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gml_Object_blt_bluespear_Create_0

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1
dmg = 0;
2
if (scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() > 1)
3
    speartype = 1;
4
else
5
    speartype = 0;
6
y = global.idealborder[2] + 40;
7
x = global.idealborder[1] + 20;
8
hspeed = -4;
9
alarm[0] = 20 + random(10);
gml_Object_blt_bluespear_Alarm_0.gml

if (speartype == 0) { instance_create(xstart, ystart, blt_whitespear); blt_whitespear.dmg = dmg; }