| 1 |
action_set_relative(1); |
| 2 |
mydirection = global.bulletvariable[0]; |
| 3 |
mydirectionalspeed = global.bulletvariable[1]; |
| 4 |
twdsX = global.bulletvariable[2]; |
| 5 |
twdsY = global.bulletvariable[3]; |
| 6 |
owngravity = global.bulletvariable[4]; |
| 7 |
owngravity_direction = global.bulletvariable[5]; |
| 8 |
friction = global.bulletvariable[6]; |
| 9 |
twdsXspeed = global.bulletvariable[7]; |
| 10 |
twdsYspeed = global.bulletvariable[8]; |
| 11 |
gravityincrement = 0; |
| 12 |
action_set_motion(mydirection, mydirectionalspeed); |
| 13 |
if (sprite_index == spr_dirbullet) |
| 14 |
image_speed = 0; |
| 15 |
action_set_relative(0); |