| 1 | if (instance_exists(blt_handbullet1)) |
| 2 | { |
| 3 | if (blt_handbullet1.path_position == 1 && goof == 0) |
| 4 | { |
| 5 | move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 0.6); |
| 6 | goof = 1; |
| 7 | friction = -0.1; |
| 8 | } |
| 9 | } |
| 10 | if (y > (global.idealborder[3] + 4)) |
| 11 | instance_destroy(); |