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gml_Object_blt_muscbul_Alarm_0

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1
ch = 0;
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if (sprite_index == spr_muscbul1 && ch == 0)
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{
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    sprite_index = spr_muscbul2;
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    ch = 1;
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}
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if (sprite_index == spr_muscbul1_r && ch == 0)
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{
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    sprite_index = spr_muscbul2_r;
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    ch = 1;
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}
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if (sprite_index == spr_muscbul2 && ch == 0)
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{
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    sprite_index = spr_muscbul1;
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    ch = 1;
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}
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if (sprite_index == spr_muscbul2_r && ch == 0)
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{
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    sprite_index = spr_muscbul1_r;
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    ch = 1;
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}
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alarm[0] = flexspeed;
gml_Object_blt_muscbul_Alarm_0.gml

ch = 0; if (sprite_index == spr_muscbul1 && ch == 0) { sprite_index = spr_muscbul2; ch = 1; } if (sprite_index == spr_muscbul1_r && ch == 0) { sprite_index = spr_muscbul2_r; ch = 1; } if (sprite_index == spr_muscbul2 && ch == 0) { sprite_index = spr_muscbul1; ch = 1; } if (sprite_index == spr_muscbul2_r && ch == 0) { sprite_index = spr_muscbul1_r; ch = 1; } alarm[0] = flexspeed; if (offset == 1) vspeed = -4;
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if (offset == 1)
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    vspeed = -4;