1 | if (instance_exists(blt_handbullet1)) |
2 | { |
3 | if (blt_handbullet1.path_position == 1 && goof == 0) |
4 | { |
5 | move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 0.6); |
6 | goof = 1; |
7 | friction = -0.1; |
8 | } |
9 | } |
10 | if (y > (global.idealborder[3] + 4)) |
11 | instance_destroy(); |