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gml_Object_obj_adate_body_Create_0

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1
anim = 0;
2
aa = 0;
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item = 0;
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global.faceemotion = 0;
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global.flag[20 animation_index] = 0;
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shake = 0;
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alarm[3] = 1;
gml_Object_obj_adate_body_Alarm_3.gml

alarm[3] = 8; if (shake > 0) instance_create(x, y - 120, obj_sweat99);
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set = 0;
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pause = 0;