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gml_Object_blt_growbullet_Step_0

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1
angle = direction + 90;
2
image_angle = angle;
3
image_xscale = speed / 3;
4
image_yscale = speed / 3;
5
if (blue == 3)
6
{
7
    alarm[7] += 0.5;
8
    image_xscale = speed / 2;
9
    image_yscale = speed / 2;
10
}
11
if (global.turntimer < 1)
12
    global.mnfight = 3;
13
if (alarm[7] < 10)
14
    image_alpha -= 0.1;