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gml_Object_obj_adate_ubody_Draw_0

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1
anim += 0.2;
2
draw_sprite_ext(spr_adate_ubody, floor(anim), x, y + 78, 2, 2, 0, c_white, 1);
3
if (set == 0)
4
    draw_sprite_ext(spr_adate_uface, global.facechoice, x, y, 2, 2, 0, c_white, 1);
5
if (set == 1)
6
    draw_sprite_ext(spr_adate_uface_2, global.facechoice, x, y, 2, 2, 0, c_white, 1);