1 | if (inactive == 0) |
2 | { |
3 | if (x == 0) |
4 | iii = instance_create(x + 22, y + 5, blt_chasefire1); |
5 | else |
6 | iii = instance_create(x + 22, y + 5, blt_chasefire2); |
7 | if (instance_exists(iii)) |
8 | { |
9 | if (global.hp < 8) |
10 | { |
11 | with (iii) |
12 | dmg = 2; |
13 | } |
14 | if (global.hp < 6) |
15 | { |
16 | with (iii) |
17 | dmg = 1; |
18 | } |
19 | } |
20 | snd_play(snd_noise); |
21 | alarm[0] = 4; |
22 | } |
23 | else |
24 | { |
25 | alarm[1] = 70; |
26 | } |
27 | if (global.hp < 8) |
28 | dmg = 2; |
29 | if (global.hp < 6) |
30 | dmg = 1; |