enough to persist& after death.../"); ds_map_add(global.text_data_en, "obj_readable_room3_157", "* If only for a few moments./"); ds_map_add(global.text_data_en, "obj_readable_room3_158", "* A human could absorb this& SOUL.&* But this has never happened./"); ds_map_add(global.text_data_en, "obj_readable_room3_159", "* And now it never will./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_165", "* But this cursed place has& no entrances or exits./"); ds_map_add(global.text_data_en, "obj_readable_room3_166", "* There is no way a human& could come here./"); ds_map_add(global.text_data_en, "obj_readable_room3_167", "* We will remain trapped& down here forever./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_175", "A CLASSIC IMAGE./"); ds_map_add(global.text_data_en, "obj_readable_room3_176", "IT ALWAYS REMINDS&ME OF WHAT'S&IMPORTANT IN LIFE./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_180", "* (It's a painting of a& cartoon bone.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_195", "* (Whenever the girl moves her& net^1, this bug scurries straight& into it.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_200", "* (Seems like the notes to& something^1, but it's all& written in chicken scratch.)/"); ds_map_add(global.text_data_en, "obj_readable_room3_201", "* (It seems like a walkthrough& to a game^1, or...?)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_202", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_207", "* (VHSes and DVDs of various& cartoons.)/"); ds_map_add(global.text_data_en, "obj_readable_room3_208", '* (They are all labelled "Human& History.")/%%'); ds_map_add(global.text_data_en, "obj_readable_room3_213", "* (It's a specifically-regular& -sized sink.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_215", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_222", "* THIS ISN'T A SHOW ABOUT& WASHING YOUR HANDS, DARLING./"); ds_map_add(global.text_data_en, "obj_readable_room3_223", "* THAT'S ON WEDNESDAYS!/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_228", "* THIS ISN'T A SHOW ABOUT& WASHING YOUR HANDS, DARLING./"); ds_map_add(global.text_data_en, "obj_readable_room3_229", "* THAT'S ON WEDNESDAYS!/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_242", "* One time^1, Alphys's..^1.&* Uh^1, friend??^1?&* Came over here./"); ds_map_add(global.text_data_en, "obj_readable_room3_243", "\E4* All he did was& lie seductively& on the piano.../"); ds_map_add(global.text_data_en, "obj_readable_room3_244", "\E5* And fed himself& grapes./"); ds_map_add(global.text_data_en, "obj_readable_room3_245", "\E4* I don't really& like that guy./"); ds_map_add(global.text_data_en, "obj_readable_room3_246", "\E3* But I admire& his lifestyle./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_248", "* What^1?&* I'm not gonna& serenade you./%%"); ds_map_add(global.text_data_en, "obj_readable_room3_254", "* ENTRY NUMBER 3/"); ds_map_add(global.text_data_en, "obj_readable_room3_255", "* But extracting a SOUL from& a living monster would& require incredible power.../"); ds_map_add(global.text_data_en, "obj_readable_room3_256", "* Besides being impractical^1,& doing so would instantly& destroy the SOUL's host./"); ds_map_add(global.text_data_en, "obj_readable_room3_257", "* And^1, unlike the persistent& SOULs of humans.../"); ds_map_add(global.text_data_en, "obj_readable_room3_258", "* The SOULs of most monsters& disappear immediately upon& death./"); ds_map_add(global.text_data_en, "obj_readable_room3_259", "* If only I could make a& monster's SOUL last.../%%"); ds_map_add(global.text_data_en, "obj_readable_room3_261", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_266", "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly& cartoons of some kind.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_272", "* ENTRY NUMBER 21/"); ds_map_add(global.text_data_en, "obj_readable_room3_273", "* i spend all my time at& the garbage dump now/"); ds_map_add(global.text_data_en, "obj_readable_room3_274", "* it's my element/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_275", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_276", "* (It's too dark to see near& the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_286", "* (It's a thank-you letter.^1)&* (It's addressed to Santa.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_291", "* (Blueprints.^1)&* (You can't read the symbols& they're written in...)/"); ds_map_add(global.text_data_en, "obj_readable_room3_292", "* (... or maybe it's just the& handwriting.)/"); ds_map_add(global.text_data_en, "obj_readable_room3_293", "* (Looks like they relate to& some kind of strange machine.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_303", "* oh..^1. that's my tv.../"); ds_map_add(global.text_data_en, "obj_readable_room3_304", "* there's a show i like to& watch on it..^1.&* sometimes.../%%"); ds_map_add(global.text_data_en, "obj_readable_room3_308", "* (It's a spooky old TV.^1)&* (Most of the buttons are& worn away...)/"); ds_map_add(global.text_data_en, "obj_readable_room3_309", "* (Though the channel changing& buttons look good as new.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_315", "* (Rope.^1)&* (Looks like this dog does& all its own stunts.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_320", "* (It's some kind of TV show& featuring Mettaton.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room3_325", "* (Statue of tem..^1. very famus^1)&* (VERY!!!!!!!!!)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_60", "%%"); ds_map_add(global.text_data_en, "obj_readable_room4_63", "* It's you!/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_64", "* Still just you^1, Frisk./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_66", "* It's me^1, \[C]./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_67", "* It's a golden flower./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_70", "* Despite everything^1, it's& still you./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_73", "* It's me^1, \[C]./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_76", "* Inside the cupboard are& cookie cutters for& gingerbread monsters./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_77", "\R* Where are the knives./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_78", "* The stovetop is very clean^1.&* Toriel must use fire& magic instead./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_79", "* No one will use this& anymore.../%%"); ds_map_add(global.text_data_en, "obj_readable_room4_83", "* (It's a note.^1)&* Howdy^1! Help yourself to& anything you want!/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_84", "* I've read this already./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_90", "* (The stovetop is very clean.^1)&* (Someone must use fire& magic instead.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_91", "* Stovetop./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_98", "* (What a comfortable bed.^1)&* (If you laid down here^1,& you might not ever get up.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_99", "* My bed./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_104", "* (It's a twin-sized bed.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_105", "* His bed./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_110", "* (It's a king-sized bed.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_114", '* "MONSTER HISTORY PART 4"/'); ds_map_add(global.text_data_en, "obj_readable_room4_116", "* Fearing the humans no longer^1,& we moved out of our old& city^1, HOME./"); ds_map_add(global.text_data_en, "obj_readable_room4_117", "* We braved harsh cold^1, damp& swampland^1, and searing heat.../"); ds_map_add(global.text_data_en, "obj_readable_room4_118", "* Until we reached what we now& call our capital./"); ds_map_add(global.text_data_en, "obj_readable_room4_119", '* "NEW HOME."/'); ds_map_add(global.text_data_en, "obj_readable_room4_120", "* Again^1, our King is really& bad at names...?/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_126", "* Excuse me..^1.&* Yes^1, you^1, with the striped& shirt./"); ds_map_add(global.text_data_en, "obj_readable_room4_127", "* Can you do something about& your friend...?/"); ds_map_add(global.text_data_en, "obj_readable_room4_128", "* Yes^1, your friend..^1.&* The one behind you^1, with the& creepy smile./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_131", "* Hmmm^1?&* Where'd your friend go?/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_139", "* If a monster defeats a human^1,& they can take its SOUL./"); ds_map_add(global.text_data_en, "obj_readable_room4_140", "* A monster with a human SOUL..^1.&* A horrible beast with& unfathomable power./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_145", "* (It's a video feed of your& location.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_146", "* It's you...?/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_147", "* It's me^1, \[C]./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_159", "* (It's a microwave.^1)&* (That's great if you're a& microwave fan.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_161", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_168", "* MTT-BRAND MICROWAVE^1!&* ORIGIN OF THE MTT CHALLENGE!/"); ds_map_add(global.text_data_en, "obj_readable_room4_169", "* PUT YOUR FOOD IN AND SET& THE MICROWAVE ON HIGH FOR& FIVE MINUTES.../"); ds_map_add(global.text_data_en, "obj_readable_room4_170", "* IF YOU CAN STILL RECOGNIZE& YOUR MEAL^1, WE'LL DOUBLE YOUR& MONEY BACK!!!/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_174", "* STILL FIDDLING WITH THAT& MICROWAVE, EH, DARLING?/"); ds_map_add(global.text_data_en, "obj_readable_room4_175", "* CAN'T BLAME YOU FOR BEING& TOTALLY ENAMORED WITH AN& ELECTRONIC BOX./%%"); ds_map_add(global.text_data_en, "obj_readable_room4_182", "* (In the sink is a teacup& in the shape of a fish.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_193", "* ENTRY NUMBER 5/"); ds_map_add(global.text_data_en, "obj_readable_room4_194", "* I've done it./"); ds_map_add(global.text_data_en, "obj_readable_room4_195", "* Using the blueprints^1, I've& extracted it from the& human SOULs./"); ds_map_add(global.text_data_en, "obj_readable_room4_196", "* I believe this is what& gives their SOULs the strength& to persist after death./"); ds_map_add(global.text_data_en, "obj_readable_room4_197", "* The will to keep living..^1.&* The resolve to change fate./"); ds_map_add(global.text_data_en, "obj_readable_room4_198", "* Let's call this power.../"); ds_map_add(global.text_data_en, "obj_readable_room4_199", '\Y* "Determination."/%%'); ds_map_add(global.text_data_en, "obj_readable_room4_201", "* (It seems to be turned off.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_206", "* (Golden flowers.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_212", "* (It's Sans's dirty sock pile.^1)&* (Sc..^1. scandalous...?)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_217", "* (There's a strange machine& behind the curtain.^1)&* (It seems to be broken.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_222", "* (It's locked.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_226", "* (You unlocked the door and& entered.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_234", "* (Finally^1, the pieces of the& puzzle are coming together.^1)&* (The jigsaw puzzle.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room4_237", "* Huh!^1?&* There's a camera behind& the waterfall./%%"); ds_map_add(global.text_data_en, "obj_readable_room5_64", "%%"); ds_map_add(global.text_data_en, "obj_readable_room5_68", "* (There are a lot of striped& shirts in here.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_69", "* Our clothes./%%"); ds_map_add(global.text_data_en, "obj_readable_room5_74", "* (It's ASGORE's journal.)&* (All the current page says& is 'Nice day today!')/"); ds_map_add(global.text_data_en, "obj_readable_room5_75", "* (The ink is still almost wet.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_78", "* (The ink's dry now.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_80", "* The entries are always the& same./%%"); ds_map_add(global.text_data_en, "obj_readable_room5_82", "* (It's just a chair.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_92", "* (It's a teacup shaped like& a yellow lizard.^1)&* (It's full of soda.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_93", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_104", "* (It's a promo poster for& Mettaton's TV premiere.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_105", '* (On the flap it says "Thank& you for making my dreams& come true.")/%%'); ds_map_add(global.text_data_en, "obj_readable_room5_110", "* (An incredible invention.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_111", "* (When not in use^1, this bed& folds into an extremely-& easy-to-draw box.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_116", "* (Pink goop drips from this& strange machine.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_126", "* A haunting song echoes& down the corridor...&* Won't you play along?/"); ds_map_add(global.text_data_en, "obj_readable_room5_127", "* Only the first 8 are fine./%%"); ds_map_add(global.text_data_en, "obj_readable_room5_131", "* (It's an illustration of a& strange creature...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_132", "* (There's something very& unsettling about this drawing.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_138", "* Love^1, hope^1, compassion..^1.&* This is what people say& monster SOULs are made of./"); ds_map_add(global.text_data_en, "obj_readable_room5_139", '* But the absolute nature of& "SOUL" is unknown./'); ds_map_add(global.text_data_en, "obj_readable_room5_140", "* After all^1, humans have proven& their SOULs don't need these& things to exist./%%"); ds_map_add(global.text_data_en, "obj_readable_room5_145", "* (There's a silverware drawer.^1)&* (It has forks^1, spoons^1,& knives...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_146", "* (... tiny swords^1, axes^1,& spears^1, nunchucks...)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_154", "* I can't believe he& leapt through the& window like that./"); ds_map_add(global.text_data_en, "obj_readable_room5_155", "\E6* Normally he NAILS& the landing./%%"); ds_map_add(global.text_data_en, "obj_readable_room5_160", "* (Small puddle forming.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_163", "* (Medium puddle forming.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_167", "* (Large puddle forming.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_171", "* (A small tree is growing in& the puddle.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_177", "* (It's a bathroom sign.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_186", "* (Inside the drawer is a silver& key.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_187", "* (You put it on your keychain.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_192", "* (Clothes and trombones are& shoved in haphazardly.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_197", "* (It appears to be a self-& sustaining tornado made of& trash.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_203", "* (It's glued to the table.)/%%"); ds_map_add(global.text_data_en, "obj_readable_room5_209", "* (What the hey is this?)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_216", "* (Dumplings.)&* (They look slightly nibbled...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_217", "* (Looks like the dog didn't& like them very much...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_218", "* (So far the donation money& has been totally wasted.)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_226", "* (Looks like the dog bought a& CD for the boombox.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_227", "* (... but^1, it's a game CD.^1)&* (... so it won't work...)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_231", "* (It's some kind of inflatable& mascot.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_232", "* (It's not clear how this is& going to encourage anyone& to donate.)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_236", "* (A framed photo of Papyrus.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_237", "* (Looks like he's having fun& making some kind of pasta...)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_241", "* (A framed photo of Papyrus.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_242", "* (It's a bit blurry^1, but it& looks like he's angrily& chasing the photographer...)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_246", "* (The dog spent all of the money& on a piece of rope.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_247", "* (However^1, it's really not very& much rope for the amount& spent...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_248", "* (It seems like the dog got& ripped off...)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_252", "* (It's a tap to dispense& dog food.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_253", "* (So is there a tank full& of dog food in the& walls...?)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_257", "* (Huh!? Blueprints...!?)/"); ds_map_add(global.text_data_en, "obj_readable_room5_258", "* (Literally^1. It's white paper^1,& but covered in little blue& pawprints...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_259", "* (Wait...)&* (Blue pawprints...)&* (Could it be a clue!?)/"); ds_map_add(global.text_data_en, "obj_readable_room5_260", "* (... No^1, it's totally useless.)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_264", "* (It's another piece of rope.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_265", "* (It's not even any bigger than& the last one.)/%"); ds_map_add(global.text_data_en, "obj_readable_room5_269", "* (It's a framed letter from the& Shrine Certification& Committee.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_270", "* (Apparently^1, the dog applied to& have its Shrine officially& recognized.)/"); ds_map_add(global.text_data_en, "obj_readable_room5_271", "* (... It was completely& rejected...)/"); ds_map_add(global.text_data_en, "obj_readable_room5_272", "* (... It doesn't seem to have& realized that at all...)/%"); ds_map_add(global.text_data_en, "obj_readable_sign2_55", "* Did you miss it?&* Spider Bakesale down and to& the right./"); ds_map_add(global.text_data_en, "obj_readable_sign2_56", "* Come eat food made by& spiders^1, for spiders^1,& of spiders!/%%"); ds_map_add(global.text_data_en, "obj_readable_switch1_65", "* No no no^1!/"); ds_map_add(global.text_data_en, "obj_readable_switch1_66", "\E0* You want to press the& other switch./"); ds_map_add(global.text_data_en, "obj_readable_switch1_67", "\E1* I even labelled it for& you.../%%"); ds_map_add(global.text_data_en, "obj_readable_switch1_71", "* It seems that is not& the correct switch./%%"); ds_map_add(global.text_data_en, "obj_readable_switch1_81", "* (Wow!^1)&* (You are superfast at being& wrong.)/%%"); ds_map_add(global.text_data_en, "obj_readable_switch1_91", "* This switch doesn't even& work.../%%"); ds_map_add(global.text_data_en, "obj_reaperbird_160", "%%%"); ds_map_add(global.text_data_en, "obj_reaperbird_165", "Don't&pick on&me."); ds_map_add(global.text_data_en, "obj_reaperbird_166", "What are&you so&afraid&of?"); ds_map_add(global.text_data_en, "obj_reaperbird_167", "Take&your&last&look."); ds_map_add(global.text_data_en, "obj_reaperbird_168", "You've&seen&enough."); ds_map_add(global.text_data_en, "obj_reaperbird_177", "Robbit,&robbit."); ds_map_add(global.text_data_en, "obj_reaperbird_178", "Shudder,&shudder."); ds_map_add(global.text_data_en, "obj_reaperbird_179", "Creak,&creak."); ds_map_add(global.text_data_en, "obj_reaperbird_180", "Skip,&jump."); ds_map_add(global.text_data_en, "obj_reaperbird_187", "I've&made my&choice."); ds_map_add(global.text_data_en, "obj_reaperbird_188", "Not this&time."); ds_map_add(global.text_data_en, "obj_reaperbird_189", "I'm not&afraid&of you."); ds_map_add(global.text_data_en, "obj_reaperbird_190", "There's&still&hope."); ds_map_add(global.text_data_en, "obj_reaperbird_202", "%%%"); ds_map_add(global.text_data_en, "obj_reaperbird_205", "Someone&finally&gets it."); ds_map_add(global.text_data_en, "obj_reaperbird_214", "%%%"); ds_map_add(global.text_data_en, "obj_reaperbird_217", "Courage&..."); ds_map_add(global.text_data_en, "obj_reaperbird_229", "%%%"); ds_map_add(global.text_data_en, "obj_reaperbird_232", "Ribbit&ribbit."); ds_map_add(global.text_data_en, "obj_reaperbird_446", "* ,"); ds_map_add(global.text_data_en, "obj_reaperbird_447", "* ,"); ds_map_add(global.text_data_en, "obj_reaperbird_448", "* ,"); ds_map_add(global.text_data_en, "obj_reaperbird_449", "* ,"); ds_map_add(global.text_data_en, "obj_reaperbird_450", "* Smells like a ,"); ds_map_add(global.text_data_en, "obj_reaperbird_451", "* Reaper Bird seems placated."); ds_map_add(global.text_data_en, "obj_reaperbird_452", "* Monster has low HP."); ds_map_add(global.text_data_en, "obj_reaperbird_488", "* ASTIGMATISM - ATK \[1] DEF \[2]&* This relentless bully ALWAYS& gets its way."); ds_map_add(global.text_data_en, "obj_reaperbird_492", "* WHIMSALOT - ATK \[1] DEF \[2]&* It finally stopped worrying."); ds_map_add(global.text_data_en, "obj_reaperbird_496", "* FINAL FROGGIT - ATK \[1] DEF \[2]&* Its future looks brighter and& brighter ./^"); ds_map_add(global.text_data_en, "obj_reaperbird_505", "* REAPER BIRD - ATK ?? DEF ??&* This relentless future finally& looks brighter and brighter./^"); ds_map_add(global.text_data_en, "obj_reaperbird_514", "* You pick on , ^1.&* It seemed effective./^"); ds_map_add(global.text_data_en, "obj_reaperbird_516", "* But^1, it was already& picked on./^"); ds_map_add(global.text_data_en, "obj_reaperbird_523", "* You pick on Reaper Bird^1.&* Reaper Bird seems to& remember something./^"); ds_map_add(global.text_data_en, "obj_reaperbird_536", "* You did something mysterious.&* , recognizes it has more to& learn from this world./^"); ds_map_add(global.text_data_en, "obj_reaperbird_538", "* But^1, it was already& mystified./^"); ds_map_add(global.text_data_en, "obj_reaperbird_545", "* You did something mysterious^1.&* Reaper Bird seems to& remember something./^"); ds_map_add(global.text_data_en, "obj_reaperbird_557", "* You wash your hands^1.&* Nothing happened./^"); ds_map_add(global.text_data_en, "obj_reaperbird_559", "* Your hands are clean enough& to eat!/^"); ds_map_add(global.text_data_en, "obj_reaperbird_569", "* You hum a familiar tune^1.&* But no one heard you./^"); ds_map_add(global.text_data_en, "obj_reaperbird_579", "* You kneel and pray for safety^1.&* , remembers its conscience./^"); ds_map_add(global.text_data_en, "obj_reaperbird_581", "* But , already remembered its& conscience./^"); ds_map_add(global.text_data_en, "obj_reaperbird_588", "* You kneel and pray for safety^1.&* Reaper Bird seems to& remember something./^"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_256", "Default"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_257", "You hate&me^1,&don't&you...?"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_258", "I've got&to keep&lying..."); ds_map_add(global.text_data_en, "obj_ripoff_alphys_259", "All I do&is hurt&people."); ds_map_add(global.text_data_en, "obj_ripoff_alphys_267", "%%%"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_473", "* The Lost Soul stands there."); ds_map_add(global.text_data_en, "obj_ripoff_alphys_508", "* You tell the Lost Soul that& you'll continue to& support her./"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_509", "* Something about the way you& said that is familiar to& her./^"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_512", "* Suddenly^1, she remembers..^1.&* It's all flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_525", "* You call the Lost Soul on& the phone..^1.&* She starts to sweat./"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_526", "* She doesn't know why^1, but& this all seems very& familiar.../^"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_529", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_543", "* You ask the Lost Soul what& her favorite cartoon is./"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_544", "* She can barely hold back& from giving you an enormous& answer.../^"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_547", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_560", "* You ask the Lost Soul for& help on a quiz question./"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_561", "* She barely holds back from& giving you the answer.../^"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_564", "* Suddenly^1, memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_alphys_628", " No^1, that's not true^1!& My friends like me^1!& And I like you^1,& too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_216", "Forgive&me for&this."); ds_map_add(global.text_data_en, "obj_ripoff_asgore_217", "This is&my&duty."); ds_map_add(global.text_data_en, "obj_ripoff_asgore_218", "..."); ds_map_add(global.text_data_en, "obj_ripoff_asgore_248", "%%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_488", "* You tell the Lost Soul that& you're going to save& everyone./"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_489", "* Something stirs deep within& him./^"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_492", "* Something stirs within him..^1.&* It's all flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_498", "* Suddenly^1, his memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_499", "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_517", "* You tell the Lost Soul that& you won't hurt him^1, no& matter what./"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_518", "* Something about this& is so familiar to him.../^"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_521", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_527", "* Suddenly^1, his memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_528", "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_543", "* You stare deep into the& eyes of the Lost Soul./"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_544", "* He remembers the gaze of& humans past.../^"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_547", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_553", "* Suddenly^1, his memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_554", "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_569", "* You hug the Lost Soul./"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_570", "* It seems like his aggression& is slowly melting away.../^"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_573", "* Suddenly^1, his memories& are flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_579", "* Suddenly^1, his memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_asgore_580", "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_243", "Default"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_244", "I MUST&CAPTURE&A&HUMAN!"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_245", "THEN&EVERY&ONE&WILL,"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_246", "..."); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_277", "%%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_570", "* The Lost Souls stand there."); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_607", "* You told the Lost Soul a bad& pun about skeletons./"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_608", "* He seems to hate it..^1.&* But the other Lost Soul& seems to like it./^"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_611", "* Something about that bad& joke..^1.&* It's all flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_617", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_618", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_632", "* You asked the Lost Soul for& help with a puzzle./"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_633", "* He doesn't know why^1, but he& really wants to help you./^"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_636", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_642", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_643", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_657", "* You asked the Lost Soul to& cook something for you./"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_658", "* The Lost Soul is trying to& hide its joy.../^"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_661", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_667", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_668", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_682", "* You insulted the Lost Soul./"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_683", "* Somehow^1, it seems flattered& by this./^"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_686", "* Somehow^1, it's flattered by& this..^1. memories& are flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_692", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_693", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_767", " NO! WAIT!^1!& YOU'RE MY FRIEND^1!& I COULD NEVER& CAPTURE YOU!!/*"); ds_map_add(global.text_data_en, "obj_ripoff_papyrus_774", "nah^1, i'm rootin for&ya^1, kid./*"); ds_map_add(global.text_data_en, "obj_ripoff_sans_212", "just&give&up.&i did."); ds_map_add(global.text_data_en, "obj_ripoff_sans_213", "why&even&try?"); ds_map_add(global.text_data_en, "obj_ripoff_sans_214", "you'll&never&see 'em&again."); ds_map_add(global.text_data_en, "obj_ripoff_sans_244", "%%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_486", "* You asked the Lost Soul to& take a break from fighting& with you.../"); ds_map_add(global.text_data_en, "obj_ripoff_sans_487", "* It seems like it wants to./^"); ds_map_add(global.text_data_en, "obj_ripoff_sans_490", "* It nods its head solemnly..^1.&* Seems like it will!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_496", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_sans_497", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_516", "* You told the Lost Soul a& bad pun about skeletons./"); ds_map_add(global.text_data_en, "obj_ripoff_sans_517", "* He seems to love it..^1.&* But the other Lost Soul seems& to hate it./^"); ds_map_add(global.text_data_en, "obj_ripoff_sans_520", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_526", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_sans_527", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_542", "* You told the Lost Soul you'd& think about what you'd& done./"); ds_map_add(global.text_data_en, "obj_ripoff_sans_543", "* It seems like it's trying& to remember.../^"); ds_map_add(global.text_data_en, "obj_ripoff_sans_546", "* It nods solemnly...!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_552", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_sans_553", "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_571", "* You tell the Lost Soul you& think that jumble is& tougher than crosswords./"); ds_map_add(global.text_data_en, "obj_ripoff_sans_576", "* You tell the Lost Soul you& think that crosswords& are tougher than jumble./"); ds_map_add(global.text_data_en, "obj_ripoff_sans_579", "* It seems to have some dim& recollection of this& fact.../^"); ds_map_add(global.text_data_en, "obj_ripoff_sans_583", "* It nods its head^1, like it& knew this without question...!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_sans_589", "* Suddenly^1, its memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_sans_590", "* The other Lost Soul remembers& this conversation^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_250", "Default"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_251", "This is&for your&own&good."); ds_map_add(global.text_data_en, "obj_ripoff_toriel_252", "No one&will&leave&again."); ds_map_add(global.text_data_en, "obj_ripoff_toriel_253", "..."); ds_map_add(global.text_data_en, "obj_ripoff_toriel_262", "%%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_465", "* The Lost Souls stand there."); ds_map_add(global.text_data_en, "obj_ripoff_toriel_502", "* You tell the Lost Soul that& you have to go if you're& going to free everyone./"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_503", "* Something is stirring within& her.../^"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_506", "* Something stirs within her..^1.&* It's all flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_512", "* Suddenly^1, her memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_513", "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_529", "* You refuse to fight the Lost& Soul./"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_530", "* Something about this& is so familiar to her.../^"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_533", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_539", "* Suddenly^1, her memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_540", "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_556", "* You hug the Lost Soul and& tell her that you're going& to see her again./"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_557", "* Something about this& is so familar to her.../^"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_560", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_566", "* Suddenly^1, her memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_567", "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_587", "* You tell the Lost Soul you& prefer butterscotch instead& of cinnamon./"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_592", "* You tell the Lost Soul you& prefer cinnamon instead& of butterscotch./"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_595", "* Somehow^1, she faintly recalls& hearing this before.../^"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_598", "* Suddenly^1, her memories& are flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_604", "* Suddenly^1, her memories are& flooding back!/"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_605", "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_665", "Your fate is up to&you now!/*"); ds_map_add(global.text_data_en, "obj_ripoff_toriel_672", "You are our future!/*"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_287", "Default"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_288", "All&humans&will&die!"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_289", "You're&our&real&enemy."); ds_map_add(global.text_data_en, "obj_ripoff_undyne_290", "Mercy&is for&the&weak."); ds_map_add(global.text_data_en, "obj_ripoff_undyne_322", "%%%"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_563", "* The Lost Soul stands there."); ds_map_add(global.text_data_en, "obj_ripoff_undyne_597", "* You tapped the Lost Soul& lightly./"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_598", "* Something about the way you& fight is familiar to her.../^"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_601", "* Something about the way you& fight..^1.&* It's all flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_614", "* You asked the Lost Soul to& teach you how to cook./"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_615", "* She doesn't know why^1, but& she kind of wants to& teach you how.../^"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_618", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_632", "* You gave the Lost Soul a big& smile^1, like you remember& she likes to do./"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_633", "* For some reason^1, she sort& of wants to smile back.../^"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_636", "* Suddenly^1, the memories are& flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_649", "* You clashed against the Lost& Soul with all of your might./"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_650", "* She feels your fighting& spirit..^1.&* It's familiar somehow./^"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_653", "* She recognizes your fighting& spirit..^1. suddenly^1, memories& are flooding back!/%%"); ds_map_add(global.text_data_en, "obj_ripoff_undyne_748", "Well^1, some humans&are OK^1, I guess!/%%"); ds_map_add(global.text_data_en, "obj_roundedge_135", '* "The true final battle" was& finally beginning.'); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_87", "* Sorry..^1. UNDYNE^1, like^1, told& us there was totally a& human in the area./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_88", "* So^1, like^1, us Royal Guards are& blocking off the elevators& for now./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_89", "* Ngah^1! Even if the elevators& aren't working anyway^1, we'll& do our best^1, Ms. UNDYNE!/%%"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_93", "* Like^1, NO WAY you're getting& by us./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_94", "* But^1, between you and me...&* I think you could go through& that creepy lab over there./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_95", "* Between you^1, me^1, and my& bro here^1, I mean./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_96", "* I tell him ALL my secrets./%%"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_101", "* Hey^1!&* No loitering!/"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_102", "* Like^1, just kidding^1.&* I don't care^1.&* Like^1, loiter your heart out./%%"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_107", "* Oh^1, hey./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_108", "* We're^1, like^1, taking a rain& check on that killing-you& thing./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_109", "* Like^1, don't tell Undyne& about this^1, OK?/%%"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_113", "* You didn't tell her^1, did& you...?/%%"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_118", "* Undyne told us that the& Royal Guard is being disbanded./"); ds_map_add(global.text_data_en, "obj_royal_rabbitbounce_119", "* Like^1, bummer..^1.&* Guess we'll have to get& used to Love and Peace./%%"); ds_map_add(global.text_data_en, "obj_saddragon_70", "* Yeah^1, I'm not gonna be home& tonight... um.../"); ds_map_add(global.text_data_en, "obj_saddragon_71", "* I think there's some cold& pizza in my treasure horde& you can heat up.../%%"); ds_map_add(global.text_data_en, "obj_saddragon_75", "* Ummm^1, are you guys on your& way out^1?/"); ds_map_add(global.text_data_en, "obj_saddragon_76", "* Guess I'll catch up with you& later.../%%"); ds_map_add(global.text_data_en, "obj_saddragon_81", "* Yeah^1, I'm not gonna be home& tonight... um.../"); ds_map_add(global.text_data_en, "obj_saddragon_82", "* In fact^1, I don't feel like& I'll be home tomorrow^1,& either^1, at this rate.../%%"); ds_map_add(global.text_data_en, "obj_sans_friendc_75", "* hey^1, frisk^1, what's& with that weird& expression?/"); ds_map_add(global.text_data_en, "obj_sans_friendc_77", "\E2* Sans^1, did I tell you& about the time Frisk& flirted with me...?/"); ds_map_add(global.text_data_en, "obj_sans_friendc_79", '\E8* And then asked to& call me "mother?"/'); ds_map_add(global.text_data_en, "obj_sans_friendc_81", "\E0* I felt so embarrassed& for them./"); ds_map_add(global.text_data_en, "obj_sans_friendc_83", "\E1* oh boy./"); ds_map_add(global.text_data_en, "obj_sans_friendc_85", "\E3WOW^1, FRISK.../"); ds_map_add(global.text_data_en, "obj_sans_friendc_86", "\E0THIS REALLY PUTS&OUR RELATIONSHIP&IN A NEW LIGHT./"); ds_map_add(global.text_data_en, "obj_sans_friendc_88", "\E1* hey^1, tori^1, do you& have any other& embarrassing stories?/"); ds_map_add(global.text_data_en, "obj_sans_friendc_90", "\E0* Oh^1, do I ever!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_91", "\E1* But, I think that& story is one of the& most unbelievable./"); ds_map_add(global.text_data_en, "obj_sans_friendc_92", "\E0* It is hard to think& anyone would want to& flirt with me./"); ds_map_add(global.text_data_en, "obj_sans_friendc_94", "\E0* Ehehe.../"); ds_map_add(global.text_data_en, "obj_sans_friendc_95", "\E7* Ehehehe.../"); ds_map_add(global.text_data_en, "obj_sans_friendc_96", "\E1* AHA^1! AHAHAH^1!&* HA!^1! HA!!!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_97", "\E2* Oh^1, Toriel^1.&* You have NO idea./%%"); ds_map_add(global.text_data_en, "obj_sans_friendc_102", "\E0* oh hey^1, what's up^1,& frisk?/"); ds_map_add(global.text_data_en, "obj_sans_friendc_103", "\E2* we were just talking& about you./"); ds_map_add(global.text_data_en, "obj_sans_friendc_104", '\E1* apparently you asked& to call tori "mom" right& after meeting her?/'); ds_map_add(global.text_data_en, "obj_sans_friendc_106", "\E1* Well^1, it was not& RIGHT after./"); ds_map_add(global.text_data_en, "obj_sans_friendc_107", "\E0* It took a couple& minutes./"); ds_map_add(global.text_data_en, "obj_sans_friendc_109", "\E0* frisk..^1.&* i gotta tell ya./"); ds_map_add(global.text_data_en, "obj_sans_friendc_110", "\E2* that's^1, uh^1, not the& best way to get& to know someone./"); ds_map_add(global.text_data_en, "obj_sans_friendc_112", "\E3IT'S NOT???/"); ds_map_add(global.text_data_en, "obj_sans_friendc_114", "\E9* Papyrus^1, we've been& over this./"); ds_map_add(global.text_data_en, "obj_sans_friendc_116", "\E4WHATEVER^1, MOM!!!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_118", "\E1* Don't talk back to& me like that!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_119", "\E6* Go to your room^1,& Papyrus!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_121", "\E5OK^1, UNDYNE./"); ds_map_add(global.text_data_en, "obj_sans_friendc_123", "\E1* Wait^1!&* Don't ACTUALLY go& to your room!!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_125", "\E7I'M GETTING MIXED& MESSAGES HERE!!!/%%"); ds_map_add(global.text_data_en, "obj_sans_friendc_131", "\E0* frisk^1, tori was telling& me how she made& b'scotch pie for you./"); ds_map_add(global.text_data_en, "obj_sans_friendc_133", "\E0* Oh^1, I should bake it& for everyone sometime!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_135", "* .../"); ds_map_add(global.text_data_en, "obj_sans_friendc_137", "\E3* (O-oh^1, that sounds& REALLY good.)/"); ds_map_add(global.text_data_en, "obj_sans_friendc_139", "\E3COOKING???/"); ds_map_add(global.text_data_en, "obj_sans_friendc_140", "\E0CAN I HELP?/"); ds_map_add(global.text_data_en, "obj_sans_friendc_142", "* Wait a second!!!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_143", "\E6* Can I help too!?/"); ds_map_add(global.text_data_en, "obj_sans_friendc_145", "\E0* Certainly^1!&* It would be fun to& cook together!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_147", "\E9* (On second thought^1,& maybe I'll o-order& a pizza.)/%%"); ds_map_add(global.text_data_en, "obj_sans_friendc_154", "\E0* sorry..^1.&* i don't have time& to talk^1, frisk./"); ds_map_add(global.text_data_en, "obj_sans_friendc_155", "\E1* i'm supposed to be& working right now./"); ds_map_add(global.text_data_en, "obj_sans_friendc_157", "\E4BUT YOU AREN'T& WORKING!!!/"); ds_map_add(global.text_data_en, "obj_sans_friendc_159", "\E2* i know^1, and it's& taking all my& concentration./%%"); ds_map_add(global.text_data_en, "obj_sans_interactable1_68", "* you oughta get going^1.&* he might come back^1.&* and if he does.../"); ds_map_add(global.text_data_en, "obj_sans_interactable1_69", "\E2* ... you'll have to& sit through more of& my hilarious jokes./%%"); ds_map_add(global.text_data_en, "obj_sans_interactable1_74", "* what's the holdup^1?&* look^1, there's nothin& to be afraid of./"); ds_map_add(global.text_data_en, "obj_sans_interactable1_75", "\E2* it's just a dark cavern& filled with skeletons& and horrible monsters./%%"); ds_map_add(global.text_data_en, "obj_sans_interactable1_79", "* well?/%%"); ds_map_add(global.text_data_en, "obj_sans_interactable1_85", "* ... are you just gonna& stare at me^1, or...?/%%"); ds_map_add(global.text_data_en, "obj_sans_prefinaldate_127", "* grievous error/%%"); ds_map_add(global.text_data_en, "obj_sans_prefinaldate_297", "* over here^1.&* i know a shortcut./%%"); ds_map_add(global.text_data_en, "obj_sans_room_114", "* hey^1, here's something& important to remember./"); ds_map_add(global.text_data_en, "obj_sans_room_115", "\W* my brother has a very& \Bspecial attack\W./"); ds_map_add(global.text_data_en, "obj_sans_room_116", "\W* if you see a \Lblue& attack\W,^1 don't move and& it won't hurt you./"); ds_map_add(global.text_data_en, "obj_sans_room_117", "* here's an easy way to& keep it in mind./"); ds_map_add(global.text_data_en, "obj_sans_room_118", "\W* imagine a stop sign^1.&* when you see a stop& sign^1, you \Rstop^1,\W right?/"); ds_map_add(global.text_data_en, "obj_sans_room_119", "\W* stop signs are \Rred\W.&* so imagine a \Lblue\W stop& sign instead./"); ds_map_add(global.text_data_en, "obj_sans_room_120", "\W* simple^1, right^1?&* when fighting^1, think& about \Yblue stop signs\W./%%"); ds_map_add(global.text_data_en, "obj_sans_room_123", "* remember..^1.&* blue stop signs./%%"); ds_map_add(global.text_data_en, "obj_sans_room_128", "* ... hi./%%"); ds_map_add(global.text_data_en, "obj_sans_room_135", "* hey^1, thanks..^1.&* my brother seems like& he's having fun./"); ds_map_add(global.text_data_en, "obj_sans_room_136", "* by the way^1, did you& see that weird outfit& he's wearing?/"); ds_map_add(global.text_data_en, "obj_sans_room_137", "* we made that a few& weeks ago for a costume& party./"); ds_map_add(global.text_data_en, "obj_sans_room_138", "* he hasn't worn anything& else since.../"); ds_map_add(global.text_data_en, "obj_sans_room_139", '* keeps calling it his& "battle body."/'); ds_map_add(global.text_data_en, "obj_sans_room_140", "* man./"); ds_map_add(global.text_data_en, "obj_sans_room_141", "\E1* isn't my brother cool?/%%"); ds_map_add(global.text_data_en, "obj_sans_room_145", "* it would make my& brother happy if you& played along./%%"); ds_map_add(global.text_data_en, "obj_sans_room_160", '* thanks for saying& "junior jumble" just& to appease my brother./'); ds_map_add(global.text_data_en, "obj_sans_room_161", '\E1* yesterday he got& stumped trying to& "solve" the horoscope./%%'); ds_map_add(global.text_data_en, "obj_sans_room_166", "* papyrus..^1.&* ... finds difficulty in& interesting places./"); ds_map_add(global.text_data_en, "obj_sans_room_167", '\E1* yesterday he got& stumped trying to& "solve" the horoscope./%%'); ds_map_add(global.text_data_en, "obj_sans_room_175", "* guess you don't like& word searches^1, huh?/"); ds_map_add(global.text_data_en, "obj_sans_room_176", "\E2* me neither^1.&* i'm more of a funny& pages kind of guy./"); ds_map_add(global.text_data_en, "obj_sans_room_177", "\E0* .../"); ds_map_add(global.text_data_en, "obj_sans_room_178", "\E1* .../%%"); ds_map_add(global.text_data_en, "obj_sans_room_182", "\E1* i guess despite all& that^1, you still like& word searches^1, huh...?/"); ds_map_add(global.text_data_en, "obj_sans_room_183", "\E0* that means you can't& be all bad./%%"); ds_map_add(global.text_data_en, "obj_sans_room_191", "* actually^1, that spaghetti& from earlier..^1./"); ds_map_add(global.text_data_en, "obj_sans_room_192", "* it wasn't too bad for& my brother./"); ds_map_add(global.text_data_en, "obj_sans_room_193", "* since he started cooking& lessons^1, he's been& improving a lot./"); ds_map_add(global.text_data_en, "obj_sans_room_194", "\E1* i bet if he keeps it& up^1, next year he'll even& make something edible./%%"); ds_map_add(global.text_data_en, "obj_sans_room_198", "* hey..^1.&* puzzles might be fun^1.&* if you tried them./%%"); ds_map_add(global.text_data_en, "obj_sans_room_211", "* good job on solving it& so quickly^1./"); ds_map_add(global.text_data_en, "obj_sans_room_212", "* you didn't even need& my help./"); ds_map_add(global.text_data_en, "obj_sans_room_213", "* which is great^1, 'cause& i love doing absolutely& nothing./%%"); ds_map_add(global.text_data_en, "obj_sans_room_217", "* ... you must be really& good at puzzles^1,& huh?/"); ds_map_add(global.text_data_en, "obj_sans_room_218", "* i mean./"); ds_map_add(global.text_data_en, "obj_sans_room_219", "* it's impossible for& you to have seen& this one before./%%"); ds_map_add(global.text_data_en, "obj_sans_room_223", "* hey^1, why didn't you& ask for help?/"); ds_map_add(global.text_data_en, "obj_sans_room_224", "\E1* i was right here./%%"); ds_map_add(global.text_data_en, "obj_sans_room_229", "* no problem^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_sans_room_237", "* what's up?/%%"); ds_map_add(global.text_data_en, "obj_sans_room_238", "* you sure do like to& exercise./%%"); ds_map_add(global.text_data_en, "obj_sans_room_246", "* i don't know what my& brother's going to do& now./"); ds_map_add(global.text_data_en, "obj_sans_room_247", "\W* if i were you^1, i would& make sure i understand& \Bblue attacks\W./%%"); ds_map_add(global.text_data_en, "obj_sans_room_250", "* here^1, i'll give you some& advice about fighting& my brother./"); ds_map_add(global.text_data_en, "obj_sans_room_251", "\E1* don't^1.&* capiche?/%%"); ds_map_add(global.text_data_en, "obj_sans_room_256", "\E1* hmmm.../"); ds_map_add(global.text_data_en, "obj_sans_room_257", "\E2* guess we didn't need& your help to have a& good time after all./"); ds_map_add(global.text_data_en, "obj_sans_room_258", "\E3* .../"); ds_map_add(global.text_data_en, "obj_sans_room_259", "\E2* say^1, i've been& thinking./"); ds_map_add(global.text_data_en, "obj_sans_room_260", "\E1* seems like you're& gonna fight my brother& pretty soon./"); ds_map_add(global.text_data_en, "obj_sans_room_261", "\E2* here's some friendly& advice./"); ds_map_add(global.text_data_en, "obj_sans_room_262", "\E3* if you keep going the& way you are now.../"); ds_map_add(global.text_data_en, "obj_sans_room_263", "* .../"); ds_map_add(global.text_data_en, "obj_sans_room_264", "\E4* you're gonna have a& bad time./%%"); ds_map_add(global.text_data_en, "obj_sans_room_280", "\E0* dang^1, i wish i brought& a parasol./"); ds_map_add(global.text_data_en, "obj_sans_room_281", "\E1* i'm getting a nasty burn& from all this sun./%%"); ds_map_add(global.text_data_en, "obj_sans_sentry2_127", "* grievous error/%%"); ds_map_add(global.text_data_en, "obj_sans_sentry2_134", "* let's hang out again& sometime./%%"); ds_map_add(global.text_data_en, "obj_sans_sentry2_141", "\E3* hey^1, i really& respect what you did& back there./"); ds_map_add(global.text_data_en, "obj_sans_sentry2_142", "\E2* thanks./%%"); ds_map_add(global.text_data_en, "obj_sans_sentry2_306", "* over here^1.&* i know a shortcut./%%"); ds_map_add(global.text_data_en, "obj_sansb_90", "* Skipped ahead."); ds_map_add(global.text_data_en, "obj_sansb_252", "what^1?&you think i'm just&gonna stand there&and take it?/%%"); ds_map_add(global.text_data_en, "obj_sansb_256", "our reports showed&a massive anomaly&in the timespace&continuum./"); ds_map_add(global.text_data_en, "obj_sansb_257", "timelines jumping&left and right,&stopping and&starting.../%%"); ds_map_add(global.text_data_en, "obj_sansb_262", "\E4until suddenly^1,&everything ends./%%"); ds_map_add(global.text_data_en, "obj_sansb_266", "\E4heh heh heh.../"); ds_map_add(global.text_data_en, "obj_sansb_267", "\E5that's your fault^1,&isn't it?/%%"); ds_map_add(global.text_data_en, "obj_sansb_272", "\E1you can't understand&how this feels./%%"); ds_map_add(global.text_data_en, "obj_sansb_277", "\E4knowing that one&day^1, without any&warning.../"); ds_map_add(global.text_data_en, "obj_sansb_278", "\E9it's all going to&be reset./%%"); ds_map_add(global.text_data_en, "obj_sansb_284", "\E9look^1.&i gave up trying&to go back a long&time ago./%%"); ds_map_add(global.text_data_en, "obj_sansb_290", "\E4and getting to the&surface doesn't&really appeal&anymore^1, either./%%"); ds_map_add(global.text_data_en, "obj_sansb_296", "\E4cause even if we&do.../"); ds_map_add(global.text_data_en, "obj_sansb_297", "\E5we'll just end up&right back here^1,&without any memory&of it^1, right?/%%"); ds_map_add(global.text_data_en, "obj_sansb_303", "\E1to be blunt.../"); ds_map_add(global.text_data_en, "obj_sansb_304", "\E4it makes it kind&of hard to give&it my all./%%"); ds_map_add(global.text_data_en, "obj_sansb_310", "\E1... or is that just&a poor excuse for&being lazy...?/"); ds_map_add(global.text_data_en, "obj_sansb_311", "\E3hell if i know./%%"); ds_map_add(global.text_data_en, "obj_sansb_317", "\E4all i know is..^1.&seeing what comes&next.../"); ds_map_add(global.text_data_en, "obj_sansb_318", "\E9i can't afford not&to care anymore./%%"); ds_map_add(global.text_data_en, "obj_sansb_334", "\E9ugh..^1.&that being said.../"); ds_map_add(global.text_data_en, "obj_sansb_335", "\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/"); ds_map_add(global.text_data_en, "obj_sansb_336", "\E0.../"); ds_map_add(global.text_data_en, "obj_sansb_337", "\E4listen./"); ds_map_add(global.text_data_en, "obj_sansb_338", "i know you didn't&answer me before^1,&but.../"); ds_map_add(global.text_data_en, "obj_sansb_339", "\E4somewhere in&there^1.&i can feel it./"); ds_map_add(global.text_data_en, "obj_sansb_340", "\E0there's a glimmer&of a good person&inside of you./"); ds_map_add(global.text_data_en, "obj_sansb_341", "\E4the memory of&someone who once&wanted to do the&right thing./"); ds_map_add(global.text_data_en, "obj_sansb_342", "\E1someone who^1, in&another time^1,&might have even&been.../"); ds_map_add(global.text_data_en, "obj_sansb_343", "\E4a friend?/"); ds_map_add(global.text_data_en, "obj_sansb_344", "\E3c'mon^1, buddy./"); ds_map_add(global.text_data_en, "obj_sansb_345", "\E0do you remember&me?/"); ds_map_add(global.text_data_en, "obj_sansb_346", "\E4please^1, if you're&listening.../"); ds_map_add(global.text_data_en, "obj_sansb_347", "\E9let's forget all&this^1, ok?/"); ds_map_add(global.text_data_en, "obj_sansb_348", "\E3just lay down&your weapon^1, and.../"); ds_map_add(global.text_data_en, "obj_sansb_349", "\E4well^1, my job&will be a lot&easier./%%"); ds_map_add(global.text_data_en, "obj_sansb_353", "\E9ugh..^1.&that being said.../"); ds_map_add(global.text_data_en, "obj_sansb_354", "\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/"); ds_map_add(global.text_data_en, "obj_sansb_355", "\E0.../"); ds_map_add(global.text_data_en, "obj_sansb_356", "\E4listen./"); ds_map_add(global.text_data_en, "obj_sansb_357", "friendship.../"); ds_map_add(global.text_data_en, "obj_sansb_358", "\E3it's really great^1,&right?/"); ds_map_add(global.text_data_en, "obj_sansb_359", "let's quit fighting./%%"); ds_map_add(global.text_data_en, "obj_sansb_380", "\E3welp^1, it was&worth a shot./"); ds_map_add(global.text_data_en, "obj_sansb_381", "\E5guess you like&doing things the&hard way^1, huh?/%%"); ds_map_add(global.text_data_en, "obj_sansb_384", "\E3woah^1, you look&REALLY pissed off.../"); ds_map_add(global.text_data_en, "obj_sansb_385", "\E4heheheh.../"); ds_map_add(global.text_data_en, "obj_sansb_386", "\E5did i getcha?/"); ds_map_add(global.text_data_en, "obj_sansb_387", "\E4well^1, if you came&back anyway.../"); ds_map_add(global.text_data_en, "obj_sansb_388", "\E1i guess that means&we never really&WERE friends^1, huh?/"); ds_map_add(global.text_data_en, "obj_sansb_389", "\E4heh./"); ds_map_add(global.text_data_en, "obj_sansb_390", "\E9don't tell that&to the other&sans-es^1, ok?/%%"); ds_map_add(global.text_data_en, "obj_sansb_398", "\E4sounds strange^1, but&before all this i&was secretly hoping&we could be friends./"); ds_map_add(global.text_data_en, "obj_sansb_399", "\E1i always thought the&anomaly was doing&this cause they&were unhappy./"); ds_map_add(global.text_data_en, "obj_sansb_400", "and when they got&what they wanted^1,&they would stop&all this./%%"); ds_map_add(global.text_data_en, "obj_sansb_405", "\E3and maybe all they&needed was..^1.&i dunno./"); ds_map_add(global.text_data_en, "obj_sansb_406", "\M1some good food^1,&some bad laughs^1,&some nice friends./%%"); ds_map_add(global.text_data_en, "obj_sansb_411", "\E4but that's&ridiculous^1,&right?/"); ds_map_add(global.text_data_en, "obj_sansb_412", "\E5yeah^1, you're the&type of person&who won't EVER&be happy./%%"); ds_map_add(global.text_data_en, "obj_sansb_417", "\E5you'll keep&consuming timelines&over and over^1,&until.../"); ds_map_add(global.text_data_en, "obj_sansb_418", "\E4well./"); ds_map_add(global.text_data_en, "obj_sansb_419", "\M1hey./"); ds_map_add(global.text_data_en, "obj_sansb_420", "\E3take it from me^1,&kid./"); ds_map_add(global.text_data_en, "obj_sansb_421", "someday.../"); ds_map_add(global.text_data_en, "obj_sansb_422", "you gotta learn&when to QUIT./%%"); ds_map_add(global.text_data_en, "obj_sansb_423", "%%%"); ds_map_add(global.text_data_en, "obj_sansb_427", "\E3and that day's&TODAY./%%"); ds_map_add(global.text_data_en, "obj_sansb_433", "\E4cause..^1.&y'see../"); ds_map_add(global.text_data_en, "obj_sansb_434", "\E1all this fighting&is really tiring&me out./%%"); ds_map_add(global.text_data_en, "obj_sansb_441", "\E4and if you keep&pushing me.../"); ds_map_add(global.text_data_en, "obj_sansb_442", "\Xt\E3hen i'll be&forced to use my\R &special attack\X./%%"); ds_map_add(global.text_data_en, "obj_sansb_448", "\Xy\E3eah^1, my \Rspecial&attack\X.&sound familiar?/"); ds_map_add(global.text_data_en, "obj_sansb_449", "\Xw\E1ell^1, get ready^1.&cause after the&next move^1, i'm&going to \Ruse it\X./"); ds_map_add(global.text_data_en, "obj_sansb_450", "\E3so^1, if you don't&wanna see it^1, now&would be a good&time to die./%%"); ds_map_add(global.text_data_en, "obj_sansb_456", "\E4well^1, here goes¬hing.../"); ds_map_add(global.text_data_en, "obj_sansb_457", "\E3are you ready?/"); ds_map_add(global.text_data_en, "obj_sansb_458", "\Xs\E5urvive THIS^1, and&i'll show you my\R &special attack\X!/%%"); ds_map_add(global.text_data_en, "obj_sansb_477", ".../"); ds_map_add(global.text_data_en, "obj_sansb_478", "you're sparing me?/"); ds_map_add(global.text_data_en, "obj_sansb_479", "\E1finally./"); ds_map_add(global.text_data_en, "obj_sansb_480", "\E3buddy^1.&pal./"); ds_map_add(global.text_data_en, "obj_sansb_481", "\E4i know how hard&it must be.../"); ds_map_add(global.text_data_en, "obj_sansb_482", "to make that&choice./"); ds_map_add(global.text_data_en, "obj_sansb_483", "to go back on&everything you've&worked up to./"); ds_map_add(global.text_data_en, "obj_sansb_484", "\E0i want you to&know..^1.&i won't let it&go to waste./"); ds_map_add(global.text_data_en, "obj_sansb_485", "\M1.../"); ds_map_add(global.text_data_en, "obj_sansb_486", "\E3c'mere^1, pal./%%"); ds_map_add(global.text_data_en, "obj_sansb_954", "* Just keep attacking."); ds_map_add(global.text_data_en, "obj_sansb_956", "* Sans's movements grow a& little wearier."); ds_map_add(global.text_data_en, "obj_sansb_958", "* Sans's movements seem to be& slower."); ds_map_add(global.text_data_en, "obj_sansb_960", "* Felt like a turning point."); ds_map_add(global.text_data_en, "obj_sansb_962", "* You felt your sins crawling& on your back."); ds_map_add(global.text_data_en, "obj_sansb_963", "* You felt your sins weighing& on your neck."); ds_map_add(global.text_data_en, "obj_sansb_964", "* KARMA coursing through your& veins."); ds_map_add(global.text_data_en, "obj_sansb_965", "* Doomed to death of KARMA!"); ds_map_add(global.text_data_en, "obj_sansb_969", "* The REAL battle finally begins."); ds_map_add(global.text_data_en, "obj_sansb_971", "* Reading this doesn't seem& like the best use of time."); ds_map_add(global.text_data_en, "obj_sansb_973", "* Sans is starting to look& really tired."); ds_map_add(global.text_data_en, "obj_sansb_975", "* Sans is preparing something."); ds_map_add(global.text_data_en, "obj_sansb_977", "* Sans is getting ready to& use his special attack."); ds_map_add(global.text_data_en, "obj_sansb_985", "* Sans is sparing you."); ds_map_add(global.text_data_en, "obj_sansb_1013", "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./"); ds_map_add(global.text_data_en, "obj_sansb_1014", "* Can't keep dodging forever^1.&* Keep attacking./^"); ds_map_add(global.text_data_en, "obj_sansb_1018", "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./^"); ds_map_add(global.text_data_en, "obj_sansb_1079", "it's a beautiful&day outside./"); ds_map_add(global.text_data_en, "obj_sansb_1080", "birds are singing^1,&flowers are&blooming.../"); ds_map_add(global.text_data_en, "obj_sansb_1081", "on days like these^1,&kids like you.../%%"); ds_map_add(global.text_data_en, "obj_sansb_1084", "it's a beautiful&day outside./"); ds_map_add(global.text_data_en, "obj_sansb_1085", "birds are singing^1,%%"); ds_map_add(global.text_data_en, "obj_sansb_1089", "ready?/%%"); ds_map_add(global.text_data_en, "obj_sansb_1152", "Should&be&burning&in hell./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_1446", "\E1huh./"); ds_map_add(global.text_data_en, "obj_sansb_body_1447", "\M1always wondered why&people never use&their strongest&attack first./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_1450", "\E3anyway^1, as i was&saying^1, it's a&nice day out./"); ds_map_add(global.text_data_en, "obj_sansb_body_1451", "\M1why not relax and&take a load off?/%%"); ds_map_add(global.text_data_en, "obj_sansb_body_1455", "here we go./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_1468", "* You feel like you're going to& have a bad time."); ds_map_add(global.text_data_en, "obj_sansb_body_2091", "huff..^1. puff.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2092", "all right^1.&that's it./"); ds_map_add(global.text_data_en, "obj_sansb_body_2093", "\Xi\M1t's time for my\R &special attack\X./"); ds_map_add(global.text_data_en, "obj_sansb_body_2094", "\E3are you ready?/"); ds_map_add(global.text_data_en, "obj_sansb_body_2095", "\E4here goes nothing./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_2111", "\E1yep./"); ds_map_add(global.text_data_en, "obj_sansb_body_2112", "\E1that's right./"); ds_map_add(global.text_data_en, "obj_sansb_body_2113", "\E3it's literally¬hing./"); ds_map_add(global.text_data_en, "obj_sansb_body_2114", "\E1and it's not gonna&be anything^1,&either./"); ds_map_add(global.text_data_en, "obj_sansb_body_2115", "\E4heh heh heh..^1.&ya get it?/"); ds_map_add(global.text_data_en, "obj_sansb_body_2116", "\E1i know i can't&beat you./"); ds_map_add(global.text_data_en, "obj_sansb_body_2117", "\E4one of your turns.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2118", "\E9you're just gonna&kill me./"); ds_map_add(global.text_data_en, "obj_sansb_body_2119", "\E1so^1, uh./"); ds_map_add(global.text_data_en, "obj_sansb_body_2120", "\E4i've decided.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2121", "it's not gonna BE&your turn^1.&ever./"); ds_map_add(global.text_data_en, "obj_sansb_body_2122", "\E3i'm just gonna&keep having MY&turn until you&give up./"); ds_map_add(global.text_data_en, "obj_sansb_body_2123", "\E5even if it means&we have to stand&here until the&end of time./"); ds_map_add(global.text_data_en, "obj_sansb_body_2124", "\E1capiche?/%%"); ds_map_add(global.text_data_en, "obj_sansb_body_2141", "\E9you'll get bored&here./"); ds_map_add(global.text_data_en, "obj_sansb_body_2142", "\E1if you haven't&gotten bored&already^1, i mean./"); ds_map_add(global.text_data_en, "obj_sansb_body_2143", "\E5and then^1, you'll&finally quit./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_2161", "\E5i know your type./"); ds_map_add(global.text_data_en, "obj_sansb_body_2162", "\E1you're^1, uh^1, very&determined^1, aren't&you?/"); ds_map_add(global.text_data_en, "obj_sansb_body_2163", "\E4you'll never give&up^1, even if&there's^1, uh.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2164", "\E3absolutely NO&benefit to&persevering&whatsoever./"); ds_map_add(global.text_data_en, "obj_sansb_body_2165", "\E1if i can make&that clear./"); ds_map_add(global.text_data_en, "obj_sansb_body_2166", "\E4no matter what^1,&you'll just keep&going./"); ds_map_add(global.text_data_en, "obj_sansb_body_2167", "\E9not out of any&desire for good&or evil.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2168", "\E3but just because&you think you&can./"); ds_map_add(global.text_data_en, "obj_sansb_body_2169", '\E1and because you&"can".../'); ds_map_add(global.text_data_en, "obj_sansb_body_2170", '\E9... you "have to."/%%'); ds_map_add(global.text_data_en, "obj_sansb_body_2188", "\E9but now^1, you've&reached the end./"); ds_map_add(global.text_data_en, "obj_sansb_body_2189", "\E4there is nothing&left for you now./"); ds_map_add(global.text_data_en, "obj_sansb_body_2190", "\E1so^1, uh^1, in my&personal opinion.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2191", '\E3the most&"determined"&thing you can&do here?/'); ds_map_add(global.text_data_en, "obj_sansb_body_2192", "\E1is to^1, uh^1,&completely give&up./"); ds_map_add(global.text_data_en, "obj_sansb_body_2193", "\E3and..^1. (yawn)&do literally&anything else./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_2344", "heh^1, didja&really think you&would be able to"); ds_map_add(global.text_data_en, "obj_sansb_body_2495", ".../"); ds_map_add(global.text_data_en, "obj_sansb_body_2496", ".../"); ds_map_add(global.text_data_en, "obj_sansb_body_2497", ".../"); ds_map_add(global.text_data_en, "obj_sansb_body_2498", "so.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2499", "guess that's it^1,&huh?/"); ds_map_add(global.text_data_en, "obj_sansb_body_2500", ".../"); ds_map_add(global.text_data_en, "obj_sansb_body_2501", "just.../"); ds_map_add(global.text_data_en, "obj_sansb_body_2502", "don't say i&didn't warn you./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_2539", "welp./"); ds_map_add(global.text_data_en, "obj_sansb_body_2540", "i'm going to&grillby's./%%"); ds_map_add(global.text_data_en, "obj_sansb_body_2574", "papyrus^1, do you&want anything?/%%"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_124", "* actually^1, hey..^1.&* hate to bother ya^1, but& can you do me a favor?/"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_125", "* i was thinking..^1.&* my brother's been& kind of down lately.../"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_126", "* he's never seen a human& before^1. and seeing you& might just make his day./"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_127", "* don't worry^1, he's not& dangerous./"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_128", "\E1* even if he tries to be./"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_129", "\E0* thanks a million^1.&* i'll be up ahead./%%"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_132", "\E0* well^1, i'll be straight-& forward with you./"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_133", "\E1* my brother'd really& like to see a human.../"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_134", "\E2* so^1, y'know^1, it'd& really help me out.../"); ds_map_add(global.text_data_en, "obj_sansbyetrigger_135", "\E1* if you kept pretending& to be one./%%"); ds_map_add(global.text_data_en, "obj_sanscheckpoint_98", "* It's some sort of checkpoint& or sentry-station./"); ds_map_add(global.text_data_en, "obj_sanscheckpoint_99", "* But there are bottles of& ketchup^1, mustard^1, and relish& sitting inside.../%%"); ds_map_add(global.text_data_en, "obj_sansdate3_116", "* well^1, here we are./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_124", "* so./"); ds_map_add(global.text_data_en, "obj_sansdate3_125", "* your journey's& almost over^1, huh?/"); ds_map_add(global.text_data_en, "obj_sansdate3_126", "\E0* you must really& wanna go home./"); ds_map_add(global.text_data_en, "obj_sansdate3_127", "\E1* hey^1.&* i know the feeling^1,& buddo./"); ds_map_add(global.text_data_en, "obj_sansdate3_128", "\E0* though.../"); ds_map_add(global.text_data_en, "obj_sansdate3_129", "\E1* maybe sometimes it's& better to take what's& given to you./"); ds_map_add(global.text_data_en, "obj_sansdate3_130", "\E0* down here you've& already got food^1,& drink^1, friends.../"); ds_map_add(global.text_data_en, "obj_sansdate3_131", "* is what you have& to do.../"); ds_map_add(global.text_data_en, "obj_sansdate3_132", "\E1* really worth it?/%%"); ds_map_add(global.text_data_en, "obj_sansdate3_149", "* .../"); ds_map_add(global.text_data_en, "obj_sansdate3_150", "\E1* ah^1, forget it./"); ds_map_add(global.text_data_en, "obj_sansdate3_151", "\E0* i'm rootin' for& ya^1, kid./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_168", "* hey./"); ds_map_add(global.text_data_en, "obj_sansdate3_169", "\E1* let me tell you& a story./"); ds_map_add(global.text_data_en, "obj_sansdate3_170", "\E0* so i'm a sentry in& snowdin forest^1, right?/"); ds_map_add(global.text_data_en, "obj_sansdate3_171", "* i sit out there& and watch for humans^1.&* it's kind of boring./"); ds_map_add(global.text_data_en, "obj_sansdate3_172", "\E2* fortunately^1, deep in& the forest.../"); ds_map_add(global.text_data_en, "obj_sansdate3_173", "\E0* there's this HUGE& locked door./"); ds_map_add(global.text_data_en, "obj_sansdate3_174", "* and it's perfect& for practicing& knock knock jokes./"); ds_map_add(global.text_data_en, "obj_sansdate3_175", "* so one day^1, i'm& knocking 'em out^1,& like usual./"); ds_map_add(global.text_data_en, "obj_sansdate3_176", '* i knock on the& door and say& "knock knock."/'); ds_map_add(global.text_data_en, "obj_sansdate3_177", "* and suddenly^1, from& the other side.../"); ds_map_add(global.text_data_en, "obj_sansdate3_178", "\E1* i hear a woman's& voice./"); ds_map_add(global.text_data_en, "obj_sansdate3_179", '\Tt*\E0 "who is there?" /'); ds_map_add(global.text_data_en, "obj_sansdate3_180", "\Ts*\E1 so^1, naturally^1, I& respond:/"); ds_map_add(global.text_data_en, "obj_sansdate3_181", '\E0* "dishes."/'); ds_map_add(global.text_data_en, "obj_sansdate3_182", '\Tt* "dishes who?"/'); ds_map_add(global.text_data_en, "obj_sansdate3_183", '\Ts*\E2 "dishes a very& bad joke."/'); ds_map_add(global.text_data_en, "obj_sansdate3_184", "\E0* then she just& howls with laughter./"); ds_map_add(global.text_data_en, "obj_sansdate3_185", "\E1* like it's the best& joke she's heard& in a hundred years./"); ds_map_add(global.text_data_en, "obj_sansdate3_186", "\E0* so I keep 'em& coming^1, and she keeps& laughing./"); ds_map_add(global.text_data_en, "obj_sansdate3_187", "\E1* she's the best& audience i've ever& had./"); ds_map_add(global.text_data_en, "obj_sansdate3_188", "\E0* then^1, after a& dozen of 'em^1,& SHE knocks and says.../"); ds_map_add(global.text_data_en, "obj_sansdate3_189", '\Tt* "Knock knock!"/'); ds_map_add(global.text_data_en, "obj_sansdate3_190", '\Ts* \E1i say "whos& there?"/'); ds_map_add(global.text_data_en, "obj_sansdate3_191", '\Tt* \E0"old lady!"/'); ds_map_add(global.text_data_en, "obj_sansdate3_192", '\Ts*\E1 "old lady who?"/'); ds_map_add(global.text_data_en, "obj_sansdate3_193", '\Tt*\E2 "oh! I did not& know you could& yodel!"/'); ds_map_add(global.text_data_en, "obj_sansdate3_194", "\Ts*\E1 wow./"); ds_map_add(global.text_data_en, "obj_sansdate3_195", "\E2* needless to say^1,& this woman was& extremely good./"); ds_map_add(global.text_data_en, "obj_sansdate3_196", "\E0* we kept telling& each other jokes& for hours./"); ds_map_add(global.text_data_en, "obj_sansdate3_197", "\E0* eventually^1, i had& to leave./"); ds_map_add(global.text_data_en, "obj_sansdate3_198", "\E2* papyrus gets kind& of cranky without& his bedtime story./"); ds_map_add(global.text_data_en, "obj_sansdate3_199", "\E0* but she told me& to come by again^1,& and so i did./"); ds_map_add(global.text_data_en, "obj_sansdate3_200", "\E0* then i did again^1.&* and again^1.&* it's a thing now./"); ds_map_add(global.text_data_en, "obj_sansdate3_201", "* telling bad jokes& through the door./"); ds_map_add(global.text_data_en, "obj_sansdate3_202", "\E1* it rules./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_221", "* .../"); ds_map_add(global.text_data_en, "obj_sansdate3_222", "\E0* one day^1, though^1, i& noticed she wasn't& laughing very much./"); ds_map_add(global.text_data_en, "obj_sansdate3_223", "* i asked her what& was up./"); ds_map_add(global.text_data_en, "obj_sansdate3_224", "* then she told me& something strange./"); ds_map_add(global.text_data_en, "obj_sansdate3_225", '* \Tt"if a human ever& comes through this& door.../"'); ds_map_add(global.text_data_en, "obj_sansdate3_226", '* "... could you please^1,& please promise& something?"/'); ds_map_add(global.text_data_en, "obj_sansdate3_227", '* "watch over them^1,& and protect them^1,& will you not?"/'); ds_map_add(global.text_data_en, "obj_sansdate3_228", "\E0*\Ts now^1, i hate making& promises./"); ds_map_add(global.text_data_en, "obj_sansdate3_229", "\E1* and this woman^1,& i don't even know& her name./"); ds_map_add(global.text_data_en, "obj_sansdate3_230", "\E3* but.../"); ds_map_add(global.text_data_en, "obj_sansdate3_231", "\E1* someone who sincerely& likes bad jokes.../"); ds_map_add(global.text_data_en, "obj_sansdate3_232", '\E2* has an integrity& you can' + "'" + 't say& "no" to./%%'); ds_map_add(global.text_data_en, "obj_sansdate3_259", "\E1* do you get what& i'm saying?/"); ds_map_add(global.text_data_en, "obj_sansdate3_260", "\E0* that promise i made& to her.../"); ds_map_add(global.text_data_en, "obj_sansdate3_261", "\E1* you know what would& have happened if she& hadn't said anything?/"); ds_map_add(global.text_data_en, "obj_sansdate3_262", "\E3* ... buddy./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_279", "* ... You'd be dead& where you stand./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_304", "\E3* .../"); ds_map_add(global.text_data_en, "obj_sansdate3_305", "\E1* hey^1, lighten up^1,& bucko!/"); ds_map_add(global.text_data_en, "obj_sansdate3_306", "\E2* i'm just joking& with you./"); ds_map_add(global.text_data_en, "obj_sansdate3_307", "\E1* besides.../"); ds_map_add(global.text_data_en, "obj_sansdate3_308", "\E0* haven't i done a& great job protecting& you?/"); ds_map_add(global.text_data_en, "obj_sansdate3_309", "* i mean^1, look at& yourself./"); ds_map_add(global.text_data_en, "obj_sansdate3_310", "\E2* you haven't died& a single time./"); ds_map_add(global.text_data_en, "obj_sansdate3_313", "\E0* that's right^1, isn't& it?/"); ds_map_add(global.text_data_en, "obj_sansdate3_314", "\E2* well^1, chalk it& up to my great& skills./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_317", "\E0* hey^1, what's that& look supposed to& mean?/"); ds_map_add(global.text_data_en, "obj_sansdate3_318", "\E1* am i wrong...?/%%"); ds_map_add(global.text_data_en, "obj_sansdate3_336", "* heh./%%"); ds_map_add(global.text_data_en, "obj_sansdate3_380", "* well^1, that's all./"); ds_map_add(global.text_data_en, "obj_sansdate3_381", "\E1* take care of& yourself^1, kid./"); ds_map_add(global.text_data_en, "obj_sansdate3_382", "\E0* 'cause someone really& cares about you./%%"); ds_map_add(global.text_data_en, "obj_sansdoor_98", "* (The door is locked.)/%%"); ds_map_add(global.text_data_en, "obj_sansdoor_102", "* (You unlock the door and& enter...)/%%"); ds_map_add(global.text_data_en, "obj_sansmailbox_60", "* (It's a mailbox overflowing& with unread junk mail.)/%%"); ds_map_add(global.text_data_en, "obj_sanssnowman_98", "* (It's a lump of snow with the& word 'sans' written on it& in red marker.)/%%"); ds_map_add(global.text_data_en, "obj_sanssteps_56", "* Seems like someone was& walking in circles just& to make noises.../%%"); ds_map_add(global.text_data_en, "obj_savepoint_97", "\R* \[1] left./%%"); ds_map_add(global.text_data_en, "obj_savepoint_99", "\R* That comedian.../%%"); ds_map_add(global.text_data_en, "obj_savepoint_101", "* Determination./%%"); ds_map_add(global.text_data_en, "obj_savepoint_103", "* The comedian got away^1.&* Failure./%%"); ds_map_add(global.text_data_en, "obj_savepoint_118", "\R* \[1] left./%%"); ds_map_add(global.text_data_en, "obj_savepoint_120", "* Determination./%%"); ds_map_add(global.text_data_en, "obj_savepoint_135", "\R* \[1] left./%%"); ds_map_add(global.text_data_en, "obj_savepoint_137", "* Determination./%%"); ds_map_add(global.text_data_en, "obj_savepoint_145", "* Determination./%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_266", "Howdy!/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_267", "It's me, FLOWEY./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_268", "\E2FLOWEY the FLOWER!/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_269", "\E0I owe you a HUGE thanks./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_270", "\E9You really did a number&on that old fool./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_271", "\E0Without you^1, I NEVER could&have gotten past him./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_272", "\E7But now^1, with YOUR help.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_273", "\E8 %"); ds_map_add(global.text_data_en, "obj_savepoint_fake_274", "\TFHe's DEAD./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_275", "\E6And I'VE got the human&SOULS!/%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_278", "%%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_332", "\E0Boy!/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_333", "\E0I've been empty for so&long.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_334", "\E4It feels great to have a&SOUL inside me again./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_335", "\E1Mmmm^1, I can feel them&wriggling.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_337", "\E6Awww^1, you're feeling&left out^1, aren't you?/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_338", "\E1Well^1, that's just perfect./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_339", "\E0After all^1, I only have&six souls./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_340", "\E1I still need one more.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_341", "\TFB\E2efore I become GOD./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_342", "\E3And then^1, with my&newfound powers.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_343", "\E7Monsters./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_344", "\E5Humans./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_345", "\E5Everyone^2./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_346", "\E8I'll show them all the REAL&meaning of this world./%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_347", "%%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_435", "\E0Oh^1, and forget about escaping&to your old SAVE FILE./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_436", "\TFI\E2t's gone FOREVER./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_439", "\E0Golly^1, if only you&had a SAVE FILE you&could run away to.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_440", "\TFB\E2ut you were just&too STUPID to make one!/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_442", "\TfB\E3ut don't worry./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_443", "\E0Your old friend FLOWEY.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_444", "\E1Has worked out a replacement&for you!/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_445", "\TFI\E6'll SAVE over your own&death./"); ds_map_add(global.text_data_en, "obj_savepoint_fake_446", "\E7So you can watch me tear&you to bloody pieces.../"); ds_map_add(global.text_data_en, "obj_savepoint_fake_447", "\E8Over^1, and over^1, and over.../%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_490", "\E9... what?/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_491", "Do you really think&you can stop ME?/"); ds_map_add(global.text_data_en, "obj_savepoint_fake_492", "\TfH\E4ee hee hee.../%%"); ds_map_add(global.text_data_en, "obj_savepoint_fake_507", "\E5You really ARE an idiot^4.%%"); ds_map_add(global.text_data_en, "obj_shamblingmass_70", "* As a slime^1, I'm outraged./%%"); ds_map_add(global.text_data_en, "obj_shamblingmass_74", "* As a slime^1, I'm overjoyed./%%"); ds_map_add(global.text_data_en, "obj_shamblingmass_79", "* As a slime^1, I'm saddened./%%"); ds_map_add(global.text_data_en, "obj_shop1_263", "\E0* Take your time./*"); ds_map_add(global.text_data_en, "obj_shop1_264", "\E0* Hello^1, traveller^1.&* How can I help you?/*"); ds_map_add(global.text_data_en, "obj_shop1_265", "* But nobody came./*"); ds_map_add(global.text_data_en, "obj_shop1_352", "\E0What would&you like&to buy?/*"); ds_map_add(global.text_data_en, "obj_shop1_353", "\E5Thanks for&your&purchase./*"); ds_map_add(global.text_data_en, "obj_shop1_354", "\E0Just&looking?/*"); ds_map_add(global.text_data_en, "obj_shop1_355", "\E6That's not&enough&money./*"); ds_map_add(global.text_data_en, "obj_shop1_356", "\E6You're&carrying&too much./*"); ds_map_add(global.text_data_en, "obj_shop1_357", "/*"); ds_map_add(global.text_data_en, "obj_shop1_438", "\E0Care to&chat?/*"); ds_map_add(global.text_data_en, "obj_shop1_476", "\E3* Huh^1?&* Sell somethin'^1?&* Does this look like a& pawn shop?/"); ds_map_add(global.text_data_en, "obj_shop1_477", "\E4* I don't know how it works where& you come from... but.../"); ds_map_add(global.text_data_en, "obj_shop1_478", "\E0* If I started spending money& on old branches and used& bandages^1, I'd be out of business& in a jiffy!/%%"); ds_map_add(global.text_data_en, "obj_shop1_480", "\E4* If you're really hurtin' for& cash^1, then maybe you could& do some crowdfunding./"); ds_map_add(global.text_data_en, "obj_shop1_481", "* I hear people will pay for& ANYTHING nowadays./%%"); ds_map_add(global.text_data_en, "obj_shop1_486", "* You took 758G from behind the& counter./%%"); ds_map_add(global.text_data_en, "obj_shop1_492", "* Nothing left./%%"); ds_map_add(global.text_data_en, "obj_shop1_498", "\E0* Bye now^1!&* Come again sometime!/%%"); ds_map_add(global.text_data_en, "obj_shop1_500", "* .../%%"); ds_map_add(global.text_data_en, "obj_shop1_504", "\E0* Hiya^1! Welcome to Snowdin^1!&* I can't remember the last& time I saw a fresh face around& here./"); ds_map_add(global.text_data_en, "obj_shop1_505", "\E4* Where did you come from^1?&* The capital?/"); ds_map_add(global.text_data_en, "obj_shop1_506", "\E0* You don't look like a tourist^1.&* Are you here by yourself?/%%"); ds_map_add(global.text_data_en, "obj_shop1_511", "\E0* I mean^1, it happened to you^1,& right?/"); ds_map_add(global.text_data_en, "obj_shop1_512", "* There was a strange flash of& white light..^1.&* Then I felt my body being pulled& into..^1. something./"); ds_map_add(global.text_data_en, "obj_shop1_513", "* Then^1, suddenly^1, everything was& back to normal./%%"); ds_map_add(global.text_data_en, "obj_shop1_518", "\E0* You want to know what to do& here in Snowdin?/"); ds_map_add(global.text_data_en, "obj_shop1_519", "\E4* Grillby's has food^1, and the& library has information.../"); ds_map_add(global.text_data_en, "obj_shop1_520", "* If you're tired^1, you can take& a nap at the inn^1.&* It's right next door ^1- my sister& runs it./"); ds_map_add(global.text_data_en, "obj_shop1_521", "\E0* And if you're bored^1, you can& sit outside and watch those wacky& skeletons do their thing./"); ds_map_add(global.text_data_en, "obj_shop1_522", "\E0* There's two of 'em..^1.&*\E4 Brothers^1, I think^1.&* They just showed up one day& and..^1.&*\E0 ... asserted themselves./"); ds_map_add(global.text_data_en, "obj_shop1_523", "* The town has gotten a lot& more interesting since then./%%"); ds_map_add(global.text_data_en, "obj_shop1_528", "\E0* I heard that it was all 'cause& a human came through here./"); ds_map_add(global.text_data_en, "obj_shop1_529", "* A human..^1.&* I can hardly believe it!/"); ds_map_add(global.text_data_en, "obj_shop1_530", "* Well if they decide to stop& in^1, I'll be sure to give& them a hero's welcome./%%"); ds_map_add(global.text_data_en, "obj_shop1_536", "\E4* Think back to your history& class.../"); ds_map_add(global.text_data_en, "obj_shop1_537", "\E0* A long time ago^1, monsters lived& in the RUINS back there in& the forest./"); ds_map_add(global.text_data_en, "obj_shop1_538", "* Long story short^1, we all decided& to leave the ruins and head& for the end of the caverns./"); ds_map_add(global.text_data_en, "obj_shop1_539", "* Along the way^1, some fuzzy folk& decided they liked the cold& and set up camp in Snowdin./"); ds_map_add(global.text_data_en, "obj_shop1_540", "\E6* Oh^1, and don't think about& trying to explore the RUINS.../"); ds_map_add(global.text_data_en, "obj_shop1_541", "\E0* The door's been locked for& ages^1.&* So unless you're a ghost& or can burrow under the door^1,& forget about it./%%"); ds_map_add(global.text_data_en, "obj_shop1_545", "\E0* Didja hear^1?&* The RUINS have been opened up^1,& and get this.../"); ds_map_add(global.text_data_en, "obj_shop1_546", "* They were opened from the& INSIDE./"); ds_map_add(global.text_data_en, "obj_shop1_547", "* Apparently the Queen had been& staying inside there for God& knows how long./"); ds_map_add(global.text_data_en, "obj_shop1_548", "* Pretty unbelievable^1, huh!?/%%"); ds_map_add(global.text_data_en, "obj_shop1_555", "\E0* Life is the same as usual./"); ds_map_add(global.text_data_en, "obj_shop1_556", "\E1* A little claustrophobic.../"); ds_map_add(global.text_data_en, "obj_shop1_557", "\E2* But..^1. we all know deep down& that freedom is coming^1, don't we?/"); ds_map_add(global.text_data_en, "obj_shop1_558", "\E2* As long as we got that hope^1, we& can grit our teeth and face the& same struggles^1, day after day.../"); ds_map_add(global.text_data_en, "obj_shop1_559", "\E5* That's life^1, ain't it?/%%"); ds_map_add(global.text_data_en, "obj_shop1_563", "\E0* Well^1, I suppose I'll move& my store to the overworld.../"); ds_map_add(global.text_data_en, "obj_shop1_564", "* ... haven't planned much& more than that^1, I'm afraid./%%"); ds_map_add(global.text_data_en, "obj_shop1_570", "* (There's a note here.)/"); ds_map_add(global.text_data_en, "obj_shop1_571", "* Please don't hurt my family./%%"); ds_map_add(global.text_data_en, "obj_shop2_234", "* Don't be shy now./*"); ds_map_add(global.text_data_en, "obj_shop2_235", "* Woah there^1!&* I've got some neat& junk for sale./*"); ds_map_add(global.text_data_en, "obj_shop2_236", "* Wah ha ha^1!&* I knew you could& do it!/*"); ds_map_add(global.text_data_en, "obj_shop2_237", "* Wa ha ha..^1.&* So you came here^1.&* What a treat!/*"); ds_map_add(global.text_data_en, "obj_shop2_287", "What are&you lookin&for?/*"); ds_map_add(global.text_data_en, "obj_shop2_288", "Thanks!&Wa ha ha./*"); ds_map_add(global.text_data_en, "obj_shop2_289", "Careful&with that./*"); ds_map_add(global.text_data_en, "obj_shop2_290", "You're&a bit&short&on cash./*"); ds_map_add(global.text_data_en, "obj_shop2_291", "You're&carrying&too much!/*"); ds_map_add(global.text_data_en, "obj_shop2_295", "Don't&expect a&discount./*"); ds_map_add(global.text_data_en, "obj_shop2_296", "Here we&are./*"); ds_map_add(global.text_data_en, "obj_shop2_297", ".../*"); ds_map_add(global.text_data_en, "obj_shop2_298", "Eh^1?&You can't&afford&it?/*"); ds_map_add(global.text_data_en, "obj_shop2_299", "Don't you&have&enough?/*"); ds_map_add(global.text_data_en, "obj_shop2_390", "Anything&you&wanna&know?/*"); ds_map_add(global.text_data_en, "obj_shop2_392", "Really?&YOU&wanna&chat?/*"); ds_map_add(global.text_data_en, "obj_shop2_438", "\E2* Ha^1!\E0 &* I'm tryin' to get RID of& my junk^1, not get more of it!/"); ds_map_add(global.text_data_en, "obj_shop2_439", "\E4* Though^1, I've heard if you& want to sell stuff^1, the Temmie& Village is your best bet./"); ds_map_add(global.text_data_en, "obj_shop2_440", "\E0* Where is it?/"); ds_map_add(global.text_data_en, "obj_shop2_441", "\E3* .../"); ds_map_add(global.text_data_en, "obj_shop2_442", "\E0* I don't remember./%%"); ds_map_add(global.text_data_en, "obj_shop2_444", "* For the last time^1, I'm not& taking it!/%%"); ds_map_add(global.text_data_en, "obj_shop2_445", "* I hear people will pay for& ANYTHING nowadays./%%"); ds_map_add(global.text_data_en, "obj_shop2_448", "\E3* I wouldn't buy your chitzy& garbage at knifepoint./%%"); ds_map_add(global.text_data_en, "obj_shop2_454", "* Be careful out there^1, kid!/%%"); ds_map_add(global.text_data_en, "obj_shop2_456", "* Good riddance./%%"); ds_map_add(global.text_data_en, "obj_shop2_462", "* I've been around a long time^1.&*\E3 Maybe too long./"); ds_map_add(global.text_data_en, "obj_shop2_463", "\E2* Studying history sure is& easy when you've lived through& so much of it yourself^1!&*\E0 Wa ha ha!/%%"); ds_map_add(global.text_data_en, "obj_shop2_468", "\E0* Long ago^1, ASGORE and I& agreed that escaping would& be pointless.../"); ds_map_add(global.text_data_en, "obj_shop2_469", "\E3* Since once we left^1, humans& would just kill us./"); ds_map_add(global.text_data_en, "obj_shop2_470", "\E1* I felt a little betrayed when& he eventually changed his& mind./"); ds_map_add(global.text_data_en, "obj_shop2_471", "\E4* But now^1, I think..^1.&* Maybe he was right to./"); ds_map_add(global.text_data_en, "obj_shop2_472", "\E2* 'Cause after all^1, even though& we never escaped.../"); ds_map_add(global.text_data_en, "obj_shop2_473", "\E3* A human's killing us anyway^1,& ain't that right?/%%"); ds_map_add(global.text_data_en, "obj_shop2_478", "* OK^1, OK^1!&* I remember it clearly now./"); ds_map_add(global.text_data_en, "obj_shop2_479", "\E3* It was the monthly address at& the castle^1, and the queen& was giving her part on& current events./"); ds_map_add(global.text_data_en, "obj_shop2_480", "\E0* After finishing her update^1,& she moved to pass the& microphone to the king./"); ds_map_add(global.text_data_en, "obj_shop2_481", "\E3* However^1, she didn't realize& the microphone was still in& her hands when she said:/"); ds_map_add(global.text_data_en, "obj_shop2_482", '\E2* "Your turn^1, Fluffybuns."/'); ds_map_add(global.text_data_en, "obj_shop2_483", "\E0* The audience burst into& laughter./"); ds_map_add(global.text_data_en, "obj_shop2_484", "\E2* Realizing what she had said^1,& she started laughing too./"); ds_map_add(global.text_data_en, "obj_shop2_485", "\E0* After a few moments^1, the& king held up his arms^1.&* The crowd grew silent./"); ds_map_add(global.text_data_en, "obj_shop2_486", "\E3* He leaned towards the& microphone^1, expression..^1.&* Stern./"); ds_map_add(global.text_data_en, "obj_shop2_487", '\E0* "Dear citizens.^1"&* "Thank you for coming& here today."/'); ds_map_add(global.text_data_en, "obj_shop2_488", '\E3* "I..^1. King Fluffybuns..."/'); ds_map_add(global.text_data_en, "obj_shop2_489", "\E2* And the rest is history./%%"); ds_map_add(global.text_data_en, "obj_shop2_497", "\E2* What's that^1?&* You want me to repeat myself?/"); ds_map_add(global.text_data_en, "obj_shop2_498", "\E0* Heck no^1!&* Your eyes still work..^1.&* Go read a book or something^1!&* Wahaha!/%%"); ds_map_add(global.text_data_en, "obj_shop2_503", "\E0* Oh yeah..^1.&* The prophecy./"); ds_map_add(global.text_data_en, "obj_shop2_504", "\E4* Legend has it, an 'angel' who has& seen the surface will descend& from above and bring us freedom./"); ds_map_add(global.text_data_en, "obj_shop2_505", "\E3* Lately^1, the people have been& taking a bleaker outlook.../"); ds_map_add(global.text_data_en, "obj_shop2_506", "\E4* Callin' that winged circle the& 'Angel of Death.'/"); ds_map_add(global.text_data_en, "obj_shop2_507", "\E3* A harbinger of destruction^1,& waitin' to 'free' us from& this mortal realm.../"); ds_map_add(global.text_data_en, "obj_shop2_508", "* In my opinion^1, when I see& that little circle.../"); ds_map_add(global.text_data_en, "obj_shop2_509", "\E2* I jus' think it looks neat^1!&* Wahaha!/%%"); ds_map_add(global.text_data_en, "obj_shop2_516", "\E0* That emblem actually predates& written history^1.&* The original meaning has been& lost to time.../"); ds_map_add(global.text_data_en, "obj_shop2_517", "\E4* All we know is that the& triangles symbolize us monsters& below^1, and the winged circle& above symbolizes.../"); ds_map_add(global.text_data_en, "obj_shop2_518", "\E3* Somethin' else./"); ds_map_add(global.text_data_en, "obj_shop2_519", "\E0* Most people say it's the& 'angel^1,' from the prophecy.../%%"); ds_map_add(global.text_data_en, "obj_shop2_524", "\E0* Eh^1?&* You don't know what that is?/"); ds_map_add(global.text_data_en, "obj_shop2_525", "\E1* What are they teaching you& kids in school nowadays...^1?&*\E2 Wa ha ha!/"); ds_map_add(global.text_data_en, "obj_shop2_526", "\W*\E0 That's the \YDelta Rune^1,\W the& emblem of our kingdom^1.&* The Kingdom.../"); ds_map_add(global.text_data_en, "obj_shop2_527", "* ... of Monsters./"); ds_map_add(global.text_data_en, "obj_shop2_528", "* Wahaha^1!&* Great name^1, huh^1?&* It's as I always say.../"); ds_map_add(global.text_data_en, "obj_shop2_529", "* Ol' King Fluffybuns can't name& for beans!/%%"); ds_map_add(global.text_data_en, "obj_shop2_537", "\E3* Eh^1?&* Goat?/"); ds_map_add(global.text_data_en, "obj_shop2_538", "\E2* Actually^1, that reminds me^1.&* Toriel once wore a flower-& patterned muu-muu... /"); ds_map_add(global.text_data_en, "obj_shop2_539", '\E0* Folks kept saying "nice muu-& muu" to her^1, but she kept& thinking they were calling& her a cow./'); ds_map_add(global.text_data_en, "obj_shop2_540", "\E1* So she never wore it again./"); ds_map_add(global.text_data_en, "obj_shop2_541", "\E3* What was the question again?/"); ds_map_add(global.text_data_en, "obj_shop2_542", "\E0* Oh^1.&* Right^1.&* ASGORE./"); ds_map_add(global.text_data_en, "obj_shop2_543", "\E3* He's a real interesting& type of monster^1.&* The strongest type of all./"); ds_map_add(global.text_data_en, "obj_shop2_544", "\E0* We call 'em Boss Monsters./"); ds_map_add(global.text_data_en, "obj_shop2_545", "* When they have an offspring^1,& the SOUL power of the& parents flows into the& child.../"); ds_map_add(global.text_data_en, "obj_shop2_546", "* Causing the child to grow& as the parents age./"); ds_map_add(global.text_data_en, "obj_shop2_547", "\E3* But ASGORE doesn't have a& child^1.&* So he's been stuck at the& same age..^1.&* And probably will be forever./"); ds_map_add(global.text_data_en, "obj_shop2_548", "\E1* Huh^1?&* What if the child is a& human...^1? What?/"); ds_map_add(global.text_data_en, "obj_shop2_549", "\E1* Nah^1. That wouldn't work^1.&* So if ASGORE's your father^1,& he'll definitely outlive& you./%%"); ds_map_add(global.text_data_en, "obj_shop2_555", "\E1* I've lived too long to& be afraid of something& like you./"); ds_map_add(global.text_data_en, "obj_shop2_556", "\E2* Try it^1, kiddo!/"); ds_map_add(global.text_data_en, "obj_shop2_557", "\E3* ... I know you can't here./"); ds_map_add(global.text_data_en, "obj_shop2_558", "\E1* Wah ha..^1.&* Knowledge like that is& the only reason I've& survived so long./%%"); ds_map_add(global.text_data_en, "obj_shop2_564", "* King Fluffybuns^1?&* He's a friendly^1, happy-go-lucky& kind of guy.../"); ds_map_add(global.text_data_en, "obj_shop2_565", "\E4* If you keep walking around long& enough^1, you'll probably meet him^1.&*\E0 He loves to walk around and& talk to people./"); ds_map_add(global.text_data_en, "obj_shop2_566", "\E3* Eh^1?&* Why do I call Dreemurr& 'Fluffybuns?^1'&*\E2 Oh^1, that's a great story!/"); ds_map_add(global.text_data_en, "obj_shop2_567", "\E3* .../"); ds_map_add(global.text_data_en, "obj_shop2_568", "\E0* I don't remember it./"); ds_map_add(global.text_data_en, "obj_shop2_569", "* But if you come back much& later^1, I'm sure I'll have& remembered by then./%%"); ds_map_add(global.text_data_en, "obj_shop2_573", "\E2* Oh yeah^1!&* Of course^1.&* Toriel was queen^1, and& Asgore was the king./"); ds_map_add(global.text_data_en, "obj_shop2_574", "\E3* It was tragic when she left./"); ds_map_add(global.text_data_en, "obj_shop2_575", "\E1* Since everyone knew she was& really the brains behind the& throne.../"); ds_map_add(global.text_data_en, "obj_shop2_576", "\E0* But it was also just a& teensy^1, teensy bit relieving^1,& you know?/"); ds_map_add(global.text_data_en, "obj_shop2_577", "\E3* Those two were really& insufferable together..^1.&* Nuzzling noses^1, bein' all cute& n' cuddly in public..^1.&* Embarrassing their children.../"); ds_map_add(global.text_data_en, "obj_shop2_578", "\E0* They were so sweet it& made me SICK^1.&* Thank god those days are& over!/%%"); ds_map_add(global.text_data_en, "obj_shop2_584", "\E3* Eh^1? Fight you?/"); ds_map_add(global.text_data_en, "obj_shop2_585", "\E1* Nah..^1. I'm not a hero^1.&* Never was./"); ds_map_add(global.text_data_en, "obj_shop2_586", "\E2* And b'sides..^1.&* These old bones aren't fit& for fighting anyhoo./"); ds_map_add(global.text_data_en, "obj_shop2_587", "\E3* One attack from you^1, and& then I'd... well.../"); ds_map_add(global.text_data_en, "obj_shop2_588", "\E2* At least by talking to& you^1, I've bought enough time& for some of them to escape./%%"); ds_map_add(global.text_data_en, "obj_shop2_595", "\E0* Undyne^1?&* Yeah^1, she's a local hero& around here./"); ds_map_add(global.text_data_en, "obj_shop2_596", "\E4* Through grit and determination& alone^1, she fought her way to& the top of the Royal Guard./"); ds_map_add(global.text_data_en, "obj_shop2_597", "\E3* Actually^1, she just came through& here asking about someone who& looked just like you.../"); ds_map_add(global.text_data_en, "obj_shop2_598", "\E0* I'd watch your back^1, kid^1.&* And buy some items..^1.&* It might just save your hide^1!&* Wa ha ha!/%%"); ds_map_add(global.text_data_en, "obj_shop2_601", "\E0* Undyne^1.&* She's really come a long way& since she was a little& urchin./"); ds_map_add(global.text_data_en, "obj_shop2_602", "\E2* I used to be a hero myself^1,& back in the old days^1.&* Gerson^1, the Hammer of Justice./"); ds_map_add(global.text_data_en, "obj_shop2_603", "\E3* When she was younger^1, Undyne& would follow me around^1, to& watch me beat up bad guys.../"); ds_map_add(global.text_data_en, "obj_shop2_604", "\E0* Sometimes she'd even try& to help!/"); ds_map_add(global.text_data_en, "obj_shop2_605", "\E3* Though^1, most of the time& the folks she attacked weren't& bad guys^1.&* It'd be the mailman or& something like that./"); ds_map_add(global.text_data_en, "obj_shop2_606", "\E2* Anyhoo^1, I appreciated it^1!&* Wah ha ha ha!!!/%%"); ds_map_add(global.text_data_en, "obj_shop2_612", "\E1* I'm not a hero./"); ds_map_add(global.text_data_en, "obj_shop2_613", "\E3* But I know there's someone& out there./"); ds_map_add(global.text_data_en, "obj_shop2_614", "\E0* Someone who'll never give& up trying to do the& right thing^1, no matter& what./"); ds_map_add(global.text_data_en, "obj_shop2_615", "\E4* There's no prophecy or& legend 'bout anyone like& that./"); ds_map_add(global.text_data_en, "obj_shop2_616", "\E3* It's just something I know& is true./"); ds_map_add(global.text_data_en, "obj_shop2_617", "\E0* That someone like that& will strike you down./%%"); ds_map_add(global.text_data_en, "obj_shop3_357", "* Don't be shy now./*"); ds_map_add(global.text_data_en, "obj_shop3_358", "* Hey^1!&* Check it& out!/*"); ds_map_add(global.text_data_en, "obj_shop3_359", "* But^1, like./*"); ds_map_add(global.text_data_en, "obj_shop3_362", "* Yeah!&* Check it& out!/*"); ds_map_add(global.text_data_en, "obj_shop3_363", "* Nobody& came and& stuff./*"); ds_map_add(global.text_data_en, "obj_shop3_474", "\E0You should&buy ALL&our stuff!/*"); ds_map_add(global.text_data_en, "obj_shop3_475", "\E4Bratty!&We're&gonna&be rich!/*"); ds_map_add(global.text_data_en, "obj_shop3_476", "\E0So are&you gonna&buy it??/*"); ds_map_add(global.text_data_en, "obj_shop3_477", "\E0You need&WAY more&money./*"); ds_map_add(global.text_data_en, "obj_shop3_478", "\E0You have&TOO many&items!!!/*"); ds_map_add(global.text_data_en, "obj_shop3_479", "\E4We're all&$$$$$old&out!&Mee-YOW!/*"); ds_map_add(global.text_data_en, "obj_shop3_481", "/*"); ds_map_add(global.text_data_en, "obj_shop3_599", "So, like,&what's up?/*"); ds_map_add(global.text_data_en, "obj_shop3_650", "* Thanks^1, but we^1,& like^1, don't& really need& anything./*"); ds_map_add(global.text_data_en, "obj_shop3_658", "\M2* Oh my God^1.&* Is that a& glamburger?/*"); ds_map_add(global.text_data_en, "obj_shop3_668", "* Stole 5G& from the& till./%%"); ds_map_add(global.text_data_en, "obj_shop3_673", "* The till& is empty./%%"); ds_map_add(global.text_data_en, "obj_shop3_683", "* Like^1, see& you later!/*"); ds_map_add(global.text_data_en, "obj_shop3_685", "* Like^1, later& and stuff!/*"); ds_map_add(global.text_data_en, "obj_shop3_690", "* .../*"); ds_map_add(global.text_data_en, "obj_shop3_692", "* .../*"); ds_map_add(global.text_data_en, "obj_shop3_710", "* I'm Bratty^1, and& this is my& best friend^1,& Catty./*"); ds_map_add(global.text_data_en, "obj_shop3_713", "* I'm Catty^1, and& this is my& best friend^1,& Bratty./*"); ds_map_add(global.text_data_en, "obj_shop3_726", "\M3* Well^1, that kind& of guy.../"); ds_map_add(global.text_data_en, "obj_shop3_727", "\M5* You hang out& with him once^1,& then he wants& to hang out.../"); ds_map_add(global.text_data_en, "obj_shop3_728", "\M2* All^1.&* The^1.&* Time./%%"); ds_map_add(global.text_data_en, "obj_shop3_736", "\M5* Oh^1, uh.../*"); ds_map_add(global.text_data_en, "obj_shop3_745", "\M4* OK^1, like^1,& the annoying& thing is.../*"); ds_map_add(global.text_data_en, "obj_shop3_754", "\M2* Oh^1, that guy& from the& store^1?&*\M4 Yuck^1, what a& creep./*"); ds_map_add(global.text_data_en, "obj_shop3_763", "\M0* So^1, we're& like^1,& totally& free now^1,& huh?/*"); ds_map_add(global.text_data_en, "obj_shop3_778", "* Where do we& get the& garbage?/"); ds_map_add(global.text_data_en, "obj_shop3_779", "\M4* Like^1, the& garbage store^1,& duh!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_788", "* I mean^1, like^1,& where does& anyone get guns^1,& or food^1, or.../*"); ds_map_add(global.text_data_en, "obj_shop3_798", "* The stuff& inside^1, is& like.../*"); ds_map_add(global.text_data_en, "obj_shop3_807", "\M2* Oh^1, oops^1,& really?/"); ds_map_add(global.text_data_en, "obj_shop3_808", "\M3* Uh^1, well^1,& when we& said^1, um.../"); ds_map_add(global.text_data_en, "obj_shop3_809", "* We were& hyped for the& destruction& of humanity.../"); ds_map_add(global.text_data_en, "obj_shop3_810", "* We were^1,& just^1, like^1,& joking^1, you& know?/%%"); ds_map_add(global.text_data_en, "obj_shop3_822", "* So^1, like^1,& Dr. Alphys& built Mettaton^1,& right?/*"); ds_map_add(global.text_data_en, "obj_shop3_829", "\M6* Oh my God^1.&* Mettaton./"); ds_map_add(global.text_data_en, "obj_shop3_830", "\M6* He's like..^1.&* My robot& husband. /"); ds_map_add(global.text_data_en, "obj_shop3_831", "\M4* I think we're& like..^1. both& going to marry& him./*"); ds_map_add(global.text_data_en, "obj_shop3_833", "\E2* Oh my GOD^1,&* METTATON./"); ds_map_add(global.text_data_en, "obj_shop3_834", "\E2* Actually he's& like..^1.&* MY robot& husband./"); ds_map_add(global.text_data_en, "obj_shop3_835", "* We're both& like^1, ALREADY& married to& him./*"); ds_map_add(global.text_data_en, "obj_shop3_836", "\E6* He just^1, like^1,& doesn't know& it yet./%%"); ds_map_add(global.text_data_en, "obj_shop3_845", "* Hmmm..^1.&* Now that& we're& gonna be& free.../*"); ds_map_add(global.text_data_en, "obj_shop3_859", "\M5* Oh my God^1.&* Alphys./"); ds_map_add(global.text_data_en, "obj_shop3_860", "\M0* She used to& live on our& street./*"); ds_map_add(global.text_data_en, "obj_shop3_862", "\E7* Oh my god^1,&* ALPHYS./"); ds_map_add(global.text_data_en, "obj_shop3_863", "\E0* She was like& a big sister./*"); ds_map_add(global.text_data_en, "obj_shop3_870", "\M0* So Alphys& has always^1,& like.../*"); ds_map_add(global.text_data_en, "obj_shop3_879", "\M4* Oh my God^1.&* He's a total& goober./"); ds_map_add(global.text_data_en, "obj_shop3_880", "\M0* Like^1, I LOVE& that guy./"); ds_map_add(global.text_data_en, "obj_shop3_881", "\M5* God^1, we're& like.../"); ds_map_add(global.text_data_en, "obj_shop3_882", "\M1* SO hyped for& the destruction& of humanity./*"); ds_map_add(global.text_data_en, "obj_shop3_884", "\E0* He's a big^1,& fuzzy& goofball!! /"); ds_map_add(global.text_data_en, "obj_shop3_885", "\E0* He's like^1,& SO nice. /"); ds_map_add(global.text_data_en, "obj_shop3_886", "\E7* God^1, we're& like.../"); ds_map_add(global.text_data_en, "obj_shop3_887", "\E1* SO hyped for& the destruction& of humanity./*"); ds_map_add(global.text_data_en, "obj_shop3_898", "\M0* Me^1?&* Yeah^1, I& LOVE cats!/"); ds_map_add(global.text_data_en, "obj_shop3_899", "\M1* They're^1,& like^1,& SO tasty!!/*"); ds_map_add(global.text_data_en, "obj_shop3_901", "\E8* Me^1?&* Yeah^1, I& LOVE cats!/"); ds_map_add(global.text_data_en, "obj_shop3_902", "\E1* They're^1,& like^1,& SO cute!!!/*"); ds_map_add(global.text_data_en, "obj_shop3_910", "* Hey^1, this is& Bratty!/*"); ds_map_add(global.text_data_en, "obj_shop3_912", "* Hey^1, this is& Catty!/*"); ds_map_add(global.text_data_en, "obj_shop3_959", "\E3* TOTALLY wicked& expensive./%%"); ds_map_add(global.text_data_en, "obj_shop3_970", "* But^1, like^1, this& stuff we found& is like.../*"); ds_map_add(global.text_data_en, "obj_shop3_980", "\E3* TOTALLY wicked& cheap./%%"); ds_map_add(global.text_data_en, "obj_shop3_991", "\M5* You should.../"); ds_map_add(global.text_data_en, "obj_shop3_992", "\M1* TOTALLY wicked& buy all of& it?/*"); ds_map_add(global.text_data_en, "obj_shop3_994", "\E7* Like... /"); ds_map_add(global.text_data_en, "obj_shop3_995", "\E4* TOTALLY wicked& buy all of& it?/*"); ds_map_add(global.text_data_en, "obj_shop3_1014", "\E1* We found it in& the garbage!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1033", "\M3* It's GOOD& garbage./*"); ds_map_add(global.text_data_en, "obj_shop3_1035", "\E4* It's like^1,& really good& garbage./%%"); ds_map_add(global.text_data_en, "obj_shop3_1055", "\M5* ...../"); ds_map_add(global.text_data_en, "obj_shop3_1056", "\M1* Waterfall& mostly./*"); ds_map_add(global.text_data_en, "obj_shop3_1058", "\E7* ...../"); ds_map_add(global.text_data_en, "obj_shop3_1059", "\E1* I found a gun& in a dumpster!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1071", "\E6* That's like^1,& what they& TELL you./%%"); ds_map_add(global.text_data_en, "obj_shop3_1082", "\M2* But like..^1.&* Mettaton always& acts like.../*"); ds_map_add(global.text_data_en, "obj_shop3_1093", "\E5* ... being built& was HIS& idea somehow./%%"); ds_map_add(global.text_data_en, "obj_shop3_1104", "\M5* And even right& after he was& built.../*"); ds_map_add(global.text_data_en, "obj_shop3_1115", "\E7* ... he acted& like Alphys was& an old friend./%%"); ds_map_add(global.text_data_en, "obj_shop3_1126", "\M4* But they're& like..^1.&* Not friends& anymore./*"); ds_map_add(global.text_data_en, "obj_shop3_1137", "\E1* Yeah!!^1!&* Unlike me& and Bratty!^1!&* Best friends& for-EVER!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1156", "\M4* I mean^1, like^1,& if your big& sister.../*"); ds_map_add(global.text_data_en, "obj_shop3_1167", "\E1* Takes you on& trips to the& dump./%%"); ds_map_add(global.text_data_en, "obj_shop3_1179", "\M0* She showed us& the coolest& places to& find trash./*"); ds_map_add(global.text_data_en, "obj_shop3_1189", "\E7* She was always& collecting& these weird& cartoons./%%"); ds_map_add(global.text_data_en, "obj_shop3_1201", "\M5* Then she& became the& Royal& Scientist.../*"); ds_map_add(global.text_data_en, "obj_shop3_1211", "\E5* Yeah^1, we& haven't seen& her in& forever.../%%"); ds_map_add(global.text_data_en, "obj_shop3_1231", "\E2* Thought ASGORE& is a SUPER& cutie./%%"); ds_map_add(global.text_data_en, "obj_shop3_1243", "\M4* So^1, like^1, I'm& pretty sure& she.../*"); ds_map_add(global.text_data_en, "obj_shop3_1253", "\E0* Made Mettaton& to^1, like^1,& totally& impress him./%%"); ds_map_add(global.text_data_en, "obj_shop3_1265", "\M2* A robot with a& SOUL.../*"); ds_map_add(global.text_data_en, "obj_shop3_1275", "\E5* That's^1, like^1,& SUPER relevant& to his hobbies!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1288", "\M0* So after seeing& Mettaton^1,& ASGORE.../*"); ds_map_add(global.text_data_en, "obj_shop3_1298", "\E0* Asked her to do& all this science& stuff for him!/"); ds_map_add(global.text_data_en, "obj_shop3_1299", "\E5* But nobody's^1,& like^1, seen& anything from& her yet./%%"); ds_map_add(global.text_data_en, "obj_shop3_1319", "\M2* Or...& her at all.../*"); ds_map_add(global.text_data_en, "obj_shop3_1329", "\E0* She must^1,& like^1, just& stay in her& lab all day./%%"); ds_map_add(global.text_data_en, "obj_shop3_1341", "\M4* Like^1, live& a little^1,& girl./*"); ds_map_add(global.text_data_en, "obj_shop3_1351", "\E1* Yeah!!^1!&* Like us!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1371", "\E4* Oh my god^1,& can you go& get us some& Glamburgers?/%%"); ds_map_add(global.text_data_en, "obj_shop3_1383", "\M0* We don't.&* Really need^1.&* Anything./*"); ds_map_add(global.text_data_en, "obj_shop3_1395", "\E2* Wait^1! I'll pay& you 1000G if& you get Mettaton& to autograph& my butt!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1415", "\E4* OH MY GOD!!^1!&* GIMME!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1427", "\M4* God^1, Catty.&* Try to have& some& self-control./*"); ds_map_add(global.text_data_en, "obj_shop3_1439", "\E5* Sorry.../%%"); ds_map_add(global.text_data_en, "obj_shop3_1451", "\M6* 'Cause they& OBVIOUSLY& brought that& Glamburger& for ME./*"); ds_map_add(global.text_data_en, "obj_shop3_1463", "\E1* NOOO WAYYY!!!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1484", "\E5* Yeah^1! He's& a creep!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1495", "\E7* But he's kind& of cute^1,& too.../%%"); ds_map_add(global.text_data_en, "obj_shop3_1504", "\M4* C'mon^1,& Catty^1, don't& you have& ANY& standards^2?/*"); ds_map_add(global.text_data_en, "obj_shop3_1517", "\E1*\M1 Nope!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1537", "\E7* He'd be OK& if he just& treated us& with some& respect./%%"); ds_map_add(global.text_data_en, "obj_shop3_1549", "\M5* But he just& acts..^1.&* Really& weird./*"); ds_map_add(global.text_data_en, "obj_shop3_1561", "\E5* And then acts& like it's OUR& fault he& acts that& way!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1573", "\M0* Like^1, when& we asked him& to get those& Glamburgers.../*"); ds_map_add(global.text_data_en, "obj_shop3_1586", "\E0* He dropped them& and ran away& before we& could even say& anything!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1598", "\M3* We were^1,& like^1, going& to share& them./*"); ds_map_add(global.text_data_en, "obj_shop3_1610", "\E7* Really^1?&* I wasn't./%%"); ds_map_add(global.text_data_en, "obj_shop3_1624", "\M1* Catty!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1644", "\E1*\M2 Yeah!^1!&* He should come& look for& junk with us!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1657", "\M3* But like^1, if& we let him& hang out with& us..^1. I just& worry it'll.../*"); ds_map_add(global.text_data_en, "obj_shop3_1669", "\E4*\M2 ... be really& super fun!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1682", "\M1* Um^1, that was& NOT what I& was gonna say./*"); ds_map_add(global.text_data_en, "obj_shop3_1694", "\E1* But I was& close^1, right!?/%%"); ds_map_add(global.text_data_en, "obj_shop3_1707", "\E7* But don't you& feel bad for& him^1, Bratty?/"); ds_map_add(global.text_data_en, "obj_shop3_1708", "\E5* Poor& Burgerpants.../"); ds_map_add(global.text_data_en, "obj_shop3_1709", "\E4* Think about how& cool we are& compared to& him!!!/"); ds_map_add(global.text_data_en, "obj_shop3_1710", "* We'd be saving& his LIFE with& our& friendship!!/"); ds_map_add(global.text_data_en, "obj_shop3_1711", "\E1* His LIFE^1,& Bratty!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1724", "\M4* Uh^1, so?/%%"); ds_map_add(global.text_data_en, "obj_shop3_1735", "\E7* ..^5. %"); ds_map_add(global.text_data_en, "obj_shop3_1736", "\E1* Think of all& the glamburgers& he could get& for us!!/*"); ds_map_add(global.text_data_en, "obj_shop3_1749", "\M3* ... so is he& free after& work?/%%"); ds_map_add(global.text_data_en, "obj_shop3_1761", "\E0* Yeah^1, like^1,& totally& free./%%"); ds_map_add(global.text_data_en, "obj_shop3_1773", "* Like..^1.&* Cool./*"); ds_map_add(global.text_data_en, "obj_shop3_1785", "\E0* Yeah^1, like^1,& cool./%%"); ds_map_add(global.text_data_en, "obj_shop3_1797", "* Like^1,& millennia& of being& imprisoned& finally over?/*"); ds_map_add(global.text_data_en, "obj_shop3_1809", "\E0* Yeah^1, that's& like pretty& chill I guess./%%"); ds_map_add(global.text_data_en, "obj_shop3_1822", "\E7* Did we say& that?/%%"); ds_map_add(global.text_data_en, "obj_shop3_1834", "\M4* Probably?/"); ds_map_add(global.text_data_en, "obj_shop3_1835", "\M1* It's^1, like^1,& practically& our& catchphrase./%%"); ds_map_add(global.text_data_en, "obj_shop3_1847", "\E8* Really^1?&* I thought our& catchphrase& was.../"); ds_map_add(global.text_data_en, "obj_shop3_1848", "\E4* B-B-Bratty's& the best^1,& C-C-Catty's& the coolest!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1861", "\M1* Um^1, no?/"); ds_map_add(global.text_data_en, "obj_shop3_1862", "* We've like& literally& NEVER said& that./%%"); ds_map_add(global.text_data_en, "obj_shop3_1873", "\E1* CAN it be& though!^1?&* CAN it be!?/%%"); ds_map_add(global.text_data_en, "obj_shop3_1886", "\E4* OMG^1, we& can finally& fulfill our& DREAM of having& a pet cat!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1899", "\M1* That's^1, like^1,& YOUR dream^1,& Catty./*"); ds_map_add(global.text_data_en, "obj_shop3_1910", "* But Bratty.../"); ds_map_add(global.text_data_en, "obj_shop3_1911", "\E5*\M5 I don't wanna& have a dream& without YOU& in it...!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1924", "* Aww..^1.&* Catty..^3./*"); ds_map_add(global.text_data_en, "obj_shop3_1936", "\E1* And^1, in my& dream^1, YOU clean& up after& the cat!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1949", "\M1* Catty!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1974", "\E5* Bratty& NOOOO!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_1987", "\M1* I'm just& kidding!!/"); ds_map_add(global.text_data_en, "obj_shop3_1988", "\M4*\E8 Kind of./"); ds_map_add(global.text_data_en, "obj_shop3_1989", "\M5*\E7 Anyway^1, when& was the last& time you even& SAW a cat& around here?/%%"); ds_map_add(global.text_data_en, "obj_shop3_2001", "\E8* Oh!^1!&* JUST the other& day!/"); ds_map_add(global.text_data_en, "obj_shop3_2002", "\E3* There was& this CUTE& little white& cat walking& around.../"); ds_map_add(global.text_data_en, "obj_shop3_2003", "\E4* It was^1, like^1,& SOOOOOO& clueless& looking./"); ds_map_add(global.text_data_en, "obj_shop3_2004", "\E1* I pet it& for like an& hour!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2017", "\M5* ....^1.&* ....^1.&* ... Catty^2./*"); ds_map_add(global.text_data_en, "obj_shop3_2028", "\E7* Yeah^1, Bratty?/%%"); ds_map_add(global.text_data_en, "obj_shop3_2042", "\M1* I think that& was^1, like..^1.&* A dog^3./*"); ds_map_add(global.text_data_en, "obj_shop3_2053", "\E1* DOGS ARE JUST& FIRM CATS!!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2067", "* If you're& reading& this.../*"); ds_map_add(global.text_data_en, "obj_shop3_2077", "\E7* Then^1, like^1,& bad news you& mega-evil& weirdo!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2088", "* Alphys just& came here& and she's& taking us.../*"); ds_map_add(global.text_data_en, "obj_shop3_2098", "\E7* Someplace& super duper& safe!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2109", "* But^1, first^1,& we gotta use& up these gel& pens./*"); ds_map_add(global.text_data_en, "obj_shop3_2119", "\E7* Yeah^1!&* Chill^1, Alphys!&* We don't wanna& waste pens!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2131", "* And don't even& THINK about& stealing our& stuff./*"); ds_map_add(global.text_data_en, "obj_shop3_2141", "* Yeah^1, creep^1!&* Leave our& junk alone!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2152", "* Catty^1, it's& not JUNK^1.&* It's really& valuable./*"); ds_map_add(global.text_data_en, "obj_shop3_2162", "* Yeah^1!&* Our garbage& is REALLY& valuable!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2174", "* Anyway^1.&* In closing^1:&* You're a& total loser!/*"); ds_map_add(global.text_data_en, "obj_shop3_2184", "* Yeah^1!&* Loser!!^1!&* Nya ha ha!!!/%%"); ds_map_add(global.text_data_en, "obj_shop3_2196", "* Signed^1,& Bratty <3/*"); ds_map_add(global.text_data_en, "obj_shop3_2198", "* Signed^1,& Catty <3/*"); ds_map_add(global.text_data_en, "obj_shop4_244", "\E0* The customer is& always right./*"); ds_map_add(global.text_data_en, "obj_shop4_245", "\E0* Welcome to MTT-Brand& Burger Emporium^1, home& of the Glamburger^1.&* Sparkle up your& day (TM)./*"); ds_map_add(global.text_data_en, "obj_shop4_249", "\E3* Anything else you& need?/*"); ds_map_add(global.text_data_en, "obj_shop4_250", "\E3* What can I do for you^1,& little buddy?/*"); ds_map_add(global.text_data_en, "obj_shop4_252", "\E1* (Why do I always& get the freaks?)/*"); ds_map_add(global.text_data_en, "obj_shop4_329", "\E0How can&I help&you, O&customer?/*"); ds_map_add(global.text_data_en, "obj_shop4_330", "\E2Thanksy!&Have a&FABU-FUL&day!!!/*"); ds_map_add(global.text_data_en, "obj_shop4_331", "\E1So do&you want&it or¬???/*"); ds_map_add(global.text_data_en, "obj_shop4_332", "\E1That's not&the right&amount of&money./*"); ds_map_add(global.text_data_en, "obj_shop4_333", "\E1You&don't&have&room./*"); ds_map_add(global.text_data_en, "obj_shop4_334", "\E1We don't&HAVE&any&more./*"); ds_map_add(global.text_data_en, "obj_shop4_338", "\E6Take what&you want^1,&little&buddy./*"); ds_map_add(global.text_data_en, "obj_shop4_339", "\E6Here you&go^1,&little&buddy./*"); ds_map_add(global.text_data_en, "obj_shop4_340", "\E6Don't&worry&about&it./*"); ds_map_add(global.text_data_en, "obj_shop4_341", "\E6Sorry...&You can't&take it&for free./*"); ds_map_add(global.text_data_en, "obj_shop4_342", "\E6You gotta&drop some&stuff./*"); ds_map_add(global.text_data_en, "obj_shop4_343", "\E6Like I'm&making&THAT&again./*"); ds_map_add(global.text_data_en, "obj_shop4_347", "\E3Are you&gonna&order or&what?/*"); ds_map_add(global.text_data_en, "obj_shop4_348", "\E6Here you&go^1,&little&weirdo./*"); ds_map_add(global.text_data_en, "obj_shop4_349", "\E1So do&you want&it or¬???/*"); ds_map_add(global.text_data_en, "obj_shop4_350", "\E1That's not&the right&amount of&money./*"); ds_map_add(global.text_data_en, "obj_shop4_351", "\E1You&don't&have&room./*"); ds_map_add(global.text_data_en, "obj_shop4_352", "\E1We don't&HAVE&any&more./*"); ds_map_add(global.text_data_en, "obj_shop4_472", "\E3Take it&from me^1,&little&buddy./*"); ds_map_add(global.text_data_en, "obj_shop4_473", "\E3Nothing&else to&do!/*"); ds_map_add(global.text_data_en, "obj_shop4_519", "\E1* (WHY IS THIS PERSON TRYING TO& SELL ME SOMETHING THIS IS& A HAMBURGER RESTAURANT I'M& JUST TRYING TO SURVIVE)/%%"); ds_map_add(global.text_data_en, "obj_shop4_521", "\E3* WHO DO YOU THINK YOU ARE./%%"); ds_map_add(global.text_data_en, "obj_shop4_525", "\E6* Hmmm..^1.&* Why not try selling that to& the two chicks in the alley?/%%"); ds_map_add(global.text_data_en, "obj_shop4_529", "\E3* Ah^1. Yes^1.&* I really want to buy your& weird dusty artifacts..^1.&* NOT./%%"); ds_map_add(global.text_data_en, "obj_shop4_535", "\E2* Have a SPARKULAR day!/%%"); ds_map_add(global.text_data_en, "obj_shop4_538", "\E6* Any time^1, little buddy./%%"); ds_map_add(global.text_data_en, "obj_shop4_539", "\E6* Alone again.../%%"); ds_map_add(global.text_data_en, "obj_shop4_545", "\E6* I'm getting on in years^1, so& let me give you some& advice^1, little buddy./"); ds_map_add(global.text_data_en, "obj_shop4_546", "\E3* You've still got time^1.&* Don't live like me./"); ds_map_add(global.text_data_en, "obj_shop4_547", "\E6* I'm 19 years old and I've& already wasted my entire life./%%"); ds_map_add(global.text_data_en, "obj_shop4_551", "\E0* So we're free^1, huh^1?&* Mettaton told us as much./"); ds_map_add(global.text_data_en, "obj_shop4_552", "\E4* Then he told me^1, " + '"' + "don't& think that means you're& getting out of work early." + '"' + "/"); ds_map_add(global.text_data_en, "obj_shop4_553", "\E6* Ah..^1. my boss.&* I love that guy./"); ds_map_add(global.text_data_en, "obj_shop4_554", "\E3* And by that I mean I hate& him so^1, so much./%%"); ds_map_add(global.text_data_en, "obj_shop4_559", "\E1* Evacuation^1?&* You're yanking my chain^1,& little weirdo./"); ds_map_add(global.text_data_en, "obj_shop4_560", "\E3* So WHAT if everybody else& left work?&* So WHAT if nobody's buying& anything?/"); ds_map_add(global.text_data_en, "obj_shop4_561", "\E6* Par for the course^1,& little weirdo^1.&* Par for the course./%%"); ds_map_add(global.text_data_en, "obj_shop4_566", "* I'm a goofy goober Yeah & this errorr. message./%%"); ds_map_add(global.text_data_en, "obj_shop4_570", "\E6* Thank you^1, little buddy./%%"); ds_map_add(global.text_data_en, "obj_shop4_575", "\E5* They wanna hang out after& work?/"); ds_map_add(global.text_data_en, "obj_shop4_576", "\E3* Ha^1! Ahahaha!^1! Yes!!^1!&* I won't let you down!!/"); ds_map_add(global.text_data_en, "obj_shop4_577", "\E6* Little buddy..^1. thank you./"); ds_map_add(global.text_data_en, "obj_shop4_578", "* You've brought a tear to the& eye of this old man./"); ds_map_add(global.text_data_en, "obj_shop4_579", "\E5* So^1, uh^1, where do they& want to go?/"); ds_map_add(global.text_data_en, "obj_shop4_580", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_581", "* They want to hang out at& the garbage dump./"); ds_map_add(global.text_data_en, "obj_shop4_582", "* .../"); ds_map_add(global.text_data_en, "obj_shop4_583", "\E6* Well^1, nowhere to go but& up^1, right^1, little buddy?/%%"); ds_map_add(global.text_data_en, "obj_shop4_588", "\E6* Hey little buddy^1, wanna help& me pick a spicy outfit for& my little shindig later?/"); ds_map_add(global.text_data_en, "obj_shop4_589", "\E4* Though^1, now that I think& about it^1, I had to throw away& all of my clothes to make& room for the outfits Mettaton& gave me.../"); ds_map_add(global.text_data_en, "obj_shop4_590", "\E5* Don't take it the wrong way^1.&* They're just all these.../"); ds_map_add(global.text_data_en, "obj_shop4_591", "\E4* Weird getups./"); ds_map_add(global.text_data_en, "obj_shop4_592", '\E1* "Promotional" costumes^1.&* For "holidays.^1"&* Or "specials.^1"&* Or "because he felt like it."/'); ds_map_add(global.text_data_en, "obj_shop4_593", "\E3* The thing IS though^1!&* Most of the time I'm the& only employee who has to& wear this stuff!/"); ds_map_add(global.text_data_en, "obj_shop4_594", "\E3* Sometimes he even calls me& into his office just to..^1.&* Make me put something on.../"); ds_map_add(global.text_data_en, "obj_shop4_595", "\E4* Then he laughs and lets me& go back to work as normal./"); ds_map_add(global.text_data_en, "obj_shop4_596", "\E6* Anyways^1, I won't sweat it^1,& little buddy^1.&* I'll take it casual./"); ds_map_add(global.text_data_en, "obj_shop4_597", "* NEVER let hot people think& you care^1.&* That's how they GET you./%%"); ds_map_add(global.text_data_en, "obj_shop4_603", "\E5* Well^1?&* Don't keep me waiting^1,& little buddy!!/%%"); ds_map_add(global.text_data_en, "obj_shop4_608", "\E4* The girls were..^1.&* Talking about me...?/"); ds_map_add(global.text_data_en, "obj_shop4_609", "* They say I should stop acting& like they owe me.../"); ds_map_add(global.text_data_en, "obj_shop4_610", "\E5* ... and if I want to be& FRIENDS with them^1, I should& just..^1. uh^1, try to see& things from their& perspective?/"); ds_map_add(global.text_data_en, "obj_shop4_611", "\E4* Wow./"); ds_map_add(global.text_data_en, "obj_shop4_612", "\E6* Poor^1, naive little buddy^1.&* They've brainwashed you./"); ds_map_add(global.text_data_en, "obj_shop4_613", '* "Friendship" is just a hot& person' + "'" + 's way of making you& their slave./'); ds_map_add(global.text_data_en, "obj_shop4_614", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_615", "\E5* So^1, uh^1, what time would& they wanna hang out?/%%"); ds_map_add(global.text_data_en, "obj_shop4_620", "\E5* Huh^1?&* Yeah^1, those two vendors in back^1.&* The girls./"); ds_map_add(global.text_data_en, "obj_shop4_621", "\E3* NOT the Nice Cream guy./"); ds_map_add(global.text_data_en, "obj_shop4_622", '\E5* He keeps coming in here and& asking me stuff like^1,&* "Hey Burgy, what do you think& of this joke for my next& ice cream wrapper?"/'); ds_map_add(global.text_data_en, "obj_shop4_623", "\E4* Joke^1?&* Why are you calling it a JOKE?/"); ds_map_add(global.text_data_en, "obj_shop4_624", '\E3* You drew a picture of two& dudes hugging and wrote& "I love hugs!" on it./'); ds_map_add(global.text_data_en, "obj_shop4_625", "\E3* You somehow understand comedy& EVEN LESS than that guy who& keeps going on stage and& crying about his family./"); ds_map_add(global.text_data_en, "obj_shop4_626", "\E5* Anyway^1, I^1, uh^1, just tell him& that they're good^1, because he& gives me the nice cream for& free afterward.../%%"); ds_map_add(global.text_data_en, "obj_shop4_631", "\E4* Everyone calls me burgerpants& now./"); ds_map_add(global.text_data_en, "obj_shop4_632", "\E5* But you won't^1, will you^1,& little buddy?/%%"); ds_map_add(global.text_data_en, "obj_shop4_638", "\E6* So I went out to the alley& to see those two ladies^1, and& uh..^1. you know^1, see what'd& happen next./"); ds_map_add(global.text_data_en, "obj_shop4_639", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_640", "\E5* Then my boss^1, uh^1, saw me and& asked me what I was doing./"); ds_map_add(global.text_data_en, "obj_shop4_641", "\E1* I was so startled^1, the hamburgers& in my pockets tumbled out& onto the ground./"); ds_map_add(global.text_data_en, "obj_shop4_642", "\E3* Not wanting to lose face^1,& I scrambled to pick them up!/"); ds_map_add(global.text_data_en, "obj_shop4_643", "\E3* But^1, as I was leaning over^1,& the weight of the remaining& hamburgers.../"); ds_map_add(global.text_data_en, "obj_shop4_644", "\E5* ... caused my pants to fall& down./"); ds_map_add(global.text_data_en, "obj_shop4_645", "\E4* Then the girls laughed at me./"); ds_map_add(global.text_data_en, "obj_shop4_646", "\E4* Everyone calls me Burgerpants& now./%%"); ds_map_add(global.text_data_en, "obj_shop4_647", "%%%"); ds_map_add(global.text_data_en, "obj_shop4_651", "\E6* Listen^1.&* I like you^1, little buddy^1.&* So I'm gonna save you a lot& of trouble./"); ds_map_add(global.text_data_en, "obj_shop4_652", "\E3* Never interact with attractive& people./"); ds_map_add(global.text_data_en, "obj_shop4_653", "\E6* Unless you're " + '"' + "one of them^1," + '"' + "& they're just gonna take& advantage of you./"); ds_map_add(global.text_data_en, "obj_shop4_654", "\E3* Like that time those two& chicks asked me to sneak them& some glamburgers./"); ds_map_add(global.text_data_en, "obj_shop4_655", "\E6* And I^1, naive teenager that& I was^1, said yes to them./"); ds_map_add(global.text_data_en, "obj_shop4_656", "\E4* Bad idea./%%"); ds_map_add(global.text_data_en, "obj_shop4_662", "\E4* Those girls?&* The ones who saw my pants& fall down?/"); ds_map_add(global.text_data_en, "obj_shop4_663", "\E5* Well^1, we're all gonna be& free^1, so I'll never see& them again^1, at least!/%%"); ds_map_add(global.text_data_en, "obj_shop4_667", "\E4* So we're free now./"); ds_map_add(global.text_data_en, "obj_shop4_668", "\E5* Does that mean my double-& date is cancelled...?/"); ds_map_add(global.text_data_en, "obj_shop4_669", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_670", "\E5* I know^1, it wasn't really& a..^1.&* A date./"); ds_map_add(global.text_data_en, "obj_shop4_671", "\E6* Here's a trick^1, little buddy^1:&* Lie to yourself all the time^1.&* It makes you feel better./%%"); ds_map_add(global.text_data_en, "obj_shop4_678", "\E4* Well^1, Mettaton didn't tell me& I HAD to work, I guess.../"); ds_map_add(global.text_data_en, "obj_shop4_679", "\E3* But that's the thing^1!&* Sometimes he doesn't even& call me into work until& halfway into my shift!/"); ds_map_add(global.text_data_en, "obj_shop4_680", "\E4* If I don't play it safe^1,& he's going to yell at me./"); ds_map_add(global.text_data_en, "obj_shop4_681", '\E6* Okay^1, maybe "yell" is the& wrong term./'); ds_map_add(global.text_data_en, "obj_shop4_682", "\E4* It's more like he has this..^1.&* CD album he plays.../"); ds_map_add(global.text_data_en, "obj_shop4_683", "\E5* That's entirely full of& songs about how bad I am& at my job./%%"); ds_map_add(global.text_data_en, "obj_shop4_698", "\E5* Let's not talk about this./%%"); ds_map_add(global.text_data_en, "obj_shop4_704", "\E1* Why do people find him so& attractive??/"); ds_map_add(global.text_data_en, "obj_shop4_705", "\E3* He's literally just a freaking& rectangle./"); ds_map_add(global.text_data_en, "obj_shop4_706", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_707", "* You know^1, one time^1, I bought& one of those^1, uh^1, kits& online..^1. to.../"); ds_map_add(global.text_data_en, "obj_shop4_708", "\E5* Uh^1, make yourself more& rectangular./"); ds_map_add(global.text_data_en, "obj_shop4_709", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_710", "\E5* They don't work./%%"); ds_map_add(global.text_data_en, "obj_shop4_716", "\E3* God^1, have you even looked& around^1?&* This place is a labyrinth of& bad choices./"); ds_map_add(global.text_data_en, "obj_shop4_717", '* And every time we try to change& something for the better^1, he& vetoes it and says "that' + "'" + 's not& how they do it on the& surface."/'); ds_map_add(global.text_data_en, "obj_shop4_718", "\E1Oh! Right!/"); ds_map_add(global.text_data_en, "obj_shop4_719", "\E3* Humans are always eating& hamburgers made of SEQUINS& AND GLUE./%%"); ds_map_add(global.text_data_en, "obj_shop4_724", "\E5* When I first came to Hotland^1,& it was my dream to work& with Mettaton./"); ds_map_add(global.text_data_en, "obj_shop4_725", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_726", "\E3* Well^1, be careful what you& wish for^1, little buddy!/%%"); ds_map_add(global.text_data_en, "obj_shop4_734", "\E3* Don't tell anyone this^1, Little& Buddy./"); ds_map_add(global.text_data_en, "obj_shop4_735", "\E4* (Because they'll make fun& of me,)/"); ds_map_add(global.text_data_en, "obj_shop4_736", "\E5* But I..^1.&* I feel like I played a hand in& everyone getting free& somehow./"); ds_map_add(global.text_data_en, "obj_shop4_737", "\E1* Even if it was just& working this awful job.../"); ds_map_add(global.text_data_en, "obj_shop4_738", "\E5* I think I did something!/"); ds_map_add(global.text_data_en, "obj_shop4_739", "\E3* I don't know if it's true^1,& but I'll believe it anyway!/%%"); ds_map_add(global.text_data_en, "obj_shop4_744", "\E3* Huh?&* Everyone else is DEAD?/"); ds_map_add(global.text_data_en, "obj_shop4_745", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_746", "\E5* Does that mean I don't& have to work today?/"); ds_map_add(global.text_data_en, "obj_shop4_747", "\E6* God^1.&* That it were true^1,& little weirdo^1.&* That it were true./%%"); ds_map_add(global.text_data_en, "obj_shop4_756", "\E3* Future^1?&* WHAT future^1?&* Nothing down here EVER& changes./"); ds_map_add(global.text_data_en, "obj_shop4_757", "\E4* I'll probably be trapped& at this stupid job forever./"); ds_map_add(global.text_data_en, "obj_shop4_758", "* .../"); ds_map_add(global.text_data_en, "obj_shop4_759", "\E3* But wait^1!&* There's one thing that keeps& me going!/"); ds_map_add(global.text_data_en, "obj_shop4_760", "* If ASGORE gets just one& more SOUL^1, we'll finally get& to go to the surface!/"); ds_map_add(global.text_data_en, "obj_shop4_761", "* It'll be a brand new world^1!&* There's gotta be a second& chance out there for me^1!&* For everyone!/"); ds_map_add(global.text_data_en, "obj_shop4_762", "\E6* So stay strong^1, little buddy^1.&* When I make it big^1, I'll& keep you in mind./%%"); ds_map_add(global.text_data_en, "obj_shop4_767", "\E3* Little buddy^1!&* There's a brand new world& out there waiting& for us./"); ds_map_add(global.text_data_en, "obj_shop4_768", "\E6* I'm sure with my (ahem)& qualifications^1, it won't& be long before I'm a& famous movie star.../"); ds_map_add(global.text_data_en, "obj_shop4_769", "\E4* Or^1, maybe I'll just end up& flipping burgers again./"); ds_map_add(global.text_data_en, "obj_shop4_770", "\E3* But it's as I say^1!&* Nowhere to go but up^1!&* Literally^1, in this case!/%%"); ds_map_add(global.text_data_en, "obj_shop4_775", "\E6* Sorry^1, little weirdo^1.&* Threats won't work on me./"); ds_map_add(global.text_data_en, "obj_shop4_776", "* I can't go to hell^1.&* I'm all out of vacation& days./%%"); ds_map_add(global.text_data_en, "obj_shop4_785", "\E0* I'm sorry^1, (Ha ha) it's against& the rules to talk to customers& who haven't bought anything./%%"); ds_map_add(global.text_data_en, "obj_shop4_790", "\E1* What^1?&* Why do you keep trying to talk& to me?/"); ds_map_add(global.text_data_en, "obj_shop4_792", "\E1* I'll get in trouble if I get& chummy with the customers./"); ds_map_add(global.text_data_en, "obj_shop4_793", "\E0* Sorry./"); ds_map_add(global.text_data_en, "obj_shop4_794", "\E4* .../"); ds_map_add(global.text_data_en, "obj_shop4_795", "\E3* SO^1, I wanted to be an ACTOR./%%"); ds_map_add(global.text_data_en, "obj_shop5_343", "\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*"); ds_map_add(global.text_data_en, "obj_shop5_344", "\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*"); ds_map_add(global.text_data_en, "obj_shop5_405", "\E0hOI^1!&welcome&to..^1.&TEM SHOP!/*"); ds_map_add(global.text_data_en, "obj_shop5_406", "\E6thanks&PURCHASE!/*"); ds_map_add(global.text_data_en, "obj_shop5_407", "\E0fdshfg/*"); ds_map_add(global.text_data_en, "obj_shop5_408", "\E2you don&hav da&muns,/*"); ds_map_add(global.text_data_en, "obj_shop5_409", "\E1WAO!!^1!&bag..^1.&FULLS!/*"); ds_map_add(global.text_data_en, "obj_shop5_491", "\E0HOI!!^1!&im temmie/*"); ds_map_add(global.text_data_en, "obj_shop5_536", "\E2* no more item.../%%"); ds_map_add(global.text_data_en, "obj_shop5_540", "\E0* bOI!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_544", "\E0* hOI!!!/"); ds_map_add(global.text_data_en, "obj_shop5_545", "* i'm temmie/%%"); ds_map_add(global.text_data_en, "obj_shop5_549", "\E0* hOI!!!/"); ds_map_add(global.text_data_en, "obj_shop5_550", "* i'm temmie/%%"); ds_map_add(global.text_data_en, "obj_shop5_554", "\E1* tem armor so GOOds^1!&* any battle becom^1!&* a EASY victories!!!/"); ds_map_add(global.text_data_en, "obj_shop5_555", "\E4* but^1, hnnn^1, tem think..^1.&* if u use armors^1, battles woudn b& a challenge anymores,/"); ds_map_add(global.text_data_en, "obj_shop5_556", "\E3* but tem..^1.&* have a solushun!/"); ds_map_add(global.text_data_en, "obj_shop5_557", "\W* \E6tem wil offer..^1.\Y &* a SKOLARSHIPS\W!/"); ds_map_add(global.text_data_en, "obj_shop5_558", "\W*\E3 if u \Ylose a lot of battles^1, \W & tem wil \YLOWER THE PRICE\W!/"); ds_map_add(global.text_data_en, "obj_shop5_559", "\E3* so if you get to TOUGH BATLE& and feel FRUSTRATE^1, can buy& TEM armor as last resort!/"); ds_map_add(global.text_data_en, "obj_shop5_560", "\E5* but tem armor so goods^1,&* promise to only buy if you& really needs it^1,/%%"); ds_map_add(global.text_data_en, "obj_shop5_564", "\E1* in fack..^1.&* PRICE MAY ALREADY BE LOWERS!!!&* WOA!!!!/"); ds_map_add(global.text_data_en, "obj_shop5_565", "\E6* Congra-tem-lations!!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_575", "\E0* us tems hav a DEEP HISTORY!!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_579", "\E0* yaYA!!^1!&* tem got degree in TEM STUDIES^1!&* tem can tell you all about& tem's DEEP HISTORY!!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_584", "\E0* yaYA!!!&* go to TEM SHOP!!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_589", "\E1* WOA!!/"); ds_map_add(global.text_data_en, "obj_shop5_590", "\E2* u gota... \[1]s!!!/"); ds_map_add(global.text_data_en, "obj_shop5_591", "\E4* hnnn...^1.&* i gota have dat \[1]s..^1.&* but i gota pay for colleg,/"); ds_map_add(global.text_data_en, "obj_shop5_594", "\E4* hnnn...^1.&* i gota have dat \[1]s..^1.&* but i gota pay for gradskool,/"); ds_map_add(global.text_data_en, "obj_shop5_596", "\E5* hnnnn....!!^1!&* tem always wanna \[1]s...!/%%"); ds_map_add(global.text_data_en, "obj_shop5_601", "\E2* b..^1 but.../"); ds_map_add(global.text_data_en, "obj_shop5_602", "\E4* p!!!!!!!!!!!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_607", "\E3* You will regret this./%%"); ds_map_add(global.text_data_en, "obj_shop5_611", "\E3* Is this a joke^1?&* Are you having a chuckle^1?&* Ha ha^1, very funny^1.&* I'm the one with a degree./%%"); ds_map_add(global.text_data_en, "obj_shop5_633", "\E1* WOA!!/"); ds_map_add(global.text_data_en, "obj_shop5_634", "\E2* thas ALOT o muns..^1.&* can tem realy acepts.../"); ds_map_add(global.text_data_en, "obj_shop5_635", "\E7* OKs!!!^1!&* tem go to colleg and make& u prouds!!!/%%"); ds_map_add(global.text_data_en, "obj_shop5_672", "* tem bak from cool leg,/"); ds_map_add(global.text_data_en, "obj_shop5_673", "\E0* tem learn MANY THINs^1,&* learn to sell new ITEM^1!&* yayA!!!/%%"); ds_map_add(global.text_data_en, "obj_showercurtain_227", "* (There's a green key lying& in the bathtub.)/"); ds_map_add(global.text_data_en, "obj_showercurtain_228", "* (You took it and put it& on your keychain.)/%%"); ds_map_add(global.text_data_en, "obj_showercurtain_248", "* (It's an empty bathtub.)/%%"); ds_map_add(global.text_data_en, "obj_shyren_274", "....&....&toot&...."); ds_map_add(global.text_data_en, "obj_shyren_275", "....&....&hum hum"); ds_map_add(global.text_data_en, "obj_shyren_278", "si re,&si re&si mi&si mi"); ds_map_add(global.text_data_en, "obj_shyren_279", "Si Fa&Si Fa&So Fa So&Mi Re Re"); ds_map_add(global.text_data_en, "obj_shyren_280", "Mi So&Mi So&Mi Si Mi&La Si So"); ds_map_add(global.text_data_en, "obj_shyren_281", "(agg-&ressive&tooting)"); ds_map_add(global.text_data_en, "obj_shyren_282", "(final&toot)"); ds_map_add(global.text_data_en, "obj_shyren_283", "%%%"); ds_map_add(global.text_data_en, "obj_shyren_470", "* Shyren hums very faintly."); ds_map_add(global.text_data_en, "obj_shyren_471", "* Shyren pretends to be a& pop idol."); ds_map_add(global.text_data_en, "obj_shyren_472", "* Shyren taps a little beat& with her fins."); ds_map_add(global.text_data_en, "obj_shyren_473", "* Shyren thinks about doing& karaoke by herself."); ds_map_add(global.text_data_en, "obj_shyren_474", "* Smells like music."); ds_map_add(global.text_data_en, "obj_shyren_475", "* Shyren's voice gets raspy."); ds_map_add(global.text_data_en, "obj_shyren_476", "* Shyren seems much more& comfortable singing along."); ds_map_add(global.text_data_en, "obj_shyren_479", "* Sans is selling tickets& made of toilet paper."); ds_map_add(global.text_data_en, "obj_shyren_480", "* A hooded figure watches& the commotion from afar."); ds_map_add(global.text_data_en, "obj_shyren_482", "* The crowd tosses clothing^1.&* It's a storm of socks."); ds_map_add(global.text_data_en, "obj_shyren_483", "* Shyren thinks about her& future."); ds_map_add(global.text_data_en, "obj_shyren_502", "* SHYREN - ATK 19 DEF 0&* Tone deaf^1. She's too ashamed& to sing her deadly song./^"); ds_map_add(global.text_data_en, "obj_shyren_503", "* SHYREN - ATK 19 DEF 0&* A talented singer^1, with& a little help./^"); ds_map_add(global.text_data_en, "obj_shyren_504", "* SHYREN - ATK 19 DEF 0&* That's Shyren^1.&* She's your band-mate./^"); ds_map_add(global.text_data_en, "obj_shyren_514", "* You hum a funky tune^1.&* Shyren follows your melody./^"); ds_map_add(global.text_data_en, "obj_shyren_515", "* You hum a sad song^1.&* Shyren follows your melody./^"); ds_map_add(global.text_data_en, "obj_shyren_516", "* You hum a jazz ballad^1.&* Shyren follows your melody./^"); ds_map_add(global.text_data_en, "obj_shyren_517", "* You hum some more^1.&* Monsters are drawn to the& music./"); ds_map_add(global.text_data_en, "obj_shyren_518", "* Suddenly^1, it's a concert.../^"); ds_map_add(global.text_data_en, "obj_shyren_519", "* You hum some more^1.&* The seats are sold out^1.&* You feel like a rock star./^"); ds_map_add(global.text_data_en, "obj_shyren_520", "* You hum some more^1.&* But the constant attention.../"); ds_map_add(global.text_data_en, "obj_shyren_521", "* The tours..^1.&* The groupies..^1.&* It's all.../^"); ds_map_add(global.text_data_en, "obj_shyren_522", "* You and Shyren have come so& far^1, but it's time./"); ds_map_add(global.text_data_en, "obj_shyren_523", "* You both have your own& journeys to embark on./"); ds_map_add(global.text_data_en, "obj_shyren_524", "* You hum a farewell song./^"); ds_map_add(global.text_data_en, "obj_shyren_537", "* You smile^1.&* You ask to see Shyren's smile^1,& too./"); ds_map_add(global.text_data_en, "obj_shyren_538", "* Shyren gets quieter^1.&* In the corner^1, Aaron nods& his head approvingly./^"); ds_map_add(global.text_data_en, "obj_shyren_539", "* You keep smiling^1.&* But nothing happened./^"); ds_map_add(global.text_data_en, "obj_shyren_540", "* You give a darling smile and& a little wink./"); ds_map_add(global.text_data_en, "obj_shyren_541", "* The crowd goes wild!/^"); ds_map_add(global.text_data_en, "obj_shyren_550", "* You wave your arms wildly^1.&* You are now vulnerable& to electric attacks./^"); ds_map_add(global.text_data_en, "obj_shyren_551", "* You wave your arms wildly^1.&* The crowd eats it up./^"); ds_map_add(global.text_data_en, "obj_shyrenstrewn_60", "* It's a mixture of socks^1,& fanmail^1, and toilet paper./%%"); ds_map_add(global.text_data_en, "obj_shyrenstrewn_61", "* There's a conspicuous& lack of anything on the& ground./%%"); ds_map_add(global.text_data_en, "obj_sign_room_66", "* Spider Bake Sale&* All proceeds go to real& spiders./%%"); ds_map_add(global.text_data_en, "obj_sign_room_90", "* (This is a box.)/"); ds_map_add(global.text_data_en, "obj_sign_room_91", "* (You can put an item& inside or take an item& out.)/"); ds_map_add(global.text_data_en, "obj_sign_room_92", "* (The same box will appear& later^1, so don't worry& about coming back.)/"); ds_map_add(global.text_data_en, "obj_sign_room_93", "* (Sincerely^1, a box lover.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_97", "* (Absolutely NO MOVING!!!)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_101", "* North: Ice&* South: Ice&* West: Ice/"); ds_map_add(global.text_data_en, "obj_sign_room_102", "* East: Snowdin Town/"); ds_map_add(global.text_data_en, "obj_sign_room_103", "* (... and ice)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_107", "* North: Ice&* South: Ice&* West: Ice/"); ds_map_add(global.text_data_en, "obj_sign_room_108", "* East: Snowdin Town/"); ds_map_add(global.text_data_en, "obj_sign_room_109", "* (... and ice)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_113", "* SMELL DANGER RATING/"); ds_map_add(global.text_data_en, "obj_sign_room_114", "\W* Snow Smell - Snowman& WHITE Rating& Can become \YYELLOW\W Rating/"); ds_map_add(global.text_data_en, "obj_sign_room_116", "\W* Unsuspicious Smell - Puppy& \BBLUE\W Rating& Smell of rolling around./"); ds_map_add(global.text_data_en, "obj_sign_room_117", "\W* Weird Smell - Humans& \RGREEN\W Rating& Destroy at all costs!/%%"); ds_map_add(global.text_data_en, "obj_sign_room_119", "* Warning:& Dog Marriage/%%"); ds_map_add(global.text_data_en, "obj_sign_room_120", "* (Yes^1, you read that correctly.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_121", "* Turn every X into an O^1.&* Then press the switch./%%"); ds_map_add(global.text_data_en, "obj_sign_room_123", "* AWARE OF DOG&* pleas pet dog/%%"); ds_map_add(global.text_data_en, "obj_sign_room_124", "* (Woof.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_126", "* (You will not slide on& an X^1, O^1, or triangle.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_130", "* (This is a box.)/"); ds_map_add(global.text_data_en, "obj_sign_room_131", "* (You can put an item in& or take an item out.)/"); ds_map_add(global.text_data_en, "obj_sign_room_132", "* (Why would you^1, though^1???)&* (You can't use items& when they're in the box!)/"); ds_map_add(global.text_data_en, "obj_sign_room_133", "* (Sincerely^1, a box hater.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_145", "* Congratulations!/"); ds_map_add(global.text_data_en, "obj_sign_room_146", "* You failed the puzzle!/%%"); ds_map_add(global.text_data_en, "obj_sign_room_151", "* It's a crystal^1.&* You've never seen one& like this before./%%"); ds_map_add(global.text_data_en, "obj_sign_room_156", "* (Please take one.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_163", "* North: Blook Acres&* East: Hotland&* ???: Temmie Village/%%"); ds_map_add(global.text_data_en, "obj_sign_room_207", "* (Don't want to walk to the& other side of town?)/"); ds_map_add(global.text_data_en, "obj_sign_room_208", "* (Try the undersnow tunnels^1!)&* (They're efficiently laid out.)/%%"); ds_map_add(global.text_data_en, "obj_sign_room_220", "* hOI!^1!&* welcom to..^1.&* TEM VILLAGE!!!/%%"); ds_map_add(global.text_data_en, "obj_sign_room_221", "* hOI!^1!&* u shud check out..^1.&* TEM SHOP!!!/%%"); ds_map_add(global.text_data_en, "obj_sign_room_222", "* yaYA!^1! i AGREES!^1!&* shud check..^1.&* TEM SHOP!!!/%%"); ds_map_add(global.text_data_en, "obj_sign_room_227", "* Learning how to draw^1?&* Come to the Art Lessons on& the second floor!/"); ds_map_add(global.text_data_en, "obj_sign_room_228", "* Located in a similar place./%%"); ds_map_add(global.text_data_en, "obj_slimejanitor_73", "* (Seems busy.)/%%"); ds_map_add(global.text_data_en, "obj_slimejanitor_77", "* (Trying to finish up work.)/%%"); ds_map_add(global.text_data_en, "obj_slimejanitor_82", "* (Futility setting in.)/%%"); ds_map_add(global.text_data_en, "obj_smallchair_55", "* (Toriel's small chair.)&* (Its name is Chairiel.)/%%"); ds_map_add(global.text_data_en, "obj_smallchair_57", "* (Who knows what the future& holds for Chairiel.)/%%"); ds_map_add(global.text_data_en, "obj_smalldoghouse_98", "* (What a tiny doghouse!)/%%"); ds_map_add(global.text_data_en, "obj_smalldoghouse_99", "* (It must be bigger on the& inside.)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_61", "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_62", "* (I have some advice& for you about battling& monsters.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_63", "\W* (If you \YACT\W a certain way& or \YFIGHT\W until you& almost defeat them...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_64", "* (They might not want to& battle you anymore.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_65", "* (If a monster does not& want to fight you^1, please...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_66", "\W* (Use some \YMERCY^1,\W human.^1)&* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_70", "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_71", "* (I have some advice& for you about battling& monsters.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_72", "* (The monsters in this world& are very dangerous and& aggressive.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_73", "* (In this place^1, running away& will not work on the& first turn.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_74", "* (It may be better to try& another option.^1)&* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_79", "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_80", "* (You seem like you have& grown into a thoughtful and& conscientious person.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_81", "* (Whether that was from my& advice or not...^1)&* (I'm quite proud.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_82", "* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_90", "* Ribbit^1, ribbit^1.&* (Just between you and me...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_91", "\W* (I saw \BTORIEL\W come out of& here just a little& while ago.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_92", "* (She was carrying some& groceries.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_93", "* (I didn't ask what they& were for...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_94", "* (We're all too intimidated& to talk to her.^1)&* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_97", "* Ribbit^1, ribbit^1.&* (Seems like the RUINS have& finally opened up.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_98", "* (Maybe we should finally& go out to the rest of& the underground.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_99", "* (Huh^1? The barrier's open^1,& too...?)/"); ds_map_add(global.text_data_en, "obj_smallfrog_100", "* (... let's just take this& one step at a time^1, OK?)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_105", "* Ribbit^1, ribbit^1.&* (Just between you and me...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_106", "\W* (I saw \BTORIEL\W come out of& here just a little& while ago.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_107", "* (Normally^1, she carries& groceries out of here.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_108", "* (But this time^1, she wasn't& carrying anything.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_109", "* (She looked disappointed.^1)&* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_117", '* Ribbit ribbit^1.&* (I heard using "F4" can make& you have a "full screen.")/'); ds_map_add(global.text_data_en, "obj_smallfrog_118", '* (But what does "F4" stand for?^1)&* ("Four frogs"?)/'); ds_map_add(global.text_data_en, "obj_smallfrog_119", "* (I have only seen a maximum of& three frogs in this room...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_120", "* (This is troubling^1, to say& the least.^1)&* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_117_console", '* Ribbit ribbit^1.&* (I heard using "Borders" can& add some color to the world.)/'); ds_map_add(global.text_data_en, "obj_smallfrog_118_console", '* (It seems you can choose& them in the "Settings" menu& before you load your game.)/'); ds_map_add(global.text_data_en, "obj_smallfrog_119_console", "* (However, there isn't a& frog-themed border.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_120_console", "* (So it's just pointless.^1)&* Ribbit./%%"); ds_map_add(global.text_data_en, "obj_smallfrog_124", "* Ribbit ribbit^1.&* (Did you ever find this& room's fourth frog?)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_140", "* Ribbit ribbit^1.&* (Yellow names were nice for& a while.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_141", "* (Next time^1, we should try a& relaxing shade of green.)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_145", "* Ribbit ribbit^1.&* (How was your adventure?)/"); ds_map_add(global.text_data_en, "obj_smallfrog_146", "* (It must have been difficult& without being able to tell& the enemy's feelings.)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_150", "* Ribbit ribbit^1.&* (Finally^1, we can all remove& these aging pink names.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_151", "* (Everyone gave you a big favor& today.^1)&* (Try to respect that!)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_59", "* Ribbit^1, ribbit^1.&* (Sigh...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_60", "* (My friend never listens to& me.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_61", "* (Whenever I talk^1, they skip& through my words by pressing& \*X.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_62", "* (That's right.......^1)&* (Pressing \*X............^1)&* (................)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_63", "* (Well^1, at least you listen& to me.)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_67", "* Ribbit^1, ribbit^1.&* (Say...)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_68", "* (Now that your journey's& over^1, maybe you'll have& time to listen to me.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_69", "* (Since most people just& press \*X to skip through& my dialogue.)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_70", "* (That's right.......^1)&* (Pressing \*X............^1)&* (................)/"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_71", "* (You've really matured^1,& haven't you?)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_150", "* (Oh^1, not you too!)/%%"); ds_map_add(global.text_data_en, "obj_smallfrog_xadvice_153", "* (... I suppose some things& never change.)/%%"); ds_map_add(global.text_data_en, "obj_smallweb_64", "* (It's a spider web.)/"); ds_map_add(global.text_data_en, "obj_smallweb_65", "* (There's a flyer for a& bake sale on it.)/%%"); ds_map_add(global.text_data_en, "obj_snail2_70", "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%"); ds_map_add(global.text_data_en, "obj_snail2_73", "* (The snail has covered& itself in slime again...^1)&* (Happy ending...)/%%"); ds_map_add(global.text_data_en, "obj_snail3_70", "* (This snail is counting dollar& bills.)/%%"); ds_map_add(global.text_data_en, "obj_snail3_73", "* (Using its money^1, the& snail bought a hat.)/%%"); ds_map_add(global.text_data_en, "obj_snailguy_70", "* I've been long overdue for& a second house.../%%"); ds_map_add(global.text_data_en, "obj_snailguy_73", "* The housing market will& probably crash now./"); ds_map_add(global.text_data_en, "obj_snailguy_74", "* But you know^1, home& is where the heart is./%%"); ds_map_add(global.text_data_en, "obj_snowdecahedron_102", "* (It looks like a snow ball...)/"); ds_map_add(global.text_data_en, "obj_snowdecahedron_103", "* (Actually^1, it's a& snowdecahedron.)/%%"); ds_map_add(global.text_data_en, "obj_snowdecahedron_104", "* (It's a snow ball.)/%%"); ds_map_add(global.text_data_en, "obj_snowdinlogo_70", "* (Welcome to Snowdin Town!)/%%"); ds_map_add(global.text_data_en, "obj_snowdrake_248", '"Ice"&to meet&you.'); ds_map_add(global.text_data_en, "obj_snowdrake_249", 'Ice puns&are&"snow"&problem'); ds_map_add(global.text_data_en, "obj_snowdrake_250", 'Fights&you in&"cold"&blood.'); ds_map_add(global.text_data_en, "obj_snowdrake_251", 'Better¬ snow&"flake"&out!'); ds_map_add(global.text_data_en, "obj_snowdrake_252", 'My fave&ice&cereals:&"frosted"'); ds_map_add(global.text_data_en, "obj_snowdrake_253", '"Chill"&out...'); ds_map_add(global.text_data_en, "obj_snowdrake_254", 'M.. m..&macaroni&and&"freeze"'); ds_map_add(global.text_data_en, "obj_snowdrake_257", "Do I&really&..."); ds_map_add(global.text_data_en, "obj_snowdrake_258", "Hey..."); ds_map_add(global.text_data_en, "obj_snowdrake_259", "Guys...&guys..."); ds_map_add(global.text_data_en, "obj_snowdrake_265", "You have&good&taste!!&(In jokes)"); ds_map_add(global.text_data_en, "obj_snowdrake_266", "See!?&Laughs!&Dad was&wrong!"); ds_map_add(global.text_data_en, "obj_snowdrake_267", "Thanks,&you're&all&great."); ds_map_add(global.text_data_en, "obj_snowdrake_268", "See!?&Laughs!&Dad was&wrong!"); ds_map_add(global.text_data_en, "obj_snowdrake_271", "What are&YOU&laughin'&at?!?"); ds_map_add(global.text_data_en, "obj_snowdrake_278", "Is that&s'posed&to be&funny?"); ds_map_add(global.text_data_en, "obj_snowdrake_279", "Ha...&Ha...&Nice&try."); ds_map_add(global.text_data_en, "obj_snowdrake_280", "I've&heard&that&one."); ds_map_add(global.text_data_en, "obj_snowdrake_285", "THIS&won't be&funny&either!"); ds_map_add(global.text_data_en, "obj_snowdrake_286", "Is your&flesh&rotten&as you?"); ds_map_add(global.text_data_en, "obj_snowdrake_287", "(Insults&towards&humans)"); ds_map_add(global.text_data_en, "obj_snowdrake_292", "IT'S&JUST&LIKE&'EM"); ds_map_add(global.text_data_en, "obj_snowdrake_293", "HAHA&YOU'RE&BETTER"); ds_map_add(global.text_data_en, "obj_snowdrake_294", "YOU&NAILED&IT"); ds_map_add(global.text_data_en, "obj_snowdrake_299", "That's¬&like&me..."); ds_map_add(global.text_data_en, "obj_snowdrake_300", "I don't&do it&that&way..."); ds_map_add(global.text_data_en, "obj_snowdrake_301", "It's&better&when I&do it..."); ds_map_add(global.text_data_en, "obj_snowdrake_309", "%%%"); ds_map_add(global.text_data_en, "obj_snowdrake_507", "* Snowdrake is assessing the& crowd."); ds_map_add(global.text_data_en, "obj_snowdrake_508", "* Snowdrake is practicing& its next pun."); ds_map_add(global.text_data_en, "obj_snowdrake_509", "* Snowdrake is smiling at its& own bad joke."); ds_map_add(global.text_data_en, "obj_snowdrake_510", "* It smells like a wet& pillow."); ds_map_add(global.text_data_en, "obj_snowdrake_511", "* Snowdrake realized its own& name is a pun and is& freaking out."); ds_map_add(global.text_data_en, "obj_snowdrake_512", '* Snowdrake is pleased with& its "cool" joke.'); ds_map_add(global.text_data_en, "obj_snowdrake_513", "* Snowdrake is laughing at& your imitation of its& cohort."); ds_map_add(global.text_data_en, "obj_snowdrake_514", "* Snowdrake pretends not to& care."); ds_map_add(global.text_data_en, "obj_snowdrake_515", "* Snowdrake is puffed up.."); ds_map_add(global.text_data_en, "obj_snowdrake_516", "* Snowdrake is flaking& apart."); ds_map_add(global.text_data_en, "obj_snowdrake_533", "* SNOWDRAKE - ATK 12 DEF 7&* This teen comedian fights to& keep a captive audience./^"); ds_map_add(global.text_data_en, "obj_snowdrake_542", "* You boo the Snowdrake./^"); ds_map_add(global.text_data_en, "obj_snowdrake_543", "* You tell the Snowdrake that& they aren't funny./^"); ds_map_add(global.text_data_en, "obj_snowdrake_545", "* You tell the Snowdrake that& no one will ever love& them the way they are.../"); ds_map_add(global.text_data_en, "obj_snowdrake_546", "* They struggle to make a& retort^1, and slink away& utterly crushed.../^"); ds_map_add(global.text_data_en, "obj_snowdrake_559", "* You laugh at Snowdrake before& it says anything funny./^"); ds_map_add(global.text_data_en, "obj_snowdrake_560", "* You laugh at Snowdrake's& pun./^"); ds_map_add(global.text_data_en, "obj_snowdrake_568", "* You make a bad ice pun./^"); ds_map_add(global.text_data_en, "obj_snowdrake_570", "* You make a bad ice pun./"); ds_map_add(global.text_data_en, "obj_snowdrake_571", "* The other monsters think& it's hilarious.../^"); ds_map_add(global.text_data_en, "obj_snowdrakedad_75", "* I'm the resort comedian.&* I'm very funny^1.&* People laugh at my jokes./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_76", "* Now^1, my son^1.&* He wants to be a comedian& like his fathah./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_77", "* But his jokes^1.&* Aren't funny./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_78", "* He tells these awful puns^1.&* He's an embarrassment to& our family./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_79", "* Ha ha ha ha.../"); ds_map_add(global.text_data_en, "obj_snowdrakedad_80", "* That's not funny./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_81", "* Since his mothah passed on^1,& he couldn't stand^1.&* Living at home anymore./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_82", "* So he ran away^1.&* I haven't seen him since./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_83", "* I'm a terrible fathah^1.&* Ha ha ha ha.../"); ds_map_add(global.text_data_en, "obj_snowdrakedad_84", "* That's not funny./%%"); ds_map_add(global.text_data_en, "obj_snowdrakedad_87", "* Talking to you about& this..^1.&* It's breakin' my heart./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_88", "* Ha ha ha ha.../"); ds_map_add(global.text_data_en, "obj_snowdrakedad_89", "* That's not funny./%%"); ds_map_add(global.text_data_en, "obj_snowdrakedad_94", "* The doctah^1.&* She brought my wife.&* Back from the dead./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_95", "* My son^1.&* He seems happy again./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_96", "* Our family^1.&* It's biggah than evah./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_97", "* Now that my wife^1.&* Is combined^1.&* With 16 othah people./%%"); ds_map_add(global.text_data_en, "obj_snowdrakedad_102", "* My boss stopped answering my& calls./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_103", "* I don't know when my next& performance will be./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_104", "* Maybe I shouldn't try to be& a comedian anymore.../"); ds_map_add(global.text_data_en, "obj_snowdrakedad_105", "* It's tearing my family apart./%%"); ds_map_add(global.text_data_en, "obj_snowdrakedad_110", "* My son..^1.&* He was always making these& weird ice puns./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_111", "* I hated them^1, so he ran& away from home.../"); ds_map_add(global.text_data_en, "obj_snowdrakedad_112", "* I think I should try to& patch things up with him./"); ds_map_add(global.text_data_en, "obj_snowdrakedad_113", "* Have you seen him^1?&* Have you seen my son?/%%"); ds_map_add(global.text_data_en, "obj_snowdrakemom_158", " sn...& o...& wy..."); ds_map_add(global.text_data_en, "obj_snowdrakemom_165", " haha...& i...& remem..& ber..."); ds_map_add(global.text_data_en, "obj_snowdrakemom_167", " haha...& thank...& you..."); ds_map_add(global.text_data_en, "obj_snowdrakemom_173", "%%%"); ds_map_add(global.text_data_en, "obj_snowdrakemom_387", "* It's so cold."); ds_map_add(global.text_data_en, "obj_snowdrakemom_388", "* It's so cold."); ds_map_add(global.text_data_en, "obj_snowdrakemom_389", "* It's so cold."); ds_map_add(global.text_data_en, "obj_snowdrakemom_390", "* It's so cold."); ds_map_add(global.text_data_en, "obj_snowdrakemom_391", "* Smells like salty slush."); ds_map_add(global.text_data_en, "obj_snowdrakemom_392", "* Seems calmed down."); ds_map_add(global.text_data_en, "obj_snowdrakemom_393", "* Monster has low HP."); ds_map_add(global.text_data_en, "obj_snowdrakemom_426", "* AMALGAMATE - ATK -12 DEF -5&* Seems like it's losing itself./^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_435", "* You laugh^1, and keep laughing^1.&* It's SO funny^1, you can't stop^1.&* Tears run down your face./"); ds_map_add(global.text_data_en, "obj_snowdrakemom_436", "* ... what^1?&* You didn't do that?/^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_439", "* But it's not funny./^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_451", '* You said something like..^1.&* "You look horrible.^1"&* "Why are you even alive?^1"/'); ds_map_add(global.text_data_en, "obj_snowdrakemom_452", "* ... what^1?&* You didn't say that?/^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_455", "* You call this a performance?/^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_467", "* You told a bad pun about& snow^1.&* Her expression starts to shift./^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_469", "* You told a bad pun about& snow^1.&* Her expression changes more./^"); ds_map_add(global.text_data_en, "obj_snowdrakemom_472", "* You told a bad pun about& snow^1.&* She's completely calmed down./^"); ds_map_add(global.text_data_en, "obj_snowdrakenpc_76", "* I ran away from home^1.&* Why?/"); ds_map_add(global.text_data_en, "obj_snowdrakenpc_77", '* ' + "'" + 'Cause my father was so& "cold" to me.../'); ds_map_add(global.text_data_en, "obj_snowdrakenpc_78", "* WHAT!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%"); ds_map_add(global.text_data_en, "obj_snowdrakenpc_82", "* I really don't^1!&* I don't care if he doesn't& like my jokes!/%%"); ds_map_add(global.text_data_en, "obj_snowdrakenpc_87", "* Mom might have to share her& mind with other people now^1,& but she's still my mom./"); ds_map_add(global.text_data_en, "obj_snowdrakenpc_88", '* And that' + "'" + 's "cool!"/'); ds_map_add(global.text_data_en, "obj_snowdrakenpc_89", "* 'Cause^1, uhh^1, we're made& of ice and stuff./"); ds_map_add(global.text_data_en, "obj_snowdrakenpc_90", "* WHAT!?!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%"); ds_map_add(global.text_data_en, "obj_snowpoff_100", "* It's a snow poff./%%"); ds_map_add(global.text_data_en, "obj_snowpoff_101", "* And this..^1.&* Is a snow poff./%%"); ds_map_add(global.text_data_en, "obj_snowpoff_102", "* This^1, however^1, is a snow poff./%%"); ds_map_add(global.text_data_en, "obj_snowpoff_103", "* Surprisingly^1, it's a snow poff./%%"); ds_map_add(global.text_data_en, "obj_snowpoff_104", "* Snow poff.../%%"); ds_map_add(global.text_data_en, "obj_snowpoff_105", "* Is it really a snow poff?/%%"); ds_map_add(global.text_data_en, "obj_snowpoff_106", "* Behold^1!&* A snow poff./%%"); ds_map_add(global.text_data_en, "obj_snowpoff_107", "* What's this called?/%%"); ds_map_add(global.text_data_en, "obj_snowpoff_108", "* Eh^1?&* There's 30 G inside& this..^1. what is this?/%%"); ds_map_add(global.text_data_en, "obj_sockdrawer_60", "%%"); ds_map_add(global.text_data_en, "obj_sockdrawer_66", "* You peek inside..^2.&* Scandalous!/"); ds_map_add(global.text_data_en, "obj_sockdrawer_67", "* It's TORIEL's sock drawer./%%"); ds_map_add(global.text_data_en, "obj_sockdrawer_68", "* You can't stop looking& at the socks./%%"); ds_map_add(global.text_data_en, "obj_sosorry_269", "AHHHHHHH!!!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_274", "\E1AHHHHH!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_279", "\E1Oh!&Whoops!&That hurt!/"); ds_map_add(global.text_data_en, "obj_sosorry_280", "\E2So sorry^1, I must&have gotten in the&way!/"); ds_map_add(global.text_data_en, "obj_sosorry_281", "\E1I really shouldn't&stand so close/"); ds_map_add(global.text_data_en, "obj_sosorry_282", "\E4Ah I'm just being&troublesome/%%"); ds_map_add(global.text_data_en, "obj_sosorry_287", "\E4Darn it, I keep&getting in the way/"); ds_map_add(global.text_data_en, "obj_sosorry_288", "\E2So sorry, I'm such&an oaf/"); ds_map_add(global.text_data_en, "obj_sosorry_289", "\E2Wandering in front&of you.../%%"); ds_map_add(global.text_data_en, "obj_sosorry_294", "\E1.../"); ds_map_add(global.text_data_en, "obj_sosorry_295", "Are you...&trying to KILL me?/"); ds_map_add(global.text_data_en, "obj_sosorry_296", "\E4... so sorry, but&I've had a really&tough year./"); ds_map_add(global.text_data_en, "obj_sosorry_297", "I don't know if I&could take you&killing me on top&of everything./"); ds_map_add(global.text_data_en, "obj_sosorry_298", "\E2You should find&someone else to&kill.&So sorry./%%"); ds_map_add(global.text_data_en, "obj_sosorry_303", "\E1?????/"); ds_map_add(global.text_data_en, "obj_sosorry_304", "\E5I just said I'm¬ interested in&the offer!!/"); ds_map_add(global.text_data_en, "obj_sosorry_305", "\E5.../"); ds_map_add(global.text_data_en, "obj_sosorry_306", "\E2Sorry, I must not&have enunciated&clearly enough./"); ds_map_add(global.text_data_en, "obj_sosorry_307", "\E2I am not interested&in being killed.&Thank you very much./%%"); ds_map_add(global.text_data_en, "obj_sosorry_312", "\E5Look, stranger/"); ds_map_add(global.text_data_en, "obj_sosorry_313", "\E4I... I guess I'm&going to have to&tell the truth./"); ds_map_add(global.text_data_en, "obj_sosorry_314", "My whole life, I've&never been worth a&lot of EXP./"); ds_map_add(global.text_data_en, "obj_sosorry_315", "Everyone else at my&work, in my classes,/"); ds_map_add(global.text_data_en, "obj_sosorry_316", "Would raise a&person's LV by 4&or 5 when&destroyed.../"); ds_map_add(global.text_data_en, "obj_sosorry_317", "\E1But me?/"); ds_map_add(global.text_data_en, "obj_sosorry_318", "\E6I wouldn't even&increase your LV&at LV 1./"); ds_map_add(global.text_data_en, "obj_sosorry_319", "\E4For this reason...&I...&I've always been.../"); ds_map_add(global.text_data_en, "obj_sosorry_320", "I've never been&very good at&getting killed.&So.../"); ds_map_add(global.text_data_en, "obj_sosorry_321", "\E3I'm flattered&that you...&Want to destroy me./"); ds_map_add(global.text_data_en, "obj_sosorry_322", "\E8But you are making&a big waste of&your time!!/"); ds_map_add(global.text_data_en, "obj_sosorry_323", "\E8Stop killing me!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_328", "\E2OK, OK. Hm./"); ds_map_add(global.text_data_en, "obj_sosorry_329", ".../"); ds_map_add(global.text_data_en, "obj_sosorry_330", "\E7If you stop killing&me, I'll pay you&200G./%%"); ds_map_add(global.text_data_en, "obj_sosorry_335", "\E8220G?/%%"); ds_map_add(global.text_data_en, "obj_sosorry_340", "\E9.../"); ds_map_add(global.text_data_en, "obj_sosorry_341", "\E8300G?/%%"); ds_map_add(global.text_data_en, "obj_sosorry_346", "\E1W..^1.&Wait a second./"); ds_map_add(global.text_data_en, "obj_sosorry_347", "\E1You trying to&kill me...&C...&could it be...?/"); ds_map_add(global.text_data_en, "obj_sosorry_348", "\E6Because you&don't like me&very much...?/"); ds_map_add(global.text_data_en, "obj_sosorry_349", "\E2No, no, that&can't be!/"); ds_map_add(global.text_data_en, "obj_sosorry_350", "This is just a&friendly, um,&killing between&acquaintances!!!/"); ds_map_add(global.text_data_en, "obj_sosorry_351", "\E8Pals... we're...&we're still pals,&right!!/"); ds_map_add(global.text_data_en, "obj_sosorry_352", "\E1OK, maybe not&PALS, but, uh,/"); ds_map_add(global.text_data_en, "obj_sosorry_353", "\E2Friendly strangers?/"); ds_map_add(global.text_data_en, "obj_sosorry_354", "\E8You know, just&one step away from&being buds!!!/"); ds_map_add(global.text_data_en, "obj_sosorry_355", "\E0I mean, I was&practically.../"); ds_map_add(global.text_data_en, "obj_sosorry_356", "\E0I was about to&crack open the&sparkling cider!/"); ds_map_add(global.text_data_en, "obj_sosorry_357", "\E2Pull out some&baguettes and some&swiss cheese!/"); ds_map_add(global.text_data_en, "obj_sosorry_358", "\E8BLOW ON A FREAKING&PARTY HORN!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_363", "\E1N... no, you don't&like me either,&huh...?/"); ds_map_add(global.text_data_en, "obj_sosorry_364", "\E4Nobody likes me...&they're just putting&up with me/"); ds_map_add(global.text_data_en, "obj_sosorry_365", "\E6I'm just annoying&you... I should just&leave/"); ds_map_add(global.text_data_en, "obj_sosorry_366", "\E1ARRRRRGHHHH!!!&Why am I such an&idiot??!?!!!!/"); ds_map_add(global.text_data_en, "obj_sosorry_367", "How did I not&see it before!!!/"); ds_map_add(global.text_data_en, "obj_sosorry_368", "\E1You weren't killing&me because you&LIKED me!!!/"); ds_map_add(global.text_data_en, "obj_sosorry_369", "\E6NOBODY does that!/"); ds_map_add(global.text_data_en, "obj_sosorry_370", " That's NOT a thing!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_376", "\E2Oh. Sorry. I was&being too loud.&Ugh./"); ds_map_add(global.text_data_en, "obj_sosorry_377", "\E4I'm wasting your&time, aren't I...?/"); ds_map_add(global.text_data_en, "obj_sosorry_378", "\E9.../"); ds_map_add(global.text_data_en, "obj_sosorry_379", "\E1... whew, I feel&really...&strange./"); ds_map_add(global.text_data_en, "obj_sosorry_380", "\E2I think I need to&go home and lie&down./%%"); ds_map_add(global.text_data_en, "obj_sosorry_392", "\E1Oh, I'm so sorry!&How clumsy of me...&I've bumped into you/"); ds_map_add(global.text_data_en, "obj_sosorry_393", "\E6I'm such a klutz./"); ds_map_add(global.text_data_en, "obj_sosorry_394", "I was just here to&find something to&draw, and.../"); ds_map_add(global.text_data_en, "obj_sosorry_395", "\E2Oh no, it's ok!&It's OK!/"); ds_map_add(global.text_data_en, "obj_sosorry_396", "\E0I'll give you a&gift to make up&for your troubles./"); ds_map_add(global.text_data_en, "obj_sosorry_397", "\E0Let me look in&my vest!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_402", "\E6Ummm, I couldn't&find anything I&want to give away./"); ds_map_add(global.text_data_en, "obj_sosorry_403", "\E2Wait, wait!/"); ds_map_add(global.text_data_en, "obj_sosorry_404", "\M4I've got my notebook!/"); ds_map_add(global.text_data_en, "obj_sosorry_405", "\E0I can draw you a&picture in it!/"); ds_map_add(global.text_data_en, "obj_sosorry_406", "\E7I'm quite the artist,&you know./"); ds_map_add(global.text_data_en, "obj_sosorry_407", "\E8I'll draw you a&GREAT picture!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_413", "\E6S.. sorry...&The drawing didn't&come out very well./"); ds_map_add(global.text_data_en, "obj_sosorry_414", "\E2Wait^1!&I know the problem!/"); ds_map_add(global.text_data_en, "obj_sosorry_415", "\M0I just have to&find a better piece&of paper for it!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_420", "\E6None of my papers&are good enough to&use.../"); ds_map_add(global.text_data_en, "obj_sosorry_421", "\E2IT'S OK!!!/"); ds_map_add(global.text_data_en, "obj_sosorry_422", "\E8I know what I&can do!^1!&I'll use my magic&pencil!/"); ds_map_add(global.text_data_en, "obj_sosorry_423", "\E0It has to be under&some of these papers&somewhere!!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_429", "\E1AHHHHH!!!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_434", "\M5H\E8ere!&I got it!/"); ds_map_add(global.text_data_en, "obj_sosorry_435", "My magic pencil is&amazing!/"); ds_map_add(global.text_data_en, "obj_sosorry_436", "\E2Everything I draw&with it looks.../"); ds_map_add(global.text_data_en, "obj_sosorry_437", "\E8COMPLETELY REAL!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_445", "\E1I've messed up.&I've really messed up.&Oh no./"); ds_map_add(global.text_data_en, "obj_sosorry_446", "\E2I'll just use a®ular pencil!&I'll try my best!/%%"); ds_map_add(global.text_data_en, "obj_sosorry_453", "\E8Are you ready!?/"); ds_map_add(global.text_data_en, "obj_sosorry_454", "\E0I just finished./"); ds_map_add(global.text_data_en, "obj_sosorry_455", "\M6Here's your picture!&What do you think!?/"); ds_map_add(global.text_data_en, "obj_sosorry_456", "\E2It's a representation&of your deepest&essence.../"); ds_map_add(global.text_data_en, "obj_sosorry_457", "\E7It's great^1, right!?/"); ds_map_add(global.text_data_en, "obj_sosorry_458", ".../"); ds_map_add(global.text_data_en, "obj_sosorry_459", "\E8(They think my art&is terrible.)/"); ds_map_add(global.text_data_en, "obj_sosorry_460", "\M0Well!/"); ds_map_add(global.text_data_en, "obj_sosorry_461", "\E2I'll leave you with&that thought!/"); ds_map_add(global.text_data_en, "obj_sosorry_462", "\E7Goodbye!/"); ds_map_add(global.text_data_en, "obj_sosorry_463", "\E8See you later!/"); ds_map_add(global.text_data_en, "obj_sosorry_464", "\E2Sayonara!/"); ds_map_add(global.text_data_en, "obj_sosorry_465", "\E1Nice knowing ya!/"); ds_map_add(global.text_data_en, "obj_sosorry_466", "\E7Hasta la vista./"); ds_map_add(global.text_data_en, "obj_sosorry_467", "\E9.../"); ds_map_add(global.text_data_en, "obj_sosorry_468", "\E2I should leave./%%"); ds_map_add(global.text_data_en, "obj_sosorry_785", "* The enemy looks nervous."); ds_map_add(global.text_data_en, "obj_sosorry_786", "* The enemy looks anxious."); ds_map_add(global.text_data_en, "obj_sosorry_787", "* The enemy taps his fingers& together like jackhammers."); ds_map_add(global.text_data_en, "obj_sosorry_788", "* The enemy looks perturbed."); ds_map_add(global.text_data_en, "obj_sosorry_789", "* The enemy tries to copy your& movements so it fits in."); ds_map_add(global.text_data_en, "obj_sosorry_790", "* The enemy uses a hypnotizing& 3D-tush-wiggle attack."); ds_map_add(global.text_data_en, "obj_sosorry_791", "* Smells... furry."); ds_map_add(global.text_data_en, "obj_sosorry_792", "* Are we good here!?."); ds_map_add(global.text_data_en, "obj_sosorry_793", "* The enemy is apologizing to& its visions of the Reaper."); ds_map_add(global.text_data_en, "obj_sosorry_826", "* SO SORRY&* This creature is definitely& in the wrong time and space!/^"); ds_map_add(global.text_data_en, "obj_sosorry_838", "* You wave^1.&* They're a bit preoccupied./^"); ds_map_add(global.text_data_en, "obj_sosorry_841", "* You say hello^1.&* They're a bit preoccupied./^"); ds_map_add(global.text_data_en, "obj_sosorry_844", "* You smile^1.&* They're a bit preoccupied./^"); ds_map_add(global.text_data_en, "obj_sosorry_847", "* You cough^1.&* They're a bit preoccupied./^"); ds_map_add(global.text_data_en, "obj_sosorry_850", "* You weep^1.&* They're a bit preoccupied./^"); ds_map_add(global.text_data_en, "obj_sosorry_950", "\E0Oh^1, and.../"); ds_map_add(global.text_data_en, "obj_sosorry_951", "\E1About all this./"); ds_map_add(global.text_data_en, "obj_sosorry_952", "\E4Um./"); ds_map_add(global.text_data_en, "obj_sosorry_953", "\E2Sorry./%%"); ds_map_add(global.text_data_en, "obj_sosorry_1007", "\E1Uuuuhhhh, oh no!!&That's a little too&real!/%%"); ds_map_add(global.text_data_en, "obj_spaghetti_98", "* (It's a plate of frozen& spaghetti.)/"); ds_map_add(global.text_data_en, "obj_spaghetti_99", "* (It's so cold^1, it's stuck& to the table...)/%%"); ds_map_add(global.text_data_en, "obj_spaghetti_102", "* (It's a plate of lukewarm& spaghetti.)/"); ds_map_add(global.text_data_en, "obj_spaghetti_103", "* (Seems like something tried& eating it and just..^1.)&* (Gave up.)/%%"); ds_map_add(global.text_data_en, "obj_spagnot_98", "* It's a note from Papyrus.../"); ds_map_add(global.text_data_en, "obj_spagnot_99", "\TP %"); ds_map_add(global.text_data_en, "obj_spagnot_100", "HUMAN!^1!&PLEASE ENJOY THIS&SPAGHETTI./"); ds_map_add(global.text_data_en, "obj_spagnot_101", "(LITTLE DO YOU KNOW^1,&THIS SPAGHETTI IS&A TRAP...)/"); ds_map_add(global.text_data_en, "obj_spagnot_102", "(DESIGNED TO ENTICE&YOU!!!)/"); ds_map_add(global.text_data_en, "obj_spagnot_103", "(YOU'LL BE SO BUSY&EATING IT...)/"); ds_map_add(global.text_data_en, "obj_spagnot_104", "(THAT YOU WON'T&REALIZE THAT YOU&AREN'T PROGRESSING!!)/"); ds_map_add(global.text_data_en, "obj_spagnot_105", "(THOROUGHLY JAPED&AGAIN BY THE GREAT&PAPYRUS!!!)/"); ds_map_add(global.text_data_en, "obj_spagnot_106", " & NYEH-HEH-HEH^1,& PAPYRUS/%%"); ds_map_add(global.text_data_en, "obj_spagnot_110", "* It's a note from Papyrus.../"); ds_map_add(global.text_data_en, "obj_spagnot_111", "\TP %"); ds_map_add(global.text_data_en, "obj_spagnot_112", "SEEING AS THIS&SPAGHETTI IS STILL&HERE SOMEHOW.../"); ds_map_add(global.text_data_en, "obj_spagnot_113", "I HEREBY DONATE IT&TO THE PUBLIC./"); ds_map_add(global.text_data_en, "obj_spagnot_114", "IT'S LIKE A&PLAYGROUND FOR&YOUR MOUTH!/"); ds_map_add(global.text_data_en, "obj_spagnot_115", " & NYEH-HEH-HEH^1,& PAPYRUS/%%"); ds_map_add(global.text_data_en, "obj_spagnot_120", "* It's illegible chicken-& scratch./%%"); ds_map_add(global.text_data_en, "obj_spagnot_124", "WHAT!^1?&THAT'S IMPOSSIBLE./%%"); ds_map_add(global.text_data_en, "obj_spagnot_127", "SORRY^1, I HAVE TO LOCK&YOU IN THE GUEST ROOM&UNTIL UNDYNE ARRIVES./"); ds_map_add(global.text_data_en, "obj_spagnot_128", "FEEL FREE TO MAKE&YOURSELF AT HOME!!!/"); ds_map_add(global.text_data_en, "obj_spagnot_129", "REFRESHMENTS AND&ACCOMODATIONS HAVE&BEEN PROVIDED./"); ds_map_add(global.text_data_en, "obj_spagnot_130", " & - NYEHFULLY YOURS^1,& PAPYRUS/%%"); ds_map_add(global.text_data_en, "obj_spagnot_134", "PLEASE ASK BEFORE&YOU ESCAPE!!!/"); ds_map_add(global.text_data_en, "obj_spagnot_135", "WHEN YOU WENT&MISSING I GOT&WORRIED SICK!!!/"); ds_map_add(global.text_data_en, "obj_spagnot_136", " - SLIGHTLY& BONETROUSLED^1,& PAPYRUS/%%"); ds_map_add(global.text_data_en, "obj_spagnot_140", "IF YOU'RE JUST&LOOKING FOR A&PLACE TO STAY.../"); ds_map_add(global.text_data_en, "obj_spagnot_141", "JUST ASK!!^1!&YOU DON'T NEED&TO FIGHT ME!!!/"); ds_map_add(global.text_data_en, "obj_spagnot_142", " & - YOUR HOST^1,& PAPYRUS/%%"); ds_map_add(global.text_data_en, "obj_spagnot_147", "* (This note is written& very oddly^1, as if the paper was& moving while it was written.)/"); ds_map_add(global.text_data_en, "obj_spagnot_148", "* (It says...^1)&* (Out to lunch...?)/%%"); ds_map_add(global.text_data_en, "obj_spagnot_153", "* (Shoot the opposing ship!^1)&* (Move the boxes to complete& your mission.)/%%"); ds_map_add(global.text_data_en, "obj_spagnot_158", "* (Shoot the opposing ship!^1)&* (You have just one shot.)/%%"); ds_map_add(global.text_data_en, "obj_spagnot_163", "* (Hey^1!)/"); ds_map_add(global.text_data_en, "obj_spagnot_164", "* (Go up the creepy alleyway& on the right for some& great deals!)/%%"); ds_map_add(global.text_data_en, "obj_spiderb_220", "What is it,&deary?/%%"); ds_map_add(global.text_data_en, "obj_spiderb_224", ".../%%"); ds_map_add(global.text_data_en, "obj_spiderb_225", "No, no, it's&time to go~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_226", "...&well... maybe&ONE little&nibble~~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_227", "Just kidding,&of course~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_228", "If you don't mind&being gobbled up~&Ahuhuhu~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_229", "Ahuhuhuhu~&Well, I don't&mind keeping&you here~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_230", "Feeling comfortable&trapped in that&web?/%%"); ds_map_add(global.text_data_en, "obj_spiderb_231", "It's time to go~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_232", "Ahuhuhu~&What are you&doing~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_236", "%%%"); ds_map_add(global.text_data_en, "obj_spiderb_240", "Why so pale?&You should be proud~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_245", "Proud that you're&going to make a&delicious cake~&Ahuhuhu~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_250", "Let you go^1?&Don't be silly~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_255", "Your SOUL is going&to make every spider&very happy~~~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_256", "You're scaring off&all my customers!/%%"); ds_map_add(global.text_data_en, "obj_spiderb_261", "Oh, how rude of me!&I almost forgot&to introduce you&to my pet~/"); ds_map_add(global.text_data_en, "obj_spiderb_262", "It's breakfast time,&isn't it?&Have fun, you two~ /%%"); ds_map_add(global.text_data_en, "obj_spiderb_267", "The person who warned&us about you.../%%"); ds_map_add(global.text_data_en, "obj_spiderb_272", "Offered us a LOT of&money for your SOUL./%%"); ds_map_add(global.text_data_en, "obj_spiderb_273", "Looked like a total&nerd./%%"); ds_map_add(global.text_data_en, "obj_spiderb_278", "They had such a sweet&smile~ and... ahuhu~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_279", "She was very&adamant I run away&with her~~~&Ahuhuhu~~~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_284", "It's strange, but&I swore I saw them&in the shadows...&Changing shape...?/%%"); ds_map_add(global.text_data_en, "obj_spiderb_285", "She even left a&route for me to&escape from~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_291", "Oh, it's lunch time,&isn't it?&And I forgot to&feed my pet~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_296", "With that money,&the spider clans&can finally be&reunited~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_297", "She said she would&block off the rest&of Hotland after I&followed her~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_302", "You haven't heard?&Spiders have been&trapped in the RUINS&for generations!/%%"); ds_map_add(global.text_data_en, "obj_spiderb_303", "Foolish nerd~&A spider NEVER leaves&her web~/"); ds_map_add(global.text_data_en, "obj_spiderb_304", "(Except to sell&pastries~)/%%"); ds_map_add(global.text_data_en, "obj_spiderb_309", "Even if they go&under the door,&Snowdin's fatal cold&is impassable alone./%%"); ds_map_add(global.text_data_en, "obj_spiderb_310", "Ah^1, but I do feel&a little regret&over it now.../%%"); ds_map_add(global.text_data_en, "obj_spiderb_315", "But with the money&from your SOUL, we'll&be able to rent&them a heated limo~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_316", "Yes^1, I should have&wrapped her up when&I had the chance~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_321", "And with all of&the leftovers...^1?&We could have a&nice vacation~/"); ds_map_add(global.text_data_en, "obj_spiderb_322", "Or even build a&spider baseball&field~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_323", "She looked like she&would have made a&juicy donut~~~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_328", "But enough of that...&It's time for&dinner, isn't it?&Ahuhuhu~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_336", "Don't look so&blue^1, my deary~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_599", "* Muffet pours you a cup of& spiders."); ds_map_add(global.text_data_en, "obj_spiderb_600", "* All the spiders clap along to& the music."); ds_map_add(global.text_data_en, "obj_spiderb_601", "* Muffet does a synchronized& dance with the other spiders."); ds_map_add(global.text_data_en, "obj_spiderb_602", "* Muffet tidies up the web& around you."); ds_map_add(global.text_data_en, "obj_spiderb_603", "* Smells like freshly baked& cobwebs."); ds_map_add(global.text_data_en, "obj_spiderb_636", "* MUFFET - ATK 38.8 DEF 18.8&* If she invites you to her& parlor^1, excuse yourself./^"); ds_map_add(global.text_data_en, "obj_spiderb_646", "* You struggle to escape the web^1.&* Nothing happened./^"); ds_map_add(global.text_data_en, "obj_spiderb_647", "* You struggle to escape the web^1.&* Muffet covers her mouth& and giggles at you./^"); ds_map_add(global.text_data_en, "obj_spiderb_648", "* You struggle to escape the web^1.&* Muffet laughs and claps& her hands./^"); ds_map_add(global.text_data_en, "obj_spiderb_649", "* You struggle to escape the web./"); ds_map_add(global.text_data_en, "obj_spiderb_650", "* Muffet is so amused by your& antics that she gives you a& discount!/^"); ds_map_add(global.text_data_en, "obj_spiderb_656", "* You struggle to escape the web^1.&* Nothing happened./^"); ds_map_add(global.text_data_en, "obj_spiderb_678", "* You pay \[1]G^1.&* Muffet reduces her ATTACK& for this turn!/^"); ds_map_add(global.text_data_en, "obj_spiderb_693", "* You empty your pockets^1, but you& don't have enough money.&* Muffet lowers the price./^"); ds_map_add(global.text_data_en, "obj_spiderb_710", "* You're out of money^1.&* Muffet shakes her head./^"); ds_map_add(global.text_data_en, "obj_spiderb_714", "* You empty your pockets..^1.&* But you don't have any& money at all!/"); ds_map_add(global.text_data_en, "obj_spiderb_715", "* Muffet takes pity on you& and reduces her ATTACK for& this turn./^"); ds_map_add(global.text_data_en, "obj_spiderb_722", "* Muffet refuses your money./^"); ds_map_add(global.text_data_en, "obj_spiderb_762", "... I think purple is&a better look on&you! Ahuhuhu~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_774", "* You're trapped in a strange& purple web!"); ds_map_add(global.text_data_en, "obj_spiderb_783", "You're still alive^1?&Ahuhuhu~/"); ds_map_add(global.text_data_en, "obj_spiderb_784", "Oh, my pet~&Looks like it's&time for dessert~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_787", "Huh^1?&Where did you get&that...?/"); ds_map_add(global.text_data_en, "obj_spiderb_788", "Did you steal it?/"); ds_map_add(global.text_data_en, "obj_spiderb_789", "Oh^1, my pet^1~&It's time to show&them what we do&with thieves~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_805", "Huh?&A telegram from&the spiders in&the RUINS?/"); ds_map_add(global.text_data_en, "obj_spiderb_806", "What?&They're saying&that they saw&you, and.../"); ds_map_add(global.text_data_en, "obj_spiderb_807", "... that this is&an error message!?/"); ds_map_add(global.text_data_en, "obj_spiderb_811", "... even if you&are stingy, you&never hurt a&single spider!/"); ds_map_add(global.text_data_en, "obj_spiderb_814", "... even if you&hurt others, you&never hurt a&single spider!/"); ds_map_add(global.text_data_en, "obj_spiderb_819", "... you helped donate&to their cause!/"); ds_map_add(global.text_data_en, "obj_spiderb_823", "... you were&really passionate&about spiders!/"); ds_map_add(global.text_data_en, "obj_spiderb_827", "... you're a total&spider fanatic!/"); ds_map_add(global.text_data_en, "obj_spiderb_832", "They say even if&you are a hyper-&violent murderer.../"); ds_map_add(global.text_data_en, "obj_spiderb_833", "You never laid a&single finger on a&spider!/"); ds_map_add(global.text_data_en, "obj_spiderb_836", "Oh my, this has&all been a big&misunderstanding~/"); ds_map_add(global.text_data_en, "obj_spiderb_837", "I thought you&were someone that&hated spiders~/"); ds_map_add(global.text_data_en, "obj_spiderb_838", "The person who&asked for that SOUL.../"); ds_map_add(global.text_data_en, "obj_spiderb_839", "They must have&meant a DIFFERENT&human in a&striped shirt~/"); ds_map_add(global.text_data_en, "obj_spiderb_842", "The person who&warned me about&you.../"); ds_map_add(global.text_data_en, "obj_spiderb_843", "They really had&no idea what they&were talking about~/"); ds_map_add(global.text_data_en, "obj_spiderb_846", "Sorry for all the&trouble~&Ahuhuhu~/"); ds_map_add(global.text_data_en, "obj_spiderb_847", "I'll make it up&to you~/"); ds_map_add(global.text_data_en, "obj_spiderb_848", "You can come back&here any time...&And, for no charge&at all.../"); ds_map_add(global.text_data_en, "obj_spiderb_849", "I'll wrap you&up and let you&play with my pet&again!/"); ds_map_add(global.text_data_en, "obj_spiderb_850", "Ahuhuhuhuhuhu~&Just kidding~/"); ds_map_add(global.text_data_en, "obj_spiderb_851", "I'll SPARE you&now~/%%"); ds_map_add(global.text_data_en, "obj_spiderb_859", "* Muffet is sparing you."); ds_map_add(global.text_data_en, "obj_spidergirl_shop_74", "* Welcome to our parlor^1, dearie^1~&* Interested in some spider& pastries?/"); ds_map_add(global.text_data_en, "obj_spidergirl_shop_75", "* All proceeds go to real& spiders~/%%"); ds_map_add(global.text_data_en, "obj_spidergirl_shop_76", "* Check out the webs to& make a purchase~/%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_103", "* Ahuhuhuhu.../"); ds_map_add(global.text_data_en, "obj_spidertalkevent_104", "* Did you hear what they& just said?/%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_106", "* Did you hear what she& said?/%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_114", "* They said a human wearing a& striped shirt will come& through./%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_122", "* I heard that they hate& spiders./%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_130", "* I heard that they love to& stomp on them./%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_132", "* I heard that they hate& everybody./%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_140", "* I heard that they like to& tear their legs off./%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_149", "* I heard.../%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_152", "* However.../%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_154", "* And even if they gave us& money^1, I heard.../%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_267", "* ... that they're awfully& stingy with their money./"); ds_map_add(global.text_data_en, "obj_spidertalkevent_271", "* ... a certain stingy human& hates spiders./%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_273", "* Ahuhuhuhu.../"); ds_map_add(global.text_data_en, "obj_spidertalkevent_274", "* You think your taste& is too refined for our& pastries^1, don't you^1, deary?/"); ds_map_add(global.text_data_en, "obj_spidertalkevent_275", "* Ahuhuhu..^1.&* I disagree with that& notion./"); ds_map_add(global.text_data_en, "obj_spidertalkevent_276", "* I think your taste.../"); ds_map_add(global.text_data_en, "obj_spidertalkevent_277", "* Is exactly what this& next batch needs!/%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_283", "* ... that can't be true^1,& can it?/"); ds_map_add(global.text_data_en, "obj_spidertalkevent_284", "* Ahuhuhu.../"); ds_map_add(global.text_data_en, "obj_spidertalkevent_285", "* You donated so much money& to us./"); ds_map_add(global.text_data_en, "obj_spidertalkevent_286", "* All the spiders want you& to know how thankful& they are!/"); ds_map_add(global.text_data_en, "obj_spidertalkevent_287", "* We're in your debt^1, dearie~/%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_293", "* ... that they have some awful& taste./"); ds_map_add(global.text_data_en, "obj_spidertalkevent_294", "* What a shame^1.&* A human comes through and they& aren't even fit to be eaten~/"); ds_map_add(global.text_data_en, "obj_spidertalkevent_295", "* Oh well^1!&* Rotten ingredients can& always be discarded~/%%"); ds_map_add(global.text_data_en, "obj_spidertalkevent_392", "* Ahuhuhuhu.../"); ds_map_add(global.text_data_en, "obj_spidertalkevent_393", "* That was fun^1!&* See you again^1, dearie!/%%"); ds_map_add(global.text_data_en, "obj_stick_95", "* (It's a tough-looking branch.)&* (It's too heavy to pick up.)/%%"); ds_map_add(global.text_data_en, "obj_stick_99", "* (It's been smashed like it& was nothing...)/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_295", "A long time ago,&a human fell&into the RUINS./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_307", "Injured by its&fall, the human&called out for&help./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_333", "ASRIEL^1, the king's&son^1, heard the&human's call./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_345", "He brought the&human back to&the castle./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_370", "Over time^1, ASRIEL&and the human&became like&siblings./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_383", "The King and&Queen treated the&human child as&their own./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_395", "The underground&was full of&hope./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_421", "Then..^1.&One day.../*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_433", "The human became&very ill./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_459", "The sick human&had only one&request./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_472", "To see the&flowers from&their village./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_484", "But there was¬hing we could&do./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_511", "The next day./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_523", "The next day./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_546", ".../*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_558", "The human died./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_583", "ASRIEL^1, wracked&with grief^1,&absorbed the&human's SOUL./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_594", "He transformed&into a being&with incredible&power./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_609", "With the human&SOUL^1, ASRIEL&crossed through&the barrier./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_622", "He carried the&human's body&into the sunset./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_634", "Back to the&village of the&humans./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_649", "ASRIEL reached&the center of&the village./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_662", "There^1, he&found a bed of&golden flowers./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_674", "He carried&the human&onto it./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_689", "Suddenly^1, screams&rang out./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_702", "The villagers&saw ASRIEL&holding the&human's body./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_714", "They thought&that he had&killed the&child./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_727", "The humans&attacked him&with everything&they had./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_740", "He was struck&with blow after&blow./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_752", "ASRIEL had the&power to destroy&them all./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_767", "But.../*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_778", "ASRIEL did not&fight back./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_805", "Clutching the&human.../*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_816", "ASRIEL smiled^1,&and walked away./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_832", "Wounded^1, ASRIEL&stumbled home./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_845", "He entered the&castle and&collapsed./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_857", "His dust spread&across the&garden./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_872", "The kingdom fell&into despair./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_885", "The king and&queen had lost&two children&in one night./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_897", "The humans had&once again taken&everything&from us./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_911", "The king decided&it was time to&end our&suffering./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_924", "Every human who&falls down here&must die./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_936", "With enough souls^1,&we can shatter&the barrier&forever./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_951", "It's not long&now./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_965", "King ASGORE&will let us&go. /*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_971", "King ASGORE&will give us&hope./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_976", "King ASGORE&will save us&all. /%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1004", "You should be&smiling^1, too./*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1014", "Aren't&you&excited?/*"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1023", "Aren't&you&happy?/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1047", "You're going&to be free./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1073", "\E0Howdy^1, \[C]!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1074", "You finally made&it home./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1075", "\E0Remember when we&used to play here?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1076", "\E0Hee hee hee.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1077", "Boy!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1078", "\E9Today's gonna be&just as fun./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1093", "\E1I remember when I&first woke up here^1,&in the garden./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1094", "I was so scared./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1095", "\E2I couldn't feel my&arms or my legs.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1096", "\E1My entire body had&turned into a&flower!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1097", '\E5"Mom^1! Dad^1!&Somebody help me^1!"&I called out./'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1098", "\E9But nobody came./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1107", "\E1Eventually^1, the king&found me^1, crying in&the garden./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1108", "I explained what had&happened to him./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1109", "Then he held me^1,&\[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1110", "He held me with&tears in his eyes^1,&saying.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1111", '"There^1, there^1.&Everything is going&to be alright."/'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1112", "He was so..^1.&Emotional./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1113", "\E1But..^1.&For some reason.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1114", "\E1I didn't feel&anything at all./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1123", "\E1I soon realized I&didn't feel ANYTHING&about ANYONE./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1124", "My compassion had&disappeared!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1125", "\E7And believe me^1,&it's not like I&wasn't trying./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1126", "\E3I wasted weeks with&that stupid king^1,&vainly hoping I would&feel something./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1127", "\E1But it became too&much for me./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1128", "I ran away from&home./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1129", "Eventually^1, I reached&the RUINS./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1130", "\E0Inside I found HER^1,&\[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1131", "I thought of all&people^1, SHE could&make me feel whole&again./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1132", "\E1.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1133", "\E7She failed./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1134", "\E6Ha ha.../%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1144", "\E1I realized those two&were useless./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1145", "I became despondent./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1146", "I just wanted to&love someone./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1147", "I just wanted to&care about someone./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1148", "\[C]^1, you might¬ believe this.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1149", "\E2But I decided..^1.&It wasn't worth&living anymore./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1150", "\E7Not in a world&without love./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1151", "\E6Not in a world&without you./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1152", "\E1So.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1153", "\E0I decided to follow&in your footsteps./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1154", "\E1I would erase myself&from existence./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1155", "\E1And you know what?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1156", "\E0I succeeded./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1165", "\E1But as I left this&mortal coil.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1166", "I started to feel&apprehensive./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1167", "\E9If you don't have&a SOUL^1, what happens&when you...?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1168", "\E1Something primal&started to burn&inside me./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1169", '"No^1," I thought^1.&"I don' + "'" + 't want to&die!"/'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1170", ".../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1171", "Then I woke up./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1172", "Like it was all&just a bad dream./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1173", "I was back at the&garden./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1174", '\E0Back at my&"save point."/%%'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1183", "Interested^1, I decided&to experiment./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1184", "Again and again^1, I&brought myself to&the edge of death./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1185", "At any point^1, I&could have let this&world continue on&without me./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1186", "But as long as I&was determined to&live.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1187", "\E0I could go back./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1188", "\E6Amazing^1, isn't it^1,&\[C]?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1189", "\E0I was amazed^1, too./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1197", "\E1At first^1, I used my&powers for good./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1198", '\E0I became "friends"&with everyone./'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1199", "I solved all their&problems flawlessly./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1200", "Their companionship&was amusing.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1201", "\E1For a while. /"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1202", "\E1As time repeated^1,&people proved&themselves&predictable./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1203", "What would this&person say if I&gave them this?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1204", "What would they do&if I said this to&them?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1205", "Once you know the&answer^1, that's it./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1206", "That's all they are./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1217", "\E1It all started&because I was&curious./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1218", "\E0Curious what would&happen if I killed&them./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1219", '\E2"I don' + "'" + 't like this^1,"&I told myself./'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1220", "\E1" + '"' + "I'm just doing this&because I HAVE to&know what happens./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1221", "\E8Ha ha ha..^1.&What an excuse!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1222", "\E9You of all people&must know how&liberating it is to&act this way./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1223", "\E8At least we're better&than those sickos&that stand around and&WATCH it happen.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1224", "\E9Those pathetic people&that want to see it^1,&but are too weak to&do it themselves./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1225", "\E0I bet someone like&that's watching right&now^1, aren't they...?/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1235", "\E1Nowadays^1, even that's&grown tiring./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1236", "\E7You understand^1,&\[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1237", "\E6I've done everything&this world has to&offer./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1238", "\E1I've read every book^1.&I've burned every&book./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1239", "I've won every game^1.&I've lost every game./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1240", "I've appeased&everyone^1.&I've killed everyone./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1241", "Sets of numbers..^1.&Lines of dialogue..^1.&I've seen them all./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1242", "\E1But you..^1.&YOU'RE different./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1243", "\E0I never could&predict YOU^1, \[C]./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1252", "\E1When I saw you in&the RUINS^1, I didn't&recognize you./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1253", "\E8I thought I could&frighten you^1, then&steal your SOUL./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1254", "\E1I failed./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1255", "\E0And when I tried&to load my save&file.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1256", "\E1It didn't work./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1257", "\E9\[C]..^1.&Your DETERMINATION!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1258", "\E8Somehow^1, it's even&greater than mine!/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1267", "\E1I just have one&question for you^1,&\[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1268", "How did you get&back to the RUINS&from here...?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1269", "\E0... wait^1, I know./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1270", "She must have taken&you when she left./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1271", "\E1And decided to give&you a proper burial^1,&rather than.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1272", "\E0Hanging out in the&basement forever./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1273", "\E1... but^1, why then...?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1274", "What made you wake&up?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1275", "\E6Did you hear me&calling you...?/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1286", "\E1It doesn't matter&now./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1287", "\E1I'm so tired of&this^1, \[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1288", "I'm tired of all&these people./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1289", "I'm tired of all&these places./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1290", "I'm tired of being&a flower./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1291", "\[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1292", "\E0There's just one&thing left I want&to do./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1293", "Let's finish what we&started./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1294", "Let's free everyone./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1295", "\E8Then..^1. let's let&them see what&humanity is&REALLY like!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1296", "\E6That despite it all.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1297", '\E9This world is still&"kill or be killed!!"/%%'); ds_map_add(global.text_data_en, "obj_storybattle_gen_1307", "\E1Then...?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1308", "\E7Well^1.&I had.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1309", "\E9Been entertaining a&few ways to use&that power./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1310", "\E8Hee hee hee.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1311", "\E1.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1312", "\E1But seeing you here&changed my mind./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1313", "\E6\[C]..^1.&I think if you're&around.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1314", "\E7Just living in the&surface world&doesn't seem so bad./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1324", "\E0We don't even need&to leave to get&them this time./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1325", "The king has six of&them locked away./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1326", "\E1I've tried hundreds&of ways to get him&to show me them.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1327", "\E3But he just won't./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1328", "\E1\[C].../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1329", "\E0I know he'll do it&for YOU./%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1339", "\E0Why am I telling&you all of this?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1340", "\E6\[C]^1, I said it&before./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1341", "\E1Even after all this&time.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1342", "\E0You're still the&only one that&understands me./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1343", "\E8You won't give me&any worthless pity!/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1353", "\E9Creatures like us.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1354", "\E0Wouldn't hesitate to&KILL each other if&we got in each&other's way./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1355", "\E0So that's.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1356", "\E1So..^1. that's..^1.&Why.../%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1383", "\E2.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1384", "\E2... ha..^1.&Ha.../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1385", "\E6... what's this..^1.&... feeling?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1386", "Why am I..^1.&Shaking?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1387", ".../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1388", "Hey..^1. \[C]..^1.&No hard feelings about&back then^1, right?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1389", ".../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1390", "\E4H-Hey^1, what are you&doing!?/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1391", "B..^1. back off!!/%%"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1412", "I..^1. I've changed&my mind about all&this./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1413", "This isn't a good&idea anymore./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1414", "Y-you should go back^1,&\[C]./"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1415", "\E0This place is fine&the way it is!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1416", ".../"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1417", "\E4S-s-stop making that&creepy face!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1418", "This isn't funny!/"); ds_map_add(global.text_data_en, "obj_storybattle_gen_1419", "You've got a SICK&sense of humor!/%%"); ds_map_add(global.text_data_en, "obj_switch_100", "* (The machine isn't working.)/%%"); ds_map_add(global.text_data_en, "obj_switchadvice1_61", "* Please press this switch.& & - TORIEL/%%"); ds_map_add(global.text_data_en, "obj_switchadvice2_61", "* Please press this switch& too.& - TORIEL/%%"); ds_map_add(global.text_data_en, "obj_switchhelptrigger_69", "* (You noticed there was& a blue switch behind the& top pillar.)/%%"); ds_map_add(global.text_data_en, "obj_telescope_71", "* Come on! What are you doing!/%%"); ds_map_add(global.text_data_en, "obj_telescope_75", "* (It's an odd-looking& telescope.)/%%"); ds_map_add(global.text_data_en, "obj_tembattle_282", "awwAwa&cute!!&(pets u)"); ds_map_add(global.text_data_en, "obj_tembattle_283", "OMG!!&humans&TOO CUTE&(dies)"); ds_map_add(global.text_data_en, "obj_tembattle_284", "hOI!!!&i'm&TEMMIE!!"); ds_map_add(global.text_data_en, "obj_tembattle_285", "fhsdhjf&dsfjsd&dshjfsd"); ds_map_add(global.text_data_en, "obj_tembattle_288", "NO!!!!!&muscles&......&NOT CUTE"); ds_map_add(global.text_data_en, "obj_tembattle_292", "NO!!!&so&hungr...&(dies)"); ds_map_add(global.text_data_en, "obj_tembattle_298", "hOI!!!&i'm&tEMMIE!!"); ds_map_add(global.text_data_en, "obj_tembattle_302", "FOOB!!!"); ds_map_add(global.text_data_en, "obj_tembattle_307", "%%%"); ds_map_add(global.text_data_en, "obj_tembattle_504", "* Temmie is trying to glomp& you."); ds_map_add(global.text_data_en, "obj_tembattle_505", "* Temmie forgot her other& attack."); ds_map_add(global.text_data_en, "obj_tembattle_506", "* Temmie vibrates intensely."); ds_map_add(global.text_data_en, "obj_tembattle_507", "* Temmie is doing her hairs."); ds_map_add(global.text_data_en, "obj_tembattle_508", "* Temmiy accidentally misspells& her own name."); ds_map_add(global.text_data_en, "obj_tembattle_509", "* Smells like Temmie Flakes."); ds_map_add(global.text_data_en, "obj_tembattle_511", "* How'd you do that?"); ds_map_add(global.text_data_en, "obj_tembattle_527", "* TEMMIE - RATED TEM OUTTA TEM&* Loves to pet cute humans^1.&* But you're allergic!/^"); ds_map_add(global.text_data_en, "obj_tembattle_539", "* Temmie only wants the& Temmie Flakes./^"); ds_map_add(global.text_data_en, "obj_tembattle_550", " Give the Temmie Flakes?& & Yas NO!!!!!!!\C"); ds_map_add(global.text_data_en, "obj_tembattle_561", "* You flex at Temmie.../%%"); ds_map_add(global.text_data_en, "obj_tembattle_573", "* You say hello to Temmie./^"); ds_map_add(global.text_data_en, "obj_tembattle_617", "NO!!!!!&muscles&r.....&NOT CUTE/%%"); ds_map_add(global.text_data_en, "obj_tembattle_621", "%%%"); ds_map_add(global.text_data_en, "obj_tembattle_635", "Ooh, I&have to&disagree&; )/%%"); ds_map_add(global.text_data_en, "obj_tembattle_636", "Temmie^1,&are you&okay?&; )/%%"); ds_map_add(global.text_data_en, "obj_tembattle_637", "%%%"); ds_map_add(global.text_data_en, "obj_tembattle_652", "NO!!!!!&!!!!!!!/%%"); ds_map_add(global.text_data_en, "obj_tembattle_653", "%%%"); ds_map_add(global.text_data_en, "obj_temnpc_72", "* hOI!^1!&* im temmie!!!/"); ds_map_add(global.text_data_en, "obj_temnpc_73", "* and dis is my friend..^1.&* temmie!!!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_77", "* woa..^1. tem hear news..^1.&* VERY GOODS!!!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_82", "* hOI!^1!&* im temmie!!!/"); ds_map_add(global.text_data_en, "obj_temnpc_83", "* don forget my friend!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_87", "* yaYA!!^1!&* tems can go free!!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_93", "* Hi./"); ds_map_add(global.text_data_en, "obj_temnpc_94", "* I'm Bob./%%"); ds_map_add(global.text_data_en, "obj_temnpc_98", "* A pleasing development^1, no?/%%"); ds_map_add(global.text_data_en, "obj_temnpc_103", "* awawawawah!!/"); ds_map_add(global.text_data_en, "obj_temnpc_104", "* humans..^1.&* such a.../"); ds_map_add(global.text_data_en, "obj_temnpc_105", "* CUTE!!!!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_109", "* woa..^1.&* if tems can go on surface^1,& can see,/"); ds_map_add(global.text_data_en, "obj_temnpc_110", "* LOT OF CUTES HUNAN!!!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_116", "* tem..^1. WATCH EGG!!!/"); ds_map_add(global.text_data_en, "obj_temnpc_117", "* eg..^1. wil HATCH!!!/"); ds_map_add(global.text_data_en, "obj_temnpc_118", "* tem..^1. PROUD PARENT!!/%%"); ds_map_add(global.text_data_en, "obj_temnpc_122", "* everyones go free..^1.&* BUT TEM!!!/"); ds_map_add(global.text_data_en, "obj_temnpc_123", "* TEM NOT LEAV!!!&* TEM WATCH EG!!!/"); ds_map_add(global.text_data_en, "obj_temnpc_124", "* tem will be happily fambily,/%%"); ds_map_add(global.text_data_en, "obj_tobdog_pendant_137", "* (The dog absorbs the& artifact.)/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_153", "And that's the&end of Hard&Mode!/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_175", "\E1Eh??/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_176", "\E2You are ending&it NOW?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_177", "\E1And on such a&dramatic moment...?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_192", "That's the&difficult part./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_193", "Not the bullets./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_194", "\M2But^1, accepting&that it's all&over.../%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_211", "But there WILL be&more^1, will there¬?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_224", "\M1Maybe./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_225", "\M2Knowing the&answer is.../"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_226", "\M2... HARD./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_227", "\E4.../%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_264", "Hey!/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_265", "Aren't you&supposed&to be dying or&something?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_280", "Well^1.&What is the point&of that now?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_293", "What will you do&instead...?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_308", "Hmmm^1.&Perhaps I will&bake another pie./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_309", "That last one ended&up a little burnt./%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_324", "\E2I thought it was&good./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_325", "\E1Theoretically./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_326", "\E4It's not like I&ate it all while&you were&fighting./%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_360", "Hey^1! Hey^1!&Can I have some&pie!/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_377", "You are just going&to eat it all.../%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_400", "I can helllp!!!/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_415", "Snoring on the&floor is NOT help./%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_429", "I'm not snoring^1,&I'm cheering you&on in my sleep!!/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_430", ".../"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_431", "Oh^1, you're still&here?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_432", "Don't you have&anything better&to do?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_512", "\E0Hey./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_513", "\E3What's the hold&up!?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_514", "\E9Shouldn't she be&dead by now!?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_515", "\E1I've been waiting&in that room for.../"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_516", "\E6.../"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_517", "\E7... Hard mode...?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_518", "\E0Gee^1, you better&take a picture./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_519", "People are gonna&think you're REALLY&cool./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_520", "\E9... NOT!/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_521", "\E8Golly^1, talk about&a tryhard./"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_522", "PA^1. THE^1. TIC./%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_544", "\E0Uh^1, so^1, are you&gonna keep going^1,&or...?/%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_558", "It's over./%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_578", "\E8Hahaha^1!&I KNEW that!/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_579", "Why does everyone&have to be so&condescending!?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_580", "\E1.../"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_581", "\E8So what's YOUR&excuse^1?&Sitting around&here...?/"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_582", "\E0Don't you have&anything better to%%"); ds_map_add(global.text_data_en, "obj_torboss_2ndtime_595", "I already said&that./%%"); ds_map_add(global.text_data_en, "obj_tordogcall_64", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "obj_tordogcall_65", "\F1 %"); ds_map_add(global.text_data_en, "obj_tordogcall_66", "* Hello^1!&* This is TORIEL./"); ds_map_add(global.text_data_en, "obj_tordogcall_67", "\E1* My errands are taking& longer than I thought& they would./"); ds_map_add(global.text_data_en, "obj_tordogcall_68", "\E1* You must wait 5 more& minutes./"); ds_map_add(global.text_data_en, "obj_tordogcall_69", "\E0* Thank you for being& patient./"); ds_map_add(global.text_data_en, "obj_tordogcall_70", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_71", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_tordogcall_84", "* Ring..\E1.\TT /"); ds_map_add(global.text_data_en, "obj_tordogcall_85", "\F1 %"); ds_map_add(global.text_data_en, "obj_tordogcall_86", "* Hello..^1.&* This is TORIEL./"); ds_map_add(global.text_data_en, "obj_tordogcall_87", "\E1* I found what I was& looking for./"); ds_map_add(global.text_data_en, "obj_tordogcall_88", "* But before I could& take it.../"); ds_map_add(global.text_data_en, "obj_tordogcall_89", "* A small^1, white puppy& snatched it away./"); ds_map_add(global.text_data_en, "obj_tordogcall_90", "\E0* How odd./"); ds_map_add(global.text_data_en, "obj_tordogcall_91", "\E1* Do dogs even LIKE& flour?/"); ds_map_add(global.text_data_en, "obj_tordogcall_92", "\E8* Err^1, that is an& unrelated question^1,& of course./"); ds_map_add(global.text_data_en, "obj_tordogcall_93", "\E1* It will take a little& longer^1.&* Please understand./"); ds_map_add(global.text_data_en, "obj_tordogcall_94", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_95", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_tordogcall_109", "* Ring.../"); ds_map_add(global.text_data_en, "obj_tordogcall_110", "* (...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_111", "* (You hear heavy panting on& the other end of the& phone...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_112", "* (...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_113", "* Bark^1!&* Bark!/"); ds_map_add(global.text_data_en, "obj_tordogcall_114", "* Bark..^1.&* Bark!/"); ds_map_add(global.text_data_en, "obj_tordogcall_115", "* (You hear a distant voice.)\TT/"); ds_map_add(global.text_data_en, "obj_tordogcall_116", "* Stop^1, please!/"); ds_map_add(global.text_data_en, "obj_tordogcall_117", "* Come back here with my& CELLPHONE!/"); ds_map_add(global.text_data_en, "obj_tordogcall_118", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_119", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_tordogcall_150", "* Ring.../"); ds_map_add(global.text_data_en, "obj_tordogcall_151", "* (...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_152", "* (Snore..^1. snore...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_153", "* (It sounds like a small^1,& white dog is sleeping on& the cell phone.)/"); ds_map_add(global.text_data_en, "obj_tordogcall_154", "* (You hear a distant voice.)\TT/"); ds_map_add(global.text_data_en, "obj_tordogcall_155", "* Helloooo^1?&* Little puppy...?/"); ds_map_add(global.text_data_en, "obj_tordogcall_156", "* Where are you...?/"); ds_map_add(global.text_data_en, "obj_tordogcall_157", "* I will give you a nice pat& on the head!\T0/"); ds_map_add(global.text_data_en, "obj_tordogcall_158", "* (The snoring stops.)\TT/"); ds_map_add(global.text_data_en, "obj_tordogcall_159", "* ... if you return my CELLPHONE.\T0/"); ds_map_add(global.text_data_en, "obj_tordogcall_160", "* (The snoring resumes.)/"); ds_map_add(global.text_data_en, "obj_tordogcall_161", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_162", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_tordogcall_176", "* Ring.../"); ds_map_add(global.text_data_en, "obj_tordogcall_177", "* (...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_178", "* (Snore..^1. snore...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_179", "* (Achoo!)/"); ds_map_add(global.text_data_en, "obj_tordogcall_180", "* (It sounds like a small^1,& white dog sneezing in its& sleep.)/"); ds_map_add(global.text_data_en, "obj_tordogcall_181", "* (You hear a distant voice.)\TT/"); ds_map_add(global.text_data_en, "obj_tordogcall_182", "* Here^1, pup-pup-puppy!/"); ds_map_add(global.text_data_en, "obj_tordogcall_183", "* Oh dear^1, I should not keep& my guest waiting any longer./"); ds_map_add(global.text_data_en, "obj_tordogcall_184", "* ... Oh no^1, how long has it& been since I have talked to& them...?/"); ds_map_add(global.text_data_en, "obj_tordogcall_185", "* Perhaps they have been calling& the phone^1, and...?/"); ds_map_add(global.text_data_en, "obj_tordogcall_186", "* ... here^1, puppy!/"); ds_map_add(global.text_data_en, "obj_tordogcall_187", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_188", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_tordogcall_203", "* Ring.../"); ds_map_add(global.text_data_en, "obj_tordogcall_204", "* (...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_205", "* (Snore..^1. snore...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_206", "* (Yawn...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_207", "* (Blink blink.)/"); ds_map_add(global.text_data_en, "obj_tordogcall_208", "* (Yawn...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_209", "* (Snore..^1. snore...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_210", "* (You hear a tired voice.)\TT/"); ds_map_add(global.text_data_en, "obj_tordogcall_211", "* Doggie..^1.&* Here^1, doggie.../"); ds_map_add(global.text_data_en, "obj_tordogcall_212", "* Oh dear.../"); ds_map_add(global.text_data_en, "obj_tordogcall_213", "* I do wonder how they are.../"); ds_map_add(global.text_data_en, "obj_tordogcall_214", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_215", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_tordogcall_230", "* Ring.../"); ds_map_add(global.text_data_en, "obj_tordogcall_231", "* (Snore..^1. snore...)/"); ds_map_add(global.text_data_en, "obj_tordogcall_232", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_tordogcall_233", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_toriel_friendc_70", "* Hello^1, Frisk^1.&* Alphys upgraded my& phone./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_71", '* I am having a lot& of fun with the& "texting" feature./'); ds_map_add(global.text_data_en, "obj_toriel_friendc_72", '* Sans^1, "check out" this& one./'); ds_map_add(global.text_data_en, "obj_toriel_friendc_74", "* oh man^1, tori.../"); ds_map_add(global.text_data_en, "obj_toriel_friendc_75", "\E1* that's brutal./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_77", "I CAN'T BELIEVE&THE QUEEN HAS&RETURNED.../"); ds_map_add(global.text_data_en, "obj_toriel_friendc_78", "\E4AND ALSO THAT&SHE'S A HUGE&DORK!!!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_79", "YOU TWO ARE TWO&FEET AWAY FROM&EACH OTHER!!!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_80", "WHY ARE YOU&TEXTING!!!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_82", "* Worry not^1, Papyrus^1.&* We are texting for& a good reason./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_84", "WHY IS THAT./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_86", "* well./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_87", "\E2* cause we're huge& dorks./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_89", "* Sans^1, please do& not say that./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_90", "* You are not a dork./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_91", "\E0* You are more of& a bonehead!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_93", "HAHAHA^1, WOW!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_94", "\E0THOSE PUNS ARE&EVEN LESS FUNNY&COMING FROM HER!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_96", "* then why are you& smiling?/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_98", "IT'S A PITY&SMILE!!!/%%"); ds_map_add(global.text_data_en, "obj_toriel_friendc_103", "* Frisk^1, do not feel& left out./"); ds_map_add(global.text_data_en, "obj_toriel_friendc_104", "* I have been writing& messages to you as& well!/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_105", "\W* You still have \Ymy& phone number\W after& all this time.../"); ds_map_add(global.text_data_en, "obj_toriel_friendc_106", "* Do you not?/%%"); ds_map_add(global.text_data_en, "obj_toriel_friendc_111", "* Frisk^1, how about& you go look around& before we all go?/"); ds_map_add(global.text_data_en, "obj_toriel_friendc_112", "* Seeing how many good& friends you've made& here.../"); ds_map_add(global.text_data_en, "obj_toriel_friendc_113", "* I am almost certain& you must have made& some more./%%"); ds_map_add(global.text_data_en, "obj_torielboss_366", " ....."); ds_map_add(global.text_data_en, "obj_torielboss_367", " .....& ....."); ds_map_add(global.text_data_en, "obj_torielboss_368", " .....& .....& ....."); ds_map_add(global.text_data_en, "obj_torielboss_369", " ...?"); ds_map_add(global.text_data_en, "obj_torielboss_370", " What are& you& doing?"); ds_map_add(global.text_data_en, "obj_torielboss_371", " Attack& or run& away!"); ds_map_add(global.text_data_en, "obj_torielboss_372", " What are& you& proving& this way?"); ds_map_add(global.text_data_en, "obj_torielboss_373", " Fight me& or& leave!"); ds_map_add(global.text_data_en, "obj_torielboss_374", " Stop it."); ds_map_add(global.text_data_en, "obj_torielboss_376", " Stop& looking& at me& that way."); ds_map_add(global.text_data_en, "obj_torielboss_377", " Go away!"); ds_map_add(global.text_data_en, "obj_torielboss_378", " ..."); ds_map_add(global.text_data_en, "obj_torielboss_380", " ...& ..."); ds_map_add(global.text_data_en, "obj_torielboss_388", "I know you want&to go home^1, but..."); ds_map_add(global.text_data_en, "obj_torielboss_390", "But please... go&upstairs now."); ds_map_add(global.text_data_en, "obj_torielboss_391", "I promise I will&take good care&of you here."); ds_map_add(global.text_data_en, "obj_torielboss_392", "I know we do not&have much^1, but..."); ds_map_add(global.text_data_en, "obj_torielboss_393", "We can have a&good life here."); ds_map_add(global.text_data_en, "obj_torielboss_395", "Why are you&making this so&difficult?"); ds_map_add(global.text_data_en, "obj_torielboss_397", "Please^1, go upstairs."); ds_map_add(global.text_data_en, "obj_torielboss_399", "....."); ds_map_add(global.text_data_en, "obj_torielboss_401", "Ha ha..."); ds_map_add(global.text_data_en, "obj_torielboss_402", "Pathetic^1, is it not^2?&I cannot save even&a single child."); ds_map_add(global.text_data_en, "obj_torielboss_403", "..."); ds_map_add(global.text_data_en, "obj_torielboss_416", "No^1, I understand./"); ds_map_add(global.text_data_en, "obj_torielboss_417", "You would just be&unhappy trapped&down here./"); ds_map_add(global.text_data_en, "obj_torielboss_418", "The RUINS are very&small once you&get used to them./"); ds_map_add(global.text_data_en, "obj_torielboss_419", "It would not be&right for you to&grow up in a&place like this./"); ds_map_add(global.text_data_en, "obj_torielboss_420", "My expectations...&My loneliness...&My fear.../"); ds_map_add(global.text_data_en, "obj_torielboss_421", "For you^1, my child...&I will put them aside./%%"); ds_map_add(global.text_data_en, "obj_torielboss_445", "\E0Urgh.../"); ds_map_add(global.text_data_en, "obj_torielboss_446", "\E0You are stronger&than I thought.../"); ds_map_add(global.text_data_en, "obj_torielboss_447", "Listen to me^1,& small one.../"); ds_map_add(global.text_data_en, "obj_torielboss_448", "If you go beyond&this door,/"); ds_map_add(global.text_data_en, "obj_torielboss_449", "Keep walking as&far as you can./"); ds_map_add(global.text_data_en, "obj_torielboss_450", "Eventually you will&reach an exit./"); ds_map_add(global.text_data_en, "obj_torielboss_451", "\E1..^1.&..../"); ds_map_add(global.text_data_en, "obj_torielboss_452", "\RASGORE\X..^1.&Do not let \RASGORE\X &take your soul./"); ds_map_add(global.text_data_en, "obj_torielboss_453", "His plan&cannot be allowed&to succeed./"); ds_map_add(global.text_data_en, "obj_torielboss_454", "\E2....../"); ds_map_add(global.text_data_en, "obj_torielboss_455", "Be good^1,&won't you?/"); ds_map_add(global.text_data_en, "obj_torielboss_456", "\E3My child. %%"); ds_map_add(global.text_data_en, "obj_torielboss_460", "Y... you...&really hate me&that much?/"); ds_map_add(global.text_data_en, "obj_torielboss_461", "Now I see who I&was protecting by&keeping you here./"); ds_map_add(global.text_data_en, "obj_torielboss_462", "Not you.../"); ds_map_add(global.text_data_en, "obj_torielboss_463", "\E5But them!/"); ds_map_add(global.text_data_en, "obj_torielboss_464", "\E3Ha... ha... %%"); ds_map_add(global.text_data_en, "obj_torielboss_469", "\E4You.../"); ds_map_add(global.text_data_en, "obj_torielboss_470", "... at my most&vulnerable&moment.../"); ds_map_add(global.text_data_en, "obj_torielboss_471", "To think I was&worried you&wouldn't fit&in out there.../"); ds_map_add(global.text_data_en, "obj_torielboss_472", "\E5Eheheheh!!!&You really are&no different than&them!/"); ds_map_add(global.text_data_en, "obj_torielboss_473", "\E3Ha... ha... %%"); ds_map_add(global.text_data_en, "obj_torielboss_803", "* Toriel prepares a magical& attack."); ds_map_add(global.text_data_en, "obj_torielboss_804", "* Toriel looks through you."); ds_map_add(global.text_data_en, "obj_torielboss_805", "* Toriel is acting aloof."); ds_map_add(global.text_data_en, "obj_torielboss_806", "* Toriel takes a deep breath."); ds_map_add(global.text_data_en, "obj_torielboss_809", "* ..."); ds_map_add(global.text_data_en, "obj_torielboss_834", "* TORIEL - ATK 80 DEF 80&* Knows best for you./^"); ds_map_add(global.text_data_en, "obj_torielboss_843", "* You couldn't think of& any conversation& topics./^"); ds_map_add(global.text_data_en, "obj_torielboss_847", "* You tried to think& of something to say& again^1, but.../^"); ds_map_add(global.text_data_en, "obj_torielboss_848", "* Ironically^1, talking does not& seem to be the solution& to this situation./^"); ds_map_add(global.text_data_en, "obj_torielboss_850", "* You thought about telling& Toriel that you saw& her die./"); ds_map_add(global.text_data_en, "obj_torielboss_851", "* But...&* That's creepy./"); ds_map_add(global.text_data_en, "obj_torielboss_852", "* Can you show mercy without& fighting or running& away...?/^"); ds_map_add(global.text_data_en, "obj_torielboss_854", "* Can you show mercy& without running away...?/^"); ds_map_add(global.text_data_en, "obj_torielboss_855", "* Not worth talking to./^"); ds_map_add(global.text_data_en, "obj_torielcall1_90", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "obj_torielcall1_91", "\F1 %"); ds_map_add(global.text_data_en, "obj_torielcall1_92", "* Hello?&* This is TORIEL./"); ds_map_add(global.text_data_en, "obj_torielcall1_93", "\E1* You have not left& the room^1, have you?/"); ds_map_add(global.text_data_en, "obj_torielcall1_94", "* There are a few puzzles& ahead that I have& yet to explain./"); ds_map_add(global.text_data_en, "obj_torielcall1_95", "* It would be dangerous& to try to solve them& yourself./"); ds_map_add(global.text_data_en, "obj_torielcall1_96", "* Be good^1, alright?/"); ds_map_add(global.text_data_en, "obj_torielcall1_97", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_torielcall1_98", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_torielcall1_102", "* Ring..\E1.\TT /"); ds_map_add(global.text_data_en, "obj_torielcall1_103", "\F1 %"); ds_map_add(global.text_data_en, "obj_torielcall1_104", "* Hello^1? Hello^1?&* This is TORIEL./"); ds_map_add(global.text_data_en, "obj_torielcall1_105", "* My apologies^1.&* A strange dog& kidnapped my phone./"); ds_map_add(global.text_data_en, "obj_torielcall1_106", "* So if you called^1, I& could not have helped& you./"); ds_map_add(global.text_data_en, "obj_torielcall1_107", "\E0* However^1, I have& recovered it./"); ds_map_add(global.text_data_en, "obj_torielcall1_108", "* And you are still in& that room^1, are you not?/"); ds_map_add(global.text_data_en, "obj_torielcall1_109", "* What a good child you& are./"); ds_map_add(global.text_data_en, "obj_torielcall1_110", "\E1* There are a few puzzles& ahead that I have& yet to explain./"); ds_map_add(global.text_data_en, "obj_torielcall1_111", "* It would be dangerous& to try to solve them& yourself./"); ds_map_add(global.text_data_en, "obj_torielcall1_112", "\E1* Be good^1, alright?/"); ds_map_add(global.text_data_en, "obj_torielcall1_113", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_torielcall1_114", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_torielcall3_88", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "obj_torielcall3_89", "\F1 %"); ds_map_add(global.text_data_en, "obj_torielcall3_90", "* Hello?&* This is TORIEL./"); ds_map_add(global.text_data_en, "obj_torielcall3_91", "\E1* You do not DISLIKE& butterscotch^1, do you?/"); ds_map_add(global.text_data_en, "obj_torielcall3_92", "\E1* You do not DISLIKE& cinnamon^1, do you?/"); ds_map_add(global.text_data_en, "obj_torielcall3_93", "* I know what your& preference is^1, but.../"); ds_map_add(global.text_data_en, "obj_torielcall3_94", "* Would you turn up your& nose if you found& it on your plate?/"); ds_map_add(global.text_data_en, "obj_torielcall3_95", "* Right^1, right^1, I& understand./"); ds_map_add(global.text_data_en, "obj_torielcall3_96", "\E0* Thank you for being& patient^1, by the way./"); ds_map_add(global.text_data_en, "obj_torielcall3_97", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_torielcall3_98", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_torielcall4_88", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "obj_torielcall4_89", "\F1 %"); ds_map_add(global.text_data_en, "obj_torielcall4_90", "* Hello?/"); ds_map_add(global.text_data_en, "obj_torielcall4_91", "\E1* You do not have& any allergies^1, do& you?/"); ds_map_add(global.text_data_en, "obj_torielcall4_92", "* Huh^1?&* Why am I asking?/"); ds_map_add(global.text_data_en, "obj_torielcall4_93", "\E0* No reason..^1.&* No reason at all./"); ds_map_add(global.text_data_en, "obj_torielcall4_94", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_torielcall4_95", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_torielcall5_90", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "obj_torielcall5_91", "\F1 %"); ds_map_add(global.text_data_en, "obj_torielcall5_92", "* Hello?/"); ds_map_add(global.text_data_en, "obj_torielcall5_93", "\E1* I just realized that it& has been a while since& I have cleaned up./"); ds_map_add(global.text_data_en, "obj_torielcall5_94", "\E0* I was not expecting to& have company so soon./"); ds_map_add(global.text_data_en, "obj_torielcall5_95", "* There are probably a lot& of things lying about& here and there./"); ds_map_add(global.text_data_en, "obj_torielcall5_96", "* You can pick them up^1,& but do not carry more& than you need./"); ds_map_add(global.text_data_en, "obj_torielcall5_97", "* Someday you might see& something you really& like./"); ds_map_add(global.text_data_en, "obj_torielcall5_98", "* You will want to leave& room in your pockets& for that./"); ds_map_add(global.text_data_en, "obj_torielcall5_99", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_torielcall5_100", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_torielcall5_104", "* Ring..\E0.\TT /"); ds_map_add(global.text_data_en, "obj_torielcall5_105", "\F1 %"); ds_map_add(global.text_data_en, "obj_torielcall5_106", "* Hello?/"); ds_map_add(global.text_data_en, "obj_torielcall5_107", "\E1* I have a question./"); ds_map_add(global.text_data_en, "obj_torielcall5_108", "* You like things other& than butterscotch or& cinnamon^1, too.../"); ds_map_add(global.text_data_en, "obj_torielcall5_109", "* Do you not?/"); ds_map_add(global.text_data_en, "obj_torielcall5_110", "\E0* ..^1. oh^1, what am I& asking./"); ds_map_add(global.text_data_en, "obj_torielcall5_111", "* I will keep looking./%%"); ds_map_add(global.text_data_en, "obj_torielcall5_112", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_torielcall5_113", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_torieltrigger10_77", "* Every human that falls& down here meets& the same fate./"); ds_map_add(global.text_data_en, "obj_torieltrigger10_78", "* I have seen it& again and again./"); ds_map_add(global.text_data_en, "obj_torieltrigger10_79", "* They come./"); ds_map_add(global.text_data_en, "obj_torieltrigger10_80", "* They leave./"); ds_map_add(global.text_data_en, "obj_torieltrigger10_81", "* They die./"); ds_map_add(global.text_data_en, "obj_torieltrigger10_82", "* You naive child..^1.&* If you leave the& RUINS.../"); ds_map_add(global.text_data_en, "obj_torieltrigger10_83", "\W* They..^1.&* \RASGORE\W..^1.&* Will kill you./"); ds_map_add(global.text_data_en, "obj_torieltrigger10_84", "* I am only protecting& you^1, do you understand?/"); ds_map_add(global.text_data_en, "obj_torieltrigger10_85", "* ... go to your room./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger11_79", "* Do not try to stop me./"); ds_map_add(global.text_data_en, "obj_torieltrigger11_80", "* This is your final& warning./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_86", "\E0* Goodbye^1, my child./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_149", "\E2* That is right./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_150", "* Go upstairs./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_183", "\E2* If you truly wish to& leave the RUINS.../"); ds_map_add(global.text_data_en, "obj_torieltrigger12_184", "* I will not stop you./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_185", "\E2* However^1, when you& leave.../"); ds_map_add(global.text_data_en, "obj_torieltrigger12_186", "\E1* Please do not come& back./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_187", "\E2* I hope you understand./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_325", "* You want to leave& so badly?/"); ds_map_add(global.text_data_en, "obj_torieltrigger12_326", "\E6* Hmph./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_327", "* You are just like& the others./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_328", "\E7* There is only one& solution to this./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_329", "* Prove yourself.../"); ds_map_add(global.text_data_en, "obj_torieltrigger12_330", "* Prove to me you& are strong enough& to survive./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_336", "* Prove to me you& are strong enough& to survive!/"); ds_map_add(global.text_data_en, "obj_torieltrigger12_337", "\E6* ... wait./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_338", "* ... why are you looking& at me like that?/"); ds_map_add(global.text_data_en, "obj_torieltrigger12_339", "* Like you have seen& a ghost./"); ds_map_add(global.text_data_en, "obj_torieltrigger12_340", "\E7* Do you know something& that I do not?/"); ds_map_add(global.text_data_en, "obj_torieltrigger12_341", "* No...&* That is impossible./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_346", "* Prove to me that you& are.../"); ds_map_add(global.text_data_en, "obj_torieltrigger12_347", "\E1* Hey^1, let me finish%%"); ds_map_add(global.text_data_en, "obj_torieltrigger12_353", "* Already?/"); ds_map_add(global.text_data_en, "obj_torieltrigger12_354", "* What will it take& for you to learn& your lesson?/%%"); ds_map_add(global.text_data_en, "obj_torieltrigger5_185", "* How did you get& here^1, my child^1?&* Are you hurt?/"); ds_map_add(global.text_data_en, "obj_torieltrigger5_186", "* Not a scratch..^1.&*\E0 Impressive^1!&*\E1 But still.../"); ds_map_add(global.text_data_en, "obj_torieltrigger5_187", "* There^1, there^1, I will& heal you./"); ds_map_add(global.text_data_en, "obj_torieltrigger5_189", "* Who did this to you^2?\E5 &* You will get an apology./"); ds_map_add(global.text_data_en, "obj_torieltrigger5_190", "\E1* I should not have& left you alone& for so long./"); ds_map_add(global.text_data_en, "obj_torieltrigger5_191", "* It was irresponsible& to try to surprise& you like this./"); ds_map_add(global.text_data_en, "obj_torieltrigger5_192", "\E8* Err.../"); ds_map_add(global.text_data_en, "obj_torieltrigger5_193", "\E0* Well^1, I suppose I& cannot hide it& any longer./"); ds_map_add(global.text_data_en, "obj_torieltrigger5_194", "* Come^1, small one!/%%"); ds_map_add(global.text_data_en, "obj_torieltrigger5_260", "* Oh dear^1, that took& longer than I& thought it would./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger6_39", "* Do you smell that^1?/"); ds_map_add(global.text_data_en, "obj_torieltrigger6_40", "* Surprise!/"); ds_map_add(global.text_data_en, "obj_torieltrigger6_41", "* It is a butterscotch-& cinnamon pie./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_42", "* I thought we might& celebrate your& arrival./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_43", "* I want you to have& a nice time living& here./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_44", "* So I will hold off& on snail pie for& tonight./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_45", "* Here^1, I have another& surprise for you./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger6_49", "* Do you smell that^1?/"); ds_map_add(global.text_data_en, "obj_torieltrigger6_50", "\E1* Er^1, I assume that& expression means you& do./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_51", "\E0* S..^1. surprise!/"); ds_map_add(global.text_data_en, "obj_torieltrigger6_52", "* I have baked a snail& pie./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_53", "* I thought we might& celebrate your& arrival./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_54", "* I want you to have& a nice time living& here./"); ds_map_add(global.text_data_en, "obj_torieltrigger6_55", "\E1* So I.../"); ds_map_add(global.text_data_en, "obj_torieltrigger6_56", "\E0* Here^1, I have another& surprise for you./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger7_41", "* This is it.../%%"); ds_map_add(global.text_data_en, "obj_torieltrigger7_77", "* Is something burning...?&* Um^1, make yourself& at home!/%%"); ds_map_add(global.text_data_en, "obj_torieltrigger7_243", "* A room of your own.&* I hope you like it!/%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_77", "* I think you should& play upstairs& instead./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_78", "* It is dangerous& to play here./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_79", "* It is drafty here.&* You will catch& a cold./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_80", "* It is dusty here.&* You will catch& a cough./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_81", "* There is nothing& to see here./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_82", "* Do you want to& read a book?/%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_83", "\E7* I do not like& the game you& are playing./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_84", "\E0* Why not go for& a walk in the& yard?/%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_85", "* Really now./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_86", "\E4* .../%%"); ds_map_add(global.text_data_en, "obj_torieltrigger8_90", "* Hey^1, do not go down& here./"); ds_map_add(global.text_data_en, "obj_torieltrigger8_91", "* I have something& to show you& upstairs./%%"); ds_map_add(global.text_data_en, "obj_torieltrigger9_77", '* You wish to know how& to return "home,"& do you not?/'); ds_map_add(global.text_data_en, "obj_torieltrigger9_78", "* Ahead of us lies the& end of the RUINS./"); ds_map_add(global.text_data_en, "obj_torieltrigger9_79", "* A one-way exit to the& rest of the underground./"); ds_map_add(global.text_data_en, "obj_torieltrigger9_80", "* I am going to destroy& it./"); ds_map_add(global.text_data_en, "obj_torieltrigger9_81", "* No one will ever& be able to leave& again./"); ds_map_add(global.text_data_en, "obj_torieltrigger9_82", "* Now be a good child& and go upstairs./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_82", "* Do not worry about& me./"); ds_map_add(global.text_data_en, "obj_torinteractable7_83", "* Someone has to take& care of these flowers./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_93", "* Don't worry about& me./"); ds_map_add(global.text_data_en, "obj_torinteractable7_94", "* Someone has to take& care of these flowers./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_99", "* Frisk^1, please leave& me alone./"); ds_map_add(global.text_data_en, "obj_torinteractable7_100", "\E3* I can't come back^1.&* I just can't^1, OK?/%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_106", "\E7* I don't want to break& their hearts all over& again./"); ds_map_add(global.text_data_en, "obj_torinteractable7_107", "* It's better if they& never see me./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_113", "\E7* ... why are you still& here?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_114", "* Are you trying to keep& me company?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_115", "\E0* Frisk.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_116", "* .../"); ds_map_add(global.text_data_en, "obj_torinteractable7_117", "\E7* Hey./"); ds_map_add(global.text_data_en, "obj_torinteractable7_118", "\E0* Let me ask you a& question./"); ds_map_add(global.text_data_en, "obj_torinteractable7_119", "* Frisk..^1.&* Why did you come& here?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_120", "* Everyone knows the& legend^1, right...?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_121", '* "Travellers who climb& Mt. Ebott are said& to disappear."/'); ds_map_add(global.text_data_en, "obj_torinteractable7_122", "\E7* .../"); ds_map_add(global.text_data_en, "obj_torinteractable7_123", "* Frisk./"); ds_map_add(global.text_data_en, "obj_torinteractable7_124", "*\E0 Why would you ever& climb a mountain& like that?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_125", "\E7* Was it foolishness?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_126", "\E0* Was it fate?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_127", "\E1* Or was it..^1.&* Because you...?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_128", "\E7* Well./"); ds_map_add(global.text_data_en, "obj_torinteractable7_129", "\E0* Only you know the& answer^1, don't you...?/%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_135", "\E2* I know why \[C]& climbed the mountain./"); ds_map_add(global.text_data_en, "obj_torinteractable7_136", "\E7* It wasn't for a& very happy reason./"); ds_map_add(global.text_data_en, "obj_torinteractable7_137", "\E2* Frisk^1.&* I'll be honest with& you./"); ds_map_add(global.text_data_en, "obj_torinteractable7_138", "\E7* \[C] hated humanity./"); ds_map_add(global.text_data_en, "obj_torinteractable7_139", "\E2* Why they did^1, they& never talked about& it./"); ds_map_add(global.text_data_en, "obj_torinteractable7_140", "\E1* But they felt very& strongly about& that./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_146", "\E2* Frisk..^1.&* You really ARE different& from \[C]./"); ds_map_add(global.text_data_en, "obj_torinteractable7_147", "\E0* In fact^1, though you& have similar^1, uh^1,& fashion choices.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_148", "* I don't know why I& ever acted like you& were the same person./"); ds_map_add(global.text_data_en, "obj_torinteractable7_149", "\E7* Maybe..^1.&* The truth is.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_150", "\E1* \[C] wasn't really& the greatest person./"); ds_map_add(global.text_data_en, "obj_torinteractable7_151", "\E7* While^1, Frisk.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_152", "\E0* You're the type of& friend I wish I& always had./"); ds_map_add(global.text_data_en, "obj_torinteractable7_153", "\E7* So maybe I was kind& of projecting a& little bit./"); ds_map_add(global.text_data_en, "obj_torinteractable7_154", "\E0* Let's be honest^1.&* I did some weird& stuff as a flower./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_160", "\E2* There's one last& thing I feel like& I should tell you./"); ds_map_add(global.text_data_en, "obj_torinteractable7_161", "* Frisk^1, when \[C]& and I combined our& SOULs together.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_162", "* The control over our& body was actually split& between us./"); ds_map_add(global.text_data_en, "obj_torinteractable7_163", "* They were the one& that picked up their& own empty body./"); ds_map_add(global.text_data_en, "obj_torinteractable7_164", "* And then^1, when we& got to the village.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_165", "\E2* They were the one& that wanted to.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_166", "\E1* ... to use our full& power./"); ds_map_add(global.text_data_en, "obj_torinteractable7_167", "\E2* I was the one that& resisted./"); ds_map_add(global.text_data_en, "obj_torinteractable7_168", "\E7* And then^1, because of& me^1, we.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_169", "\E1* Well^1, that's why I& ended up a flower./"); ds_map_add(global.text_data_en, "obj_torinteractable7_170", "\E2* Frisk.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_171", "* This whole time^1, I've& blamed myself for& that decision./"); ds_map_add(global.text_data_en, "obj_torinteractable7_172", "* That's why I adopted& that horrible view& of the world./"); ds_map_add(global.text_data_en, "obj_torinteractable7_173", '* "Kill or be killed."/'); ds_map_add(global.text_data_en, "obj_torinteractable7_174", "\E7* But now..^1.&* After meeting you.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_175", "\E0* Frisk^1, I don't regret& that decision anymore./"); ds_map_add(global.text_data_en, "obj_torinteractable7_176", "\E4* I did the right& thing./"); ds_map_add(global.text_data_en, "obj_torinteractable7_177", "* If I killed those& humans.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_178", "* We would have had to& wage war against all& of humanity./"); ds_map_add(global.text_data_en, "obj_torinteractable7_179", "\E0* And in the end^1,& everyone went free^1,& right?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_180", "\E7* I still feel kind& of sad knowing how& long it took.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_181", "\E0* ... so maybe it& wasn't a perfect& decision./"); ds_map_add(global.text_data_en, "obj_torinteractable7_182", "* But you can't regret& hard choices your& whole life^1, right?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_183", "\E7* Well^1, not that I& have much of a life& left./"); ds_map_add(global.text_data_en, "obj_torinteractable7_184", "\E0* But that's besides& the point./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_190", "* Frisk^1, thank you& for listening to me./"); ds_map_add(global.text_data_en, "obj_torinteractable7_191", "* You should really go& be with your friends& now^1, OK?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_192", "* Oh^1, and^1, please.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_193", "\E7* In the future^1, if you& uh^1, see me.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_194", "* Don't think of it as& me^1, OK?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_195", "\E0* I just want you to& remember me like this./"); ds_map_add(global.text_data_en, "obj_torinteractable7_196", "\E0* Someone that was your& friend for a little& while./"); ds_map_add(global.text_data_en, "obj_torinteractable7_197", "\E2* Oh^1, and Frisk.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_198", "\E0* Be careful in the& outside world^1, OK?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_199", "* Despite what everyone& thinks^1, it's not as& nice as it is here./"); ds_map_add(global.text_data_en, "obj_torinteractable7_200", "\E7* There are a lot of& Floweys out there./"); ds_map_add(global.text_data_en, "obj_torinteractable7_201", "\E2* And not everything can& be resolved by just& being nice./"); ds_map_add(global.text_data_en, "obj_torinteractable7_202", "\E0* Frisk.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_203", "* Don't kill^1, and& don't be killed^1,& alright?/"); ds_map_add(global.text_data_en, "obj_torinteractable7_204", "* That's the best you& can strive for./"); ds_map_add(global.text_data_en, "obj_torinteractable7_205", "* Well^1, see you./%%"); ds_map_add(global.text_data_en, "obj_torinteractable7_212", "\E7* Frisk.../"); ds_map_add(global.text_data_en, "obj_torinteractable7_213", "\E6* Don't you have& anything better to& do?/%%"); ds_map_add(global.text_data_en, "obj_torn_note_63", " error/%%"); ds_map_add(global.text_data_en, "obj_torn_note_67", "* (There's a note on the& ground...^1)&* (You can't make it all out.)/"); ds_map_add(global.text_data_en, "obj_torn_note_68", '* "elevator..^1. lost power..^1."&* "enter the center door..."/'); ds_map_add(global.text_data_en, "obj_torn_note_69", "* (That's all you could read.)/%%"); ds_map_add(global.text_data_en, "obj_torn_note_74", "* (There's a note on the& ground...^1)&* (You can't make it all out.)/"); ds_map_add(global.text_data_en, "obj_torn_note_75", '* "drain..^1. dropped it..."/'); ds_map_add(global.text_data_en, "obj_torn_note_76", "* (That's all you could read.)/%%"); ds_map_add(global.text_data_en, "obj_torn_note_81", "* (There's a note on the& ground...^1)&* (You can't make it all out.)/"); ds_map_add(global.text_data_en, "obj_torn_note_82", '* "cold..."/'); ds_map_add(global.text_data_en, "obj_torn_note_83", "* (That's all you could read.)/%%"); ds_map_add(global.text_data_en, "obj_torn_note_88", "* (There's a note on the& ground...^1)&* (You can't make it all out.)/"); ds_map_add(global.text_data_en, "obj_torn_note_89", '* "curtain..."/'); ds_map_add(global.text_data_en, "obj_torn_note_90", "* (That's all you could read.)/%%"); ds_map_add(global.text_data_en, "obj_torn_note_95", "* (There's a note on the& ground...^1)&* (You can't make it all out.)/"); ds_map_add(global.text_data_en, "obj_torn_note_96", '* "under..^1. sheets..."/'); ds_map_add(global.text_data_en, "obj_torn_note_97", "* (That's all you could read.)/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_70", "* This town doesn't have a& mayor./"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_71", "* But if there's ever a problem^1,& a skeleton will tell a fish& lady about it./"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_72", "* Thaaaaaat's politics!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_73", "* Politics./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_77", "* What if I ran for mayor...?/"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_78", "* I don't think I would do& a good job^1, and I hate& responsibility.../"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_79", "* But I love politics^1.&* So I might be a perfect& match./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_85", "* I heard Dr. Alphys told& the king and queen the& awful things she'd done./"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_86", "* The king felt so bad& that he didn't know^1.&* He gave her a big hug./"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_87", "* Then the queen fired her./"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_88", "* Now we don't have a Royal& Scientist anymore.../"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_89", "* Thaaaaat's politics!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_93", "* Too bad there are no& politics on the surface./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_99", "* Hmmm^1, usually that skeleton& goes to meet with Undyne& about now./"); ds_map_add(global.text_data_en, "obj_townnpc_bear1_100", "* Where is he...^1?&* I can feel our political& system crumbling apart.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_70", "* Awful teens tormented& a local monster by decorating& its tree-like horns./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_71", "* So we started giving that& monster presents to make it& feel better./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_72", "* Now it's a tradition to put& presents underneath a decorated& tree./%%"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_74", "* Guess it was a good thing& those teens tormented that& monster...?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_78", "* Hmm^1?&* Adjusting the presents is& my responsibility./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_79", "* Nah^1, to be honest^1, I& just keep looking to see& if I've gotten one.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_84", "* It'll be nice to show humans& our presents-under-the-tree& tradition./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_85", "* They'll probably be weirded& out by it./%%"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_90", "* You know what's cute?/"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_91", "* Those two married dogs& always put presents under& the tree for each other./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_92", "* It's always the same^1.&* A single bone./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_93", "* But every time^1, they act& like it's the first time& they've gotten it./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_94", "* Then Papyrus comes to take& his bones back./"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_95", "* Anyway^1, where are those& two...?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_100", "* That's strange^1.&* There was a present here& for Papyrus.../"); ds_map_add(global.text_data_en, "obj_townnpc_beartree_101", "* Now it's gone^1.&* Did someone steal it?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_70", "* That lady over there.../"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_71", "* Something about her disturbs& me./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_72", "* I think I've figured it out^1.&* ... no^1, nevermind./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_76", "* That lady over there's& been going for a walk& for a while now./"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_77", "* ... but she hasn't moved& an inch from where she's& standing./"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_78", "* W-well^1, I haven't either^1,& but I don't want her to& notice me over here.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_83", "* Uhhh.../"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_84", "* Is anyone else weirded out& by those giant shambling& amalgamates^1, or...?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_85", "* ....../%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_90", "* That lady over there& seems happy today./"); ds_map_add(global.text_data_en, "obj_townnpc_bunboy_91", "* Don't know why^1, but it's& sending shivers down my& spine.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_70", "* Isn't my little Cinnamon& just the cutest?/"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_71", "* Bun-buns are so adorable..^1.&* Tee hee!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_73", "* Bun-bun-bun-bun-bun.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_77", "* Huh^1? Yes^1, I'm taking& my bunny for a walk./"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_78", "* It's just a very slow one./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_83", "* That kid over there told& me that it's weird that& I have a pet bunny./"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_84", "* First^1, there'd be nothing& weird about it^1.&* It's cute!/"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_85", "* Second..^1.&* What?/"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_86", "* It's normal to walk your& younger brother on a& leash^1, right?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_91", "* Ah^1, it's so peaceful& and quiet.../"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_92", "* Usually one of those dogs& chases my little Cinnamon& around./%%"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_97", "* Ah^1, it's so peaceful& and quiet.../"); ds_map_add(global.text_data_en, "obj_townnpc_bunlady_98", "* Usually one of those& skeletons chases my little& Cinnamon around./%%"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_70", "* The capital's getting pretty& crowded^1, so I've heard they're& going to start moving here./"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_71", "* Hmmm..^1.&* I don't want to see the& erasure of our local culture./"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_72", "* But I definitely want to see& some city slickers slip onto& their butts!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_73", "* Yeah^1, bring 'em on!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_77", "* What will happen to& Grillby's if everyone& moves in...?/"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_78", "* We're gonna have to have& chairs to the ceiling./%%"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_83", "* Hey^1! People won't have to& move in from the city& anymore!/"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_84", "* Seems like we won't have& to lose our local culture./"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_85", "* ... except we're all moving& out of here^1, huh./"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_86", "* Oh well^1. Guess it can't be& all punk-peaches and punk-& cream./%%"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_91", "* The capital's getting pretty& crowded^1, so I've heard they're& going to start moving here./"); ds_map_add(global.text_data_en, "obj_townnpc_hatescity_92", "* ... who knows^1.&* Maybe we'll have room./%%"); ds_map_add(global.text_data_en, "obj_townnpc_icewolf_71", "* Ice Wolf no longer has to& throw Ice./"); ds_map_add(global.text_data_en, "obj_townnpc_icewolf_72", "* Ice Wolf can take a break to& buy some pants now./%%"); ds_map_add(global.text_data_en, "obj_townnpc_icewolf_74", "* Ice Wolf thinking of changing& their name to Jimmy Hotpants./%%"); ds_map_add(global.text_data_en, "obj_townnpc_innlady_114", "* Error./%%"); ds_map_add(global.text_data_en, "obj_townnpc_innlady_199", "* Hiya^1!&* You look like you& had a great sleep./"); ds_map_add(global.text_data_en, "obj_townnpc_innlady_200", "* Which is incredible^1, because& you were only up there for& about two minutes.../"); ds_map_add(global.text_data_en, "obj_townnpc_innlady_203", "* Here's your money back^1.&* You can pay me if you're& going to stay overnight./%%"); ds_map_add(global.text_data_en, "obj_townnpc_innlady_207", "* Feel free to come back& if you get tired./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_80", "* Yo^1!&* You're a kid too^1, right?/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_81", "* I can tell 'cause you're& wearing a striped shirt./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_82", "* I wonder if that weird skeleton& is an adult or a kid./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_88", "* Yo..^1.&* There you are!/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_89", "* I've been kinda worried& about you since you& ran away./"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_90", "* ... but now I'm just kinda& mad^1, ha ha./"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_91", "* If Undyne hadn't saved me^1,& that woulda been bad.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_93", "* .../%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_97", "* Yo..^1.&* Uh.../"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_98", "* Don't talk to me./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_100", "* .../%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_104", "* Yo!!^1!&* What's up!?/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_105", "* I've been kinda^1, doing& some thinking.../"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_106", "* Maybe Undyne...&* Isn't actually as cool as& we thought./"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_107", "* She's just kinda..^1. mean./"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_108", "* But YO!!^1!&* I just found out about& someone WAYYY cooler!!!/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_109", "* Nyeh heh heh!!!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_111", "* Nyeh heh heh^1, dude./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_117", "* Yo^1, everyone ran away and& hid somewhere./"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_118", "* Man^1, adults can be so& dumb sometimes^1, haha.../"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_119", "* Don't they know we've& got Undyne to protect us!?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_122", "* Yo^1!&* Are you sneaking out to& see her^1, too?/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_123", "* Awesome..^1.&* She's the coolest^1, right!?/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_124", "* I wanna be just like her& when I grow up.../"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_125", "* Hey^1, don't tell my parents& I'm here^1.&* Ha ha./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_127", "* OK^1, I'm ready when you& are./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_129", "* Yo^1!&* Where were you going...?/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_130", "* My parents didn't tell you& to come here^1, did they?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_132", "* You know where you're& going^1, right...?/"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_133", "* I was just gonna follow& you..^1.&* Ha ha./%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_141", "* Yo^1, this ledge is way& too steep.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_147", "* Hmmm..../%%"); ds_map_add(global.text_data_en, "obj_townnpc_monsterkid1_161", "* Yo^1, you aren't going to& be able to climb with& an umbrella./%%"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_70", "* We all know the underground& has problems^1, but we& smile anyway./"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_71", "* Why?/"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_72", "* We can't do anything^1, so& why be morose about it?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_73", "* Smile smile./%%"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_83", "* Maybe I'll try frowning& for once./"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_84", "* ... no^1.&* I just can't do it./%%"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_89", "* Oh^1?&* We're free?/"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_90", "* Finally..^1.&* I'll be able to stop& smiling./%%"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_95", "* Just now^1, I felt my smile& falter for a moment./"); ds_map_add(global.text_data_en, "obj_townnpc_reddemon_96", "* What's wrong?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_70", "* Ah^1, to be young again^1.&* The world sure felt boundless./%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_74", "* You like to wander^1.&* You must be young./%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_79", "* Seems like this is the& beginning of a brand-new^1,& boundless world.../"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_80", "* Wah-ha^1!&* This adventurous spirit^1!&* I'm like a kid again!/"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_81", "* And my children are like..^1.&* Double-children./%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_86", "* I've sent the kids inside./"); ds_map_add(global.text_data_en, "obj_townnpc_slimedad_87", "* It feels unsafe here today./%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedaughter_80", "* You aren't gonna make me& be the human again^1, are you?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedaughter_84", "* Can we PLEASE play something& else...?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimedaughter_89", "* Hmmm..^1.&* When humans play Monsters& and Humans.../"); ds_map_add(global.text_data_en, "obj_townnpc_slimedaughter_90", "* Do they just call it& Humans and Humans?/%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimeson_75", "* Let's play Monsters and Humans!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimeson_79", "* Let's continue to play& Monsters and Humans!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_slimeson_84", "* Now we can play Monsters& and Humans with REAL humans!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_70", "* Everyone is always laughing& and cracking jokes^1, trying& to forget our modern crises.../"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_71", "* Dreariness^1.&* Crowding^1.&* Lack of sunlight./"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_72", "* I would join them^1, but I'm& just not very funny./%%"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_73", "* At least I'm not making puns./%%"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_77", "* Wait^1!&* I've got a joke!/"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_78", "* Knock knock!/"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_79", "* ... Uh^1.&* That's all I've thought of./%%"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_85", "* Looks like I don't have& to worry about cracking& jokes anymore./"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_86", "* .../"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_87", "* I was going to say a joke& here^1, but I really don't& have one./%%"); ds_map_add(global.text_data_en, "obj_townnpc_unfunny_92", "* It just feels like..^1.&* Like everything is getting& worse and worse./%%"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_72", '* I "put out a line" for some& girls today./'); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_73", "* Someone told me that there& are plenty of fish in the& sea.../"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_74", "* Well^1, I'm taking that& seriously./"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_75", "* I'm literally going to make& out with a fish./%%"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_76", "* I guess I could ask out Undyne^1.&* But I think she likes someone& already./%%"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_80", "* Did I catch anyone yet^1?&* I can't bear to look.../%%"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_85", "* Sans is the most regular& regular of all./"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_86", "* He hasn't been showing up& as much recently though./%%"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_91", "* Where the heck is Sans?/"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_92", "* He told me he had some& bait I could use./"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_93", "* Though it was probably& some kind of prank./"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_94", "* But I wanted to know what& the prank was!/%%"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_99", "* In the end^1, I never caught& any girls on my fishing& line./"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_100", "* So kid^1, take it from me.../"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_101", "* Don't try to catch hot& people with a fishing rod./"); ds_map_add(global.text_data_en, "obj_townnpc_weirdfish_102", "* (Somewhere^1, you hear a whinny& of dismay.)/%%"); ds_map_add(global.text_data_en, "obj_treadmill_event_103", "HEY^1, SANS^1, HAVE&YOU SEEN MY.../"); ds_map_add(global.text_data_en, "obj_treadmill_event_104", "\E0OH, HELLO^1.&YOU AREN'T SANS./"); ds_map_add(global.text_data_en, "obj_treadmill_event_105", "\E3WAIT A SECOND./"); ds_map_add(global.text_data_en, "obj_treadmill_event_106", "\E0WHY WERE YOU USING&A TREADMILL IN&THE DARK?/"); ds_map_add(global.text_data_en, "obj_treadmill_event_107", "\E3IS SANS PRANKING&YOU ACROSS TIME&AND SPACE?/"); ds_map_add(global.text_data_en, "obj_treadmill_event_108", "\E1I HATE IT WHEN&HE DOES THAT!/"); ds_map_add(global.text_data_en, "obj_treadmill_event_109", "\E1HOW IMMATURE CAN&YOU GET?/"); ds_map_add(global.text_data_en, "obj_treadmill_event_110", "\E3ALSO^1, HAVE YOU&SEEN MY ACTION&FIGURES?/"); ds_map_add(global.text_data_en, "obj_treadmill_event_111", "\E0WAIT^1!&I KNOW WHERE TO&LOOK!!!/"); ds_map_add(global.text_data_en, "obj_treadmill_event_112", "IN MY COLLECTION^1!&NYEH HEH HEH!!!/"); ds_map_add(global.text_data_en, "obj_treadmill_event_113", "SOMETIMES^1, I'M A&GENIUS^1.&ALL THE TIME./%%"); ds_map_add(global.text_data_en, "obj_triswitchevent_120", "* Ring.../"); ds_map_add(global.text_data_en, "obj_triswitchevent_121", "\TS \E3 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_triswitchevent_122", "\E6* OK^1!&* Now press the third& one!!!/%%"); ds_map_add(global.text_data_en, "obj_triswitchevent_123", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "obj_triswitchevent_124", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_triswitchevent_147", "\E1* ............./"); ds_map_add(global.text_data_en, "obj_triswitchevent_148", "\E2* ............./"); ds_map_add(global.text_data_en, "obj_triswitchevent_149", "\E0* H-h-hey!/"); ds_map_add(global.text_data_en, "obj_triswitchevent_150", "\E5* Looks like you!!!^1 &* Only needed to press^1!&* Two of them!!!/"); ds_map_add(global.text_data_en, "obj_triswitchevent_151", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "obj_triswitchevent_152", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_triswitchevent_213", "* Ring.../"); ds_map_add(global.text_data_en, "obj_triswitchevent_214", "\TS \E4 \F6 \TA %"); ds_map_add(global.text_data_en, "obj_triswitchevent_215", "\E3* H-h-hey^1!&* You did it!/"); ds_map_add(global.text_data_en, "obj_triswitchevent_216", "\E4* I was worried I& messed it up& there.../"); ds_map_add(global.text_data_en, "obj_triswitchevent_217", "\E0* But I guess we& make a pretty good& team!/%%"); ds_map_add(global.text_data_en, "obj_triswitchevent_218", "\TS \F0 \E0 \T0 %"); ds_map_add(global.text_data_en, "obj_triswitchevent_219", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_truechara_94", "Greetings./"); ds_map_add(global.text_data_en, "obj_truechara_95", "I^2 am \[C]./%%"); ds_map_add(global.text_data_en, "obj_truechara_111", "Thank you./"); ds_map_add(global.text_data_en, "obj_truechara_112", "Your power awakened&me from death./"); ds_map_add(global.text_data_en, "obj_truechara_113", 'My "human soul."/'); ds_map_add(global.text_data_en, "obj_truechara_114", 'My "determination."/'); ds_map_add(global.text_data_en, "obj_truechara_115", "They were not mine^1,&but YOURS./"); ds_map_add(global.text_data_en, "obj_truechara_116", "At first^1, I&was so confused./"); ds_map_add(global.text_data_en, "obj_truechara_117", "Our plan had failed^1,&hadn't it?/"); ds_map_add(global.text_data_en, "obj_truechara_118", "Why was I brought&back to life?/"); ds_map_add(global.text_data_en, "obj_truechara_119", ".../"); ds_map_add(global.text_data_en, "obj_truechara_120", "You./"); ds_map_add(global.text_data_en, "obj_truechara_121", "With your guidance./"); ds_map_add(global.text_data_en, "obj_truechara_122", "I realized the purpose&of my reincarnation./"); ds_map_add(global.text_data_en, "obj_truechara_123", "Power./"); ds_map_add(global.text_data_en, "obj_truechara_124", "Together^1, we eradicated&the enemy and became&strong./"); ds_map_add(global.text_data_en, "obj_truechara_125", "HP. ATK. DEF.&GOLD. EXP. LV./"); ds_map_add(global.text_data_en, "obj_truechara_126", "Every time a number&increases^1, that&feeling.../"); ds_map_add(global.text_data_en, "obj_truechara_127", "That's me./"); ds_map_add(global.text_data_en, "obj_truechara_128", '"\[C]."/'); ds_map_add(global.text_data_en, "obj_truechara_129", "Now./"); ds_map_add(global.text_data_en, "obj_truechara_130", "Now, we have reached&the absolute./"); ds_map_add(global.text_data_en, "obj_truechara_131", "There is nothing&left for us here./"); ds_map_add(global.text_data_en, "obj_truechara_132", "Let us erase this&pointless world^1, and&move on to the next./%%"); ds_map_add(global.text_data_en, "obj_truechara_136", '"\[C]."/'); ds_map_add(global.text_data_en, "obj_truechara_137", "The demon that comes&when people call&its name./"); ds_map_add(global.text_data_en, "obj_truechara_138", "It doesn't matter when./"); ds_map_add(global.text_data_en, "obj_truechara_139", "It doesn't matter where./"); ds_map_add(global.text_data_en, "obj_truechara_140", "Time after time,&I will appear./"); ds_map_add(global.text_data_en, "obj_truechara_141", "And, with your help./"); ds_map_add(global.text_data_en, "obj_truechara_142", "We will eradicate the&enemy and become&strong./"); ds_map_add(global.text_data_en, "obj_truechara_143", "HP. ATK. DEF.&GOLD. EXP. LV./"); ds_map_add(global.text_data_en, "obj_truechara_144", "Every time a number&increases^1, that&feeling.../"); ds_map_add(global.text_data_en, "obj_truechara_145", "That's me./"); ds_map_add(global.text_data_en, "obj_truechara_146", '"\[C]."/'); ds_map_add(global.text_data_en, "obj_truechara_147", ".../"); ds_map_add(global.text_data_en, "obj_truechara_148", "But./"); ds_map_add(global.text_data_en, "obj_truechara_149", "You and I are not&the same^1, are we?/"); ds_map_add(global.text_data_en, "obj_truechara_150", "This SOUL resonates&with a strange&feeling./"); ds_map_add(global.text_data_en, "obj_truechara_151", "There is a reason&you continue to&recreate this world./"); ds_map_add(global.text_data_en, "obj_truechara_152", "There is a reason&you continue to&destroy it./"); ds_map_add(global.text_data_en, "obj_truechara_153", "You./"); ds_map_add(global.text_data_en, "obj_truechara_154", "You are wracked with&a perverted&sentimentality./"); ds_map_add(global.text_data_en, "obj_truechara_155", "Hmm./"); ds_map_add(global.text_data_en, "obj_truechara_156", "I cannot understand&these feelings&any more./"); ds_map_add(global.text_data_en, "obj_truechara_157", "Despite this./"); ds_map_add(global.text_data_en, "obj_truechara_158", "I feel obligated to&suggest./"); ds_map_add(global.text_data_en, "obj_truechara_159", "Should you choose to&create this world&once more./"); ds_map_add(global.text_data_en, "obj_truechara_160", "Another path would&be better suited./"); ds_map_add(global.text_data_en, "obj_truechara_161", "Now, partner./"); ds_map_add(global.text_data_en, "obj_truechara_162", "Let us send this&world back into the&abyss./%%"); ds_map_add(global.text_data_en, "obj_truechara_186", "Right^1. You are a&great partner./"); ds_map_add(global.text_data_en, "obj_truechara_187", "We'll be together&forever^1, won't we?/%%"); ds_map_add(global.text_data_en, "obj_truechara_209", "No...?/"); ds_map_add(global.text_data_en, "obj_truechara_210", "Hmm.../"); ds_map_add(global.text_data_en, "obj_truechara_211", "How curious./"); ds_map_add(global.text_data_en, "obj_truechara_212", "You must have&misunderstood./"); ds_map_add(global.text_data_en, "obj_truechara_213", "SINCE WHEN WERE YOU&THE ONE IN CONTROL?/%%"); ds_map_add(global.text_data_en, "obj_truechara_217", "No...?/"); ds_map_add(global.text_data_en, "obj_truechara_218", "Hmm...&This feeling you have./"); ds_map_add(global.text_data_en, "obj_truechara_219", "This is what I&spoke of./"); ds_map_add(global.text_data_en, "obj_truechara_220", "Unfortunately,®arding this.../"); ds_map_add(global.text_data_en, "obj_truechara_221", "YOU MADE YOUR CHOICE&LONG AGO./%%"); ds_map_add(global.text_data_en, "obj_tsunderplane_235", "It's not&like I&LIKE&you."); ds_map_add(global.text_data_en, "obj_tsunderplane_236", "Id...&Idiot!"); ds_map_add(global.text_data_en, "obj_tsunderplane_237", "Hmph!&Don't&get in&my way."); ds_map_add(global.text_data_en, "obj_tsunderplane_238", ">_<...&Human&..."); ds_map_add(global.text_data_en, "obj_tsunderplane_242", "...&H-human&...&...?"); ds_map_add(global.text_data_en, "obj_tsunderplane_243", "Id...&Idiot!"); ds_map_add(global.text_data_en, "obj_tsunderplane_250", "Eeeeh?&H-human&...?"); ds_map_add(global.text_data_en, "obj_tsunderplane_251", "Human,&I..."); ds_map_add(global.text_data_en, "obj_tsunderplane_256", "Huh!?&Y-you&sicko!"); ds_map_add(global.text_data_en, "obj_tsunderplane_257", "Ah...&Is that&true...?"); ds_map_add(global.text_data_en, "obj_tsunderplane_262", "No way!&Why&would I&like YOU"); ds_map_add(global.text_data_en, "obj_tsunderplane_263", "Human,&I..."); ds_map_add(global.text_data_en, "obj_tsunderplane_266", "%%%"); ds_map_add(global.text_data_en, "obj_tsunderplane_465", "* Tsunderplane looks over^1,& then turns up its nose."); ds_map_add(global.text_data_en, "obj_tsunderplane_466", "* Tsunderplane shakes its& nose dimissively at you."); ds_map_add(global.text_data_en, "obj_tsunderplane_467", '* Tsunderplane "accidentally"& bumps you with its wing.'); ds_map_add(global.text_data_en, "obj_tsunderplane_468", "* Tsunderplane gives you a& condescending barrel roll."); ds_map_add(global.text_data_en, "obj_tsunderplane_469", "* Smells like an airport& perfume counter."); ds_map_add(global.text_data_en, "obj_tsunderplane_470", "* Tsunderplane is looking away& shyly."); ds_map_add(global.text_data_en, "obj_tsunderplane_471", "* Tsunderplane's body is smoking."); ds_map_add(global.text_data_en, "obj_tsunderplane_490", "* TSUNDERPLANE - ATK 25 DEF 26&* Seems mean^1, but does& it secretly like you?/^"); ds_map_add(global.text_data_en, "obj_tsunderplane_499", "* You tell Tsunderplane it has& an impressive wingspan./^"); ds_map_add(global.text_data_en, "obj_tsunderplane_501", "* You tell Tsunderplane it has& an impressive wingspan./^"); ds_map_add(global.text_data_en, "obj_tsunderplane_502", "* You tell Tsunderplane it has& nice turbines./^"); ds_map_add(global.text_data_en, "obj_tsunderplane_503", "* You tell Tsunderplane it has& a powerful rudder./^"); ds_map_add(global.text_data_en, "obj_tsunderplane_504", "* You tell Tsunderplane that& you like its taste in& movies and books./^"); ds_map_add(global.text_data_en, "obj_tsunderplane_505", "* You tell Tsunderplane that& it has cute winglets./^"); ds_map_add(global.text_data_en, "obj_tsunderplane_515", "* You get close to Tsunderplane^1.&* But not too close./^"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_75", "* Hey^1!&* Watch where you stand^1,& jerk!/"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_76", "* Th-though^1, I guess if& there's nowhere else^1, you& can stand closer.../%%"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_79", "* Standing so spicey./%%"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_83", "* A-ah..^1. H-human..^1.&* You're leaving?/"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_84", "* I have..^1.&* Something to say to you./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_85", "* Admittedly^1, I may have had& limerent feelings for you& before./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_86", "* However^1, upon examining my& own actions^1, I now& realize.../"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_87", "* I did not love YOU./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_88", "* I was merely infatuated& with the CONCEPT of love./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_89", "* The idea of romance^1, the& concept of sharing affection& with another.../"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_90", "* Through these desires^1, I& built a false concept of& you in my head./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_91", "* Such a relationship would& not have ended well./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_92", "* In closing^1, I believe it& is better that I chose to& say nothing./"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_93", "* Y..^1. y-you i-idiot./%%"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_96", "* I'm not saying it again./%%"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_103", "* H-hey^1, why do you keep& following me!!!&* You jerk!!!/"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_104", "* Eeeeh^1?&* You're walking in the& opposite direction...?/"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_105", "* H-hey^1, you think you're too& good for me^1, huh...?/%%"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_107", "* N-not spicey enough for you^1,& h-huh.../%%"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_111", "* I..^1. I'm thinking of going& to the surface.../"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_112", "* Eeeeeh^1?&* You're going to go there& too?/"); ds_map_add(global.text_data_en, "obj_tsunderplanenpc_113", "* Idiot..^1.&* Quit following me!/%%"); ds_map_add(global.text_data_en, "obj_umbrellabox_62", "* NO!/%%"); ds_map_add(global.text_data_en, "obj_umbrellabox_135", "* (The cavern is too narrow& for an umbrella.)/%%"); ds_map_add(global.text_data_en, "obj_undyne1_154", "\TP %"); ds_map_add(global.text_data_en, "obj_undyne1_155", "\M5H..^1. HI^1, UNDYNE!&I'M HERE WITH MY&DAILY REPORT.../"); ds_map_add(global.text_data_en, "obj_undyne1_156", "UHHH... REGARDING THAT&HUMAN I CALLED YOU&ABOUT EARLIER.../"); ds_map_add(global.text_data_en, "obj_undyne1_157", "\M0I THINK^1, UH...&HOW DO I.../"); ds_map_add(global.text_data_en, "obj_undyne1_158", "\M1.\M6.. HUH^1?&DID I FIGHT THEM?/"); ds_map_add(global.text_data_en, "obj_undyne1_159", "\M4Y-YES^1!&OF COURSE I DID!/"); ds_map_add(global.text_data_en, "obj_undyne1_160", "\M4I FOUGHT THEM&VALIANTLY!/"); ds_map_add(global.text_data_en, "obj_undyne1_161", "\M5...WHAT^1?\M1 &DID I CAPTURE THEM...?/"); ds_map_add(global.text_data_en, "obj_undyne1_162", "\M0W-W-WELL.../"); ds_map_add(global.text_data_en, "obj_undyne1_163", "\M1NO./"); ds_map_add(global.text_data_en, "obj_undyne1_164", "\M1I TRIED VERY HARD^1,&UNDYNE^1, BUT IN THE&END.../"); ds_map_add(global.text_data_en, "obj_undyne1_165", "\M0I FAILED./"); ds_map_add(global.text_data_en, "obj_undyne1_166", "\M6... W-WHAT?/"); ds_map_add(global.text_data_en, "obj_undyne1_167", "\M1YOU'RE GOING TO TAKE&THE HUMAN'S SOUL&YOURSELF.../"); ds_map_add(global.text_data_en, "obj_undyne1_168", "\M5BUT UNDYNE^1, YOU DON'T&H-HAVE TO DESTROY&THEM^1! \M0YOU SEE.../"); ds_map_add(global.text_data_en, "obj_undyne1_169", "\M1YOU SEE.../%%"); ds_map_add(global.text_data_en, "obj_undyne1_170", "\M6..^1.&.../"); ds_map_add(global.text_data_en, "obj_undyne1_171", "... I UNDERSTAND./"); ds_map_add(global.text_data_en, "obj_undyne1_172", "I'LL HELP YOU IN&ANY WAY I CAN./"); ds_map_add(global.text_data_en, "obj_undyne1_173", "\TS %"); ds_map_add(global.text_data_en, "obj_undyne1_174", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_undyne1_217", "\M0.../"); ds_map_add(global.text_data_en, "obj_undyne1_218", "\M1... I UNDERSTAND./"); ds_map_add(global.text_data_en, "obj_undyne1_219", "I'LL HELP YOU IN&ANY WAY I CAN./%%"); ds_map_add(global.text_data_en, "obj_undyne1_537", "* Yo..^1. did you see the& way she was staring at& you...?/"); ds_map_add(global.text_data_en, "obj_undyne1_538", "* That.../"); ds_map_add(global.text_data_en, "obj_undyne1_539", "* ... was AWESOME!/"); ds_map_add(global.text_data_en, "obj_undyne1_540", "* I'm SOOOO jealous!/"); ds_map_add(global.text_data_en, "obj_undyne1_541", "* What'd you do to get her& attention...^1?&* Ha ha./"); ds_map_add(global.text_data_en, "obj_undyne1_542", "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%"); ds_map_add(global.text_data_en, "obj_undyne1_546", "* Yo..^1. did you see the& way she was staring at& you...?/"); ds_map_add(global.text_data_en, "obj_undyne1_547", "* That.../"); ds_map_add(global.text_data_en, "obj_undyne1_548", "* ... was AWESOME!/"); ds_map_add(global.text_data_en, "obj_undyne1_549", "* I'm SOOOO jealous!/"); ds_map_add(global.text_data_en, "obj_undyne1_550", "* She was just standing there& waiting FOREVER^1, and& then you just...!!!/"); ds_map_add(global.text_data_en, "obj_undyne1_551", "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_96", "* Behind you./%%"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_102", "* You aren't gonna tell my& parents about this^1, are you?/%%"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_299", "* Undyne!!^1!&* I'll help you fight!!!/%%"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_348", "* YO!!!!/"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_349", "* You did it!!^1!&* Undyne is RIGHT in front& of you!!!/"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_350", "* You've got front row seats& to her fight!!!/%%"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_388", "* ... wait./"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_389", "* Who's she fighting???/%%"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_419", "* H^1-hey!/"); ds_map_add(global.text_data_en, "obj_undyne_echoflower_420", "* You aren't gonna tell my& parents about this^1, are you?/%%"); ds_map_add(global.text_data_en, "obj_undyne_ex_781", "* The wind is howling..."); ds_map_add(global.text_data_en, "obj_undyne_ex_808", "* UNDYNE THE UNDYING 99ATK 99DEF&* Heroine reformed by her own& DETERMINATION to save Earth./^"); ds_map_add(global.text_data_en, "obj_undyne_ex_863", "Damn it.../"); ds_map_add(global.text_data_en, "obj_undyne_ex_864", "So even THAT&power..^1.&It wasn't enough...?/"); ds_map_add(global.text_data_en, "obj_undyne_ex_865", ".../"); ds_map_add(global.text_data_en, "obj_undyne_ex_866", "\E1Heh.../"); ds_map_add(global.text_data_en, "obj_undyne_ex_867", "Heheheh.../"); ds_map_add(global.text_data_en, "obj_undyne_ex_868", "\E2If you..^1./"); ds_map_add(global.text_data_en, "obj_undyne_ex_869", "If you think I'm&gonna give up hope^1,&you're wrong./"); ds_map_add(global.text_data_en, "obj_undyne_ex_870", "Cause I've..^1.&Got my friends&behind me./"); ds_map_add(global.text_data_en, "obj_undyne_ex_871", "\E3Alphys told me that&she would watch me&fight you.../"); ds_map_add(global.text_data_en, "obj_undyne_ex_872", "\E4And if anything went&wrong^1, she would..^1.&evacuate everyone./"); ds_map_add(global.text_data_en, "obj_undyne_ex_873", "\E5By now she's called&ASGORE and told him&to absorb the 6&human SOULs./%%"); ds_map_add(global.text_data_en, "obj_undyne_ex_881", "And with that&power.../%%"); ds_map_add(global.text_data_en, "obj_undyne_ex_893", "This world will&live on...!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_76", "* Hey^1, punk^1!&* What's up!?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_77", "\E1* A-ACHOO!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_78", "\E2* Papyrus^1, how can you& stand this cold?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_80", "I HAVE NO SKIN./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_82", "* So why don't we& stand in Grillby's& instead?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_84", "BECAUSE I HATE&GREASE./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_86", "* But you don't have& a stomach!!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_88", "NO^1, BUT I HAVE&STANDARDS!!!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_92", "* Papyrus.../"); ds_map_add(global.text_data_en, "obj_undyne_friendc_93", "\E1* Why do you live& in an icy wasteland?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_95", "THE RENT'S CHEAP./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_97", "* Really^1?&* Don't you live in& a huge house?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_99", "YEAH^1, BUT MY&BROTHER PAYS&FOR IT./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_101", "* Where's your brother& get the money to& pay for it...?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_103", "OH^1, THAT'S SIMPLE./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_104", "\E0IT'S A MYSTERY./%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_112", "* So^1? What are you& waiting for?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_113", "* The sooner you get& it over with^1, the& better!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_121", "* Hey^1, you sure& are carrying a& lot of things./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_122", "* If someone needed& to give you a thing^1,& they sure couldn't!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_127", "* What^1?&* You LOST the letter!?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_128", "* What the HECK!^1?&* How!^1? Why!?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_129", "\E7* Ughhh..^1.&* This is unbelievable./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_130", "* I should be really& disappointed in you./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_131", "\E9* But^1, uh^1, to tell& you the truth^1, I'm& kind of relieved!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_132", "\E1* While you were gone^1,& I actually wrote& a WAY BETTER letter!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_133", "\E6* And this time^1, you& WON'T lose it!!!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_134", "\E2* I guarantee it!!!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_135", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_undyne_friendc_136", "* (You got the Undyne Letter& EX.)/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_149", "* Hey^1, I have something& to give you.../"); ds_map_add(global.text_data_en, "obj_undyne_friendc_150", "\E2* But you're carrying& way too much!!!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_155", "* Um^1, so^1, I have a& favor to ask you./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_156", "\E0* Uuuuh^1, I..^1.&* I need you to deliver& this letter./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_157", "\E9* To Dr. Alphys./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_158", "\E1* Huh!^1?&* Why don't I do it& myself...?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_159", "\E8* ... um^1.&* W-well.../"); ds_map_add(global.text_data_en, "obj_undyne_friendc_160", "\E9* I-it's kind of& personal^1, but we're& friends..^1. so.../"); ds_map_add(global.text_data_en, "obj_undyne_friendc_161", "\E8* I'll t-tell you.../"); ds_map_add(global.text_data_en, "obj_undyne_friendc_162", "\E6* Hotland SUUUUCKS!!^1!&* I don't wanna have& to go over there!!!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_163", "\E3* So here you go./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_164", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_undyne_friendc_165", "* (You got the Undyne's Letter.)/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_167", "* Oh^1, and if you& read it.../"); ds_map_add(global.text_data_en, "obj_undyne_friendc_168", "\E2* I'll KILL you./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_169", "\E9* Thanks so much^1!&* You're the best!!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_187", "* Hey^1, Alphys^1!&* Alphys!/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_188", "\E1* Do you think we& can watch something& with fighting next?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_189", "\E9* Oh^1, and then...&* Something..^1.&* With princesses!?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_190", "\E2* Or FIGHTING& princesses!?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_192", "\E5* I-I'll see if I& can manage to find& any like that^1, Undyne./"); ds_map_add(global.text_data_en, "obj_undyne_friendc_194", "\E6* Yayyyyy!/%%"); ds_map_add(global.text_data_en, "obj_undyne_friendc_199", "\E0* Hey Frisk^1, why don't& you go say hi to& Napstablook?/"); ds_map_add(global.text_data_en, "obj_undyne_friendc_200", "\E1* Oh^1, tell them I& said hi^1, too!/%%"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_113", "* Ring.../"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_115", "\E0* Hey...^1!&* Uh^1, this is& Undyne.../"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_116", "\E2* (Shut up^1, Papyrus^1!)&* (This was YOUR idea!)/"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_117", "\E1* HUMAN^1!&* You have to deliver& something for me!/"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_118", "\E9* Uh^1, please?/"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_119", "\E0* I'm at Snowdin& in front of& Papyrus's./"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_120", "\E6* See ya^1, punk!/"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_121", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_undyne_lettercall_122", "* Click.../%%"); ds_map_add(global.text_data_en, "obj_undynebattle2_275", "..."); ds_map_add(global.text_data_en, "obj_undynebattle2_278", "Show me what&you've got!"); ds_map_add(global.text_data_en, "obj_undynebattle2_282", "Do your worst!"); ds_map_add(global.text_data_en, "obj_undynebattle2_286", "What's the&matter, scared?"); ds_map_add(global.text_data_en, "obj_undynebattle2_290", "\E6What the hell&is the holdup?"); ds_map_add(global.text_data_en, "obj_undynebattle2_293", "COME ON ALREADY!"); ds_map_add(global.text_data_en, "obj_undynebattle2_295", "IT'S GETTING&HOT IN HERE!"); ds_map_add(global.text_data_en, "obj_undynebattle2_299", "%%%"); ds_map_add(global.text_data_en, "obj_undynebattle2_488", "* Undyne is letting you make& the first attack."); ds_map_add(global.text_data_en, "obj_undynebattle2_520", "* UNDYNE - ATK 41 DEF 21&* This time^1, don't hold& anything back!/^"); ds_map_add(global.text_data_en, "obj_undynebattle2_530", "* You pretend to swing at& UNDYNE with all your might./%%"); ds_map_add(global.text_data_en, "obj_undynebattle2_578", "I've been&defeated..^1.&My house is in&shambles.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_579", "I even failed to&befriend you./"); ds_map_add(global.text_data_en, "obj_undynebattle2_580", "That's it./"); ds_map_add(global.text_data_en, "obj_undynebattle2_581", "\E8I don't care if&you're my guest&anymore./"); ds_map_add(global.text_data_en, "obj_undynebattle2_582", "\E6One final rematch^1!&All out on both&sides!!!/"); ds_map_add(global.text_data_en, "obj_undynebattle2_583", "IT'S THE ONLY WAY&I CAN REGAIN MY&LOST PRIDE!!!/"); ds_map_add(global.text_data_en, "obj_undynebattle2_584", "NOW COME ON^1!&HIT ME WITH&ALL YOU'VE GOT!&NGAHHHH!!!/%%"); ds_map_add(global.text_data_en, "obj_undynebattle2_599", "* Undyne is letting you make& the first attack."); ds_map_add(global.text_data_en, "obj_undynebattle2_645", "What./"); ds_map_add(global.text_data_en, "obj_undynebattle2_646", "\E2That's the best&you can manage?/"); ds_map_add(global.text_data_en, "obj_undynebattle2_647", "\E3Even attacking at&full force.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_648", "You just can't&muster any intent&to hurt me^1,&huh?/"); ds_map_add(global.text_data_en, "obj_undynebattle2_649", "\E4.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_650", "\E7Heh^1, you know&what?/%%"); ds_map_add(global.text_data_en, "obj_undynebattle2_670", "I don't actually&want to hurt you&either./"); ds_map_add(global.text_data_en, "obj_undynebattle2_671", "At first^1, I hated&your stupid&saccharine&schtick^1, but.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_672", "\E3The way you hit&me right now^1,&it.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_673", "\E4Reminded me of&someone I used&to train with./"); ds_map_add(global.text_data_en, "obj_undynebattle2_674", "\E7Now I know you&aren't just some&wimpy loser./"); ds_map_add(global.text_data_en, "obj_undynebattle2_678", "\E9You're a wimpy&loser with a&big heart!/"); ds_map_add(global.text_data_en, "obj_undynebattle2_679", "\E4Just like him.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_680", "\E7.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_681", "\E3Listen^1, human./"); ds_map_add(global.text_data_en, "obj_undynebattle2_682", "\E2It seems that you&and ASGORE are&fated to fight./"); ds_map_add(global.text_data_en, "obj_undynebattle2_683", "\E3But knowing him.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_684", "\E4He probably&doesn't want to./"); ds_map_add(global.text_data_en, "obj_undynebattle2_685", "\E2Talk to him./"); ds_map_add(global.text_data_en, "obj_undynebattle2_686", "\E1I'm sure you can&persuade him to&let you go home./"); ds_map_add(global.text_data_en, "obj_undynebattle2_687", "\E3Eventually^1, some&mean human will&fall down here.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_688", "\E3And I'll take&THEIR soul instead./"); ds_map_add(global.text_data_en, "obj_undynebattle2_689", "\E1That makes sense^1,&right^1?&Fuhuhu./"); ds_map_add(global.text_data_en, "obj_undynebattle2_690", "\E2Oh^1, and if you&DO hurt ASGORE.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_691", "\E7I'll take the&human souls..^1.&Cross the barrier.../"); ds_map_add(global.text_data_en, "obj_undynebattle2_692", "\E6And beat the&hell out of you!/"); ds_map_add(global.text_data_en, "obj_undynebattle2_693", "\E9That's what friends&are for^1, right?/"); ds_map_add(global.text_data_en, "obj_undynebattle2_694", "\E9Fuhuhu!/"); ds_map_add(global.text_data_en, "obj_undynebattle2_695", "\E9Now let's get the&hell out of this&flaming house!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_401", "Ngahhh!"); ds_map_add(global.text_data_en, "obj_undyneboss_402", "Bring&it on!"); ds_map_add(global.text_data_en, "obj_undyneboss_403", "C'mon!"); ds_map_add(global.text_data_en, "obj_undyneboss_404", "Fuhuhu!"); ds_map_add(global.text_data_en, "obj_undyneboss_405", "Ngahh!!"); ds_map_add(global.text_data_en, "obj_undyneboss_406", "Urahhh!!"); ds_map_add(global.text_data_en, "obj_undyneboss_410", "\E1 You're strong...& But not strong& enough!"); ds_map_add(global.text_data_en, "obj_undyneboss_411", "\E4 You're a pain in& the neck, huh?"); ds_map_add(global.text_data_en, "obj_undyneboss_412", "\E5 DIE ALREADY, YOU& LITTLE BRAT!"); ds_map_add(global.text_data_en, "obj_undyneboss_416", "%%%"); ds_map_add(global.text_data_en, "obj_undyneboss_427", " \XAs long as you're& \GGREEN\X you \RCAN'T& ESCAPE\X!/"); ds_map_add(global.text_data_en, "obj_undyneboss_428", " \XUnless you learn& to \Rface danger& head-on\X.../"); ds_map_add(global.text_data_en, "obj_undyneboss_429", " You won't last& a SECOND against& ME!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_437", " You^1?& Sparing ME^1?& Fuhuhuhu!/"); ds_map_add(global.text_data_en, "obj_undyneboss_438", " How insulting^1!& I'd NEVER& surrender to the& likes of you!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_439", " Not bad^1!& Then how about& THIS!?/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_442", "\E0 I wanted this to& be a fair fight./"); ds_map_add(global.text_data_en, "obj_undyneboss_443", "\E1 I thought if I& beat you like& this.../"); ds_map_add(global.text_data_en, "obj_undyneboss_444", " It'd truly show& how strong& monsters can be./"); ds_map_add(global.text_data_en, "obj_undyneboss_445", "\E4 BUT NOW???/"); ds_map_add(global.text_data_en, "obj_undyneboss_446", "\E5 I DON'T CARE!/"); ds_map_add(global.text_data_en, "obj_undyneboss_447", " I'M NOT YOUR& FREAKING& KINDERGARTEN& TEACHER!/"); ds_map_add(global.text_data_en, "obj_undyneboss_448", "\E1 Unless your& kindergarten& teacher.../"); ds_map_add(global.text_data_en, "obj_undyneboss_449", "\E5 DOES THIS!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_459", "\E5 WHAT ARE YOU& DOING?/"); ds_map_add(global.text_data_en, "obj_undyneboss_460", " JUST FACE& UPWARDS!!!/"); ds_map_add(global.text_data_en, "obj_undyneboss_461", " IT'S NOT HARD!/"); ds_map_add(global.text_data_en, "obj_undyneboss_462", "\E0 %%"); ds_map_add(global.text_data_en, "obj_undyneboss_470", "\E4 Look./"); ds_map_add(global.text_data_en, "obj_undyneboss_471", "\E4 I gave you a& spear to block& the bullets with./"); ds_map_add(global.text_data_en, "obj_undyneboss_472", "\E4 Do I have to& explain this& any more& clearly?/"); ds_map_add(global.text_data_en, "obj_undyneboss_473", "\E0 %%"); ds_map_add(global.text_data_en, "obj_undyneboss_481", "\E1 \XWhen I said& \Rface towards& danger\X.../"); ds_map_add(global.text_data_en, "obj_undyneboss_482", "\E4 I meant face& towards the& bullets!/"); ds_map_add(global.text_data_en, "obj_undyneboss_483", "\E0 %%"); ds_map_add(global.text_data_en, "obj_undyneboss_496", " For years,& we've dreamed& of a happy& ending..."); ds_map_add(global.text_data_en, "obj_undyneboss_501", " And now,& sunlight is& just within& our reach!"); ds_map_add(global.text_data_en, "obj_undyneboss_506", " I won't let& you snatch it& away from& us!"); ds_map_add(global.text_data_en, "obj_undyneboss_510", "\E1 NGAHHH!& Enough warming& up!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_515", " Heh...& You're tough!"); ds_map_add(global.text_data_en, "obj_undyneboss_519", " Mercy^1!& Ha!/"); ds_map_add(global.text_data_en, "obj_undyneboss_520", " I still can't& believe YOU& want to spare& ME!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_528", " But even if& you could& beat me..."); ds_map_add(global.text_data_en, "obj_undyneboss_530", " But even if& I spared& YOU..."); ds_map_add(global.text_data_en, "obj_undyneboss_538", "\X No human has& EVER made it& past& \RASGORE\X!"); ds_map_add(global.text_data_en, "obj_undyneboss_546", " Honestly^1,& killing you& now is an act& of mercy...!"); ds_map_add(global.text_data_en, "obj_undyneboss_554", " ..."); ds_map_add(global.text_data_en, "obj_undyneboss_563", " Honestly, I'm& doing you& a favor..."); ds_map_add(global.text_data_en, "obj_undyneboss_570", "\X No human has& EVER made it& past& \RASGORE\X!"); ds_map_add(global.text_data_en, "obj_undyneboss_577", "\E1 Killing you& now is an act& of mercy!"); ds_map_add(global.text_data_en, "obj_undyneboss_582", "\E4 So STOP being& so damn& resilient!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_587", " What the& hell are& humans made& out of!?"); ds_map_add(global.text_data_en, "obj_undyneboss_593", " Anyone else& would be DEAD& by now!"); ds_map_add(global.text_data_en, "obj_undyneboss_599", " Alphys told me& humans were& determined..."); ds_map_add(global.text_data_en, "obj_undyneboss_605", " I see now what& she meant by& that!"); ds_map_add(global.text_data_en, "obj_undyneboss_611", " But I'm& determined,& too!"); ds_map_add(global.text_data_en, "obj_undyneboss_616", " Determined to& end this& RIGHT NOW!"); ds_map_add(global.text_data_en, "obj_undyneboss_622", " ... RIGHT NOW!"); ds_map_add(global.text_data_en, "obj_undyneboss_628", " ... RIGHT...& ...& ... NOW!!"); ds_map_add(global.text_data_en, "obj_undyneboss_634", " Ha...& Ha..."); ds_map_add(global.text_data_en, "obj_undyneboss_639", "\E5 NGAHHH!!!& DIE ALREADY, YOU& LITTLE BRAT!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_656", " YOU'RE GETTING& IN MY WAY!"); ds_map_add(global.text_data_en, "obj_undyneboss_658", " I WILL NEVER& TAKE MERCY FROM& THE LIKES OF YOU!"); ds_map_add(global.text_data_en, "obj_undyneboss_664", " I WILL NOT& BE DEFEATED!"); ds_map_add(global.text_data_en, "obj_undyneboss_666", " YOU! WILL!& NEVER! SPARE! ME!"); ds_map_add(global.text_data_en, "obj_undyneboss_672", "\X YOU'LL NEVER \RESCAPE\X& FROM ME!!!"); ds_map_add(global.text_data_en, "obj_undyneboss_682", " Come on^1, is that& all you've got!?/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_686", " ... pathetic./"); ds_map_add(global.text_data_en, "obj_undyneboss_687", " You're going to& have to try& harder than that!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_691", " S-see how strong& we are when we& believe in& ourselves?/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_695", " H... heh.../"); ds_map_add(global.text_data_en, "obj_undyneboss_696", " Had enough yet?/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_700", "\E7 .../"); ds_map_add(global.text_data_en, "obj_undyneboss_701", " ... I won't..^1.& ... give up.../%%"); ds_map_add(global.text_data_en, "obj_undyneboss_705", "\E7.../%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1085", "* The wind is howling..."); ds_map_add(global.text_data_en, "obj_undyneboss_1086", "* Undyne flips her spear& impatiently."); ds_map_add(global.text_data_en, "obj_undyneboss_1087", "* Flower pollen drifts in& front of you."); ds_map_add(global.text_data_en, "obj_undyneboss_1088", "* Water rushes around you."); ds_map_add(global.text_data_en, "obj_undyneboss_1089", "* The spears pause for a& moment."); ds_map_add(global.text_data_en, "obj_undyneboss_1094", "* Undyne points heroically& towards the sky."); ds_map_add(global.text_data_en, "obj_undyneboss_1095", "* Undyne flips her spear& impatiently."); ds_map_add(global.text_data_en, "obj_undyneboss_1096", "* Undyne suplexes a huge& boulder^1, just because& she can."); ds_map_add(global.text_data_en, "obj_undyneboss_1097", "* Undyne bounces impatiently."); ds_map_add(global.text_data_en, "obj_undyneboss_1098", "* Undyne flashes a menacing& smile."); ds_map_add(global.text_data_en, "obj_undyneboss_1099", "* Undyne draws her finger& across her neck."); ds_map_add(global.text_data_en, "obj_undyneboss_1100", "* Undyne holds her fist in& front of her and shakes& her head."); ds_map_add(global.text_data_en, "obj_undyneboss_1101", "* Undyne towers threateningly."); ds_map_add(global.text_data_en, "obj_undyneboss_1102", "* Undyne thinks of her friends& and pounds the ground& with her fists."); ds_map_add(global.text_data_en, "obj_undyneboss_1103", "* Smells like sushi."); ds_map_add(global.text_data_en, "obj_undyneboss_1107", "* Undyne's eye is twitching& involuntarily."); ds_map_add(global.text_data_en, "obj_undyneboss_1108", "* Undyne is smashing spears& on the ground."); ds_map_add(global.text_data_en, "obj_undyneboss_1109", "* Undyne's eyes dart around& to see if this is& a prank."); ds_map_add(global.text_data_en, "obj_undyneboss_1110", "* Undyne is hyperventilating."); ds_map_add(global.text_data_en, "obj_undyneboss_1111", "* Smells like angry fish."); ds_map_add(global.text_data_en, "obj_undyneboss_1118", "* Undyne is smiling as if& nothing is wrong."); ds_map_add(global.text_data_en, "obj_undyneboss_1119", "* Undyne's body is wavering."); ds_map_add(global.text_data_en, "obj_undyneboss_1120", "* Undyne's body is losing& its shape."); ds_map_add(global.text_data_en, "obj_undyneboss_1121", "* Undyne's body..."); ds_map_add(global.text_data_en, "obj_undyneboss_1122", "* ..."); ds_map_add(global.text_data_en, "obj_undyneboss_1145", "* UNDYNE - ATK 50 DEF 20&* The heroine that NEVER gives& up./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1168", "* You tell UNDYNE her attacks& are too easy^1.&* She doesn't care./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1174", "* You tell UNDYNE her attacks& are too easy^1.&* The bullets get faster./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1176", "* You tell UNDYNE her attacks& are too easy^1.&* The bullets get unfair./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1182", "* Didn't work./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1195", "* Hamburger Helpers./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1205", "* You told Undyne you didn't& want to fight^1.&* But nothing happened./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1209", "* You told Undyne you just& want to be friends.&* She remembers someone.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1210", "* Her attacks became a little& less extreme./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1215", "* Didn't work./^"); ds_map_add(global.text_data_en, "obj_undyneboss_1278", "En guarde!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1281", "\E1 You won't get& away from me& this time!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1286", "\E4 You've escaped& from me for& the LAST time!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1292", "\E5 STOP RUNNING& AWAY!!!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1298", "\E5 COME BACK HERE^1,& YOU LITTLE& PUNK!!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1310", "* Undyne attacks!"); ds_map_add(global.text_data_en, "obj_undyneboss_1336", "Ngahhh.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1337", "You were stronger...&Than I thought.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1338", "So then..^1.&... this is where..^1.&... it ends.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1339", ".../%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1365", " No.../%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1386", "NO!/"); ds_map_add(global.text_data_en, "obj_undyneboss_1387", "I won't die!/"); ds_map_add(global.text_data_en, "obj_undyneboss_1388", "Alphys..^1.&Asgore..^1.&Papyrus.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1389", "Everyone is counting&on me to protect&them!/"); ds_map_add(global.text_data_en, "obj_undyneboss_1390", "NNNNGAH!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1401", "Human!/"); ds_map_add(global.text_data_en, "obj_undyneboss_1402", "In the name of&everybody's hopes&and dreams.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1403", "I WILL DEFEAT YOU!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1410", "* Undyne looks determined."); ds_map_add(global.text_data_en, "obj_undyneboss_1424", ".../"); ds_map_add(global.text_data_en, "obj_undyneboss_1425", "Ha..^1. ha.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1426", "... Alphys.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1427", "This is what I& was afraid of.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1428", "This is why I& never told you.../"); ds_map_add(global.text_data_en, "obj_undyneboss_1429", ".../%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1438", "No..^1.&No!/"); ds_map_add(global.text_data_en, "obj_undyneboss_1439", "Not yet!/"); ds_map_add(global.text_data_en, "obj_undyneboss_1440", "I won't die!/%%"); ds_map_add(global.text_data_en, "obj_undyneboss_1449", "NGAHHHHHHHH!!^2! %%"); ds_map_add(global.text_data_en, "obj_undyneboss_1460", " I WON'T DIE^3! %%"); ds_map_add(global.text_data_en, "obj_undyneboss_1470", " I WON'T DIE^3! %%"); ds_map_add(global.text_data_en, "obj_undyneboss_1480", " I WON'T DIE^3! %%"); ds_map_add(global.text_data_en, "obj_undyneboss_1490", " I^2 WON'T^2 %%"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_114", "* Well^1, that was& fun^1, huh?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_115", "\E6* We'll have to hang& out again another& time...!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_116", "\E9* But^1, uh^1, somewhere& else I guess./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_117", "\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_118", "* So if you need& me^1, drop by Snowdin^1,& OK!?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_119", "\E1* OH^1!&* And if you ever& need help.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_120", "\E9* Just give Papyrus a& ring^1, ok?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_121", "\E0* Since we're in the& same spot^1, I'll be& able to talk too!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_122", "\E6* Well^1, see ya& later^1, punk!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_140", "* Well^1, that was& fun^1, huh?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_141", "\E6* We'll have to hang& out again another& time...!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_142", "\E9* But^1, uh^1, somewhere& else I guess./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_143", "\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_144", "* So if you need& me^1, drop by Snowdin^1,& OK!?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_145", "\E1* OH^1!&* And if you ever& need help.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_146", "\E9* Just give Papyrus a& ring^1, ok?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_147", "\E0* Since we're in the& same spot^1, I'll be& able to talk too!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_148", "\E6* Well^1, see ya& later^1, punk.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_149", "\E1* OH!!^1!&* WAIT!!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_150", "\E0* This is sudden^1, but.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_151", "\E9* Can you deliver& something for me?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_152", "\E0* Papyrus suggested& that I ask you./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_153", "\E3* But he told me when& I still hated you^1,& so.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_154", "\E1* Uh^1! Anyway!!^1!&* Here^1! Just take it!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_155", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_156", "* (You got the Undyne's& Letter.)/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_158", "* Well^1, what are you& waiting for!?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_159", "\E1* Go deliver it!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_160", "* .../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_161", "\E9* Uhhhh..^1.&* Oh^1, yeah.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_162", "* It's addressed to& Dr. Alphys./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_163", "\E6* OK^1, see you!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_169", "* Well^1, that was& fun^1, huh?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_170", "\E6* We'll have to hang& out again another& time...!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_171", "\E9* But^1, uh^1, somewhere& else I guess./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_172", "\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_173", "* So if you need& me^1, drop by Snowdin^1,& OK!?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_174", "\E1* OH^1!&* And if you ever& need help.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_175", "\E9* Just give Papyrus a& ring^1, ok?/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_176", "\E0* Since we're in the& same spot^1, I'll be& able to talk too!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_177", "\E6* Well^1, see ya& later^1, punk.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_178", "\E1* OH!!^1!&* WAIT!!/"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_179", "\E0* This is sudden^1, but.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_180", "* Can you.../"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_181", "\E1* Hey^1, wait^1!&* Your inventory's& full./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_182", "\E9* Uh^1, well^1, I'll be& at Papyrus's./"); ds_map_add(global.text_data_en, "obj_undynedate_afterward_183", "\E6* Come see me when& you have less& stuff!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_120", "HERE^1, UNDYNE./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_121", "MY FRIEND BROUGHT&A GIFT FOR YOU^1,&ON THEIR OWN!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_143", "* Uhhh..^1. thanks./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_177", "* I'll^1, uh^1, put it& with the others./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_236", "* So are we ready& to start?/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_250", "WHOOPSY DOOPSY^1!&I JUST REMEMBERED!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_251", "I HAVE TO GO&TO THE BATHROOM!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_252", "\E0YOU TWO HAVE&FUN!!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_335", "DANG^1!&WHAT A SHAME.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_336", "\E2I THOUGHT UNDYNE&COULD BE FRIENDS&WITH YOU./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_337", "\E3BUT I GUESS.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_338", "\E3I OVERESTIMATED&HER./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_339", "\E3SHE'S JUST NOT&UP TO THE&CHALLENGE./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_351", "* CHALLENGE!^1?&* What!?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_352", "\E0* Papyrus^1!&* Wait a second...!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_367", "* Darnit!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_368", "* He thinks I can't& be friends with& YOU!?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_369", "\E6* Fuhuhu^1!&* What a joke!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_370", "* I could make friends& with a wimpy loser& like you any day!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_371", "\E2* I'll show him!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_372", "\E3* Listen up^1, human./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_373", "\E2* We're not just& going to be& friends./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_374", "\E3* We're going to& be.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_375", "\M1* BESTIES./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_376", "* I'll make you& like me so much.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_377", "\E1* You won't be able& to think of anyone& else!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_378", "\E3* Fuhuhuhu^1!&* It's the PERFECT& REVENGE!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_379", "* .../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_380", "\E9* Why don't you& have a seat?/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_415", "* Oh^1, leaving so soon?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_416", "\E3* No^1.&* No you're not./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_471", "* Comfortable?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_472", "* I'll get you& something to drink./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_561", "* All set^1!&* What would you like?/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_604", "* HEY!!^1!&* DON'T GET UP!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_605", "* YOU'RE THE GUEST!^1!&* SIT DOWN AND ENJOY& YOURSELF!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_606", "* .../%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_614", "\E9* Um^1, why not just& point to what you& want?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_615", "* You can use the& spear!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_643", "\E4* Y'know^1, I was a& pretty hotheaded& kid./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_644", "* Once^1, to prove I was& the strongest^1, I tried& to fight ASGORE./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_645", "\E1* Emphasis on TRIED./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_646", "\E0* I couldn't land& a single blow& on him!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_647", "\E4* And worse^1, the whole& time^1, he refused& to fight back!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_648", "\E7* I was so& humiliated.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_649", "\E0* Afterwards^1, he& apologized and said& something goofy.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_650", '* "Excuse me^1, do you& want to know how& to beat me?"/'); ds_map_add(global.text_data_en, "obj_undynedate_inside_651", "\E0* I said yes^1, and& from then on^1, he& trained me./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_652", "\E4* One day^1, during& practice^1, I finally& knocked him down./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_653", "\E7* I felt..^1. bad./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_654", "\E9* But he was& beaming.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_655", "\E6* I had never seen& someone more proud to& get their butt kicked./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_656", "\E1* ... oh!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_657", "\E9* I almost forgot& about your tea!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_658", "* Just a moment!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_696", "* Wait a second./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_697", "* Papyrus..^1.&* His cooking lesson.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_698", "\M2* HE WAS SUPPOSED& TO HAVE THAT RIGHT& NOW!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_699", "\E3* And if HE's not& here to have it.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_700", "\E2* YOU'LL HAVE TO& HAVE IT FOR HIM!!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_833", "* That's right!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_834", "\E1* NOTHING has brought& Papyrus and I& closer than cooking!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_835", "\E3* Which means that if& I give you his& lesson.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_836", "\E2* WE'LL BECOME CLOSER& THAN YOU CAN& EVER IMAGINE!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_837", "\E6* Fuhuhu!!^1! Afraid!^1?&* We're gonna be best& friends!!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1000", "* Ready!^1?&* It's spaghetti time!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1001", "* Let's start with the& sauce!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1128", "* Uhh^1, we'll just scrape& this into a bowl& later./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1129", "\E1* But for NOW!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1235", "* Alright^1!&* Now it's time& to stir the pasta!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1236", "* As a general rule& of thumb^1, the more& you stir.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1237", "\E1* THE BETTER IT IS!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1238", "\E0* Ready^1?&* Let's do it!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1326", "\M0* Fuhuhuhu^1!&* That's the stuff!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1328", "\E0* Alright^1, now for& the final step:/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1329", "\E1* TURN UP THE HEAT!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1330", "\E0* Let the stovetop& symbolize your& passion!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1331", "\E1* Let your hopes and& dreams turn into& burning fire!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1332", "\E2* READY^1?&* Don't hold anything& back!!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1444", "* Ah./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1445", "* Man^1, no wonder& Papyrus sucks at& cooking./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1465", "* So what's next^1?&* Scrapbooking^1?&* Friendship bracelets?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1466", "* .../%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1475", "* ... oh^1, who am I& kidding./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1476", "* I really screwed this& up^1, didn't I?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1477", "\E4* I can't force you to& like me^1, human./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1478", "\E4* Some people just& don't get along& with each other./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1479", "\E7* I understand if& you feel that& way about me./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1480", "\E4* And if we can't& be friends.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1481", "\E7* That's okay./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1482", "\E7* Because..^1.&* If we're not& friends.../%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1490", "\E2*\M2 IT MEANS I CAN& DESTROY YOU WITHOUT& REGRET!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1641", "* It'll take a moment& for the water to& boil./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1671", "* Okay^1, it's all& done!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1771", "* Here we are./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1833", "* Careful^1, it's hot./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1850", "* It's not THAT hot!^1!&* Just drink it already!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1851", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1852", "* (You take a sip of the& tea.^1)&* (It's burning...)/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1853", "* (But other than that^1,& it's pretty good.)/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1855", "* It's pretty good^1,& right?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1856", "\E6* Nothing but the best& for my ABSOLUTELY& PRECIOUS FRIEND!!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1873", "\E9* Hey.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1874", "\E9* You know...&* It's kind of strange& you chose THAT tea./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1875", "\E4* Golden flower tea.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1876", "\E0* That's ASGORE's& favorite kind./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1877", "\E4* Actually^1, now that& I think about it.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1878", "\E9* You kind of remind& me of him./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1879", "\E6* You're both TOTAL& weenies!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1880", "\E7* ... sort of./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1898", "\E4* Y'know^1, I was a& pretty hotheaded& kid./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1899", "* Once^1, to prove I was& the strongest^1, I tried& to fight ASGORE./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1900", "\E1* Emphasis on TRIED./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1901", "\E0* I couldn't land& a single blow& on him!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1902", "\E4* And worse^1, the whole& time^1, he refused& to fight back!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1903", "\E7* I was so& humiliated.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1904", "\E0* Afterwards^1, he& apologized and said& something goofy.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1905", '* "Excuse me^1, do you& want to know how& to beat me?"/'); ds_map_add(global.text_data_en, "obj_undynedate_inside_1906", "\E0* I said yes^1, and& from then on^1, he& trained me./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1907", "\E4* One day^1, during& practice^1, I finally& knocked him down./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1908", "\E7* I felt..^1. bad./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1909", "\E9* But he was& beaming.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1910", "\E6* I had never seen& someone more proud to& get their butt kicked./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1911", "\E4* Anyway^1, long story& short^1, he kept training& me.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1912", "\E0* And now I'm the& head of the Royal& Guard!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1913", "\E6* So I'm the one& who gets to train& dorks to fight!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1914", "\E9* ... like^1, uh^1, Papyrus./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1935", "\E4* But^1, um^1, to be& honest.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1936", "\E9*... I don't know if.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1937", "\E7* I can ever let& Papyrus into the& Royal Guard./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1938", "\E1* Don't tell him I& said that!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1939", "\E4* He's just..^1.&* Well.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1940", "\E9* I mean^1, it's not& that he's weak./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1941", "\E1* He's actually& pretty freaking& tough!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1942", "\E7* It's just that..^1.&* He's.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1943", "\E1* He's too innocent& and nice!!!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1944", "\E7* I mean^1, look^1, he& was SUPPOSED to& capture you.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1945", "\E5* And he ended up& being FRIENDS with& you instead!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1946", "\E1* I could NEVER send& him into battle!/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1947", "\E7* He'd get ripped& into little smiling& shreds./"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1948", "\E7* That's part of why.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1949", "\E9* I started teaching& him how to cook^1,& you know?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1950", "\E7* So^1, um^1, maybe he& can do something& else with his life./%%"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1978", "\E1* Oh^1, sorry^1, I was& talking for so& long.../"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1979", "\E9* You're out of tea^1,& aren't you?/"); ds_map_add(global.text_data_en, "obj_undynedate_inside_1980", "\E0* I'll get you some& more./%%"); ds_map_add(global.text_data_en, "obj_undynedate_outside_155", "PSST./"); ds_map_add(global.text_data_en, "obj_undynedate_outside_156", "\E0MAKE SURE TO&GIVE HER THIS!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_outside_173", "SHE LOVES THESE!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_outside_241", "* Hi^1, Papyrus!/"); ds_map_add(global.text_data_en, "obj_undynedate_outside_243", "* Ready for your extra-& private^1, one-on-one& training?/"); ds_map_add(global.text_data_en, "obj_undynedate_outside_245", "YOU BET I AM!/"); ds_map_add(global.text_data_en, "obj_undynedate_outside_246", "AND I BROUGHT&A FRIEND!/%%"); ds_map_add(global.text_data_en, "obj_undynedate_outside_276", "* Hi^1, I don't think& we've.../"); ds_map_add(global.text_data_en, "obj_undynedate_outside_277", "\E2* .../"); ds_map_add(global.text_data_en, "obj_undynedate_outside_278", "\M9* .../"); ds_map_add(global.text_data_en, "obj_undynedate_outside_280", "\M0.../"); ds_map_add(global.text_data_en, "obj_undynedate_outside_282", "\E1* Why don't^1.&* You two^1.&* Come in?/%%"); ds_map_add(global.text_data_en, "obj_undynedate_outside_364", "* (You hear someone shouting& a whisper at you from& inside the house.)/"); ds_map_add(global.text_data_en, "obj_undynedate_outside_366", "NO^1!&YOU CAN'T ESCAPE&FRIENDSHIP!!/%%"); ds_map_add(global.text_data_en, "obj_undyneencounter2_329", "* Yo..^1. did you see that!?/"); ds_map_add(global.text_data_en, "obj_undyneencounter2_330", "* Undyne just.../"); ds_map_add(global.text_data_en, "obj_undyneencounter2_331", "* ... TOUCHED ME!/"); ds_map_add(global.text_data_en, "obj_undyneencounter2_332", "* I'm never washing my face& ever again...!/"); ds_map_add(global.text_data_en, "obj_undyneencounter2_333", "* Man^1, are you unlucky./"); ds_map_add(global.text_data_en, "obj_undyneencounter2_334", "* If you were standing just& a LITTLE bit to the left...!/"); ds_map_add(global.text_data_en, "obj_undyneencounter2_335", "* Yo^1, don't worry^1!&* I'm sure we'll see her& again!/%%"); ds_map_add(global.text_data_en, "obj_undyneencounter2_338", "* ... yo^1, did you notice^1?&* She seemed really mad& about something!/"); ds_map_add(global.text_data_en, "obj_undyneencounter2_339", "* She looked liked she was& gonna blast me to pieces!/"); ds_map_add(global.text_data_en, "obj_undyneencounter2_340", "* But..^1. sigh..^1.&* Then she decided to put& me down.../"); ds_map_add(global.text_data_en, "obj_undyneencounter2_341", "* Yo^1!&* There's always next time^1,& right^1? Let's go!/%%"); ds_map_add(global.text_data_en, "obj_undyneencounter4_255", "It sounds like it&came from over&here.../"); ds_map_add(global.text_data_en, "obj_undyneencounter4_256", "Oh^1! You've fallen&down^1, haven't you.../"); ds_map_add(global.text_data_en, "obj_undyneencounter4_257", "Are you okay?/"); ds_map_add(global.text_data_en, "obj_undyneencounter4_258", "Here^1, get up.../"); ds_map_add(global.text_data_en, "obj_undyneencounter4_259", ".../"); ds_map_add(global.text_data_en, "obj_undyneencounter4_260", "\[C]^1, huh?/"); ds_map_add(global.text_data_en, "obj_undyneencounter4_261", "That's a nice name./%%"); ds_map_add(global.text_data_en, "obj_undyneencounter4_275", " My name is %%"); ds_map_add(global.text_data_en, "obj_undynefall_99", "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrash_69", "* (The trashcan is full& of broken spears.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrash_72", "* (The trashcan is empty.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrash_76", "* (You found a trashcan.)/"); ds_map_add(global.text_data_en, "obj_undynetrash_77", "* (Inside the trashcan& was a key^1, barely visible& to the naked eye...)/"); ds_map_add(global.text_data_en, "obj_undynetrash_78", "* (You take it.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrash_87", "* (A garbage can.^1)&* (But it's pretty cute.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrash_88", "* (It's too dark to see& near the walls.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrash_91", "* (There's a message crumpled& up in the trash can.)/"); ds_map_add(global.text_data_en, "obj_undynetrash_92", "* (It's in a strange kind& of handwriting.)/"); ds_map_add(global.text_data_en, "obj_undynetrash_93", "* (It says...)/"); ds_map_add(global.text_data_en, "obj_undynetrash_94", "* (I KNOW WHAT YOU DID.)/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_157", "* Seven./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_158", "\W* Seven human souls^1, and& \RKing ASGORE\W will become& a god./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_159", "* Six./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_160", "* That's how many we have& collected thus far./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_161", "* Understand?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_162", "* Through your seventh and& final soul^1, this world will& be transformed./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_163", "* First^1, however^1, as is customary& for those who make it this& far.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_164", "* I shall tell you the tragic& tale of our people./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_165", "* It all started^1, long ago.../%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_190", "* .../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_191", "* No^1, you know what?/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_199", "* SCREW IT^3! %%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_206", "* WHY SHOULD I TELL THAT STORY^1 %%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_213", "* WHEN YOU'RE ABOUT TO DIE!?^1! %%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_220", "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_325", "* YOU!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_326", "* You're standing in& the way of everybody's& hopes and dreams!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_327", "\E4* Alphys's history books& made me think& humans were cool.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_328", "\E0* ... with their giant& robots and flowery& swordswomen./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_329", "\E1* BUT YOU?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_330", "\E2* You're just a coward!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_331", "\E3* Hiding behind that kid& so you could run away& from me again!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_332", "* You abandoned your& friend just so you& could run away!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_335", "\E2* And let's not forget& your wimpy goody-two-& shoes-schtick!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_336", "\E6* Oooh^1! I'm making such a& difference by hugging& random strangers!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_337", "*\E3 You know what would& be more valuable& to everyone?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_338", "*\E1 IF YOU WERE DEAD!!!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_339", "\E0* That's right^1, human^1!&* Your continued& existence is a crime!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_340", "* Your life is all& that stands between& us and our freedom!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_341", "* Right now^1, I can& feel everyone's hearts& pounding together!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_342", "\E0* Everyone's been& waiting their whole& lives for this moment!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_343", "\E0* But we're not& nervous at all./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_344", "\E1* When everyone puts& their hearts together^1,& they can't lose!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_345", "\E5* Now^1, human^1!&* Let's end this^1,& right here^1, right now./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_346", "\E0* I'll show you how& determined monsters& can be!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_347", "\E0* Step forward when& you're ready^1!&* Fuhuhuhu!/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_351", "\E1* And^1! And!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_352", "\E7*... and something's& been bothering me^1,& too./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_353", "\E4* The whole time I was& chasing after you.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_354", "\E7* I felt something..^1.&* Strange./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_355", "* The echoes of something& warm^1, something.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_356", '\E9* Something like "I miss& being friends with you."/'); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_357", "\E2* BUT THAT'S RIDICULOUS!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_358", "\E6I WOULD NEVER GET& CHUMMY WITH A COWARD& LIKE YOU!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_359", "\E1* You^1!&* You must have been& mind-controlling me!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_360", "\E6* Manipulating people to& make them like you..^1.&* What a Grade-A FREAK!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_361", "\E1* Now enough^1!&* For everyone's hopes^1!&* For everyone's dreams!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_362", "\E2* And for my own& freaking dignity!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_363", "\E3* I^1, UNDYNE^1, will& knock you down!/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_369", "* YOU!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_370", "* You're standing in& the way of everybody's& hopes and dreams!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_371", "\E4* Alphys's history books& made me think humans& were compassionate.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_372", "\E1* BUT YOU?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_373", "\E5* You're just a& remorseless criminal!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_374", "* You wander through the& caverns^1, attacking& anyone in your path./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_375", "\E4* Self-defense^1?&* Please./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_376", "* You didn't kill them& because you had to./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_377", "\E5* You killed them& because it was& easy for you./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_378", "* Because it was fun& for you./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_379", "\E4* Do you think it& was fun when I& found out...?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_381", "* Do you think it's& fun when people's& family members.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_382", "* ... never come home^1?&* Is that fun?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_386", "* Shyren^1, who was& just learning to& sing.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_387", "* ... was dead^1, because& of the whims of& a single human?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_392", "* A teenage comedian& who fell in with& the wrong crowd.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_393", "* ... was dead^1, because& of the whims of& a single human?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_399", "* Doggo^1, who always& made me laugh.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_400", "* ... was dead^1, because& of the whims of& a single human?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_405", "* Those two sweet dogs^1,& who always took care& of each other.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_406", "* ... were dead^1, because& of the whims of& a single human?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_412", "* That big dog^1, who& wanted nothing more& than to play.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_413", "* ... was dead^1, because& of the whims of& a single human?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_419", "* Lesser Dog^1, who& wanted nothing more& than affection.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_420", "* ... was dead^1, because& of the whims of& a single human?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_425", "* The Snowdin Canine& Unit had been& completely decimated./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_426", "* My troops and friends^1,& destroyed..^1.&* Is that fun?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_429", "\E5* No./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_430", "\E3* But your time's up^1,& villain!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_431", "\E0* You won't hurt anyone& else./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_432", "* A knight in shining& armor has appeared./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_433", "\E4* And all the pain& you inflicted on& the fallen.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_434", "* Every hope^1, every& dream you've turned& to dust.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_435", "\E0* She's gonna send& right back through& her spear!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_436", "\E1* NGAHHH!!!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_437", "\E0* I'll show you how& determined monsters& truly are!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_438", "* Come on^1!&* Step forward and& let's end this!/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_468", "* .../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_469", "* Forget it./%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_490", "* Look./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_491", "* Papyrus didn't come& to his meeting& today./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_492", "* Say what you want& about him./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_493", "* He's weird^1, he's& naive^1, he's self-& absorbed.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_494", "\E5* But Papyrus has& NEVER missed a& meeting./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_495", "\E4* And no matter what& time you call him& on the phone.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_496", "* Night^1, day^1, afternoon^1,& morning.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_497", "\E5* He ALWAYS answers& within the first& two rings./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_498", "\E4* .../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_499", "* But now he's gone./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_500", "* And his brother& isn't around^1,& either./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_501", "\E5* .../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_502", "* What did you do& to him?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_503", "* What did you DO& TO HIM?/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_504", "\E4* Papyrus^1, who I have& trained every day.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_505", "* Even though I KNOW& he's too goofy to& ever hurt anyone.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_506", "\E5* .../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_507", "\E4* Go ahead^1.&* Prepare however you& want./"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_508", "\E5* But when you step& forward.../"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_509", "\E1* I will KILL you./%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss_638", "*TEST!!!/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss2_99", "* That's it^1, then...!/"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss2_100", "* No more running away!/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss2_103", "* I KNEW you would& come back here!/%%"); ds_map_add(global.text_data_en, "obj_undynetrigger_boss2_116", "* HERE I COME!!!!!!!"); ds_map_add(global.text_data_en, "obj_undynetrigger_dry_122", "* Armor..^1. so..^1. hot..^1./"); ds_map_add(global.text_data_en, "obj_undynetrigger_dry_123", "* But I can't..^1.&* Give up.../%%"); ds_map_add(global.text_data_en, "obj_vegetoid_172", "Contains&Vitamin&A"); ds_map_add(global.text_data_en, "obj_vegetoid_173", "Part Of&A&Complete&Breakfast"); ds_map_add(global.text_data_en, "obj_vegetoid_175", "Farmed&Locally,&Very&Locally"); ds_map_add(global.text_data_en, "obj_vegetoid_176", "Fresh&Morning&Taste"); ds_map_add(global.text_data_en, "obj_vegetoid_178", "Ate&Your&Greens"); ds_map_add(global.text_data_en, "obj_vegetoid_182", "Plants&Can't&Talk&Dummy"); ds_map_add(global.text_data_en, "obj_vegetoid_186", "Eat&Your&Greens"); ds_map_add(global.text_data_en, "obj_vegetoid_190", "%%%"); ds_map_add(global.text_data_en, "obj_vegetoid_383", "* Vegetoid gave a mysterious& smile."); ds_map_add(global.text_data_en, "obj_vegetoid_384", "* Vegetoid cackles softly."); ds_map_add(global.text_data_en, "obj_vegetoid_385", "* Vegetoid's here for your& health."); ds_map_add(global.text_data_en, "obj_vegetoid_386", "* It smells like steamed& carrots and peas."); ds_map_add(global.text_data_en, "obj_vegetoid_387", "* Vegetoid seems kind of& bruised."); ds_map_add(global.text_data_en, "obj_vegetoid_414", "* VEGETOID - ATK 6 DEF 6&* Serving Size: 1 Monster&* Not monitored by the USDA/^"); ds_map_add(global.text_data_en, "obj_vegetoid_428", "* You tried to eat Vegetoid^1,& but it wasn't weakened& enough./^"); ds_map_add(global.text_data_en, "obj_vegetoid_431", "* You took a bite out of& Vegetoid^1.&* You recovered 5 HP!/^"); ds_map_add(global.text_data_en, "obj_vegetoid_445", "* You pat your stomach^1.&* Vegetoid offers a healthy& meal./^"); ds_map_add(global.text_data_en, "obj_vsflowey_heartdefeated_114", " And you're NEVER& waking up!^3 %%"); ds_map_add(global.text_data_en, "obj_vsflowey_heartdefeated_115", "%%"); ds_map_add(global.text_data_en, "obj_vsflowey_heartdefeated_198", " This is all just& a bad dream...^4 %%"); ds_map_add(global.text_data_en, "obj_vsflowey_heartdefeated_199", "%%%"); ds_map_add(global.text_data_en, "obj_vulkin_271", "Ah! I'll&help!&Healing&magmas!"); ds_map_add(global.text_data_en, "obj_vulkin_272", "You're&hurt!&I'll&help!!!"); ds_map_add(global.text_data_en, "obj_vulkin_277", "Thunder!&Helpful&speed&up!!!"); ds_map_add(global.text_data_en, "obj_vulkin_278", "Speed&will&help&dodge!!"); ds_map_add(global.text_data_en, "obj_vulkin_283", "Ahh..."); ds_map_add(global.text_data_en, "obj_vulkin_284", "Does¬&help..."); ds_map_add(global.text_data_en, "obj_vulkin_291", "Oh!&Ah!&I'm&helping!"); ds_map_add(global.text_data_en, "obj_vulkin_292", "Feels&so&warm..."); ds_map_add(global.text_data_en, "obj_vulkin_298", "Ahh!&Tries&the&hardest!"); ds_map_add(global.text_data_en, "obj_vulkin_299", "Works&hard!&Works&hot!"); ds_map_add(global.text_data_en, "obj_vulkin_307", "Ahh!&Ahh!&Does&my best!"); ds_map_add(global.text_data_en, "obj_vulkin_314", "Ahh...&Not...&helping?&OK..."); ds_map_add(global.text_data_en, "obj_vulkin_317", "Trash...&rump...&Ahh..."); ds_map_add(global.text_data_en, "obj_vulkin_323", "Ahh...&So...&LOVEY!"); ds_map_add(global.text_data_en, "obj_vulkin_325", "Hug...&continue&..."); ds_map_add(global.text_data_en, "obj_vulkin_327", "Starting&to get&weird."); ds_map_add(global.text_data_en, "obj_vulkin_332", "%%%"); ds_map_add(global.text_data_en, "obj_vulkin_538", "* Vulkin parades around the& room."); ds_map_add(global.text_data_en, "obj_vulkin_539", "* Vulkin is making coffee& in its crater."); ds_map_add(global.text_data_en, "obj_vulkin_540", "* Vulkin is wiggling its& weird rump."); ds_map_add(global.text_data_en, "obj_vulkin_541", "* Vulkin makes a smoke hoop& and jumps through it."); ds_map_add(global.text_data_en, "obj_vulkin_542", "* Smells like a lava lamp."); ds_map_add(global.text_data_en, "obj_vulkin_544", "* Vulkin's cheeks glow with& a bright heat."); ds_map_add(global.text_data_en, "obj_vulkin_545", "* Vulkin parades around you& proudly."); ds_map_add(global.text_data_en, "obj_vulkin_546", "* Vulkin stands in the corner."); ds_map_add(global.text_data_en, "obj_vulkin_547", "* Little streams of lava come& from Vulkin's eyes."); ds_map_add(global.text_data_en, "obj_vulkin_551", "* Vulkin reassures you the& plane turning tiny is^1, like^1,& completely intentional."); ds_map_add(global.text_data_en, "obj_vulkin_599", "* VULKIN - ATK 25 DEF 0&* Mistakenly believes its lava& can heal people./^"); ds_map_add(global.text_data_en, "obj_vulkin_608", "* You tell Vulkin that its& attacks are NOT helpful./^"); ds_map_add(global.text_data_en, "obj_vulkin_609", "* You tell Vulkin that its& rump looks like a sack& of trash./^"); ds_map_add(global.text_data_en, "obj_vulkin_627", "* You tell Vulkin it's doing& a great job.&* Its attacks become extreme.../^"); ds_map_add(global.text_data_en, "obj_vulkin_640", "* You give Vulkin a hug^1.&* It warms your heart.../"); ds_map_add(global.text_data_en, "obj_vulkin_644", "* And your whole body!&* Ouch!&* Your DEFENSE dropped!/^"); ds_map_add(global.text_data_en, "obj_vulkin_647", "* Nothing else happened./^"); ds_map_add(global.text_data_en, "obj_vulkinnpc_72", "* Oh..^1.&* When you hug me^1, I feel..^1.&* So spicey./%%"); ds_map_add(global.text_data_en, "obj_vulkinnpc_73", "* So spicey./%%"); ds_map_add(global.text_data_en, "obj_vulkinnpc_77", "* Oh..^1.&* Freedoms./"); ds_map_add(global.text_data_en, "obj_vulkinnpc_78", "* Feels..^1. so spicey./%%"); ds_map_add(global.text_data_en, "obj_vulkinnpc_83", "* Oh..^1.&* When you encourage me^1, I& feel..^1. so nicey./%%"); ds_map_add(global.text_data_en, "obj_vulkinnpc_84", "* So spicey./%%"); ds_map_add(global.text_data_en, "obj_vulkinnpc_88", "* Hooray!/"); ds_map_add(global.text_data_en, "obj_vulkinnpc_89", "* Surface world will have & so many new friends to& help!!!/%%"); ds_map_add(global.text_data_en, "obj_water_doomreminder_95", "\R* Strongly felt \[1] left^1.&* Shouldn't proceed yet./%%"); ds_map_add(global.text_data_en, "obj_watercooler_99", "* (Error.)/%%"); ds_map_add(global.text_data_en, "obj_whimsalot_212", "No®rets."); ds_map_add(global.text_data_en, "obj_whimsalot_213", "I've&made my&choice."); ds_map_add(global.text_data_en, "obj_whimsalot_214", "Not this&time."); ds_map_add(global.text_data_en, "obj_whimsalot_215", "*Shine&shine*"); ds_map_add(global.text_data_en, "obj_whimsalot_221", "I'm not&afraid&of you."); ds_map_add(global.text_data_en, "obj_whimsalot_226", "I've&made&my&peace."); ds_map_add(global.text_data_en, "obj_whimsalot_232", "Don't&give&up!"); ds_map_add(global.text_data_en, "obj_whimsalot_234", "There's&still&hope."); ds_map_add(global.text_data_en, "obj_whimsalot_237", "Courage&..."); ds_map_add(global.text_data_en, "obj_whimsalot_242", "%%%"); ds_map_add(global.text_data_en, "obj_whimsalot_449", "* Whimsalot locks eyes with you."); ds_map_add(global.text_data_en, "obj_whimsalot_450", "* Whimsalot flutters silently."); ds_map_add(global.text_data_en, "obj_whimsalot_451", "* Whimsalot shakes its head& dismissively."); ds_map_add(global.text_data_en, "obj_whimsalot_452", "* Whimsalot spins its weapon& around."); ds_map_add(global.text_data_en, "obj_whimsalot_453", "* Smells like nightshade and& bleach."); ds_map_add(global.text_data_en, "obj_whimsalot_454", "* Whimsalot doesn't want to& fight anymore."); ds_map_add(global.text_data_en, "obj_whimsalot_456", "* Whimsalot's flying stutters."); ds_map_add(global.text_data_en, "obj_whimsalot_491", "* WHIMSALOT - ATK 34 DEF 12&* It finally stopped worrying./^"); ds_map_add(global.text_data_en, "obj_whimsalot_500", "* You reassure Whimsalot that& what it's doing is& alright./^"); ds_map_add(global.text_data_en, "obj_whimsalot_511", "* You leap at Whimsalot in a& threatening manner./^"); ds_map_add(global.text_data_en, "obj_whimsalot_520", "* You kneel and pray for safety^1.&* Whimsalot remembers its& conscience./^"); ds_map_add(global.text_data_en, "obj_whimsun_194", "I'm&sorry..."); ds_map_add(global.text_data_en, "obj_whimsun_195", "I have&no&choice.."); ds_map_add(global.text_data_en, "obj_whimsun_196", "Forgive&me..."); ds_map_add(global.text_data_en, "obj_whimsun_197", "*sniff&sniff*"); ds_map_add(global.text_data_en, "obj_whimsun_200", "I&can't&handle&this..."); ds_map_add(global.text_data_en, "obj_whimsun_203", "%%%"); ds_map_add(global.text_data_en, "obj_whimsun_383", "* Whimsun avoids eye contact."); ds_map_add(global.text_data_en, "obj_whimsun_384", "* Whimsun continues to mutter& apologies."); ds_map_add(global.text_data_en, "obj_whimsun_385", "* Whimsun is fluttering."); ds_map_add(global.text_data_en, "obj_whimsun_386", "* It's starting to smell like& lavender and mothballs."); ds_map_add(global.text_data_en, "obj_whimsun_387", "* Whimsun is hyperventilating."); ds_map_add(global.text_data_en, "obj_whimsun_388", "* Whimsun is having trouble& flying."); ds_map_add(global.text_data_en, "obj_whimsun_410", "* WHIMSUN - ATK 5 DEF 0&* This monster is too& sensitive to fight.../^"); ds_map_add(global.text_data_en, "obj_whimsun_419", "* Halfway through your first& word^1, Whimsun bursts into& tears and runs away./^"); ds_map_add(global.text_data_en, "obj_whimsun_429", "* You raise your arms and& wiggle your fingers.&* Whimsun freaks out!/^"); ds_map_add(global.text_data_en, "obj_wizard_281", "Abra&cadabra."); ds_map_add(global.text_data_en, "obj_wizard_283", "Alakazam&!!"); ds_map_add(global.text_data_en, "obj_wizard_285", "Tinkle&tinkle&hoy."); ds_map_add(global.text_data_en, "obj_wizard_287", "Hocus&pocus."); ds_map_add(global.text_data_en, "obj_wizard_289", "Please&and&thank&you."); ds_map_add(global.text_data_en, "obj_wizard_294", "Ah^1!&A fellow&wizard!"); ds_map_add(global.text_data_en, "obj_wizard_297", "%%%"); ds_map_add(global.text_data_en, "obj_wizard_520", "* Madjick does a mysterious jig."); ds_map_add(global.text_data_en, "obj_wizard_521", "* Madjick flaunts its orbs& in a menacing manner."); ds_map_add(global.text_data_en, "obj_wizard_522", "* Madjick whispers arcane& swear words."); ds_map_add(global.text_data_en, "obj_wizard_523", "* Madjick peers at you with& strange eyes."); ds_map_add(global.text_data_en, "obj_wizard_524", "* Smells like magic."); ds_map_add(global.text_data_en, "obj_wizard_525", "* Madjick is distracted by its& own voice."); ds_map_add(global.text_data_en, "obj_wizard_526", "* You still feel confused."); ds_map_add(global.text_data_en, "obj_wizard_527", "* Madjick is distracted.&* You still feel confused."); ds_map_add(global.text_data_en, "obj_wizard_528", "* Madjick's orbs are& incapacitated."); ds_map_add(global.text_data_en, "obj_wizard_529", "* Madjick believes you are& a fellow wizard."); ds_map_add(global.text_data_en, "obj_wizard_563", "* MADJICK - ATK 29 DEF 24 &* This magical mercenary only& says magic words./^"); ds_map_add(global.text_data_en, "obj_wizard_575", "* You can't get a word& in edgewise^1.&* Its words dizzy you.../^"); ds_map_add(global.text_data_en, "obj_wizard_583", "* Madjick interrupts you by& chattering to itself./"); ds_map_add(global.text_data_en, "obj_wizard_584", "* Its gibberish dizzies you...&* Your DEFENSE drops by 1./^"); ds_map_add(global.text_data_en, "obj_wizard_593", "* Magick interrupts you by& chattering to itself^1.&* It seems satisfied./^"); ds_map_add(global.text_data_en, "obj_wizard_610", "* Where to stare? & & Chaser Orb Corner Orb\C"); ds_map_add(global.text_data_en, "obj_wizard_623", "* You ignore Madjick and think& of pollen and sunshine^1.&* Your DEFENSE increased by 1./^"); ds_map_add(global.text_data_en, "obj_wizard_628", "* You think of pollen and& sunshine./"); ds_map_add(global.text_data_en, "obj_wizard_629", "* Your confusion abates^1.&* Your DEFENSE increased by 2./^"); ds_map_add(global.text_data_en, "obj_wizard_647", '* The unrelenting "Chaser Orb"& was weakened by your glare./^'); ds_map_add(global.text_data_en, "obj_wizard_648", '* The destitute "Chaser Orb" was& weakened further by your glare./^'); ds_map_add(global.text_data_en, "obj_wizard_662", '* The intimidating "Corner Orb"& was weakened by your glare./^'); ds_map_add(global.text_data_en, "obj_wizard_663", '* The homely "Corner Orb" was& weakened further by your glare./^'); ds_map_add(global.text_data_en, "obj_womandog_243", "(...)"); ds_map_add(global.text_data_en, "obj_womandog_247", "(Don't,&actually&...)"); ds_map_add(global.text_data_en, "obj_womandog_248", "(He&means&me.)"); ds_map_add(global.text_data_en, "obj_womandog_249", "(Of&course&we were&second.)"); ds_map_add(global.text_data_en, "obj_womandog_250", "(Do&humans&have&tails?)"); ds_map_add(global.text_data_en, "obj_womandog_256", "(Smell&mystery)"); ds_map_add(global.text_data_en, "obj_womandog_257", "(Are you&actually&a little&puppy!?)"); ds_map_add(global.text_data_en, "obj_womandog_261", "(Beware&of&dog.)"); ds_map_add(global.text_data_en, "obj_womandog_264", "(A dog&that pets&dogs...&Amazing!)"); ds_map_add(global.text_data_en, "obj_womandog_269", "(That's¬ your&husband,&OK?)"); ds_map_add(global.text_data_en, "obj_womandog_270", "(Well.&Don't&leave me&out!)"); ds_map_add(global.text_data_en, "obj_womandog_276", "(Misery&awaits&you.)"); ds_map_add(global.text_data_en, "obj_womandog_277", "(Kneel&and&suffer!)"); ds_map_add(global.text_data_en, "obj_womandog_278", "(I'll&chop you&in&half!)"); ds_map_add(global.text_data_en, "obj_womandog_284", "%%%"); ds_map_add(global.text_data_en, "obj_womandog_472", "* The Dogs keep shifting their& axes to protect each other."); ds_map_add(global.text_data_en, "obj_womandog_473", "* The Dogs are re-evaluating& your smell."); ds_map_add(global.text_data_en, "obj_womandog_474", "* The Dogs are practicing for& the next couples contest."); ds_map_add(global.text_data_en, "obj_womandog_475", "* The Dogs are saying sickly& sweet things to each other."); ds_map_add(global.text_data_en, "obj_womandog_476", "* The Dogs may want to& re-smell you."); ds_map_add(global.text_data_en, "obj_womandog_477", "* The Dogs think that you& may be a lost puppy."); ds_map_add(global.text_data_en, "obj_womandog_478", "* Every dog loves to play& fetch!!!"); ds_map_add(global.text_data_en, "obj_womandog_479", "* The Dogs' minds have been& expanded."); ds_map_add(global.text_data_en, "obj_womandog_480", "* The Dogaressa is on the& warpath."); ds_map_add(global.text_data_en, "obj_womandog_496", "* DOGARESSA - ATK 14 DEF 5&* This puppy finds her& hubby lovely^1. SMELLS ONLY?/^"); ds_map_add(global.text_data_en, "obj_womandog_504", "* The Dogs sniff you again.../"); ds_map_add(global.text_data_en, "obj_womandog_505", "* But you smell just as& weird as before!/^"); ds_map_add(global.text_data_en, "obj_womandog_506", "* The Dogs sniff you again.../"); ds_map_add(global.text_data_en, "obj_womandog_507", "* After rolling in the dirt^1,& you smell all right!/^"); ds_map_add(global.text_data_en, "obj_womandog_508", "* The Dogs already know you& smell fine./^"); ds_map_add(global.text_data_en, "obj_womandog_509", "* The Dogaressa won't even& lift up her snout./^"); ds_map_add(global.text_data_en, "obj_womandog_519", "* The Dogaressa just growls& at you./^"); ds_map_add(global.text_data_en, "obj_womandog_522", "* The Dogaressa is too& suspicious of your smell./^"); ds_map_add(global.text_data_en, "obj_womandog_523", "* You pet the Dogaressa./^"); ds_map_add(global.text_data_en, "obj_womandog_533", "* You roll around in the& dirt and snow./"); ds_map_add(global.text_data_en, "obj_womandog_534", "* You smell like a weird& puppy./^"); ds_map_add(global.text_data_en, "obj_woshbody_221", "... what the&HECK is that&music?/%%"); ds_map_add(global.text_data_en, "obj_woshbody_228", "I-I DUNNO^1, DUDE&BUT IT'S SPOOKIN&ME OUT ; )/%%"); ds_map_add(global.text_data_en, "obj_woshbody_236", "... this is worse&than Shyren./%%"); ds_map_add(global.text_data_en, "obj_woshbody_243", "No way^1, Shyren is&way less scary&; )/%%"); ds_map_add(global.text_data_en, "obj_woshbody_251", "... if you're so&scared^1, why do&you keep winking?/%%"); ds_map_add(global.text_data_en, "obj_woshbody_258", "THESE ARE WINKS&OF FEAR ; )/%%"); ds_map_add(global.text_data_en, "obj_woshbody_266", "Forget it^1.&This beat is&too.../"); ds_map_add(global.text_data_en, "obj_woshbody_267", "... filthy./%%"); ds_map_add(global.text_data_en, "obj_woshbody_275", "Wosh^1! Wait^1!&Don't leave me ; )/"); ds_map_add(global.text_data_en, "obj_woshbody_276", "Is this creepy&music my punishment&for being creepy?&; )/"); ds_map_add(global.text_data_en, "obj_woshbody_277", "Please..^1. stop..^1.&I'll never creep&again ; )/%%"); ds_map_add(global.text_data_en, "obj_woshbody_286", "Wahhhhh!!!!!&; )^3 %%"); ds_map_add(global.text_data_en, "obj_woshua_247", "face"); ds_map_add(global.text_data_en, "obj_woshua_248", "teeth&and eyes"); ds_map_add(global.text_data_en, "obj_woshua_249", "leg"); ds_map_add(global.text_data_en, "obj_woshua_250", "SOUL"); ds_map_add(global.text_data_en, "obj_woshua_251", "hand"); ds_map_add(global.text_data_en, "obj_woshua_252", "Wosh u&\[1]"); ds_map_add(global.text_data_en, "obj_woshua_254", "*whistle&as it&cleans*"); ds_map_add(global.text_data_en, "obj_woshua_255", "Your&SOUL&is&unclean"); ds_map_add(global.text_data_en, "obj_woshua_256", "Out!!!&Darned&spot"); ds_map_add(global.text_data_en, "obj_woshua_257", "Oops, I&meant...&scrub a&sub-SUBS"); ds_map_add(global.text_data_en, "obj_woshua_258", "Scrub a&dub-dubs"); ds_map_add(global.text_data_en, "obj_woshua_263", "Green&means&clean"); ds_map_add(global.text_data_en, "obj_woshua_267", "Yuck!"); ds_map_add(global.text_data_en, "obj_woshua_268", "Fresh!"); ds_map_add(global.text_data_en, "obj_woshua_272", "NO. THAT&JOKE'S&TOO...&DIRTY"); ds_map_add(global.text_data_en, "obj_woshua_276", "%%%"); ds_map_add(global.text_data_en, "obj_woshua_283", "\Xtweet"); ds_map_add(global.text_data_en, "obj_woshua_504", "* Woshua wonders if tears are& sanitary."); ds_map_add(global.text_data_en, "obj_woshua_505", "* Woshua is friends with& a little bird."); ds_map_add(global.text_data_en, "obj_woshua_506", "* Woshua is rinsing off a& pizza."); ds_map_add(global.text_data_en, "obj_woshua_507", "* Woshua is looking for some& good clean fun."); ds_map_add(global.text_data_en, "obj_woshua_508", "* Smells like detergent."); ds_map_add(global.text_data_en, "obj_woshua_510", "* Woshua is revolted at its own& wounds."); ds_map_add(global.text_data_en, "obj_woshua_526", "* WOSHUA - ATK 18 DEF 5&* This humble germophobe seeks& to cleanse the whole world./^"); ds_map_add(global.text_data_en, "obj_woshua_535", "* You reach out^1.&* Woshua recoils from your& touch./^"); ds_map_add(global.text_data_en, "obj_woshua_536", "* Woshua is terrified of& your slimy body!&* It runs away./^"); ds_map_add(global.text_data_en, "obj_woshua_537", "* You give Woshua a friendly& pat./^"); ds_map_add(global.text_data_en, "obj_woshua_546", "* You ask Woshua to clean you^1.&* It hops around excitedly./^"); ds_map_add(global.text_data_en, "obj_woshua_547", "* Woshua continues cleaning./^"); ds_map_add(global.text_data_en, "obj_woshua_558", "* You tell a joke about two& kids who played in a& muddy flower garden./"); ds_map_add(global.text_data_en, "obj_woshua_559", "* You tell a joke about a kid& who ate a pie with& their bare hands./"); ds_map_add(global.text_data_en, "obj_woshua_560", "* You tell a joke about a kid& who slept in the soil./"); ds_map_add(global.text_data_en, "obj_woshua_561", "* Woshua's powers neutralized!/^"); ds_map_add(global.text_data_en, "obj_woshuanpc_72", "* Everything's so dirty..^1.&* If I could erase everything^1,& I would./"); ds_map_add(global.text_data_en, "obj_woshuanpc_73", "* Ohhhh^1.&* Don't get the wrong idea^1.&* I don't want anyone to die./"); ds_map_add(global.text_data_en, "obj_woshuanpc_74", "* People turn to dust when& they die^1, and that's hard& to clean up.../%%"); ds_map_add(global.text_data_en, "obj_woshuanpc_77", "* Don't turn to dust./%%"); ds_map_add(global.text_data_en, "obj_woshuanpc_81", "* The surface intimidates me./"); ds_map_add(global.text_data_en, "obj_woshuanpc_82", "* The entire outer layer of the& Earth is made of dirt./%%"); ds_map_add(global.text_data_en, "obj_woshuanpc_88", "* I clean off all of the& trash and arrange it into& symmetrical piles./"); ds_map_add(global.text_data_en, "obj_woshuanpc_89", "* It's hard work^1, but somebody& has to do it./%%"); ds_map_add(global.text_data_en, "obj_woshuanpc_93", "* Don't drag your dirty feet& in here^1.&* I just cleaned this trash!/%%"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_96", "* (Ring... ring...)/"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_97", "* Hello^1!&* Can I speak to G.../"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_98", "* ...&* Wait a second./"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_99", "* Is this the wrong number?/%%"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_107", "* Oh it's the wrong number^1!&* The wrong number song!/"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_108", "* We're very very sorry that& we got it wrong!/"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_109", "* Oh it's the wrong number^1!&* The wrong number song!/"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_110", "* We're very very sorry that& we got it wrong!/%%"); ds_map_add(global.text_data_en, "obj_wrongnumbersong_118", "* (Click...)/%%"); ds_map_add(global.text_data_en, "obj_xmastree_60", "* (It's a carefully decorated& tree.)/"); ds_map_add(global.text_data_en, "obj_xmastree_61", '* (Some of the presents are& addressed from "Santa" to& various locals.)/%%'); ds_map_add(global.text_data_en, "obj_xmastree_65", "* (Nothing for you.)/%%"); ds_map_add(global.text_data_en, "scr_battlegroup_116", "* You tripped into a& line of Moldsmals."); ds_map_add(global.text_data_en, "scr_battlegroup_133", "* A pair of Froggits hop& towards you."); ds_map_add(global.text_data_en, "scr_battlegroup_148", "* Moldsmal and Moldsmal& block the way."); ds_map_add(global.text_data_en, "scr_battlegroup_163", "* Migosp crawled up close!"); ds_map_add(global.text_data_en, "scr_battlegroup_207", "* Vegetoid and Loox attacked!"); ds_map_add(global.text_data_en, "scr_battlegroup_342", "* Doggo blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_445", "* Chilldrake saunters up!"); ds_map_add(global.text_data_en, "scr_battlegroup_450", "* Snowdrake flutters forth!"); ds_map_add(global.text_data_en, "scr_battlegroup_465", "* Chilldrakes flutter forth!"); ds_map_add(global.text_data_en, "scr_itemdesc_2", "* If you are reading this,& I messed up somehow./%"); ds_map_add(global.text_data_en, "scr_papcall_7", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_8", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_17", "HMMMM..^1.&THE STRANGE DOOR&IN THE WOODS./"); ds_map_add(global.text_data_en, "scr_papcall_18", "\E0ACTUALLY^1,&MY BROTHER SPENDS&A LOT OF TIME HERE./"); ds_map_add(global.text_data_en, "scr_papcall_19", "\E3WHAT'S HE DOING...?/"); ds_map_add(global.text_data_en, "scr_papcall_20", "\E1I'VE GOT TO KEEP&HIM ON THE STRAIGHT&AND NARROW!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_24", "ARE YOU STILL&AROUND THAT DOOR?/"); ds_map_add(global.text_data_en, "scr_papcall_25", "\E1OH NO!!^1!&MY BROTHER'S A&BAD INFLUENCE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_31", "THIS IS WHERE MY&BROTHER IS SUPPOSED&TO PATROL.../"); ds_map_add(global.text_data_en, "scr_papcall_32", "\E3BUT^1, EVERY TIME I&SHOW UP^1, HE'S&SLACKING OFF./"); ds_map_add(global.text_data_en, "scr_papcall_33", "\E0IT'S A GOOD THING&I SPOTTED YOU&FIRST!/"); ds_map_add(global.text_data_en, "scr_papcall_34", "\E3I'M SURE HE WOULD&HAVE MADE A WEIRD&FIRST IMPRESSION./%%"); ds_map_add(global.text_data_en, "scr_papcall_39", "IF HE'S NOT AROUND^1,&HE WON'T COME&BACK.../"); ds_map_add(global.text_data_en, "scr_papcall_40", "\E3THAT'S JUST THE&WAY HE FUNCTIONS./%%"); ds_map_add(global.text_data_en, "scr_papcall_46", "WHAT??^1?&ARE YOU LOST???/"); ds_map_add(global.text_data_en, "scr_papcall_47", "\E0HMMM..^1. YOU SHOULD&TRY CALLING&SOMEONE FOR HELP!/%%"); ds_map_add(global.text_data_en, "scr_papcall_52", "HUH??^1?&WHY ARE YOU&CALLING ME??/%%"); ds_map_add(global.text_data_en, "scr_papcall_58", "IT'S TOO COLD&TO SWIM IN THE&RIVER./"); ds_map_add(global.text_data_en, "scr_papcall_59", "UNLESS YOU HAVE A&WATERPROOF&SWEATER!/%%"); ds_map_add(global.text_data_en, "scr_papcall_65", "IT'S JUST A&RIVER./%%"); ds_map_add(global.text_data_en, "scr_papcall_71", "NYEH HEH HEH!^1!&IMPRESSED!?!/"); ds_map_add(global.text_data_en, "scr_papcall_72", "NOT ONLY AM I&GREAT AT PUZZLES.../"); ds_map_add(global.text_data_en, "scr_papcall_73", "BUT I'M ALSO&AN ESTEEMED&ARCHITECT!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_79", "MY BROTHER HELPED&ME FIND THE BOX!/%%"); ds_map_add(global.text_data_en, "scr_papcall_85", "THE STATION OF&DOGGO./"); ds_map_add(global.text_data_en, "scr_papcall_86", "HE HAS THE AMAZING&POWER TO SEE THINGS&WHEN THEY MOVE./"); ds_map_add(global.text_data_en, "scr_papcall_87", "\E3OKAY^1, MAYBE IT'S&NOT AN AMAZING&POWER./%%"); ds_map_add(global.text_data_en, "scr_papcall_93", "DOGGO'S NOT HOME./%%"); ds_map_add(global.text_data_en, "scr_papcall_100", "CAREFUL!^1!&THE ICE IS&SLPPERY./"); ds_map_add(global.text_data_en, "scr_papcall_101", "\E0BUT IF YOU SLIDE&ON THE ICE^1, NO ONE&WILL ATTACK YOU./"); ds_map_add(global.text_data_en, "scr_papcall_102", "\E3NO ONE WANTS TO&PRATFALL DURING A&COOL TECHNIQUE./%%"); ds_map_add(global.text_data_en, "scr_papcall_108", "I'M COLD OUT OF&THINGS TO SAY./%%"); ds_map_add(global.text_data_en, "scr_papcall_114", "IT MUST BE TOUGH&BEING A SNOWMAN./"); ds_map_add(global.text_data_en, "scr_papcall_115", "\E2TRY TO BE NICE&TO PEOPLE MADE OF&STRANGE MATERIALS./%%"); ds_map_add(global.text_data_en, "scr_papcall_121", "IS THAT SNOWMAN&STILL THERE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_127", "OH HO^1!&THE ELECTRIC MAZE^1!&THAT SURE WAS FUN!/"); ds_map_add(global.text_data_en, "scr_papcall_128", "\E3EXCEPT FOR WHEN&I GOT SHOCKED./%%"); ds_map_add(global.text_data_en, "scr_papcall_133", "OH HO^1!&THE ELECTRIC MAZE^1!&A GREAT PUZZLE!/"); ds_map_add(global.text_data_en, "scr_papcall_134", "\E3EXCEPT FOR THE&PART WHERE WE&DIDN'T EVEN DO IT./"); ds_map_add(global.text_data_en, "scr_papcall_135", "\E0MINUS THAT ONE&TINY FLAW^1, IT'S AN&EASY 10 OUT OF 10!/%%"); ds_map_add(global.text_data_en, "scr_papcall_141", "DISAPPOINTING^1, BUT&I TURNED OFF THE&ELECTRICITY./%%"); ds_map_add(global.text_data_en, "scr_papcall_149", "THE FAMOUS SNOWDIN&SNOWBALL GAME./"); ds_map_add(global.text_data_en, "scr_papcall_150", "FASTER COMPLETION&GIVES DIFFERENT&PRIZES./"); ds_map_add(global.text_data_en, "scr_papcall_151", "\E3WHERE DOES THE&MONEY COME FROM?/"); ds_map_add(global.text_data_en, "scr_papcall_152", "\E0THE SNOWBALL TAX^1,&OF COURSE!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_157", "WHAT^1?&YOU'VE NEVER HEARD&OF A SNOWBALL TAX?/"); ds_map_add(global.text_data_en, "scr_papcall_158", "\E2THE SURFACE WORLD&MUST BE PARADISE.../%%"); ds_map_add(global.text_data_en, "scr_papcall_166", "THE STATION OF THE&MARRIED DOGS.../"); ds_map_add(global.text_data_en, "scr_papcall_167", "\E3HMMM^1. DO YOU EVER&THINK ABOUT DOING&THAT SOMEDAY?/"); ds_map_add(global.text_data_en, "scr_papcall_168", "\E0MARRYING A DOG?/%%"); ds_map_add(global.text_data_en, "scr_papcall_173", "NAH..^1.&THAT'S WEIRD./"); ds_map_add(global.text_data_en, "scr_papcall_174", "\E0THERE ARE WAY&BETTER ANIMALS TO&MARRY./"); ds_map_add(global.text_data_en, "scr_papcall_175", "LIKE SKELETONS!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_182", "HMM... CROSSWORD^1.&I GUESS IT'S AN&APT NAME./"); ds_map_add(global.text_data_en, "scr_papcall_183", "\E4THOSE WORDS MAKE&ME CROSS!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_188", "ARE YOU STILL&LOOKING AT THAT&WORD SEARCH?/%%"); ds_map_add(global.text_data_en, "scr_papcall_195", "AH^1, THE SPAGHETTI&TRAP ROOM.../"); ds_map_add(global.text_data_en, "scr_papcall_196", "ERROR????/%%"); ds_map_add(global.text_data_en, "scr_papcall_199", "\E3I STILL HAVE TO&GO VISIT IT.../"); ds_map_add(global.text_data_en, "scr_papcall_200", "\E2THE SPAGHETTI YOU&LEFT ME IS STILL&THERE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_204", "\E3WELL^1, I GUESS IT'S&NOT MUCH OF A&TRAP ANYMORE.../"); ds_map_add(global.text_data_en, "scr_papcall_205", "\E0SINCE YOU ATE THE&WHOLE THING^1,&RIGHT!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_211", "NOTHING LIKE A&HOT BUCKET OF&SPAGH.../%%"); ds_map_add(global.text_data_en, "scr_papcall_218", "THIS ROOM IS&NORMALLY BLOCKED&BY THOSE SPIKES./"); ds_map_add(global.text_data_en, "scr_papcall_219", "\E3BUT WE'RE THINKING&OF GETTING RID&OF THEM.../"); ds_map_add(global.text_data_en, "scr_papcall_220", "\E0THE KING RELEASED&A MANDATE ON&PUZZLES RECENTLY./"); ds_map_add(global.text_data_en, "scr_papcall_221", "\E3HE THINKS SPIKES&ARE INEFFECTIVE AND&HAZARDOUS TO KIDS./"); ds_map_add(global.text_data_en, "scr_papcall_222", "\E4BUT I THINK HE'S&WRONG!!!/"); ds_map_add(global.text_data_en, "scr_papcall_223", "\E0KIDS LOVE DEADLY&SPIKES!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_228", "IF YOU KNOW ANY&KIDS^1, YOU SHOULD&ASK THEM!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_234", "HMMM..^1.&THE SOLUTION TO&THIS ONE...?/"); ds_map_add(global.text_data_en, "scr_papcall_235", "\E5I ACTUALLY JUST&STEPPED OVER THE&SPIKES./"); ds_map_add(global.text_data_en, "scr_papcall_236", "\E0SO THE SOLUTION&IS TO BE VERY&TALL AND HANDSOME./%%"); ds_map_add(global.text_data_en, "scr_papcall_241", "I'M SOLVING IT&AS WE SPEAK.../%%"); ds_map_add(global.text_data_en, "scr_papcall_248", "OH-HO!!^1! &THIS PUZZLE^1!/"); ds_map_add(global.text_data_en, "scr_papcall_249", "YOU FIGURED IT OUT&SO EASILY!!/"); ds_map_add(global.text_data_en, "scr_papcall_250", "\E2THAT WAS VERY&PAPYRUS OF YOU./%%"); ds_map_add(global.text_data_en, "scr_papcall_255", "TALKING ON THE&PHONE..^1. HOW&PAPYRUS OF YOU./%%"); ds_map_add(global.text_data_en, "scr_papcall_262", "OH-HO!!^1!&THE PUZZLE THAT&DR. ALPHYS MADE!/"); ds_map_add(global.text_data_en, "scr_papcall_263", "I HAD TO ASK&UNDYNE TO ASK&HER TO MAKE ONE./"); ds_map_add(global.text_data_en, "scr_papcall_264", "\E3I ONLY FOLLOW&HER ONLINE.../"); ds_map_add(global.text_data_en, "scr_papcall_265", "\E3I'M NOT REALLY&FRIENDS WITH HER.../"); ds_map_add(global.text_data_en, "scr_papcall_266", "\E0YET!!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_271", "SOMEDAY I'LL&IMPRESS HER WITH&MY HUGE BICEPS.../"); ds_map_add(global.text_data_en, "scr_papcall_272", "\E0THAT'S A GOOD&WAY TO MAKE&FRIENDS!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_278", "THE STATION OF&LESSERDOG./"); ds_map_add(global.text_data_en, "scr_papcall_279", "THIS DOG LOVES&TO BE PET./"); ds_map_add(global.text_data_en, "scr_papcall_280", "THAT'S ITS DEFINING&PERSONALITY&TRAIT./"); ds_map_add(global.text_data_en, "scr_papcall_281", "\E3WAIT^1, WHY ARE THEY&A ROYAL GUARD&AND NOT ME!?/"); ds_map_add(global.text_data_en, "scr_papcall_282", "\E0I LOVE TO BE&PET TOO!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_287", "SIGH..^1.&IT'S ALL JUST A&PUPULARITY CONTEST./%%"); ds_map_add(global.text_data_en, "scr_papcall_293", "WE WERE GETTING&BORED WAITING&FOR YOU.../"); ds_map_add(global.text_data_en, "scr_papcall_294", "\E0SO I BUILT A&SNOW-PAPYRUS!/"); ds_map_add(global.text_data_en, "scr_papcall_295", "\E3AND SANS...&DID HIS THING./%%"); ds_map_add(global.text_data_en, "scr_papcall_300", "ACTUALLY^1, IT'S ONE&OF HIS BETTER&LUMPS./%%"); ds_map_add(global.text_data_en, "scr_papcall_306", "I ALWAYS JUMP OVER&THE GAP INSTEAD OF&SOLVING THE PUZZLE./"); ds_map_add(global.text_data_en, "scr_papcall_307", "SANS NEVER SOLVES&IT EITHER./"); ds_map_add(global.text_data_en, "scr_papcall_308", "\E3HE ALWAYS JUST..^1.&UM.../"); ds_map_add(global.text_data_en, "scr_papcall_309", "GETS ACROSS./%%"); ds_map_add(global.text_data_en, "scr_papcall_314", "I THINK HE HAS&A SHORTCUT OR&SOMETHING./%%"); ds_map_add(global.text_data_en, "scr_papcall_321", "GYFTROT LIVES NEAR&THERE^1.&THEY LIKE GIFTS./"); ds_map_add(global.text_data_en, "scr_papcall_322", "\E3DON'T WORRY IF&YOU CAN'T AFFORD&SOMETHING NICE./"); ds_map_add(global.text_data_en, "scr_papcall_323", "\E0IT'S THE THOUGHT&THAT COUNTS./"); ds_map_add(global.text_data_en, "scr_papcall_324", "SO IMAGINE YOU&HAVE A LOT OF&MONEY.../%%"); ds_map_add(global.text_data_en, "scr_papcall_329", "DID YOU MEET&GYFTROT?/%%"); ds_map_add(global.text_data_en, "scr_papcall_336", "MY SIGNAL IS&GETTING WEAK./"); ds_map_add(global.text_data_en, "scr_papcall_337", "\E3LOOKS LIKE THE&PHONE WON'T WORK&PAST HERE./"); ds_map_add(global.text_data_en, "scr_papcall_338", "\E0SO THERE'S NO&REASON TO GO&FURTHER./%%"); ds_map_add(global.text_data_en, "scr_papcall_343", "HELLO./%%"); ds_map_add(global.text_data_en, "scr_papcall_349", "THE STATION OF&GREATERDOG./"); ds_map_add(global.text_data_en, "scr_papcall_350", "\E3HE LOOKS A BIT&LIKE A CERTAIN DOG&I DON'T LIKE./"); ds_map_add(global.text_data_en, "scr_papcall_351", "\E0BUT GREATERDOG&DOESN'T COLLECT&ANYTHING./"); ds_map_add(global.text_data_en, "scr_papcall_352", "\E2HE'S ONLY A&KLEPTOMANIAC&FOR AFFECTION!/%%"); ds_map_add(global.text_data_en, "scr_papcall_357", "HE'S AMASSED A&LARGE COLLECTION&OF HUGS AND PETS./%%"); ds_map_add(global.text_data_en, "scr_papcall_363", "THIS BRIDGE LOOKS&DANGEROUS^1, BUT&IT'S VERY STABLE./"); ds_map_add(global.text_data_en, "scr_papcall_364", "IN FACT^1, IT'S JUST&A ROCK FORMATION&I PAINTED OVER./"); ds_map_add(global.text_data_en, "scr_papcall_365", "I THINK IT LOOKS&MORE DRAMATIC&THAT WAY./%%"); ds_map_add(global.text_data_en, "scr_papcall_370", "I ADDED THE ROPE^1,&TOO./%%"); ds_map_add(global.text_data_en, "scr_papcall_376", "SNOWDIN..^1.&HOME OF PAPYRUS!/"); ds_map_add(global.text_data_en, "scr_papcall_377", "\E3THAT'S THE SLOGAN^1,&RIGHT???/%%"); ds_map_add(global.text_data_en, "scr_papcall_382", "I'M PETITIONING TO&CHANGE THE SLOGAN./%%"); ds_map_add(global.text_data_en, "scr_papcall_389", "THAT FURRY PERSON&THROWS ICE ALL&DAY./"); ds_map_add(global.text_data_en, "scr_papcall_390", "NOBODY KNOWS&WHERE IT GOES./%%"); ds_map_add(global.text_data_en, "scr_papcall_394", "THAT FURRY PERSON&THROWS ICE ALL&DAY./"); ds_map_add(global.text_data_en, "scr_papcall_395", "NOBODY KNOWS&WHERE IT GOES./"); ds_map_add(global.text_data_en, "scr_papcall_397", "* Hey^1, I know^1!&* Alphys told me.../"); ds_map_add(global.text_data_en, "scr_papcall_398", "* It goes to Hotland& to cool down the& CORE!/"); ds_map_add(global.text_data_en, "scr_papcall_400", "WOW^1, UNDYNE!^1!&I DIDN'T KNOW YOU&LIKED NERDY STUFF!/"); ds_map_add(global.text_data_en, "scr_papcall_401", "\E3JUST STRENGTH&AND FIGHTING.../"); ds_map_add(global.text_data_en, "scr_papcall_403", "\E0* Are you kidding!?&* Why wouldn't I!?/"); ds_map_add(global.text_data_en, "scr_papcall_404", "\E6* The brain's the& biggest muscle of& all!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_410", "HYPNOTIZING^1, ISN'T&IT???/%%"); ds_map_add(global.text_data_en, "scr_papcall_416", "THE INN'S A&GREAT PLACE&TO STAY./"); ds_map_add(global.text_data_en, "scr_papcall_417", "THE LADY WHO&RUNS IT IS&REALLY NICE./"); ds_map_add(global.text_data_en, "scr_papcall_418", "\E2SHE ALWAYS GIVES&ME A LOLLIPOP AND&A PAT ON THE HEAD./%%"); ds_map_add(global.text_data_en, "scr_papcall_423", "WHY ARE YOU&CALLING ME?/"); ds_map_add(global.text_data_en, "scr_papcall_424", "\E0ARE YOU TRYING&TO MAKE A&RESERVATION???/%%"); ds_map_add(global.text_data_en, "scr_papcall_430", "* Hey^1, I always stay& there when I come& to Snowdin!/"); ds_map_add(global.text_data_en, "scr_papcall_431", "\E4* I used to stay& at Papyrus's^1, but.../"); ds_map_add(global.text_data_en, "scr_papcall_432", "\E1* His couch is like^1,& lumpy and jangly?/"); ds_map_add(global.text_data_en, "scr_papcall_433", "\E5* And his brother& kept making 100's& of midnight snacks./%%"); ds_map_add(global.text_data_en, "scr_papcall_434", "\E2* And Papyrus himself& doesn't??^1?&* Know how to sleep?/%%"); ds_map_add(global.text_data_en, "scr_papcall_439", "* Yeah^1, just sleep& here./%%"); ds_map_add(global.text_data_en, "scr_papcall_448", "GRILLBY'S...&IT'S DARK AND FULL&OF GREASE./"); ds_map_add(global.text_data_en, "scr_papcall_449", "PURGATORY OF&FRIES..^1.&HAMBURGER ABYSS.../"); ds_map_add(global.text_data_en, "scr_papcall_450", "ANYWAY^1, MY BROTHER&PRACTICALLY LIVES&HERE./%%"); ds_map_add(global.text_data_en, "scr_papcall_455", "I'M NOT COMING&TO GRILLBY'S./%%"); ds_map_add(global.text_data_en, "scr_papcall_461", "GRILLBY'S^1? WE'RE TOO&REFINED FOR THAT&GREASEHOLE./"); ds_map_add(global.text_data_en, "scr_papcall_463", "* WOAH^1, if you go^1,& you HAVE to try& the cheese fries./"); ds_map_add(global.text_data_en, "scr_papcall_464", "\E6* They're AMAZINGLY& bad for you!!/"); ds_map_add(global.text_data_en, "scr_papcall_465", "\E9* Oh^1, sorry^1, Papyrus^1,& were you saying& something?/"); ds_map_add(global.text_data_en, "scr_papcall_467", "JUST MONOLOGUING&ABOUT MY LOVE&FOR GREASE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_472", "OUR FEELINGS FOR&GREASE RUN DEEP&LIKE A RIVER./"); ds_map_add(global.text_data_en, "scr_papcall_474", "* Grease^1, I.../"); ds_map_add(global.text_data_en, "scr_papcall_475", "\E8* I..^1.&* .../"); ds_map_add(global.text_data_en, "scr_papcall_476", "\E6* I want you in& all my food!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_487", "I LOVE THE LIBRARY^1.&THE BOOKS ARE ALL&ARRANGED BY COLOR../"); ds_map_add(global.text_data_en, "scr_papcall_488", "\E4THIS SENSE OF&ORDER!!^1! IT FILLS&ME WITH POWER!/%%"); ds_map_add(global.text_data_en, "scr_papcall_493", "WHAT'S A LIBRARY&CARD?/%%"); ds_map_add(global.text_data_en, "scr_papcall_499", "* I couldn't get enough& books when I was& a kid./"); ds_map_add(global.text_data_en, "scr_papcall_500", "\E9* I tore through all& sorts of 'em!/"); ds_map_add(global.text_data_en, "scr_papcall_501", "\E1* I ripped through& tons of 'em!/"); ds_map_add(global.text_data_en, "scr_papcall_502", "\E6* I kicked 'em into& shreds!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_507", "* But now I think& reading's cool./%%"); ds_map_add(global.text_data_en, "scr_papcall_516", "WOW^1! IT ONLY TOOK&YOU FOUR SECONDS&TO CALL ME!!/"); ds_map_add(global.text_data_en, "scr_papcall_517", "YOU MUST BE VERY&DESPERATE FOR MY&HELP!!!/"); ds_map_add(global.text_data_en, "scr_papcall_518", "WELL^1! DO NOT FEAR^1!&THIS IS PAPYRUS'S&HOTFUL HELPLINE!/"); ds_map_add(global.text_data_en, "scr_papcall_519", "JUST DESCRIBE YOUR&LOCATION^1, AND...!/"); ds_map_add(global.text_data_en, "scr_papcall_520", "I WILL DESCRIBE&SOME HOT TIPS!/"); ds_map_add(global.text_data_en, "scr_papcall_521", "\E0SO^1, WHERE ARE&YOU?/"); ds_map_add(global.text_data_en, "scr_papcall_522", "\E3.../"); ds_map_add(global.text_data_en, "scr_papcall_523", "\E5... YOU'RE STILL&IN MY ROOM??/"); ds_map_add(global.text_data_en, "scr_papcall_524", "\E3.../"); ds_map_add(global.text_data_en, "scr_papcall_525", "\E3HAVE YOU HEARD OF&SOMETHING CALLED&A..^1. DOOR?/"); ds_map_add(global.text_data_en, "scr_papcall_526", "\E0WAIT^1! DON'T WORRY^1!&I'LL DRAW A&DIAGRAM FOR YOU!/%%"); ds_map_add(global.text_data_en, "scr_papcall_531", "HOLD UP^1!&I'M STILL DRAWING!/%%"); ds_map_add(global.text_data_en, "scr_papcall_537", "WHAT^1? I THOUGHT&YOU HAD GOTTEN OUT&OF MY ROOM./"); ds_map_add(global.text_data_en, "scr_papcall_538", "\E1WE'RE GOING TO&HAVE TO START OVER&FROM SQUARE ONE!/"); ds_map_add(global.text_data_en, "scr_papcall_539", "\E0FIRST: DO YOU&KNOW WHO PAPYRUS&IS!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_544", "DO I KNOW WHO&PAPYRUS IS!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_554", "YOU'RE IN MY&HOUSE^1.&GOOD CHOICE!/"); ds_map_add(global.text_data_en, "scr_papcall_555", "\E3THOUGH I GUESS&IT'S TECHNICALLY&SANS'S HOUSE TOO./"); ds_map_add(global.text_data_en, "scr_papcall_556", "\E1BUT I PREFER NOT&TO DISCUSS HIS&PART OF IT./"); ds_map_add(global.text_data_en, "scr_papcall_557", "\E3HIS ROOM IS..^1.&IT'S LIKE ANOTHER&WORLD!/"); ds_map_add(global.text_data_en, "scr_papcall_558", "\E2A WORLD WHERE&THEY DON'T KNOW&HOW TO VACUUM./%%"); ds_map_add(global.text_data_en, "scr_papcall_563", "YOU'RE BEST&STAYING AWAY FROM&THAT STRANGE PLACE./%%"); ds_map_add(global.text_data_en, "scr_papcall_572", "THIS IS WHERE&I TRIED TO&CAPTURE YOU!/"); ds_map_add(global.text_data_en, "scr_papcall_573", "WHAT A TERRIBLE&MEMORY!/%%"); ds_map_add(global.text_data_en, "scr_papcall_578", ".../%%"); ds_map_add(global.text_data_en, "scr_papcall_584", "* Yeah!^1! This is the& best room for& snow-wrestling!!/"); ds_map_add(global.text_data_en, "scr_papcall_586", "SNOW WRESTLING IS&WHEN SHE SNEAKS UP&ON YOU FROM BEHIND,/"); ds_map_add(global.text_data_en, "scr_papcall_587", 'THEN TACKLES YOU&AND YELLS&"SNOW-WRESTLING!"/'); ds_map_add(global.text_data_en, "scr_papcall_588", "\E5IT'S..^1.&NOT THE BEST&GAME./"); ds_map_add(global.text_data_en, "scr_papcall_590", "\E9* Well^1, you know& what I think?/"); ds_map_add(global.text_data_en, "scr_papcall_592", "WHAT?/"); ds_map_add(global.text_data_en, "scr_papcall_594", "* Snow-wrestling!!/"); ds_map_add(global.text_data_en, "scr_papcall_596", "NOOOOOOOOO!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_601", "* We'll have to play& sometime!/%%"); ds_map_add(global.text_data_en, "scr_papcall_610", "WATERFALL..^1.&I BARELY KNOW&ANYTHING ABOUT IT./"); ds_map_add(global.text_data_en, "scr_papcall_611", "\E0BUT I'LL DO MY&BEST TO INFORM&YOU!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_616", "UH^1, I DON'T HAVE&ANY FACTS ABOUT&THIS ROOM./%%"); ds_map_add(global.text_data_en, "scr_papcall_622", "* If you're going to& Snowdin^1, I won't& have much to say./"); ds_map_add(global.text_data_en, "scr_papcall_624", "BUT I WILL!!/"); ds_map_add(global.text_data_en, "scr_papcall_626", "* There's the rub^1,& right?/"); ds_map_add(global.text_data_en, "scr_papcall_628", "WHAT!^1?&THERE'S A RUB^1?&WHERE!?!?/"); ds_map_add(global.text_data_en, "scr_papcall_630", "* In Snowdin^1, duh!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_635", "I'LL DO MY&BEST TO FIND&THE RUB./"); ds_map_add(global.text_data_en, "scr_papcall_637", "* Hey^1, I think I& found something!/"); ds_map_add(global.text_data_en, "scr_papcall_639", "OOH^1, WHERE?/"); ds_map_add(global.text_data_en, "scr_papcall_640", "\E5AND WHAT'S THIS&HORRIBLE NOOGIE?/"); ds_map_add(global.text_data_en, "scr_papcall_642", "* It's the rub!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_660", "MY BROTHER HAS&A STATION HERE./"); ds_map_add(global.text_data_en, "scr_papcall_661", "\E3YES^1, HE MANS&TWO STATIONS AT&ONCE./"); ds_map_add(global.text_data_en, "scr_papcall_662", "\E0AMAZING^1, ISN'T&HE?/"); ds_map_add(global.text_data_en, "scr_papcall_663", "HE SLACKS OFF&TWICE AS MUCH&AS NORMAL!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_668", "NORMAL FOLKS CAN&ONLY DREAM OF&SUCH SLOTH.../%%"); ds_map_add(global.text_data_en, "scr_papcall_674", "* This is Papyrus's& brother's station./"); ds_map_add(global.text_data_en, "scr_papcall_675", "\E4* I'm always catching& him slacking off^1,& or sleeping.../"); ds_map_add(global.text_data_en, "scr_papcall_676", "\E2* But his results are& JUST good enough& to not fire him./"); ds_map_add(global.text_data_en, "scr_papcall_677", "\E4* Well^1, except today./"); ds_map_add(global.text_data_en, "scr_papcall_678", "\E2* He didn't tell me& ANYTHING about you./%%"); ds_map_add(global.text_data_en, "scr_papcall_683", "\E4* JUST scraping by& the bare minimum& every time.../"); ds_map_add(global.text_data_en, "scr_papcall_684", "\E9* I guess it's kind& of impressive...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_693", "ROCKS?/"); ds_map_add(global.text_data_en, "scr_papcall_694", "\E0IT MUST BE ONE&OF UNDYNE'S&INGENIOUS PUZZLES./"); ds_map_add(global.text_data_en, "scr_papcall_695", "\E0YOU'D BETTER BE&CAREFUL!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_700", "BE WARY OF ROCKS./%%"); ds_map_add(global.text_data_en, "scr_papcall_706", "* God^1, I was supposed& to build a puzzle& for this room.../"); ds_map_add(global.text_data_en, "scr_papcall_707", "\E2* But I HATE puzzles./"); ds_map_add(global.text_data_en, "scr_papcall_708", "\E6* So I just put a& huge pile of& rocks upstream./%%"); ds_map_add(global.text_data_en, "scr_papcall_714", "* What??^1?&* Don't judge me!!!/"); ds_map_add(global.text_data_en, "scr_papcall_715", "\E6* My lack of& creativity's making& your life easier!/%%"); ds_map_add(global.text_data_en, "scr_papcall_722", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_723", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_731", "WHERE'D YOU GO!?&I CAN'T SEE&YOU!!!/"); ds_map_add(global.text_data_en, "scr_papcall_732", "\E0OH WAIT^1, THAT'S&BECAUSE YOU'RE&ON THE PHONE./%%"); ds_map_add(global.text_data_en, "scr_papcall_737", "ARE YOU STILL&ON THE PHONE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_743", "* So you found the& room behind the& waterfall.../"); ds_map_add(global.text_data_en, "scr_papcall_744", "\E0* When I feel like& relaxing^1, I always& take a break there./"); ds_map_add(global.text_data_en, "scr_papcall_745", "\E1* That means NEVER!^1!&* I HATE RELAXING!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_750", "* I LOVE being& ANGRY and STRESSED& OUT!!!/"); ds_map_add(global.text_data_en, "scr_papcall_751", "\E0* Nah^1, I'm joking./%%"); ds_map_add(global.text_data_en, "scr_papcall_757", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_758", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_766", "WOWIE^1, I HAD AN&AWKWARD TIME IN&THIS ROOM EARLIER./"); ds_map_add(global.text_data_en, "scr_papcall_767", "\E0GOOD HEAVENS&YOU WEREN'T AROUND&TO SEE IT!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_772", "YOU REALLY&DIDN'T SEE IT!/"); ds_map_add(global.text_data_en, "scr_papcall_773", "I LOVE THAT&FACT^1, AND&REPEATING IT!/%%"); ds_map_add(global.text_data_en, "scr_papcall_779", "* This is the room& where I first& spotted you./"); ds_map_add(global.text_data_en, "scr_papcall_780", "\E2* You have NO idea& how many spears I& wanted to throw!!!/"); ds_map_add(global.text_data_en, "scr_papcall_781", "\E9* But^1, um^1, that sea-& grass is under& scientific protection./%%"); ds_map_add(global.text_data_en, "scr_papcall_786", "* What!!!!^1!&* That's a real thing!/%%"); ds_map_add(global.text_data_en, "scr_papcall_792", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_793", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_801", "A BRIDGE GROWS&IF YOU ALIGN&FOUR BRIDGE SEEDS./"); ds_map_add(global.text_data_en, "scr_papcall_802", "\E3BUT THAT'S SORT&OF LIMITED IN&USEFULNESS./"); ds_map_add(global.text_data_en, "scr_papcall_803", "\E2WHY DON'T WE&HAVE AIRPLANE&SEEDS???/%%"); ds_map_add(global.text_data_en, "scr_papcall_808", "OR^1, PHONES THAT&CAN TURN INTO&JETPACKS???/%%"); ds_map_add(global.text_data_en, "scr_papcall_814", "* Wait^1, did you actually& DO the puzzle!?/"); ds_map_add(global.text_data_en, "scr_papcall_815", "\E2* You can't just jump& across!?/"); ds_map_add(global.text_data_en, "scr_papcall_816", "\E6* You can't do the& jimpity jumpity& joodle!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_821", "* The limpity loppity& leap!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_830", "HMMM..^1. THIS PUZZLE.../"); ds_map_add(global.text_data_en, "scr_papcall_831", "\E0I'VE GOT IT!!!/"); ds_map_add(global.text_data_en, "scr_papcall_832", "TRY TO BUILD A&BRIDGE WITH THE&BRIDGE SEEDS!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_837", "I'M HELPING./%%"); ds_map_add(global.text_data_en, "scr_papcall_843", "* Alphys helped measure& out the mud tiles& for this puzzle./"); ds_map_add(global.text_data_en, "scr_papcall_844", "* It was a lot of work^1,& but we got to make& sand castles after./"); ds_map_add(global.text_data_en, "scr_papcall_845", "\E9* We're a good team^1.&* She's great at& building them.../"); ds_map_add(global.text_data_en, "scr_papcall_846", "\E6* And I'm great at& wrecking them!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_851", "* There's barely even& a trace of 'em& now.../%%"); ds_map_add(global.text_data_en, "scr_papcall_861", "WHAT'S BETTER&THAN A BENCHFUL&OF QUICHE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_866", "* What's better than& a benchful of& quiche?/%%"); ds_map_add(global.text_data_en, "scr_papcall_876", "\E3THE WISHING ROOM^1.&DO YOU HAVE&A WISH...?/"); ds_map_add(global.text_data_en, "scr_papcall_877", "\E0NYEH HEH HEH!^1!&I HAVE ONE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_878", "\E2I WISH I WAS&TALKING TO MY&COOL FRIEND!!!/"); ds_map_add(global.text_data_en, "scr_papcall_879", "\E0LOOK!!^1!&IT'S COMING TRUE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_885", "WHAT WILL YOU&WISH FOR?/%%"); ds_map_add(global.text_data_en, "scr_papcall_891", "* Every day^1, people& come here and wish& to the stars.../"); ds_map_add(global.text_data_en, "scr_papcall_892", "\E1* I won't let them& down!!!/"); ds_map_add(global.text_data_en, "scr_papcall_893", "* I'll make everyone's& wishes come true!!/"); ds_map_add(global.text_data_en, "scr_papcall_895", "I WISH I HAD&EIGHT LEGS.../"); ds_map_add(global.text_data_en, "scr_papcall_896", "\E0SO I COULD WEAR&FOUR PAIRS OF&HOTPANTS./"); ds_map_add(global.text_data_en, "scr_papcall_898", "* I'll make most& people's wishes& come true!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_903", "* What^1, you have a& wish?/"); ds_map_add(global.text_data_en, "scr_papcall_904", "\E3* Add it to the pile^1,& punk./%%"); ds_map_add(global.text_data_en, "scr_papcall_915", "THERE ARE MANY&ANCIENT PLAQUES&HERE./"); ds_map_add(global.text_data_en, "scr_papcall_916", "WATERFALL IS&PRACTICALLY A&HISTORY MUSEUM./"); ds_map_add(global.text_data_en, "scr_papcall_917", "\E3EXCEPT WITH&MUSCULAR&SEAHORSES./%%"); ds_map_add(global.text_data_en, "scr_papcall_922", "HI?/%%"); ds_map_add(global.text_data_en, "scr_papcall_928", "* Along these walls& lies our tragic& history.../"); ds_map_add(global.text_data_en, "scr_papcall_929", "\E1* Tragically BORING!/"); ds_map_add(global.text_data_en, "scr_papcall_930", "\E2* Why can't our history& be COOL ANIMATIONS& like the humans'!?/"); ds_map_add(global.text_data_en, "scr_papcall_931", "\E6* Someone at LEAST& engrave a plaque with& swords and kissing!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_936", "* Come on^1, don't act& like your history's& not COOL!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_942", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_943", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_950", "ANOTHER HARMLESS&AND VERY SAFE&CORRIDOR.../"); ds_map_add(global.text_data_en, "scr_papcall_951", "\E0ALL THANKS TO&ME!!^1!&NYEH HEH HEH!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_956", "HEH!!!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_962", "* This is where I& threw all those& spears at you.../"); ds_map_add(global.text_data_en, "scr_papcall_963", "\E6* That was fun!!^1!&* Let's do that& again sometime!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_968", "* Come on^1!&* Don't fear the spear!/%%"); ds_map_add(global.text_data_en, "scr_papcall_974", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_975", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_982", "WATCH YOUR STEP!/"); ds_map_add(global.text_data_en, "scr_papcall_983", "\E3UNDYNE REALLY CARES&ABOUT THIS GRASS&FOR SOME REASON./%%"); ds_map_add(global.text_data_en, "scr_papcall_988", "ARE YOU WATCHING?/%%"); ds_map_add(global.text_data_en, "scr_papcall_994", "* If it wasn't for& that grass^1, I'd& have kicked your.../"); ds_map_add(global.text_data_en, "scr_papcall_995", "\E9* Uh^1, if not for& that grooty^1, I'd have& kicked your booty./%%"); ds_map_add(global.text_data_en, "scr_papcall_1000", "* Don't ask me what& a grooty is!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1006", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_1007", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_1014", "WHY ARE THERE SO&MANY TABLES LYING&AROUND HERE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1019", "* Where are all& these tables coming& from?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1029", "HUH^1? SANS ISN'T&PLAYING WITH HIS&TELESCOPE?/"); ds_map_add(global.text_data_en, "scr_papcall_1030", "\E0WOWIE!!^1! MAYBE HE&WENT TO WORK!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1031", "\E2WOW!!^1! AM I&ALLOWED TO BE&PROUD???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1036", "HUH^1? MY BROTHER^1?&OF COURSE HE HAS&A TELESCOPE./"); ds_map_add(global.text_data_en, "scr_papcall_1037", "\E0SANS LOVES&OUTER SPACEY&SCI-FI STUFF./"); ds_map_add(global.text_data_en, "scr_papcall_1038", "\E3HMM^1?&HE NEVER TOLD&YOU??/"); ds_map_add(global.text_data_en, "scr_papcall_1039", "\E0YEAH^1, SANS NEVER&TELLS ANYBODY&ANYTHING!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1046", "THANKS FOR CALLING./%%"); ds_map_add(global.text_data_en, "scr_papcall_1052", "* Hey^1, here's a& neat party trick./"); ds_map_add(global.text_data_en, "scr_papcall_1053", "\E0* Try talking to& the southern& wall!/"); ds_map_add(global.text_data_en, "scr_papcall_1054", "\E4* First you have to& throw a party& though.../"); ds_map_add(global.text_data_en, "scr_papcall_1055", "\E0* Hey^1, you should& make it a costume& party!/"); ds_map_add(global.text_data_en, "scr_papcall_1056", "\E6* Then Papyrus can& have someplace he& seems normal!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1062", "* Oh^1!&* I should invite& Alphys^1, too!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1071", "ICE CREAM^1?&THANKS^1, BUT I&LIVE IN SNOWDIN!/"); ds_map_add(global.text_data_en, "scr_papcall_1072", "\E0THERE'S ICE CREAM&ALL OVER THE&GROUND!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1074", "* that's called snow./"); ds_map_add(global.text_data_en, "scr_papcall_1076", "SANS!!^1! I DIDN'T&ASK YOUR OPINION!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1081", "I'M FLATTERED HOW&MUCH YOU WANT TO&GIVE ME ICE CREAM./"); ds_map_add(global.text_data_en, "scr_papcall_1083", "* me too./"); ds_map_add(global.text_data_en, "scr_papcall_1085", "NO YOU AREN'T!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1097", "\E1* Ugh^1, ice cream!^1?&* Sugary... COLD..^1.&* Talk about GROSS./"); ds_map_add(global.text_data_en, "scr_papcall_1098", "\E3* Now this chilly& pink stuff that& Alphys makes me.../"); ds_map_add(global.text_data_en, "scr_papcall_1099", "\E6* THAT rules!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1104", "* I'll also drink it& if it's heated up./%%"); ds_map_add(global.text_data_en, "scr_papcall_1113", "SOMETIMES^1, PRIZES&ARE HIDDEN UNDER&THE GRASS./"); ds_map_add(global.text_data_en, "scr_papcall_1114", "TREASURES LIKE&MUD^1, OR DIRT./%%"); ds_map_add(global.text_data_en, "scr_papcall_1120", "DID YOU FIND&THE TREASURE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1126", "* There's normally a& pair of old shoes& in that seagrass./"); ds_map_add(global.text_data_en, "scr_papcall_1127", "\E4* Strangely^1, they're made& for someone without& fins or claws./"); ds_map_add(global.text_data_en, "scr_papcall_1128", "\E7* What kind of monster& is like that...?/"); ds_map_add(global.text_data_en, "scr_papcall_1129", "\E2* Oh^1, wait!^1?&* What about a slime& monster!?/"); ds_map_add(global.text_data_en, "scr_papcall_1130", "\E6* Wait^1, those don't& have feet at all!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1136", "* Well^1, if they fit& you^1, you might as& well take them./"); ds_map_add(global.text_data_en, "scr_papcall_1137", "\E6* Whoever wore them& isn't coming back!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1146", "\E3A BIRD MONSTER?^1?&TRY TALKING TO&IT!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1147", "\E0OR YOU COULD&PUT ME ON THE&LINE!/"); ds_map_add(global.text_data_en, "scr_papcall_1148", "\E2I'VE GOT SOME&PRETTY GOOD&TWEETS./"); ds_map_add(global.text_data_en, "scr_papcall_1149", "\E0(HORRIBLE& BIRD IMITATIONS)/%%"); ds_map_add(global.text_data_en, "scr_papcall_1155", "DID THE BIRD LIKE&MY TWEETS???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1161", "* That bird will carry& anyone past the gap^1.&* It NEVER says no./"); ds_map_add(global.text_data_en, "scr_papcall_1162", "\E7* When I was younger^1,& it gave me a lift^1.&* It took an hour.../"); ds_map_add(global.text_data_en, "scr_papcall_1163", "\E2* But this bird NEVER& once thought of& giving up!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1164", "\E7* Cherish this bird./%%"); ds_map_add(global.text_data_en, "scr_papcall_1170", "* Well??^1?&* Are you CHERISHING???/"); ds_map_add(global.text_data_en, "scr_papcall_1171", "\E1* CHERISH HARDER!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1180", "ONION?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1186", "HUM HUM HUM.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1192", "* Onion...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1198", "* ...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1206", "I'VE HEARD A SHY&MONSTER LIVES&AROUND HERE./"); ds_map_add(global.text_data_en, "scr_papcall_1207", "\E3WELL^1, IF YOU WANT&TO GET SOMEONE&TO OPEN UP.../"); ds_map_add(global.text_data_en, "scr_papcall_1208", "\E0YOU SHOULD ENGAGE&THEM IN COMBAT!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1214", "HUM HUM HUM.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1220", "* Oh yeah^1, Shyren& lives around here./"); ds_map_add(global.text_data_en, "scr_papcall_1221", "* I used to give her& piano lessons./"); ds_map_add(global.text_data_en, "scr_papcall_1222", "\E4* She was really& talented..^1. \E9for someone& with no fingers./"); ds_map_add(global.text_data_en, "scr_papcall_1223", "\E4* One day^1, she stopped& coming to her lessons^1,& though.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1229", "\E7* How did her song& go again...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1239", "HUH!^1?&ARE YOU SERENADING&ME!?/"); ds_map_add(global.text_data_en, "scr_papcall_1240", "\E2OH NO!!^1!&YOU'RE MAKING ME&BLUSH!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1246", "LET'S WRITE A&MUSICAL ABOUT&OUR ADVENTURES!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1252", "\E6* Yeah!^1! YEAH!!^1!&* I made this puzzle!!/"); ds_map_add(global.text_data_en, "scr_papcall_1253", "\E0* Really^1, it was just& an excuse to put& a piano here./"); ds_map_add(global.text_data_en, "scr_papcall_1254", "\E2* I love FIGHTING THE& IVORIES!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1259", "\E9* Maybe I'll play you& something sometime!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1269", "\E3HMMM.../"); ds_map_add(global.text_data_en, "scr_papcall_1270", "THERE'S SOMETHING&ANNOYING ABOUT&THIS ROOM./%%"); ds_map_add(global.text_data_en, "scr_papcall_1276", "BUT I CAN'T&QUITE PLACE MY&FINGER ON IT.../"); ds_map_add(global.text_data_en, "scr_papcall_1277", "THEN PLACE MY&WHOLE HAND ON&IT.../"); ds_map_add(global.text_data_en, "scr_papcall_1278", "THEN PET IT&AFFECTIONATELY.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1291", "\E1* Huh!^1?&* Did you solve the& puzzle!?/"); ds_map_add(global.text_data_en, "scr_papcall_1292", "\E6* No one has ever..^1.&* I've been waiting so& long for someone to.../"); ds_map_add(global.text_data_en, "scr_papcall_1293", "\E2* I mean^1, uhhh^1, big deal^1!&* Whatever!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1298", "* Guess I've gotta& find a new mystic& artifact./%%"); ds_map_add(global.text_data_en, "scr_papcall_1308", "\E3A MYSTERIOUS&STATUE.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1313", "\E3WHAT'S THAT MUSIC?/"); ds_map_add(global.text_data_en, "scr_papcall_1314", "AM I ON HOLD???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1320", "\E0* That statue's been& here forever.../"); ds_map_add(global.text_data_en, "scr_papcall_1321", "* No one knows where& it came from./%%"); ds_map_add(global.text_data_en, "scr_papcall_1326", "* Hey^1, you figured out& how to get the& music to play...?/"); ds_map_add(global.text_data_en, "scr_papcall_1327", "\E9* Nice^1, isn't it?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1336", "ALWAYS CARRY AN&UMBRELLA IN CASE&IT RAINS!/"); ds_map_add(global.text_data_en, "scr_papcall_1337", "YOU KNOW^1.&JUST KEEP A FEW&IN YOUR POCKETS./%%"); ds_map_add(global.text_data_en, "scr_papcall_1342", "NOTHING LIKE A&HOT BUCKET OF&'BRELLAS.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1348", "* Those umbrellas were& ASGORE's idea./"); ds_map_add(global.text_data_en, "scr_papcall_1349", "\E9* He says he doesn't& want anyone to& catch a cold./"); ds_map_add(global.text_data_en, "scr_papcall_1350", "\E0* Waterfall's underwater& citizens couldn't care& less^1, though./%%"); ds_map_add(global.text_data_en, "scr_papcall_1355", "* Did you get a 'brella?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1365", "YOU CAN SEE YOUR&REFLECTION IN A&PUDDLE^1, BUT.../"); ds_map_add(global.text_data_en, "scr_papcall_1366", "\E1DON'T LET A BODY&OF WATER DETERMINE&YOUR SELF-WORTH!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1372", "HMMM^1? YOU'RE&HANGING OUT&WITH A FRIEND?/"); ds_map_add(global.text_data_en, "scr_papcall_1373", "THEN MAYBE YOU&SHOULDN'T TALK&TO ME.../"); ds_map_add(global.text_data_en, "scr_papcall_1374", "\E0YOU'LL MAKE THEM&JEALOUS!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1380", "CALLING AGAIN...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1386", "* What!^1?&* You're at my& FAVORITE SPOT!?!?/"); ds_map_add(global.text_data_en, "scr_papcall_1387", "\E2* You'd better jump in& at least 1000 puddles& for me!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1392", "* Have you reached& triple digits yet!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1402", "WHERE ARE YOU^1?&I HEAR WATER./"); ds_map_add(global.text_data_en, "scr_papcall_1403", "ARE YOU IN THE&TOILET?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1409", "ALSO^1, WHAT'S A&TOILET?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1415", "* This whole area's& like a little& nature trail./"); ds_map_add(global.text_data_en, "scr_papcall_1416", "* It's nice to have& a rainy spot away& from civilization.../"); ds_map_add(global.text_data_en, "scr_papcall_1417", "\E7* Though^1, with the city& filling up^1, who knows& how long that'll last./%%"); ds_map_add(global.text_data_en, "scr_papcall_1422", "* Well?^1!&* Are you enjoying& nature!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1431", "THAT'S THE KING'S&CASTLE.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1436", "SEEMS YOU CAN&FINALLY SEE THE&END./%%"); ds_map_add(global.text_data_en, "scr_papcall_1442", "* ASGORE's castle.../"); ds_map_add(global.text_data_en, "scr_papcall_1443", "\E7* Guess there's no& stopping you^1, huh?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1448", "* .../%%"); ds_map_add(global.text_data_en, "scr_papcall_1458", "SEEMS LIKE THE&PHONE CONNECTION'S&GETTING WEAK.../%%"); ds_map_add(global.text_data_en, "scr_papcall_1463", "BETTER NOT GO&PAST THAT POINT./%%"); ds_map_add(global.text_data_en, "scr_papcall_1469", "* The trail dead-ends& here^1, unless you can& jump./"); ds_map_add(global.text_data_en, "scr_papcall_1470", "\E4* Honestly^1, I can't& believe I expected& you to go this way./"); ds_map_add(global.text_data_en, "scr_papcall_1471", "\E6* What was I thinking???/"); ds_map_add(global.text_data_en, "scr_papcall_1472", "\E1* ... and how was I& right???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1477", "* Don't explain it!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1488", "FLOWERS...?/"); ds_map_add(global.text_data_en, "scr_papcall_1489", "\E0DO ANY OF THEM&TALK!^1?&SAY HI FOR ME!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1494", "FLOWERS ARE OUR&BEST FRIENDS!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1500", "* Those flowers.../"); ds_map_add(global.text_data_en, "scr_papcall_1501", "* One day^1, they just& started to grow& there./"); ds_map_add(global.text_data_en, "scr_papcall_1502", "* I swear^1, it's like& they have a mind& of their own./%%"); ds_map_add(global.text_data_en, "scr_papcall_1507", "* That's ridiculous& though!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1513", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_1514", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_1522", "GARBAGE^1, HUH^1?&BOY^1, DO I KNOW&GARBAGE!!/"); ds_map_add(global.text_data_en, "scr_papcall_1523", "\E4AFTER ALL^1, I'M&HOUSEMATES WITH A&LAZY BAG OF TRASH!/"); ds_map_add(global.text_data_en, "scr_papcall_1524", "\E0HIS NAME'S TRASHY^1.&HE LIVES IN THE&GARBAGE CAN./%%"); ds_map_add(global.text_data_en, "scr_papcall_1529", "YOU DIDN'T THINK I&DIDN'T NAME MY&GARBAGE^1, DID YOU?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1535", "\E1* That's where I& met Alphys for the& first time!!/"); ds_map_add(global.text_data_en, "scr_papcall_1536", "\E0* I was looking for& cool swords^1, when& I saw her.../"); ds_map_add(global.text_data_en, "scr_papcall_1537", "\E1* Uh^1, standing there^1,& staring into the& abyss./"); ds_map_add(global.text_data_en, "scr_papcall_1538", "\E4* She looked pretty..^1.&* Um..^1.&* ... contemplative./"); ds_map_add(global.text_data_en, "scr_papcall_1539", "\E9* So I asked her& where she thought& the abyss led to!/"); ds_map_add(global.text_data_en, "scr_papcall_1540", "\E2* She looked up at& me^1, shocked^1, and went& red in the face./"); ds_map_add(global.text_data_en, "scr_papcall_1541", "\E6* But I'm scary^1,& so I'm used to& that kinda stuff!/"); ds_map_add(global.text_data_en, "scr_papcall_1542", "\E1* Then she kept& explaining all her& different theories./"); ds_map_add(global.text_data_en, "scr_papcall_1543", "\E9* She went on for& hours^1!&* I was so captivated!/"); ds_map_add(global.text_data_en, "scr_papcall_1544", "\E1* After that^1, I kept& running into her& here./"); ds_map_add(global.text_data_en, "scr_papcall_1545", "\E6* And now we're& friends^1!&* Yeeee hawww!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1550", "* Oh my GOD^1!&* Don't make me tell& this story AGAIN!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1557", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_1558", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_1566", "I KNOW WHY YOU&CALLED ME./"); ds_map_add(global.text_data_en, "scr_papcall_1567", "\E0I ALWAYS MAKE&PEOPLE FEEL&BETTER.../"); ds_map_add(global.text_data_en, "scr_papcall_1568", "\E2WHEN THEY'RE DOWN&IN THE DUMPS!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1569", "\E0.../"); ds_map_add(global.text_data_en, "scr_papcall_1570", "\E3I'VE SPENT TOO&LONG WITH MY&BROTHER TODAY./%%"); ds_map_add(global.text_data_en, "scr_papcall_1575", "FORGET I SAID&THAT./%%"); ds_map_add(global.text_data_en, "scr_papcall_1581", "* The garbage dump!^1!&* So many great things& come from there!!/"); ds_map_add(global.text_data_en, "scr_papcall_1582", "\E0* The only reason we& have modern& technology.../"); ds_map_add(global.text_data_en, "scr_papcall_1583", "* Is 'cause of all the& human junk that flows& from the surface!/"); ds_map_add(global.text_data_en, "scr_papcall_1584", "\E9* Plus^1, it's a GREAT& place to meet& girls./%%"); ds_map_add(global.text_data_en, "scr_papcall_1590", "* Wait^1!&* Don't quote me on& that one!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1596", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_1597", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_1604", "HEY^1!&YOU'RE NEAR&UNDYNE'S HOUSE!/"); ds_map_add(global.text_data_en, "scr_papcall_1605", "THAT'S TO THE&LEFT-UPWARDS^1.&LUPWARDS./"); ds_map_add(global.text_data_en, "scr_papcall_1606", "\E3ALL THE OTHER&DIRECTIONS GO TO&THE WRONG HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1607", "\E0NORTH:&GHOST HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1608", "EAST: TURTLE HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1609", "SOUTH:&TRASH HOUSE./%%"); ds_map_add(global.text_data_en, "scr_papcall_1614", "WEST: BIRD HOUSE./%%"); ds_map_add(global.text_data_en, "scr_papcall_1620", "SOUNDS LIKE YOU'RE&NEAR UNDYNE'S&HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1621", "HEY^1!&WE SHOULD GO&VISIT UNDYNE!/"); ds_map_add(global.text_data_en, "scr_papcall_1623", "* I'm right here!/"); ds_map_add(global.text_data_en, "scr_papcall_1625", "I LOVE WHEN A PLAN&COMES TOGETHER^1!&NYEH HEH HEH!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1632", "* Well^1, I think we& should hang out& with Papyrus./"); ds_map_add(global.text_data_en, "scr_papcall_1634", "REALLY??^1?&CAN WE???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1641", "THAT'S UNDYNE'S&HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1642", "LET'S GO THERE&AND HANG OUT&SOME DAY!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1647", "STILL WAITING&OUTSIDE HER&HOUSE...?/"); ds_map_add(global.text_data_en, "scr_papcall_1648", "\E0YEAH^1, I DO THAT&SOMETIMES^1, TOO!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1653", "THAT'S UNDYNE'S&HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1654", "YOU KNOW^1, THE&ONE WITH THE&SKELETON IN FRONT./%%"); ds_map_add(global.text_data_en, "scr_papcall_1662", "THAT'S UNDYNE'S&HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_1663", "IT'S A GREAT&PLACE TO.../"); ds_map_add(global.text_data_en, "scr_papcall_1664", "\E5UHHH?/"); ds_map_add(global.text_data_en, "scr_papcall_1666", "* Huff..^1. puff...!/"); ds_map_add(global.text_data_en, "scr_papcall_1667", "\E6* YEAH!!^1!&* That's MY HOUSE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1669", "HI UNDYNE^1!&HOW'D YOU GET&HERE SO FAST?/"); ds_map_add(global.text_data_en, "scr_papcall_1671", "\E9* I ran./"); ds_map_add(global.text_data_en, "scr_papcall_1673", "WOWIE!!^1!&UNDYNE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1674", "SOMEDAY I WANT&TO BE AS STRONG&AND SWEATY AS YOU./%%"); ds_map_add(global.text_data_en, "scr_papcall_1680", "SO YOU RAN HERE&JUST TO BE ON&THE PHONE???/"); ds_map_add(global.text_data_en, "scr_papcall_1682", "* Yep!/"); ds_map_add(global.text_data_en, "scr_papcall_1684", "THEN YOU MUST&HAVE SOMETHING.../"); ds_map_add(global.text_data_en, "scr_papcall_1685", "EXTREMELY COOL&TO SAY ABOUT&YOUR HOUSE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1687", "* Nope!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1694", "* That's my house./"); ds_map_add(global.text_data_en, "scr_papcall_1695", "\E1* Or^1, it WAS my& house^1, until we& set it on fire./"); ds_map_add(global.text_data_en, "scr_papcall_1696", "\E6* But hey^1, can't say& I've never done& that before!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1701", "* Hey^1, if you find& any cool swords in& the wreckage.../"); ds_map_add(global.text_data_en, "scr_papcall_1702", "* You know where to& find me./%%"); ds_map_add(global.text_data_en, "scr_papcall_1714", "OH^1, THAT'S THE&HOUSE OF... UM..^1.&UNDYNE'S NEIGHBOR./"); ds_map_add(global.text_data_en, "scr_papcall_1715", "\E3WHAT WAS THEIR&NAME AGAIN?/"); ds_map_add(global.text_data_en, "scr_papcall_1716", "\E0SPOOKY BLOO BLOO?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1721", "NAPPER HOG...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1727", "* That's Napstablook's& house./"); ds_map_add(global.text_data_en, "scr_papcall_1728", "\E9* They kind of keep& to theirself^1, but...&* That's a good ghost./"); ds_map_add(global.text_data_en, "scr_papcall_1729", "\E4* I try to be a good& neighbor^1, but I think& they're scared of me./"); ds_map_add(global.text_data_en, "scr_papcall_1730", "\E2* C'mon^1, what's scary& about a good-natured& invite to wrestle!!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1736", "* They're incorporeal& anyway!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1745", "SO YOU'RE FRIENDS&WITH A GHOST.../"); ds_map_add(global.text_data_en, "scr_papcall_1746", "\E5ISN'T THAT KIND&OF SPOOKY?/"); ds_map_add(global.text_data_en, "scr_papcall_1747", "\E3I'D THINK YOU'D&LIKE YOUR FRIENDS&WARM AND CUDDLY.../"); ds_map_add(global.text_data_en, "scr_papcall_1748", "\E0LIKE SKELETONS!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1754", "VERY SOFT^1, AND&FULL OF CALCIUM./%%"); ds_map_add(global.text_data_en, "scr_papcall_1760", "* Oh^1, you're hanging& out with Napstablook!^1?&* That's great!!!/"); ds_map_add(global.text_data_en, "scr_papcall_1761", "\E9* I haven't seen them& hanging out with& anyone since.../"); ds_map_add(global.text_data_en, "scr_papcall_1762", "\E4* Well^1, their cousin./"); ds_map_add(global.text_data_en, "scr_papcall_1763", "\E9* They would both watch& TV at all hours of& the day.../"); ds_map_add(global.text_data_en, "scr_papcall_1764", "\E0* Then they would& practice these& weird performances./"); ds_map_add(global.text_data_en, "scr_papcall_1765", "\E4* Where'd they go...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1771", "* Don't feel like you& have to live up& to their cousin!/"); ds_map_add(global.text_data_en, "scr_papcall_1772", "\E6* Just be your lovable& old garbage self!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1781", "THAT HOUSE USED&TO BE HAUNTED./"); ds_map_add(global.text_data_en, "scr_papcall_1782", "BECAUSE A GHOST&LIVED THERE./"); ds_map_add(global.text_data_en, "scr_papcall_1783", "BUT THE GHOST&MOVED AWAY./"); ds_map_add(global.text_data_en, "scr_papcall_1784", "IT'S AN&UN-HAUNTED HOUSE./%%"); ds_map_add(global.text_data_en, "scr_papcall_1791", "BY THE BY^1,&BREAKING INTO&A HOUSE.../"); ds_map_add(global.text_data_en, "scr_papcall_1792", "\E3THAT'S ILLEGAL^1,&RIGHT???/"); ds_map_add(global.text_data_en, "scr_papcall_1793", "\E5PLEASE STOP&COMMITTING GHOST&CRIMES./%%"); ds_map_add(global.text_data_en, "scr_papcall_1799", "* WHAT?/"); ds_map_add(global.text_data_en, "scr_papcall_1800", "* You broke into& Napstablook's& cousin's house!?/"); ds_map_add(global.text_data_en, "scr_papcall_1801", "\E2* That's..^1.&* That's...!/"); ds_map_add(global.text_data_en, "scr_papcall_1802", "\E9* Hey^1, what was& their name^1, anyway?/"); ds_map_add(global.text_data_en, "scr_papcall_1804", "HAPPSTABLOOK^1,&THE HAPPY&GHOST./"); ds_map_add(global.text_data_en, "scr_papcall_1806", "* Okay^1, that's& DEFINITELY wrong./"); ds_map_add(global.text_data_en, "scr_papcall_1808", "IT'S NOT WRONG^1.&IT'S JUST MY&HEADCANON./%%"); ds_map_add(global.text_data_en, "scr_papcall_1815", "* Seriously^1, though^1,& stop committing& ghost crimes./%%"); ds_map_add(global.text_data_en, "scr_papcall_1825", "THESE SNAILS ARE&JUST LIKE MY&BROTHER./"); ds_map_add(global.text_data_en, "scr_papcall_1826", "ROUND^1, SLOW.../"); ds_map_add(global.text_data_en, "scr_papcall_1827", "\E3AND CONSTANTLY&EMITTING SLIME???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1832", "EMITTING SLIME..^1.&THAT'S JUST WHAT&BROTHERS DO./%%"); ds_map_add(global.text_data_en, "scr_papcall_1838", "* Napstablook's family& used to run this& farm^1, but.../"); ds_map_add(global.text_data_en, "scr_papcall_1839", "\E7* They've all..^1.&* Passed on.../"); ds_map_add(global.text_data_en, "scr_papcall_1840", "\E9* ... to different jobs^1,& since there's not& much business here./"); ds_map_add(global.text_data_en, "scr_papcall_1841", "\E0* Them and their cousin& stayed behind to run& the family farm./"); ds_map_add(global.text_data_en, "scr_papcall_1842", "\E4* But no one's seen& their cousin for a& long time./"); ds_map_add(global.text_data_en, "scr_papcall_1843", "\E7* Now Napstablook's& all alone.../"); ds_map_add(global.text_data_en, "scr_papcall_1844", "\E1* Be nice to them^1,& okay!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1850", "* Cherish this ghost!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1859", "IF YOU SEE A&SHOP^1, YOU SHOULD&STOP.../"); ds_map_add(global.text_data_en, "scr_papcall_1860", "DROP^1, AND&ROLL.../"); ds_map_add(global.text_data_en, "scr_papcall_1861", "INTO SOME&GREAT DEALS!!/"); ds_map_add(global.text_data_en, "scr_papcall_1862", "BECAUSE WE'RE&HAVING A FIRE&SALE!!/"); ds_map_add(global.text_data_en, "scr_papcall_1863", "AT MY IMAGINARY&STORE^1, WHICH&SELLS FLAMES./%%"); ds_map_add(global.text_data_en, "scr_papcall_1868", "YET ANOTHER DREAM&OF MINE./%%"); ds_map_add(global.text_data_en, "scr_papcall_1874", "\E1* Hey!/"); ds_map_add(global.text_data_en, "scr_papcall_1875", "* That's the store of& Gerson^1, the Hammer of& Justice!/"); ds_map_add(global.text_data_en, "scr_papcall_1876", "\E9* The toughest monster& that ever lived...!/"); ds_map_add(global.text_data_en, "scr_papcall_1877", "\E4* He fought in the& war between humans& and monsters.../"); ds_map_add(global.text_data_en, "scr_papcall_1878", "\E6* And he survived^1!&* He's a real hero!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1883", "* Are you gonna buy& something?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1892", "IS THE RIVER&PERSON THERE&TODAY?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1897", "ARE THEY?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1903", "* That river connects& to Snowdin and& Hotland./"); ds_map_add(global.text_data_en, "scr_papcall_1904", "* If you need to get& from one place to& another^1, jump in!/"); ds_map_add(global.text_data_en, "scr_papcall_1905", "\E2* Look^1, that's all we& got for public& transport^1, OK!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1910", "* So what?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1919", "WHAT'S THAT&STRANGE WHISPER?/"); ds_map_add(global.text_data_en, "scr_papcall_1920", "\E5I MIGHT HAVE&TO HANG UP./%%"); ds_map_add(global.text_data_en, "scr_papcall_1925", "PAPYRUS ISN'T&HOME RIGHT NOW!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1931", "* A field of echo& flowers.../"); ds_map_add(global.text_data_en, "scr_papcall_1932", "\E4* They babble back and& forth to each other.../"); ds_map_add(global.text_data_en, "scr_papcall_1933", "* ... until their words& become meaningless& noise./"); ds_map_add(global.text_data_en, "scr_papcall_1934", "\E5* Creepy^1, huh?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1939", "* Stop calling me& from that creepy& room!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_1948", "WHAT^1?&MUSHROOMS^1?&CAN YOU EAT THEM?/"); ds_map_add(global.text_data_en, "scr_papcall_1949", "\E3ARE YOU SURE&YOU CAN'T EAT&THEM???/%%"); ds_map_add(global.text_data_en, "scr_papcall_1954", "I'D TRY EATING&THEM./%%"); ds_map_add(global.text_data_en, "scr_papcall_1960", "* Once you get familiar& with this room.../"); ds_map_add(global.text_data_en, "scr_papcall_1961", "\E9* You don't even need& to light up the& mushrooms!/"); ds_map_add(global.text_data_en, "scr_papcall_1962", "\E0* I mean^1, the path& to Temmie Village is& never lit up here./"); ds_map_add(global.text_data_en, "scr_papcall_1963", "\E6* But why would you& wanna go there!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_1968", "* It's down south if& you want to avoid& it./%%"); ds_map_add(global.text_data_en, "scr_papcall_1977", "LANTERNS^1?&UM^1, OKAY.../"); ds_map_add(global.text_data_en, "scr_papcall_1978", "\E0CAN YOU EAT&THEM???/"); ds_map_add(global.text_data_en, "scr_papcall_1979", "\E3I'M SERIOUSLY OUT&OF IDEAS HERE./%%"); ds_map_add(global.text_data_en, "scr_papcall_1984", "I'D TRY EATING&THEM./%%"); ds_map_add(global.text_data_en, "scr_papcall_1990", "* Once you get familiar& with this room.../"); ds_map_add(global.text_data_en, "scr_papcall_1991", "\E9* You don't even need& to light up the& lanterns!/"); ds_map_add(global.text_data_en, "scr_papcall_1992", "\E0* ... yeah./%%"); ds_map_add(global.text_data_en, "scr_papcall_1997", "* Whatever./%%"); ds_map_add(global.text_data_en, "scr_papcall_2007", "HMMM..^1.&A CORRIDOR FILLED&WITH WATER./"); ds_map_add(global.text_data_en, "scr_papcall_2008", "\E0THAT'S JUST A&GUESS./%%"); ds_map_add(global.text_data_en, "scr_papcall_2013", "I HAVE NOTHING&TO SAY./%%"); ds_map_add(global.text_data_en, "scr_papcall_2019", "* That's where I first& talked to you!/"); ds_map_add(global.text_data_en, "scr_papcall_2020", "\E3* Weren't you SUPER& terrified?/"); ds_map_add(global.text_data_en, "scr_papcall_2021", "\E2* I practice that& monologue ALL the& time in the mirror!/"); ds_map_add(global.text_data_en, "scr_papcall_2023", "UNDYNE???/"); ds_map_add(global.text_data_en, "scr_papcall_2025", "* I mean!!^1!&* Uh!!^1!&* No I don't!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2027", "OH^1.&I WAS JUST GOING&TO ASK./"); ds_map_add(global.text_data_en, "scr_papcall_2028", "\E0DO YOU WANT TO&PRACTICE MONOLOGUES&TOGETHER...?!!/"); ds_map_add(global.text_data_en, "scr_papcall_2030", "* UH!!^1!&* NO!!^1!&* I DON'T!!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2035", "ATTENTION EVERYONE^1!&I AM GOING TO&OPEN THE FRIDGE!/"); ds_map_add(global.text_data_en, "scr_papcall_2037", "* Do you have a& monologue for& EVERYTHING?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2051", "ECHO FLOWERS.../"); ds_map_add(global.text_data_en, "scr_papcall_2052", "\E0THERE'S ONLY ONE&TALKING FLOWER&FOR ME!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2058", "* Fields of flowers^1,& whispering everybody's& hopes and dreams.../"); ds_map_add(global.text_data_en, "scr_papcall_2059", "\E1* NGAHHHH!!^1!&* IT FILLS ME WITH& POWER!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2064", "* NGAHHHH!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2078", "EACH AREA HAS TO&HAVE A PRECARIOUS&BRIDGE./"); ds_map_add(global.text_data_en, "scr_papcall_2079", "IT'S MANDATED BY&THE GOVERNMENT./"); ds_map_add(global.text_data_en, "scr_papcall_2080", "OF COURSE^1, KING&FLUFFYBOY WANTS TO&UNMANDATE IT SAFER./"); ds_map_add(global.text_data_en, "scr_papcall_2081", "\E1WHY!!^1? WON'T HE&THINK OF THE&CHILDREN!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2088", "SPIKES^1. DANGER&BRIDGES^1. THE&PILLARS OF YOUTH./%%"); ds_map_add(global.text_data_en, "scr_papcall_2094", "* This room...!/"); ds_map_add(global.text_data_en, "scr_papcall_2095", "* Error?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2098", "\E7* That sure was a& tense scenario./"); ds_map_add(global.text_data_en, "scr_papcall_2099", "\E4* I just wanted to& help that poor kid^1,& but.../"); ds_map_add(global.text_data_en, "scr_papcall_2100", "\E1* I thought if I tried^1,& you'd attack me!/"); ds_map_add(global.text_data_en, "scr_papcall_2101", "\E9* Thankfully^1, you& ended up saving& them./%%"); ds_map_add(global.text_data_en, "scr_papcall_2105", "\E7* I'd actually..^1.&* Forgotten what had& happened here./"); ds_map_add(global.text_data_en, "scr_papcall_2106", "\E4* You just let that& poor kid drop to& the floor./"); ds_map_add(global.text_data_en, "scr_papcall_2107", "* Maybe you were just& afraid./"); ds_map_add(global.text_data_en, "scr_papcall_2108", "\E7* But if I hadn't& been around^1, then...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2112", "\E2* That's when you ran& away when your friend& asked for help!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2113", "\E9* Though^1, who can blame& you for fleeing from& certain death...?/"); ds_map_add(global.text_data_en, "scr_papcall_2114", "\E6* ME!!!^1!&* I'm still TOTALLY& disappointed!/"); ds_map_add(global.text_data_en, "scr_papcall_2115", "\E1* That's the WIMPIEST& thing you've EVER& done!/"); ds_map_add(global.text_data_en, "scr_papcall_2116", "* Apologize to your& poor friend^1, OK^1,& buster!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2122", "* .../%%"); ds_map_add(global.text_data_en, "scr_papcall_2136", "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./"); ds_map_add(global.text_data_en, "scr_papcall_2137", "BLOCK-PUSHING^1.&KEY-GATHERING^1.&TEDIOUS AGONY./"); ds_map_add(global.text_data_en, "scr_papcall_2138", "IT'S IMPORTANT TO&RESPECT OUR ROOTS!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2144", "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./"); ds_map_add(global.text_data_en, "scr_papcall_2145", "IT'S IMPORTANT TO&RESPECT OUR&PUZZLING ROOTS./"); ds_map_add(global.text_data_en, "scr_papcall_2147", "* Yeah^1, someone else& has to care so I& don't have to!/"); ds_map_add(global.text_data_en, "scr_papcall_2149", "BUT UNDYNE^1, DON'T&YOU LIKE TRADITION?/"); ds_map_add(global.text_data_en, "scr_papcall_2151", "* I worked in an office& pushing blocks for& a month!/"); ds_map_add(global.text_data_en, "scr_papcall_2152", "\E9* My respect for block& puzzles was depleted& by corporate life./"); ds_map_add(global.text_data_en, "scr_papcall_2154", "WHAT!^1? YOU THREW&AWAY MY DREAM&LIFE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2155", "\E2THE LIFE OF A&SIMPLE SALARYMAN.../"); ds_map_add(global.text_data_en, "scr_papcall_2156", "COMMUTING EVERY&DAY ON A TRAIN&FULL OF SPIKES.../"); ds_map_add(global.text_data_en, "scr_papcall_2158", "* (I won't tell him& that's not how it& works...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_2163", "UNDYNE^1, DID YOU&REALLY HAVE AN&OFFICE JOB?/"); ds_map_add(global.text_data_en, "scr_papcall_2165", "* Well^1, it was more& of a^1, uh^1, community& service thing./"); ds_map_add(global.text_data_en, "scr_papcall_2167", "THAT'S UNDYNE!^1!&ALWAYS HELPING OUT&THE COMMUNITY!/"); ds_map_add(global.text_data_en, "scr_papcall_2169", "* Uh^1, yep^1!&* Totally of my own& volition there!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2185", "THAT'S UNDYNE'S&DRAMATIC CRAG./"); ds_map_add(global.text_data_en, "scr_papcall_2186", "\E0SHE'S ALWAYS&POSING ATOP IT./"); ds_map_add(global.text_data_en, "scr_papcall_2187", "\E3MUMBLING SOMETHING&TO HERSELF.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2191", "I THINK IT'S&SOMETHING SHE&HAS TO MEMORIZE./%%"); ds_map_add(global.text_data_en, "scr_papcall_2198", "* Oh my GOD!!^1!&* Wasn't this room& the BEST!?/"); ds_map_add(global.text_data_en, "scr_papcall_2199", "\E3* Like when I decided& to NOT do that& BORING monologue.../"); ds_map_add(global.text_data_en, "scr_papcall_2200", "\E6* And then went TOTALLY& off-the-cuff!?/"); ds_map_add(global.text_data_en, "scr_papcall_2201", "\E2* Or when I almost& killed you with& spears???/"); ds_map_add(global.text_data_en, "scr_papcall_2202", "\E3* Or when I almost& killed you with& MORE spears???/"); ds_map_add(global.text_data_en, "scr_papcall_2203", "\E9* Aw man^1.&* I should have taken& photos./"); ds_map_add(global.text_data_en, "scr_papcall_2204", "\E8* Think about how cute& a little scrapbook& would be.../"); ds_map_add(global.text_data_en, "scr_papcall_2206", "NOW I WANT A&SCRAPBOOK OF&MY FIGHT TOO!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2208", "* Let's start a photo& company for boss& fights!/"); ds_map_add(global.text_data_en, "scr_papcall_2210", "ONE WEEK LATER^1,&SAMPLE GLOSSIES&IN THE MAIL./"); ds_map_add(global.text_data_en, "scr_papcall_2212", "* Relive the memories.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2217", "* Going off-the-cuff..^1.&* It helped that I...&* Uh./"); ds_map_add(global.text_data_en, "scr_papcall_2218", "\E9* Completely forgot the& words to my monologue^1,& anyway.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2234", "HEY..^1. ISN'T THIS&WHERE I CALLED&YOU?/"); ds_map_add(global.text_data_en, "scr_papcall_2235", "\E2I HAVE A PHOTO-&GRAPHIC MEMORY&FOR PHONE CALLS./"); ds_map_add(global.text_data_en, "scr_papcall_2236", "\E3.../"); ds_map_add(global.text_data_en, "scr_papcall_2237", "\E5HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2241", "\E0HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2248", "* This is where I& was chasing you.../"); ds_map_add(global.text_data_en, "scr_papcall_2249", "\E1* But you got a phone& call^1, so I had to& wait./"); ds_map_add(global.text_data_en, "scr_papcall_2251", "OH^1!&THAT WAS ME!/"); ds_map_add(global.text_data_en, "scr_papcall_2253", "* What!^1?&* What were you even& calling about!?/"); ds_map_add(global.text_data_en, "scr_papcall_2255", "I WAS JUST&SAYING WE SHOULD&ALL HANG OUT./"); ds_map_add(global.text_data_en, "scr_papcall_2257", "* As I was trying& to kill them!?/"); ds_map_add(global.text_data_en, "scr_papcall_2259", "WELL!^1!&NOBODY STARTS AS&GREAT FRIENDS!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2265", "* Nobody starts as& great friends^1, huh?/"); ds_map_add(global.text_data_en, "scr_papcall_2267", "THAT'S THE RULE./"); ds_map_add(global.text_data_en, "scr_papcall_2269", "* Well^1, you're gonna& END as my great& friend!!/"); ds_map_add(global.text_data_en, "scr_papcall_2271", "N... NO!!^1!&NOT THE FLATTERY&SUPLEX!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2285", "OH!!!&YOU'RE IN HOTLAND&NOW!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2286", "\E4... HEY SANS^1,&AREN'T YOU SUPPOSED&TO BE THERE?/"); ds_map_add(global.text_data_en, "scr_papcall_2288", "* don't worry^1.&* i am./"); ds_map_add(global.text_data_en, "scr_papcall_2290", "PHEW!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2295", "FINALLY^1, SANS IS&DOING HIS JOB./%%"); ds_map_add(global.text_data_en, "scr_papcall_2302", "\E1* I can't believe& Papyrus's brother was& sleeping!!/"); ds_map_add(global.text_data_en, "scr_papcall_2303", "\E2* I was counting on& him to stop you!^1!&* UrrrrgHHHH!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2305", "HE'S GOTTEN REALLY&OUT OF SHAPE^1.&HE TIRES EASILY./"); ds_map_add(global.text_data_en, "scr_papcall_2306", "LATELY HE'S BEEN&NAPPING OVER 7&HOURS A NIGHT.../"); ds_map_add(global.text_data_en, "scr_papcall_2307", "\E1HE'S NAPPING&HIMSELF INTO AN&EARLY GRAVE!!/"); ds_map_add(global.text_data_en, "scr_papcall_2309", "* I agree!^1!&* Your brother needs& to...!/"); ds_map_add(global.text_data_en, "scr_papcall_2310", "\E9* ... wait^1, isn't that& just called sleeping?/"); ds_map_add(global.text_data_en, "scr_papcall_2312", "UNDYNE!^1! NO!!^1!&NOT YOU TOO!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2319", "* Wait^1. Papyrus..^1.&* When do YOU sleep?/"); ds_map_add(global.text_data_en, "scr_papcall_2321", "\E3I'M USUALLY TOO&BUSY TO SLEEP^1.&WHY???/"); ds_map_add(global.text_data_en, "scr_papcall_2323", "* Well^1, I was just& thinking.../"); ds_map_add(global.text_data_en, "scr_papcall_2324", "\E6* If you're not using& that cool car bed^1,& can I have it!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2339", "A WATER COOLER...^1?&IN HOTLAND???&THAT'S WEIRD./"); ds_map_add(global.text_data_en, "scr_papcall_2340", "\E0SHOULDN'T IT BE&A FIRE COOLER&INSTEAD?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2345", "\E3WHAT'S A WATER&COOLER DO^1,&ANYWAY?/"); ds_map_add(global.text_data_en, "scr_papcall_2346", "\E3MAKE WATER..^1.&COOLER?/"); ds_map_add(global.text_data_en, "scr_papcall_2347", "\E0SO IT GIVES IT&SPIKES AND MAKES&IT GLOW?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2354", "* Thank God for that& water cooler^1, huh?/"); ds_map_add(global.text_data_en, "scr_papcall_2355", "\E4* Actually^1, you can& thank Alphys.../"); ds_map_add(global.text_data_en, "scr_papcall_2356", "\E9* She put it there& just for me./"); ds_map_add(global.text_data_en, "scr_papcall_2357", "\E0* Now I can take a& drink on the way& to her lab./"); ds_map_add(global.text_data_en, "scr_papcall_2358", "\E1* Though^1, usually I'm& not wearing 100& pounds of armor...!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2363", "* Thanks for giving me& that water^1, I guess./%%"); ds_map_add(global.text_data_en, "scr_papcall_2377", "A LAB??^1?&MY BROTHER&WOULD LOVE THAT!/"); ds_map_add(global.text_data_en, "scr_papcall_2378", "HE LOVES SCIENCE&FICTION!!/"); ds_map_add(global.text_data_en, "scr_papcall_2379", "ESPECIALLY&WHEN IT'S&REAL./%%"); ds_map_add(global.text_data_en, "scr_papcall_2384", "WAIT^1, THAT BAG OF&DOG FOOD LOOKS&FAMILIAR.../"); ds_map_add(global.text_data_en, "scr_papcall_2385", "I REMEMBER SEEING&IT..^1.&IN SANS'S ROOM?/"); ds_map_add(global.text_data_en, "scr_papcall_2386", "\E1YEAH^1! I ASKED HIM&WHY HE HAD IT!/"); ds_map_add(global.text_data_en, "scr_papcall_2387", "\E0HE TOLD ME HE&WAS TRYING TO&EAT HEALTHIER./%%"); ds_map_add(global.text_data_en, "scr_papcall_2393", "* You're at Alphys's& lab^1?&* Is she there...?/"); ds_map_add(global.text_data_en, "scr_papcall_2394", "\E1* Hey^1, tell her I& said hi^1, okay!?/"); ds_map_add(global.text_data_en, "scr_papcall_2395", "\E2* And^1, tell me how& she's doing!/"); ds_map_add(global.text_data_en, "scr_papcall_2396", "\E9* And tell me if& she needs anything^1,& and.../"); ds_map_add(global.text_data_en, "scr_papcall_2397", "\E1* Wait^1! No^1!&* Don't ask any of& that!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2402", "* But she's fine^1,& right!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2408", "* (There's some strange& interference...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_2416", "\E2YOU'RE IN HER&ROOM^1, UNINVITED^1?&WOWIE.../"); ds_map_add(global.text_data_en, "scr_papcall_2417", "\E3THAT'S EXTREMELY&CREEPY./%%"); ds_map_add(global.text_data_en, "scr_papcall_2422", "MAYBE DON'T DO&THAT./%%"); ds_map_add(global.text_data_en, "scr_papcall_2428", "* What!^1?&* You're in her room!?/"); ds_map_add(global.text_data_en, "scr_papcall_2429", "\E2* Get out of there!/"); ds_map_add(global.text_data_en, "scr_papcall_2430", "\E9* Unless^1, um^1, she& invited you.../"); ds_map_add(global.text_data_en, "scr_papcall_2431", "\E2* No wayyyy!!^1!&* That did NOT happen!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2436", "* Stop that!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2445", "HOTLAND^1, HUH.../"); ds_map_add(global.text_data_en, "scr_papcall_2446", "\E2I KNOW IT LIKE&THE BACK OF&MY HAND.../"); ds_map_add(global.text_data_en, "scr_papcall_2447", "\E3WHICH^1, SINCE I'M&ALWAYS WEARING&GLOVES.../"); ds_map_add(global.text_data_en, "scr_papcall_2448", "\E0I DON'T KNOW&ANYTHING&ABOUT!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2453", "MY KNOWLEDGE&QUANTITY IS&STAGNANT./%%"); ds_map_add(global.text_data_en, "scr_papcall_2459", "NEITHER OF US&KNOW ANYTHING&ABOUT HOTLAND./"); ds_map_add(global.text_data_en, "scr_papcall_2461", "* So we'll just have& to COMBINE OUR& POWER!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2463", "ZERO PLUS ZERO&IS STILL ZERO./"); ds_map_add(global.text_data_en, "scr_papcall_2465", "* Yeah^1, but it's a& BIG zero!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2470", "* THE BIGGEST ZERO!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2479", "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/"); ds_map_add(global.text_data_en, "scr_papcall_2480", "\E2I'VE BEEN WORKING&ON A FEW THINGS./"); ds_map_add(global.text_data_en, "scr_papcall_2481", "\E0A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%"); ds_map_add(global.text_data_en, "scr_papcall_2486", "A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%"); ds_map_add(global.text_data_en, "scr_papcall_2492", "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/"); ds_map_add(global.text_data_en, "scr_papcall_2494", "* No WAY!!^1!&* Come to Snowdin& and visit ME!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2496", "WHAT??^1?&WE'RE IN THE&SAME LOCATION!!/"); ds_map_add(global.text_data_en, "scr_papcall_2498", "* Wrong^1! I'm standing& slightly to the& right!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2503", "* Come on!!^1!&* Make your choice!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2512", "CONVEYOR BELTS&EVERYWHERE?^1?&ARE YOU SERIOUS?/"); ds_map_add(global.text_data_en, "scr_papcall_2513", "\E3IMAGINE RIDING&ONE TO GET TO&WORK OR SCHOOL./"); ds_map_add(global.text_data_en, "scr_papcall_2514", "RIDICULOUS./"); ds_map_add(global.text_data_en, "scr_papcall_2515", "\E0NOW ICE AND&SPIKES^1, THERE'S&CONVENIENCE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2520", "GLAD I DON'T&LIVE IN HOTLAND./%%"); ds_map_add(global.text_data_en, "scr_papcall_2526", "* I rode on a& conveyor belt& once./"); ds_map_add(global.text_data_en, "scr_papcall_2527", "\E1* I learned pretty& fast that they& make me sick./"); ds_map_add(global.text_data_en, "scr_papcall_2529", "DID YOU HURL??/"); ds_map_add(global.text_data_en, "scr_papcall_2531", "* Yeah^1, like 9000& times!^1!&* It was awesome!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2536", "STOP CALLING AND&MAKING HER SAY&GROSS THINGS./%%"); ds_map_add(global.text_data_en, "scr_papcall_2546", "STEAM VENTS^1?&WOW..^1. THAT&SOUNDS AWFUL./"); ds_map_add(global.text_data_en, "scr_papcall_2547", "\E1WHAT IF YOU'RE&WEARING A&DRESS?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2552", "GLAD I DON'T&LIVE IN HOTLAND!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2558", "* Steam vents^1?&* I think Alphys told& me about those./"); ds_map_add(global.text_data_en, "scr_papcall_2559", "* The CORE cools off& by releasing steam& through those.../"); ds_map_add(global.text_data_en, "scr_papcall_2560", "\E9* And at the same& time^1, it doubles& as transport!/"); ds_map_add(global.text_data_en, "scr_papcall_2561", "\E6* Pretty cool^1, if& you aren't wearing& a dress!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2566", "* Huh!^1?&* Did you put on& a dress?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2576", "ORANGE AND BLUE&LASERS^1, HUH?/"); ds_map_add(global.text_data_en, "scr_papcall_2577", "\E3JUST KEEP IN&MIND WHAT THE&COLORS MEAN./"); ds_map_add(global.text_data_en, "scr_papcall_2578", "\E0BLUE MEANS&JUMP.../"); ds_map_add(global.text_data_en, "scr_papcall_2579", "\E3AND ORANGE MEANS&YOU'LL..^1. SMELL&LIKE ORANGES./"); ds_map_add(global.text_data_en, "scr_papcall_2580", "\E0THAT'S WHAT I&REMEMBER./%%"); ds_map_add(global.text_data_en, "scr_papcall_2585", "HAVE FUN!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2591", "* What!^1?&* Why'd I call Alphys& about the weather?/"); ds_map_add(global.text_data_en, "scr_papcall_2592", "\E3* Who CARES!?!^1?&* Isn't it natural& to love meteorology!?/"); ds_map_add(global.text_data_en, "scr_papcall_2594", "ZOINKS!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2595", "\E3I THOUGHT THAT WAS&JUST AN EXCUSE&TO TALK TO HER./"); ds_map_add(global.text_data_en, "scr_papcall_2596", "I DIDN'T KNOW&THERE WAS WEATHER&DOWN HERE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2598", "\E1* YEAH!?!^1!&* THERE IS?!!?!/"); ds_map_add(global.text_data_en, "scr_papcall_2599", "\E2* And I'm forecasting& an incoming front& of SHUT UP!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2601", "WOWIE!!^1!&WILL I NEED&AN UMBRELLA?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2607", "* What!^1?&* What ABOUT this& room!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2614", "* Oh^1, Papyrus^1.&* I can't stay mad& at you./"); ds_map_add(global.text_data_en, "scr_papcall_2616", "IT'S OKAY^1, I&FORGIVE YOU!/"); ds_map_add(global.text_data_en, "scr_papcall_2617", "\E3(PSST^1, WHEN WAS&SHE MAD AT ME?)/%%"); ds_map_add(global.text_data_en, "scr_papcall_2637", "IT'S IMPORTANT TO&STAY IN SCHOOL./"); ds_map_add(global.text_data_en, "scr_papcall_2638", "\E3A REAL TEACHER.../"); ds_map_add(global.text_data_en, "scr_papcall_2639", "\E0WOULD NEVER ACCEPT&DEADLY LASERS AS&AN EXCUSE!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2645", "GLAD!&I DON'T&LIVE IN HOTLAND!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2651", "* Huh^1?&* Those kids are& skipping school?/"); ds_map_add(global.text_data_en, "scr_papcall_2652", "* .../"); ds_map_add(global.text_data_en, "scr_papcall_2653", "\E6* ... well^1, I can't& blame them^1, school& sucks!/"); ds_map_add(global.text_data_en, "scr_papcall_2654", "\E4* We need to find& some way to make& it cooler.../"); ds_map_add(global.text_data_en, "scr_papcall_2655", "\E2* Hey^1, what if I& visited their& school!?/"); ds_map_add(global.text_data_en, "scr_papcall_2656", "\E6* Then I could beat& up ALL the teachers!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2661", "* Okay^1, maybe I& wouldn't beat up& a teacher.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2671", "OH NO^1!&THE PUZZLES&REACTIVATING.../"); ds_map_add(global.text_data_en, "scr_papcall_2672", "\E3CAUSED THOSE&PEOPLE TO MISS&THEIR WORK!?/"); ds_map_add(global.text_data_en, "scr_papcall_2674", "* yep./"); ds_map_add(global.text_data_en, "scr_papcall_2675", "\E1* that's why i'm& missing work^1, too./"); ds_map_add(global.text_data_en, "scr_papcall_2677", "OH MY GOD!!^1!&SANS^1, GO DO YOUR&JOB(S)!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2682", "GLAD^1,&I DON'T&LIVE IN HOTLAND./"); ds_map_add(global.text_data_en, "scr_papcall_2684", "* me too./"); ds_map_add(global.text_data_en, "scr_papcall_2686", "THEN WHY ARE&YOU SKIPPING&WORK!?!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2697", "I HEARD YOU GOT&TO MEET METTATON!!/"); ds_map_add(global.text_data_en, "scr_papcall_2698", "\E0IS THAT TRUE!^1?&CAN YOU GET ME&AN AUTOGRAPH!?/"); ds_map_add(global.text_data_en, "scr_papcall_2699", "\E2HE'S MY FAVORITE&SEXY RECTANGLE!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2704", "I WISH I LIVED&IN HOTLAND!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2710", "I HEARD YOU GOT&TO MEET METTATON!!/"); ds_map_add(global.text_data_en, "scr_papcall_2712", "* Really^1? Careful^1, that& dude gives me bad& vibes./"); ds_map_add(global.text_data_en, "scr_papcall_2714", "WH-WHAT^1?&BUT HE'S SO&POPULAR.../"); ds_map_add(global.text_data_en, "scr_papcall_2716", "* I don't care about& people just because& they're popular./"); ds_map_add(global.text_data_en, "scr_papcall_2718", "WELL^1, YOU CAN&SAY THAT BECAUSE&YOU'RE POPULAR./"); ds_map_add(global.text_data_en, "scr_papcall_2720", "* Pssshhht^1, what!^1?&* Popular with WHO?/"); ds_map_add(global.text_data_en, "scr_papcall_2722", "YOU'RE POPULAR&WITH ME!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2724", "* Awww..^1.&* Papyrus^1, you're popular& with me^1, too./"); ds_map_add(global.text_data_en, "scr_papcall_2726", "AWW^1, WOWIE!^1!&WAIT.../"); ds_map_add(global.text_data_en, "scr_papcall_2727", "\E3DOES THAT MEAN&YOU DON'T CARE&ABOUT ME...?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2732", "* Let's not discuss& this anymore./%%"); ds_map_add(global.text_data_en, "scr_papcall_2742", "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/"); ds_map_add(global.text_data_en, "scr_papcall_2743", "\E1BUT SOMEHOW^1, HE'S&SELLING HOTDOGS&INSTEAD?/"); ds_map_add(global.text_data_en, "scr_papcall_2744", "\E3SLACKING OFF BY&DOING WORK.../"); ds_map_add(global.text_data_en, "scr_papcall_2745", "TRULY MY BROTHER&IS A MASTER./%%"); ds_map_add(global.text_data_en, "scr_papcall_2750", "NO FURTHER&COMMENT./%%"); ds_map_add(global.text_data_en, "scr_papcall_2756", "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/"); ds_map_add(global.text_data_en, "scr_papcall_2758", "* What^1?&* I thought he only& had three stations./"); ds_map_add(global.text_data_en, "scr_papcall_2760", "NO^1, HE HAS..^1.&AT LEAST FOUR?/"); ds_map_add(global.text_data_en, "scr_papcall_2762", "* Who the heck keeps& hiring this guy!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2767", "* Seriously!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2774", "MY BROTHER ISN'T&EVEN THERE???/"); ds_map_add(global.text_data_en, "scr_papcall_2775", "\E1WASN'T HE SLACKING&OFF BY SELLING&HOTDOGS?/"); ds_map_add(global.text_data_en, "scr_papcall_2776", "\E3NOW HE'S SLACKING&OFF FROM SLACKING&OFF.../"); ds_map_add(global.text_data_en, "scr_papcall_2777", "TRULY MY BROTHER&IS A MASTER./%%"); ds_map_add(global.text_data_en, "scr_papcall_2782", "NO FURTHER&COMMENT./%%"); ds_map_add(global.text_data_en, "scr_papcall_2796", "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/"); ds_map_add(global.text_data_en, "scr_papcall_2797", "\E3THAT GOES AGAINST&PUZZLE DESIGN&101.../"); ds_map_add(global.text_data_en, "scr_papcall_2798", "\E4CONVEYORS ARE&AWFUL AND SHOULD&NEVER BE USED!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2803", "GLAD I DON'T&LIVE ON CONVEYOR&PLANET!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2809", "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/"); ds_map_add(global.text_data_en, "scr_papcall_2811", "* Oh MAN^1, did I ever& tell you MY conveyor& puzzle idea?/"); ds_map_add(global.text_data_en, "scr_papcall_2813", "WHAT... IS IT?/"); ds_map_add(global.text_data_en, "scr_papcall_2815", "* Imagine four basketball& hoops on the sides& of a conveyor loop./"); ds_map_add(global.text_data_en, "scr_papcall_2816", "\E2* The conveyor keeps& speeding up^1, until& you get sick.../"); ds_map_add(global.text_data_en, "scr_papcall_2817", "\E6* Then you have to& puke in all four& hoops in a row!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2819", "I HATE THIS./"); ds_map_add(global.text_data_en, "scr_papcall_2821", "* You have to time& the pukes!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2826", "* Oh man!!^1!&* You wanna hear more& of my great idea!?/"); ds_map_add(global.text_data_en, "scr_papcall_2828", "I'M GONNA HANG&UP NOW!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2836", "SO THE ARROWS&FLIP WHEN YOU&DO WHAT?/"); ds_map_add(global.text_data_en, "scr_papcall_2837", "I CAN'T VISUALIZE&THIS PUZZLE AT&ALL./"); ds_map_add(global.text_data_en, "scr_papcall_2838", "\E0CAN YOU DRAW&A PICTURE???/"); ds_map_add(global.text_data_en, "scr_papcall_2839", "\E3THEN HOLD IT UP&TO THE RECEIVER??/%%"); ds_map_add(global.text_data_en, "scr_papcall_2844", "DID YOU DRAW IT&YET?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2850", "WHAT^1? HOW'S THIS&PUZZLE WORK^1?&UMMM.../"); ds_map_add(global.text_data_en, "scr_papcall_2851", "\E0WHOOPS^1, I THINK&IT'S UNDYNE'S TURN&TO TALK!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2853", "\E1* What!^1?&* No^1, I HATE puzzles^1!&* Papyrus^1, YOU do it!/"); ds_map_add(global.text_data_en, "scr_papcall_2855", "WELL^1, ALPHYS MADE&THE PUZZLE^1,&RIGHT?/"); ds_map_add(global.text_data_en, "scr_papcall_2856", "\E0YOU SHOULD JUST&CALL HER UP.../"); ds_map_add(global.text_data_en, "scr_papcall_2857", "\E2AND SAY IN A&HOT VOICE.../"); ds_map_add(global.text_data_en, "scr_papcall_2858", "ALPHYS..^1.&I NEED HELP WITH&A.../"); ds_map_add(global.text_data_en, "scr_papcall_2859", "(AUDIBLE WINK)/"); ds_map_add(global.text_data_en, "scr_papcall_2860", "\E2PUZZLE.../"); ds_map_add(global.text_data_en, "scr_papcall_2862", "* Oh my GOD^1!&* NO^1!&* Shut up!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2864", "FINE!!^1!&GIVE ME HER&NUMBER!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2865", "\E0I'LL DO THE HOT&VOICE!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2867", "* NO!!!^1!&* THAT'S EVEN WORSE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2872", "(AUDIBLE WINK).../"); ds_map_add(global.text_data_en, "scr_papcall_2873", "\E3WAIT^1, WHOSE NUMBER&IS THIS???/%%"); ds_map_add(global.text_data_en, "scr_papcall_2883", "THE ROYAL GUARD&PATROLS THAT&AREA./"); ds_map_add(global.text_data_en, "scr_papcall_2884", "YES^1, LIKE SNOWDIN^1,&HOTLAND HAS ROYAL&GUARD MEMBERS./"); ds_map_add(global.text_data_en, "scr_papcall_2885", "WATERFALL DOESN'T&NEED THEM BECAUSE&IT'S GOT UNDYNE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2890", "DID YOU SEE&THEM?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2896", "* Careful^1, the Royal& Guard patrols that& area./"); ds_map_add(global.text_data_en, "scr_papcall_2897", "\E4* I think it's RG01& and RG02 today.../"); ds_map_add(global.text_data_en, "scr_papcall_2898", "\E0* It's funny^1, the bunny& actually requested to be& with the dragon guy./"); ds_map_add(global.text_data_en, "scr_papcall_2899", "* It's nice when people& are platonic friends& like that!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2904", "* It's nice when people& are platonic friends& like that!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2912", "I LOVE THE NEWS^1!&IT'S SO&INFORMATIVE.../"); ds_map_add(global.text_data_en, "scr_papcall_2913", "AND FULL OF CUT-&THROAT^1, EXPLOSIVE&ACTION!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2918", "KA-WOWIE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2924", "* Yeah^1! You totally& kicked his butt& on the news!!!/"); ds_map_add(global.text_data_en, "scr_papcall_2925", "\E9* And I bet Alphys& was helping you^1,& wasn't she?/"); ds_map_add(global.text_data_en, "scr_papcall_2926", "\E6* Oh my god!!^1!&* You guys becoming& friends.../"); ds_map_add(global.text_data_en, "scr_papcall_2927", "\E8* It's kinda cute.../"); ds_map_add(global.text_data_en, "scr_papcall_2928", "\E1* ... I mean^1, uh.../"); ds_map_add(global.text_data_en, "scr_papcall_2929", "\E2* I'm tough!!^1!&* I love to eat rocks!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_2934", "* What!?!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2940", "* (There's some strange& interference...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_2948", "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/"); ds_map_add(global.text_data_en, "scr_papcall_2949", "\E6.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2954", ".../%%"); ds_map_add(global.text_data_en, "scr_papcall_2960", "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/"); ds_map_add(global.text_data_en, "scr_papcall_2962", "* What!^1?&* No^1, we just& became friends!!/"); ds_map_add(global.text_data_en, "scr_papcall_2963", "\E4* You can't already& be that close.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2968", "* What?/%%"); ds_map_add(global.text_data_en, "scr_papcall_2980", "IT MIGHT SOUND&WEIRD THAT SPIDERS&NEED DONATIONS./"); ds_map_add(global.text_data_en, "scr_papcall_2981", "\E0BUT THINK ABOUT&IT^1, THEY HAVE&EIGHT FEET./"); ds_map_add(global.text_data_en, "scr_papcall_2982", "\E3THAT'S FOUR PAIRS&OF SHOES./"); ds_map_add(global.text_data_en, "scr_papcall_2983", "\E0A SPIDER WEARING&FOUR PAIRS OF&PINK BOOTIES./"); ds_map_add(global.text_data_en, "scr_papcall_2984", "MEDITATE ON&THIS IMAGE./%%"); ds_map_add(global.text_data_en, "scr_papcall_2989", "OM.../%%"); ds_map_add(global.text_data_en, "scr_papcall_2997", "THE ENTIRE ROOM&IS COVERED IN&STEAM THINGIES?/"); ds_map_add(global.text_data_en, "scr_papcall_2998", "\E1OH MY GOD^1, CAN'T&YOU JUST TAKE&A BUS!?!?/"); ds_map_add(global.text_data_en, "scr_papcall_2999", "\E3HOTLAND STINKS.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3004", "DON'T TELL ME&MORE OF THIS&GARBAGE./%%"); ds_map_add(global.text_data_en, "scr_papcall_3010", "A WHOLE ROOM&COVERED IN VENTS^1?&OH NO.../"); ds_map_add(global.text_data_en, "scr_papcall_3012", "* Hey^1, did I ever& tell you about my& puzzle idea?/"); ds_map_add(global.text_data_en, "scr_papcall_3013", "* It's a maze full& of steam vents.../"); ds_map_add(global.text_data_en, "scr_papcall_3014", "\E2* But the steam vents& are on conveyor& belts^1, and.../"); ds_map_add(global.text_data_en, "scr_papcall_3016", "OH MY GOD!!^1!&I HATE THIS!?!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3021", "ITS BEST IF YOU&DON'T ENCOURAGE&HER./%%"); ds_map_add(global.text_data_en, "scr_papcall_3030", "LASERS ON&CONVEYORS^1?&NO THANKS./"); ds_map_add(global.text_data_en, "scr_papcall_3031", "SOUNDS LIKE MY&LEAST FAVORITE&NIGHTMARE./%%"); ds_map_add(global.text_data_en, "scr_papcall_3036", "DON'T TELL ME&MORE OF THIS&GARBAGE./%%"); ds_map_add(global.text_data_en, "scr_papcall_3042", "LASERS ON&CONVEYORS^1? ARE&YOU SERIOUS???/"); ds_map_add(global.text_data_en, "scr_papcall_3044", "* Hey^1, this reminds& me of a puzzle& idea./"); ds_map_add(global.text_data_en, "scr_papcall_3046", "OH MY GOD??^1?&NO??^1?&WHY????/"); ds_map_add(global.text_data_en, "scr_papcall_3047", "I THOUGHT YOU&HATED MAKING&UP PUZZLES!!/"); ds_map_add(global.text_data_en, "scr_papcall_3049", "* Yeah^1, but I love& driving you crazy!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3054", "PLEASE STOP&ENCOURAGING&HER./%%"); ds_map_add(global.text_data_en, "scr_papcall_3063", "WHERE DID THAT&TABLE COME FROM?/"); ds_map_add(global.text_data_en, "scr_papcall_3064", "\E0DOES IT BELONG&TO THE MOUSE??/%%"); ds_map_add(global.text_data_en, "scr_papcall_3069", "EH???/%%"); ds_map_add(global.text_data_en, "scr_papcall_3075", "* Where are all these& tables coming from?/"); ds_map_add(global.text_data_en, "scr_papcall_3077", "MAYBE THEY BELONG&TO THE MOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_3079", "* What would a mouse& need a table for?/"); ds_map_add(global.text_data_en, "scr_papcall_3081", "TO PUT THE&CHEESE ON./"); ds_map_add(global.text_data_en, "scr_papcall_3083", "* But where's the& cheese come from!?/"); ds_map_add(global.text_data_en, "scr_papcall_3085", "* doesn't it come& from milk?/"); ds_map_add(global.text_data_en, "scr_papcall_3087", "OH MY GOD!!^1!&GET OUT OF&HERE!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3092", "WAIT^1, DOES IT&COME FROM MILK??/%%"); ds_map_add(global.text_data_en, "scr_papcall_3102", "WOW!!^1!&THAT CHOREOGRAPHY!/"); ds_map_add(global.text_data_en, "scr_papcall_3103", "\E2I CAN'T BELIEVE&I'M FRIENDS.../"); ds_map_add(global.text_data_en, "scr_papcall_3104", "\E0WITH A BONE-A-&FIDE OPERA&STAR!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3109", "WOWIE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3115", "I CAN'T BELIEVE&YOU GOT TO DANCE&WITH METTATON!/"); ds_map_add(global.text_data_en, "scr_papcall_3117", "* Big deal.../"); ds_map_add(global.text_data_en, "scr_papcall_3118", "\E2* Earlier^1, the human& and I danced with& DEATH!!!/"); ds_map_add(global.text_data_en, "scr_papcall_3120", "WOW!!!/"); ds_map_add(global.text_data_en, "scr_papcall_3121", "IS DEATH COOL?/"); ds_map_add(global.text_data_en, "scr_papcall_3123", "* Yeah^1, she's like& super hot./%%"); ds_map_add(global.text_data_en, "scr_papcall_3128", "I WANT TO MEET&DEATH.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3135", "* (There's some strange& interference...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3144", "WHAT?&I^1? SCREAM?/"); ds_map_add(global.text_data_en, "scr_papcall_3145", "\E0SURE^1!&I'LL TRY./"); ds_map_add(global.text_data_en, "scr_papcall_3146", "A^1. A^1. A^1. A^1. A./"); ds_map_add(global.text_data_en, "scr_papcall_3147", "I'M SCREAMING VERY&SLOWLY./%%"); ds_map_add(global.text_data_en, "scr_papcall_3152", "A./%%"); ds_map_add(global.text_data_en, "scr_papcall_3160", "* WHAT!^1?&* RG01 and RG02 are& slacking off?!/"); ds_map_add(global.text_data_en, "scr_papcall_3161", "\E2* Come ON^1!&* They should be KILLING& you right now!/"); ds_map_add(global.text_data_en, "scr_papcall_3162", "\E9* Not that I want& them to^1, I mean./"); ds_map_add(global.text_data_en, "scr_papcall_3163", "\E6* But they could at& least TRY^1, y'know!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3169", "* Oh yeah^1, that& reminds me./"); ds_map_add(global.text_data_en, "scr_papcall_3170", "* I told RG01 and RG02& that if they managed& to nab you.../"); ds_map_add(global.text_data_en, "scr_papcall_3171", "\E9* I'd take them both& out for ice cream./"); ds_map_add(global.text_data_en, "scr_papcall_3172", "\E0* I hope you were able& to avoid them./"); ds_map_add(global.text_data_en, "scr_papcall_3173", "\E6* Cause I HATE ice& cream!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3179", "I ALMOST CAPTURED&YOU.../"); ds_map_add(global.text_data_en, "scr_papcall_3180", "WHERE'S MY ICE&CREAM./%%"); ds_map_add(global.text_data_en, "scr_papcall_3187", "A HOT-L.../"); ds_map_add(global.text_data_en, "scr_papcall_3188", "\E0THAT'S SHORT FOR&HOTLAND^1, RIGHT?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3194", "WOWIE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3200", "* A hotel?^1? Cool!^1!&* I've never stayed& at a fancy hotel!/"); ds_map_add(global.text_data_en, "scr_papcall_3202", "REALLY?^1?&ME NEITHER./"); ds_map_add(global.text_data_en, "scr_papcall_3204", "* Papyrus^1, we should& go on vacation& sometime!/"); ds_map_add(global.text_data_en, "scr_papcall_3206", "YEAH!^1!&LET'S VACATION TO&A HOTEL!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3211", "* Well^1, maybe we would& go someplace besides& the hotel^1, too.../"); ds_map_add(global.text_data_en, "scr_papcall_3213", "OH^1, I WAS BEING&SARCASTIC./"); ds_map_add(global.text_data_en, "scr_papcall_3214", "\E0I WOULD NEVER&TAKE A VACATION&FOR ANY REASON./%%"); ds_map_add(global.text_data_en, "scr_papcall_3224", "A FANCY&SCHMANCY&RESTAURANT!?!?/"); ds_map_add(global.text_data_en, "scr_papcall_3225", "\E2AFTER TASTING MY&COOKING^1, THAT SEEMS&POINTLESS^1, RIGHT?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3231", "I BET THEY CAN'T&EVEN MAKE&SPAGHETTI!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3237", "* Woah!^1!&* A fancy restaurant!?/"); ds_map_add(global.text_data_en, "scr_papcall_3238", "\E6* Are you treating us^1?&* Do they have steak?/"); ds_map_add(global.text_data_en, "scr_papcall_3240", "PSHHHHHHT./"); ds_map_add(global.text_data_en, "scr_papcall_3241", "\E0WHO NEEDS THAT!&YOUR FRIENDS ARE&GREAT CHEFS!/"); ds_map_add(global.text_data_en, "scr_papcall_3243", "* Well^1, maybe our cooking& abilities aren't& exactly perfect./"); ds_map_add(global.text_data_en, "scr_papcall_3244", "\E6* Nah!!^1!&* They totally are!^1!&* Eat up^1, punk!!/"); ds_map_add(global.text_data_en, "scr_papcall_3245", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "scr_papcall_3246", "* (You hear spaghetti thwap& against the receiver.)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3251", "ISN'T FRIENDSHIP&DELICIOUS?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3261", "CAREFUL^1.&LOTS OF HOTELS ARE&INFESTED NOWADAYS./"); ds_map_add(global.text_data_en, "scr_papcall_3262", "THEY CAN SLIDE&UNDER CLOSED DOOR&HOLES 1 INCH HIGH./"); ds_map_add(global.text_data_en, "scr_papcall_3263", "WHAT DO I MEAN^1?&YOU'LL KNOW IT&IF YOU SEE IT./"); ds_map_add(global.text_data_en, "scr_papcall_3264", "\TS \F0 \T0 %"); ds_map_add(global.text_data_en, "scr_papcall_3265", "* (You hear a muffled bark& behind one of the doors.)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3270", "WHAT WAS THAT???/%%"); ds_map_add(global.text_data_en, "scr_papcall_3276", "CAREFUL^1. I'VE HEARD&THAT HOTEL HAS A&DOG PROBLEM./"); ds_map_add(global.text_data_en, "scr_papcall_3278", "* Oh^1?&* No pets allowed^1, huh?/"); ds_map_add(global.text_data_en, "scr_papcall_3280", "I'M NOT TALKING&ABOUT PETS./"); ds_map_add(global.text_data_en, "scr_papcall_3282", "* What's the problem?/"); ds_map_add(global.text_data_en, "scr_papcall_3284", "THE PROBLEM IS..^1.&DOG./"); ds_map_add(global.text_data_en, "scr_papcall_3286", "* What's wrong with& dogs!?/"); ds_map_add(global.text_data_en, "scr_papcall_3288", "NOT ALL DOGS^1.&JUST THAT ONE./"); ds_map_add(global.text_data_en, "scr_papcall_3290", "* What's WRONG with it!?/"); ds_map_add(global.text_data_en, "scr_papcall_3292", "EVERYTHING./%%"); ds_map_add(global.text_data_en, "scr_papcall_3297", "* So you hate this dog^1,& but like weird& talking flowers?/"); ds_map_add(global.text_data_en, "scr_papcall_3299", "THE FLOWER IS MY&FRIEND!/"); ds_map_add(global.text_data_en, "scr_papcall_3301", "* I mean^1, if having& an imaginary friend& makes you happy.../"); ds_map_add(global.text_data_en, "scr_papcall_3303", "OH MY GOD!^1!&HE'S NOT IMAGINARY^1!&HE HAS A NAME!/"); ds_map_add(global.text_data_en, "scr_papcall_3305", "* What's his name./"); ds_map_add(global.text_data_en, "scr_papcall_3307", "FL.../"); ds_map_add(global.text_data_en, "scr_papcall_3308", "\E3FLOWERY?/"); ds_map_add(global.text_data_en, "scr_papcall_3310", "* Oh my GOD!!^1!&* You just made that& up!!/"); ds_map_add(global.text_data_en, "scr_papcall_3312", "OK^1, I DID!^1!&BUT HE'S REAL!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3320", "YOU HAVE YOUR OWN&HOTEL ROOM!?/"); ds_map_add(global.text_data_en, "scr_papcall_3321", "\E3... WHY?/"); ds_map_add(global.text_data_en, "scr_papcall_3322", "\E0MY GARAGE IS&ALWAYS OPEN TO&YOU!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3327", "THE PRICE IS&RIGHT!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3333", "YOU HAVE YOUR OWN&HOTEL ROOM!?/"); ds_map_add(global.text_data_en, "scr_papcall_3335", "* Heyyy!^1!&* Let's throw a room& party!/"); ds_map_add(global.text_data_en, "scr_papcall_3336", "\E9* We can order a pizza& and stay up all night& playing games!/"); ds_map_add(global.text_data_en, "scr_papcall_3338", 'PARTY "GAMES"^1?&LIKE THE SIX-&LEGGED RACE?/'); ds_map_add(global.text_data_en, "scr_papcall_3340", '* Nah^1, like "pillow& fight the skeleton!"/'); ds_map_add(global.text_data_en, "scr_papcall_3342", "H-HEY!!^1!&NO PILLOWS FROM&THE COUCH!/"); ds_map_add(global.text_data_en, "scr_papcall_3344", "* Aww^1, okay./"); ds_map_add(global.text_data_en, "scr_papcall_3346", "HEY!!^1!&NO ENTIRE COUCH!!/"); ds_map_add(global.text_data_en, "scr_papcall_3348", "* Too late!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3353", "HEY^1, YOU DIDN'T&HIT ME WITH MY&ENTIRE COUCH./"); ds_map_add(global.text_data_en, "scr_papcall_3355", "* Nah^1, why would I& do that?/"); ds_map_add(global.text_data_en, "scr_papcall_3356", "\E6* I'm saving it for& the party!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3364", "THE ELEVATOR&SAYS L1./"); ds_map_add(global.text_data_en, "scr_papcall_3365", "\E3BUT WHAT DOES THE&L STAND FOR^1?&LINGUINE?/"); ds_map_add(global.text_data_en, "scr_papcall_3366", "\E0LINGUINE^1.&THE FLAT PASTA./"); ds_map_add(global.text_data_en, "scr_papcall_3367", "IT CAN ALSO BE&USED TO TIE UP&PRESENTS./%%"); ds_map_add(global.text_data_en, "scr_papcall_3372", "THE FLATNESS&MAKES A NICE&RIBBON./%%"); ds_map_add(global.text_data_en, "scr_papcall_3378", "\E0THE ELEVATOR&SAYS L1./"); ds_map_add(global.text_data_en, "scr_papcall_3379", "\E3BUT WHAT DOES THE&L STAND FOR?/"); ds_map_add(global.text_data_en, "scr_papcall_3381", "\E0* C'mon^1, Papyrus^1.&* Think about it./"); ds_map_add(global.text_data_en, "scr_papcall_3383", "\E3HMMM.../"); ds_map_add(global.text_data_en, "scr_papcall_3385", "\E6* It stands for& L-evator^1, duh!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3390", "IS ELEVATOR&REALLY SPELLED&THAT WAY?/"); ds_map_add(global.text_data_en, "scr_papcall_3392", "* Probably?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3401", "THE ELEVATOR&SAYS R1./"); ds_map_add(global.text_data_en, "scr_papcall_3402", "\E3BUT WHAT DOES THE&R STAND FOR^1?&RAVIOLI?/"); ds_map_add(global.text_data_en, "scr_papcall_3403", "\E0RAVIOLI..^1.&THE DUMPLING-TYPE&PASTA./"); ds_map_add(global.text_data_en, "scr_papcall_3404", "THE TREASURE CHEST&OF THE CULINARY&WORLD./%%"); ds_map_add(global.text_data_en, "scr_papcall_3409", "YOU CAN PUT GEMS&OR GOLD INSIDE./%%"); ds_map_add(global.text_data_en, "scr_papcall_3415", "\E0THE ELEVATOR&SAYS R1./"); ds_map_add(global.text_data_en, "scr_papcall_3416", "\E3BUT WHAT DOES THE&R STAND FOR?/"); ds_map_add(global.text_data_en, "scr_papcall_3418", "\E0* C'mon^1, Papyrus^1.&* Think about it./"); ds_map_add(global.text_data_en, "scr_papcall_3420", "\E3HMMM.../"); ds_map_add(global.text_data_en, "scr_papcall_3422", "\E6* It stands for RED^1,& 'cause that's the& color of the lights!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3427", "I GUESS THAT&MAKES SENSE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3434", "* (The phone won't turn on.)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3441", "THE ELEVATOR&SAYS R2./"); ds_map_add(global.text_data_en, "scr_papcall_3442", "\E3BUT WHAT DOES THE&R STAND FOR^1?&RIGATONI?/"); ds_map_add(global.text_data_en, "scr_papcall_3443", "\E0THE TUBE-SHAPED&PASTA./"); ds_map_add(global.text_data_en, "scr_papcall_3444", "IN A PINCH^1, IT&CAN BE USED AS&A STRAW./%%"); ds_map_add(global.text_data_en, "scr_papcall_3449", "IF YOU NEED TO&DRINK A CUP OF&SAUCE./%%"); ds_map_add(global.text_data_en, "scr_papcall_3455", "\E3WAIT^1, UNDYNE^1.&IF THE R STANDS&FOR RED.../"); ds_map_add(global.text_data_en, "scr_papcall_3456", "\E5WHAT COLOR DOES&THE L STAND FOR?/"); ds_map_add(global.text_data_en, "scr_papcall_3458", "* Uhhhh.../"); ds_map_add(global.text_data_en, "scr_papcall_3459", "\E9* Light green./"); ds_map_add(global.text_data_en, "scr_papcall_3461", "OH^1! OF COURSE!/"); ds_map_add(global.text_data_en, "scr_papcall_3462", "WAIT^1.&ISN'T THAT TWO&WORDS?/"); ds_map_add(global.text_data_en, "scr_papcall_3464", "* light sea green./"); ds_map_add(global.text_data_en, "scr_papcall_3466", "THREE DOESN'T&FIX THE ISSUE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3471", "* light sea foam& green./"); ds_map_add(global.text_data_en, "scr_papcall_3473", "AREN'T YOU WORKING&IN THE VERY NEXT&ROOM!?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3482", "THE ELEVATOR&SAYS L2./"); ds_map_add(global.text_data_en, "scr_papcall_3483", "\E3BUT WHAT DOES THE&L STAND FOR^1?&LASAGNA?/"); ds_map_add(global.text_data_en, "scr_papcall_3484", "\E3I HOPE NOT^1.&I DON'T MAKE&LASAGNA ANYMORE./"); ds_map_add(global.text_data_en, "scr_papcall_3485", "\E1THAT GLUTTONOUS&DOG ALWAYS EATS&IT FIRST!/"); ds_map_add(global.text_data_en, "scr_papcall_3486", "\E3FIRST MY BONES^1,&AND NOW THIS.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3491", "THEN IT RETREATS&INTO A SHALLOW&BLUE BOX./"); ds_map_add(global.text_data_en, "scr_papcall_3492", "COVERS ITSELF&WITH A BLANKET^1,&AND SLEEPS.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3499", "\E2* OK^1, OK^1.&* I've got it./"); ds_map_add(global.text_data_en, "scr_papcall_3500", '\E9* The L stands for& the color "Lime."/'); ds_map_add(global.text_data_en, "scr_papcall_3502", "\E0REALLY!?/"); ds_map_add(global.text_data_en, "scr_papcall_3503", "\E3I HATE LIMES./"); ds_map_add(global.text_data_en, "scr_papcall_3505", "\E1* What!^1? Limes rule!^1!&* I eat them whole& all the time!!/"); ds_map_add(global.text_data_en, "scr_papcall_3507", "\E3WELL^1, ONE TIME I&WAS GIVING MYSELF&THE SPA TREATMENT./"); ds_map_add(global.text_data_en, "scr_papcall_3508", "\E0I PUT THE LIME&SLICES IN MY&EYES^1, LIKE ON TV./"); ds_map_add(global.text_data_en, "scr_papcall_3509", "\E1BUT IT STINGS!^1!&HOW DO THEY DO&IT!?/"); ds_map_add(global.text_data_en, "scr_papcall_3511", "\E6* Oh my god^1!&* Those aren't LIMES^1!&* Those are CUCUMBERS!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3516", "\E3I THOUGHT IT WAS&SUPPOSED TO BE&REJUVENATING./"); ds_map_add(global.text_data_en, "scr_papcall_3517", "\E1BUT IT WASN'T&WORKING!/"); ds_map_add(global.text_data_en, "scr_papcall_3518", "\E5SO I JUST STUCK&MORE LIMES INTO&MY EYES./"); ds_map_add(global.text_data_en, "scr_papcall_3520", "\E1* Gross!^1!&* Why did you even& do that!?/"); ds_map_add(global.text_data_en, "scr_papcall_3522", "\E2I JUST WANT TO&HAVE HANDSOME^1,&BISHONEN EYES./"); ds_map_add(global.text_data_en, "scr_papcall_3523", "LIKE METTATON..^1.&SIGH.../"); ds_map_add(global.text_data_en, "scr_papcall_3525", "* (He doesn't even& HAVE eyes!!!)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3533", "* (The phone won't turn on.)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3540", "THE ELEVATOR&SAYS L3./"); ds_map_add(global.text_data_en, "scr_papcall_3541", "\E3BUT WHAT DOES THE&L STAND FOR^1?&LUMACONI?/"); ds_map_add(global.text_data_en, "scr_papcall_3542", "\E0THAT'S THE SNAIL-&SHAPED PASTA!/"); ds_map_add(global.text_data_en, "scr_papcall_3543", "\E3SANS BOUGHT SOME&RECENTLY./"); ds_map_add(global.text_data_en, "scr_papcall_3544", "\E2HE'LL PROBABLY&FILL THEM WITH&HOTDOGS AND SLIME./%%"); ds_map_add(global.text_data_en, "scr_papcall_3549", "HEY!^1!&MAYBE HE'LL SHARE&SOME WITH YOU!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3555", "\E0MAYBE WE NEED TO&THINK MORE&ABSTRACTLY./"); ds_map_add(global.text_data_en, "scr_papcall_3556", "\E3MAYBE THE L&STANDS FOR.../"); ds_map_add(global.text_data_en, "scr_papcall_3557", "\E2LOVE./"); ds_map_add(global.text_data_en, "scr_papcall_3559", "\E2* But isn't love& supposed to be& FIERY RED!?/"); ds_map_add(global.text_data_en, "scr_papcall_3560", "\E9* Like a cartoony& human-heart?/"); ds_map_add(global.text_data_en, "scr_papcall_3562", "\E3BUT UNDYNE^1, DON'T&YOU TURN PEOPLE'S&HEARTS GREEN?/"); ds_map_add(global.text_data_en, "scr_papcall_3564", "\E9* You make it sound& like I give people& nausea./"); ds_map_add(global.text_data_en, "scr_papcall_3566", "\E0WELL^1, IT WOULD BE&AN AFFECTIONATE&NAUSEA./"); ds_map_add(global.text_data_en, "scr_papcall_3568", "\E6* Okay^1, yeah^1!&That's me!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3573", "IT'S DECIDED!^1!&L STANDS FOR!!/"); ds_map_add(global.text_data_en, "scr_papcall_3574", "\E3A HEART THAT&UNDYNE HAS MADE&NAUSEOUS?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3582", "* (The phone won't turn on.)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3589", "THE ELEVATOR&SAYS R3./"); ds_map_add(global.text_data_en, "scr_papcall_3590", "\E3BUT WHAT DOES THE&R STAND FOR^1?&ROTINI?/"); ds_map_add(global.text_data_en, "scr_papcall_3591", "THE SCREW-SHAPED&PASTA./"); ds_map_add(global.text_data_en, "scr_papcall_3592", "I USED IT TO HOLD&MY SENTRY STATION&TOGETHER./%%"); ds_map_add(global.text_data_en, "scr_papcall_3597", "MY WHOLE STATION&IS MADE OUT OF&CARDBOARDHYDRATES!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3603", "\E3WAIT^1.&WHAT IF R AND L./"); ds_map_add(global.text_data_en, "scr_papcall_3604", "\E0STAND FOR RIGHT&AND LEFT???/"); ds_map_add(global.text_data_en, "scr_papcall_3606", "\E9* No WAY!&* That makes NO sense./"); ds_map_add(global.text_data_en, "scr_papcall_3607", "\E6* Cause if you face& the opposite way^1,& they'd be wrong!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3612", "BUT IF YOU FACE&THE OTHER WAY.../"); ds_map_add(global.text_data_en, "scr_papcall_3613", "HOW CAN YOU KNOW&THEY ARE REALLY&STILL WRONG?/"); ds_map_add(global.text_data_en, "scr_papcall_3615", "* Let's not get& philosophical& over the alphabet./%%"); ds_map_add(global.text_data_en, "scr_papcall_3625", "\E9PAPYRUS^1?&WHO IS THAT?/"); ds_map_add(global.text_data_en, "scr_papcall_3626", "THIS IS..^1.&COOLSKELETON95./"); ds_map_add(global.text_data_en, "scr_papcall_3627", "SORRY^1. CAN'T TALK^1.&I'M BUSY BEING&POPULAR ON-LINE./"); ds_map_add(global.text_data_en, "scr_papcall_3628", "\E0NYEH HEH HEH^1!&ONLY KIDDING^1!&YOU HAVE BEEN HAD!/"); ds_map_add(global.text_data_en, "scr_papcall_3629", "IT WAS PAPYRUS&PLAYING A SIMPLE&GENTLEMAN'S RUSE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3634", "WINK!/"); ds_map_add(global.text_data_en, "scr_papcall_3635", "YOU CAN SEE&ME WINKING^1,&RIGHT./%%"); ds_map_add(global.text_data_en, "scr_papcall_3641", "\E9* Papyrus..^1.&* Why are you& wearing those?/"); ds_map_add(global.text_data_en, "scr_papcall_3643", "\E9PAPYRUS?/"); ds_map_add(global.text_data_en, "scr_papcall_3644", "EXCUSE ME^1?&I AM THE VERY&COOL ONLINE GUY,/"); ds_map_add(global.text_data_en, "scr_papcall_3645", "COOLSKELETON95./"); ds_map_add(global.text_data_en, "scr_papcall_3647", "* What^1?&* No^1!&* You're Papyrus!/"); ds_map_add(global.text_data_en, "scr_papcall_3649", "(UNDYNE!!!^1)&(SHHH!!!)/"); ds_map_add(global.text_data_en, "scr_papcall_3650", "(YOU'RE GOING TO&REVEAL MY SECRET&ONLINE PERSONA!)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3655", "* FINE then^1!&* I'm not Undyne!/"); ds_map_add(global.text_data_en, "scr_papcall_3656", "\E2* The name's...&* StrongFish91!/"); ds_map_add(global.text_data_en, "scr_papcall_3658", "WHAT!^1?&REALLY!^1?&OH NO!!!/"); ds_map_add(global.text_data_en, "scr_papcall_3659", "STRONGFISH!^1!&PLEASE BRING BACK&MY FRIEND UNDYNE!/"); ds_map_add(global.text_data_en, "scr_papcall_3661", "* Uh^1, OK./%%"); ds_map_add(global.text_data_en, "scr_papcall_3671", "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./"); ds_map_add(global.text_data_en, "scr_papcall_3672", "COOKING IS&DEFINITELY&FIRE-ELEMENTAL./%%"); ds_map_add(global.text_data_en, "scr_papcall_3677", "UNLESS YOU COOK&A POPSICLE./%%"); ds_map_add(global.text_data_en, "scr_papcall_3683", "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./"); ds_map_add(global.text_data_en, "scr_papcall_3685", "\E3* Yeah^1, cooking is& definitely fire-& elemental!/"); ds_map_add(global.text_data_en, "scr_papcall_3687", "\E3UNLESS YOU COOK&A POPSICLE./"); ds_map_add(global.text_data_en, "scr_papcall_3689", '\E9* Would you really& call it "cooking"& a popsicle...?/'); ds_map_add(global.text_data_en, "scr_papcall_3691", "\E5THAT'S WHAT YOU&CALLED IT LAST&TIME WE^1, UH.../"); ds_map_add(global.text_data_en, "scr_papcall_3693", "* Oh MAN^1, I almost& forgot about that^1!&* What a mess!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3700", "* It took forever to& hose everything off./%%"); ds_map_add(global.text_data_en, "scr_papcall_3710", "\E0WOW^1! I SAW IT^1!&THE MULTICOLOR&TILE PUZZLE!/"); ds_map_add(global.text_data_en, "scr_papcall_3713", "\E2YOU DID IT!^1!&MY DIRECTIONS&HELPED YOU!!/"); ds_map_add(global.text_data_en, "scr_papcall_3714", "I'M A GOOD&EXPLAINER!/"); ds_map_add(global.text_data_en, "scr_papcall_3715", "NYEH HEH HEH!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3719", "\E3SEEMS LIKE YOU&WEREN'T ABLE TO&COMPLETE IT./"); ds_map_add(global.text_data_en, "scr_papcall_3720", "\E0YOU'VE GOT TO&BE PREPARED NEXT&TIME!/"); ds_map_add(global.text_data_en, "scr_papcall_3721", "I'LL HAVE TO&EXPLAIN IT ALL&AGAIN!/"); ds_map_add(global.text_data_en, "scr_papcall_3722", "YOU SEE^1, RED&TILES ARE&IMPASSIBLE./"); ds_map_add(global.text_data_en, "scr_papcall_3723", "PINK TILES&DON'T DO&ANYTHING./"); ds_map_add(global.text_data_en, "scr_papcall_3724", "GREEN TILES&ARE.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3730", "PLAID TILES&ARE.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3731", "NYEH HEH HEH!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3738", "\E3HEADING INTO&THE CORE...^1?&HMMM./"); ds_map_add(global.text_data_en, "scr_papcall_3739", "YOU MIGHT NOT&BE ABLE TO&CALL PAST THERE./"); ds_map_add(global.text_data_en, "scr_papcall_3740", "\E1I KNOW^1!&IT SOUNDS AWFUL!/"); ds_map_add(global.text_data_en, "scr_papcall_3741", "\E3HOW WILL YOU&GET BY WITHOUT&ME?/"); ds_map_add(global.text_data_en, "scr_papcall_3742", "\E0WELL^1, I HAVE&CONFIDENCE YOU&WILL FIND A WAY!/"); ds_map_add(global.text_data_en, "scr_papcall_3743", "I WILL TALK TO&YOU AGAIN^1, SO&DO NOT WORRY!/"); ds_map_add(global.text_data_en, "scr_papcall_3744", "GOOD LUCK OUT&THERE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3749", "QUIT IT^1!&YOU DON'T HAVE&TO SAY GOODBYE!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3755", "\E3HEADING INTO&THE CORE...^1?&HMMM./"); ds_map_add(global.text_data_en, "scr_papcall_3757", "\E4* The CORE is a huge& tower of electric& energy./"); ds_map_add(global.text_data_en, "scr_papcall_3758", "* So I don't think& your phone will& work through it.../"); ds_map_add(global.text_data_en, "scr_papcall_3760", "\E1OH NO!/"); ds_map_add(global.text_data_en, "scr_papcall_3761", "\E3WHAT WILL YOU DO&WITHOUT US...?/"); ds_map_add(global.text_data_en, "scr_papcall_3763", "* You have something& you have to do^1,& right...?/"); ds_map_add(global.text_data_en, "scr_papcall_3764", "* Well.../"); ds_map_add(global.text_data_en, "scr_papcall_3765", "\E9* Even without words^1,& we'll be with you& in spirit^1, OK!?/"); ds_map_add(global.text_data_en, "scr_papcall_3767", "\E0YEAH^1! YOU CAN'T&GET RID OF US!/"); ds_map_add(global.text_data_en, "scr_papcall_3769", "\E9* We're counting on& you^1, so don't mess& it up!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3775", "* We're not going to& say goodbye to you& just yet!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3785", "\E0A POSTER FOR&METTATON'S SHOW?/"); ds_map_add(global.text_data_en, "scr_papcall_3786", "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/"); ds_map_add(global.text_data_en, "scr_papcall_3787", "\E3AND MAYBE A FEW&OPENING BANDS./%%"); ds_map_add(global.text_data_en, "scr_papcall_3792", "THEY COULD PLAY&MY THEME SONG!/"); ds_map_add(global.text_data_en, "scr_papcall_3793", "\E3I JUST NEED TO&GET A THEME SONG./%%"); ds_map_add(global.text_data_en, "scr_papcall_3799", "\E0A POSTER FOR&METTATON'S SHOW?/"); ds_map_add(global.text_data_en, "scr_papcall_3800", "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/"); ds_map_add(global.text_data_en, "scr_papcall_3802", "\E1* Oh^1! And I want a& poster for all of& my big fights!/"); ds_map_add(global.text_data_en, "scr_papcall_3804", "A REAL EVENT^1!&WE COULD HAVE A&LIVE BAND!/"); ds_map_add(global.text_data_en, "scr_papcall_3806", "* And a barbeque!/"); ds_map_add(global.text_data_en, "scr_papcall_3808", "AND FIREWORKS!/"); ds_map_add(global.text_data_en, "scr_papcall_3810", "* And a second& barbeque!/"); ds_map_add(global.text_data_en, "scr_papcall_3812", "WON'T YOU JUST&EAT BBQ INSTEAD&OF FIGHTING?/"); ds_map_add(global.text_data_en, "scr_papcall_3814", "\E6* Let's do it!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3820", "\E2* We could use the& spears as kabob& skewers!/"); ds_map_add(global.text_data_en, "scr_papcall_3822", "AND BONES AS&KABONE SKEWERS!/"); ds_map_add(global.text_data_en, "scr_papcall_3824", "* What's a kabone?/"); ds_map_add(global.text_data_en, "scr_papcall_3826", "LIKE A KABOB BUT&WITH ONLY BONES./%%"); ds_map_add(global.text_data_en, "scr_papcall_3836", "\E0DO SPIDERS HAVE&WEBBED FEET?/"); ds_map_add(global.text_data_en, "scr_papcall_3837", "\E3WAIT^1.&SPIDERS DON'T HAVE&FEET./"); ds_map_add(global.text_data_en, "scr_papcall_3838", "\E0DO SPIDERS HAVE&WEBBED FINGERS?/%%"); ds_map_add(global.text_data_en, "scr_papcall_3844", "JUST CURIOUS./%%"); ds_map_add(global.text_data_en, "scr_papcall_3850", "\E0HEY^1, UNDYNE^1.&DO SPIDERS HAVE&WEBBED FEET?/"); ds_map_add(global.text_data_en, "scr_papcall_3852", "\E9* No^1, ducks have& webbed feet./"); ds_map_add(global.text_data_en, "scr_papcall_3854", "DUCKS CAN SPIN&WEBS!?/"); ds_map_add(global.text_data_en, "scr_papcall_3856", "* Yeah^1, haven't you& seen a duck wrap& up a loaf of bread?/"); ds_map_add(global.text_data_en, "scr_papcall_3857", "\E3* Then suck all of& its guts out with& its fangs?/"); ds_map_add(global.text_data_en, "scr_papcall_3859", "BREAD HAS GUTS?/"); ds_map_add(global.text_data_en, "scr_papcall_3861", "* Yeah^1. They just take& 'em all out before& they sell it./"); ds_map_add(global.text_data_en, "scr_papcall_3863", "\E0WOW!^1!&YOU'RE REALLY&SMART^1, UNDYNE!/"); ds_map_add(global.text_data_en, "scr_papcall_3865", "* (I thought he knew& I was joking...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3872", "\E9* Papyrus^1, wait^1, you& know I'm joking^1,& right...?/"); ds_map_add(global.text_data_en, "scr_papcall_3874", "OF COURSE!/"); ds_map_add(global.text_data_en, "scr_papcall_3875", "\E2EVERYONE KNOWS&SPIDERS HAVE&WEBBED FEET./%%"); ds_map_add(global.text_data_en, "scr_papcall_3880", "* (The signal is clogged with& cobwebs...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3887", "I'VE HEARD THERE&ARE TWO GROUPS&OF SPIDERS./"); ds_map_add(global.text_data_en, "scr_papcall_3888", "ONE IN HOTLAND^1,&AND ONE IN THE&RUINS./"); ds_map_add(global.text_data_en, "scr_papcall_3889", "\E3SINCE THE SPIDERS&CAN'T CROSS THE&COLD OF SNOWDIN./"); ds_map_add(global.text_data_en, "scr_papcall_3890", "THEY NEED SOME&KIND OF TRANSPORT./"); ds_map_add(global.text_data_en, "scr_papcall_3891", "\E0LIKE A TANDEM&MOTORCYCLE WITH&EIGHT WHEELS./%%"); ds_map_add(global.text_data_en, "scr_papcall_3897", "OR A UNICYCLE&WITH EIGHT&WHEELS!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3903", "I WONDER IF ANY&OF MY ONLINE&FANS ARE SPIDERS./"); ds_map_add(global.text_data_en, "scr_papcall_3905", "* Do spiders even& use the internet?/"); ds_map_add(global.text_data_en, "scr_papcall_3907", "* are you kidding^1?&* spiders love to surf& the web./"); ds_map_add(global.text_data_en, "scr_papcall_3909", "SANS!/"); ds_map_add(global.text_data_en, "scr_papcall_3910", "\E0YOU'RE RIGHT&ABOUT SOMETHING./%%"); ds_map_add(global.text_data_en, "scr_papcall_3918", "\E3FANGS FOR VISITING&MY WEB-SITE./"); ds_map_add(global.text_data_en, "scr_papcall_3919", "\E0THAT'S WHAT SPIDERS&LIKE TO POST./%%"); ds_map_add(global.text_data_en, "scr_papcall_3924", "* (The signal is clogged with& cobwebs...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_3931", "HMMM..^1.&A MYSTERIOUS&SCIENCE HOUSE./"); ds_map_add(global.text_data_en, "scr_papcall_3933", '* the sign outside& says "lab."/'); ds_map_add(global.text_data_en, "scr_papcall_3935", "LAB?/"); ds_map_add(global.text_data_en, "scr_papcall_3937", "* like..^1. laboratory./"); ds_map_add(global.text_data_en, "scr_papcall_3939", "LABRADOR..^1. Y?/"); ds_map_add(global.text_data_en, "scr_papcall_3940", "DOES THAT MEAN&THERE ARE DOGS&INSIDE?/"); ds_map_add(global.text_data_en, "scr_papcall_3942", "* i mean./"); ds_map_add(global.text_data_en, "scr_papcall_3943", "\E2* i wouldn't rule it& out./%%"); ds_map_add(global.text_data_en, "scr_papcall_3948", "STRANGE DOG'S&HOUSE.../%%"); ds_map_add(global.text_data_en, "scr_papcall_3956", "* That's Alphys's house./"); ds_map_add(global.text_data_en, "scr_papcall_3957", "\E9* Hey^1, why don't we& all go over and& watch anime?/"); ds_map_add(global.text_data_en, "scr_papcall_3959", "ANIME?/"); ds_map_add(global.text_data_en, "scr_papcall_3960", "ISN'T THAT A KIND&OF CARTOON FOR&SMALL CHILDREN?/"); ds_map_add(global.text_data_en, "scr_papcall_3962", "* Oh my GOD!!!/"); ds_map_add(global.text_data_en, "scr_papcall_3963", "\E6* Anime isn't just for& kids^1! It's deep^1!&* It's EMOTIONAL!!!/"); ds_map_add(global.text_data_en, "scr_papcall_3965", "IS (THE SOUND A&BABY MAKES) AN&EMOTION?/"); ds_map_add(global.text_data_en, "scr_papcall_3967", "* YEah CAUSE It'S HoW& I'M FEElinG RIGHT& NOW!!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3972", "WAIT.../"); ds_map_add(global.text_data_en, "scr_papcall_3973", "\E5UNDYNE^1, DO YOU&LIKE ANIME?/"); ds_map_add(global.text_data_en, "scr_papcall_3975", "* .../"); ds_map_add(global.text_data_en, "scr_papcall_3977", "UH OH!!!/"); ds_map_add(global.text_data_en, "scr_papcall_3978", "\E3I MEAN^1, I'VE&NEVER SEEN ANY./"); ds_map_add(global.text_data_en, "scr_papcall_3979", "\E0MAYBE I ACTUALLY&DO LIKE ANIME!/"); ds_map_add(global.text_data_en, "scr_papcall_3981", "* You don't have to& say that^1, Papyrus./"); ds_map_add(global.text_data_en, "scr_papcall_3983", "MAYBE I'M A BABY&WHO LOVES CARTOONS&FOR CHILDREN!/"); ds_map_add(global.text_data_en, "scr_papcall_3985", "* YOU DON'T HAVE TO& SAY THAT^1, PAPYRUS!!/%%"); ds_map_add(global.text_data_en, "scr_papcall_3993", "* What!^1?&* Royal Guards are& blocking the way!?/"); ds_map_add(global.text_data_en, "scr_papcall_3994", "\E2* Then I'll tell them& to...!/"); ds_map_add(global.text_data_en, "scr_papcall_3995", "\E4* Well^1, nothing^1, I& guess./"); ds_map_add(global.text_data_en, "scr_papcall_3996", "\E2* I already told them& to seek out and& destroy you!/"); ds_map_add(global.text_data_en, "scr_papcall_3997", "\E1* And I can't just& tell them I've& changed my mind./"); ds_map_add(global.text_data_en, "scr_papcall_3998", "\E2* You see^1, Alphys& showed me these& animations about.../"); ds_map_add(global.text_data_en, "scr_papcall_3999", "\E1* Uhhh^1, humans?&* So I can learn& their weaknesses?/"); ds_map_add(global.text_data_en, "scr_papcall_4000", "\E2* And one of them& is about this human& that^1, uh.../"); ds_map_add(global.text_data_en, "scr_papcall_4001", "\E6* Well^1, suffice to say^1,& they can control& people's minds!!!/"); ds_map_add(global.text_data_en, "scr_papcall_4002", "\E3* Surprised^1?&* I know your kind's& hidden power!/"); ds_map_add(global.text_data_en, "scr_papcall_4003", "\E1* Anyway^1, I told my& crew that if I ever& defended a human.../"); ds_map_add(global.text_data_en, "scr_papcall_4004", "\E2* I must be under& some kind of mind& control!/"); ds_map_add(global.text_data_en, "scr_papcall_4005", "\E6* And to disregard& EVERYTHING that I& tell them!/"); ds_map_add(global.text_data_en, "scr_papcall_4006", "\E7* So^1, sorry..^1.&* But my hands are& tied./"); ds_map_add(global.text_data_en, "scr_papcall_4007", "\E9* By the way^1, that& animation is& really good!/%%"); ds_map_add(global.text_data_en, "scr_papcall_4013", "\E6* I'm not going to& tell them to let& you by!/%%"); ds_map_add(global.text_data_en, "scr_papcall_4019", "* (No response.)/%%"); ds_map_add(global.text_data_en, "scr_papcall_4026", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_4033", "* Ring..^1. Ring.../"); ds_map_add(global.text_data_en, "scr_papcall_4034", "* (There's no response...)/%%"); ds_map_add(global.text_data_en, "scr_papcall_4040", "I DON'T HAVE&ANYTHING ELSE TO&SAY./%%"); ds_map_add(global.text_data_en, "scr_torcall_7", "* (Noticed you received a& text from Toriel.)/"); ds_map_add(global.text_data_en, "scr_torcall_8", "* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_9", "* Sans and Alphys are teaching& me how to text^1.&* I am learning so much./"); ds_map_add(global.text_data_en, "scr_torcall_10", '* For example:&* Do you know what a& "smiley" is?/'); ds_map_add(global.text_data_en, "scr_torcall_11", "* Please look at this:/"); ds_map_add(global.text_data_en, "scr_torcall_12", " ]: )/"); ds_map_add(global.text_data_en, "scr_torcall_13", "* Now turn your head to the& left./"); ds_map_add(global.text_data_en, "scr_torcall_14", "* It is a picture of me& smiling at you^1!&* Can you see it?/"); ds_map_add(global.text_data_en, "scr_torcall_15", "* L-O-L^1!&* (That stands for Lots of& Laughter.)/"); ds_map_add(global.text_data_en, "scr_torcall_16", "* Sincerely^1, Toriel/"); ds_map_add(global.text_data_en, "scr_torcall_17", "* (That's all for now.^1)&* (Maybe in the next room^1, you& will receive another.)/%%"); ds_map_add(global.text_data_en, "scr_torcall_22", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_23", "* How are you^1? You have been& wandering around for& quite some time now./"); ds_map_add(global.text_data_en, "scr_torcall_24", "* I hope you are not getting& into trouble./"); ds_map_add(global.text_data_en, "scr_torcall_25", "* Only kidding^1.&* L-O-L!/"); ds_map_add(global.text_data_en, "scr_torcall_26", "* Sincerly^1, Toriel/"); ds_map_add(global.text_data_en, "scr_torcall_27", "* PS - Do not get into trouble./%%"); ds_map_add(global.text_data_en, "scr_torcall_32", "* (TORIEL sent you a message.)&* Excuse me,/"); ds_map_add(global.text_data_en, "scr_torcall_33", '* I did not mean to write& "sincerly."&* I meant to say "sincerely."/'); ds_map_add(global.text_data_en, "scr_torcall_34", "* It is difficult to use this& with large hands./"); ds_map_add(global.text_data_en, "scr_torcall_35", "* Perhaps I should ask Sans& to transcribe for me./%%"); ds_map_add(global.text_data_en, "scr_torcall_40", "* (TORIEL sent you a message.^1)&* Sans will be typing from& now on./%%"); ds_map_add(global.text_data_en, "scr_torcall_45", "* (TORIEL sent you a message.)/"); ds_map_add(global.text_data_en, "scr_torcall_46", "* hey frisk^1.&* it's torrrrrieellll/"); ds_map_add(global.text_data_en, "scr_torcall_47", "* i just baked 1000000 pies.&* do you want any?/"); ds_map_add(global.text_data_en, "scr_torcall_48", "* make sure to brush your& teeth before crossing& the street^1, frisk/%%"); ds_map_add(global.text_data_en, "scr_torcall_53", "* (TORIEL sent you a message.)/"); ds_map_add(global.text_data_en, "scr_torcall_54", "* I did not say any of that./%%"); ds_map_add(global.text_data_en, "scr_torcall_59", "* (TORIEL sent you a message.)/"); ds_map_add(global.text_data_en, "scr_torcall_60", "* Greetings^1.&* This is Sans^1.&* I love my brother very much./"); ds_map_add(global.text_data_en, "scr_torcall_61", "* help im being slandered/%%"); ds_map_add(global.text_data_en, "scr_torcall_66", "* (TORIEL sent you a message.)/"); ds_map_add(global.text_data_en, "scr_torcall_67", '* This is Sans^1.&* Frisk^1, did you know that I& love to "get owned?"/'); ds_map_add(global.text_data_en, "scr_torcall_68", "* I also think Toriel is very& good and fhfjkehfeaufsisf/"); ds_map_add(global.text_data_en, "scr_torcall_69", "* Excuse me/"); ds_map_add(global.text_data_en, "scr_torcall_70", "* ./%%"); ds_map_add(global.text_data_en, "scr_torcall_75", '* (TORIEL sent you a message& titled "Cat Video.")/'); ds_map_add(global.text_data_en, "scr_torcall_76", "* (Inside^1, she meticulously& describes a video she saw& of a small^1, white animal.)/"); ds_map_add(global.text_data_en, "scr_torcall_77", "* (There is no link or& attachment to watch it.)/%%"); ds_map_add(global.text_data_en, "scr_torcall_82", "* (TORIEL sent you a message.)/"); ds_map_add(global.text_data_en, "scr_torcall_83", "* Fwd: send this 2 some1 u& care about... or a skeleton& will rattle his bones at u/%%"); ds_map_add(global.text_data_en, "scr_torcall_88", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_89", "* Thought you might enjoy this^1.&* ]: )/"); ds_map_add(global.text_data_en, "scr_torcall_90", "* (It's ASCII art of a snail.)/%%"); ds_map_add(global.text_data_en, "scr_torcall_95", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_96", "* Undyne and Papyrus want to& cook something together& with me./"); ds_map_add(global.text_data_en, "scr_torcall_97", "* Sans is telling me that they& are excellent chefs./"); ds_map_add(global.text_data_en, "scr_torcall_98", "* I am excited. ]: )&* Maybe if you are lucky^1, you& can have some!/%%"); ds_map_add(global.text_data_en, "scr_torcall_103", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_104", "* If Sans and I started a& band^1, do you know what& we could call it?/"); ds_map_add(global.text_data_en, "scr_torcall_105", '* "Dreemurr" and "Femur.^1"&* L-O-L!/'); ds_map_add(global.text_data_en, "scr_torcall_106", "* PS - That is only a joke^1.&* Do not refer to me as& Dreemurr./%%"); ds_map_add(global.text_data_en, "scr_torcall_111", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_112", "* Undyne is very strong./"); ds_map_add(global.text_data_en, "scr_torcall_113", "* Papyrus made a bet with her& that she could not lift& everyone here up./"); ds_map_add(global.text_data_en, "scr_torcall_114", "* She could./"); ds_map_add(global.text_data_en, "scr_torcall_115", "* The only trouble is that& she did not know how to& put everyone down./%%"); ds_map_add(global.text_data_en, "scr_torcall_120", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_121", "* Alphys is telling me many& interesting facts about& the human world./"); ds_map_add(global.text_data_en, "scr_torcall_122", "* Quite a few of them are& wrong^1, though./"); ds_map_add(global.text_data_en, "scr_torcall_123", "* Frisk^1, you did not tell& her anything funny^1, did you^1?&* ]: )/%%"); ds_map_add(global.text_data_en, "scr_torcall_128", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_129", "* I heard that using the& computer for too long& is bad for you./"); ds_map_add(global.text_data_en, "scr_torcall_130", "* However^1, I have not seen& you use the computer at all./"); ds_map_add(global.text_data_en, "scr_torcall_129_console", "* I heard that playing& video games for too long& is bad for you./"); ds_map_add(global.text_data_en, "scr_torcall_130_console", "* However^1, I have not seen& you playing video games& at all./"); ds_map_add(global.text_data_en, "scr_torcall_131", "* You must be very healthy^1!&* How nice./%%"); ds_map_add(global.text_data_en, "scr_torcall_136", "* (TORIEL sent you a message.)&* Dear Frisk,/"); ds_map_add(global.text_data_en, "scr_torcall_137", "* I think I may have to turn& off the phone for now./"); ds_map_add(global.text_data_en, "scr_torcall_138", "* Your friends are all very& lovely people!/"); ds_map_add(global.text_data_en, "scr_torcall_139", "* I think I will spend this& time getting to know& them better./"); ds_map_add(global.text_data_en, "scr_torcall_140", "* Be good^1, alright?/"); ds_map_add(global.text_data_en, "scr_torcall_141", "* Sincerely^1, Toriel./%%"); ds_map_add(global.text_data_en, "scr_torcall_144", "* (Toriel has not sent any& more messages.)/%%"); ds_map_add(global.text_data_en, "scr_torcall_146", "* (Toriel has not sent any& more messages.)/%%"); ds_map_add(global.text_data_en, "papyrus_armor_0", "BEPIS."); ds_map_add(global.text_data_en, "papyrus_armor_4", "GROSS BANDAGE"); ds_map_add(global.text_data_en, "papyrus_armor_12", "FADED RIBBON"); ds_map_add(global.text_data_en, "papyrus_armor_15", "BANDANNA"); ds_map_add(global.text_data_en, "papyrus_armor_24", "DUSTY TUTU"); ds_map_add(global.text_data_en, "weekday_error", "Error"); ds_map_add(global.text_data_en, "weekday_0", "Sunday"); ds_map_add(global.text_data_en, "weekday_1", "Monday"); ds_map_add(global.text_data_en, "weekday_2", "Tuesday"); ds_map_add(global.text_data_en, "weekday_3", "Wednesday"); ds_map_add(global.text_data_en, "weekday_4", "Thursday"); ds_map_add(global.text_data_en, "weekday_5", "Friday"); ds_map_add(global.text_data_en, "weekday_6", "Saturday"); ds_map_add(global.text_data_en, "recover_hp", "* You recovered \[1] HP!/%"); ds_map_add(global.text_data_en, "recover_hp_max", "* Your HP was maxed out./%"); ds_map_add(global.text_data_en, "item_menub_header", " * "); ds_map_add(global.text_data_en, "item_menub_page1", " PAGE 1"); ds_map_add(global.text_data_en, "item_menub_page2", " PAGE 2"); ds_map_add(global.text_data_en, "battle_mercy_spare", " * Spare"); ds_map_add(global.text_data_en, "battle_mercy_flee", " * Flee"); ds_map_add(global.text_data_en, "battle_name_header", " * "); ds_map_add(global.text_data_en, "battle_name_a", " A"); ds_map_add(global.text_data_en, "battle_name_b", " B"); ds_map_add(global.text_data_en, "battle_name_c", " C"); ds_map_add(global.text_data_en, "field_menu_item", "ITEM"); ds_map_add(global.text_data_en, "field_menu_stat", "STAT"); ds_map_add(global.text_data_en, "field_menu_cell", "CELL"); ds_map_add(global.text_data_en, "item_menu_use", "USE"); ds_map_add(global.text_data_en, "item_menu_info", "INFO"); ds_map_add(global.text_data_en, "item_menu_drop", "DROP"); ds_map_add(global.text_data_en, "stat_menu_name", '"\[C]"'); ds_map_add(global.text_data_en, "stat_menu_namehack", "Easy to#change,#huh?"); ds_map_add(global.text_data_en, "stat_menu_lv", "LV \[1]"); ds_map_add(global.text_data_en, "stat_menu_hp", "HP \[1] / \[2]"); ds_map_add(global.text_data_en, "stat_menu_at", "AT \[1] (\[2])"); ds_map_add(global.text_data_en, "stat_menu_df", "DF \[1] (\[2])"); ds_map_add(global.text_data_en, "stat_menu_weapon", "WEAPON: \[1]"); ds_map_add(global.text_data_en, "stat_menu_armor", "ARMOR: \[1]"); ds_map_add(global.text_data_en, "stat_menu_gold", "GOLD: \[G]"); ds_map_add(global.text_data_en, "stat_menu_kills", "KILLS: \[1]"); ds_map_add(global.text_data_en, "stat_menu_exp", "EXP: \[1]"); ds_map_add(global.text_data_en, "stat_menu_next", "NEXT: \[1]"); ds_map_add(global.text_data_en, "stat_armor_temmie", "Temmie Armor"); ds_map_add(global.text_data_en, "save_menu_empty", "EMPTY"); ds_map_add(global.text_data_en, "save_menu_lv", "LV \[1]"); ds_map_add(global.text_data_en, "save_menu_time", "\[1]:\[2]"); ds_map_add(global.text_data_en, "save_menu_save", "Save"); ds_map_add(global.text_data_en, "save_menu_return", "Return"); ds_map_add(global.text_data_en, "save_menu_saved", "File saved."); ds_map_add(global.text_data_en, "title_press_button_pc", "[PRESS Z OR ENTER]"); ds_map_add(global.text_data_en, "title_press_button_console", "[PRESS ANY BUTTON]"); ds_map_add(global.text_data_en, "instructions_title", " --- Instruction ---"); ds_map_add(global.text_data_en, "instructions_confirm_key", "[Z or ENTER]"); ds_map_add(global.text_data_en, "instructions_confirm_label", "Confirm"); ds_map_add(global.text_data_en, "instructions_cancel_key", "[X or SHIFT]"); ds_map_add(global.text_data_en, "instructions_cancel_label", "Cancel"); ds_map_add(global.text_data_en, "instructions_menu_key", "[C or CTRL]"); ds_map_add(global.text_data_en, "instructions_menu_label", "Menu (In-game)"); ds_map_add(global.text_data_en, "instructions_fullscreen_key", "[F4]"); ds_map_add(global.text_data_en, "instructions_fullscreen_label", "Fullscreen"); ds_map_add(global.text_data_en, "instructions_quit_key", "[Hold ESC]"); ds_map_add(global.text_data_en, "instructions_quit_label", "Quit"); ds_map_add(global.text_data_en, "instructions_hp0", "When HP is 0, you lose."); ds_map_add(global.text_data_en, "instructions_begin", "Begin Game"); ds_map_add(global.text_data_en, "settings_name", "Settings"); ds_map_add(global.text_data_en, "name_entry_title", "Name the fallen human."); ds_map_add(global.text_data_en, "name_entry_quit", "Quit"); ds_map_add(global.text_data_en, "name_entry_backspace", "Backspace"); ds_map_add(global.text_data_en, "name_entry_done", "Done"); ds_map_add(global.text_data_en, "name_entry_confirm", "Is this name correct?"); ds_map_add(global.text_data_en, "name_entry_missing", "You must choose a name."); ds_map_add(global.text_data_en, "name_entry_hardmode", "WARNING: This name will#make your life hell.#Proceed anyway?"); ds_map_add(global.text_data_en, "name_entry_already", "A name has already#been chosen."); ds_map_add(global.text_data_en, "name_entry_goback", "Go back"); ds_map_add(global.text_data_en, "load_menu_continue", "Continue"); ds_map_add(global.text_data_en, "load_menu_reset", "Reset"); ds_map_add(global.text_data_en, "load_menu_truereset", "True Reset"); ds_map_add(global.text_data_en, "flowey_load_name", "Flowey"); ds_map_add(global.text_data_en, "flowey_load_lv", "LV 9999"); ds_map_add(global.text_data_en, "flowey_load_time", "9999:99"); ds_map_add(global.text_data_en, "flowey_load_room", "My World"); ds_map_add(global.text_data_en, "flowey_load_continue", "Continue"); ds_map_add(global.text_data_en, "flowey_load_restart", "Restart"); ds_map_add(global.text_data_en, "roomname_0", "--"); ds_map_add(global.text_data_en, "roomname_ruins1", "Ruins - Entrance"); ds_map_add(global.text_data_en, "roomname_ruins7", "Ruins - Leaf Pile"); ds_map_add(global.text_data_en, "roomname_ruins12A", "Ruins - Mouse Hole"); ds_map_add(global.text_data_en, "roomname_ruins19", "Ruins - Home"); ds_map_add(global.text_data_en, "roomname_tundra1", "Snowdin - Ruins Exit"); ds_map_add(global.text_data_en, "roomname_tundra3", "Snowdin - Box Road"); ds_map_add(global.text_data_en, "roomname_tundra_spaghetti", "Snowdin - Spaghetti"); ds_map_add(global.text_data_en, "roomname_tundra_lesserdog", "Snowdin - Dog House"); ds_map_add(global.text_data_en, "roomname_tundra_town", "Snowdin - Town"); ds_map_add(global.text_data_en, "roomname_water2", "Waterfall - Checkpoint"); ds_map_add(global.text_data_en, "roomname_water4", "Waterfall - Hallway"); ds_map_add(global.text_data_en, "roomname_water_savepoint1", "Waterfall - Crystal"); ds_map_add(global.text_data_en, "roomname_water_preundyne", "Waterfall - Bridge"); ds_map_add(global.text_data_en, "roomname_water_trashsavepoint", "Waterfall - Trash Zone"); ds_map_add(global.text_data_en, "roomname_water_friendlyhub", "Waterfall - Quiet Area"); ds_map_add(global.text_data_en, "roomname_water_temvillage", "Waterfall - Temmie Village"); ds_map_add(global.text_data_en, "roomname_water_undynefinal", "Waterfall - Undyne Arena"); ds_map_add(global.text_data_en, "roomname_fire_mewmew2", "Hotland - Bad Opinion Zone"); ds_map_add(global.text_data_en, "roomname_fire_prelab", "Hotland - Laboratory Entrance"); ds_map_add(global.text_data_en, "roomname_fire6", "Hotland - Magma Chamber"); ds_map_add(global.text_data_en, "roomname_fire_savepoint1", "Hotland - Core View"); ds_map_add(global.text_data_en, "roomname_fire_savepoint2", "Hotland - Spider Entrance"); ds_map_add(global.text_data_en, "roomname_fire_hotellobby", "Hotland - Hotel Lobby"); ds_map_add(global.text_data_en, "roomname_fire_core_branch", "Hotland - Core Branch"); ds_map_add(global.text_data_en, "roomname_fire_core_premett", "Hotland - Core End"); ds_map_add(global.text_data_en, "roomname_castle_elevatorout", "Castle Elevator"); ds_map_add(global.text_data_en, "roomname_castle_front", "New Home"); ds_map_add(global.text_data_en, "roomname_sanscorridor", "Last Corridor"); ds_map_add(global.text_data_en, "roomname_castle_finalshoehorn", "Throne Entrance"); ds_map_add(global.text_data_en, "roomname_castle_throneroom", "Throne Room"); ds_map_add(global.text_data_en, "roomname_castle_prebarrier", "The End"); ds_map_add(global.text_data_en, "roomname_truelab_hub", "True Laboratory"); ds_map_add(global.text_data_en, "roomname_truelab_bedroom", "True Lab - Bedroom"); ds_map_add(global.text_data_en, "room_fire_lab2_94", "* (The wardrobe is full of& dirty lab coats..^1.)&* (And a single clean dress.)/%%"); ds_map_add(global.text_data_en, "room_fire_lab2_95", "* (It's a lamp with pink fish& on the lampshade.^1)&* (There's no lightbulb.)/%%"); ds_map_add(global.text_data_en, "room_fire_lab2_96_0", "* (There are letters from many& monsters here...)&* (Froggit^1, Snowy^1, Doggo...)/"); ds_map_add(global.text_data_en, "room_fire_lab2_96_1", "* (They're all unopened.)/%%"); ds_map_add(global.text_data_en, "room_fire_lab2_97_0", "* (Looks like Alphys's work& table.^1)&* (Seems dusty.)/%%"); ds_map_add(global.text_data_en, "room_fire_lab2_97_1", "* (Looks like Mettaton is& undergoing repairs.)/%%"); ds_map_add(global.text_data_en, "obj_sistertext_28", "It's good to be#with my sister again. "); ds_map_add(global.text_data_en, "obj_shyrensisternpc_74", 'Part of me wants to#see my new "brother"#Aaron. '); ds_map_add(global.text_data_en, "obj_shyrensisternpc_75", "But most other parts#of me... don't. "); ds_map_add(global.text_data_en, "soundtest_welcome", "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \*Z to play a song.#"); ds_map_add(global.text_data_en, "soundtest_title", "SOUND TEST"); ds_map_add(global.text_data_en, "soundtest_track_happytown", "Happy Town"); ds_map_add(global.text_data_en, "soundtest_track_meatfactory", "Meat Factory"); ds_map_add(global.text_data_en, "soundtest_track_troubledingle", "Trouble Dingle"); ds_map_add(global.text_data_en, "soundtest_track_him", "Gaster's Theme"); ds_map_add(global.text_data_en, "soundtest_thanks", "Thanks for your feedback!#Be seeing you soon!"); ds_map_add(global.text_data_en, "title_by", "By Toby Fox"); ds_map_add(global.text_data_en, "settings_title", "SETTINGS"); ds_map_add(global.text_data_en, "settings_language", "LANGUAGE"); ds_map_add(global.text_data_en, "settings_language_en", "ENGLISH"); ds_map_add(global.text_data_en, "settings_language_ja", "JAPANESE"); ds_map_add(global.text_data_en, "settings_button", "BUTTON CONFIG"); ds_map_add(global.text_data_en, "settings_button_confirm", "CONFIRM"); ds_map_add(global.text_data_en, "settings_button_cancel", "CANCEL"); ds_map_add(global.text_data_en, "settings_button_menu", "MENU"); ds_map_add(global.text_data_en, "settings_button_separator", " :: "); ds_map_add(global.text_data_en, "settings_border", "BORDER"); ds_map_add(global.text_data_en, "settings_border_none", "NONE"); ds_map_add(global.text_data_en, "settings_border_1", "Simple"); ds_map_add(global.text_data_en, "settings_border_2", "Sepia"); ds_map_add(global.text_data_en, "settings_border_3", "Dynamic"); ds_map_add(global.text_data_en, "settings_border_4", "Ruins"); ds_map_add(global.text_data_en, "settings_border_5", "Snowdin"); ds_map_add(global.text_data_en, "settings_border_6", "Waterfall"); ds_map_add(global.text_data_en, "settings_border_7", "Hotland"); ds_map_add(global.text_data_en, "settings_border_8", "Castle"); ds_map_add(global.text_data_en, "settings_border_9", "True Lab"); ds_map_add(global.text_data_en, "settings_border_10", "Beauty"); ds_map_add(global.text_data_en, "settings_joyconfig", "Joystick Config"); ds_map_add(global.text_data_en, "joyconfig_title", "JOYSTICK CONFIG"); ds_map_add(global.text_data_en, "joyconfig_exit", "EXIT"); ds_map_add(global.text_data_en, "joyconfig_button_confirm", "CONFIRM"); ds_map_add(global.text_data_en, "joyconfig_button_cancel", "CANCEL"); ds_map_add(global.text_data_en, "joyconfig_button_menu", "MENU"); ds_map_add(global.text_data_en, "joyconfig_prompt_button", "(PUSH BUTTON)"); ds_map_add(global.text_data_en, "joyconfig_analog_sens", "ANALOG SENSITIVITY:"); ds_map_add(global.text_data_en, "joyconfig_analog_sens_sq", "ANALOG SENSITIVITY SENSITIVITY:"); ds_map_add(global.text_data_en, "joyconfig_dir_choice", "DIR CHOICE:"); ds_map_add(global.text_data_en, "joyconfig_dir_normal", "NORMAL"); ds_map_add(global.text_data_en, "joyconfig_dir_analog", "ANALOG ONLY"); ds_map_add(global.text_data_en, "joyconfig_dir_pov", "POV ONLY"); ds_map_add(global.text_data_en, "joyconfig_reset", "RESET TO DEFAULT"); ds_map_add(global.text_data_en, "joyconfig_resetted", "RESETTED..."); ds_map_add(global.text_data_en, "joyconfig_spaghetted", "SPAGHETTI..."); ds_map_add(global.text_data_en, "joyconfig_test", "CONTROL TEST"); ds_map_add(global.text_data_en, "joyconfig_fun_winter", "cold outside#but stay warm#inside of you"); ds_map_add(global.text_data_en, "joyconfig_fun_spring", "spring time#back to school"); ds_map_add(global.text_data_en, "joyconfig_fun_summer", "try to withstand#the sun's life-#giving rays"); ds_map_add(global.text_data_en, "joyconfig_fun_fall", "sweep a leaf#sweep away a#troubles"); ds_map_add(global.text_data_en, "damage_special_0", "Don't worry about it."); ds_map_add(global.text_data_en, "damage_special_1", "Absorbed"); ds_map_add(global.text_data_en, "damage_special_2", "I'm lovin' it."); ds_map_add(global.text_data_en, "damage_special_3", "But it didn't work."); ds_map_add(global.text_data_en, "damage_special_4", "nope"); ds_map_add(global.text_data_en, "damage_special_5", "FAILURE"); ds_map_add(global.text_data_en, "obj_signspider_100", "Up Next"); ds_map_add(global.text_data_en, "obj_truechara_erase", "ERASE"); ds_map_add(global.text_data_en, "obj_truechara_donot", "DO NOT"); ds_map_add(global.text_data_en, "hardmode_end_1", "HARD MODE"); ds_map_add(global.text_data_en, "hardmode_end_2", "Coming..."); ds_map_add(global.text_data_en, "hardmode_end_3", "Maybe,"); ds_map_add(global.text_data_en, "hardmode_end_4", "Eh. don't count on it."); ds_map_add(global.text_data_en, "elevator_l1f", "Left Floor 1"); ds_map_add(global.text_data_en, "elevator_r1f", "Right Floor 1"); ds_map_add(global.text_data_en, "elevator_l2f", "Left Floor 2"); ds_map_add(global.text_data_en, "elevator_r2f", "Right Floor 2"); ds_map_add(global.text_data_en, "elevator_l3f", "Left Floor 3"); ds_map_add(global.text_data_en, "elevator_r3f", "Right Floor 3"); ds_map_add(global.text_data_en, "elevator_cancel", "Cancel"); ds_map_add(global.text_data_en, "itembox_title_inventory", "INVENTORY"); ds_map_add(global.text_data_en, "itembox_title_box", "BOX"); ds_map_add(global.text_data_en, "itembox_close", "Press \*X to Finish"); ds_map_add(global.text_data_en, "item_drop_27", "* (You put the dog on the& ground.)/%%"); ds_map_add(global.text_data_en, "item_drop_54", "* (You threw the Bad Memory& away.^1)&* (But it came back.)/%%"); ds_map_add(global.text_data_en, "item_drop_56", "* (Despite what seems like& common sense^1, you threw& away the letter.)/%%"); ds_map_add(global.text_data_en, "item_drop_56_undyne", "* Hey^1! Don't throw that& away^1! Just deliver it!/%%"); ds_map_add(global.text_data_en, "item_drop_57", "* (The letter is too powerful to& throw away.^1)&* (It gets the better of you.)/%%"); ds_map_add(global.text_data_en, "labtv_tape1", "Tape 1"); ds_map_add(global.text_data_en, "labtv_tape2", "Tape 2"); ds_map_add(global.text_data_en, "labtv_tape3", "Tape 3"); ds_map_add(global.text_data_en, "labtv_tape4", "Tape 4"); ds_map_add(global.text_data_en, "labtv_tape5", "Tape 5"); ds_map_add(global.text_data_en, "labtv_cancel", "Cancel"); ds_map_add(global.text_data_en, "flowey_save", "FILE \[1] SAVED"); ds_map_add(global.text_data_en, "flowey_load", "FILE \[1] LOADED"); ds_map_add(global.text_data_en, "flowey_load_failed", "LOAD FAILED"); ds_map_add(global.text_data_en, "flowey_haha", "HAHAHAHAHAHAHAHAHAHAHAHAHA"); ds_map_add(global.text_data_en, "obj_bringitinguys_298", "You can#do it!"); ds_map_add(global.text_data_en, "obj_bringitinguys_314", "Ribbit."); ds_map_add(global.text_data_en, "obj_bringitinguys_329", "You've#GOT to#win!"); ds_map_add(global.text_data_en, "obj_bringitinguys_355", "We're#with you#too!"); ds_map_add(global.text_data_en, "obj_bringitinguys_371", "C'mon,#you got#this!"); ds_map_add(global.text_data_en, "obj_bringitinguys_387", "La la#la la!"); ds_map_add(global.text_data_en, "credits_theend_fake", "THE END"); ds_map_add(global.text_data_en, "credits_specialthanks", "SPECIAL THANKS"); ds_map_add(global.text_data_en, "credits_touched", "TOUCHED CREDITS"); ds_map_add(global.text_data_en, "credits_door", "Incredible work.#Somewhere, felt a#door opening...!"); ds_map_add(global.text_data_en, "credits_finalthanks", "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night."); ds_map_add(global.text_data_en, "castroll_title", "(( CAST ))"); ds_map_add(global.text_data_en, "castroll_by_toby", "by Toby"); ds_map_add(global.text_data_en, "castroll_by_toby_2", "by Toby...?"); ds_map_add(global.text_data_en, "castroll_by_toby_and_temmie", "by Toby & Temmie"); ds_map_add(global.text_data_en, "castroll_by_temmie", "by Temmie"); ds_map_add(global.text_data_en, "castroll_by_temmie_2", "by Temmie (reluctantly)"); ds_map_add(global.text_data_en, "castroll_by_temmie_and_toby", "by Temmie & Toby"); ds_map_add(global.text_data_en, "castroll_by_magnolia_porter", "by Magnolia Porter"); ds_map_add(global.text_data_en, "castroll_by_magnolia_porter_and_toby", "by Magnolia Porter (and Toby???)"); ds_map_add(global.text_data_en, "castroll_by_michelle", "by Michelle"); ds_map_add(global.text_data_en, "castroll_name_froggit", "FROGGIT"); ds_map_add(global.text_data_en, "castroll_white_froggit", "Pondering#Life"); ds_map_add(global.text_data_en, "castroll_yellow_froggit", "Professional#Frog"); ds_map_add(global.text_data_en, "castroll_name_whimsun", "WHIMSUN"); ds_map_add(global.text_data_en, "castroll_white_whimsun", "Still A Bit#Guilty"); ds_map_add(global.text_data_en, "castroll_yellow_whimsun", "Braver Every#Day "); ds_map_add(global.text_data_en, "castroll_name_moldsmal", "MOLDSMAL"); ds_map_add(global.text_data_en, "castroll_white_moldsmal", "Found a New#Cave"); ds_map_add(global.text_data_en, "castroll_yellow_moldsmal", "Backup Dancer"); ds_map_add(global.text_data_en, "castroll_name_loox", "LOOX"); ds_map_add(global.text_data_en, "castroll_white_loox", "Slightly#Bully-like"); ds_map_add(global.text_data_en, "castroll_yellow_loox", "Reformed#Bully"); ds_map_add(global.text_data_en, "castroll_name_vegetoid", "VEGETOID"); ds_map_add(global.text_data_en, "castroll_white_vegetoid", "Pushy Grocer"); ds_map_add(global.text_data_en, "castroll_yellow_vegetoid", "Popular#Nutritionist"); ds_map_add(global.text_data_en, "castroll_name_migosp", "MIGOSP"); ds_map_add(global.text_data_en, "castroll_white_migosp", "Dedicated#Yesman"); ds_map_add(global.text_data_en, "castroll_yellow_migosp", "Casually#Enjoys Life"); ds_map_add(global.text_data_en, "castroll_name_napstablook", "NAPSTABLOOK"); ds_map_add(global.text_data_en, "castroll_white_napstablook", "Zzzzzzz..."); ds_map_add(global.text_data_en, "castroll_yellow_napstablook", "Spooky DJ"); ds_map_add(global.text_data_en, "castroll_name_snowdrake", "SNOWDRAKE"); ds_map_add(global.text_data_en, "castroll_white_snowdrake", "Still Looking#For Laughs"); ds_map_add(global.text_data_en, "castroll_yellow_snowdrake", "Semi-successful#Comedian"); ds_map_add(global.text_data_en, "castroll_name_icecap", "ICECAP"); ds_map_add(global.text_data_en, "castroll_white_icecap", "Thinking#About Its Hat"); ds_map_add(global.text_data_en, "castroll_yellow_icecap", "Fashion#Designer"); ds_map_add(global.text_data_en, "castroll_name_gyftrot", "GYFTROT"); ds_map_add(global.text_data_en, "castroll_white_gyftrot", "Finding Peace#And Quiet"); ds_map_add(global.text_data_en, "castroll_yellow_gyftrot", "Christmas#Display"); ds_map_add(global.text_data_en, "castroll_name_doggo", "DOGGO"); ds_map_add(global.text_data_en, "castroll_white_doggo", "Believes In The#Almighty Stick"); ds_map_add(global.text_data_en, "castroll_yellow_doggo", "Has His Own#Seeing Eye Dog"); ds_map_add(global.text_data_en, "castroll_name_dogamy", "DOGAMY & DOGARESSA"); ds_map_add(global.text_data_en, "castroll_white_dogamy", "Still Thinking#About That Stick"); ds_map_add(global.text_data_en, "castroll_yellow_dogamy", "Finally No. 1 Nose#Nuzzle Champions"); ds_map_add(global.text_data_en, "castroll_name_lesserdog", "LESSER DOG"); ds_map_add(global.text_data_en, "castroll_white_lesserdog", "Searching For#Affection"); ds_map_add(global.text_data_en, "castroll_yellow_lesserdog", "Found A Loving#Owner"); ds_map_add(global.text_data_en, "castroll_name_greaterdog", "GREATER DOG"); ds_map_add(global.text_data_en, "castroll_white_greaterdog", "Unaware of Life's#Changes"); ds_map_add(global.text_data_en, "castroll_yellow_greaterdog", "Excited by Life's#Changes"); ds_map_add(global.text_data_en, "castroll_name_aaron", "AARON"); ds_map_add(global.text_data_en, "castroll_white_aaron", "Still Flexing"); ds_map_add(global.text_data_en, "castroll_yellow_aaron", "Paranormal#Investigator"); ds_map_add(global.text_data_en, "castroll_name_moldbygg", "MOLDBYGG"); ds_map_add(global.text_data_en, "castroll_white_moldbygg", "Wistfully Adjusting#to City Life"); ds_map_add(global.text_data_en, "castroll_yellow_moldbygg", "Idyllic Life#on the Beach"); ds_map_add(global.text_data_en, "castroll_name_woshua", "WOSHUA"); ds_map_add(global.text_data_en, "castroll_extra_woshua", "Inspired by OMOCAT"); ds_map_add(global.text_data_en, "castroll_white_woshua", "Normal#Janitor"); ds_map_add(global.text_data_en, "castroll_yellow_woshua", "Legendary#Janitor"); ds_map_add(global.text_data_en, "castroll_name_temmie", "TEMMIE"); ds_map_add(global.text_data_en, "castroll_extra_temmie", "Temmie"); ds_map_add(global.text_data_en, "castroll_white_temmie", "Temmie"); ds_map_add(global.text_data_en, "castroll_yellow_temmie", "Temmie"); ds_map_add(global.text_data_en, "castroll_name_maddummy", "MAD DUMMY"); ds_map_add(global.text_data_en, "castroll_white_maddummy", "Changed Name to#Angry Dummy"); ds_map_add(global.text_data_en, "castroll_yellow_maddummy", "Calmed Down...#Just a Bit"); ds_map_add(global.text_data_en, "castroll_name_shyren", "SHYREN"); ds_map_add(global.text_data_en, "castroll_white_shyren", "Taking Piano#Lessons Again"); ds_map_add(global.text_data_en, "castroll_yellow_shyren", 'Released Her First Hit Single,#"When You Say Goodbye#It' + "'" + 's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me"'); ds_map_add(global.text_data_en, "castroll_name_vulkin", "VULKIN"); ds_map_add(global.text_data_en, "castroll_white_vulkin", "Strolling#Happily"); ds_map_add(global.text_data_en, "castroll_yellow_vulkin", "Encouraging#Space Heater"); ds_map_add(global.text_data_en, "castroll_name_tsunderplane", "TSUNDERPLANE"); ds_map_add(global.text_data_en, "castroll_white_tsunderplane", "New Student#At School"); ds_map_add(global.text_data_en, "castroll_yellow_tsunderplane", "Finally Confesses#(What!? I don't!!)"); ds_map_add(global.text_data_en, "castroll_name_pyrope", "PYROPE"); ds_map_add(global.text_data_en, "castroll_white_pyrope", "Continually#In Trouble"); ds_map_add(global.text_data_en, "castroll_yellow_pyrope", "Candle In The#World's Largest#Birthday Cake"); ds_map_add(global.text_data_en, "castroll_name_muffet", "MUFFET"); ds_map_add(global.text_data_en, "castroll_white_muffet", "Trying To Make#Spider Ends Meet"); ds_map_add(global.text_data_en, "castroll_yellow_muffet", "Spider Success#With a New Bakery"); ds_map_add(global.text_data_en, "castroll_name_royalguards", "ROYAL GUARDS"); ds_map_add(global.text_data_en, "castroll_white_royalguards", "Use Your#Imagination"); ds_map_add(global.text_data_en, "castroll_yellow_royalguards", "Use Your#Imagination"); ds_map_add(global.text_data_en, "castroll_name_finalfroggit", "FINAL FROGGIT"); ds_map_add(global.text_data_en, "castroll_white_finalfroggit", "Searching For#Life's Meaning"); ds_map_add(global.text_data_en, "castroll_yellow_finalfroggit", "Giving Life#Its Own Meaning"); ds_map_add(global.text_data_en, "castroll_name_whimsalot", "WHIMSALOT"); ds_map_add(global.text_data_en, "castroll_white_whimsalot", "Fighting For#The Future"); ds_map_add(global.text_data_en, "castroll_yellow_whimsalot", "The Long Battle#Finally Ending..."); ds_map_add(global.text_data_en, "castroll_name_astigmatism", "ASTIGMATISM"); ds_map_add(global.text_data_en, "castroll_white_astigmatism", "Still A Big#Bully"); ds_map_add(global.text_data_en, "castroll_yellow_astigmatism", "Domineering#Glasses Seller"); ds_map_add(global.text_data_en, "castroll_name_madjick", "MADJICK"); ds_map_add(global.text_data_en, "castroll_white_madjick", "Learning#Bowling"); ds_map_add(global.text_data_en, "castroll_yellow_madjick", "Street#Magician"); ds_map_add(global.text_data_en, "castroll_name_knightknight", "KNIGHT KNIGHT"); ds_map_add(global.text_data_en, "castroll_white_knightknight", "Retail Job"); ds_map_add(global.text_data_en, "castroll_yellow_knightknight", "Taking a Well-#Deserved Nap"); ds_map_add(global.text_data_en, "castroll_name_amalgamates", "AMALGAMATES"); ds_map_add(global.text_data_en, "castroll_extra_amalgamates", "??????"); ds_map_add(global.text_data_en, "castroll_white_amalgamates", "Living With#Their Families,#Thinking About#Sticks"); ds_map_add(global.text_data_en, "castroll_yellow_amalgamates", "Living With#Their Families"); ds_map_add(global.text_data_en, "credits_short_160", "By Toby Fox"); ds_map_add(global.text_data_en, "credits_short_165", "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)"); ds_map_add(global.text_data_en, "credits_short_167", "Temmie Chang"); ds_map_add(global.text_data_en, "credits_short_173", "Tile Artist (Area3+4)#And Hypertester"); ds_map_add(global.text_data_en, "credits_short_175", "Kenju"); ds_map_add(global.text_data_en, "credits_short_178", "Main BG Artist"); ds_map_add(global.text_data_en, "credits_short_180", "Merrigo"); ds_map_add(global.text_data_en, "credits_short_183", "Assistant Monster Designer"); ds_map_add(global.text_data_en, "credits_short_185", "Magnolia Porter"); ds_map_add(global.text_data_en, "credits_short_186", "Original Temmie Monster Design Sketch"); ds_map_add(global.text_data_en, "credits_short_187", "Betty Kwong"); ds_map_add(global.text_data_en, "credits_short_193", "Extra Art and Testing"); ds_map_add(global.text_data_en, "credits_short_195", "Gigi DG#Chess#Clairevoire"); ds_map_add(global.text_data_en, "credits_short_199", "Misc. Art"); ds_map_add(global.text_data_en, "credits_short_201", "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)"); ds_map_add(global.text_data_en, "credits_short_205", "Guest Monster Designs"); ds_map_add(global.text_data_en, "credits_short_207", '"Muffet" - Michelle Czajkowski#"Woshua" - Inspired by OMOCAT'); ds_map_add(global.text_data_en, "credits_short_219", "Photoshop#Flowey Battle Co-design"); ds_map_add(global.text_data_en, "credits_short_221", "Everdraed"); ds_map_add(global.text_data_en, "credits_short_224", "Programming Help"); ds_map_add(global.text_data_en, "credits_short_226", "Flashygoodness#Leon Arnott"); ds_map_add(global.text_data_en, "credits_short_229", "Other Monster Designs"); ds_map_add(global.text_data_en, "credits_short_231", "Mike Reid#Samael"); ds_map_add(global.text_data_en, "credits_short_240", "Guest NPC Concepts"); ds_map_add(global.text_data_en, "credits_short_242", 'Mushroom "Ragel" - Alexander Sward#"Sam Byool" - Ahmed Almutawa#Bah! "Puzzle Guy" - Summer Wine#Stars..? "Loren" - Colin MacDougall#Comedian Dad - Braxton Harris'); ds_map_add(global.text_data_en, "credits_short_246", "Guitar"); ds_map_add(global.text_data_en, "credits_short_248", "Stephanie MacIntire"); ds_map_add(global.text_data_en, "credits_short_251", "Bratty & Catty Help"); ds_map_add(global.text_data_en, "credits_short_253", "IPGD"); ds_map_add(global.text_data_en, "credits_short_loc1_1", "Japanese Localization"); ds_map_add(global.text_data_en, "credits_short_loc1_1_console", "Japanese Localization +#PS4/Vita Conversions"); ds_map_add(global.text_data_en, "credits_short_loc1_1a", "8-4, Ltd."); ds_map_add(global.text_data_en, "credits_short_loc1_2", "Producer"); ds_map_add(global.text_data_en, "credits_short_loc1_2a", "John Ricciardi"); ds_map_add(global.text_data_en, "credits_short_loc1_3", "Coordinator"); ds_map_add(global.text_data_en, "credits_short_loc1_3a", 'Justin "JJ" Epperson'); ds_map_add(global.text_data_en, "credits_short_loc1_4", "Translator"); ds_map_add(global.text_data_en, "credits_short_loc1_4a", "Keiko Fukuichi"); ds_map_add(global.text_data_en, "credits_short_loc2_1", "Localization Support"); ds_map_add(global.text_data_en, "credits_short_loc2_1a", "Brian Gray"); ds_map_add(global.text_data_en, "credits_short_loc2_1b", "D. Scott Miller"); ds_map_add(global.text_data_en, "credits_short_loc2_1c", "Nozomi Oshima"); ds_map_add(global.text_data_en, "credits_short_loc2_1d", "8-4 All Staff"); ds_map_add(global.text_data_en, "credits_short_loc2_2", "Japanese Graphics"); ds_map_add(global.text_data_en, "credits_short_loc2_2a", "256graph"); ds_map_add(global.text_data_en, "credits_short_loc2_3", "Physical + Collector's Editions"); ds_map_add(global.text_data_en, "credits_short_loc2_3a", "Fangamer"); ds_map_add(global.text_data_en, "credits_short_loc2_4", "Sepia + Area-Themed Borders"); ds_map_add(global.text_data_en, "credits_short_loc2_4a", "Temmie Chang"); ds_map_add(global.text_data_en, "credits_short_test_0", "Testers"); ds_map_add(global.text_data_en, "credits_short_test_1", "Graeme Howard"); ds_map_add(global.text_data_en, "credits_short_test_2", "Brian Carmody"); ds_map_add(global.text_data_en, "credits_short_test_3", "Derek Carmody"); ds_map_add(global.text_data_en, "credits_short_test_4", "Kevin Chitester"); ds_map_add(global.text_data_en, "credits_short_test_5", "Michael Ferguson"); ds_map_add(global.text_data_en, "credits_short_test_6", 'Clyde "Tomato" Mandelin'); ds_map_add(global.text_data_en, "credits_short_test_7", "Heidi Mandelin"); ds_map_add(global.text_data_en, "credits_short_test_8", "Adil Mohyuddin"); ds_map_add(global.text_data_en, "credits_short_test_9", "Jack Murphy"); ds_map_add(global.text_data_en, "credits_short_test_10", "Jenna Post"); ds_map_add(global.text_data_en, "credits_short_test_11", "Christopher Warriner"); ds_map_add(global.text_data_en, "credits_short_thanks_0", "Special Thanks"); ds_map_add(global.text_data_en, "credits_short_thanks_1", "Reid Young"); ds_map_add(global.text_data_en, "credits_short_thanks_2", "Graeme Howard"); ds_map_add(global.text_data_en, "credits_short_thanks_3", "Audrey Waner"); ds_map_add(global.text_data_en, "credits_short_thanks_4", "Sarah Podzorski"); ds_map_add(global.text_data_en, "credits_short_thanks_5", "Brian Coia"); ds_map_add(global.text_data_en, "credits_short_thanks_6", "Hiroko Minamoto"); ds_map_add(global.text_data_en, "credits_short_thanks_7", "Ryan Alyea"); ds_map_add(global.text_data_en, "credits_short_thanks_8", "Mark MacDonald"); ds_map_add(global.text_data_en, "credits_short_thanks_9", "Everdraed"); ds_map_add(global.text_data_en, "credits_short_thanks_10", "Yutaka Ohbuchi"); ds_map_add(global.text_data_en, "credits_short_thanks_11", "Fangamer"); ds_map_add(global.text_data_en, "credits_short_thanks_12", "Hato Moa"); ds_map_add(global.text_data_en, "credits_short_thanks_1_console", "Reid Young"); ds_map_add(global.text_data_en, "credits_short_thanks_2_console", "Graeme Howard"); ds_map_add(global.text_data_en, "credits_short_thanks_3_console", "Audrey Waner"); ds_map_add(global.text_data_en, "credits_short_thanks_4_console", "Sarah Podzorski"); ds_map_add(global.text_data_en, "credits_short_thanks_5_console", "Brian Coia"); ds_map_add(global.text_data_en, "credits_short_thanks_6_console", "Hiroko Minamoto"); ds_map_add(global.text_data_en, "credits_short_thanks_7_console", "Ryan Alyea"); ds_map_add(global.text_data_en, "credits_short_thanks_8_console", "Mark MacDonald"); ds_map_add(global.text_data_en, "credits_short_thanks_9_console", "Everdraed"); ds_map_add(global.text_data_en, "credits_short_thanks_10_console", "Yutaka Ohbuchi"); ds_map_add(global.text_data_en, "credits_short_thanks_11_console", "Kyle Hebert"); ds_map_add(global.text_data_en, "credits_short_thanks_12_console", "Hato Moa"); ds_map_add(global.text_data_en, "credits_short_thanks_13_console", "Truant Pixel"); ds_map_add(global.text_data_en, "credits_short_thanks_14_console", "All SIE Staff"); ds_map_add(global.text_data_en, "credits_short_thanks_last_1", "Fontworks Inc."); ds_map_add(global.text_data_en, "credits_short_thanks_last_2", "Yutaka Sato (Happy Ruika)"); ds_map_add(global.text_data_en, "mettnews_ticker_1", "MTT-BRAND STILL TOP-RATED || SCHOOL CANCELLED OVER REACTIVATED PUZZLES || "); ds_map_add(global.text_data_en, "mettnews_ticker_2", "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL) || "); ds_map_add(global.text_data_en, "mettnews_ticker_3", "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS || "); ds_map_add(global.text_data_en, "mettnews_ticker_4", "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE || "); ds_map_add(global.text_data_en, "mettnews_ticker_5", 'PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO "WOULD HAVE LOVED IT" || '); ds_map_add(global.text_data_en, "mettnews_ticker_6", 'LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING "IT' + "'" + 'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING" CASHIER CONFUSED || '); ds_map_add(global.text_data_en, "mettnews_ticker_7", "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA || "); ds_map_add(global.text_data_en, "mettnews_ticker_8", "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING || "); ds_map_add(global.text_data_en, "mettnews_ticker_9", "HISTORIC NEWS TICKER HEADLINE SHORTAGE || "); ds_map_add(global.text_data_en, "mettnews_ticker_doom_start", "120 SECONDS LEFT! DEFUSE 6 BOMBS!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom_timeleft", "\[1] SECONDS LEFT!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom_bombsleft", " \[1] BOMBS LEFT!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom1", " HURRY UP!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom2", " TIME'S RUNNING OUT!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom3", " DO YOUR BEST!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom4", " SPEED UP!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom5", " RUN! RUN! RUN!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom6", " GIVE IT YOUR ALL!"); ds_map_add(global.text_data_en, "mettnews_ticker_doom7", " DON'T WAIT UP!"); ds_map_add(global.text_data_en, "mettnews_timer", "TIME:\[1]"); ds_map_add(global.text_data_en, "mett_ratings", "RATINGS \[1]"); ds_map_add(global.text_data_en, "mett_essay_prompt_pc", "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)"); ds_map_add(global.text_data_en, "mett_essay_prompt_console", "ESSAY PROMPT: What do you love most about Mettaton?"); ds_map_add(global.text_data_en, "mett_essay_start", "[START TYPING]"); ds_map_add(global.text_data_en, "mett_essay_timeup", "TIME UP!!!"); ds_map_add(global.text_data_en, "obj_golddisplay_42", "$ - \[G]G"); ds_map_add(global.text_data_en, "obj_golddisplay_44", "SPACE - \[1]/8"); ds_map_add(global.text_data_en, "shop_buy", "Buy"); ds_map_add(global.text_data_en, "shop_sell", "Sell"); ds_map_add(global.text_data_en, "shop_talk", "Talk"); ds_map_add(global.text_data_en, "shop_exit", "Exit"); ds_map_add(global.text_data_en, "shop_exit_submenu", "Exit"); ds_map_add(global.text_data_en, "shop_take", "Take"); ds_map_add(global.text_data_en, "shop_steal", "Steal"); ds_map_add(global.text_data_en, "shop_read", "Read"); ds_map_add(global.text_data_en, "shop_buy_list", "\[1]G - \[2]"); ds_map_add(global.text_data_en, "shop_buy_soldout", "--- SOLD OUT ---"); ds_map_add(global.text_data_en, "shop_buy_prompt1", "Buy it for"); ds_map_add(global.text_data_en, "shop_buy_prompt2", "\[1]G ?"); ds_map_add(global.text_data_en, "shop_take_prompt", "Take it."); ds_map_add(global.text_data_en, "shop1_itemdesc_14", "Weapon: 5AT#(\[1] AT)#Slap 'em."); ds_map_add(global.text_data_en, "shop1_itemdesc_15", "Armor: 7DF#(\[2] DF)#It has abs#on it."); ds_map_add(global.text_data_en, "shop1_itemdesc_19", "Heals 11HP x 2#Eat it twice!"); ds_map_add(global.text_data_en, "shop1_itemdesc_21", "Heals 22HP#It's my own#recipe."); ds_map_add(global.text_data_en, "shop1_talk1_title", "Say hello"); ds_map_add(global.text_data_en, "shop1_talk2_title", "What to do here"); ds_map_add(global.text_data_en, "shop1_talk3_title", "Town history"); ds_map_add(global.text_data_en, "shop1_talk4_title", "Your life"); ds_map_add(global.text_data_en, "shop1_talk5_title", "What happened"); ds_map_add(global.text_data_en, "shop1_talk6_title", "Human"); ds_map_add(global.text_data_en, "shop1_talk7_title", "Ruins"); ds_map_add(global.text_data_en, "shop1_talk8_title", "Future"); ds_map_add(global.text_data_en, "shop2_itemdesc_37", "Heals 18HP#(Looks#like a#crab.)"); ds_map_add(global.text_data_en, "shop2_itemdesc_41", "Heals 10HP#SPEED#up in#battle."); ds_map_add(global.text_data_en, "shop2_itemdesc_44", "Armor: 5DF#(\[2] DF)#Invincible#longer"); ds_map_add(global.text_data_en, "shop2_itemdesc_45", "Weapon: 2AT#(\[1] AT)#Invincible#longer"); ds_map_add(global.text_data_en, "shop2_talk1_title", "About yourself"); ds_map_add(global.text_data_en, "shop2_talk2a_title", "That emblem"); ds_map_add(global.text_data_en, "shop2_talk2b_title", "Emblem's meaning (NEW)"); ds_map_add(global.text_data_en, "shop2_talk2c_title", "The prophecy (NEW)"); ds_map_add(global.text_data_en, "shop2_talk2d_title", "The prophecy"); ds_map_add(global.text_data_en, "shop2_talk3_title", "The King"); ds_map_add(global.text_data_en, "shop2_talk4_title", "About Undyne"); ds_map_add(global.text_data_en, "shop2_talk5_title", "Fluffybuns Why?"); ds_map_add(global.text_data_en, "shop2_talk6_title", "Is ASGORE a goat"); ds_map_add(global.text_data_en, "shop2_talk7_title", "ASGORE and TORIEL"); ds_map_add(global.text_data_en, "shop2_talk8_title", "Undyne"); ds_map_add(global.text_data_en, "shop2_talk9_title", "Fate"); ds_map_add(global.text_data_en, "shop2_talk10_title", "Threat"); ds_map_add(global.text_data_en, "shop2_talk11_title", "Fight"); ds_map_add(global.text_data_en, "shop2_talk12_title", "Hero"); ds_map_add(global.text_data_en, "shop3_itemdesc_59", "Heals 17HP#Has a big#bite out of#it."); ds_map_add(global.text_data_en, "shop3_itemdesc_49", "Weapon: 12AT#(\[1] AT)#Bullets NOT#included."); ds_map_add(global.text_data_en, "shop3_itemdesc_48", "Armor: 12DF#(\[2] DF)#ATTACK up#when worn."); ds_map_add(global.text_data_en, "shop3_itemdesc_60", "?????#Probably#to someone's#house LOL"); ds_map_add(global.text_data_en, "shop3_itemdesc_soldout", "SOLD OUT!"); ds_map_add(global.text_data_en, "shop3_talk1a_title", "About you two"); ds_map_add(global.text_data_en, "shop3_talk1b_title", "Burgerpants (NEW)"); ds_map_add(global.text_data_en, "shop3_talk1c_title", "More Burgerpants (NEW)"); ds_map_add(global.text_data_en, "shop3_talk1d_title", "B.Pants Hangout? (NEW)"); ds_map_add(global.text_data_en, "shop3_talk1e_title", "That Kind of Guy (NEW)"); ds_map_add(global.text_data_en, "shop3_talk2a_title", "About your wares"); ds_map_add(global.text_data_en, "shop3_talk2b_title", "Origin of wares (NEW)"); ds_map_add(global.text_data_en, "shop3_talk2c_title", "Origin of garbage (NEW)"); ds_map_add(global.text_data_en, "shop3_talk2d_title", "Origin of garbage"); ds_map_add(global.text_data_en, "shop3_talk3a_title", "About Mettaton"); ds_map_add(global.text_data_en, "shop3_talk3b_title", "Origin of Mettaton (NEW)"); ds_map_add(global.text_data_en, "shop3_talk3c_title", "About Mettaton (OLD???)"); ds_map_add(global.text_data_en, "shop3_talk4a_title", "About Alphys"); ds_map_add(global.text_data_en, "shop3_talk4b_title", "Royal Scientist (NEW)"); ds_map_add(global.text_data_en, "shop3_talk4c_title", "About ASGORE (NEW)"); ds_map_add(global.text_data_en, "shop3_talk4d_title", "About ASGORE"); ds_map_add(global.text_data_en, "shop3_talk5_title", "Freedom"); ds_map_add(global.text_data_en, "shop3_talk6_title", "I'm a human"); ds_map_add(global.text_data_en, "shop3_talk7_title", "Future"); ds_map_add(global.text_data_en, "shop3_talk8_title", "Do You Like Cats"); ds_map_add(global.text_data_en, "shop4_itemdesc_42", "Heals 14HP#Very popular#food."); ds_map_add(global.text_data_en, "shop4_itemdesc_40", "Heals 27HP#Very popular#food."); ds_map_add(global.text_data_en, "shop4_itemdesc_43", "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle."); ds_map_add(global.text_data_en, "shop4_itemdesc_61", "Heals 60HP#Don't ask.#Please."); ds_map_add(global.text_data_en, "shop4_itemdesc_soldout", "SOLD OUT"); ds_map_add(global.text_data_en, "shop4_item_61_longname", "Steak in the Shape of Mettaton's Face"); ds_map_add(global.text_data_en, "shop4_talk1_title", "Life Advice"); ds_map_add(global.text_data_en, "shop4_talk2a_title", "Romance Advice"); ds_map_add(global.text_data_en, "shop4_talk2b_title", "Glamburger Story (NEW)"); ds_map_add(global.text_data_en, "shop4_talk2c_title", "Glamburger Story"); ds_map_add(global.text_data_en, "shop4_talk2d_title", "Clarify Story"); ds_map_add(global.text_data_en, "shop4_talk2e_title", "Bratty & Catty (NEW)"); ds_map_add(global.text_data_en, "shop4_talk2f_title", "Bratty & Catty"); ds_map_add(global.text_data_en, "shop4_talk2g_title", "Outing"); ds_map_add(global.text_data_en, "shop4_talk2h_title", "Catty's Invitation (NEW)"); ds_map_add(global.text_data_en, "shop4_talk2i_title", "Catty's Invitation"); ds_map_add(global.text_data_en, "shop4_talk3a_title", "Mettaton"); ds_map_add(global.text_data_en, "shop4_talk3b_title", "Why is Mettaton bad (NEW)"); ds_map_add(global.text_data_en, "shop4_talk3c_title", "Why else is MTT bad (NEW)"); ds_map_add(global.text_data_en, "shop4_talk3d_title", "Why else is MTT bad"); ds_map_add(global.text_data_en, "shop4_talk4_title", "Your future"); ds_map_add(global.text_data_en, "shop4_talk5_title", "Freedom"); ds_map_add(global.text_data_en, "shop4_talk6_title", "Bratty and Catty"); ds_map_add(global.text_data_en, "shop4_talk7_title", "Freedom"); ds_map_add(global.text_data_en, "shop4_talk8_title", "Future"); ds_map_add(global.text_data_en, "shop4_talk9_title", "Evacuation"); ds_map_add(global.text_data_en, "shop4_talk10_title", "Mettaton"); ds_map_add(global.text_data_en, "shop4_talk11_title", "Alone"); ds_map_add(global.text_data_en, "shop4_talk12_title", "Threaten"); ds_map_add(global.text_data_en, "shop5_itemname_22a", "tem flake"); ds_map_add(global.text_data_en, "shop5_itemname_22b", "tem flake (ON SALE,)"); ds_map_add(global.text_data_en, "shop5_itemname_22c", "tem flake (expensiv)"); ds_map_add(global.text_data_en, "shop5_itemname_22d", "tem flake (premiem)"); ds_map_add(global.text_data_en, "shop5_itemname_college", "tem pay 4 colleg"); ds_map_add(global.text_data_en, "shop5_itemname_64", "temy ARMOR!!!"); ds_map_add(global.text_data_en, "shop5_itemdesc_22a", "Heals 2HP#food of#tem"); ds_map_add(global.text_data_en, "shop5_itemdesc_22b", "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!"); ds_map_add(global.text_data_en, "shop5_itemdesc_22c", "Heals 2HP#food of#tem#(expensiv)"); ds_map_add(global.text_data_en, "shop5_itemdesc_22d", "Heals 2HP#food of#tem#(qualite)"); ds_map_add(global.text_data_en, "shop5_itemdesc_college", "COLLEGE#tem pursu#higher#education"); ds_map_add(global.text_data_en, "shop5_itemdesc_64", "ARMOR 20DF#makes#battles#too easy"); ds_map_add(global.text_data_en, "shop5_buy_prompt1", "Buy for"); ds_map_add(global.text_data_en, "shop5_buy_prompt2", "\[1]G ?"); ds_map_add(global.text_data_en, "shop5_buy_yes", "Yaya"); ds_map_add(global.text_data_en, "shop5_buy_no", "NO!!!"); ds_map_add(global.text_data_en, "shop5_sell_unsellable", "NO!"); ds_map_add(global.text_data_en, "shop5_sell_price", "\[1]G"); ds_map_add(global.text_data_en, "shop5_sell_separator", " - "); ds_map_add(global.text_data_en, "shop5_sell_gold", "(\[G] G)"); ds_map_add(global.text_data_en, "shop5_sell_sold", "(thanks PURCHASE)"); ds_map_add(global.text_data_en, "shop5_sell_prompt", "tem buy \[1] for... \[2]G!!!"); ds_map_add(global.text_data_en, "shop5_sell_prompt_special", "OK!! TEM BUY \[1] FOR \[2]G!!!"); ds_map_add(global.text_data_en, "shop5_sell_yes", "yayA!"); ds_map_add(global.text_data_en, "shop5_sell_no", "NO!!!"); ds_map_add(global.text_data_en, "shop5_talk1_title", "Say Hello"); ds_map_add(global.text_data_en, "shop5_talk2a_title", "About Yourself"); ds_map_add(global.text_data_en, "shop5_talk2b_title", "About Temmie Armor"); ds_map_add(global.text_data_en, "shop5_talk3_title", "Temmie History"); ds_map_add(global.text_data_en, "shop5_talk4_title", "About Shop"); ds_map_add(global.text_data_en, "mett_opera1_1", "Oh my love "); ds_map_add(global.text_data_en, "mett_opera1_2", "Please run away "); ds_map_add(global.text_data_en, "mett_opera1_3", "Monster King "); ds_map_add(global.text_data_en, "mett_opera1_4", "Forbids your stay "); ds_map_add(global.text_data_en, "mett_opera1_5", "Humans must "); ds_map_add(global.text_data_en, "mett_opera1_6", "Live far apart "); ds_map_add(global.text_data_en, "mett_opera1_7", "Even if "); ds_map_add(global.text_data_en, "mett_opera1_8", "It breaks my heart "); ds_map_add(global.text_data_en, "mett_opera1_9", "They'll put you "); ds_map_add(global.text_data_en, "mett_opera1_10", "In the dungeon "); ds_map_add(global.text_data_en, "mett_opera1_11", "It'll suck "); ds_map_add(global.text_data_en, "mett_opera1_12", "And then you'll#die a lot "); ds_map_add(global.text_data_en, "mett_opera1_13", "Really sad "); ds_map_add(global.text_data_en, "mett_opera1_14", "You're gonna die "); ds_map_add(global.text_data_en, "mett_opera1_15", "Cry cry cry "); ds_map_add(global.text_data_en, "mett_opera1_16", "So sad it's#happening. "); ds_map_add(global.text_data_en, "mett_opera2_1", "Oh my love"); ds_map_add(global.text_data_en, "mett_opera2_2", "Has fallen#down"); ds_map_add(global.text_data_en, "mett_opera2_3", "Now in tears"); ds_map_add(global.text_data_en, "mett_opera2_4", "We all will#drown"); ds_map_add(global.text_data_en, "mett_opera2_5", "Colored#tiles"); ds_map_add(global.text_data_en, "mett_opera2_6", "Make them#a fool"); ds_map_add(global.text_data_en, "mett_opera2_7", "If only they"); ds_map_add(global.text_data_en, "mett_opera2_8", "Still knew#the rules"); ds_map_add(global.text_data_en, "mett_opera2_9", "Well that#was"); ds_map_add(global.text_data_en, "mett_opera2_10", "A sorry try"); ds_map_add(global.text_data_en, "mett_opera2_11", "Now let's#watch"); ds_map_add(global.text_data_en, "mett_opera2_12", "Them fry"); ds_map_add(global.text_data_en, "mett_operacomment_1", "(Hmmm? Getting creative?)"); ds_map_add(global.text_data_en, "mett_operacomment_2", "(Dance with me, darling.)"); ds_map_add(global.text_data_en, "mett_operacomment_3", "(Oh! The audience can feel#your passion!)"); ds_map_add(global.text_data_en, "mett_operacomment_3_unfrantic", "(Show the audience#your passion!)"); ds_map_add(global.text_data_en, "mett_operacomment_3_touch", "(So close... How passionate...)"); ds_map_add(global.text_data_en, "mett_operacomment_3_frantic1", "(... do you need some help?)"); ds_map_add(global.text_data_en, "mett_operacomment_3_frantic2", "(... what ARE you doing?)"); ds_map_add(global.text_data_en, "mett_operacomment_4", "(Don't stop now!)"); ds_map_add(global.text_data_en, "mett_operacomment_4_unfrantic", "(Look at you, leaping around#the stage...)"); ds_map_add(global.text_data_en, "mett_operacomment_4_touch", "(Can't keep your hands off, huh?)"); ds_map_add(global.text_data_en, "mett_operacomment_4_frantic1", "(Is that how humans dance?)"); ds_map_add(global.text_data_en, "mett_operacomment_4_frantic2", "(Humans are stranger#than I thought.)"); ds_map_add(global.text_data_en, "mett_operacomment_5", "(Oh! They're really#getting into it.)"); ds_map_add(global.text_data_en, "mett_operacomment_5_unfrantic", "(Moving so far...)"); ds_map_add(global.text_data_en, "mett_operacomment_5_touch", "(Who can blame you?)"); ds_map_add(global.text_data_en, "mett_operacomment_5_frantic1", "(Hmmm, I'll have to get used#to it...)"); ds_map_add(global.text_data_en, "mett_operacomment_5_frantic2", "(Even better than#I thought...)"); ds_map_add(global.text_data_en, "mett_operacomment_6", "(So that's what#it's like.)"); ds_map_add(global.text_data_en, "mett_operacomment_7", "(Dancing with... A human.)"); ds_map_add(global.text_data_en, "mett_operacomment_8", "(What a shame...)"); ds_map_add(global.text_data_en, "item_use_0", "* Error!/%%"); ds_map_add(global.text_data_en, "item_use_1", "* You ate the Monster Candy."); ds_map_add(global.text_data_en, "item_use_1a", " &* Very un-licorice-like."); ds_map_add(global.text_data_en, "item_use_1b", " &* ... tastes like licorice."); ds_map_add(global.text_data_en, "item_use_2", "* You hit the Croquet Roll into& your mouth."); ds_map_add(global.text_data_en, "item_use_2_serious", "* You ate the Croquet Roll."); ds_map_add(global.text_data_en, "item_use_3", "* You threw the stick away^1.&* Then picked it back up./%"); ds_map_add(global.text_data_en, "item_use_3_doge1", "* You threw the stick^1.&* But nothing happened./%"); ds_map_add(global.text_data_en, "item_use_3_doge2", "* You threw the stick and& the dogs ran to get it^1.&* You played fetch for a while./%"); ds_map_add(global.text_data_en, "item_use_3_greatdog", "* You threw the stick and& the dog ran to get it^1.&* You played fetch for a while./%"); ds_map_add(global.text_data_en, "item_use_3_papyrus", "* You throw the stick.&* Papyrus brings it back& in his mouth./%"); ds_map_add(global.text_data_en, "item_use_3_madjick", "* You raise the stick.&* Madjick mistakes it for& a magic wand./%"); ds_map_add(global.text_data_en, "item_use_3_mettaton", "* You throw the stick.&* Mettaton catches it in his& mouth and winks./%"); ds_map_add(global.text_data_en, "item_use_4", "* You re-applied the bandage."); ds_map_add(global.text_data_en, "item_use_4a", "&* Still kind of gooey."); ds_map_add(global.text_data_en, "item_use_5", "* You ate the Rock Candy."); ds_map_add(global.text_data_en, "item_use_6", "* You ate the Pumpkin Rings."); ds_map_add(global.text_data_en, "item_use_7", "* You ate the Spider Donut."); ds_map_add(global.text_data_en, "item_use_7a", "* Don't worry^1, Spider didn't."); ds_map_add(global.text_data_en, "item_use_8", "* You ate the Stoic Onion."); ds_map_add(global.text_data_en, "item_use_8a", "&* You didn't cry..."); ds_map_add(global.text_data_en, "item_use_9", "* You ate the Ghost Fruit."); ds_map_add(global.text_data_en, "item_use_10", "* You drank the Spider Cider."); ds_map_add(global.text_data_en, "item_use_11", "* You ate the Butterscotch Pie.&* Your HP was maxed out./"); ds_map_add(global.text_data_en, "item_use_11_asgore1", "* The smell reminded ASGORE of& something.../"); ds_map_add(global.text_data_en, "item_use_11_asgore2", "* ASGORE's ATTACK down^1!&* ASGORE's DEFENSE down!/%%"); ds_map_add(global.text_data_en, "item_use_11_toriel", "* The smell reminded the Lost& Souls of something...!/%%"); ds_map_add(global.text_data_en, "item_use_12", "* You equipped the ribbon./%"); ds_map_add(global.text_data_en, "item_use_13", "* You equipped Toy Knife./%"); ds_map_add(global.text_data_en, "item_use_14", "* You equipped Tough Glove./%"); ds_map_add(global.text_data_en, "item_use_15", "* You equipped Manly Bandanna./%"); ds_map_add(global.text_data_en, "item_use_16", "* You ate the Snowman Piece."); ds_map_add(global.text_data_en, "item_use_17a", "* You're just great!"); ds_map_add(global.text_data_en, "item_use_17b", "* You look nice today!"); ds_map_add(global.text_data_en, "item_use_17c", "* Are those claws natural?"); ds_map_add(global.text_data_en, "item_use_17d", "* You're super spiffy!"); ds_map_add(global.text_data_en, "item_use_17e", "* Have a wonderful day!"); ds_map_add(global.text_data_en, "item_use_17f", "* Is this as sweet as you?"); ds_map_add(global.text_data_en, "item_use_17g", "* (An illustration of a hug.)"); ds_map_add(global.text_data_en, "item_use_17h", "* Love yourself! I love you!"); ds_map_add(global.text_data_en, "item_use_18", "* Mmm^1! Tastes like puppies."); ds_map_add(global.text_data_en, "item_use_19", "* You eat one half of& the Bisicle."); ds_map_add(global.text_data_en, "item_use_20", "* You eat the Unisicle."); ds_map_add(global.text_data_en, "item_use_21", "* You eat the Cinnamon Bunny."); ds_map_add(global.text_data_en, "item_use_22", "* You eat the Temmie Flakes."); ds_map_add(global.text_data_en, "item_use_23", "* You eat the quiche."); ds_map_add(global.text_data_en, "item_use_24", "* You equipped the Old Tutu./%"); ds_map_add(global.text_data_en, "item_use_25", "* You equipped Ballet Shoes./%"); ds_map_add(global.text_data_en, "item_use_26", "* OOOORAAAAA!!^1!&* You rip up the punch card!/"); ds_map_add(global.text_data_en, "item_use_26a", "* Your hands are burning^1!&* AT increased by \[1]!/%"); ds_map_add(global.text_data_en, "item_use_26b", "* But nothing happened./%"); ds_map_add(global.text_data_en, "item_use_27", "* You deployed the dog./%%"); ds_map_add(global.text_data_en, "item_use_28", "* You eat the Dog Salad^1.&"); ds_map_add(global.text_data_en, "item_use_28a", "* Oh^1. Tastes yappy..."); ds_map_add(global.text_data_en, "item_use_28b", "* Oh^1. Fried tennis ball..."); ds_map_add(global.text_data_en, "item_use_28c", "* Oh^1. There are bones..."); ds_map_add(global.text_data_en, "item_use_28d", "* It's literally garbage???"); ds_map_add(global.text_data_en, "item_use_29", "* You used the Dog Residue./"); ds_map_add(global.text_data_en, "item_use_29a", "* The rest of your inventory& filled up with Dog Residue./%%"); ds_map_add(global.text_data_en, "item_use_29b", "* .../"); ds_map_add(global.text_data_en, "item_use_29c", "* You finished using it./"); ds_map_add(global.text_data_en, "item_use_29d", "* An uneasy atmosphere fills& the room./%%"); ds_map_add(global.text_data_en, "item_use_30", "* You used the Dog Residue./"); ds_map_add(global.text_data_en, "item_use_31", "* You used the Dog Residue./"); ds_map_add(global.text_data_en, "item_use_32", "* You used the Dog Residue./"); ds_map_add(global.text_data_en, "item_use_33", "* You used the Dog Residue./"); ds_map_add(global.text_data_en, "item_use_34", "* You used the Dog Residue./"); ds_map_add(global.text_data_en, "item_use_35", "* You eat the Astronaut Food."); ds_map_add(global.text_data_en, "item_use_36", "* You eat the Instant Noodles."); ds_map_add(global.text_data_en, "item_use_36a", "* They're better dry."); ds_map_add(global.text_data_en, "item_use_37", "* You eat the Crab Apple."); ds_map_add(global.text_data_en, "item_use_38", "* You eat the Hot Dog...?"); ds_map_add(global.text_data_en, "item_use_39", "* You eat the Hot Cat."); ds_map_add(global.text_data_en, "item_use_40", "* You eat the Glamburger."); ds_map_add(global.text_data_en, "item_use_40_mettaton", "* You eat the Glamburger.&* The audience loves the brand."); ds_map_add(global.text_data_en, "item_use_41", "* You drink the Sea Tea."); ds_map_add(global.text_data_en, "item_use_41_speed", "&* Your SPEED boosts!"); ds_map_add(global.text_data_en, "item_use_41_nospeed", "&* But SPEED restricted by web."); ds_map_add(global.text_data_en, "item_use_42", "* You drink the Starfait."); ds_map_add(global.text_data_en, "item_use_42_mettaton", "* You eat the Starfait.&* The audience loves the brand."); ds_map_add(global.text_data_en, "item_use_43", "* You eat the Legendary Hero."); ds_map_add(global.text_data_en, "item_use_43_attack", "&* ATTACK increased by 4!"); ds_map_add(global.text_data_en, "item_use_44", "* You equipped the glasses./%"); ds_map_add(global.text_data_en, "item_use_45", "* You equipped the Torn Notebook./%"); ds_map_add(global.text_data_en, "item_use_46", "* You equipped the apron./%"); ds_map_add(global.text_data_en, "item_use_47", "* You equipped the Burnt Pan./%"); ds_map_add(global.text_data_en, "item_use_48", "* You equipped the Cowboy Hat./%"); ds_map_add(global.text_data_en, "item_use_49", "* You equipped the Empty Gun./%"); ds_map_add(global.text_data_en, "item_use_50", "* You equipped the locket./%"); ds_map_add(global.text_data_en, "item_use_51", "* You equipped the dagger./%"); ds_map_add(global.text_data_en, "item_use_52", "* About time./%"); ds_map_add(global.text_data_en, "item_use_53", "* Right where it belongs./%"); ds_map_add(global.text_data_en, "item_use_54", "* You consume the Bad Memory^1.&* You lost 1HP./%"); ds_map_add(global.text_data_en, "item_use_54_heal", "* You consume the Bad Memory^1.&* Your HP was maxed out./%"); ds_map_add(global.text_data_en, "item_use_55", "* Through DETERMINATION^1, the& dream became true."); ds_map_add(global.text_data_en, "item_use_55_short", "* The dream came true!"); ds_map_add(global.text_data_en, "item_use_56", "* You tried to open the letter^1,& but.../"); ds_map_add(global.text_data_en, "item_use_56a", "* It's been shut so tightly^1,& you'd need a chainsaw in& order to open it./%"); ds_map_add(global.text_data_en, "item_use_56_prelab", "* (Maybe if you check the lab& door^1, you can slide it& underneath...)/%%"); ds_map_add(global.text_data_en, "item_use_56_undyne", "* OH MY GOD!!^1!&* I'M GONNA FREAKIN' KILL& YOU!!/%%"); ds_map_add(global.text_data_en, "item_use_58", "* You eat the Popato Chisps."); ds_map_add(global.text_data_en, "item_use_59", "* You eat the Junk Food."); ds_map_add(global.text_data_en, "item_use_59_mettaton", "* You eat the Junk Food.&* The audience is disgusted."); ds_map_add(global.text_data_en, "item_use_60", "* You used the Mystery Key^1.&* But nothing happened./%%"); ds_map_add(global.text_data_en, "item_use_60_fail1", "* You used the Mystery Key^1.&* The door's lock clicks.../"); ds_map_add(global.text_data_en, "item_use_60_fail2", "* ... as you fail to fit the& key into it./"); ds_map_add(global.text_data_en, "item_use_60_fail3", "* Nothing happened./%%"); ds_map_add(global.text_data_en, "item_use_60_mettaton", "* You used the Mystery Key^1.&* Mettaton pretends it isn't& there./%%"); ds_map_add(global.text_data_en, "item_use_60_open1", "* You used the Mystery Key^1.&* The red house's door& was unlocked./"); ds_map_add(global.text_data_en, "item_use_60_open2", "* The key disappeared./%%"); ds_map_add(global.text_data_en, "item_use_61", "* You ate the Face Steak."); ds_map_add(global.text_data_en, "item_use_61_mettaton", "* You ate the Face Steak.&* The audience goes nuts."); ds_map_add(global.text_data_en, "item_use_62", "* You eat the Hush Puppy."); ds_map_add(global.text_data_en, "item_use_62a", "* You eat the Hush Puppy.&* Dog-magic is neutralized."); ds_map_add(global.text_data_en, "item_use_63", "* You ate the Snail Pie.&* Your HP was maxed out./"); ds_map_add(global.text_data_en, "item_use_64", "* You donned the Temmie Armor./%"); ds_map_add(global.text_data_en, "item_box_store1", "* The \[1] was& put away."); ds_map_add(global.text_data_en, "item_box_store2", "* The \[1] was& tossed inside recklessly."); ds_map_add(global.text_data_en, "item_box_store3", "* The \[1] was& placed thoughtfully inside."); ds_map_add(global.text_data_en, "item_box_take1", "* The \[1] was& taken out."); ds_map_add(global.text_data_en, "item_box_take2", "* The \[1] was& grabbed impatiently."); ds_map_add(global.text_data_en, "item_box_take3", "* The \[1] was& taken out and held like a& small puppy."); ds_map_add(global.text_data_en, "item_full_inventory", "* You can't carry any more./%%"); ds_map_add(global.text_data_en, "item_full_box", "* The box is full./%%"); ds_map_add(global.text_data_en, "scr_battlegroup_178", "* Vegetoid came out of the earth!"); ds_map_add(global.text_data_en, "scr_battlegroup_193", "* Loox drew near!"); ds_map_add(global.text_data_en, "scr_battlegroup_222", "* Loox and co. decided to& pick on you!"); ds_map_add(global.text_data_en, "scr_battlegroup_238", "* A pair of Vegetoids& came out of the ground!"); ds_map_add(global.text_data_en, "scr_battlegroup_253", "* A pair of Loox& decided to pick on you!"); ds_map_add(global.text_data_en, "scr_battlegroup_268", "* Vegetoid came out of the earth!"); ds_map_add(global.text_data_en, "scr_battlegroup_282", "* But nobody came./%"); ds_map_add(global.text_data_en, "scr_battlegroup_297", "* Here comes Napstablook."); ds_map_add(global.text_data_en, "scr_battlegroup_299", "* Here comes Napstablook^1.&* Same as usual."); ds_map_add(global.text_data_en, "scr_battlegroup_327", "* Toriel blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_357", "* Lesser Dog appears."); ds_map_add(global.text_data_en, "scr_battlegroup_371", "* Dogi assault you!"); ds_map_add(global.text_data_en, "scr_battlegroup_386", "* It's the Greater Dog."); ds_map_add(global.text_data_en, "scr_battlegroup_411", "* Papyrus blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_413", "* Papyrus is sparing you."); ds_map_add(global.text_data_en, "scr_battlegroup_429", "* Gyftrot confronts you!"); ds_map_add(global.text_data_en, "scr_battlegroup_480", "* Icecap struts into view."); ds_map_add(global.text_data_en, "scr_battlegroup_497", "* Icecap and Chilldrake& pose like bad guys."); ds_map_add(global.text_data_en, "scr_battlegroup_503", "* Icecap and Snowdrake& pose like bad guys."); ds_map_add(global.text_data_en, "scr_battlegroup_519", "* Jerry clings to you!"); ds_map_add(global.text_data_en, "scr_battlegroup_533", "* Icecap appears^1.&* Jerry came too."); ds_map_add(global.text_data_en, "scr_battlegroup_548", "* Icecap and Snowdrake& confront you^1, sighing.&* Jerry."); ds_map_add(global.text_data_en, "scr_battlegroup_549", "* Icecap and Chilldrake& confront you^1, sighing.&* Jerry."); ds_map_add(global.text_data_en, "scr_battlegroup_566", "* Aaron flexes in!"); ds_map_add(global.text_data_en, "scr_battlegroup_581", "* Special enemy Temmie appears& here to defeat you!!"); ds_map_add(global.text_data_en, "scr_battlegroup_596", "* You walk into Moldsmal."); ds_map_add(global.text_data_en, "scr_battlegroup_612", "* Woshua shuffles up."); ds_map_add(global.text_data_en, "scr_battlegroup_626", "* Shyren hides in the corner& but somehow encounters you& anyway."); ds_map_add(global.text_data_en, "scr_battlegroup_640", "* Mad Dummy blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_654", "* You shouldn't read this."); ds_map_add(global.text_data_en, "scr_battlegroup_687", "* Mettaton attacks!"); ds_map_add(global.text_data_en, "scr_battlegroup_704", "* Royal Guard attacks!"); ds_map_add(global.text_data_en, "scr_battlegroup_719", "* Tsunderplane gets in the way!&* Not on purpose or anything."); ds_map_add(global.text_data_en, "scr_battlegroup_733", "* Vulkin strolls in."); ds_map_add(global.text_data_en, "scr_battlegroup_747", "* Pyrope bounds towards you!"); ds_map_add(global.text_data_en, "scr_battlegroup_778", "* Woshua and Aaron appear."); ds_map_add(global.text_data_en, "scr_battlegroup_795", "* Moldbygg and Woshua appear."); ds_map_add(global.text_data_en, "scr_battlegroup_826", "* Muffet traps you!"); ds_map_add(global.text_data_en, "scr_battlegroup_868", "* Madjick pops out of its hat!"); ds_map_add(global.text_data_en, "scr_battlegroup_882", "* Knight Knight blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_896", "* Final Froggit was already there^1,& waiting for you."); ds_map_add(global.text_data_en, "scr_battlegroup_910", "* Astigmatism drew near."); ds_map_add(global.text_data_en, "scr_battlegroup_924", "* Whimsalot rushed in!"); ds_map_add(global.text_data_en, "scr_battlegroup_938", "* Whimsalot and Final Froggit& appeared."); ds_map_add(global.text_data_en, "scr_battlegroup_953", "* Whimsalot and Astigmatism& appeared."); ds_map_add(global.text_data_en, "scr_battlegroup_968", "* Final Froggit and Astigmatism& appeared."); ds_map_add(global.text_data_en, "scr_battlegroup_983", "* What a nightmare!"); ds_map_add(global.text_data_en, "scr_battlegroup_999", "* Mercenaries emerge from& the shadows."); ds_map_add(global.text_data_en, "scr_battlegroup_1015", "* Defuse the bomb!"); ds_map_add(global.text_data_en, "scr_battlegroup_1029", "* Defuse the dog!"); ds_map_add(global.text_data_en, "scr_battlegroup_1049", "* Defuse the extremely agile& glass of water!"); ds_map_add(global.text_data_en, "scr_battlegroup_1068", "* Defuse the script!"); ds_map_add(global.text_data_en, "scr_battlegroup_1088", "* Defuse the basketball!"); ds_map_add(global.text_data_en, "scr_battlegroup_1107", "* Defuse the present!"); ds_map_add(global.text_data_en, "scr_battlegroup_1126", "* Defuse the game!"); ds_map_add(global.text_data_en, "scr_battlegroup_1160", "* Tsunderplane attacks!&* Not because it's jealous Vulkin& is paying attention to you!"); ds_map_add(global.text_data_en, "scr_battlegroup_1176", "* The rare and threatening& Double Davis."); ds_map_add(global.text_data_en, "scr_battlegroup_1191", "* A strange parade blocks the& path."); ds_map_add(global.text_data_en, "scr_battlegroup_1221", "* Mettaton EX makes his premiere!"); ds_map_add(global.text_data_en, "scr_battlegroup_1236", "* Smells like sweet lemons."); ds_map_add(global.text_data_en, "scr_battlegroup_1250", "* ,"); ds_map_add(global.text_data_en, "scr_battlegroup_1264", "* It's so cold."); ds_map_add(global.text_data_en, "scr_battlegroup_1278", "* drew near!"); ds_map_add(global.text_data_en, "scr_battlegroup_1294", "* It's the Amalgamate."); ds_map_add(global.text_data_en, "scr_battlegroup_1314", "* The Lost Soul appeared."); ds_map_add(global.text_data_en, "scr_battlegroup_1334", "* The Lost Souls appeared."); ds_map_add(global.text_data_en, "scr_battlegroup_1395", "* In my way."); ds_map_add(global.text_data_en, "scr_battlegroup_1410", "* The heroine appears."); ds_map_add(global.text_data_en, "scr_battlegroup_1422", "* Glad Dummy lets you go."); ds_map_add(global.text_data_en, "scr_battlegroup_1439", "* Mettaton NEO blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_1484", "* ASGORE attacks!"); ds_map_add(global.text_data_en, "scr_battlegroup_1501", "* That doesn't seem correct."); ds_map_add(global.text_data_en, "scr_battlegroup_1517", "* Final Froggit stopped chasing& Migospel around."); ds_map_add(global.text_data_en, "scr_battlegroup_1532", "* Parsnik slithered out of the& earth!"); ds_map_add(global.text_data_en, "scr_battlegroup_1547", "* You tripped over some& Moldessas."); ds_map_add(global.text_data_en, "scr_battlegroup_1563", "* A line of Moldessas block the& path."); ds_map_add(global.text_data_en, "scr_battlegroup_1580", "* Can you believe it?"); ds_map_add(global.text_data_en, "scr_battlegroup_1595", "* Final Froggit hopped in...?"); ds_map_add(global.text_data_en, "scr_battlegroup_1609", "* Whimsalot and Parsnik appeared."); ds_map_add(global.text_data_en, "scr_battlegroup_1624", "* Migospel flutters in^1, carrying& Moldessa."); ds_map_add(global.text_data_en, "scr_battlegroup_1639", "* Migospel flutters in^1, carrying& Parsnik."); ds_map_add(global.text_data_en, "scr_battlegroup_1654", "* Parsniks hissed out of the& earth!"); ds_map_add(global.text_data_en, "scr_battlegroup_1669", "* Not only potatoes have eyes."); ds_map_add(global.text_data_en, "scr_battlegroup_1684", "* Eyes appeared from the shadows."); ds_map_add(global.text_data_en, "scr_battlegroup_1699", "* Looks like a real party."); ds_map_add(global.text_data_en, "scr_battlegroup_1716", "* Party from Hell."); ds_map_add(global.text_data_en, "scr_battlegroup_1733", "* Glyde swooped in!"); ds_map_add(global.text_data_en, "scr_battlegroup_1747", "* You're blocked in politely!"); ds_map_add(global.text_data_en, "scr_battlegroup_1762", "* It's the end."); ds_map_add(global.text_data_en, "scr_battlegroup_1787", "* ASRIEL blocks the way!"); ds_map_add(global.text_data_en, "scr_battlegroup_1789", "* ASRIEL's SOUL was awakened& by the power of your& friends!"); ds_map_add(global.text_data_en, "scr_battlegroup_1791", "* It's time to say goodbye."); ds_map_add(global.text_data_en, "obj_basicmonster_act", "* Monster does an action."); ds_map_add(global.text_data_en, "obj_basicmonster_info", "* Smells like a monster."); ds_map_add(global.text_data_en, "obj_basicmonster_mercy", "* Monster seems satisfied."); ds_map_add(global.text_data_en, "obj_basicmonster_lowhp", "* Monster has low HP."); ds_map_add(global.text_data_en, "obj_basicmonster_check", "* MONSTER - ATK \[1] DEF \[2]&* Mistakenly believes its lava& is a monster./^"); ds_map_add(global.text_data_en, "obj_basicmonster_playeract", "* You execute some action./^"); ds_map_add(global.text_data_en, "obj_napstablook_189", "* YOU WON!&* You lost 1 experience point./%"); ds_map_add(global.text_data_en, "obj_torielboss_240", "* YOU WON!&* You lost 1 experience point./%"); ds_map_add(global.text_data_en, "SCR_TEXT_2510", "* You..^1.&* You came from outside^1,& didn't you?/"); ds_map_add(global.text_data_en, "SCR_TEXT_2511", "* People like you are so& rare.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2512", "* Please^1!* Stranger!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2513", "* Tell me about outside...?& & Yes No\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2514", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2535", '* Huh^1?&* "SURFACE"^1?&* What do you mean?/'); ds_map_add(global.text_data_en, "SCR_TEXT_2536", "* I just meant outside this& room./"); ds_map_add(global.text_data_en, "SCR_TEXT_2537", "* If you haven't noticed^1, my& mycelium have bound me& to the ground./"); ds_map_add(global.text_data_en, "SCR_TEXT_2538", "* Please^1!&* Stranger!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2539", "* I'll make this simple./"); ds_map_add(global.text_data_en, "SCR_TEXT_2540", "* I've spent my whole life& in the same spot^1,& in the same room./"); ds_map_add(global.text_data_en, "SCR_TEXT_2541", "* But I've long wondered& what lies inside the& room to the right./"); ds_map_add(global.text_data_en, "SCR_TEXT_2542", "* Long I've fantasized& about entering^1, and& changing my scenery.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2543", "* No..^1.&* Changing my LIFE!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2544", "* Please^1.&* Go and tell me what's& inside./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2553", "* Is everyone out there& like you^1?&* How terrible./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2518", "* Well^1, what are you& waiting for?/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2522", "* Oh^1!&* You're back!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2523", "* How's the room?& & Different Same\C"); ds_map_add(global.text_data_en, "SCR_TEXT_2524", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2561", "* Oh^1, that's a relief^1!/"); ds_map_add(global.text_data_en, "SCR_TEXT_2562", "* That's all I need to& continue my fantasies^1.&* Thank you^1, stranger./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2506", "* My mind is running wild^1!&* I haven't felt like this& in a long time.../%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2567", "* So it's the same./"); ds_map_add(global.text_data_en, "SCR_TEXT_2568", "* The same.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2569", "* Same.../"); ds_map_add(global.text_data_en, "SCR_TEXT_2570", "* .../"); ds_map_add(global.text_data_en, "SCR_TEXT_2571", "* OK./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2507", "* Please leave./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_2780", "* (It's a horse stable.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2781", "* (Do you want to go& inside?)& Yes No \C"); ds_map_add(global.text_data_en, "SCR_TEXT_2782", " "); ds_map_add(global.text_data_en, "SCR_TEXT_2788", "* (You jostle the door.)&* (It's locked.)/"); ds_map_add(global.text_data_en, "SCR_TEXT_2789", "* (Suddenly^1, from inside& the [redacted], you hear a&/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3358", "* (It's a book labelled& Monster History Part 6.)& Read it Do not\C"); ds_map_add(global.text_data_en, "SCR_TEXT_3359", " "); ds_map_add(global.text_data_en, "SCR_TEXT_3363", "* Unfortunately^1, monsters are& not experienced with& illness./"); ds_map_add(global.text_data_en, "SCR_TEXT_3364", "* However^1, when monsters are& about to expire of age^1,& they lie down^1, immobile./"); ds_map_add(global.text_data_en, "SCR_TEXT_3365", '* We call this state& "Fallen Down."/'); ds_map_add(global.text_data_en, "SCR_TEXT_3366", "* A person who has Fallen& Down will soon perish./"); ds_map_add(global.text_data_en, "SCR_TEXT_3367", "* In a way^1, this confusing& situation was all too& familiar./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_3370", "* (You decide not to read it.)/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4551", "* \YMETTATON has sent you a& Mortal Enemy request.\W /"); ds_map_add(global.text_data_en, "SCR_TEXT_4552", "* Accept the request?& & Accept Reject\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4553", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4559", "* Congratulations^1!&* You are now Mortal Enemies& with Mettaton./"); ds_map_add(global.text_data_en, "SCR_TEXT_4560", "* \YCOOLSKELETON95\W has posted& a comment on this change./"); ds_map_add(global.text_data_en, "SCR_TEXT_4561", "* CONGRATULATIONS^1, YOU TWO^1!&* WISH YOU A LONG AND& HORRIBLE RIVALRY./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4565", "* You rejected the request./%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4571", '* \YMETTATON has sent you an& invitation to "Die."\W /'); ds_map_add(global.text_data_en, "SCR_TEXT_4572", "* RSVP?& & Respond Ignore\C"); ds_map_add(global.text_data_en, "SCR_TEXT_4573", " "); ds_map_add(global.text_data_en, "SCR_TEXT_4579", "* Bepis valley Granola Bars/%%"); ds_map_add(global.text_data_en, "SCR_TEXT_4583", "* Bepis valley Granola Bars/%%"); ds_map_add(global.text_data_en, "obj_crimegraph_55", "CRIME"); ds_map_add(global.text_data_en, "obj_populationgraph_81", "POPULATION"); ds_map_add(global.text_data_en, "obj_populationgraph_106", "TENSION"); ds_map_add(global.text_data_en, "obj_specialgraph_56", "REEL IT IN!"); ds_map_add(global.text_data_en, "obj_daygraph_0", "SUN"); ds_map_add(global.text_data_en, "obj_daygraph_1", "MON"); ds_map_add(global.text_data_en, "obj_daygraph_2", "TUE"); ds_map_add(global.text_data_en, "obj_daygraph_3", "WED"); ds_map_add(global.text_data_en, "obj_daygraph_4", "THU"); ds_map_add(global.text_data_en, "obj_daygraph_5", "FRI"); ds_map_add(global.text_data_en, "obj_daygraph_6", "SAT"); ds_map_add(global.text_data_en, "obj_titleimage_activity_0", "No Information"); ds_map_add(global.text_data_en, "obj_titleimage_activity_a", "Activity Level A"); ds_map_add(global.text_data_en, "obj_titleimage_activity_b", "Activity Level B"); ds_map_add(global.text_data_en, "obj_titleimage_activity_c", "Activity Level C"); ds_map_add(global.text_data_en, "obj_tsunderplane_body_152", "B-but I#never#got to#...!"); ds_map_add(global.text_data_en, "the_end", "THE END"); ds_map_add(global.text_data_en, "mett_ratings_violence", "Violence"); ds_map_add(global.text_data_en, "mett_ratings_disappoint", "Disappoint"); ds_map_add(global.text_data_en, "mett_ratings_justice", "Justice"); ds_map_add(global.text_data_en, "mett_ratings_action", "Action"); ds_map_add(global.text_data_en, "mett_ratings_hyperaction", "HyperAction"); ds_map_add(global.text_data_en, "mett_ratings_fashion", "Fashion"); ds_map_add(global.text_data_en, "mett_ratings_fetching", "Fetching"); ds_map_add(global.text_data_en, "mett_ratings_junkfood", "EatingGarbage?"); ds_map_add(global.text_data_en, "mett_ratings_brandfood", "OnBrandFood"); ds_map_add(global.text_data_en, "mett_ratings_dramatic", "Dramatic"); ds_map_add(global.text_data_en, "mett_ratings_writing", "Writing"); ds_map_add(global.text_data_en, "castroll_name_papyrus", "PAPYRUS"); ds_map_add(global.text_data_en, "castroll_by_toby_and_temmie_nospace", "by Toby&Temmie"); ds_map_add(global.text_data_en, "castroll_name_sans", "SANS"); ds_map_add(global.text_data_en, "castroll_special_inspiration", "SPECIAL INSPIRATION"); ds_map_add(global.text_data_en, "castroll_jn_wiedle", "JN Wiedle"); ds_map_add(global.text_data_en, "castroll_name_undyne", "UNDYNE"); ds_map_add(global.text_data_en, "castroll_credit_undyne", "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle & Gigi DG"); ds_map_add(global.text_data_en, "castroll_name_alphys", "ALPHYS"); ds_map_add(global.text_data_en, "castroll_credit_alphys", "Design by Toby"); ds_map_add(global.text_data_en, "castroll_name_mettaton", "METTATON"); ds_map_add(global.text_data_en, "castroll_credit_mettaton", "Bob Sparker, Sarah, and JN Wiedle"); ds_map_add(global.text_data_en, "castroll_name_asgore", "ASGORE"); ds_map_add(global.text_data_en, "castroll_name_monster_kid", "MONSTER#KID"); ds_map_add(global.text_data_en, "castroll_by_magnolia_porter_2line", "by#Magnolia Porter"); ds_map_add(global.text_data_en, "castroll_name_toriel", "TORIEL"); ds_map_add(global.text_data_en, "key_left", "[LEFT]"); ds_map_add(global.text_data_en, "key_right", "[RIGHT]"); ds_map_add(global.text_data_en, "trophy_install", "Installing trophies"); ds_map_add(global.text_data_en, "trophy_install_dot", "."); ds_map_add(global.text_data_en, "trophy_install_line2", "(Just this once.)"); ds_map_add(global.text_data_en, "mettquiz_q1_text", "What's the prize#for answering#correctly?"); ds_map_add(global.text_data_en, "mettquiz_q1_a1", "Money"); ds_map_add(global.text_data_en, "mettquiz_q1_a2", "Mercy"); ds_map_add(global.text_data_en, "mettquiz_q1_a3", "New car"); ds_map_add(global.text_data_en, "mettquiz_q1_a4", "More questions"); ds_map_add(global.text_data_en, "mettquiz_q2_text", "What's the king's#full name?"); ds_map_add(global.text_data_en, "mettquiz_q2_a1", "Lord Fluffybuns"); ds_map_add(global.text_data_en, "mettquiz_q2_a2", "Fuzzy Pushover"); ds_map_add(global.text_data_en, "mettquiz_q2_a3", "Asgore Dreemurr"); ds_map_add(global.text_data_en, "mettquiz_q2_a4", "Dr. Friendship"); ds_map_add(global.text_data_en, "mettquiz_q3_text", "What are robots#made of?"); ds_map_add(global.text_data_en, "mettquiz_q3_a1", "Hopes&Dreams"); ds_map_add(global.text_data_en, "mettquiz_q3_a2", "Metal&Magic"); ds_map_add(global.text_data_en, "mettquiz_q3_a3", "Snips&Snails"); ds_map_add(global.text_data_en, "mettquiz_q3_a4", "Sugar&Spice"); ds_map_add(global.text_data_en, "mettquiz_q4_text", "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?"); ds_map_add(global.text_data_en, "mettquiz_q4_a1", "31.054 minutes"); ds_map_add(global.text_data_en, "mettquiz_q4_a2", "16.232 minutes"); ds_map_add(global.text_data_en, "mettquiz_q4_a3", "32.049 minutes"); ds_map_add(global.text_data_en, "mettquiz_q4_a4", "32.058 minutes"); ds_map_add(global.text_data_en, "mettquiz_q5_text", "How many flies are#in this jar?"); ds_map_add(global.text_data_en, "mettquiz_q5_a1", "54"); ds_map_add(global.text_data_en, "mettquiz_q5_a2", "53"); ds_map_add(global.text_data_en, "mettquiz_q5_a3", "55"); ds_map_add(global.text_data_en, "mettquiz_q5_a4", "52"); ds_map_add(global.text_data_en, "mettquiz_q6_text", "What monster is this?"); ds_map_add(global.text_data_en, "mettquiz_q6_a1", "Froggit"); ds_map_add(global.text_data_en, "mettquiz_q6_a2", "Whimsun"); ds_map_add(global.text_data_en, "mettquiz_q6_a3", "Moldsmal"); ds_map_add(global.text_data_en, "mettquiz_q6_a4", "Mettaton"); ds_map_add(global.text_data_en, "mettquiz_q7_text", "Would you smooch#a ghost?"); ds_map_add(global.text_data_en, "mettquiz_q7_a1", "Heck Yeah"); ds_map_add(global.text_data_en, "mettquiz_q7_a2", "Heck Yeah"); ds_map_add(global.text_data_en, "mettquiz_q7_a3", "Heck Yeah"); ds_map_add(global.text_data_en, "mettquiz_q7_a4", "Heck Yeah"); ds_map_add(global.text_data_en, "mettquiz_q8_text", "How many letters in#the name Mettaton"); ds_map_add(global.text_data_en, "mettquiz_q9_text", 'In the dating#simulation video game#"Mew Mew Kissy Cutie"#what is Mew Mew' + "'" + 's#favorite food?'); ds_map_add(global.text_data_en, "mettquiz_q10_text", "Who does Dr. Alphys#have a crush on?"); ds_map_add(global.text_data_en, "mettquiz_q10_a1", "Undyne"); ds_map_add(global.text_data_en, "mettquiz_q10_a2", "Asgore"); ds_map_add(global.text_data_en, "mettquiz_q10_a3", "The human"); ds_map_add(global.text_data_en, "mettquiz_q10_a4", "Don't know");