image_speed = 0;
if (y < (global.idealborder[2] + 60))
image_index = 1;
path_start(path_hand2, 0.2, path_action_stop, 0);
dmg = 0;
rot = 0;
alarm[0] = 8;gml_Object_blt_handbullet2_Alarm_0.gmlif (inactive == 0) { if (x == 0) iii = instance_create(x + 22, y + 5, blt_chasefire1); else iii = instance_create(x + 22, y + 5, blt_chasefire2); if (instance_exists(iii)) { if (global.hp < 8) { with (iii) dmg = 2; } if (global.hp < 6) { with (iii) dmg = 1; } } snd_play(snd_noise); alarm[0] = 4; } else { alarm[1] = 70; } if (global.hp < 8) dmg = 2; if (global.hp < 6) dmg = 1;
inactive = 0;