1 | instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); |
2 | dmg = 0; |
3 | image_speed = 0.5; |
4 | move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 2.5); |
5 | alarm[0] = 30; |
6 | alarm[1] = 45; |