1 | if (x < 320) |
2 | side = 1; |
3 | if (x > 320) |
4 | { |
5 | side = -1; |
6 | sprite_index = spr_muscbul1_r; |
7 | x -= (sprite_width - 2); |
8 | } |
9 | xs = x; |
10 | offset = 0; |
11 | vspeed = -3; |
12 | flexspeed = 15; |
13 | alarm[0] = flexspeed; |