1 | ch = 0; |
2 | if (sprite_index == spr_muscbul1 && ch == 0) |
3 | { |
4 | sprite_index = spr_muscbul2; |
5 | ch = 1; |
6 | } |
7 | if (sprite_index == spr_muscbul1_r && ch == 0) |
8 | { |
9 | sprite_index = spr_muscbul2_r; |
10 | ch = 1; |
11 | } |
12 | if (sprite_index == spr_muscbul2 && ch == 0) |
13 | { |
14 | sprite_index = spr_muscbul1; |
15 | ch = 1; |
16 | } |
17 | if (sprite_index == spr_muscbul2_r && ch == 0) |
18 | { |
19 | sprite_index = spr_muscbul1_r; |
20 | ch = 1; |
21 | } |
22 | alarm[0] = flexspeed; |
23 | if (offset == 1) |
24 | vspeed = -4; |