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gml_Object_blt_avoidfire_Step_2

(view raw script w/o annotations or w/e)
1
if (distance_to_point(x, obj_heart.y) < 100)
2
    hspeed = (180 / (distance_to_point(obj_heart.x, y) + 10)) - 1;
3
if (obj_heart.x > x)
4
    hspeed = -hspeed;
5
if (global.turntimer < 1)
6
    instance_destroy();
7
if (x < global.idealborder[0])
8
    instance_destroy();
9
if (x > global.idealborder[1])
10
    instance_destroy();
11
if (y > global.idealborder[2])
12
    visible = true;
13
if (y > global.idealborder[3])
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    instance_destroy();