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gml_Object_blt_tinypom_leap_Alarm_3

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1
alarm[3] = 4;
gml_Object_blt_tinypom_leap_Alarm_3.gml

alarm[3] = 4; if (instance_exists(obj_heart)) { if (obj_heart.x < x) hspeed -= 0.4; else hspeed += 0.4; if (gravity == 0 && obj_heart.y < y && abs(x - obj_heart.x) < 50) { gravity = 0.22; gravity_direction = 270; vspeed = -5; sprite_index = spr_tinypomjump; } }
2
if (instance_exists(obj_heart))
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{
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    if (obj_heart.x < x)
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        hspeed -= 0.4;
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    else
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        hspeed += 0.4;
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    if (gravity == 0 && obj_heart.y < y && abs(x - obj_heart.x) < 50)
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    {
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        gravity = 0.22;
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        gravity_direction = 270;
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        vspeed = -5;
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        sprite_index = spr_tinypomjump;
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    }
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}