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gml_Object_obj_alabdoor_l_Create_0

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buffer = 0;
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active = 1;
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doorx = 0;
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open = -1;
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side = 0;
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if (room == room_fire_prelab)
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{
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    sprite_index = spr_labdoor_hang;
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    if (global.entrance == 5)
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    {
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        open = 1;
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        doorx = 8;
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    }
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    if (global.flag[492 enable_alphys_date] == 1)
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    {
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        instance_create(x + 0, y + 52, obj_solidsmall);
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        active = 0;
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        doorx = 0;
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    }
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    else
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    {
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        instance_create(x + 0, y + 50, obj_doorCmusicfade);
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    }
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}
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else
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{
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    side = 1;
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    if (global.entrance == 4)
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    {
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        open = 1;
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        doorx = 8;
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    }
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    if (global.flag[492 enable_alphys_date] == 1)
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    {
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        instance_create(x + 15, y + 51, obj_solidsmall);
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        active = 0;
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        doorx = 0;
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    }
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    else
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    {
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        instance_create(x + 0, y + 50, obj_doorDmusicfade);
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    }
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}
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con = 0;
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myinteract = 0;