move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 2);
friction = -0.05;
alarm[2] = 4;gml_Object_blt_chasefire1_Alarm_2.gmlif (obj_heart.x > x) hspeed += 0.1; else hspeed -= 0.1; if (obj_heart.y > y) vspeed += 0.1; else vspeed -= 0.1; alarm[2] = 2;
dmg = 5;
if (global.hp < 7)
dmg = 2;