gml_Object_obj_amalgam_tooth_Alarm_0.gmlif (top == 1)
{
y = global.idealborder[2] - sprite_height;
vspeed = 2;
alarm[4] = 20;
}
if (top == 0)
{
y = global.idealborder[3];
sprite_index = spr_amalgam_toothd;
mask_index = spr_amalgam_toothmask_d;
vspeed = -2;
alarm[4] = 20;
}
visible = true;