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gml_Object_blt_chasefire1_Alarm_1

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1
move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 2);
2
friction = -0.05;
3
alarm[2] = 4;
gml_Object_blt_chasefire1_Alarm_2.gml

if (obj_heart.x > x) hspeed += 0.1; else hspeed -= 0.1; if (obj_heart.y > y) vspeed += 0.1; else vspeed -= 0.1; alarm[2] = 2;
4
dmg = 5;
5
if (global.hp < 7)
6
    dmg = 2;