Undertale script viewer

← back to main script listing

gml_Object_obj_afinal_body_Alarm_9

(view raw script w/o annotations or w/e)
1
caster_stop(psfx);
2
caster_play(psfx, 0.6 + (ps / 8), 0.5 + (ps / 6));
3
ps += 1;
4
if (ps < 6)
5
    alarm[9] = 5;
gml_Object_obj_afinal_body_Alarm_9.gml

caster_stop(psfx); caster_play(psfx, 0.6 + (ps / 8), 0.5 + (ps / 6)); ps += 1; if (ps < 6) alarm[9] = 5;