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gml_Object_blt_dummybullet_Step_0

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1
if (part < 1)
2
{
3
    remdir = direction;
4
    move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 3);
5
    angel = direction;
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    direction = remdir;
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    if (side == 0 && x > (global.idealborder[0] + 4))
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        event_user(1);
9
    if (side == 1 && x < (global.idealborder[1] - 22))
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        event_user(1);
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    if (side == 2 && y > (global.idealborder[2] + 4))
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        event_user(1);
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    if (side == 3 && y < (global.idealborder[3] - 22))
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        event_user(1);
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}