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gml_Object_blt_sizebone_Alarm_5

related scripts: Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Alarm_6 • Collision_744 • Create_0 • Draw_0 • Other_0 • Other_11 • Step_0 • Step_2

(view raw script w/o annotations or w/e)
1
if (instance_exists(OBJ_WRITER) == 0)
2
{
3
    with (blcon)
4
        instance_destroy();
5
    instance_create(0, 0, obj_unfader);
6
    alarm[6]
 = 50;
gml_Object_blt_sizebone_Alarm_6.gml

global.hp = global.maxhp; global.border = 0; room_goto(global.currentroom);
7
    snd_play(snd_txtasg);
8
}
9
if (instance_exists(OBJ_WRITER) == 1)
10
    alarm[5]
 = 2;
gml_Object_blt_sizebone_Alarm_5.gml

if (instance_exists(OBJ_WRITER) == 0) { with (blcon) instance_destroy(); instance_create(0, 0, obj_unfader); alarm[6]
 = 50;
snd_play(snd_txtasg); } if (instance_exists(OBJ_WRITER) == 1) alarm[5]
 = 2;