1 | bb = 1; |
2 | if (blue == 1) |
3 | { |
4 | if (obj_heart.xprevious != obj_heart.x || obj_heart.yprevious != obj_heart.y) |
5 | bb = 1; |
6 | else |
7 | bb = 0; |
8 | } |
9 | if (global.invc < 1 && bb == 1) |
10 | { |
11 | dmgamt = round(dmg - ((global.df + global.adef) / 5)); |
12 | if (dmgamt < 1) |
13 | dmgamt = 1; |
14 | global.hp -= dmgamt; |
15 | snd_play(snd_hurt1); |
16 | global.hshake = 2; |
17 | global.shakespeed = 2; |
18 | global.vshake = 2; |
19 | instance_create(0, 0, obj_shaker); |
20 | global.invc = global.inv; |
21 | } |