1 | instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); |
2 | gravity = 0.4; |
3 | gravity_direction = 270; |
4 | hspeed = random(10) - 6.1; |
5 | vspeed = 4; |
6 | friction = 0.4; |
7 | image_xscale = random(0.4) + 0.8; |
8 | image_yscale = image_xscale; |
9 | dmg = 0; |