|
1
|
global.entrance = 24;
|
|
2
|
instance_create(0, 0, obj_persistentfader);
|
|
3
|
if (room == room_ruins12)
|
|
4
|
room_goto(room_ruins13 Ruins - 2 frogs);
|
|
5
|
if (room == room_ruins13)
|
|
6
|
room_goto(room_ruins12 Ruins - Napstablook);
|
|
7
|
if (room == room_ruins15E)
|
|
8
|
room_goto(room_ruins15A Ruins - 3 Pillars room 1);
|
|
9
|
if (room == room_ruins16)
|
|
10
|
room_goto(room_ruins19 Ruins - Home [SAVE]);
|
|
11
|
if (room == room_ruins19)
|
|
12
|
room_goto(room_ruins16 Ruins - 3-way fork);
|
|
13
|
if (room == room_torhouse1)
|
|
14
|
{
|
|
15
|
if (global.flag[7 true_pacifist] == 0)
|
|
16
|
caster_free(global.currentsong2);
|
|
17
|
room_goto(room_basement1 Toriel's Basement 1);
|
|
18
|
}
|
|
19
|
if (room == room_basement1)
|
|
20
|
room_goto(room_torhouse1 Toriel's House: Entrance);
|
|
21
|
if (room == room_torhouse2)
|
|
22
|
room_goto(room_kitchen Toriel's House: Kitchen);
|
|
23
|
if (room == room_kitchen)
|
|
24
|
room_goto(room_torhouse2 Toriel's House: Reading room);
|
|
25
|
if (room == room_castle_trueexit)
|
|
26
|
room_goto(room_castle_prebarrier The End [SAVE]);
|
|
27
|
if (room == room_castle_finalshoehorn)
|
|
28
|
room_goto(room_castle_throneroom Throne Room [SAVE]);
|
|
29
|
if (room == room_castle_throneroom)
|
|
30
|
room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]);
|
|
31
|
if (room == room_asghouse2)
|
|
32
|
room_goto(room_kitchen_final New Home - Kitchen);
|
|
33
|
if (room == room_kitchen_final)
|
|
34
|
room_goto(room_asghouse2 New Home - Reading Room);
|
|
35
|
if (room == room_tundra_town)
|
|
36
|
room_goto(room_tundra_town2 Snowdin Town: Ice haul wolf);
|
|
37
|
if (room == room_tundra_iceentrance)
|
|
38
|
room_goto(room_tundra_poffzone Snowdin - Snow poffs (Greater Dog));
|
|
39
|
if (room == room_tundra_poffzone)
|
|
40
|
room_goto(room_tundra_iceentrance Snowdin - Sliding XO puzzle);
|
|
41
|
if (room == room_water11)
|
|
42
|
room_goto(room_water12 Waterfall - Split Pathway);
|
|
43
|
if (room == room_water12)
|
|
44
|
room_goto(room_water11 Waterfall - Sans Telescope);
|
|
45
|
if (room == room_water_bird)
|
|
46
|
room_goto(room_water_prebird Waterfall - Pre Bird (Unused));
|
|
47
|
if (room == room_water_prebird)
|
|
48
|
room_goto(room_water_bird Waterfall - Duck);
|
|
49
|
if (room == room_water_friendlyhub)
|
|
50
|
room_goto(room_water_bird Waterfall - Duck);
|
|
51
|
if (room == room_fire_walkandbranch2)
|
|
52
|
room_goto(room_fire_savepoint2 Hotland - Spider Entrance [SAVE]);
|
|
53
|
if (room == room_fire_savepoint2)
|
|
54
|
room_goto(room_fire_walkandbranch2 Hotland - F3 Puzzle Gate);
|
|
55
|
if (room == room_fire_hotelfront_1)
|
|
56
|
room_goto(room_fire_elevator_r3 Hotland - Elevator R3);
|
|
57
|
if (room == room_fire_elevator_r3)
|
|
58
|
room_goto(room_fire_hotelfront_1 Hotland - Nice Cream Stand);
|
|
59
|
if (room == room_fire_hotelfront_2)
|
|
60
|
room_goto(room_shop3 Hotland - Bratty and Catty [Dogchecked]);
|
|
61
|
if (room == room_fire_shootguy_5)
|
|
62
|
room_goto(room_fire_core_left Hotland - Core West Puzzle Entrance);
|
|
63
|
if (room == room_fire_core_left)
|
|
64
|
room_goto(room_fire_shootguy_5 Hotland - Core Get Lost);
|
|
65
|
if (room == room_fire_core_branch)
|
|
66
|
room_goto(room_fire_core_center Hotland - Core End - 4);
|
|
67
|
if (room == room_fire_core_center)
|
|
68
|
room_goto(room_fire_core_branch Hotland - Core Branch [SAVE]);
|
|
69
|
if (room == room_fire_core_topleft)
|
|
70
|
room_goto(room_fire_core_treasureleft Hotland - Core West Puzzle);
|
|
71
|
if (room == room_fire_core_topright)
|
|
72
|
room_goto(room_fire_core_treasureright Hotland - Core Glamburger Trash Can);
|
|
73
|
if (room == room_fire_core_treasureleft)
|
|
74
|
room_goto(room_fire_core_topleft Hotland - Core West Puzzle Entrance + 1);
|
|
75
|
if (room == room_fire_core_treasureright)
|
|
76
|
room_goto(room_fire_core_topright Hotland - Core East Money Trash Bin Entrance);
|
|
77
|
if (room == room_fire_core_top)
|
|
78
|
room_goto(room_fire_core_warrior Hotland - Core 100G Trash Can);
|
|
79
|
if (room == room_fire_core_warrior)
|
|
80
|
room_goto(room_fire_core_top Hotland - Core West Puzzle Entrance + 2);
|
|
81
|
if (room == room_fire_core_right)
|
|
82
|
room_goto(room_fire_core_bridge Hotland - Core Battle Bridge);
|
|
83
|
if (room == room_fire_core_bridge)
|
|
84
|
room_goto(room_fire_core_right Hotland - Core End - 3);
|
|
85
|
if (room == room_water_fakehallway)
|
|
86
|
room_goto(room_water_savepoint1 Waterfall - Crystal [SAVE]);
|
|
87
|
if (room == room_water11)
|
|
88
|
room_goto(room_water_savepoint1 Waterfall - Crystal [SAVE]);
|
|
89
|
if (room == room_water_savepoint1)
|
|
90
|
{
|
|
91
|
gox = 0;
|
|
92
|
fsx = 0;
|
|
93
|
if (global.flag[5 fun] == 66)
|
|
94
|
{
|
|
95
|
if (ossafe_file_exists("undertale.ini"))
|
|
96
|
{
|
|
97
|
ossafe_ini_open("undertale.ini");
|
|
98
|
fsx = ini_read_real("General", "fun", 0);
|
|
99
|
var dosave = 0;
|
|
100
|
if (fsx == 66 && global.flag[5 fun] == 66)
|
|
101
|
{
|
|
102
|
gox = 1;
|
|
103
|
global.flag[5 fun] = 0;
|
|
104
|
ini_write_real("General", "fun", 0);
|
|
105
|
dosave = 1;
|
|
106
|
}
|
|
107
|
ossafe_ini_close();
|
|
108
|
ossafe_savedata_save();
|
|
109
|
}
|
|
110
|
}
|
|
111
|
if (gox == 1)
|
|
112
|
room_goto(room_water_fakehallway Waterfall - Mysteryman hallway [Dogchecked]);
|
|
113
|
if (gox == 0)
|
|
114
|
room_goto(room_water11 Waterfall - Sans Telescope);
|
|
115
|
}
|