| 1 | if (global.turntimer < 1) |
| 2 | { |
| 3 | global.turntimer = -1; |
| 4 | global.mnfight = 3; |
| 5 | instance_destroy(); |
| 6 | } |
| 7 | if (instance_exists(obj_heart)) |
| 8 | { |
| 9 | if (abs(obj_heart.x - x) < 12) |
| 10 | { |
| 11 | g = 1; |
| 12 | friction = 0.1; |
| 13 | hspeed = -2; |
| 14 | } |
| 15 | else if (g == 1) |
| 16 | { |
| 17 | friction = -0.3; |
| 18 | } |
| 19 | if ((obj_heart.y - y) > (sprite_height / 2)) |
| 20 | y += 4; |
| 21 | else if ((obj_heart.y - y) < (sprite_height / 4)) |
| 22 | y -= 4; |
| 23 | } |