1 |
action_set_relative(1); |
2 |
mydirection = global.bulletvariable[0]; |
3 |
mydirectionalspeed = global.bulletvariable[1]; |
4 |
twdsX = global.bulletvariable[2]; |
5 |
twdsY = global.bulletvariable[3]; |
6 |
owngravity = global.bulletvariable[4]; |
7 |
owngravity_direction = global.bulletvariable[5]; |
8 |
friction = global.bulletvariable[6]; |
9 |
twdsXspeed = global.bulletvariable[7]; |
10 |
twdsYspeed = global.bulletvariable[8]; |
11 |
gravityincrement = 0; |
12 |
action_set_motion(mydirection, mydirectionalspeed); |
13 |
if (sprite_index == spr_dirbullet) |
14 |
image_speed = 0; |
15 |
action_set_relative(0); |