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gml_Object_obj_adate_body_Alarm_3

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1
alarm[3] = 8;
gml_Object_obj_adate_body_Alarm_3.gml

alarm[3] = 8; if (shake > 0) instance_create(x, y - 120, obj_sweat99);
2
if (shake > 0)
3
    instance_create(x, y - 120, obj_sweat99);