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gml_Object_blt_laser_Draw_0

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1
draw_set_color(c_red);
2
twdsXspeed += (owngravity * gravityincrement);
3
if (collision_line(x, y, twdsX, twdsY, obj_heart, false, true))
4
    draw_set_color(c_green);
5
if (collision_line(x, y, twdsX + twdsXspeed, twdsY + twdsYspeed, obj_heart, false, true))
6
    draw_set_color(c_green);
7
draw_triangle(x, y, twdsX, twdsY, twdsX + twdsXspeed, twdsY + twdsYspeed, 0);
8
twdsX += twdsXspeed;
9
twdsY += twdsYspeed;