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gml_Object_obj_allaroundgen_Alarm_0

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1
script_execute(SCR_BORDER, round(random(3)), 6);
2
x = xx;
3
y = yy;
4
script_execute(SCR_DIRECT, 2, 0.2, 0, 0, 0, 0, 0, 0, 0, 174);
5
alarm[0] = firingspeed;
gml_Object_obj_allaroundgen_Alarm_0.gml

script_execute(SCR_BORDER, round(random(3)), 6); x = xx; y = yy; script_execute(SCR_DIRECT, 2, 0.2, 0, 0, 0, 0, 0, 0, 0, 174); alarm[0] = firingspeed;