1 | action_set_relative(1); |
2 | sprite_index = global.bulletappearance; |
3 | mydirection = global.bulletvariable[6]; |
4 | mydirectionalspeed = global.bulletvariable[7]; |
5 | gravity = global.bulletvariable[3]; |
6 | gravity_direction = global.bulletvariable[4]; |
7 | friction = global.bulletvariable[5]; |
8 | instance_create(x, y, blt_gen); |
9 | action_set_motion(mydirection, mydirectionalspeed); |
10 | if (sprite_index == spr_dirbullet) |
11 | image_speed = 0; |
12 | action_set_relative(0); |