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gml_Object_obj_6soul_lastcutscene_Create_0

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1
x = room_width / 2;
2
y = (room_height / 2) - 60;
3
radius = 170;
4
siner = 0;
5
sinerspeed = 0;
6
con = 0;
7
counter = 0;
8
con = 0;