script_execute(SCR_BORDER, round(random(3)), 6);
x = xx;
y = yy;
script_execute(SCR_DIRECT, 2, 0.2, 0, 0, 0, 0, 0, 0, 0, 174);
alarm[0] = firingspeed;gml_Object_obj_allaroundgen_Alarm_0.gmlscript_execute(SCR_BORDER, round(random(3)), 6); x = xx; y = yy; script_execute(SCR_DIRECT, 2, 0.2, 0, 0, 0, 0, 0, 0, 0, 174); alarm[0] = firingspeed;