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gml_Object_blt_chasefire1_Alarm_2

related scripts: Alarm_1 • Alarm_2 • Collision_759 • Collision_760 • Collision_761 • Collision_762 • Create_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
if (obj_heart.x > x)
2
    hspeed += 0.1;
3
else
4
    hspeed -= 0.1;
5
if (obj_heart.y > y)
6
    vspeed += 0.1;
7
else
8
    vspeed -= 0.1;
9
alarm[2]
 = 2;
gml_Object_blt_chasefire1_Alarm_2.gml

if (obj_heart.x > x) hspeed += 0.1; else hspeed -= 0.1; if (obj_heart.y > y) vspeed += 0.1; else vspeed -= 0.1; alarm[2]
 = 2;