if (os_type == os_ps4 || os_type == os_psvita) { if (ds_map_find_value(async_load, "succeeded")) { var states = ds_map_find_value(async_load, "trophystates"); var count = array_length_1d(states); if (count > 1) ds_map_set(global.trophy_state, "item_1", states[1] == 1); if (count > 2) ds_map_set(global.trophy_state, "item_2", states[2] == 1); if (count > 3) ds_map_set(global.trophy_state, "item_3", states[3] == 1); if (count > 4) ds_map_set(global.trophy_state, "item_4", states[4] == 1); if (count > 5) ds_map_set(global.trophy_state, "ruins", states[5] == 1); if (count > 6) ds_map_set(global.trophy_state, "mouse", states[6] == 1); if (count > 7) ds_map_set(global.trophy_state, "tundra", states[7] == 1); if (count > 8) ds_map_set(global.trophy_state, "spaghetti", states[8] == 1); if (count > 9) ds_map_set(global.trophy_state, "water", states[9] == 1); if (count > 10) ds_map_set(global.trophy_state, "rain", states[10] == 1); if (count > 11) ds_map_set(global.trophy_state, "fire", states[11] == 1); if (count > 12) ds_map_set(global.trophy_state, "fire_2", states[12] == 1); if (count > 13) ds_map_set(global.trophy_state, "fire_3", states[13] == 1); if (count > 14) ds_map_set(global.trophy_state, "core", states[14] == 1); if (count > 15) ds_map_set(global.trophy_state, "donate_1", states[15] == 1); if (count > 16) ds_map_set(global.trophy_state, "donate_2", states[16] == 1); if (count > 17) ds_map_set(global.trophy_state, "donate_3", states[17] == 1); if (count > 18) ds_map_set(global.trophy_state, "donate_4", states[18] == 1); if (count > 19) ds_map_set(global.trophy_state, "donate_5", states[19] == 1); if (count > 20) ds_map_set(global.trophy_state, "donate_6", states[20] == 1); if (count > 21) ds_map_set(global.trophy_state, "donate_7", states[21] == 1); if (count > 22) ds_map_set(global.trophy_state, "donate_8", states[22] == 1); if (count > 23) ds_map_set(global.trophy_state, "donate_9", states[23] == 1); if (count > 24) ds_map_set(global.trophy_state, "donate_10", states[24] == 1); if (count > 25) ds_map_set(global.trophy_state, "donate_11", states[25] == 1); if (count > 26) ds_map_set(global.trophy_state, "donate_12", states[26] == 1); if (count > 27) ds_map_set(global.trophy_state, "donate_13", states[27] == 1); if (count > 28) ds_map_set(global.trophy_state, "donate_14", states[28] == 1); if (count > 29) ds_map_set(global.trophy_state, "donate_15", states[29] == 1); } }