if (obj_heart.x > x)
hspeed += 0.1;
else
hspeed -= 0.1;
if (obj_heart.y > y)
vspeed += 0.1;
vspeed -= 0.1;
alarm[2] = 2;gml_Object_blt_chasefire1_Alarm_2.gmlif (obj_heart.x > x) hspeed += 0.1; else hspeed -= 0.1; if (obj_heart.y > y) vspeed += 0.1; else vspeed -= 0.1; alarm[2] = 2;