| 1 | action_set_relative(1); |
| 2 | sprite_index = global.bulletappearance; |
| 3 | mydirection = global.bulletvariable[6]; |
| 4 | mydirectionalspeed = global.bulletvariable[7]; |
| 5 | gravity = global.bulletvariable[3]; |
| 6 | gravity_direction = global.bulletvariable[4]; |
| 7 | friction = global.bulletvariable[5]; |
| 8 | instance_create(x, y, blt_gen); |
| 9 | action_set_motion(mydirection, mydirectionalspeed); |
| 10 | if (sprite_index == spr_dirbullet) |
| 11 | image_speed = 0; |
| 12 | action_set_relative(0); |