Undertale script viewer

← back to main script listing

gml_Object_blt_handbullet2_Alarm_0

(view raw script w/o annotations or w/e)
1
if (inactive == 0)
2
{
3
    if (x == 0)
4
        iii = instance_create(x + 22, y + 5, blt_chasefire1);
5
    else
6
        iii = instance_create(x + 22, y + 5, blt_chasefire2);
7
    if (instance_exists(iii))
8
    {
9
        if (global.hp < 8)
10
        {
11
            with (iii)
12
                dmg = 2;
13
        }
14
        if (global.hp < 6)
15
        {
16
            with (iii)
17
                dmg = 1;
18
        }
19
    }
20
    snd_play(snd_noise);
21
    alarm[0] = 4;
gml_Object_blt_handbullet2_Alarm_0.gml

if (inactive == 0) { if (x == 0) iii = instance_create(x + 22, y + 5, blt_chasefire1); else iii = instance_create(x + 22, y + 5, blt_chasefire2); if (instance_exists(iii)) { if (global.hp < 8) { with (iii) dmg = 2; } if (global.hp < 6) { with (iii) dmg = 1; } } snd_play(snd_noise); alarm[0] = 4; } else { alarm[1] = 70; } if (global.hp < 8) dmg = 2; if (global.hp < 6) dmg = 1;
22
}
23
else
24
{
25
    alarm[1] = 70;
26
}
27
if (global.hp < 8)
28
    dmg = 2;
29
if (global.hp < 6)
30
    dmg = 1;