| 1 | con = 0; |
| 2 | alarm[4] = 30; |
| 3 | image_speed = 0; |
| 4 | image_xscale = 3; |
| 5 | image_yscale = 3; |
| 6 | y = global.idealborder[3] - sprite_height - 2; |
| 7 | x = global.idealborder[1] - sprite_width; |
| 8 | skip = 0; |
| 9 | if (skip == 1) |
| 10 | { |
| 11 | con = 4; |
| 12 | image_index = 7; |
| 13 | } |
| 14 | nowx = x; |
| 15 | nowy = y; |
| 16 | dmg = 9; |