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gml_Object_obj_6soul_lastcutscene_Draw_0

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1
counter += sinerspeed;
2
siner += 1;
3
radius += (sin(siner / 6) * 2);
4
if (con == 1)
5
    sinerspeed += 0.25;
6
for (i = 0; i < 6; i += 1)
7
    draw_sprite(sprite_index, i, x + lengthdir_x(radius, counter + ((i / 6) * 360)), y + lengthdir_y(radius, counter + ((i / 6) * 360)));