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gml_Object_blt_sweatdrop_Create_0

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1
speed = 3.5;
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visible = false;
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gg = instance_number(object_index) % 4;
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if (gg < 2)
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{
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    x = obj_lborder.x + random(c_borderwidth
c_borderwidth

if (argument0 == 0) return obj_rborder.x - obj_lborder.x; if (argument0 == 1) return global.idealborder[1] - global.idealborder[0];
(0));
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    y = global.idealborder[2] - 40;
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    direction = 270;
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}
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if (gg == 2)
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{
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    x = global.idealborder[0] - 16;
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    y = (global.idealborder[2] - 40) + (random(122) * 1.5);
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    if (gg == 2)
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        direction = 310;
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}
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if (gg == 3)
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{
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    x = global.idealborder[1] + 16;
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    y = (global.idealborder[2] - 40) + (random(122) * 1.5);
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    if (gg == 3)
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        direction = 235;
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}
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image_alpha = 0;
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visible = true;
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dmg = 8;