1 |
speed = 3.5; |
2 |
visible = false; |
3 |
gg = instance_number(object_index) % 4; |
4 |
if (gg < 2) |
5 |
{ |
6 |
x = obj_lborder.x + random(c_borderwidthc_borderwidthif (argument0 == 0)
return obj_rborder.x - obj_lborder.x;
if (argument0 == 1)
return global.idealborder[1] - global.idealborder[0]; (0)); |
7 |
y = global.idealborder[2] - 40; |
8 |
direction = 270; |
9 |
} |
10 |
if (gg == 2) |
11 |
{ |
12 |
x = global.idealborder[0] - 16; |
13 |
y = (global.idealborder[2] - 40) + (random(122) * 1.5); |
14 |
if (gg == 2) |
15 |
direction = 310; |
16 |
} |
17 |
if (gg == 3) |
18 |
{ |
19 |
x = global.idealborder[1] + 16; |
20 |
y = (global.idealborder[2] - 40) + (random(122) * 1.5); |
21 |
if (gg == 3) |
22 |
direction = 235; |
23 |
} |
24 |
image_alpha = 0; |
25 |
visible = true; |
26 |
dmg = 8; |