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gml_Object_blt_muscbul_Create_0

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1
if (x < 320)
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    side = 1;
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if (x > 320)
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{
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    side = -1;
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    sprite_index = spr_muscbul1_r;
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    x -= (sprite_width - 2);
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}
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xs = x;
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offset = 0;
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vspeed = -3;
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flexspeed = 15;
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alarm[0] = flexspeed;
gml_Object_blt_muscbul_Alarm_0.gml

ch = 0; if (sprite_index == spr_muscbul1 && ch == 0) { sprite_index = spr_muscbul2; ch = 1; } if (sprite_index == spr_muscbul1_r && ch == 0) { sprite_index = spr_muscbul2_r; ch = 1; } if (sprite_index == spr_muscbul2 && ch == 0) { sprite_index = spr_muscbul1; ch = 1; } if (sprite_index == spr_muscbul2_r && ch == 0) { sprite_index = spr_muscbul1_r; ch = 1; } alarm[0] = flexspeed; if (offset == 1) vspeed = -4;