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gml_Object_blt_chasefire1_Alarm_2

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1
if (obj_heart.x > x)
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    hspeed += 0.1;
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else
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    hspeed -= 0.1;
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if (obj_heart.y > y)
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    vspeed += 0.1;
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else
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    vspeed -= 0.1;
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alarm[2] = 2;
gml_Object_blt_chasefire1_Alarm_2.gml

if (obj_heart.x > x) hspeed += 0.1; else hspeed -= 0.1; if (obj_heart.y > y) vspeed += 0.1; else vspeed -= 0.1; alarm[2] = 2;