1 | if (global.turntimer < 1) |
2 | { |
3 | global.turntimer = -1; |
4 | global.mnfight = 3; |
5 | instance_destroy(); |
6 | } |
7 | if (instance_exists(obj_heart)) |
8 | { |
9 | if (abs(obj_heart.x - x) < 12) |
10 | { |
11 | g = 1; |
12 | friction = 0.1; |
13 | hspeed = -2; |
14 | } |
15 | else if (g == 1) |
16 | { |
17 | friction = -0.3; |
18 | } |
19 | if ((obj_heart.y - y) > (sprite_height / 2)) |
20 | y += 4; |
21 | else if ((obj_heart.y - y) < (sprite_height / 4)) |
22 | y -= 4; |
23 | } |