caster_stop(psfx);
caster_play(psfx, 0.6 + (ps / 8), 0.5 + (ps / 6));
ps += 1;
if (ps < 6)
alarm[9] = 5;gml_Object_obj_afinal_body_Alarm_9.gmlcaster_stop(psfx); caster_play(psfx, 0.6 + (ps / 8), 0.5 + (ps / 6)); ps += 1; if (ps < 6) alarm[9] = 5;