1 | con = 0; |
2 | alarm[4] = 30; |
3 | image_speed = 0; |
4 | image_xscale = 3; |
5 | image_yscale = 3; |
6 | y = global.idealborder[3] - sprite_height - 2; |
7 | x = global.idealborder[1] - sprite_width; |
8 | skip = 0; |
9 | if (skip == 1) |
10 | { |
11 | con = 4; |
12 | image_index = 7; |
13 | } |
14 | nowx = x; |
15 | nowy = y; |
16 | dmg = 9; |