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gml_Object_blt_flybullet_Create_0

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1
instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen);
2
dmg = 0;
3
image_speed = 0.5;
4
move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 2.5);
5
alarm[0] = 30;
6
alarm[1] = 45;
gml_Object_blt_flybullet_Alarm_1.gml

alarm[0] = 30; alarm[1] = 45; move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 3);