scr_battlegroupglobal.monster[0] = 0;
global.monster[1] = 0;
global.monster[2] = 0;
global.monster[3] = 0;
global.turn = 0;
switch (global.battlegroup)
{
case 1:
global.monstertype[0] = 1
TestFroggit;
global.monstertype[1] = 1
TestFroggit;
global.monstertype[2] = 1
TestFroggit;
global.batmusic = caster_load("music/battle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = 2;
global.battlelv = 1;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(216, 136, obj_testmonster);
global.monsterinstance[1] = instance_create(418, 136, obj_testmonster);
global.monsterinstance[2] = instance_create(14, 136, obj_testmonster);
break;
case 2:
global.monstertype[0] = 2
Dummy;
global.monstertype[1] = 0
???;
global.monstertype[2] = 0
???;
global.batmusic = caster_load("music/prebattle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
global.battlelv = 0;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(216, 136, obj_dummymonster);
break;
case 3:
global.monstertype[0] = 3
Froggit;
global.monstertype[1] = 0
???;
global.monstertype[2] = 0
???;
global.batmusic = caster_load("music/prebattle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
global.battlelv = 0;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(216, 136, obj_fakefroggit);
break;
case 4:
global.monstertype[0] = 4
Froggit;
global.monstertype[1] = 0
???;
global.monstertype[2] = 0
???;
global.batmusic = caster_load("music/battle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
global.battlelv = 0;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(216, 136, obj_froggit);
break;
case 5:
global.monstertype[0] = 5
Whimsun;
global.monstertype[1] = 0
???;
global.monstertype[2] = 0
???;
global.batmusic = caster_load("music/battle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
global.battlelv = 0;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(214, 16, obj_whimsun);
break;
case 6:
global.monstertype[0] = 4
Froggit;
global.monstertype[1] = 5
Whimsun;
global.monstertype[2] = 0
???;
global.batmusic = caster_load("music/battle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
global.battlelv = 0;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(216, 136, obj_froggit);
global.monsterinstance[1] = instance_create(317, 16, obj_whimsun);
break;
case 7:
global.monstertype[0] = 6
Moldsmal;
global.monstertype[1] = 0
???;
global.monstertype[2] = 0
???;
global.batmusic = caster_load("music/battle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
global.battlelv = 0;
global.actfirst = 0;
global.extraintro = 0;
global.monsterinstance[0] = instance_create(216, 156, obj_moldsmal);
break;
case 8:
global.monstertype[0] = 6
Moldsmal;
global.monstertype[1] = 6
Moldsmal;
global.monstertype[2] = 6
Moldsmal;
global.batmusic = caster_load("music/battle1.ogg");
caster_loop(global.batmusic, 0.5, 1);
global.msc = global.battlegroup + 3000;
...