| 1 | bb = 1; |
| 2 | if (blue == 1) |
| 3 | { |
| 4 | if (obj_heart.xprevious != obj_heart.x || obj_heart.yprevious != obj_heart.y) |
| 5 | bb = 1; |
| 6 | else |
| 7 | bb = 0; |
| 8 | } |
| 9 | if (global.invc < 1 && bb == 1) |
| 10 | { |
| 11 | dmgamt = round(dmg - ((global.df + global.adef) / 5)); |
| 12 | if (dmgamt < 1) |
| 13 | dmgamt = 1; |
| 14 | global.hp -= dmgamt; |
| 15 | snd_play(snd_hurt1); |
| 16 | global.hshake = 2; |
| 17 | global.shakespeed = 2; |
| 18 | global.vshake = 2; |
| 19 | instance_create(0, 0, obj_shaker); |
| 20 | global.invc = global.inv; |
| 21 | } |