1 | counter += sinerspeed; |
2 | siner += 1; |
3 | radius += (sin(siner / 6) * 2); |
4 | if (con == 1) |
5 | sinerspeed += 0.25; |
6 | for (i = 0; i < 6; i += 1) |
7 | draw_sprite(sprite_index, i, x + lengthdir_x(radius, counter + ((i / 6) * 360)), y + lengthdir_y(radius, counter + ((i / 6) * 360))); |