1 |
anim += 1; |
2 |
siner += 1; |
3 |
side += 2; |
4 |
if (side > 800) |
5 |
side -= 800; |
6 |
yoff = sin(siner / 4); |
7 |
yoff2 = sin(siner / 16); |
8 |
draw_set_color(c_black); |
9 |
ossafe_fill_rectangle(-10, 240, 999, -10); |
10 |
thiscolor = make_color_hsv(siner * 6, 200, 200); |
11 |
draw_set_color(thiscolor); |
12 |
draw_sprite_part_ext(spr_asrielbg, 0, side, 0, 276, 216, 640, 0, -1, 1, thiscolor, 0.5); |
13 |
draw_sprite_part_ext(spr_asrielbg, 0, side + 60, 0, 276, 216, 640, 0, -1, 1, thiscolor, 0.5); |
14 |
draw_sprite_part_ext(spr_asrielbg, 0, side + 120, 0, 276, 216, 640, 0, -1, 1, thiscolor, 0.5); |
15 |
draw_set_color(thiscolor); |
16 |
draw_sprite_part_ext(spr_asrielbg, 0, side, 0, 276, 216, 0, 0, 1, 1, thiscolor, 0.5); |
17 |
draw_sprite_part_ext(spr_asrielbg, 0, side + 60, 0, 276, 216, 0, 0, 1, 1, thiscolor, 0.5); |
18 |
draw_sprite_part_ext(spr_asrielbg, 0, side + 120, 0, 276, 216, 0, 0, 1, 1, thiscolor, 0.5); |
19 |
draw_sprite_ext(spr_afinal_cosmoswing, floor(anim / 6), x + 42, (y - 52) + (yoff2 * 4), 2, 2, 0, image_blend, image_alpha); |
20 |
draw_sprite_ext(spr_afinal_cosmoswing, floor(anim / 6), x - 44, (y - 52) + (yoff2 * 4), -2, 2, 0, image_blend, image_alpha); |
21 |
draw_sprite_ext(spr_afinal_orbwing, floor(anim / 6), x - 110, y - 52, 2, 2, 0, image_blend, image_alpha); |
22 |
draw_sprite_ext(spr_afinal_orbwing, floor(anim / 6), x + 108, y - 52, -2, 2, 0, image_blend, image_alpha); |
23 |
draw_sprite_ext(spr_afinal_stem, floor(anim / 6), x - 2, y + 146, 2, 2, 0, image_blend, image_alpha); |
24 |
draw_sprite_ext(spr_afinal_orb, floor(anim / 6), x - 2, y + 68, 2, 2, 0, image_blend, image_alpha); |
25 |
rx = random(ar_shake) - random(ar_shake); |
26 |
ry = random(ar_shake) - random(ar_shake); |
27 |
ry *= 1.5; |
28 |
rx *= 0.7; |
29 |
draw_set_alpha(bodyfader); |
30 |
draw_set_color(c_black); |
31 |
ossafe_fill_rectangle(-10, -10, 999, 999); |
32 |
draw_set_alpha(1); |
33 |
if (cry == 0) |
34 |
draw_sprite_ext(spr_afinal_face, global.faceemotion, x, y, 2, 2, 0, image_blend, image_alpha); |
35 |
if (cry == 1) |
36 |
draw_sprite_ext(spr_afinal_face_cry, floor(siner / 8), x + (rx / 3), y + (ry / 3), 2, 2, 0, image_blend, image_alpha); |
37 |
if (cry == 2) |
38 |
draw_sprite_ext(spr_afinal_face_cry2, floor(siner / 2), x + (rx / 3), y + (ry / 3), 2, 2, 0, image_blend, image_alpha); |
39 |
draw_sprite_ext(spr_afinal_arm, floor(anim / 6), (x - 58) + rx, y + 56 + (yoff * 2) + ry, 2, 2, armrot, image_blend, image_alpha - bodyfader); |
40 |
draw_sprite_ext(spr_afinal_arm, floor(anim / 6), x + 56 + rx, y + 56 + (yoff * 2) + ry, -2, 2, -armrot, image_blend, image_alpha - bodyfader); |
41 |
draw_sprite_ext(spr_afinal_shoulder, floor(anim / 6), x - 84, y + 32, 2, 2, 0, image_blend, image_alpha - bodyfader); |
42 |
draw_sprite_ext(spr_afinal_shoulder, floor(anim / 6), x + 82, y + 32, -2, 2, 0, image_blend, image_alpha - bodyfader); |
43 |
if (ucon > 0) |
44 |
{ |
45 |
if (ucon == 1) |
46 |
{ |
47 |
caster_play(psfx, 0.7, 1.2); |
48 |
arf = 30; |
49 |
ucon = 2; |
50 |
} |
51 |
if (ucon == 2) |
52 |
{ |
53 |
armrot += arf; |
54 |
arf -= 2; |
55 |
if (arf <= 0) |
56 |
{ |
57 |
ucon = 3; |
58 |
alarm[10] = 5; |
59 |
} |
60 |
} |
61 |
if (ucon == 4) |
62 |
{ |
63 |
gen = instance_create(x, y, obj_ultimagen); |
64 |
gen.type = u_gen; |
65 |
if (instance_exists(obj_ultimatarget) == 0) |
66 |
target = instance_create(obj_heart.x, obj_heart.y, obj_ultimatarget); |
67 |
ucon = 5; |
68 |
alarm[10] = 140; |
69 |
if (gen.type == 2) |
70 |
alarm[10] = 130; |
71 |
arf = -30; |
72 |
} |
73 |
if (ucon == 6) |
74 |
{ |
75 |
with (gen) |
76 |
instance_destroy(); |
77 |
armrot += arf; |
78 |
arf += 2; |
79 |
if (arf >= 0) |
80 |
{ |
81 |
ucon = 0; |
82 |
global.mnfight = 3; |
83 |
} |
84 |
} |
85 |
} |
86 |
if (instance_exists(obj_ultimabullet) == 0) |
87 |
{ |
88 |
if (instance_exists(obj_ultimatarget) == 0) |
89 |
{ |
90 |
with (obj_ultimatarget) |
91 |
instance_destroy(); |
92 |
} |
93 |
} |
94 |
if (bcon > 0) |
95 |
{ |
96 |
if (bcon == 1) |
97 |
{ |
98 |
ps = 0; |
99 |
alarm[9] = 7; |
100 |
r_break = 0; |
101 |
r_al = 1; |
102 |
radi = 0; |
103 |
r_siner = 0; |
104 |
arf = 30; |
105 |
bcon = 2; |
106 |
} |
107 |
if (bcon == 2) |
108 |
{ |
109 |
armrot -= arf; |
110 |
arf -= 5; |
111 |
if (arf <= 0) |
112 |
{ |
113 |
bcon = 3; |
114 |
alarm[11] = 35; |
115 |
} |
116 |
} |
117 |
if (bcon == 4) |
118 |
{ |
119 |
bcon = 4.1; |
120 |
alarm[11] = 2; |
121 |
} |
122 |
if (bcon == 4.1) |
123 |
armrot -= 5; |
124 |
if (bcon == 5.1) |
125 |
{ |
126 |
bcon = 5; |
127 |
alarm[11] = 5; |
128 |
} |
129 |
if (bcon == 5) |
130 |
{ |
131 |
ar_shake = 0; |
132 |
armrot += 26; |
133 |
} |
134 |
if (bcon == 6) |
135 |
{ |
136 |
cry = 2; |
137 |
ar_shake = 5; |
138 |
armx = lengthdir_x(150, -armrot - 90); |
139 |
army = lengthdir_y(150, -armrot - 90); |
140 |
beam = instance_create(320, (y + 56 + army) - 20, obj_lastbeam); |
141 |
bcon = 7; |
142 |
alarm[11] = 400; |
143 |
} |
144 |
if (bcon < 7 && r_al > 0) |
145 |
{ |
146 |
ar_shake += 0.2; |
147 |
if (radi < 60) |
148 |
radi += 1.5; |
149 |
r_siner += 1; |
150 |
radi_s = sin(r_siner / 2) * (radi / 8); |
151 |
armx = lengthdir_x(150, -armrot - 90); |
152 |
army = lengthdir_y(150, -armrot - 90); |
153 |
if (r_break == 1) |
154 |
{ |
155 |
radi -= 6; |
156 |
r_al -= 0.1; |
157 |
if (r_al <= 0) |
158 |
r_al = 0; |
159 |
} |
160 |
draw_set_alpha(r_al); |
161 |
draw_set_color(c_white); |
162 |
draw_circle(x + 56 + armx, y + 56 + army, radi + radi_s, 1); |
163 |
draw_circle(x + 56 + armx, y + 56 + army, (radi + radi_s) - 1, 1); |
164 |
draw_sprite_ext(spr_beamcircle, 0, x + 56 + armx, y + 56 + army, 2 * ((radi + radi_s) / 40), 2 * ((radi + radi_s) / 40), 0, c_white, r_al); |
165 |
draw_circle(x - 58 - armx, y + 56 + army, radi + radi_s, 1); |
166 |
draw_circle(x - 58 - armx, y + 56 + army, (radi + radi_s) - 1, 1); |
167 |
draw_sprite_ext(spr_beamcircle, 0, x - 58 - armx, y + 56 + army, 2 * ((radi + radi_s) / 40), 2 * ((radi + radi_s) / 40), 0, c_white, r_al); |
168 |
draw_set_alpha(1); |
169 |
} |
170 |
if (bcon == 8) |
171 |
{ |
172 |
cry = 0; |
173 |
global.faceemotion = 5; |
174 |
if (ar_shake > 0) |
175 |
ar_shake -= 1; |
176 |
if (armrot > 0) |
177 |
armrot -= 2; |
178 |
else |
179 |
armrot = 0; |
180 |
if (ar_shake <= 0) |
181 |
{ |
182 |
ar_shake = 0; |
183 |
bcon = 0; |
184 |
global.mnfight = 3; |
185 |
} |
186 |
} |
187 |
} |
188 |
if (global.debug == 1) |
189 |
{ |
190 |
} |
191 |
if (darker == 1) |
192 |
{ |
193 |
with (obj_hpname) |
194 |
depth += 1; |
195 |
if (darker_x < 1) |
196 |
darker_x += 0.04; |
197 |
draw_set_alpha(darker_x); |
198 |
draw_set_color(c_black); |
199 |
ossafe_fill_rectangle(-10, -10, 999, 999); |
200 |
draw_set_alpha(1); |
201 |
} |