1 | alarm[3] = 4; |
2 | if (instance_exists(obj_heart)) |
3 | { |
4 | if (obj_heart.x < x) |
5 | hspeed -= 0.4; |
6 | else |
7 | hspeed += 0.4; |
8 | if (gravity == 0 && obj_heart.y < y && abs(x - obj_heart.x) < 50) |
9 | { |
10 | gravity = 0.22; |
11 | gravity_direction = 270; |
12 | vspeed = -5; |
13 | sprite_index = spr_tinypomjump; |
14 | } |
15 | } |