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gml_Object_blt_bluespear_Alarm_0

related scripts: Alarm_0 Collision_744Collision_758Collision_759Collision_760Collision_761Collision_762Create_0Destroy_0Draw_0Step_2

(view raw script w/o annotations or w/e)
1
if (speartype == 0)
2
{
3
    instance_create(xstart, ystart, blt_whitespear);
4
    blt_whitespear.dmg = dmg;
5
}