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gml_Object_obj_amalgam_tooth_Alarm_0

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1
if (top == 1)
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{
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    y = global.idealborder[2] - sprite_height;
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    vspeed = 2;
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    alarm[4] = 20;
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}
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if (top == 0)
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{
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    y = global.idealborder[3];
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    sprite_index = spr_amalgam_toothd;
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    mask_index = spr_amalgam_toothmask_d;
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    vspeed = -2;
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    alarm[4] = 20;
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}
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visible = true;