anim = 0;
aa = 0;
item = 0;
global.faceemotion = 0;
global.flag[20 animation_index] = 0;
shake = 0;
alarm[3] = 1;gml_Object_obj_adate_body_Alarm_3.gmlalarm[3] = 8; if (shake > 0) instance_create(x, y - 120, obj_sweat99);
set = 0;
pause = 0;