1 | if (top == 1) |
2 | { |
3 | y = global.idealborder[2] - sprite_height; |
4 | vspeed = 2; |
5 | alarm[4] = 20; |
6 | } |
7 | if (top == 0) |
8 | { |
9 | y = global.idealborder[3]; |
10 | sprite_index = spr_amalgam_toothd; |
11 | mask_index = spr_amalgam_toothmask_d; |
12 | vspeed = -2; |
13 | alarm[4] = 20; |
14 | } |
15 | visible = true; |