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gml_Object_obj_amalgam_laserdog_Create_0

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1
con = 0;
2
alarm[4] = 30;
3
image_speed = 0;
4
image_xscale = 3;
5
image_yscale = 3;
6
y = global.idealborder[3] - sprite_height - 2;
7
x = global.idealborder[1] - sprite_width;
8
skip = 0;
9
if (skip == 1)
10
{
11
    con = 4;
12
    image_index = 7;
13
}
14
nowx = x;
15
nowy = y;
16
dmg = 9;