1 | instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); |
2 | gravity = 0.5; |
3 | gravity_direction = 90; |
4 | hspeed = random(6) - 2; |
5 | vspeed = 2; |
6 | friction = 0.2; |
7 | image_xscale = random(0.4) + 0.8; |
8 | image_yscale = image_xscale; |
9 | dmg = 0; |
10 | disappear = 0; |
11 | outside = 0; |