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gml_Object_obj_adate_trashcan_Create_0

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1
con = 0;
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topx = 0;
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siner = 0;
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rot = 0;
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sinerf = 0;
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xoff = 0;
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alphysy = -154;
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image_blend = c_gray;
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hoopx = room_width;
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alphysheight = 154;
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heightdown = 0;
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drawa = 0;
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aturn = 0;
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global.faceemotion = 0;
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acounter = 0;
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yoff = 0;
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fadein = 0;
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fadecounter = 0;
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shake = 0;
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alarm[3] = 1;
gml_Object_obj_adate_trashcan_Alarm_3.gml

alarm[3] = 8; if (shake > 0) instance_create(x, y - 120, obj_sweat99);