dmg = 0;
if (scr_monstersumscr_monstersumreturn global.monster[0] + global.monster[1] + global.monster[2];() > 1)
speartype = 1;
else
speartype = 0;
y = global.idealborder[2] + 40;
x = global.idealborder[1] + 20;
hspeed = -4;
alarm[0] = 20 + random(10);gml_Object_blt_bluespear_Alarm_0.gmlif (speartype == 0) { instance_create(xstart, ystart, blt_whitespear); blt_whitespear.dmg = dmg; }